Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- class e_u300_heart_arrow extends NSkillProjectile;
- simulated function PostBeginPlay()
- {
- local mesh temp;
- local texture skin;
- Super.PostBeginPlay();
- temp = mesh(DynamicLoadObject("LineageWeapons.krono_arrow_m00_wp", class'skeletalmesh'));
- if( temp != None ) Mesh = temp;
- skin = texture(DynamicLoadObject("LineageWeaponsTex.krono_arrow_t00_wp", class'texture'));
- if( skin != None ) Skins[0] = skin;
- }
- simulated event ShotNotify()
- {
- SetPhysics(PHYS_NProjectile);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement