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zXzGamePROzXz

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Jan 11th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5. --[[
  6.  
  7. -----------------
  8. --some sin thing--
  9. --------------------------------------------------------------
  10. --By CKbackup (Sugarie Saffron), credits to original creator--
  11. --------------------------------------------------------------
  12.  
  13. Player=game:GetService("Players").LocalPlayer
  14. Character=Player.Character
  15. PlayerGui=Player.PlayerGui
  16. Backpack=Player.Backpack
  17. Torso=Character.Torso
  18. Head=Character.Head
  19. Humanoid=Character:FindFirstChildOfClass("Humanoid")
  20. m=Instance.new('Model',Character)
  21. LeftArm=Character["Left Arm"]
  22. LeftLeg=Character["Left Leg"]
  23. RightArm=Character["Right Arm"]
  24. RightLeg=Character["Right Leg"]
  25. LS=Torso["Left Shoulder"]
  26. LH=Torso["Left Hip"]
  27. RS=Torso["Right Shoulder"]
  28. RH=Torso["Right Hip"]
  29. Face = Head.face
  30. Neck=Torso.Neck
  31. it=Instance.new
  32. attacktype=1
  33. vt=Vector3.new
  34. cf=CFrame.new
  35. euler=CFrame.fromEulerAnglesXYZ
  36. angles=CFrame.Angles
  37. cloaked=false
  38. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  39. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  40. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  41. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  42. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  43. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  44. RootPart=Character.HumanoidRootPart
  45. RootJoint=RootPart.RootJoint
  46. RootCF=euler(-1.57,0,3.14)
  47. attack = false
  48. attackdebounce = false
  49. deb=false
  50. equipped=true
  51. hand=false
  52. MMouse=nil
  53. combo=0
  54. trispeed=1
  55. pathtrans=.7
  56. attackmode='none'
  57. local idle=0
  58. local Anim="Idle"
  59. local Effects={}
  60. local gun=false
  61. local shoot=false
  62. player=nil
  63. cloak=false
  64. lightcolor='Royal purple'
  65.  
  66. local Color1=Torso.BrickColor
  67.  
  68. mouse=Player:GetMouse()
  69. --save shoulders
  70. RSH, LSH=nil, nil
  71. --welds
  72. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  73. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  74. LH=Torso["Left Hip"]
  75. RH=Torso["Right Hip"]
  76. TorsoColor=BrickColor.new("Royal purple")
  77. function NoOutline(Part)
  78. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  79. end
  80. player=Player
  81. ch=Character
  82. RSH=ch.Torso["Right Shoulder"]
  83. LSH=ch.Torso["Left Shoulder"]
  84. --
  85. RSH.Parent=nil
  86. LSH.Parent=nil
  87. --
  88. RW.Name="Right Shoulder"
  89. RW.Part0=ch.Torso
  90. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  91. RW.C1=cf(0, 0.5, 0)
  92. RW.Part1=ch["Right Arm"]
  93. RW.Parent=ch.Torso
  94. --
  95. LW.Name="Left Shoulder"
  96. LW.Part0=ch.Torso
  97. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  98. LW.C1=cf(0, 0.5, 0)
  99. LW.Part1=ch["Left Arm"]
  100. LW.Parent=ch.Torso
  101.  
  102. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  103. local fp=it("Part")
  104. fp.formFactor=formfactor
  105. fp.Parent=parent
  106. fp.Reflectance=reflectance
  107. fp.Transparency=transparency
  108. fp.CanCollide=false
  109. fp.Locked=true
  110. fp.BrickColor=brickcolor
  111. fp.Name=name
  112. fp.Size=size
  113. fp.Position=Torso.Position
  114. NoOutline(fp)
  115. fp.Material="Neon"
  116. fp:BreakJoints()
  117. return fp
  118. end
  119.  
  120. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  121. local mesh=it(Mesh)
  122. mesh.Parent=part
  123. if Mesh=="SpecialMesh" then
  124. mesh.MeshType=meshtype
  125. if meshid~="nil" then
  126. mesh.MeshId="rbxassetid://"..meshid
  127. end
  128. end
  129. mesh.Offset=offset
  130. mesh.Scale=scale
  131. return mesh
  132. end
  133.  
  134. function weld(parent,part0,part1,c0)
  135. local weld=it("Weld")
  136. weld.Parent=parent
  137. weld.Part0=part0
  138. weld.Part1=part1
  139. weld.C0=c0
  140. return weld
  141. end
  142.  
  143. local Color1=Torso.BrickColor
  144.  
  145. local bodvel=Instance.new("BodyVelocity")
  146. local bg=Instance.new("BodyGyro")
  147.  
  148. ArtificialHB = Instance.new("BindableEvent", script)
  149. ArtificialHB.Name = "Heartbeat"
  150. script:WaitForChild("Heartbeat")
  151. frame = 0.015
  152. tf = 0
  153. allowframeloss = false
  154. tossremainder = false
  155. lastframe = tick()
  156. script.Heartbeat:Fire()
  157. game:GetService("RunService").Heartbeat:connect(function(s, p)
  158. tf = tf + s
  159. if tf >= frame then
  160. if allowframeloss then
  161. script.Heartbeat:Fire()
  162. lastframe = tick()
  163. else
  164. for i = 1, math.floor(tf / frame) do
  165. script.Heartbeat:Fire()
  166. end
  167. lastframe = tick()
  168. end
  169. if tossremainder then
  170. tf = 0
  171. else
  172. tf = tf - frame * math.floor(tf / frame)
  173. end
  174. end
  175. end)
  176. function swait(num)
  177. if num == 0 or num == nil then
  178. ArtificialHB.Event:wait(0)
  179. else
  180. for i = 0, num do
  181. ArtificialHB.Event:wait(0)
  182. end
  183. end
  184. end
  185.  
  186.  
  187. function so(id,par,pit,vol)
  188. local sou = Instance.new("Sound", par or workspace)
  189. if par == Character then
  190. sou.Parent = Torso
  191. end
  192. sou.Volume = vol
  193. sou.Pitch = pit or 1
  194. sou.SoundId = "rbxassetid://" .. id
  195. sou.PlayOnRemove = true
  196. sou:Destroy()
  197. end
  198.  
  199. function clerp(a,b,t)
  200. local qa = {QuaternionFromCFrame(a)}
  201. local qb = {QuaternionFromCFrame(b)}
  202. local ax, ay, az = a.x, a.y, a.z
  203. local bx, by, bz = b.x, b.y, b.z
  204. local _t = 1-t
  205. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  206. end
  207.  
  208. function QuaternionFromCFrame(cf)
  209. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  210. local trace = m00 + m11 + m22
  211. if trace > 0 then
  212. local s = math.sqrt(1 + trace)
  213. local recip = 0.5/s
  214. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  215. else
  216. local i = 0
  217. if m11 > m00 then
  218. i = 1
  219. end
  220. if m22 > (i == 0 and m00 or m11) then
  221. i = 2
  222. end
  223. if i == 0 then
  224. local s = math.sqrt(m00-m11-m22+1)
  225. local recip = 0.5/s
  226. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  227. elseif i == 1 then
  228. local s = math.sqrt(m11-m22-m00+1)
  229. local recip = 0.5/s
  230. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  231. elseif i == 2 then
  232. local s = math.sqrt(m22-m00-m11+1)
  233. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  234. end
  235. end
  236. end
  237.  
  238. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  239. local xs, ys, zs = x + x, y + y, z + z
  240. local wx, wy, wz = w*xs, w*ys, w*zs
  241. local xx = x*xs
  242. local xy = x*ys
  243. local xz = x*zs
  244. local yy = y*ys
  245. local yz = y*zs
  246. local zz = z*zs
  247. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  248. end
  249.  
  250. function QuaternionSlerp(a, b, t)
  251. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  252. local startInterp, finishInterp;
  253. if cosTheta >= 0.0001 then
  254. if (1 - cosTheta) > 0.0001 then
  255. local theta = math.acos(cosTheta)
  256. local invSinTheta = 1/math.sin(theta)
  257. startInterp = math.sin((1-t)*theta)*invSinTheta
  258. finishInterp = math.sin(t*theta)*invSinTheta
  259. else
  260. startInterp = 1-t
  261. finishInterp = t
  262. end
  263. else
  264. if (1+cosTheta) > 0.0001 then
  265. local theta = math.acos(-cosTheta)
  266. local invSinTheta = 1/math.sin(theta)
  267. startInterp = math.sin((t-1)*theta)*invSinTheta
  268. finishInterp = math.sin(t*theta)*invSinTheta
  269. else
  270. startInterp = t-1
  271. finishInterp = t
  272. end
  273. end
  274. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  275. end
  276.  
  277. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  278. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  279. end
  280.  
  281. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  282. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  283. prt.Anchored=true
  284. prt.CFrame=cframe
  285. local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://4770583",vt(0,0,0),vt(x1,y1,z1))
  286. --rbxassetid://4770560
  287. game:GetService("Debris"):AddItem(prt,2)
  288. CF=prt.CFrame
  289. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  290. for i=0,1,0.2 do
  291. swait()
  292. Part.CFrame=CF*cf(0,0,-0.4)
  293. end
  294. for i=0,1,delay do
  295. swait()
  296. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  297. Mesh.Scale=Mesh.Scale
  298. end
  299. for i=0,1,0.1 do
  300. swait()
  301. Part.Transparency=i
  302. end
  303. Part:Destroy()
  304. end),prt,msh,CF)
  305. end
  306.  
  307. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  308. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  309. prt.Anchored=true
  310. prt.CFrame=cframe
  311. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  312. game:GetService("Debris"):AddItem(prt,5)
  313. coroutine.resume(coroutine.create(function(Part,Mesh)
  314. for i=0,1,delay do
  315. swait()
  316. Part.CFrame=Part.CFrame*euler(math.random(0,360),math.random(0,360),math.random(0,360))
  317. Part.Transparency=i
  318. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  319. end
  320. Part:Destroy()
  321. end),prt,msh)
  322. end
  323.  
  324. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  325. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  326. prt.Anchored=false
  327. prt.CFrame=cframe
  328. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  329. local wld=weld(prt,prt,Parent,cframe)
  330. game:GetService("Debris"):AddItem(prt,5)
  331. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  332. for i=0,1,delay do
  333. swait()
  334. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  335. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  336. Part.Transparency=i
  337. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  338. end
  339. Part:Destroy()
  340. end),prt,msh,wld)
  341. end
  342.  
  343. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  344. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  345. prt.Material = "Neon"
  346. prt.Anchored=false
  347. prt.CFrame=cframe
  348. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  349. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  350. game:GetService("Debris"):AddItem(prt,5)
  351. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  352. for i=0,1,delay do
  353. swait()
  354. Weld.C0=euler(i*20,0,0)
  355. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  356. Part.Transparency=i
  357. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  358. end
  359. Part:Destroy()
  360. end),prt,msh,wld)
  361. end
  362.  
  363. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  364. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  365. prt.Material = "Neon"
  366. prt.Anchored=true
  367. prt.CFrame=cframe
  368. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  369. game:GetService("Debris"):AddItem(prt,2)
  370. coroutine.resume(coroutine.create(function(Part,Mesh)
  371. for i=0,1,delay do
  372. swait()
  373. Part.CFrame=Part.CFrame
  374. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  375. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  376. prt2.Anchored=true
  377. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  378. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  379. game:GetService("Debris"):AddItem(prt2,2)
  380. coroutine.resume(coroutine.create(function(Part,Mesh)
  381. for i=0,1,0.1 do
  382. swait()
  383. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  384. end
  385. Part:Destroy()
  386. end),prt2,msh2)
  387. end
  388. for i=0,1,delay*2 do
  389. swait()
  390. Part.CFrame=Part.CFrame
  391. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  392. end
  393. Part:Destroy()
  394. end),prt,msh)
  395. end
  396.  
  397. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  398. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  399. prt.Anchored=true
  400. prt.CFrame=cframe
  401. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  402. game:GetService("Debris"):AddItem(prt,2)
  403. coroutine.resume(coroutine.create(function(Part,Mesh)
  404. for i=0,1,delay do
  405. swait()
  406. Part.CFrame=Part.CFrame
  407. Part.Transparency=i
  408. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  409. end
  410. Part:Destroy()
  411. end),prt,msh)
  412. end
  413.  
  414. function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
  415. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  416. prt.Anchored=true
  417. prt.CFrame=cframe*euler(x2,y2,z2)
  418. --"rbxassetid://168892465"
  419. local msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://3270017",vt(0,0,0),vt(x1,y1,z1))
  420. game:GetService("Debris"):AddItem(prt,2)
  421. coroutine.resume(coroutine.create(function(Part,Mesh)
  422. for i=0,1,0.03 do
  423. swait()
  424. Part.CFrame=Part.CFrame
  425. Part.Transparency=i
  426. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  427. end
  428. Part:Destroy()
  429. end),prt,msh)
  430. end
  431.  
  432. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  433. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  434. prt.Anchored=true
  435. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  436. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  437. game:GetService("Debris"):AddItem(prt,2)
  438. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  439. CF=Part.CFrame
  440. Numbb=0
  441. randnumb=math.random()/10
  442. rand1=math.random()/10
  443. for i=0,1,rand1 do
  444. swait()
  445. CF=CF*cf(0,math.random()/2,0)
  446. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  447. Part.CFrame=CF*euler(Numbb,0,0)
  448. Part.Transparency=i
  449. Numbb=Numbb+randnumb
  450. end
  451. Part:Destroy()
  452. end),prt,CF,Numbb,randnumb)
  453. end
  454.  
  455. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  456. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  457. prt.Anchored=true
  458. prt.CFrame=cframe
  459. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://1051557",vt(0,0,0),vt(x1,y1,z1))
  460. game:GetService("Debris"):AddItem(prt,5)
  461. coroutine.resume(coroutine.create(function(Part,Mesh)
  462. for i=0,1,delay do
  463. swait()
  464. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  465. Part.Transparency=i
  466. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  467. end
  468. Part:Destroy()
  469. end),prt,msh)
  470. end
  471.  
  472. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  473. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  474. prt.Anchored=true
  475. prt.CFrame=cframe
  476. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://20329976",vt(0,0,0),vt(x1,y1,z1))
  477. game:GetService("Debris"):AddItem(prt,2)
  478. coroutine.resume(coroutine.create(function(Part,Mesh)
  479. for i=0,1,delay do
  480. swait()
  481. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  482. Part.Transparency=i
  483. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  484. end
  485. Part:Destroy()
  486. end),prt,msh)
  487. end
  488.  
  489. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  490. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  491. prt.Anchored=true
  492. prt.CFrame=cframe*cf(x,y,z)
  493. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  494. game:GetService("Debris"):AddItem(prt,5)
  495. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  496. local num=math.random()
  497. local num2=math.random(-3,2)+math.random()
  498. local numm=0
  499. for i=0,1,delay*2 do
  500. swait()
  501. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  502. Part.Transparency=i
  503. numm=numm+0.01
  504. end
  505. Part:Destroy()
  506. Mesh:Destroy()
  507. end),prt,msh,x,y,z)
  508. end
  509.  
  510. function puncheff(par)
  511. so(386946017,par,math.random(80,120)/100,1)
  512. MagicCircle(BrickColor.new("Alder"), par.CFrame, 1, 1, 1, 1, 1, 1, 0.05)
  513. end
  514.  
  515. Damagefunc=function(hit,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  516. if hit.Parent==nil then
  517. return
  518. end
  519. local torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
  520. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  521. for _,v in pairs(hit.Parent:children()) do
  522. if v:IsA("Humanoid") then
  523. h=v
  524. end
  525. end
  526. if hit.Parent.Parent:FindFirstChild("Head")~=nil then
  527. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  528. end
  529. if hit.Parent.className=="Hat" then
  530. hit=hit.Parent.Parent:findFirstChild("Head")
  531. end
  532. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Head")~=nil then
  533. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  534. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  535. return
  536. end]]
  537. -- hs(hit,1.2)
  538. c=Instance.new("ObjectValue")
  539. c.Name="creator"
  540. c.Value=game:service("Players").LocalPlayer
  541. c.Parent=h
  542. game:GetService("Debris"):AddItem(c,.5)
  543. Damage=math.random(minim,maxim)
  544. -- h:TakeDamage(Damage)
  545. blocked=false
  546. block=hit.Parent:findFirstChild("Block")
  547. if block~=nil then
  548. print(block.className)
  549. if block.className=="NumberValue" then
  550. if block.Value>0 then
  551. blocked=true
  552. if decreaseblock==nil then
  553. block.Value=block.Value-1
  554. end
  555. end
  556. end
  557. if block.className=="IntValue" then
  558. if block.Value>0 then
  559. blocked=true
  560. if decreaseblock~=nil then
  561. block.Value=block.Value-1
  562. end
  563. end
  564. end
  565. end
  566. if efft == "Blunt" then
  567. puncheff(hit)
  568. end
  569. h.MaxHealth = 100
  570. h.Health=h.Health-Damage
  571. showDamage(hit.Parent,Damage,.5,TorsoColor)
  572. if Type=="Knockdown" then
  573. local hum=hit.Parent:FindFirstChildOfClass("Humanoid")
  574. hum.PlatformStand=true
  575. coroutine.resume(coroutine.create(function(HHumanoid)
  576. swait(30)
  577. HHumanoid.PlatformStand=false
  578. end),hum)
  579. local bodvol=Instance.new("BodyVelocity")
  580. bodvol.velocity=RootPart.CFrame.lookVector*knockback
  581. bodvol.P=50000
  582. bodvol.maxForce=Vector3.new(5000, 0, 5000) * 5000000000
  583. bodvol.Parent=torsy
  584. torsy.CFrame = CFrame.new(torsy.Position)*CFrame.Angles(math.rad(90),0,0)
  585. game:GetService("Debris"):AddItem(bodvol,.5)
  586. elseif Type=="Normal" then
  587. vp=Instance.new("BodyVelocity")
  588. vp.P=500
  589. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  590. vp.velocity=Character.Torso.CFrame.lookVector*knockback
  591. -- if KnockbackType==1 then
  592. -- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  593. -- elseif KnockbackType==2 then
  594. -- vp.velocity=Property.CFrame.lookVector*knockback
  595. -- end
  596. if knockback>0 then
  597. vp.Parent=torsy
  598. end
  599. game:GetService("Debris"):AddItem(vp,.5)
  600. elseif Type=="Up" then
  601. local bodyVelocity=Instance.new("BodyVelocity")
  602. bodyVelocity.velocity=vt(0,10,0)
  603. bodyVelocity.P=1000
  604. bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
  605. bodyVelocity.Parent=hit
  606. game:GetService("Debris"):AddItem(bodyVelocity,1)
  607. rl=Instance.new("BodyAngularVelocity")
  608. rl.P=3000
  609. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  610. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  611. rl.Parent=hit
  612. game:GetService("Debris"):AddItem(rl,.5)
  613. elseif Type=="Snare" then
  614. bp=Instance.new("BodyPosition")
  615. bp.P=2000
  616. bp.D=100
  617. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  618. bp.position=torsy.Position
  619. bp.Parent=torsy
  620. game:GetService("Debris"):AddItem(bp,1)
  621. elseif Type=="Target" then
  622. if Targetting==false then
  623. ZTarget=torsy
  624. coroutine.resume(coroutine.create(function(Part)
  625. so("15666462",Part,1,1.5)
  626. swait(5)
  627. so("15666462",Part,1,1.5)
  628. end),ZTarget)
  629. TargHum=ZTarget.Parent:FindFirstChildOfClass("Humanoid")
  630. targetgui=Instance.new("BillboardGui")
  631. targetgui.Parent=ZTarget
  632. targetgui.Size=UDim2.new(10,100,10,100)
  633. targ=Instance.new("ImageLabel")
  634. targ.Parent=targetgui
  635. targ.BackgroundTransparency=1
  636. targ.Image="rbxassetid://4834067"
  637. targ.Size=UDim2.new(1,0,1,0)
  638. cam.CameraType="Scriptable"
  639. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  640. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  641. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  642. Targetting=true
  643. RocketTarget=ZTarget
  644. for i=1,Property do
  645. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  646. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  647. swait()
  648. end
  649. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  650. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  651. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  652. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  653. end
  654. Targetting=false
  655. RocketTarget=nil
  656. targetgui:Destroy()
  657. cam.CameraType="Custom"
  658. end
  659. end
  660. debounce=Instance.new("BoolValue")
  661. debounce.Name="DebounceHit"
  662. debounce.Parent=hit.Parent
  663. debounce.Value=true
  664. game:GetService("Debris"):AddItem(debounce,Delay)
  665. c=Instance.new("ObjectValue")
  666. c.Name="creator"
  667. c.Value=Player
  668. c.Parent=h
  669. game:GetService("Debris"):AddItem(c,.5)
  670. CRIT=false
  671. hitDeb=true
  672. AttackPos=6
  673. end
  674. end
  675.  
  676. function showDamage(Dude, Text, Time, Color)
  677. coroutine.resume(coroutine.create(function()
  678. local naeeym2 = Instance.new("BillboardGui",Dude)
  679. naeeym2.Size = UDim2.new(0,100,0,40)
  680. naeeym2.StudsOffset = Vector3.new(0,3,0)
  681. naeeym2.Adornee = Dude.Head
  682. naeeym2.Name = "TalkingBillBoard"
  683. local tecks2 = Instance.new("TextLabel",naeeym2)
  684. tecks2.BackgroundTransparency = 1
  685. tecks2.BorderSizePixel = 0
  686. tecks2.Text = Text
  687. tecks2.Font = "Fantasy"
  688. tecks2.TextSize = 24
  689. tecks2.TextStrokeTransparency = 0
  690. tecks2.TextColor3 = Color3.new(.8,0,1)
  691. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  692. tecks2.Size = UDim2.new(1,0,0.5,0)
  693. swait(10)
  694. for i = 0,1,.05 do
  695. swait()
  696. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  697. tecks2.TextStrokeTransparency = i
  698. tecks2.TextTransparency = i
  699. end
  700. naeeym2:Destroy()
  701. end))
  702. end
  703.  
  704. Player=game:GetService('Players').LocalPlayer
  705. Character=Player.Character
  706. Mouse=Player:GetMouse()
  707. m=Instance.new('Model',Character)
  708.  
  709.  
  710. local function weldBetween(a, b)
  711. local weldd = Instance.new("ManualWeld")
  712. weldd.Part0 = a
  713. weldd.Part1 = b
  714. weldd.C0 = CFrame.new()
  715. weldd.C1 = b.CFrame:inverse() * a.CFrame
  716. weldd.Parent = a
  717. return weldd
  718. end
  719.  
  720. it=Instance.new
  721.  
  722. function nooutline(part)
  723. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  724. end
  725.  
  726. function parta(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  727. local fp=it("Part")
  728. fp.formFactor=formfactor
  729. fp.Parent=parent
  730. fp.Reflectance=reflectance
  731. fp.Transparency=transparency
  732. fp.CanCollide=false
  733. fp.Locked=true
  734. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  735. fp.Name=name
  736. fp.Size=size
  737. fp.Position=Character.Torso.Position
  738. nooutline(fp)
  739. fp.Material=material
  740. fp:BreakJoints()
  741. return fp
  742. end
  743.  
  744. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  745. local mesh=it(Mesh)
  746. mesh.Parent=part
  747. if Mesh=="SpecialMesh" then
  748. mesh.MeshType=meshtype
  749. mesh.MeshId=meshid
  750. end
  751. mesh.Offset=offset
  752. mesh.Scale=scale
  753. return mesh
  754. end
  755.  
  756. function weld(parent,part0,part1,c0,c1)
  757. local weld=it("Weld")
  758. weld.Parent=parent
  759. weld.Part0=part0
  760. weld.Part1=part1
  761. weld.C0=c0
  762. weld.C1=c1
  763. return weld
  764. end
  765.  
  766. local modelzorz=Instance.new("Model")
  767. modelzorz.Parent=Character
  768. modelzorz.Name="Claw1"
  769.  
  770. Handle=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1))
  771. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74455023, 0.843135834, 3.31332064, 0.866820872, 0.000393055088, -0.498619556, 0.129048944, -0.966104209, 0.223582461, -0.481630623, -0.258152217, -0.837489963))
  772. Gear=parta(Enum.FormFactor.Custom,modelzorz,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1))
  773. Gearweld=weld(modelzorz,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086))
  774.  
  775. local modelzorz2=Instance.new("Model")
  776. modelzorz2.Parent=Character
  777. modelzorz2.Name="Claw2"
  778.  
  779. Handle2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.Neon,0,1,TorsoColor,"Handle",Vector3.new(4,4,1))
  780. Handle2weld=weld(modelzorz2,Character["Torso"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.65693045, 1.66835713, 2.9684639, 0.866025746, 0.129405379, 0.482963592, -3.67555799e-006, -0.965926409, 0.258817136, 0.499999553, -0.224144042, -0.836516559))
  781. Gear2=parta(Enum.FormFactor.Custom,modelzorz2,Enum.Material.SmoothPlastic,0,1,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1))
  782. Gear2weld=weld(modelzorz2,Handle2,Gear2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049841404, 0.049908638, 2.78949738e-005, 0.999990344, -5.01424074e-006, -1.49011612e-007, 5.28991222e-006, 0.999994934, 2.98023224e-008, 2.38418579e-007, -1.63912773e-007, 0.999994636))
  783.  
  784. local modelzorz3=Instance.new("Model")
  785. modelzorz3.Parent=Character
  786. modelzorz3.Name="Eye"
  787.  
  788. handle=parta(Enum.FormFactor.Custom,modelzorz3,Enum.Material.SmoothPlastic,0,1,TorsoColor,"Handle",Vector3.new(1,6,6))
  789. handleweld=weld(modelzorz3,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.22326851, -3.5562191, -0.038143158, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  790.  
  791. New = function(Object, Parent, Name, Data)
  792. local Object = Instance.new(Object)
  793. for Index, Value in pairs(Data or {}) do
  794. Object[Index] = Value
  795. end
  796. Object.Parent = Parent
  797. Object.Name = Name
  798. return Object
  799. end
  800.  
  801. Gear2 = New("Part",modelzorz2,"Gear2",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(68.5, 2.5, -42.5, 0, 0, -1, -1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  802. Mesh = New("SpecialMesh",Gear2,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92052865",MeshType = Enum.MeshType.FileMesh,})
  803. Weld = New("ManualWeld",Gear2,"Weld",{Part0 = Gear2,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),})
  804. Gear = New("Part",modelzorz,"Gear",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(5, 7, 5),CFrame = CFrame.new(78.5, 2.5, -42.5, 0, 0, 1, 1, 0, 0, 0, 1, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  805. Mesh = New("SpecialMesh",Gear,"Mesh",{Offset = Vector3.new(0, 0, -1),Scale = Vector3.new(25, 25, 25),MeshId = "rbxassetid://92053026",MeshType = Enum.MeshType.FileMesh,})
  806. Weld = New("ManualWeld",Gear,"Weld",{Part0 = Gear,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0),C1 = CFrame.new(0, 3.57627869e-06, 2.99999237, 0.999991357, -6.94066244e-08, 4.63798642e-07, 6.63525327e-07, -0.999994934, -2.62497252e-07, 2.04890966e-08, 2.84217094e-13, -0.999997139),})
  807. DragonHead = New("Part",modelzorz3,"DragonHead",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(72.5999985, 5.5999999, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  808. Mesh = New("SpecialMesh",DragonHead,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.FileMesh,})
  809. Weld = New("ManualWeld",DragonHead,"Weld",{Part0 = DragonHead,Part1 = handle,C1 = CFrame.new(-4, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  810. EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.384314, 0.145098, 0.819608),})
  811. Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
  812. Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  813. EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -63.5999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.384314, 0.145098, 0.819608),})
  814. Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
  815. Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  816. EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(70.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  817. Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
  818. Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, 2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  819. EyePart = New("Part",modelzorz3,"EyePart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(75.0999985, 8.60000038, -64.0999985, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  820. Mesh = New("SpecialMesh",EyePart,"Mesh",{Scale = Vector3.new(0.899999976, 0.899999976, 0.5),MeshId = "rbxassetid://420164161",MeshType = Enum.MeshType.Sphere,})
  821. Weld = New("ManualWeld",EyePart,"Weld",{Part0 = EyePart,Part1 = handle,C1 = CFrame.new(-4.5, 3.00000048, -2.5, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  822.  
  823.  
  824. local moosick = it("Sound",Character)
  825. moosick.SoundId = "rbxassetid://608726256"
  826. --142653441, 175067863
  827. moosick.Name = "moosick"
  828. moosick.Looped = true
  829. moosick.Volume = 1
  830.  
  831. anim = Character:findFirstChild("Animate")
  832. if anim then
  833. anim:Destroy()
  834. end
  835.  
  836. local pemit = Instance.new("ParticleEmitter")
  837. pemit.Color = ColorSequence.new(Color3.new(.5,0,1))
  838. pemit.Lifetime = NumberRange.new(1)
  839. pemit.Acceleration = Vector3.new(0,20,0)
  840. pemit.EmissionDirection = "Front"
  841. pemit.Size = NumberSequence.new(1,0)
  842. pemit.Speed = NumberRange.new(10)
  843. pemit.LightEmission = 1
  844. pemit.Rate = 500
  845. pemit.Rotation = NumberRange.new(0,360)
  846. pemit.RotSpeed = NumberRange.new(150)
  847. pemit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  848. pemit.Enabled = false
  849.  
  850. local pe1 = pemit:Clone()
  851. pe1.Parent = Handle
  852. local pe2 = pemit:Clone()
  853. pe2.Parent = Handle2
  854. local pe3 = pemit:Clone()
  855. pe3.Parent = handle
  856. pe3.EmissionDirection = "Right"
  857. pe3.Rate = 1000
  858.  
  859. local light = Instance.new("PointLight", Character.Torso)
  860. light.Color = TorsoColor.Color
  861. light.Brightness = 5
  862. light.Range = 15
  863. light.Enabled = false
  864.  
  865. local Footsteps = it("Sound",Character.Torso)
  866. Footsteps.SoundId = "rbxassetid://142665235"
  867. Footsteps.Looped = true
  868. Footsteps.Pitch = 0.8
  869. Footsteps.Volume = 0.3
  870.  
  871. local Footsteps2 = it("Sound",Character.Torso)
  872. Footsteps2.SoundId = "rbxassetid://142665235"
  873. Footsteps2.Looped = true
  874. Footsteps2.Pitch = 1
  875. Footsteps2.Volume = 0.4
  876.  
  877. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  878. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  879. prt.Material = Enum.Material.Neon
  880. prt.Anchored=true
  881. prt.CFrame=cframe
  882. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  883. game:GetService("Debris"):AddItem(prt,2)
  884. coroutine.resume(coroutine.create(function(Part,Mesh)
  885. for i=0,1,delay do
  886. swait()
  887. Part.CFrame=Part.CFrame
  888. Part.Transparency=i
  889. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  890. end
  891. Part:Destroy()
  892. end),prt,msh)
  893. end
  894.  
  895. TrailDeb = false
  896.  
  897. function equipanim()
  898. attack=true
  899. Gear.Transparency = 1
  900. Gear2.Transparency = 1
  901. for i,v in pairs(modelzorz3:children()) do
  902. if v:IsA("BasePart") then v.Transparency = 1 end
  903. end
  904. Humanoid.WalkSpeed = 0
  905. moosick:Play()
  906. for i=0,1,0.05 do
  907. swait()
  908. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  909. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  910. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  911. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  912. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  913. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  914. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  915. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  916. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  917. end
  918. swait(60)
  919. for i=0,1,0.05 do
  920. swait()
  921. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  922. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  923. LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
  924. RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
  925. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  926. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  927. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
  928. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  929. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  930. end
  931. so(136007472,Torso,1,1)
  932. swait(30)
  933. for i=0,30 do
  934. swait(1)
  935. MagicRing(BrickColor.new("Alder"), Gear.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
  936. MagicRing(BrickColor.new("Alder"), Gear2.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
  937. MagicRing(BrickColor.new("Alder"), DragonHead.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), 60, 60, 6, 1, 1, 1, -3, -3, 0)
  938. end
  939. swait(180)
  940. so(233096557,Torso,1,5)
  941. so(233091205,Torso,1,5)
  942. so(150829983,DragonHead,.9,5)
  943. MagicCircle(BrickColor.new("Alder"), Gear.CFrame, 10, 10, 10, 1, 1, 1, 0.01)
  944. MagicCircle(BrickColor.new("Alder"), Gear2.CFrame, 10, 10, 10, 1, 1, 1, 0.01)
  945. MagicCircle(BrickColor.new("Alder"), DragonHead.CFrame, 20, 20, 20, 1, 1, 1, 0.01)
  946. Gear.Transparency = 0
  947. Gear2.Transparency = 0
  948. for i,v in pairs(modelzorz3:children()) do
  949. if v:IsA("BasePart") and v ~= handle then v.Transparency = 0 end
  950. end
  951. pe1.Enabled = true
  952. pe2.Enabled = true
  953. pe3.Enabled = true
  954. light.Enabled = true
  955. for a=1,300 do
  956. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
  957. swait()
  958. end
  959. attack = false
  960. end
  961.  
  962. function attackone()
  963. attack=true
  964. if TrailDeb == false then
  965. TrailDeb = true
  966. end
  967. coroutine.wrap(function()
  968. local Old = Handle.CFrame.p
  969. while true do swait()
  970. if not TrailDeb then break end
  971. local New = Handle.CFrame.p
  972. local Mag =(Old -New).magnitude
  973. local Dis =(Old +New)/2
  974. local Trail = Instance.new("Part",Character)
  975. Trail.Material = "Neon"
  976. Trail.Anchored = true
  977. Trail.CanCollide = false
  978. Trail.BrickColor = TorsoColor
  979. Trail.Size = Vector3.new(0.2,Mag,0.2)
  980. Trail.TopSurface = 0
  981. Trail.BottomSurface = 0
  982. Trail.formFactor = "Custom"
  983. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  984. local ms = Instance.new("BlockMesh",Trail)
  985. ms.Scale = Vector3.new(1,1,1)
  986. local TM = Instance.new("CylinderMesh",Trail)
  987. TM.Scale = Vector3.new(20,1,20)
  988. Old = New
  989. coroutine.wrap(function()
  990. for i = 1,0,-0.1 do
  991. swait()
  992. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  993. end
  994. Trail:remove()
  995. end)()
  996. coroutine.wrap(function()
  997. for i = 1,10 do
  998. swait()
  999. Trail.Transparency = Trail.Transparency +0.1
  1000. end end)()end end)()
  1001. con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end)
  1002. for i=0,1,0.08 do
  1003. swait()
  1004. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
  1005. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
  1006. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  1007. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1008. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1009. Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
  1010. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1011. end
  1012. so("231917758",Handle,1,.9)
  1013. so("159972643",Torso,1,1)
  1014. for i=0,1,0.1 do
  1015. swait()
  1016. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
  1017. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1018. RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
  1019. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1020. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1021. Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
  1022. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1023. end
  1024. --dmgstop()
  1025. attack=false
  1026. con1:disconnect()
  1027. if TrailDeb == true then
  1028. TrailDeb = false
  1029. end
  1030. end
  1031.  
  1032. function attacktwo()
  1033. attack=true
  1034. if TrailDeb == false then
  1035. TrailDeb = true
  1036. end
  1037. coroutine.wrap(function()
  1038. local Old = Handle2.CFrame.p
  1039. while true do swait()
  1040. if not TrailDeb then break end
  1041. local New = Handle2.CFrame.p
  1042. local Mag =(Old -New).magnitude
  1043. local Dis =(Old +New)/2
  1044. local Trail = Instance.new("Part",Character)
  1045. Trail.Material = "Neon"
  1046. Trail.Anchored = true
  1047. Trail.CanCollide = false
  1048. Trail.BrickColor = TorsoColor
  1049. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1050. Trail.TopSurface = 0
  1051. Trail.BottomSurface = 0
  1052. Trail.formFactor = "Custom"
  1053. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1054. local ms = Instance.new("BlockMesh",Trail)
  1055. ms.Scale = Vector3.new(1,1,1)
  1056. local TM = Instance.new("CylinderMesh",Trail)
  1057. TM.Scale = Vector3.new(20,1,20)
  1058. Old = New
  1059. coroutine.wrap(function()
  1060. for i = 1,0,-0.1 do
  1061. swait()
  1062. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1063. end
  1064. Trail:remove()
  1065. end)()
  1066. coroutine.wrap(function()
  1067. for i = 1,10 do
  1068. swait()
  1069. Trail.Transparency = Trail.Transparency +0.1
  1070. end end)()end end)()
  1071. con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,20,"Normal",RootPart,.2,1) end)
  1072. for i=0,1,0.08 do
  1073. swait()
  1074. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
  1075. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1076. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-30,0,-20),.3)
  1077. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
  1078. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1079. Handle2weld.C0=clerp(Handle2weld.C0,cf(-5,1,-5)*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
  1080. Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1081. end
  1082. so("231917758",Handle2,1,.8)
  1083. so("159972627",Torso,1,1)
  1084. for i=0,1,0.1 do
  1085. swait()
  1086. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1087. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
  1088. LW.C0=clerp(LW.C0,cf(-1,0.5,-1)*euler(-30,0,20),.3)
  1089. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
  1090. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1091. Handle2weld.C0=clerp(Handle2weld.C0,cf(10,1,-5)*angles(math.rad(0),math.rad(-80),math.rad(20)),.2)
  1092. Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1093. end
  1094. --dmgstop()
  1095. attack=false
  1096. con1:disconnect()
  1097. if TrailDeb == true then
  1098. TrailDeb = false
  1099. end
  1100. end
  1101.  
  1102. function attackthree()
  1103. attack=true
  1104. if TrailDeb == false then
  1105. TrailDeb = true
  1106. end
  1107. coroutine.wrap(function()
  1108. local Old = Handle.CFrame.p
  1109. while true do swait()
  1110. if not TrailDeb then break end
  1111. local New = Handle.CFrame.p
  1112. local Mag =(Old -New).magnitude
  1113. local Dis =(Old +New)/2
  1114. local Trail = Instance.new("Part",Character)
  1115. Trail.Material = "Neon"
  1116. Trail.Anchored = true
  1117. Trail.CanCollide = false
  1118. Trail.BrickColor = TorsoColor
  1119. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1120. Trail.TopSurface = 0
  1121. Trail.BottomSurface = 0
  1122. Trail.formFactor = "Custom"
  1123. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1124. local ms = Instance.new("BlockMesh",Trail)
  1125. ms.Scale = Vector3.new(1,1,1)
  1126. local TM = Instance.new("CylinderMesh",Trail)
  1127. TM.Scale = Vector3.new(20,1,20)
  1128. Old = New
  1129. coroutine.wrap(function()
  1130. for i = 1,0,-0.1 do
  1131. swait()
  1132. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1133. end
  1134. Trail:remove()
  1135. end)()
  1136. coroutine.wrap(function()
  1137. for i = 1,10 do
  1138. swait()
  1139. Trail.Transparency = Trail.Transparency +0.1
  1140. end end)()end end)()
  1141. con1=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",20,25,30,"Up",RootPart,.2,1) end)
  1142. for i=0,1,0.08 do
  1143. swait()
  1144. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1145. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
  1146. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0.5,-1.3,-0.1),.3)
  1147. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1148. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1149. Handleweld.C0=clerp(Handleweld.C0,cf(3,7,-1)*angles(math.rad(20),math.rad(0),math.rad(-120)),.2)
  1150. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1151. end
  1152. so("231917758",Handle,1,1)
  1153. so("159882477",Torso,1,1)
  1154. for i=0,1,0.05 do
  1155. swait()
  1156. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1157. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1158. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1159. Handleweld.C0=clerp(Handleweld.C0,cf(2,4,-3)*angles(math.rad(120),math.rad(0),math.rad(-120)),.2)
  1160. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1161. RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(2,-1.3,0.1),.3)
  1162. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1163. end
  1164. --dmgstop()
  1165. attack=false
  1166. con1:disconnect()
  1167. if TrailDeb == true then
  1168. TrailDeb = false
  1169. end
  1170. end
  1171.  
  1172. function attackfour()
  1173. attack=true
  1174. if TrailDeb == false then
  1175. TrailDeb = true
  1176. end
  1177. coroutine.wrap(function()
  1178. local Old = Handle2.CFrame.p
  1179. while true do swait()
  1180. if not TrailDeb then break end
  1181. local New = Handle2.CFrame.p
  1182. local Mag =(Old -New).magnitude
  1183. local Dis =(Old +New)/2
  1184. local Trail = Instance.new("Part",Character)
  1185. Trail.Material = "Neon"
  1186. Trail.Anchored = true
  1187. Trail.CanCollide = false
  1188. Trail.BrickColor = TorsoColor
  1189. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1190. Trail.TopSurface = 0
  1191. Trail.BottomSurface = 0
  1192. Trail.formFactor = "Custom"
  1193. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1194. local ms = Instance.new("BlockMesh",Trail)
  1195. ms.Scale = Vector3.new(1,1,1)
  1196. local TM = Instance.new("CylinderMesh",Trail)
  1197. TM.Scale = Vector3.new(20,1,20)
  1198. Old = New
  1199. coroutine.wrap(function()
  1200. for i = 1,0,-0.1 do
  1201. swait()
  1202. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1203. end
  1204. Trail:remove()
  1205. end)()
  1206. coroutine.wrap(function()
  1207. for i = 1,10 do
  1208. swait()
  1209. Trail.Transparency = Trail.Transparency +0.1
  1210. end end)()end end)()
  1211. coroutine.wrap(function()
  1212. local Old = Handle.CFrame.p
  1213. while true do swait()
  1214. if not TrailDeb then break end
  1215. local New = Handle.CFrame.p
  1216. local Mag =(Old -New).magnitude
  1217. local Dis =(Old +New)/2
  1218. local Trail = Instance.new("Part",Character)
  1219. Trail.Material = "Neon"
  1220. Trail.Anchored = true
  1221. Trail.CanCollide = false
  1222. Trail.BrickColor = TorsoColor
  1223. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1224. Trail.TopSurface = 0
  1225. Trail.BottomSurface = 0
  1226. Trail.formFactor = "Custom"
  1227. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1228. local ms = Instance.new("BlockMesh",Trail)
  1229. ms.Scale = Vector3.new(1,1,1)
  1230. local TM = Instance.new("CylinderMesh",Trail)
  1231. TM.Scale = Vector3.new(20,1,20)
  1232. Old = New
  1233. coroutine.wrap(function()
  1234. for i = 1,0,-0.1 do
  1235. swait()
  1236. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1237. end
  1238. Trail:remove()
  1239. end)()
  1240. coroutine.wrap(function()
  1241. for i = 1,10 do
  1242. swait()
  1243. Trail.Transparency = Trail.Transparency +0.1
  1244. end end)()end end)()
  1245. con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
  1246. con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,20,math.random(20,40),"Normal",RootPart,.2,1) end)
  1247. for i=0,1,0.08 do
  1248. swait()
  1249. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(40),math.rad(0),math.rad(-40)),.3)
  1250. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(40)),.3)
  1251. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(70),math.rad(0),math.rad(-45)),.3)
  1252. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1253. LH.C0=clerp(LH.C0,cf(-1,0.5,0)*euler(0,-1.57,0)*angles(math.rad(-10),math.rad(30),math.rad(-40)),.3)
  1254. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1255. Handleweld.C0=clerp(Handleweld.C0,cf(1.5,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1256. Handle2weld.C0=clerp(Handle2weld.C0,cf(-1.5,3,0)*angles(math.rad(0),math.rad(180),math.rad(180)),.2)
  1257. end
  1258. if anim then
  1259. anim.Disabled=true
  1260. end
  1261. so("231917758",Torso,1,0.7)
  1262. so("159882584",Torso,1,1)
  1263. for i=0,1,0.04 do
  1264. swait()
  1265. Torso.Velocity=RootPart.CFrame.lookVector*50
  1266. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*angles(math.rad(-5),math.rad(0),math.rad(0+360*i)),.3)
  1267. RW.C0=clerp(RW.C0,cf(1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
  1268. LW.C0=clerp(LW.C0,cf(-1.2,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
  1269. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1270. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1271. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1272. Handleweld.C0=clerp(Handleweld.C0,cf(3,4,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
  1273. Handle2weld.C0=clerp(Handle2weld.C0,cf(-3,4,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  1274. end
  1275. --dmgstop()
  1276. attack=false
  1277. con1:disconnect()
  1278. con2:disconnect()
  1279. if anim then
  1280. anim.Disabled=false
  1281. end
  1282. if TrailDeb == true then
  1283. TrailDeb = false
  1284. end
  1285. end
  1286.  
  1287. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  1288. local prt = parta(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1289. prt.Anchored = true
  1290. prt.CFrame = cframe
  1291. local msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1292. coroutine.resume(coroutine.create(function()
  1293. for i = 0, 1, 0.05 do
  1294. swait()
  1295. prt.Transparency = i
  1296. msh.Scale = msh.Scale + vt(x2, y2, z2)
  1297. end
  1298. prt.Parent = nil
  1299. end))
  1300. end
  1301.  
  1302. function MagniDamage(par,efft,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1303. for _, c in pairs(workspace:GetDescendants()) do
  1304. local hum = c:FindFirstChildOfClass("Humanoid")
  1305. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  1306. local head = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  1307. if head ~= nil then
  1308. local targ = head.Position - par.Position
  1309. local mag = targ.magnitude
  1310. if magni >= mag and c.Name ~= Player.Name then
  1311. Damagefunc(head,efft,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1312. end
  1313. end
  1314. end
  1315. end
  1316. end
  1317.  
  1318. function MagicCircle4(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1319. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1320. prt.Anchored = true
  1321. prt.CFrame = cframe
  1322. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1323. game:GetService("Debris"):AddItem(prt, 2)
  1324. coroutine.resume(coroutine.create(function(Part, Mesh)
  1325. for i = 0, 1, delay do
  1326. swait()
  1327. Part.CFrame = Part.CFrame
  1328. Part.Transparency = i
  1329. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1330. end
  1331. Part.Parent = nil
  1332. end), prt, msh)
  1333. end
  1334.  
  1335. function smashdown()
  1336. attack=true
  1337.  
  1338. if TrailDeb == false then
  1339. TrailDeb = true
  1340. end
  1341. coroutine.wrap(function()
  1342. local Old = Handle2.CFrame.p
  1343. while true do swait()
  1344. if not TrailDeb then break end
  1345. local New = Handle2.CFrame.p
  1346. local Mag =(Old -New).magnitude
  1347. local Dis =(Old +New)/2
  1348. local Trail = Instance.new("Part",Character)
  1349. Trail.Material = "Neon"
  1350. Trail.Anchored = true
  1351. Trail.CanCollide = false
  1352. Trail.BrickColor = TorsoColor
  1353. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1354. Trail.TopSurface = 0
  1355. Trail.BottomSurface = 0
  1356. Trail.formFactor = "Custom"
  1357. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1358. local ms = Instance.new("BlockMesh",Trail)
  1359. ms.Scale = Vector3.new(1,1,1)
  1360. local TM = Instance.new("CylinderMesh",Trail)
  1361. TM.Scale = Vector3.new(20,1,20)
  1362. Old = New
  1363. coroutine.wrap(function()
  1364. for i = 1,0,-0.1 do
  1365. swait()
  1366. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1367. end
  1368. Trail:remove()
  1369. end)()
  1370. coroutine.wrap(function()
  1371. for i = 1,10 do
  1372. swait()
  1373. Trail.Transparency = Trail.Transparency +0.1
  1374. end end)()end end)()
  1375. coroutine.wrap(function()
  1376. local Old = Handle.CFrame.p
  1377. while true do swait()
  1378. if not TrailDeb then break end
  1379. local New = Handle.CFrame.p
  1380. local Mag =(Old -New).magnitude
  1381. local Dis =(Old +New)/2
  1382. local Trail = Instance.new("Part",Character)
  1383. Trail.Material = "Neon"
  1384. Trail.Anchored = true
  1385. Trail.CanCollide = false
  1386. Trail.BrickColor = TorsoColor
  1387. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1388. Trail.TopSurface = 0
  1389. Trail.BottomSurface = 0
  1390. Trail.formFactor = "Custom"
  1391. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1392. local ms = Instance.new("BlockMesh",Trail)
  1393. ms.Scale = Vector3.new(1,1,1)
  1394. local TM = Instance.new("CylinderMesh",Trail)
  1395. TM.Scale = Vector3.new(20,1,20)
  1396. Old = New
  1397. coroutine.wrap(function()
  1398. for i = 1,0,-0.1 do
  1399. swait()
  1400. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1401. end
  1402. Trail:remove()
  1403. end)()
  1404. coroutine.wrap(function()
  1405. for i = 1,10 do
  1406. swait()
  1407. Trail.Transparency = Trail.Transparency +0.1
  1408. end end)()end end)()
  1409. con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end)
  1410. con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,100,"Normal",RootPart,.2,1) end)
  1411. for i=0,1,0.08 do
  1412. swait()
  1413. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1414. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  1415. LW.C0=clerp(LW.C0,cf(-1.5,1,0)*euler(math.rad(180),0,0),.3)
  1416. RW.C0=clerp(RW.C0,cf(1.5,1,0)*euler(math.rad(180),0,0),.3)
  1417. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1418. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1419. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
  1420. Handleweld.C0=clerp(Handleweld.C0,cf(4,30,10)*angles(math.rad(35),math.rad(0),math.rad(-90)),.2)
  1421. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,30,10)*angles(math.rad(35),math.rad(0),math.rad(90)),.2)
  1422. end
  1423. Humanoid.WalkSpeed = 0
  1424. so("231917758",Torso,1,0.7)
  1425. so("159882584",Torso,1,1)
  1426. for i=0,1,0.08 do
  1427. swait()
  1428. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1429. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1430. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),0,0),.3)
  1431. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(90),0,0),.3)
  1432. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1433. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1434. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  1435. Handleweld.C0=clerp(Handleweld.C0,cf(4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(-90)),.2)
  1436. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,6,-10)*angles(math.rad(-35),math.rad(0),math.rad(90)),.2)
  1437. end
  1438. con1:disconnect()
  1439. con2:disconnect()
  1440. attack=false
  1441. if anim then
  1442. anim.Disabled=false
  1443. end
  1444. if TrailDeb == true then
  1445. TrailDeb = false
  1446. end
  1447. local ref = it("Part",Character)
  1448. ref.Size = Vector3.new(0,0,0)
  1449. ref.Anchored = true
  1450. ref.CanCollide = false
  1451. ref.Transparency = 1
  1452. local looky = RootPart.CFrame
  1453. for i=1,10 do
  1454. ref.CFrame = looky*CFrame.new(0,-2.5,-10*i)
  1455. BlastEffect(BrickColor.new("White"),ref.CFrame,1,.2,1,1,0,1)
  1456. BlastEffect(BrickColor.new("White"),ref.CFrame,5,1,.5,.1,2,.1)
  1457. MagniDamage(ref,"",10,30,35,50,"Knockdown",RootPart,.2,1)
  1458. so(178452221,ref,.6,1)
  1459. so(192410084,ref,1,1)
  1460. swait(5)
  1461. end
  1462. ref:Destroy()
  1463. swait(60)
  1464. --dmgstop()
  1465. end
  1466.  
  1467. function mudads()
  1468. attack=true
  1469. so("624164065",Torso,1,3)
  1470. print("SUNLIGHT YELLO OVRDREV")
  1471.  
  1472.  
  1473. if TrailDeb == false then
  1474. TrailDeb = true
  1475. end
  1476. coroutine.wrap(function()
  1477. local Old = Handle2.CFrame.p
  1478. while true do swait()
  1479. if not TrailDeb then break end
  1480. local New = Handle2.CFrame.p
  1481. local Mag =(Old -New).magnitude
  1482. local Dis =(Old +New)/2
  1483. local Trail = Instance.new("Part",Character)
  1484. Trail.Material = "Neon"
  1485. Trail.Anchored = true
  1486. Trail.CanCollide = false
  1487. Trail.BrickColor = TorsoColor
  1488. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1489. Trail.TopSurface = 0
  1490. Trail.BottomSurface = 0
  1491. Trail.formFactor = "Custom"
  1492. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1493. local ms = Instance.new("BlockMesh",Trail)
  1494. ms.Scale = Vector3.new(1,1,1)
  1495. local TM = Instance.new("CylinderMesh",Trail)
  1496. TM.Scale = Vector3.new(20,1,20)
  1497. Old = New
  1498. coroutine.wrap(function()
  1499. for i = 1,0,-0.1 do
  1500. swait()
  1501. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1502. end
  1503. Trail:remove()
  1504. end)()
  1505. coroutine.wrap(function()
  1506. for i = 1,10 do
  1507. swait()
  1508. Trail.Transparency = Trail.Transparency +0.1
  1509. end end)()end end)()
  1510. coroutine.wrap(function()
  1511. local Old = Handle.CFrame.p
  1512. while true do swait()
  1513. if not TrailDeb then break end
  1514. local New = Handle.CFrame.p
  1515. local Mag =(Old -New).magnitude
  1516. local Dis =(Old +New)/2
  1517. local Trail = Instance.new("Part",Character)
  1518. Trail.Material = "Neon"
  1519. Trail.Anchored = true
  1520. Trail.CanCollide = false
  1521. Trail.BrickColor = TorsoColor
  1522. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1523. Trail.TopSurface = 0
  1524. Trail.BottomSurface = 0
  1525. Trail.formFactor = "Custom"
  1526. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1527. local ms = Instance.new("BlockMesh",Trail)
  1528. ms.Scale = Vector3.new(1,1,1)
  1529. local TM = Instance.new("CylinderMesh",Trail)
  1530. TM.Scale = Vector3.new(20,1,20)
  1531. Old = New
  1532. coroutine.wrap(function()
  1533. for i = 1,0,-0.1 do
  1534. swait()
  1535. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1536. end
  1537. Trail:remove()
  1538. end)()
  1539. coroutine.wrap(function()
  1540. for i = 1,10 do
  1541. swait()
  1542. Trail.Transparency = Trail.Transparency +0.1
  1543. end end)()end end)()
  1544. con1=Gear2.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end)
  1545. con2=Gear.Touched:connect(function(hit) Damagefunc(hit,"Blunt",10,15,10,"Normal",RootPart,.05,1) end)
  1546. Humanoid.WalkSpeed = 16
  1547. so("159882584",Torso,1,1)
  1548. for i=0,1,0.08 do
  1549. swait()
  1550. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1551. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1552. LW.C0=clerp(LW.C0,cf(-1.2,1,0)*euler(math.rad(90),math.rad(-90),0),.3)
  1553. RW.C0=clerp(RW.C0,cf(1.2,1,0)*euler(math.rad(90),math.rad(90),0),.3)
  1554. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1555. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1556. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  1557. Handleweld.C0=clerp(Handleweld.C0,cf(4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1558. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,2,10)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1559. end
  1560. for a = 1,20 do
  1561. so("231917758",Torso,math.random(6,10)/10,1)
  1562. for i=0,1,0.2 do
  1563. swait()
  1564. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1565. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1566. LW.C0=clerp(LW.C0,cf(-1.2,1,-2)*euler(math.rad(90),math.rad(-90),0),.3)
  1567. RW.C0=clerp(RW.C0,cf(1.2,1,2)*euler(math.rad(90),math.rad(90),0),.3)
  1568. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1569. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1570. handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  1571. Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1572. Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1573. end
  1574. so("231917758",Torso,math.random(6,10)/10,1)
  1575. for i=0,1,0.2 do
  1576. swait()
  1577. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1578. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1579. LW.C0=clerp(LW.C0,cf(-1.2,1,2)*euler(math.rad(90),math.rad(-90),0),.3)
  1580. RW.C0=clerp(RW.C0,cf(1.2,1,-2)*euler(math.rad(90),math.rad(90),0),.3)
  1581. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1582. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1583. handleweld.C0=clerp(handleweld.C0,cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  1584. Handleweld.C0=clerp(Handleweld.C0,cf(math.random(-10,10),math.random(0,4),20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1585. Handle2weld.C0=clerp(Handle2weld.C0,cf(math.random(-10,10),math.random(0,4),-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1586. end
  1587. end
  1588. con1:disconnect()
  1589. con2:disconnect()
  1590. --dmgstop()
  1591. attack=false
  1592. if anim then
  1593. anim.Disabled=false
  1594. end
  1595. if TrailDeb == true then
  1596. TrailDeb = false
  1597. end
  1598. end
  1599.  
  1600. function laser()
  1601. attack = true
  1602. Humanoid.WalkSpeed = 16
  1603. for i=0,1,0.05 do
  1604. swait()
  1605. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1606. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1607. LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
  1608. RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
  1609. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1610. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1611. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
  1612. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  1613. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  1614. end
  1615. local blmod = Instance.new("Model",Character)
  1616. for a = 1, 5 do
  1617. local blast2 = it("Part",blmod)
  1618. blast2.Size = vt(1,1,1)
  1619. blast2.BrickColor = TorsoColor
  1620. blast2.Material = "Neon"
  1621. blast2.Anchored = false
  1622. blast2.CanCollide = false
  1623. local blwe = Instance.new("Weld",blast2)
  1624. blwe.Part0 = DragonHead
  1625. blwe.Part1 = blast2
  1626. blwe.C0 = CFrame.new(0, 0, -5)
  1627. blwe.C1 = CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1628. local m = Instance.new("BlockMesh", blast2)
  1629. m.Scale = Vector3.new(6,6,6)
  1630. coroutine.resume(coroutine.create(function()
  1631. for i = 0,1,.1 do
  1632. blast2.Transparency = 1.2-i
  1633. swait()
  1634. blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1635. end
  1636. while blast2 do
  1637. swait()
  1638. blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  1639. end
  1640. end))
  1641. end
  1642. so(864314263,DragonHead,1,5)
  1643. for i=1,150 do
  1644. MagicRing(BrickColor.new("Alder"), DragonHead.CFrame * CFrame.new(0,0,-5) * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))), 20, 20, 2, 1, 1, 1, -1, -1, 0)
  1645. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
  1646. swait()
  1647. end
  1648. for i=0,1,0.05 do
  1649. swait()
  1650. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1651. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1652. LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
  1653. RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
  1654. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1655. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1656. handleweld.C0=clerp(handleweld.C0,cf(math.random(-1,1),math.random(5,7),math.random(6,8))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1657. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  1658. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  1659. end
  1660. so(162246701,DragonHead,1,5)
  1661. local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5)
  1662. local sannd = Instance.new("Sound",Torso)
  1663. sannd.SoundId = "rbxassetid://162246683"
  1664. sannd.Looped = true
  1665. sannd.Volume = 1
  1666. sannd:Play()
  1667. local hitcf = mouse.Hit
  1668. local ref = it("Part",Character)
  1669. ref.Size = Vector3.new(0,0,0)
  1670. ref.Anchored = true
  1671. ref.CanCollide = false
  1672. ref.Transparency = 1
  1673. local blast = it("Part",blmod)
  1674. blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude)
  1675. blast.BrickColor = TorsoColor
  1676. blast.Material = "Neon"
  1677. blast.Anchored = true
  1678. blast.CanCollide = false
  1679. blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
  1680. local m = Instance.new("BlockMesh", blast)
  1681. m.Scale = Vector3.new(5,5,1)
  1682. for a = 1, 200 do
  1683. local frontcf = DragonHead.CFrame * CFrame.new(0,0,-5)
  1684. local hitcf = mouse.Hit
  1685. ref.CFrame = hitcf
  1686. blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude)
  1687. blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
  1688. MagicBlock(TorsoColor, hitcf, 1, 1, 1, 6, 6, 6, 0.1)
  1689. MagniDamage(ref,"",10,5,7,0,"Knockdown",RootPart,.05,1)
  1690. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-5),math.rad(0),math.rad(0))
  1691. --handleweld.C0 = cf(math.random(-2,2),math.random(4,8),math.random(5,9))*angles(math.rad(-5),math.rad(0),math.rad(0))
  1692. swait(1)
  1693. end
  1694. for a = 0,1,.05 do
  1695. sannd.Volume = a
  1696. for _, b in pairs(blmod:GetChildren()) do
  1697. b.Transparency = a
  1698. end
  1699. swait()
  1700. end
  1701. sannd:Destroy()
  1702. blmod:Destroy()
  1703. attack = false
  1704. end
  1705.  
  1706. function yummy()
  1707. attack=true
  1708. if TrailDeb == false then
  1709. TrailDeb = true
  1710. end
  1711. coroutine.wrap(function()
  1712. local Old = Handle.CFrame.p
  1713. while true do swait()
  1714. if not TrailDeb then break end
  1715. local New = Handle.CFrame.p
  1716. local Mag =(Old -New).magnitude
  1717. local Dis =(Old +New)/2
  1718. local Trail = Instance.new("Part",Character)
  1719. Trail.Material = "Neon"
  1720. Trail.Anchored = true
  1721. Trail.CanCollide = false
  1722. Trail.BrickColor = TorsoColor
  1723. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1724. Trail.TopSurface = 0
  1725. Trail.BottomSurface = 0
  1726. Trail.formFactor = "Custom"
  1727. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1728. local ms = Instance.new("BlockMesh",Trail)
  1729. ms.Scale = Vector3.new(1,1,1)
  1730. local TM = Instance.new("CylinderMesh",Trail)
  1731. TM.Scale = Vector3.new(20,1,20)
  1732. Old = New
  1733. coroutine.wrap(function()
  1734. for i = 1,0,-0.1 do
  1735. swait()
  1736. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1737. end
  1738. Trail:remove()
  1739. end)()
  1740. coroutine.wrap(function()
  1741. for i = 1,10 do
  1742. swait()
  1743. Trail.Transparency = Trail.Transparency +0.1
  1744. end end)()end end)()
  1745. local grab
  1746. local torsy
  1747. local ghum
  1748. local soaa
  1749. for i=0,1,0.05 do
  1750. swait()
  1751. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
  1752. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
  1753. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  1754. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1755. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1756. Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
  1757. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1758. end
  1759. con1=Gear.Touched:connect(function(hit)
  1760. if grab == nil and hit.Parent ~= Character then
  1761. torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
  1762. ghum = hit.Parent:FindFirstChildOfClass("Humanoid")
  1763. if ghum ~= nil and torsy ~= nil then
  1764. grab=hit.Parent
  1765. so(386946017,hit,1,1)
  1766. local soaa = it("Sound",grab.Head)
  1767. soaa.Volume = 1
  1768. local cho = math.random(1,5)
  1769. if cho == 1 then
  1770. soaa.SoundId = "rbxassetid://111896685"
  1771. elseif cho == 2 then
  1772. soaa.SoundId = "rbxassetid://535528169"
  1773. elseif cho == 3 then
  1774. soaa.SoundId = "rbxassetid://1080363252"
  1775. elseif cho == 4 then
  1776. soaa.SoundId = "rbxassetid://147758746"
  1777. elseif cho == 5 then
  1778. soaa.SoundId = "rbxassetid://626777433"
  1779. soaa.Volume = .2
  1780. soaa.TimePosition = 1
  1781. end
  1782. soaa:Play()
  1783. end
  1784. end
  1785. end)
  1786. so("231917758",Handle,1,.9)
  1787. so("159972643",Torso,1,1)
  1788. for i=0,3,0.1 do
  1789. swait()
  1790. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
  1791. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1792. RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
  1793. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1794. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1795. Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-8)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
  1796. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1797. if torsy~=nil then
  1798. ghum.PlatformStand = true
  1799. torsy.CFrame = Gear.CFrame
  1800. end
  1801. end
  1802. if grab ~= nil then
  1803. Humanoid.WalkSpeed = 0
  1804. con1:disconnect()
  1805. for i=0,3,0.05 do
  1806. swait()
  1807. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1808. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  1809. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  1810. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  1811. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1812. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1813. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1814. Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  1815. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1816. if torsy~=nil then
  1817. ghum.PlatformStand = true
  1818. torsy.CFrame = Gear.CFrame
  1819. end
  1820. end
  1821. for i=0,1,0.1 do
  1822. swait()
  1823. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1824. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  1825. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  1826. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  1827. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1828. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1829. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1830. Handleweld.C0=clerp(Handleweld.C0,cf(0,16,5)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  1831. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1832. if torsy~=nil then
  1833. ghum.PlatformStand = true
  1834. torsy.CFrame = Gear.CFrame
  1835. end
  1836. end
  1837. grab:BreakJoints()
  1838. for i,v in pairs(grab:children()) do
  1839. if v:IsA("BasePart") then
  1840. game:service'Debris':AddItem(v,.01)
  1841. end
  1842. end
  1843. local ref = it("Part",Character)
  1844. ref.Size = Vector3.new(0,0,0)
  1845. ref.Anchored = true
  1846. ref.CanCollide = false
  1847. ref.Transparency = 1
  1848. ref.CFrame = Gear.CFrame
  1849. so(206082327,Gear,1,3)
  1850. local partasdeff = Instance.new("ParticleEmitter",ref)
  1851. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1852. partasdeff.LightEmission = .1
  1853. partasdeff.Size = NumberSequence.new(0.2)
  1854. partasdeff.Texture = "rbxassetid://771221224"
  1855. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1856. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1857. partasdeff.Transparency = bbb
  1858. partasdeff.Size = aaa
  1859. partasdeff.ZOffset = .9
  1860. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  1861. partasdeff.LockedToPart = false
  1862. partasdeff.EmissionDirection = "Back"
  1863. partasdeff.Lifetime = NumberRange.new(1, 2)
  1864. partasdeff.Rate = 1000
  1865. partasdeff.Rotation = NumberRange.new(-100, 100)
  1866. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  1867. partasdeff.Speed = NumberRange.new(6)
  1868. partasdeff.VelocitySpread = 10000
  1869. partasdeff.Enabled=false
  1870. partasdeff:Emit(70)
  1871. game:service'Debris':AddItem(ref,5)
  1872. swait(90)
  1873. so(2767085,DragonHead,1,1)
  1874. swait(150)
  1875. for i=0,1,0.1 do
  1876. swait()
  1877. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1878. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1879. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  1880. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  1881. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1882. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  1883. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  1884. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  1885. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1886. end
  1887. so(133966572,DragonHead,.8,2)
  1888. for i=1,15 do
  1889. for a=1,5 do
  1890. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0))
  1891. swait()
  1892. end
  1893. local bo = it("Part",Character)
  1894. bo.Size = vt(.2,.6,1)
  1895. bo.BrickColor = BrickColor.new("Persimmon")
  1896. bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1897. bo.Velocity = RootPart.CFrame.lookVector*40
  1898. local m = it("SpecialMesh",bo)
  1899. m.MeshId = "rbxassetid://305829157"
  1900. m.Scale = vt(math.random(9,13)/10,math.random(9,13)/10,math.random(9,13)/10)
  1901. coroutine.wrap(function()
  1902. swait(300)
  1903. for a=0,1,.05 do
  1904. swait()
  1905. bo.Transparency = a
  1906. end
  1907. bo:Destroy()
  1908. end)()
  1909. end
  1910. for a=1,5 do
  1911. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(-20),math.rad(0),math.rad(0))
  1912. swait()
  1913. end
  1914. local bo = it("Part",Character)
  1915. bo.Size = vt(1,1,1)
  1916. bo.BrickColor = BrickColor.new("Persimmon")
  1917. bo.CFrame = DragonHead.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1918. bo.Velocity = RootPart.CFrame.lookVector*40
  1919. local m = it("SpecialMesh",bo)
  1920. m.MeshId = "rbxassetid://4770583"
  1921. m.Scale = vt(3,3,3)
  1922. coroutine.wrap(function()
  1923. swait(300)
  1924. for a=0,1,.05 do
  1925. swait()
  1926. bo.Transparency = a
  1927. end
  1928. bo:Destroy()
  1929. end)()
  1930. swait(60)
  1931. end
  1932. --dmgstop()
  1933. attack=false
  1934. con1:disconnect()
  1935. if TrailDeb == true then
  1936. TrailDeb = false
  1937. end
  1938. end
  1939.  
  1940. function smek()
  1941. attack=true
  1942. if TrailDeb == false then
  1943. TrailDeb = true
  1944. end
  1945. coroutine.wrap(function()
  1946. local Old = Handle.CFrame.p
  1947. while true do swait()
  1948. if not TrailDeb then break end
  1949. local New = Handle.CFrame.p
  1950. local Mag =(Old -New).magnitude
  1951. local Dis =(Old +New)/2
  1952. local Trail = Instance.new("Part",Character)
  1953. Trail.Material = "Neon"
  1954. Trail.Anchored = true
  1955. Trail.CanCollide = false
  1956. Trail.BrickColor = TorsoColor
  1957. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1958. Trail.TopSurface = 0
  1959. Trail.BottomSurface = 0
  1960. Trail.formFactor = "Custom"
  1961. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1962. local ms = Instance.new("BlockMesh",Trail)
  1963. ms.Scale = Vector3.new(1,1,1)
  1964. local TM = Instance.new("CylinderMesh",Trail)
  1965. TM.Scale = Vector3.new(20,1,20)
  1966. Old = New
  1967. coroutine.wrap(function()
  1968. for i = 1,0,-0.1 do
  1969. swait()
  1970. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1971. end
  1972. Trail:remove()
  1973. end)()
  1974. coroutine.wrap(function()
  1975. for i = 1,10 do
  1976. swait()
  1977. Trail.Transparency = Trail.Transparency +0.1
  1978. end end)()end end)()
  1979. local grab
  1980. local torsy
  1981. local ghum
  1982. local soaa
  1983. for i=0,1,0.05 do
  1984. swait()
  1985. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
  1986. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(10)),.3)
  1987. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  1988. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  1989. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  1990. Handleweld.C0=clerp(Handleweld.C0,cf(-3,1,2)*angles(math.rad(90),math.rad(0),math.rad(0)),.2)
  1991. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  1992. end
  1993. con1=Gear.Touched:connect(function(hit)
  1994. if grab == nil and hit.Parent ~= Character then
  1995. torsy = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
  1996. ghum = hit.Parent:FindFirstChildOfClass("Humanoid")
  1997. if ghum ~= nil and torsy ~= nil then
  1998. grab=hit.Parent
  1999. so(386946017,hit,1,1)
  2000. soaa = it("Sound",grab.Head)
  2001. soaa.Volume = 1
  2002. local cho = math.random(1,5)
  2003. if cho == 1 then
  2004. soaa.SoundId = "rbxassetid://111896685"
  2005. elseif cho == 2 then
  2006. soaa.SoundId = "rbxassetid://535528169"
  2007. elseif cho == 3 then
  2008. soaa.SoundId = "rbxassetid://1080363252"
  2009. elseif cho == 4 then
  2010. soaa.SoundId = "rbxassetid://147758746"
  2011. elseif cho == 5 then
  2012. soaa.SoundId = "rbxassetid://626777433"
  2013. soaa.Volume = .2
  2014. soaa.TimePosition = 1
  2015. end
  2016. game:service'Debris':AddItem(soaa,8)
  2017. soaa:Play()
  2018. end
  2019. end
  2020. end)
  2021. so("231917758",Handle,1,.9)
  2022. so("159972643",Torso,1,1)
  2023. for i=0,3,0.1 do
  2024. swait()
  2025. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(20)),.3)
  2026. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  2027. RW.C0=clerp(RW.C0,cf(1.5,0.5,-0.5)*euler(80,1.8,1.5),.3)
  2028. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
  2029. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  2030. Handleweld.C0=clerp(Handleweld.C0,cf(-4,1,-10)*angles(math.rad(-85),math.rad(0),math.rad(0)),.2)
  2031. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2032. if torsy~=nil then
  2033. ghum.PlatformStand = true
  2034. torsy.CFrame = Gear.CFrame
  2035. end
  2036. end
  2037. if grab ~= nil then
  2038. Humanoid.WalkSpeed = 0
  2039. con1:disconnect()
  2040. for i=0,3,0.05 do
  2041. swait()
  2042. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2043. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2044. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2045. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2046. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2047. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2048. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  2049. Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
  2050. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2051. if torsy~=nil then
  2052. ghum.PlatformStand = true
  2053. torsy.CFrame = Gear.CFrame
  2054. end
  2055. end
  2056. for a=1,5 do
  2057. for i=0,1,0.1 do
  2058. swait()
  2059. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2060. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2061. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2062. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2063. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2064. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2065. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  2066. Handleweld.C0=clerp(Handleweld.C0,cf(2,-5,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2067. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2068. if torsy~=nil then
  2069. ghum.PlatformStand = true
  2070. torsy.CFrame = Gear.CFrame
  2071. end
  2072. end
  2073. so(386946017,torsy,1,1)
  2074. BlastEffect(BrickColor.new("White"),CFrame.new(torsy.Position),.5,.5,.5,.5,.2,.5)
  2075. if ghum.Health > 10 then
  2076. Damagefunc(torsy,"",8,10,0,"Normal",RootPart,0,1)
  2077. end
  2078. for i=0,1,0.1 do
  2079. swait()
  2080. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2081. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2082. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2083. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2084. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2085. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2086. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  2087. Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-8)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2088. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2089. if torsy~=nil then
  2090. ghum.PlatformStand = true
  2091. torsy.CFrame = Gear.CFrame
  2092. end
  2093. end
  2094. end
  2095. for i=1,30 do
  2096. swait()
  2097. if torsy~=nil then
  2098. ghum.PlatformStand = true
  2099. torsy.CFrame = Gear.CFrame
  2100. end
  2101. end
  2102. for i=0,5,0.1 do
  2103. swait()
  2104. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2105. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2106. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2107. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2108. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2109. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2110. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2111. Handleweld.C0=clerp(Handleweld.C0,cf(2,15,10)*angles(math.rad(0),math.rad(180),math.rad(180)),.2)
  2112. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2113. if torsy~=nil then
  2114. ghum.PlatformStand = true
  2115. torsy.CFrame = Gear.CFrame
  2116. end
  2117. end
  2118. for i=0,1,0.1 do
  2119. swait()
  2120. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2121. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2122. RW.C0=clerp(RW.C0,cf(1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(-4)),.3)
  2123. LW.C0=clerp(LW.C0,cf(-1.4,0.5,-0.2)*angles(math.rad(20),math.rad(0),math.rad(4)),.3)
  2124. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2125. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2126. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-10),math.rad(0),math.rad(0)),.2)
  2127. Handleweld.C0=clerp(Handleweld.C0,cf(2,20,-20)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2128. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2129. if torsy~=nil then
  2130. ghum.PlatformStand = true
  2131. torsy.CFrame = Gear.CFrame
  2132. end
  2133. end
  2134. torsy.Velocity = RootPart.CFrame.lookVector*100
  2135. coroutine.wrap(function()
  2136. local par,pos
  2137. repeat swait() par,pos = rayCast(torsy.Position,Vector3.new(0,-1,0),2,grab) until par
  2138. Damagefunc(torsy,"",15,20,0,"Normal",RootPart,0,1)
  2139. BlastEffect(BrickColor.new("White"),CFrame.new(pos),0,0,0,.5,.2,.5)
  2140. so(260430079,torsy,1,5)
  2141. swait(60)
  2142. ghum.PlatformStand = false
  2143. end)()
  2144. swait(60)
  2145. end
  2146. --dmgstop()
  2147. attack=false
  2148. con1:disconnect()
  2149. if TrailDeb == true then
  2150. TrailDeb = false
  2151. end
  2152. end
  2153.  
  2154. function rawr()
  2155. attack=true
  2156. Humanoid.WalkSpeed = 0
  2157. for i=0,1,0.05 do
  2158. swait()
  2159. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2160. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
  2161. LW.C0=clerp(LW.C0,cf(-1.2,0.5,.5)*euler(-30,0,-20),.3)
  2162. RW.C0=clerp(RW.C0,cf(1.2,0.5,.5)*euler(-30,0,20),.3)
  2163. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2164. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
  2165. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(50),math.rad(0),math.rad(0)),.2)
  2166. Handleweld.C0=clerp(Handleweld.C0,cf(4,0,0)*angles(math.rad(0),math.rad(-30),math.rad(0)),.2)
  2167. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.2)
  2168. end
  2169. so(150829983,DragonHead,.9,5)
  2170. for a=1,300 do
  2171. handleweld.C0 = cf(math.random(-5,5)/10,math.random(55,65)/10,math.random(65,75)/10)*angles(math.rad(50),math.rad(0),math.rad(0))
  2172. BlastEffect(BrickColor.new("White"),RootPart.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,math.random(-50,50),0),1,.2,1,2,0,2)
  2173. MagniDamage(Torso,"",30,1,1,5,"Knockdown",RootPart,.05,1)
  2174. swait()
  2175. end
  2176. attack = false
  2177. end
  2178.  
  2179. equipanim()
  2180.  
  2181. mouse.Button1Down:connect(function()
  2182. if attack==false and attacktype==1 then
  2183. attacktype=2
  2184. attackone()
  2185. elseif attack==false and attacktype==2 then
  2186. attacktype=3
  2187. attacktwo()
  2188. elseif attack==false and attacktype==3 then
  2189. attacktype=1
  2190. attackthree()
  2191. end
  2192. end)
  2193.  
  2194. mouse.KeyDown:connect(function(k)
  2195. k = k:lower()
  2196. if k=='m' then
  2197. if Character:FindFirstChild("moosick")~=nil then
  2198. if moosick.IsPlaying == true then
  2199. moosick:Stop()
  2200. elseif moosick.IsPaused == true then
  2201. moosick:Play()
  2202. end
  2203. elseif Character:FindFirstChild("moosick")==nil then
  2204. local moosick = Instance.new("Sound",Character)
  2205. moosick.Name = "moosick"
  2206. moosick.SoundId = "rbxassetid://608726256"
  2207. moosick.Looped = true
  2208. moosick.Volume = 1
  2209. moosick:Play()
  2210. end
  2211. end
  2212. if attack == false then
  2213. if k=='z' then
  2214. mudads()
  2215. elseif k=='x' then
  2216. smashdown()
  2217. elseif k=='c' then
  2218. laser()
  2219. elseif k=='v' then
  2220. smek()
  2221. elseif k=='b' then
  2222. yummy()
  2223. elseif k=='g' then
  2224. rawr()
  2225. end
  2226. end
  2227. end)
  2228.  
  2229. local sine = 0
  2230. local change = 1
  2231. local val = 0
  2232.  
  2233. local mananum=0
  2234. while true do
  2235. swait()
  2236. sine = sine + change
  2237. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2238. local velderp=RootPart.Velocity.y
  2239. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2240. if equipped==true or equipped==false then
  2241. --if Anim=="Idle" and attack==false then
  2242. --idle=idle+1
  2243. --else
  2244. --idle=0
  2245. --end
  2246. if idle>=1000 then
  2247. if attack==false then
  2248. --Sheath()
  2249. end
  2250. end
  2251. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2252. Anim="Jump"
  2253. if attack==false then
  2254. Footsteps:Stop()
  2255. Footsteps2:Stop()
  2256. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  2257. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2258. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0),.3)
  2259. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,0.5),.3)
  2260. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2261. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.25,0,-0.5),.3)
  2262. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2263. RH.C0=clerp(RH.C0,cf(1,0,-.75)*euler(-0.5,1.57,0)*euler(0,0,0),.2)
  2264. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(0,0,0),.2)
  2265. handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
  2266. Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(20),math.rad(0)),.2)
  2267. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(-20),math.rad(0)),.2)
  2268. end
  2269. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2270. Anim="Fall"
  2271. if attack==false then
  2272. Footsteps:Stop()
  2273. Footsteps2:Stop()
  2274. Neck.C0=clerp(Neck.C0,necko*euler(0.3,0,0),.3)
  2275. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2276. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3)
  2277. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.1,0,1),.3)
  2278. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2279. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.1,0,-1),.3)
  2280. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2281. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.6,1.57,0)*euler(0,0,0),.2)
  2282. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.8,-1.57,0)*euler(0,0,0),.2)
  2283. handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
  2284. Handleweld.C0=clerp(Handleweld.C0,cf(4,-1,0)*angles(math.rad(-20),math.rad(-10),math.rad(0)),.2)
  2285. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4,-1,0)*angles(math.rad(-20),math.rad(10),math.rad(0)),.2)
  2286. end
  2287. elseif torvel<1 and hitfloor~=nil then
  2288. Anim="Idle"
  2289. change=0.5
  2290. if attack==false then
  2291. Footsteps:Stop()
  2292. Footsteps2:Stop()
  2293. Humanoid.WalkSpeed=12
  2294. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(6),math.rad(0),math.rad(0)),.3)
  2295. Neck.C0=clerp(Neck.C0,necko*angles(math.rad(3+3*math.cos(sine/36)),math.rad(0),math.rad(0)),.3)
  2296. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2297. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(16-6*math.cos(sine/28))),.3)
  2298. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-16+6*math.cos(sine/28))),.3)
  2299. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(16)),.3)
  2300. LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(24)),.3)
  2301. handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
  2302. Handleweld.C0=clerp(Handleweld.C0,cf(4-1*math.cos(sine/30),0,0-1*math.cos(sine/30))*angles(math.rad(0+8*math.cos(sine/30)),math.rad(0),math.rad(0-8*math.cos(sine/30))),.2)
  2303. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+1*math.cos(sine/36),0,0+1*math.cos(sine/36))*angles(math.rad(0-12*math.cos(sine/36)),math.rad(0),math.rad(0-12*math.cos(sine/36))),.2)
  2304. end
  2305. elseif torvel>2 and hitfloor~=nil then
  2306. Anim="Walk"
  2307. if attack==false then
  2308. change=1
  2309. --[[RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(15*math.cos(sine/10))),.3)
  2310. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  2311. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
  2312. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
  2313. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  2314. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  2315. --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2316. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
  2317. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
  2318. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
  2319. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.3)
  2320. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3)
  2321. RH.C0=clerp(RH.C0,RHC0,.3)
  2322. LH.C0=clerp(LH.C0,LHC0,.3)
  2323. Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2324. Handle2weld.C0=clerp(Handle2weld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  2325. ]]--
  2326. Humanoid.WalkSpeed=50
  2327. --Footsteps:Play()
  2328. --Footsteps2:Stop()
  2329. --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(10+1*math.cos(sine/2.5)),math.rad(0),math.rad(1-5*math.cos(sine/5))),.3)
  2330. --Neck.C0=clerp(Neck.C0,necko*euler(0+0.075*math.cos(sine/2.5),0,0)*angles(math.rad(0),math.rad(0),math.rad(1+5*math.cos(sine/5))),.3)
  2331. --Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2332. --RW.C0=clerp(RW.C0,cf(1.4+0.25*math.cos(sine/5),0.5+0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*angles(math.rad(20-60*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3)
  2333. --LW.C0=clerp(LW.C0,cf(-1.4+0.25*math.cos(sine/5),0.5-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*angles(math.rad(20+60*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3)
  2334. --RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3)
  2335. --LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.25*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0+50*math.cos(sine/5))),.3)
  2336. --handleweld.C0=clerp(handleweld.C0,cf(0-1*math.cos(sine/40),6-0.5*math.cos(sine/20),7)*angles(math.rad(-5+5*math.cos(sine/20)),math.rad(0),math.rad(0)),.2)
  2337. --Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-30),math.rad(0-1*math.cos(sine/30))),.2)
  2338. --Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(30),math.rad(0-3*math.cos(sine/36))),.2)
  2339. --end
  2340. --elseif torvel>=22 and hitfloor~=nil then
  2341. --Anim="Run"
  2342. change=1
  2343. --if attack==false then
  2344. Footsteps:Stop()
  2345. Footsteps2:Play()
  2346. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+0.1*math.cos(sine/2.5))*angles(math.rad(20+1*math.cos(sine/2.5)),math.rad(0),math.rad(0)),.3)
  2347. Neck.C0=clerp(Neck.C0,necko*euler(-0.2+0.075*math.cos(sine/2.5),0,0),.3)
  2348. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2349. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(24)),.3)
  2350. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(-24)),.3)
  2351. RH.C0=clerp(RH.C0,cf(1,-1-0.1*math.cos(sine/5),0-0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3)
  2352. LH.C0=clerp(LH.C0,cf(-1,-1+0.1*math.cos(sine/5),0+0.5*math.cos(sine/5))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0+70*math.cos(sine/5))),.3)
  2353. handleweld.C0=clerp(handleweld.C0,cf(0,6,7)*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
  2354. Handleweld.C0=clerp(Handleweld.C0,cf(4-.5*math.cos(sine/30),0,0-.5*math.cos(sine/30))*angles(math.rad(0+1*math.cos(sine/30)),math.rad(-60),math.rad(0-1*math.cos(sine/30))),.2)
  2355. Handle2weld.C0=clerp(Handle2weld.C0,cf(-4+.5*math.cos(sine/36),0,0+.5*math.cos(sine/36))*angles(math.rad(0-3*math.cos(sine/36)),math.rad(60),math.rad(0-3*math.cos(sine/36))),.2)
  2356. end
  2357. end
  2358. end
  2359. end
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