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- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- local p = game.Players.LocalPlayer
- local bkp = p:WaitForChild("Backpack")
- local char = p.Character
- local bc = char["Body Colors"]
- local mouse = p:GetMouse()
- local la = char["Left Arm"]
- local ra = char["Right Arm"]
- local ll = char["Left Leg"]
- local rl = char["Right Leg"]
- local hed = char.Head
- local tor = char.Torso
- local hum = char.Humanoid
- local cam = workspace.CurrentCamera or workspace.Camera
- local min = 1
- local max = 2
- local autism = false
- local CanGoThroughPlayers = true
- bc.LeftArmColor = BrickColor.new("Bright yellow")
- bc.RightArmColor = BrickColor.new("Bright yellow")
- bc.HeadColor = BrickColor.new("Bright yellow")
- bc.LeftLegColor = BrickColor.new("Bright green")
- bc.RightLegColor = BrickColor.new("Bright green")
- bc.TorsoColor = BrickColor.new("Bright blue")
- function FF()
- ff = Instance.new("ForceField", char)
- ff:Destroy()
- end
- char.Archivable = true
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- end
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- clon = char:Clone()
- clon.Parent = char
- clon.Humanoid:Remove()
- function God()
- clon.Parent = char.Parent
- char.Parent = cam
- local rekt = Instance.new("Model", char)
- rekt.Name = "ACTIVE"
- clon.Archivable = false
- end
- local cla = clon["Left Arm"]
- local cra = clon["Right Arm"]
- local cll = clon["Left Leg"]
- local crl = clon["Right Leg"]
- local ched = clon.Head
- local ctor = clon.Torso
- for i, v in pairs(clon:GetChildren()) do
- if v:IsA("Part") then
- v.TopSurface = "Studs"
- v.BottomSurface = "Inlet"
- v.CanCollide = false
- v.FrontSurface = "Smooth"
- v.BackSurface = "Smooth"
- if v.Name == "Torso" then
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- end
- end
- if v:IsA("Accoutrement") then
- v:Remove()
- end
- end
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Anchored = false
- end
- if v:IsA("Accoutrement") then
- v:Remove()
- end
- end
- if hed:findFirstChild("face") then
- hed.face:Remove()
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- if CanGoThroughPlayers and game.Players ~= nil and game.Players.LocalPlayer ~= nil and game.Players.LocalPlayer.Character ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("Head") ~= nil then
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- end
- end)
- cla_size = Vector3.new(1, 2, 1)
- cra_size = Vector3.new(1, 2, 1)
- ched_size = Vector3.new(2, 1, 1)
- ctor_size = Vector3.new(2, 2, 1)
- cll_size = Vector3.new(1, 2, 1)
- crl_size = Vector3.new(1, 2, 1)
- God()
- game:GetService("RunService").RenderStepped:connect(function()
- for _, hb in pairs(bkp:GetChildren()) do
- if hb.Name == "HopperBin" then
- hb:Destroy()
- end
- end
- wait(0.5)
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- cla.CFrame = la.CFrame
- cra.CFrame = ra.CFrame
- ched.CFrame = hed.CFrame
- ctor.CFrame = tor.CFrame
- cll.CFrame = ll.CFrame
- crl.CFrame = rl.CFrame
- for i, v in pairs(clon:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- if autism then
- cla.Size = cla_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- cra.Size = cra_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- ched.Size = ched_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- ctor.Size = ctor_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- cll.Size = cll_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- crl.Size = crl_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- end
- end)
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