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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros, Edited by StarzoZero")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --bloxwatch script lol
- musicOn = true
- Me = game.Players.LocalPlayer
- player = Me
- char = Me.Character
- chara = char
- larm = char["Left Arm"]
- rarm = char["Right Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- torso = char.Torso
- hed = char.Head
- mouse = player:GetMouse()
- lght = game.Lighting
- lichtact = false
- moosicact = false
- gotsagofest = true
- chara.Humanoid.MaxHealth = math.huge + 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- chara.Humanoid.Health = math.huge + 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- wait(2.5)
- chara.Humanoid.WalkSpeed = 10
- chara.Humanoid.JumpPower = 40
- local naeeym = Instance.new("BillboardGui",chara)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = chara.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = ""
- tecks.Font = "Bodoni"
- tecks.FontSize = "Size36"
- tecks.TextStrokeTransparency = 0.5
- tecks.TextColor3 = Color3.new(0,0,0)
- rrer = BrickColor.new("Really red")
- tecks.TextStrokeColor3 = rrer.Color
- tecks.Size = UDim2.new(1,0,0.5,0)
- local licht = Instance.new("PointLight",chara.Torso)
- licht.Color = tecks.TextStrokeColor3
- licht.Range = 60
- licht.Brightness = 1
- licht.Enabled = false
- ------------------------------- Player -------------------------------------------------------------------
- local z = Instance.new("Sound",char)
- z.Looped = true
- z.SoundId = "rbxassetid://167161785"
- z.Volume = 2.25
- if musicOn then
- z:Play()
- end
- Mouse = player:GetMouse()
- local l = Instance.new("ColorCorrectionEffect",game.Lighting)
- for i,v in pairs(chara:children()) do
- if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
- v:Destroy()
- end
- end
- char.Head.face:Destroy()
- char["Body Colors"].HeadColor, char["Body Colors"].LeftArmColor, char["Body Colors"].LeftLegColor, char["Body Colors"].RightArmColor, char["Body Colors"].RightLegColor, char["Body Colors"].TorsoColor = BrickColor.new("Black"), BrickColor.new("Black"), BrickColor.new("Black"), BrickColor.new("Black"), BrickColor.new("Black"), BrickColor.new("Really black")
- local Orbd = Instance.new("Part", char)
- Orbd.Name = "Orbd"
- Orbd.Shape = Enum.PartType.Ball
- Orbd.CanCollide = false
- Orbd.BrickColor = BrickColor.new("Really red")
- Orbd.Transparency = 0
- Orbd.Material = "Neon"
- Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
- Orbd.TopSurface = Enum.SurfaceType.Smooth
- Orbd.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbd)
- Weld.Part0 = char.Head
- Weld.Part1 = Orbd
- Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
- local glov = Instance.new("PointLight", Orbd)
- glov.Brightness = 0.25
- glov.Range = 20
- glov.Color = Color3.new(255, 0, 0)
- local Orbvc = Instance.new("Part", char)
- Orbvc.Name = "Orbvc"
- Orbvc.Shape = Enum.PartType.Ball
- Orbvc.CanCollide = false
- Orbvc.BrickColor = BrickColor.new("Really red")
- Orbvc.Transparency = 0
- Orbvc.Material = "Neon"
- Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
- Orbvc.TopSurface = Enum.SurfaceType.Smooth
- Orbvc.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbvc)
- Weld.Part0 = char.Head
- Weld.Part1 = Orbvc
- Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
- local glo = Instance.new("PointLight", Orbvc)
- glo.Brightness = 0.25
- glo.Range = 20
- glo.Color = Color3.new(255, 0, 0)
- local IsFreeFalling = false
- local SpinPart = Instance.new('Part')
- SpinPart.Transparency = 1
- SpinPart.Size = Vector3.new(25,1,25)
- SpinPart.CanCollide = false
- SpinPart.FormFactor = 'Custom'
- local FX = Instance.new('ParticleEmitter',SpinPart)
- FX.Color,FX.Size,FX.Lifetime,FX.Rate,FX.Speed,FX.EmissionDirection,FX.Transparency,FX.LockedToPart,FX.Texture,FX.VelocityInheritance = ColorSequence.new({ColorSequenceKeypoint.new(0, BrickColor.new("Really black").Color, 0), ColorSequenceKeypoint.new(1, BrickColor.new("Black").Color, 0)}), NumberSequence.new(0.25), NumberRange.new(3.75,3.75), 125, NumberRange.new(5,5), "Top", NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.25,0,0),NumberSequenceKeypoint.new(0.9,0,0),NumberSequenceKeypoint.new(0.975,1,0),NumberSequenceKeypoint.new(1,1,0)}), false, "rbxassetid://132883219",-0.1
- local FX = Instance.new('ParticleEmitter',SpinPart)
- FX.Color,FX.Size,FX.Lifetime,FX.Rate,FX.Speed,FX.EmissionDirection,FX.Transparency,FX.LockedToPart,FX.Texture,FX.VelocityInheritance = ColorSequence.new({ColorSequenceKeypoint.new(0, BrickColor.new("Really black").Color, 0), ColorSequenceKeypoint.new(1, BrickColor.new("Black").Color, 0)}), NumberSequence.new(0.25), NumberRange.new(3.75,3.75), 125, NumberRange.new(5,5), "Top", NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.25,0,0),NumberSequenceKeypoint.new(0.9,0,0),NumberSequenceKeypoint.new(0.975,1,0),NumberSequenceKeypoint.new(1,1,0)}), false, "rbxassetid://132883219",0.1
- do
- local tspin = Instance.new('BodyAngularVelocity')
- tspin.angularvelocity = Vector3.new(0,1,0)
- tspin.maxTorque =Vector3.new(math.huge,math.huge,math.huge)
- tspin.Parent = SpinPart
- end
- local SpinPos = Instance.new('BodyPosition')
- SpinPos.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- SpinPos.Parent = SpinPart
- function Equipped()
- IsEquipped = true
- local MyTorso = char.Torso
- if MyTorso then
- spawn(function()
- local startTime = tick()
- SpinPart.CFrame = CFrame.new(MyTorso.CFrame.p+Vector3.new(0,-2.8,0))
- SpinPart.Parent = MyTorso
- local fadeIn = true
- while IsEquipped do
- if not IsFreeFalling then
- SpinPos.position = MyTorso.CFrame.p+Vector3.new(0,-2.8,0)
- end
- wait()
- end
- SpinPart.Parent = nil
- end)
- end
- end
- wait(0.01)
- Equipped()
- function start()
- print("Darkness falls across the battlefield...")
- wait()
- print("----------------------------------------")
- wait()
- print(" - Ender booted up. -")
- wait()
- print("- Ender written by yeox769. -")
- i = 0
- while i<1 do
- wait()
- i = i + 0.01
- l.Contrast,l.Saturation,l.Brightness = l.Contrast + 0.02, l.Saturation - 0.0075, l.Brightness + 0.00375
- l.TintColor = Color3.new(1,1-i,1-i)
- end
- end
- delay(0,start)
- TC = chara.HumanoidRootPart.RootJoint
- HC = chara.Torso.Neck
- RAC = chara.Torso["Right Shoulder"]
- LAC = chara.Torso["Left Shoulder"]
- RLC = chara.Torso["Right Hip"]
- LLC = chara.Torso["Left Hip"]
- TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW = Instance.new("Weld",HC.Parent)
- RW.Part1 = HC.Parent
- RW.Part0 = chara["Right Arm"]
- RW.C0 = RWF
- LW = Instance.new("Weld",HC.Parent)
- LW.Part1 = HC.Parent
- LW.Part0 = chara["Left Arm"]
- LW.C0 = LWF
- RLW = nil
- LLW = nil
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- TC.C0 = TCF
- HC.C0 = HCF
- RW.C0 = RWF
- LW.C0 = LWF
- --Idle Clerp--
- ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(10))
- IHCF = HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,math.rad(-10))
- IRWF = RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-2))
- ILWF = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2))
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function ScatterEff(part)
- local eff1 = Instance.new("ParticleEmitter",part)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(1)
- eff1.Speed = NumberRange.new(1)
- eff1.Rate = 100
- eff1.VelocitySpread = 10000
- eff1.Texture = "rbxassetid://347504241"
- eff1.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff2 = Instance.new("ParticleEmitter",part)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(1)
- eff2.Speed = NumberRange.new(1)
- eff2.Rate = 100
- eff2.VelocitySpread = 10000
- eff2.Texture = "rbxassetid://347504259"
- eff2.Color = ColorSequence.new(Color3.new(1,0,0))
- end
- function BurningEff(part)
- local eff1 = Instance.new("ParticleEmitter",part)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(1)
- eff1.Speed = NumberRange.new(0)
- eff1.Rate = 100
- eff1.Texture = "rbxassetid://347504241"
- eff1.Acceleration = Vector3.new(0,10,0)
- eff1.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff2 = Instance.new("ParticleEmitter",part)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(1)
- eff2.Speed = NumberRange.new(0)
- eff2.Rate = 100
- eff2.Texture = "rbxassetid://347504259"
- eff2.Acceleration = Vector3.new(0,10,0)
- eff2.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff3 = Instance.new("ParticleEmitter",part)
- eff3.Size = NumberSequence.new(1)
- eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- eff3.LightEmission = 1
- eff3.Lifetime = NumberRange.new(1)
- eff3.Speed = NumberRange.new(0)
- eff3.Rate = 100
- eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
- eff3.Acceleration = Vector3.new(0,10,0)
- eff3.Color = ColorSequence.new(Color3.new(1,0,0))
- end
- slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5})
- hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5})
- telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5})
- burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5})
- music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true})
- music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true})
- deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
- deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
- --Soul Steal--
- function SoulSteal(pos)
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",chara)
- soul.Size = Vector3.new(0,0,0)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = pos
- soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
- soul.Transparency = 1
- local ptc = Instance.new("ParticleEmitter",soul)
- ptc.Texture = "http://www.roblox.com/asset/?id=413366101"
- ptc.Size = NumberSequence.new(.5)
- ptc.LockedToPart = true
- ptc.Speed = NumberRange.new(0)
- ptc.Lifetime = NumberRange.new(9999)
- local bodpos = Instance.new("BodyPosition",soul)
- bodpos.Position = pos
- wait(2)
- soul.Touched:connect(function(hit)
- if hit.Parent == chara then
- soul:Destroy()
- end
- end)
- while soul do
- wait(.1)
- bodpos.Position = chara.Torso.Position
- end
- end)
- soulst()
- end
- --Death of a Mortal--
- function KillMortal(hitdude)
- local torsy = nil
- if hitdude:FindFirstChild("Torso")~=nil then
- torsy = hitdude.Torso
- elseif hitdude:FindFirstChild("UpperTorso")~=nil then
- torsy = hitdude.UpperTorso
- end
- local val = Instance.new("ObjectValue",hitdude)
- val.Name = "HasBeenHit"
- hitdude:BreakJoints()
- hitdude.Humanoid:Destroy()
- SoulSteal(torsy.Position)
- local chi = hitdude:GetChildren()
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- local bodpos = Instance.new("BodyPosition",chi[i])
- bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- ScatterEff(chi[i])
- chi[i].BrickColor = BrickColor.new("Really black")
- end
- end
- for i = 1, 4 do
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- chi[i].Transparency = chi[i].Transparency + .25
- wait(.01)
- end
- end
- end
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- chi[i]:Destroy()
- end
- end
- end
- function Teleport(pos)
- telesnd:Play()
- local ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = ch[i].Size
- trace.Material = "Neon"
- trace.BrickColor = BrickColor.new("Really black")
- trace.Transparency = .3
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = ch[i].CFrame
- if ch[i].Name == "Head" then
- mehs = Instance.new("CylinderMesh",trace)
- mehs.Scale = Vector3.new(1.25,1.25,1.25)
- end
- tracedisappear = coroutine.wrap(function()
- wait(1)
- for i = 1, 7 do
- wait(.1)
- trace.Transparency = trace.Transparency + .1
- end
- trace:Destroy()
- end)
- tracedisappear()
- end
- end
- chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
- end
- function Grab(mouse)
- local hit = mouse.Target
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- local torsy = nil
- if hit.Parent:FindFirstChild("Torso")~=nil then
- torsy = hit.Parent.Torso
- elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then
- torsy = hit.Parent.UpperTorso
- end
- local bodpos = Instance.new("BodyPosition",torsy)
- bodpos.Position = torsy.Position
- wait(1)
- burnsnd:Play()
- hit.Parent.Humanoid.MaxHealth = 100
- bodpos.Position = bodpos.Position + Vector3.new(0,4,0)
- for i = 1, 10 do
- wait(.1)
- BurningEff(torsy)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
- end
- KillMortal(hit.Parent)
- end
- else end
- end
- function onKeyDown(key)
- if key == "z" then
- Teleport(Mouse.Hit.p + Vector3.new(0,2,0))
- elseif key == "x" then
- Grab(Mouse)
- end
- end
- --Mouse Functions--
- Mouse = player:GetMouse()
- if Mouse then
- Mouse.KeyDown:connect(onKeyDown)
- end
- while true do
- wait(.01)
- chance = math.random(0,100)
- if chance < 10 then
- sel = math.random(1,3)
- if sel == 1 then
- tecks.Text = "BLOXWATCH"
- elseif sel == 2 then
- tecks.Text = "0010 10001010 101011"
- elseif sel == 3 then
- tecks.Text = "B5OX W7TC8"
- end
- else tecks.Text = "BLOX WATCH"
- if chara.Humanoid.Health > 0 then
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- end
- if game.Lighting:FindFirstChild("ColorCorrection") == nil then
- local l = Instance.new("ColorCorrectionEffect",game.Lighting)
- l.Contrast,l.Saturation,l.Brightness = 2, -0.75, 0.375
- l.TintColor = Color3.new(1,0,0)
- end
- tecks.Position = UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
- end
- end
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