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- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- warn([[
- !!! THIS IS NOT MEAT FOR ADULTS !!!
- [V 1.0.0]
- N - New
- ! - Changes
- C - Bonus
- C - If the character rig is R15, the script will kick them from the game. I'll try and script a R15 to R6 converter.
- ! - Press G to switch powers.
- C - Press F to toggle click teleport.
- N - New test power on the new power. Press Q to activate it.
- ]])
- local HopperBin = Instance.new("HopperBin",player.Backpack)
- HopperBin.BinType = "Script"
- HopperBin.TextureId = "http://www.roblox.com/asset/?id=594862446"
- local zap = Instance.new("Sound",player.Character)
- zap.SoundId = "rbxassetid://1102831575"
- local eat = Instance.new("Sound",player.Character)
- eat.SoundId = "rbxassetid://260421433"
- local ooo = Instance.new("Sound",player.Character)
- ooo.SoundId = "rbxassetid://2244729778"
- if player.Character:FindFirstChild("UpperTorso") then
- player:Kick("NO R15 THOTS ALLOWED used THIS SCRIPT")
- end
- kick = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick.SoundId = "rbxassetid://507150998"
- kick.Volume = 6
- kick1 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick1.SoundId = "rbxassetid://169380525"
- kick1.Volume = 6
- kick11 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick11.SoundId = "rbxassetid://165969964"
- kick11.Volume = 50
- local used = false
- local power1 = false
- local tpEnabled = true
- local attacking = false
- local smashing = false
- function zapRing()
- used = true
- local madBitchPenis = Instance.new("Part", workspace)
- madBitchPenis.Anchored = true
- madBitchPenis.CFrame = player.Character.Torso.CFrame + Vector3.new(0,-2.5,0)
- madBitchPenis.CanCollide = false
- madBitchPenis.TopSurface = "Smooth"
- madBitchPenis.Size = Vector3.new(5,1,5)
- madBitchPenis.Material = Enum.Material.Neon
- madBitchPenis.BrickColor = BrickColor.Yellow()
- local damnDog = Instance.new("SpecialMesh",madBitchPenis)
- damnDog.MeshType = "Sphere"
- local force = Instance.new("ForceField",player.Character)
- player.Character.Humanoid.WalkSpeed = 0
- player.Character.Humanoid.JumpPower = 0
- wait(3)
- madBitchPenis.Touched:Connect(function(hit)
- local humanoid = hit.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- if humanoid.Parent.Name == "iiJoeCats" then
- humanoid.Health = 100
- else
- humanoid.Health = 0
- end
- end
- end)
- zap:Play()
- for i = 0,1000,10 do
- wait(0.001)
- madBitchPenis.Size = Vector3.new(i,1,i)
- end
- for i = 0,1,0.1 do
- madBitchPenis.Transparency = i
- wait(0.01)
- end
- madBitchPenis:Destroy()
- player.Character.Humanoid.JumpPower = 50
- player.Character.Humanoid.WalkSpeed = 16
- force:Destroy()
- used = false
- end
- function Heal()
- used = true
- local manBitchPiss = Instance.new("Part",workspace)
- manBitchPiss.Anchored = true
- manBitchPiss.BrickColor = BrickColor.Green()
- manBitchPiss.CFrame = player.Character.Torso.CFrame
- manBitchPiss.Size = Vector3.new(3,3,3)
- manBitchPiss.Transparency = 0.5
- manBitchPiss.Material = Enum.Material.Neon
- manBitchPiss.CanCollide = false
- local damnDogBitch = Instance.new("BlockMesh",manBitchPiss)
- player.Character.Humanoid.WalkSpeed = 0
- for i = 0,30,1 do
- wait(0.001)
- manBitchPiss.Orientation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
- manBitchPiss.Size = Vector3.new(i,i,i)
- end
- for i = 0,1,0.1 do
- manBitchPiss.Transparency = i
- wait(0.01)
- end
- eat:Play()
- player.Character.Humanoid.Health = 100
- player.Character.Humanoid.WalkSpeed = 16
- used = false
- end
- function OOF()
- used = true
- local manBitchPiss = Instance.new("Part",workspace)
- manBitchPiss.Anchored = true
- manBitchPiss.BrickColor = BrickColor.Red()
- manBitchPiss.CFrame = player.Character.Torso.CFrame
- manBitchPiss.Size = Vector3.new(3,3,3)
- manBitchPiss.Transparency = 0.5
- manBitchPiss.Material = Enum.Material.Neon
- manBitchPiss.CanCollide = false
- local damnDogBitch = Instance.new("BlockMesh",manBitchPiss)
- player.Character.Humanoid.WalkSpeed = 0
- for i = 0,30,5 do
- wait(0.001)
- manBitchPiss.Orientation = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
- manBitchPiss.Size = Vector3.new(i,i,i)
- end
- for i = 0,1,0.1 do
- manBitchPiss.Transparency = i
- wait(0.01)
- end
- ooo:Play()
- player.Character.Humanoid.Health = player.Character.Humanoid.Health - 8
- player.Character.Humanoid.WalkSpeed = 16
- used = false
- end
- function doIT()
- used = true
- power1 = true
- print("More Powers Enabled")
- used = false
- end
- function doIT2()
- used = true
- power1 = false
- print("AWW PISS")
- used = false
- end
- function kickThatThot()
- used = true
- local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
- detect.Size = Vector3.new(1,1,4)
- detect:BreakJoints()
- detect.CanCollide = false
- detect.Transparency = 1
- detect.BrickColor = BrickColor.new("Really red")
- local weld = Instance.new("Weld", detect)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = detect
- weld.C0 = weld.C0 * CFrame.new(0,-1,0)
- local function attack(part)
- if not attacking then
- attacking = true
- local torso = part.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- local weld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.2,0,0)
- end
- kick:Play()
- used = true
- local bodyvelocity = Instance.new("BodyVelocity", torso)
- bodyvelocity.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 67
- bodyvelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(1.4)
- local bodyposition = Instance.new("BodyPosition", torso)
- bodyposition.Position = torso.Position
- bodyposition.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bodyvelocity:destroy()
- wait(1)
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2,0,0)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2,0,0)
- end
- wait(1)
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.1)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.1,0,0)
- end
- local bodypositionme = Instance.new("BodyPosition", game.Players.LocalPlayer.Character.Torso)
- bodypositionme.Position = torso.Position
- bodypositionme.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(1.1)
- for i = 1,5 do
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- end
- kick1:Play()
- bodypositionme:destroy()
- local torsowelding = Instance.new("Weld", torso)
- torsowelding.Part0 = torso
- torsowelding.Part1 = game.Players.LocalPlayer.Character.Torso
- torsowelding.C0 = torsowelding.C0 * CFrame.new(0,0,-2)
- torsowelding.C0 = torsowelding.C0 * CFrame.Angles(0,3.08,0)
- wait(1.3)
- torsowelding:destroy()
- bodyposition:destroy()
- local mybodyvel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- mybodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -90
- mybodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local bodyvel = Instance.new("BodyVelocity", torso)
- bodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 80
- bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- humanoid.PlatformStand = true
- wait(0.3)
- bodyvel:destroy()
- mybodyvel:destroy()
- wait(0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- wait(2.5)
- local block = Instance.new("Part", workspace)
- block.Position = torso.Position + Vector3.new(0,500,0)
- block.Size = Vector3.new(50,70,50)
- local function smash()
- if not smashing then
- smashing = true
- local explosion = Instance.new("Explosion", block)
- explosion.BlastRadius = 999999999
- humanoid.Health = 0
- kick11:Play()
- explosion.Position = torso.Position
- wait(1)
- smashing = false
- end
- end
- block.Touched:connect(smash)
- used = false
- attacking = false
- wait(7)
- block:destroy()
- end
- end
- wait(1)
- attacking = false
- end
- end
- detect.Touched:connect(attack)
- wait(0.1)
- detect:destroy()
- used = false
- end
- function rapeTheMinion()
- if not used then
- used = true
- local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
- detect.Size = Vector3.new(1,1,1)
- detect:BreakJoints()
- detect.CanCollide = false
- local weld = Instance.new("Weld", detect)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = detect
- weld.C0 = weld.C0 * CFrame.new(0,-1,0)
- local function attack(prt)
- if not attacking then
- if not used then
- attacking = true
- local humanoid = prt.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- local torso = prt.Parent:findFirstChild("Torso")
- if torso ~= nil then
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
- end
- kick:Play()
- local bodyVel = Instance.new("BodyPosition", torso)
- bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
- bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(2)
- torso.Anchored = true
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
- end
- wait(1)
- local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
- bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bodyvel.Position = torso.Position
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
- end
- wait(2)
- bodyVel:destroy()
- torso.Anchored = false
- humanoid.PlatformStand = true
- local welding = Instance.new('Weld', torso)
- welding.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- welding.Part1 = torso
- welding.C0 = welding.C0 * CFrame.new(0,2,0)
- for i = 1, 10 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.16)
- end
- local gyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.Torso)
- bodyvel.Position = torso.Position - Vector3.new(0,1050,0)
- wait(1.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- used = false
- attacking = false
- bodyvel:destroy()
- gyro:destroy()
- welding:destroy()
- humanoid.Health = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- end
- end
- end
- wait(2)
- end
- detect.Touched:connect(attack)
- used = false
- wait(0.1)
- detect:destroy()
- end
- end
- function kyu()
- used = true
- player.Character.Humanoid.JumpPower = 0
- player.Character.Humanoid.WalkSpeed = 0
- for i = 1,180 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.10)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.10)
- end
- used = false
- end
- HopperBin.Selected:Connect(function(mouse)
- mouse.Button1Down:connect(function()
- local mT = mouse.Target
- if mT.ClassName == "Part" and tpEnabled == true then
- player.Character.Torso.CFrame = CFrame.new(mouse.Hit.p)
- end
- end)
- mouse.KeyDown:Connect(function(key)
- if key == "f" then
- tpEnabled = not tpEnabled
- end
- if key == "g" and used == false and power1 == false then
- doIT()
- elseif key == "g" and used == false and power1 == true then
- doIT2()
- end
- if power1 == true then
- if key == "q" and used == false then
- kyu()
- end
- end
- if power1 == false then
- if key == "q" and used == false then
- zapRing()
- end
- ------------------------------------------------------------
- if key == "e" and used == false then
- Heal()
- end
- ------------------------------------------------------------
- if key == "r" and used == false then
- OOF()
- end
- ------------------------------------------------------------
- if key == "t" and used == false then
- kickThatThot()
- end
- ------------------------------------------------------------
- if key == "y" and used == false then
- rapeTheMinion()
- end
- ------------------------------------------------------------
- if key == "u" and used == false then
- end
- ------------------------------------------------------------
- if key == "p" and used == false then
- end
- ------------------------------------------------------------
- end
- end)
- end)
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