Gememed

Untitled

May 11th, 2019
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  1. print("Script by mememasterYT65910")
  2.  
  3. print("FE'd by mememasterYT65910")
  4.  
  5.  
  6.  
  7. local FavIDs = {
  8.     340106355, --Nefl Crystals
  9.     927529620, --Dimension
  10.     876981900, --Fantasy
  11.     398987889, --Ordinary Days
  12.     1117396305, --Oh wait, it's you.
  13.     885996042, --Action Winter Journey
  14.     919231299, --Sprawling Idiot Effigy
  15.     743466274, --Good Day Sunshine
  16.     727411183, --Knife Fight
  17.     1402748531, --The Earth Is Counting On You!
  18.     595230126 --Robot Language
  19.     }
  20.  
  21.  
  22.  
  23. --The reality of my life isn't real but a Universe -Creterisk
  24. --All people can be nice, Even if you don't think so. -2003boobear
  25. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  26.  
  27. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  28. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  29. do
  30.     print("FE Compatibility code by Mokiros")
  31.     script.Parent = Player.Character
  32.  
  33.     --RemoteEvent for communicating
  34.     local Event = Instance.new("RemoteEvent")
  35.     Event.Name = "UserInput_Event"
  36.  
  37.     --Fake event to make stuff like Mouse.KeyDown work
  38.     local function fakeEvent()
  39.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  40.         t.connect = t.Connect
  41.         return t
  42.     end
  43.  
  44.     --Creating fake input objects with fake variables
  45.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  46.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  47.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  48.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  49.     end}
  50.     --Merged 2 functions into one by checking amount of arguments
  51.     CAS.UnbindAction = CAS.BindAction
  52.  
  53.     --This function will trigger the events that have been :Connect()'ed
  54.     local function te(self,ev,...)
  55.         local t = m[ev]
  56.         if t and t._fakeEvent and t.Function then
  57.             t.Function(...)
  58.         end
  59.     end
  60.     m.TrigEvent = te
  61.     UIS.TrigEvent = te
  62.  
  63.     Event.OnServerEvent:Connect(function(plr,io)
  64.         if plr~=Player then return end
  65.         if io.isMouse then
  66.             m.Target = io.Target
  67.             m.Hit = io.Hit
  68.         else
  69.             local b = io.UserInputState == Enum.UserInputState.Begin
  70.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  71.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  72.             end
  73.             for _,t in pairs(CAS.Actions) do
  74.                 for _,k in pairs(t.Keys) do
  75.                     if k==io.KeyCode then
  76.                         t.Function(t.Name,io.UserInputState,io)
  77.                     end
  78.                 end
  79.             end
  80.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  81.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  82.         end
  83.     end)
  84.     Event.Parent = NLS([==[
  85.     local Player = game:GetService("Players").LocalPlayer
  86.     local Event = script:WaitForChild("UserInput_Event")
  87.  
  88.     local UIS = game:GetService("UserInputService")
  89.     local input = function(io,a)
  90.         if a then return end
  91.         --Since InputObject is a client-side instance, we create and pass table instead
  92.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  93.     end
  94.     UIS.InputBegan:Connect(input)
  95.     UIS.InputEnded:Connect(input)
  96.  
  97.     local Mouse = Player:GetMouse()
  98.     local h,t
  99.     --Give the server mouse data 30 times every second, but only if the values changed
  100.     --If player is not moving their mouse, client won't fire events
  101.     while wait(1/30) do
  102.         if h~=Mouse.Hit or t~=Mouse.Target then
  103.             h,t=Mouse.Hit,Mouse.Target
  104.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  105.         end
  106.     end]==],Player.Character)
  107.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  108. end
  109.  
  110. wait()
  111. local plr = owner
  112. local char = plr.Character
  113. local hum = char.Humanoid
  114. local hed = char.Head
  115. local root = char.HumanoidRootPart
  116. local rootj = root.RootJoint
  117. local tors = char.Torso
  118. local ra = char["Right Arm"]
  119. local la = char["Left Arm"]
  120. local rl = char["Right Leg"]
  121. local ll = char["Left Leg"]
  122. local neck = tors["Neck"]
  123. local mouse = plr:GetMouse()
  124. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  125. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  126. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  127. local maincolor = BrickColor.new("Dark green")
  128. exploitable = true
  129. -------------------------------------------------------
  130. --Start Whitelist and Invincibility--
  131. -------------------------------------------------------
  132. ff = Instance.new("ForceField",char)
  133. ff.Visible = false
  134. hum.Name = "Base"
  135. hum.MaxHealth = 1.0E298
  136. hum.Health = 1.0E298
  137. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  138.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  139.     hum.MaxHealth = 1.0E298
  140.     hum.Health = 1.0E298
  141.   end
  142. end)
  143. -------------------------------------------------------
  144. --End Whitelist and Invincibility--
  145. -------------------------------------------------------
  146.  
  147. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  148.  
  149. warn("I hope you enjoy.")
  150.  
  151. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  152.  
  153. -------------------------------------------------------
  154. --Start Good Stuff--
  155. -------------------------------------------------------
  156. cam = game.Workspace.CurrentCamera
  157. CF = CFrame.new
  158. VT = Vector3.new
  159. angles = CFrame.Angles
  160. attack = false
  161. Euler = CFrame.fromEulerAnglesXYZ
  162. Rad = math.rad
  163. IT = Instance.new
  164. BrickC = BrickColor.new
  165. Cos = math.cos
  166. Acos = math.acos
  167. Sin = math.sin
  168. Asin = math.asin
  169. Abs = math.abs
  170. Mrandom = math.random
  171. Floor = math.floor
  172. -------------------------------------------------------
  173. --End Good Stuff--
  174. -------------------------------------------------------
  175. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  176. RSH, LSH = nil, nil
  177. RW = Instance.new("Weld")
  178. LW = Instance.new("Weld")
  179. RH = tors["Right Hip"]
  180. LH = tors["Left Hip"]
  181. RSH = tors["Right Shoulder"]
  182. LSH = tors["Left Shoulder"]
  183. RSH.Parent = nil
  184. LSH.Parent = nil
  185. RW.Name = "RW"
  186. RW.Part0 = tors
  187. RW.C0 = CF(1.5, 0.5, 0)
  188. RW.C1 = CF(0, 0.5, 0)
  189. RW.Part1 = ra
  190. RW.Parent = tors
  191. LW.Name = "LW"
  192. LW.Part0 = tors
  193. LW.C0 = CF(-1.5, 0.5, 0)
  194. LW.C1 = CF(0, 0.5, 0)
  195. LW.Part1 = la
  196. LW.Parent = tors
  197. Effects = {}
  198. -------------------------------------------------------
  199. --Start HeartBeat--
  200. -------------------------------------------------------
  201. ArtificialHB = Instance.new("BindableEvent", script)
  202. ArtificialHB.Name = "Heartbeat"
  203. script:WaitForChild("Heartbeat")
  204.  
  205. frame = 1 / 60
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209.  
  210.  
  211. lastframe = tick()
  212. script.Heartbeat:Fire()
  213.  
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216.     tf = tf + s
  217.     if tf >= frame then
  218.         if allowframeloss then
  219.             script.Heartbeat:Fire()
  220.             lastframe = tick()
  221.         else
  222.             for i = 1, math.floor(tf / frame) do
  223.                 script.Heartbeat:Fire()
  224.             end
  225.             lastframe = tick()
  226.         end
  227.         if tossremainder then
  228.             tf = 0
  229.         else
  230.             tf = tf - frame * math.floor(tf / frame)
  231.         end
  232.     end
  233. end)
  234. -------------------------------------------------------
  235. --End HeartBeat--
  236. -------------------------------------------------------
  237.  
  238. TAUNT = Instance.new("Sound", tors)
  239. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  240. TAUNT.Volume = 10
  241. TAUNT.Pitch = 1
  242. TAUNT.Looped = false
  243. TAUNT.TimePosition = 0.12
  244.  
  245. BTAUNT = Instance.new("Sound", tors)
  246. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  247. BTAUNT.Volume = 10
  248. BTAUNT.Pitch = 1
  249. BTAUNT.Looped = false
  250. BTAUNT.TimePosition = 0.2
  251.  
  252. ITAUNT = Instance.new("Sound", tors)
  253. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  254. ITAUNT.Volume = 10
  255. ITAUNT.Pitch = 1
  256. ITAUNT.Looped = false
  257. ITAUNT.TimePosition = 0
  258.  
  259. BATAUNT = Instance.new("Sound", tors)
  260. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  261. BATAUNT.Volume = 10
  262. BATAUNT.Pitch = 1
  263. BATAUNT.Looped = false
  264. BATAUNT.TimePosition = 0
  265.  
  266. STAUNT = Instance.new("Sound", tors)
  267. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  268. STAUNT.Volume = 10
  269. STAUNT.Pitch = 1
  270. STAUNT.Looped = false
  271. STAUNT.TimePosition = 0.05
  272.  
  273. DTAUNT = Instance.new("Sound", tors)
  274. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  275. DTAUNT.Volume = 10
  276. DTAUNT.Pitch = 1
  277. DTAUNT.Looped = false
  278. DTAUNT.TimePosition = 0
  279.  
  280. LAZOR = Instance.new("Sound", ra)
  281. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  282. LAZOR.Volume = 10
  283. LAZOR.Pitch = 0.7
  284. LAZOR.Looped = false
  285. LAZOR.TimePosition = 0
  286.  
  287. -------------------------------------------------------
  288. --Start Important Functions--
  289. -------------------------------------------------------
  290. function swait(num)
  291.     if num == 0 or num == nil then
  292.         game:service("RunService").Stepped:wait(0)
  293.     else
  294.         for i = 0, num do
  295.             game:service("RunService").Stepped:wait(0)
  296.         end
  297.     end
  298. end
  299. function thread(f)
  300.     coroutine.resume(coroutine.create(f))
  301. end
  302. function clerp(a, b, t)
  303.     local qa = {
  304.         QuaternionFromCFrame(a)
  305.     }
  306.     local qb = {
  307.         QuaternionFromCFrame(b)
  308.     }
  309.     local ax, ay, az = a.x, a.y, a.z
  310.     local bx, by, bz = b.x, b.y, b.z
  311.     local _t = 1 - t
  312.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  313. end
  314. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  315.     coroutine.resume(coroutine.create(function()
  316.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  317.         wave.Anchored = true
  318.         wave.CFrame = Part.CFrame * cframe1
  319.         local Msh = Create("SpecialMesh"){
  320.             Parent = wave,
  321.             MeshType = "Sphere"
  322.         }
  323.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  324.         for i = 0, 1, 0.2 do
  325.             wait()
  326.             local dir = wave.CFrame.lookVector * -1
  327.             local pos = rayCast(wave.Position, dir, 5, Character)
  328.             wave.CFrame = wave.CFrame * cframe2
  329.                         table.insert(Effects, {
  330.                                 wave,
  331.                                 "Sphere",
  332.                                 0.01,
  333.                                 .03,
  334.                                 .03,
  335.                                 .03,
  336.                         })
  337.         end
  338.     end))
  339. end
  340.  
  341. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  342. local type = type
  343. local rng = Instance.new("Part", char)
  344.         rng.Anchored = true
  345.         rng.BrickColor = color
  346.         rng.CanCollide = false
  347.         rng.FormFactor = 3
  348.         rng.Name = "Ring"
  349.         rng.Material = "Neon"
  350.         rng.Size = Vector3.new(1, 1, 1)
  351.         rng.Transparency = 0
  352.         rng.TopSurface = 0
  353.         rng.BottomSurface = 0
  354.         rng.CFrame = pos
  355. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  356.         local rngm = Instance.new("SpecialMesh", rng)
  357.         rngm.MeshType = "Brick"
  358. rngm.Scale = VT(x1,y1,z1)
  359. if rainbowmode == true then
  360. rng.Color = Color3.new(r/255,g/255,b/255)
  361. end
  362. local scaler2 = 1
  363. local speeder = FastSpeed/10
  364. if type == "Add" then
  365. scaler2 = 1*value
  366. elseif type == "Divide" then
  367. scaler2 = 1/value
  368. end
  369. coroutine.resume(coroutine.create(function()
  370. for i = 0,10/bonuspeed,0.1 do
  371. swait()
  372. if type == "Add" then
  373. scaler2 = scaler2 - 0.01*value/bonuspeed
  374. elseif type == "Divide" then
  375. scaler2 = scaler2 - 0.01/value*bonuspeed
  376. end
  377. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  378. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  379. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  380. end
  381. rng:Destroy()
  382. end))
  383. end
  384. New = function(Object, Parent, Name, Data)
  385.     local Object = Instance.new(Object)
  386.     for Index, Value in pairs(Data or {}) do
  387.         Object[Index] = Value
  388.     end
  389.     Object.Parent = Parent
  390.     Object.Name = Name
  391.     return Object
  392. end
  393. function QuaternionFromCFrame(cf)
  394.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  395.     local trace = m00 + m11 + m22
  396.     if trace > 0 then
  397.         local s = math.sqrt(1 + trace)
  398.         local recip = 0.5 / s
  399.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  400.     else
  401.         local i = 0
  402.         if m00 < m11 then
  403.             i = 1
  404.         end
  405.         if m22 > (i == 0 and m00 or m11) then
  406.             i = 2
  407.         end
  408.         if i == 0 then
  409.             local s = math.sqrt(m00 - m11 - m22 + 1)
  410.             local recip = 0.5 / s
  411.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  412.         elseif i == 1 then
  413.             local s = math.sqrt(m11 - m22 - m00 + 1)
  414.             local recip = 0.5 / s
  415.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  416.         elseif i == 2 then
  417.             local s = math.sqrt(m22 - m00 - m11 + 1)
  418.             local recip = 0.5 / s
  419.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  420.         end
  421.     end
  422. end
  423. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  424.     local xs, ys, zs = x + x, y + y, z + z
  425.     local wx, wy, wz = w * xs, w * ys, w * zs
  426.     local xx = x * xs
  427.     local xy = x * ys
  428.     local xz = x * zs
  429.     local yy = y * ys
  430.     local yz = y * zs
  431.     local zz = z * zs
  432.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  433. end
  434. function QuaternionSlerp(a, b, t)
  435.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  436.     local startInterp, finishInterp
  437.     if cosTheta >= 1.0E-4 then
  438.         if 1 - cosTheta > 1.0E-4 then
  439.             local theta = math.acos(cosTheta)
  440.             local invSinTheta = 1 / Sin(theta)
  441.             startInterp = Sin((1 - t) * theta) * invSinTheta
  442.             finishInterp = Sin(t * theta) * invSinTheta
  443.         else
  444.             startInterp = 1 - t
  445.             finishInterp = t
  446.         end
  447.     elseif 1 + cosTheta > 1.0E-4 then
  448.         local theta = math.acos(-cosTheta)
  449.         local invSinTheta = 1 / Sin(theta)
  450.         startInterp = Sin((t - 1) * theta) * invSinTheta
  451.         finishInterp = Sin(t * theta) * invSinTheta
  452.     else
  453.         startInterp = t - 1
  454.         finishInterp = t
  455.     end
  456.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  457. end
  458. function rayCast(Position, Direction, Range, Ignore)
  459.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  460. end
  461. local RbxUtility = LoadLibrary("RbxUtility")
  462. local Create = RbxUtility.Create
  463.  
  464. -------------------------------------------------------
  465. --Start Damage Function--
  466. -------------------------------------------------------
  467. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  468.     if hit.Parent == nil then
  469.         return
  470.     end
  471.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  472.     for _, v in pairs(hit.Parent:children()) do
  473.         if v:IsA("Humanoid") then
  474.             h = v
  475.         end
  476.     end
  477.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  478.    
  479.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  480.          end
  481.  
  482.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  483.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  484.             if hit.Parent.DebounceHit.Value == true then
  485.                 return
  486.             end
  487.         end
  488.          if insta == true then
  489.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  490.          end
  491.         local c = Create("ObjectValue"){
  492.             Name = "creator",
  493.             Value = game:service("Players").LocalPlayer,
  494.             Parent = h,
  495.         }
  496.         game:GetService("Debris"):AddItem(c, .5)
  497.         if HitSound ~= nil and HitPitch ~= nil then
  498.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  499.         end
  500.         local Damage = math.random(minim, maxim)
  501.         local blocked = false
  502.         local block = hit.Parent:findFirstChild("Block")
  503.         if block ~= nil then
  504.             if block.className == "IntValue" then
  505.                 if block.Value > 0 then
  506.                     blocked = true
  507.                     block.Value = block.Value - 1
  508.                     print(block.Value)
  509.                 end
  510.             end
  511.         end
  512.         if blocked == false then
  513.             h.Health = h.Health - Damage
  514.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  515.         else
  516.             h.Health = h.Health - (Damage / 2)
  517.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  518.         end
  519.         if Type == "Knockdown" then
  520.             local hum = hit.Parent.Humanoid
  521.             hum.PlatformStand = true
  522.             coroutine.resume(coroutine.create(function(HHumanoid)
  523.                 swait(1)
  524.                 HHumanoid.PlatformStand = false
  525.             end), hum)
  526.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  527.             local bodvol = Create("BodyVelocity"){
  528.                 velocity = angle * knockback,
  529.                 P = 5000,
  530.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  531.                 Parent = hit,
  532.             }
  533.             local rl = Create("BodyAngularVelocity"){
  534.                 P = 3000,
  535.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  536.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  537.                 Parent = hit,
  538.             }
  539.             game:GetService("Debris"):AddItem(bodvol, .5)
  540.             game:GetService("Debris"):AddItem(rl, .5)
  541.         elseif Type == "Normal" then
  542.             local vp = Create("BodyVelocity"){
  543.                 P = 500,
  544.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  545.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  546.             }
  547.             if knockback > 0 then
  548.                 vp.Parent = hit.Parent.Torso
  549.             end
  550.             game:GetService("Debris"):AddItem(vp, .5)
  551.         elseif Type == "Up" then
  552.             local bodyVelocity = Create("BodyVelocity"){
  553.                 velocity = Vector3.new(0, 20, 0),
  554.                 P = 5000,
  555.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  556.                 Parent = hit,
  557.             }
  558.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  559.         elseif Type == "DarkUp" then
  560.             coroutine.resume(coroutine.create(function()
  561.                 for i = 0, 1, 0.1 do
  562.                     swait()
  563.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  564.                 end
  565.             end))
  566.             local bodyVelocity = Create("BodyVelocity"){
  567.                 velocity = Vector3.new(0, 20, 0),
  568.                 P = 5000,
  569.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  570.                 Parent = hit,
  571.             }
  572.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  573.         elseif Type == "Snare" then
  574.             local bp = Create("BodyPosition"){
  575.                 P = 2000,
  576.                 D = 100,
  577.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  578.                 position = hit.Parent.Torso.Position,
  579.                 Parent = hit.Parent.Torso,
  580.             }
  581.             game:GetService("Debris"):AddItem(bp, 1)
  582.         elseif Type == "Freeze" then
  583.             local BodPos = Create("BodyPosition"){
  584.                 P = 50000,
  585.                 D = 1000,
  586.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  587.                 position = hit.Parent.Torso.Position,
  588.                 Parent = hit.Parent.Torso,
  589.             }
  590.             local BodGy = Create("BodyGyro") {
  591.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  592.                 P = 20e+003,
  593.                 Parent = hit.Parent.Torso,
  594.                 cframe = hit.Parent.Torso.CFrame,
  595.             }
  596.             hit.Parent.Torso.Anchored = true
  597.             coroutine.resume(coroutine.create(function(Part)
  598.                 swait(1.5)
  599.                 Part.Anchored = false
  600.             end), hit.Parent.Torso)
  601.             game:GetService("Debris"):AddItem(BodPos, 3)
  602.             game:GetService("Debris"):AddItem(BodGy, 3)
  603.         end
  604.         local debounce = Create("BoolValue"){
  605.             Name = "DebounceHit",
  606.             Parent = hit.Parent,
  607.             Value = true,
  608.         }
  609.         game:GetService("Debris"):AddItem(debounce, Delay)
  610.         c = Create("ObjectValue"){
  611.             Name = "creator",
  612.             Value = Player,
  613.             Parent = h,
  614.         }
  615.         game:GetService("Debris"):AddItem(c, .5)
  616.     end
  617. end
  618. -------------------------------------------------------
  619. --End Damage Function--
  620. -------------------------------------------------------
  621.  
  622. -------------------------------------------------------
  623. --Start Damage Function Customization--
  624. -------------------------------------------------------
  625. function ShowDamage(Pos, Text, Time, Color)
  626.     local Rate = (1 / 30)
  627.     local Pos = (Pos or Vector3.new(0, 0, 0))
  628.     local Text = (Text or "")
  629.     local Time = (Time or 2)
  630.     local Color = (Color or Color3.new(1, 0, 1))
  631.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  632.     EffectPart.Anchored = true
  633.     local BillboardGui = Create("BillboardGui"){
  634.         Size = UDim2.new(3, 0, 3, 0),
  635.         Adornee = EffectPart,
  636.         Parent = EffectPart,
  637.     }
  638.     local TextLabel = Create("TextLabel"){
  639.         BackgroundTransparency = 1,
  640.         Size = UDim2.new(1, 0, 1, 0),
  641.         Text = Text,
  642.         Font = "Bodoni",
  643.         TextColor3 = Color,
  644.         TextScaled = true,
  645.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  646.         Parent = BillboardGui,
  647.     }
  648.     game.Debris:AddItem(EffectPart, (Time))
  649.     EffectPart.Parent = game:GetService("Workspace")
  650.     delay(0, function()
  651.         local Frames = (Time / Rate)
  652.         for Frame = 1, Frames do
  653.             wait(Rate)
  654.             local Percent = (Frame / Frames)
  655.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  656.             TextLabel.TextTransparency = Percent
  657.         end
  658.         if EffectPart and EffectPart.Parent then
  659.             EffectPart:Destroy()
  660.         end
  661.     end)
  662. end
  663. -------------------------------------------------------
  664. --End Damage Function Customization--
  665. -------------------------------------------------------
  666.  
  667. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  668.   for _, c in pairs(workspace:children()) do
  669.     local hum = c:findFirstChild("Humanoid")
  670.     if hum ~= nil then
  671.       local head = c:findFirstChild("Head")
  672.       if head ~= nil then
  673.         local targ = head.Position - Part.Position
  674.         local mag = targ.magnitude
  675.         if magni >= mag and c.Name ~= plr.Name then
  676.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  677.         end
  678.       end
  679.     end
  680.   end
  681. end
  682.  
  683.  
  684. CFuncs = {
  685.     Part = {
  686.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  687.             local Part = Create("Part")({
  688.                 Parent = Parent,
  689.                 Reflectance = Reflectance,
  690.                 Transparency = Transparency,
  691.                 CanCollide = false,
  692.                 Locked = true,
  693.                 BrickColor = BrickColor.new(tostring(BColor)),
  694.                 Name = Name,
  695.                 Size = Size,
  696.                 Material = Material
  697.             })
  698.             RemoveOutlines(Part)
  699.             return Part
  700.         end
  701.     },
  702.     Mesh = {
  703.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  704.             local Msh = Create(Mesh)({
  705.                 Parent = Part,
  706.                 Offset = OffSet,
  707.                 Scale = Scale
  708.             })
  709.             if Mesh == "SpecialMesh" then
  710.                 Msh.MeshType = MeshType
  711.                 Msh.MeshId = MeshId
  712.             end
  713.             return Msh
  714.         end
  715.     },
  716.     Mesh = {
  717.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  718.             local Msh = Create(Mesh)({
  719.                 Parent = Part,
  720.                 Offset = OffSet,
  721.                 Scale = Scale
  722.             })
  723.             if Mesh == "SpecialMesh" then
  724.                 Msh.MeshType = MeshType
  725.                 Msh.MeshId = MeshId
  726.             end
  727.             return Msh
  728.         end
  729.     },
  730.     Weld = {
  731.         Create = function(Parent, Part0, Part1, C0, C1)
  732.             local Weld = Create("Weld")({
  733.                 Parent = Parent,
  734.                 Part0 = Part0,
  735.                 Part1 = Part1,
  736.                 C0 = C0,
  737.                 C1 = C1
  738.             })
  739.             return Weld
  740.         end
  741.     },
  742.     Sound = {
  743.         Create = function(id, par, vol, pit)
  744.             coroutine.resume(coroutine.create(function()
  745.                 local S = Create("Sound")({
  746.                     Volume = vol,
  747.                     Pitch = pit or 1,
  748.                     SoundId = id,
  749.                     Parent = par or workspace
  750.                 })
  751.                 wait()
  752.                 S:play()
  753.                 game:GetService("Debris"):AddItem(S, 6)
  754.             end))
  755.         end
  756.     },
  757.     ParticleEmitter = {
  758.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  759.             local fp = Create("ParticleEmitter")({
  760.                 Parent = Parent,
  761.                 Color = ColorSequence.new(Color1, Color2),
  762.                 LightEmission = LightEmission,
  763.                 Size = Size,
  764.                 Texture = Texture,
  765.                 Transparency = Transparency,
  766.                 ZOffset = ZOffset,
  767.                 Acceleration = Accel,
  768.                 Drag = Drag,
  769.                 LockedToPart = LockedToPart,
  770.                 VelocityInheritance = VelocityInheritance,
  771.                 EmissionDirection = EmissionDirection,
  772.                 Enabled = Enabled,
  773.                 Lifetime = LifeTime,
  774.                 Rate = Rate,
  775.                 Rotation = Rotation,
  776.                 RotSpeed = RotSpeed,
  777.                 Speed = Speed,
  778.                 VelocitySpread = VelocitySpread
  779.             })
  780.             return fp
  781.         end
  782.     }
  783. }
  784. function RemoveOutlines(part)
  785.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  786. end
  787. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  788.     local Part = Create("Part")({
  789.         formFactor = FormFactor,
  790.         Parent = Parent,
  791.         Reflectance = Reflectance,
  792.         Transparency = Transparency,
  793.         CanCollide = false,
  794.         Locked = true,
  795.         BrickColor = BrickColor.new(tostring(BColor)),
  796.         Name = Name,
  797.         Size = Size,
  798.         Material = Material
  799.     })
  800.     RemoveOutlines(Part)
  801.     return Part
  802. end
  803. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  804.     local Msh = Create(Mesh)({
  805.         Parent = Part,
  806.         Offset = OffSet,
  807.         Scale = Scale
  808.     })
  809.     if Mesh == "SpecialMesh" then
  810.         Msh.MeshType = MeshType
  811.         Msh.MeshId = MeshId
  812.     end
  813.     return Msh
  814. end
  815. function CreateWeld(Parent, Part0, Part1, C0, C1)
  816.     local Weld = Create("Weld")({
  817.         Parent = Parent,
  818.         Part0 = Part0,
  819.         Part1 = Part1,
  820.         C0 = C0,
  821.         C1 = C1
  822.     })
  823.     return Weld
  824. end
  825.  
  826.  
  827. -------------------------------------------------------
  828. --Start Effect Function--
  829. -------------------------------------------------------
  830. EffectModel = Instance.new("Model", char)
  831. Effects = {
  832.   Block = {
  833.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  834.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  835.       prt.Anchored = true
  836.       prt.CFrame = cframe
  837.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838.       game:GetService("Debris"):AddItem(prt, 10)
  839.       if Type == 1 or Type == nil then
  840.         table.insert(Effects, {
  841.           prt,
  842.           "Block1",
  843.           delay,
  844.           x3,
  845.           y3,
  846.           z3,
  847.           msh
  848.         })
  849.       elseif Type == 2 then
  850.         table.insert(Effects, {
  851.           prt,
  852.           "Block2",
  853.           delay,
  854.           x3,
  855.           y3,
  856.           z3,
  857.           msh
  858.         })
  859.       else
  860.         table.insert(Effects, {
  861.           prt,
  862.           "Block3",
  863.           delay,
  864.           x3,
  865.           y3,
  866.           z3,
  867.           msh
  868.         })
  869.       end
  870.     end
  871.   },
  872.   Sphere = {
  873.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  874.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  875.       prt.Anchored = true
  876.       prt.CFrame = cframe
  877.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  878.       game:GetService("Debris"):AddItem(prt, 10)
  879.       table.insert(Effects, {
  880.         prt,
  881.         "Cylinder",
  882.         delay,
  883.         x3,
  884.         y3,
  885.         z3,
  886.         msh
  887.       })
  888.     end
  889.   },
  890.   Cylinder = {
  891.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  893.       prt.Anchored = true
  894.       prt.CFrame = cframe
  895.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896.       game:GetService("Debris"):AddItem(prt, 10)
  897.       table.insert(Effects, {
  898.         prt,
  899.         "Cylinder",
  900.         delay,
  901.         x3,
  902.         y3,
  903.         z3,
  904.         msh
  905.       })
  906.     end
  907.   },
  908.   Wave = {
  909.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  910.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  911.       prt.Anchored = true
  912.       prt.CFrame = cframe
  913.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  914.       game:GetService("Debris"):AddItem(prt, 10)
  915.       table.insert(Effects, {
  916.         prt,
  917.         "Cylinder",
  918.         delay,
  919.         x3 / 60,
  920.         y3 / 60,
  921.         z3 / 60,
  922.         msh
  923.       })
  924.     end
  925.   },
  926.   Ring = {
  927.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  928.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  929.       prt.Anchored = true
  930.       prt.CFrame = cframe
  931.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932.       game:GetService("Debris"):AddItem(prt, 10)
  933.       table.insert(Effects, {
  934.         prt,
  935.         "Cylinder",
  936.         delay,
  937.         x3,
  938.         y3,
  939.         z3,
  940.         msh
  941.       })
  942.     end
  943.   },
  944.   Break = {
  945.     Create = function(brickcolor, cframe, x1, y1, z1)
  946.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  947.       prt.Anchored = true
  948.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  949.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950.       local num = math.random(10, 50) / 1000
  951.       game:GetService("Debris"):AddItem(prt, 10)
  952.       table.insert(Effects, {
  953.         prt,
  954.         "Shatter",
  955.         num,
  956.         prt.CFrame,
  957.         math.random() - math.random(),
  958.         0,
  959.         math.random(50, 100) / 100
  960.       })
  961.     end
  962.   },
  963. Spiral = {
  964.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  965.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  966.       prt.Anchored = true
  967.       prt.CFrame = cframe
  968.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969.       game:GetService("Debris"):AddItem(prt, 10)
  970.       table.insert(Effects, {
  971.         prt,
  972.         "Cylinder",
  973.         delay,
  974.         x3,
  975.         y3,
  976.         z3,
  977.         msh
  978.       })
  979.     end
  980.   },
  981. Push = {
  982.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  983.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  984.       prt.Anchored = true
  985.       prt.CFrame = cframe
  986.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  987.       game:GetService("Debris"):AddItem(prt, 10)
  988.       table.insert(Effects, {
  989.         prt,
  990.         "Cylinder",
  991.         delay,
  992.         x3,
  993.         y3,
  994.         z3,
  995.         msh
  996.       })
  997.     end
  998.   }
  999. }
  1000. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1001.     local fp = IT("Part")
  1002.     fp.formFactor = formfactor
  1003.     fp.Parent = parent
  1004.     fp.Reflectance = reflectance
  1005.     fp.Transparency = transparency
  1006.     fp.CanCollide = false
  1007.     fp.Locked = true
  1008.     fp.BrickColor = brickcolor
  1009.     fp.Name = name
  1010.     fp.Size = size
  1011.     fp.Position = tors.Position
  1012.     RemoveOutlines(fp)
  1013.     fp.Material = "SmoothPlastic"
  1014.     fp:BreakJoints()
  1015.     return fp
  1016. end
  1017.  
  1018. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1019.     local mesh = IT(Mesh)
  1020.     mesh.Parent = part
  1021.     if Mesh == "SpecialMesh" then
  1022.         mesh.MeshType = meshtype
  1023.     if meshid ~= "nil" then
  1024.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1025.         end
  1026.     end
  1027.     mesh.Offset = offset
  1028.     mesh.Scale = scale
  1029.     return mesh
  1030. end
  1031.  
  1032. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1033.     local type = type
  1034.     local rng = Instance.new("Part", char)
  1035.     rng.Anchored = true
  1036.     rng.BrickColor = color
  1037.     rng.CanCollide = false
  1038.     rng.FormFactor = 3
  1039.     rng.Name = "Ring"
  1040.     rng.Material = "Neon"
  1041.     rng.Size = Vector3.new(1, 1, 1)
  1042.     rng.Transparency = 1
  1043.     rng.TopSurface = 0
  1044.     rng.BottomSurface = 0
  1045.     rng.CFrame = pos
  1046.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1047.     local rngm = Instance.new("SpecialMesh", rng)
  1048.     rngm.MeshType = MType
  1049.     rngm.Scale = Vector3.new(x1, y1, z1)
  1050.     local scaler2 = 1
  1051.     local speeder = FastSpeed
  1052.     if type == "Add" then
  1053.         scaler2 = 1 * value
  1054.     elseif type == "Divide" then
  1055.         scaler2 = 1 / value
  1056.     end
  1057.     coroutine.resume(coroutine.create(function()
  1058.         for i = 0, 10 / bonuspeed, 0.1 do
  1059.             swait()
  1060.             if type == "Add" then
  1061.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1062.             elseif type == "Divide" then
  1063.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1064.             end
  1065.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1066.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1067.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1068.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1069.         end
  1070.         rng:Destroy()
  1071.     end))
  1072. end
  1073.  
  1074. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1075.     local type = type
  1076.     local rng = Instance.new("Part", char)
  1077.     rng.Anchored = true
  1078.     rng.BrickColor = color
  1079.     rng.CanCollide = false
  1080.     rng.FormFactor = 3
  1081.     rng.Name = "Ring"
  1082.     rng.Material = "Neon"
  1083.     rng.Size = Vector3.new(1, 1, 1)
  1084.     rng.Transparency = 0
  1085.     rng.TopSurface = 0
  1086.     rng.BottomSurface = 0
  1087.     rng.CFrame = pos
  1088.     local rngm = Instance.new("SpecialMesh", rng)
  1089.     rngm.MeshType = MType
  1090.     rngm.Scale = scale
  1091.     local scaler2 = 1
  1092.     if type == "Add" then
  1093.         scaler2 = 1 * value
  1094.     elseif type == "Divide" then
  1095.         scaler2 = 1 / value
  1096.     end
  1097.     coroutine.resume(coroutine.create(function()
  1098.         for i = 0, 10 / bonuspeed, 0.1 do
  1099.             swait()
  1100.             if type == "Add" then
  1101.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1102.             elseif type == "Divide" then
  1103.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1104.             end
  1105.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1106.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1107.         end
  1108.         rng:Destroy()
  1109.     end))
  1110. end
  1111.  
  1112. function Eviscerate(dude)
  1113.     if dude.Name ~= char then
  1114.         local bgf = IT("BodyGyro", dude.Head)
  1115.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1116.         local val = IT("BoolValue", dude)
  1117.         val.Name = "IsHit"
  1118.         local ds = coroutine.wrap(function()
  1119.             dude:WaitForChild("Head"):BreakJoints()
  1120.             wait(0.5)
  1121.             target = nil
  1122.             coroutine.resume(coroutine.create(function()
  1123.                 for i, v in pairs(dude:GetChildren()) do
  1124.                     if v:IsA("Accessory") then
  1125.                         v:Destroy()
  1126.                     end
  1127.                     if v:IsA("Humanoid") then
  1128.                         v:Destroy()
  1129.                     end
  1130.                     if v:IsA("CharacterMesh") then
  1131.                         v:Destroy()
  1132.                     end
  1133.                     if v:IsA("Model") then
  1134.                         v:Destroy()
  1135.                     end
  1136.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1137.                         for x, o in pairs(v:GetChildren()) do
  1138.                             if o:IsA("Decal") then
  1139.                                 o:Destroy()
  1140.                             end
  1141.                         end
  1142.                         coroutine.resume(coroutine.create(function()
  1143.                             v.Material = "Neon"
  1144.                             v.CanCollide = false
  1145.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1146.                             PartEmmit1.LightEmission = 1
  1147.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1148.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1149.                             PartEmmit1.Rate = 150
  1150.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1151.                             PartEmmit1.Size = NumberSequence.new({
  1152.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1153.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1154.                             })
  1155.                             PartEmmit1.Transparency = NumberSequence.new({
  1156.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1157.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1158.                             })
  1159.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1160.                             PartEmmit1.VelocitySpread = 30000
  1161.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1162.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1163.                             local BodPoss = IT("BodyPosition", v)
  1164.                             BodPoss.P = 3000
  1165.                             BodPoss.D = 1000
  1166.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1167.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1168.                             v.Color = maincolor.Color
  1169.                             coroutine.resume(coroutine.create(function()
  1170.                                 for i = 0, 49 do
  1171.                                     swait(1)
  1172.                                     v.Transparency = v.Transparency + 0.08
  1173.                                 end
  1174.                                 wait(0.5)
  1175.                                 PartEmmit1.Enabled = false
  1176.                                 wait(3)
  1177.                                 v:Destroy()
  1178.                                 dude:Destroy()
  1179.                             end))
  1180.                         end))
  1181.                     end
  1182.                 end
  1183.             end))
  1184.         end)
  1185.         ds()
  1186.     end
  1187. end
  1188.  
  1189. function FindNearestHead(Position, Distance, SinglePlayer)
  1190.     if SinglePlayer then
  1191.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1192.     end
  1193.     local List = {}
  1194.     for i, v in pairs(workspace:GetChildren()) do
  1195.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1196.             table.insert(List, v)
  1197.         end
  1198.     end
  1199.     return List
  1200. end
  1201.  
  1202. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1203.     local type = type
  1204.     local rng = Instance.new("Part", char)
  1205.     rng.Anchored = true
  1206.     rng.BrickColor = color
  1207.     rng.CanCollide = false
  1208.     rng.FormFactor = 3
  1209.     rng.Name = "Ring"
  1210.     rng.Material = "Neon"
  1211.     rng.Size = Vector3.new(1, 1, 1)
  1212.     rng.Transparency = 0
  1213.     rng.TopSurface = 0
  1214.     rng.BottomSurface = 0
  1215.     rng.CFrame = pos
  1216.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1217.     local rngm = Instance.new("SpecialMesh", rng)
  1218.     rngm.MeshType = MType
  1219.     rngm.Scale = Vector3.new(x1, y1, z1)
  1220.     local scaler2 = 1
  1221.     local speeder = FastSpeed
  1222.     if type == "Add" then
  1223.         scaler2 = 1 * value
  1224.     elseif type == "Divide" then
  1225.         scaler2 = 1 / value
  1226.     end
  1227.     coroutine.resume(coroutine.create(function()
  1228.         for i = 0, 10 / bonuspeed, 0.1 do
  1229.             swait()
  1230.             if type == "Add" then
  1231.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1232.             elseif type == "Divide" then
  1233.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1234.             end
  1235.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1236.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1237.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1238.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1239.         end
  1240.         rng:Destroy()
  1241.     end))
  1242. end
  1243.  
  1244. function SoulSteal(dude)
  1245. if dude.Name ~= char then
  1246. local bgf = IT("BodyGyro", dude.Head)
  1247. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1248. local val = IT("BoolValue", dude)
  1249. val.Name = "IsHit"
  1250. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1251. local soulst = coroutine.wrap(function()
  1252. local soul = Instance.new("Part",dude)
  1253. soul.Size = Vector3.new(1,1,1)
  1254. soul.CanCollide = false
  1255. soul.Anchored = false
  1256. soul.Position = torso.Position
  1257. soul.Transparency = 1
  1258. local PartEmmit1 = IT("ParticleEmitter", soul)
  1259. PartEmmit1.LightEmission = 1
  1260. PartEmmit1.Texture = "rbxassetid://569507414"
  1261. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1262. PartEmmit1.Rate = 250
  1263. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1264. PartEmmit1.Size = NumberSequence.new({
  1265.     NumberSequenceKeypoint.new(0, 1, 0),
  1266.     NumberSequenceKeypoint.new(1, 0, 0)
  1267. })
  1268. PartEmmit1.Transparency = NumberSequence.new({
  1269.     NumberSequenceKeypoint.new(0, 0, 0),
  1270.     NumberSequenceKeypoint.new(1, 1, 0)
  1271. })
  1272. PartEmmit1.Speed = NumberRange.new(0, 0)
  1273. PartEmmit1.VelocitySpread = 30000
  1274. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1275. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1276. local BodPoss = IT("BodyPosition", soul)
  1277. BodPoss.P = 3000
  1278. BodPoss.D = 1000
  1279. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1280. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1281. wait(1.6)
  1282. soul.Touched:connect(function(hit)
  1283.     if hit.Parent == char then
  1284.     soul:Destroy()
  1285.     end
  1286. end)
  1287. wait(1.2)
  1288. while soul do
  1289.     swait()
  1290.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1291.     BodPoss.Position = tors.Position
  1292. end
  1293. end)
  1294.     soulst()
  1295.     end
  1296. end
  1297. function FaceMouse()
  1298. local   Cam = workspace.CurrentCamera
  1299.     return {
  1300.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1301.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1302.     }
  1303. end
  1304. -------------------------------------------------------
  1305. --End Effect Function--
  1306. -------------------------------------------------------
  1307. function Cso(ID, PARENT, VOLUME, PITCH)
  1308.     local NSound = nil
  1309.     coroutine.resume(coroutine.create(function()
  1310.         NSound = IT("Sound", PARENT)
  1311.         NSound.Volume = VOLUME
  1312.         NSound.Pitch = PITCH
  1313.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1314.         swait()
  1315.         NSound:play()
  1316.         game:GetService("Debris"):AddItem(NSound, 10)
  1317.     end))
  1318.     return NSound
  1319. end
  1320. function CameraEnshaking(Length, Intensity)
  1321.     coroutine.resume(coroutine.create(function()
  1322.         local intensity = 1 * Intensity
  1323.         local rotM = 0.01 * Intensity
  1324.         for i = 0, Length, 0.1 do
  1325.             swait()
  1326.             intensity = intensity - 0.05 * Intensity / Length
  1327.             rotM = rotM - 5.0E-4 * Intensity / Length
  1328.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1329.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1330.         end
  1331.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1332.     end))
  1333. end
  1334. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1335. local Hitboxpart = Instance.new("Part", EffectModel)
  1336.   RemoveOutlines(Hitboxpart)
  1337.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1338.   Hitboxpart.CanCollide = false
  1339.   Hitboxpart.Transparency = 1
  1340.   Hitboxpart.Anchored = true
  1341.   Hitboxpart.CFrame = Pose
  1342.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1343.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1344. end
  1345. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1346.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1347.   prt.Anchored = true
  1348.   prt.CFrame = cframe
  1349.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1350.   game:GetService("Debris"):AddItem(prt, 10)
  1351.   if Type == 1 or Type == nil then
  1352.     table.insert(Effects, {
  1353.       prt,
  1354.       "Block1",
  1355.       delay,
  1356.       x3,
  1357.       y3,
  1358.       z3,
  1359.       msh
  1360.     })
  1361.   elseif Type == 2 then
  1362.     table.insert(Effects, {
  1363.       prt,
  1364.       "Block2",
  1365.       delay,
  1366.       x3,
  1367.       y3,
  1368.       z3,
  1369.       msh
  1370.     })
  1371.   elseif Type == 3 then
  1372.     table.insert(Effects, {
  1373.       prt,
  1374.       "Block3",
  1375.       delay,
  1376.       x3,
  1377.       y3,
  1378.       z3,
  1379.       msh
  1380.     })
  1381.   end
  1382. end
  1383.  
  1384. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1385.     local Part = Create("Part"){
  1386.         Parent = Parent,
  1387.         Reflectance = Reflectance,
  1388.         Transparency = Transparency,
  1389.         CanCollide = false,
  1390.         Locked = true,
  1391.         BrickColor = BrickColor.new(tostring(BColor)),
  1392.         Name = Name,
  1393.         Size = Size,
  1394.         Material = Material,
  1395.     }
  1396.     RemoveOutlines(Part)
  1397.     return Part
  1398. end
  1399.    
  1400. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1401.     local Msh = Create(Mesh){
  1402.         Parent = Part,
  1403.         Offset = OffSet,
  1404.         Scale = Scale,
  1405.     }
  1406.     if Mesh == "SpecialMesh" then
  1407.         Msh.MeshType = MeshType
  1408.         Msh.MeshId = MeshId
  1409.     end
  1410.     return Msh
  1411. end
  1412.  
  1413. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1414. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1415. prt.Anchored = true
  1416. prt.CFrame = cframe
  1417. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1418. game:GetService("Debris"):AddItem(prt,2)
  1419. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1420. for i=0,1,delay do
  1421. swait()
  1422. Part.Transparency=i
  1423. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1424. end
  1425. Part.Parent=nil
  1426. end),prt,msh,(math.random(0,1)+math.random())/5)
  1427. end
  1428. -------------------------------------------------------
  1429. --End Important Functions--
  1430. -------------------------------------------------------
  1431.  
  1432.  
  1433.  
  1434. --[[
  1435.         Thanks for using Build-To-Lua by jarredbcv.
  1436. ]]--
  1437.  
  1438. New = function(Object, Parent, Name, Data)
  1439.     local Object = Instance.new(Object)
  1440.     for Index, Value in pairs(Data or {}) do
  1441.         Object[Index] = Value
  1442.     end
  1443.     Object.Parent = Parent
  1444.     Object.Name = Name
  1445.     return Object
  1446. end
  1447.    
  1448. Gunty = New("Model",char,"Gunty",{})
  1449. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1450. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1451. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1452. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1453. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1454. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1455. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1456. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1457. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1458. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1460. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1462. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1463. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1476. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1478. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1479. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1480. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1481. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1482. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1483. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1484. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1485. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1486. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1487. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1488. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1496. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1502. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1503. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1504. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1505. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1506. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1507. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1508. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1509. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1510. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1511. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1512. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1513. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1514. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1515. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1516. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1517. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1518. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1519. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1520. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1521. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1522. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1523. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1524. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1525. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1526. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1527. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1528. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1529. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1530. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1531. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1532. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1533. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1534. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1535. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1536. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1537. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1538. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1539. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1540. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1541. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1542. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1543. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1544. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1545. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1546. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1547. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1548. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1549. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1550. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1551. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1552. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1553. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1554. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1555. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1556. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1557. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1558. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1559. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1560. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1561. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1562. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1563. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1564. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1565. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1566. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1567. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1568. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1569. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1570. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1571. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1572. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1573. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1574. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1575. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1576. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1577.  
  1578.  
  1579. local NewInstance = function(instance,parent,properties)
  1580.     local inst = Instance.new(instance,parent)
  1581.     if(properties)then
  1582.         for i,v in next, properties do
  1583.             pcall(function() inst[i] = v end)
  1584.         end
  1585.     end
  1586.     return inst;
  1587. end
  1588.  
  1589. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1590.  
  1591. ArmorColorParts = {}
  1592. ArmorColorParts2 = {}
  1593. NeonColorParts = {}
  1594. local all, last = {}, nil
  1595. function scan(p)
  1596.   for _, v in pairs(p:GetChildren()) do
  1597.     if v:IsA("BasePart") then
  1598.       if v.BrickColor == BrickColor.new("Black") then
  1599.         table.insert(ArmorColorParts, v)
  1600.       end
  1601.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  1602.         table.insert(ArmorColorParts2, v)
  1603.       end
  1604.       if v.BrickColor == BrickColor.new("Dark green") then
  1605.         table.insert(NeonColorParts, v)
  1606.       end
  1607.       if last then
  1608.         local w = Instance.new("Weld")
  1609.         w.Part0, w.Part1 = last, v
  1610.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1611.         w.Parent = last
  1612.       end
  1613.       table.insert(all, v)
  1614.       last = v
  1615.     end
  1616.     scan(v)
  1617.   end
  1618. end
  1619. scan(Gunty)
  1620. for _, v in pairs(all) do
  1621.   v.Anchored = false
  1622.   v.CanCollide = false
  1623. end
  1624. -------------------------------------------------------
  1625. --Start Customization--
  1626. -------------------------------------------------------
  1627. local Player_Size = 1
  1628. if Player_Size ~= 1 then
  1629. root.Size = root.Size * Player_Size
  1630. tors.Size = tors.Size * Player_Size
  1631. hed.Size = hed.Size * Player_Size
  1632. ra.Size = ra.Size * Player_Size
  1633. la.Size = la.Size * Player_Size
  1634. rl.Size = rl.Size * Player_Size
  1635. ll.Size = ll.Size * Player_Size
  1636. ----------------------------------------------------------------------------------
  1637. rootj.Parent = root
  1638. neck.Parent = tors
  1639. RW.Parent = tors
  1640. LW.Parent = tors
  1641. RH.Parent = tors
  1642. LH.Parent = tors
  1643. ----------------------------------------------------------------------------------
  1644. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1645. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1646. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1647. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1648. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1649. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1650. ----------------------------------------------------------------------------------
  1651. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1652. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1653. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1654. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1655. --hat.Parent = Character
  1656. end
  1657. ----------------------------------------------------------------------------------
  1658. local SONG = 1547042045
  1659. local SONG2 = 0
  1660. local Music = Instance.new("Sound",tors)
  1661. Music.Volume = 2.5
  1662. Music.Looped = true
  1663. Music.Pitch = 1 --Pitcher
  1664. ----------------------------------------------------------------------------------
  1665. local equipped = false
  1666. local idle = 0
  1667. local change = 1
  1668. local val = 0
  1669. local toim = 0
  1670. local idleanim = 0.4
  1671. local sine = 0
  1672. local Mode = 1
  1673. ----------------------------------------------------------------------------------
  1674. hum.WalkSpeed = 8
  1675. hum.JumpPower = 57
  1676. hum.Animator.Parent = nil
  1677. local naeeym2 = IT("BillboardGui",char)
  1678. naeeym2.AlwaysOnTop = true
  1679. naeeym2.Size = UDim2.new(5,35,2,15)
  1680. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1681. naeeym2.MaxDistance = 75
  1682. naeeym2.Adornee = hed
  1683. naeeym2.Name = "Name"
  1684. --naeeym2.PlayerToHideFrom = Player
  1685. local tecks2 = IT("TextLabel",naeeym2)
  1686. tecks2.BackgroundTransparency = 1
  1687. tecks2.TextScaled = true
  1688. tecks2.BorderSizePixel = 0
  1689. tecks2.Text = "Normal"
  1690. tecks2.Font = "Fantasy"
  1691. tecks2.TextSize = 30
  1692. tecks2.TextStrokeTransparency = 0
  1693. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1694. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1695. tecks2.Size = UDim2.new(1,0,0.5,0)
  1696. tecks2.Parent = naeeym2
  1697. -------------------------------------------------------
  1698. --End Customization--
  1699. -------------------------------------------------------
  1700.  
  1701.  
  1702. -------------------------------------------------------
  1703. --Start Attacks N Stuff--
  1704. -------------------------------------------------------
  1705. function resetmode()
  1706.     tecks2.Text = "Normal"
  1707.     tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1708.     tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1709.   for i, v in pairs(ArmorColorParts) do
  1710.     v.BrickColor = BrickColor.new("Black")
  1711.     v.Material = "SmoothPlastic"
  1712.     v.Transparency = 0
  1713.   end
  1714.  for i, v in pairs(ArmorColorParts2) do
  1715.     v.BrickColor = BrickColor.new("Medium stone grey")
  1716.     v.Material = "Metal"
  1717.     v.Transparency = 0
  1718.   end
  1719.   for i, v in pairs(NeonColorParts) do
  1720.     maincolor = BrickColor.new("Dark green")
  1721.     v.BrickColor = maincolor
  1722.     v.Material = "Neon"
  1723.     v.Transparency = 0
  1724.   end
  1725.     Mode = 1
  1726.   SONG = 1547042045
  1727. end
  1728. function Taunt()
  1729.     attack = true
  1730.     hum.WalkSpeed = 0
  1731.         TAUNT:Play()
  1732.     repeat
  1733.         swait()
  1734.         TAUNT.Parent = tors
  1735.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1736.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1737.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1738.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1739.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1740.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1741.     until TAUNT.Playing == false
  1742.     attack = false
  1743.     hum.WalkSpeed = 8
  1744. end
  1745. function attackone()
  1746.     attack = true
  1747.     hum.WalkSpeed = 3.01
  1748.     for i = 0, 1.7, 0.1 do
  1749.         swait()
  1750.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1751.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1752.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1753.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1754.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1755.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1756.     end
  1757.     Cso("203426541", ra, 10, 1)
  1758.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1759.     CameraEnshaking(2, 5)
  1760.     for i = 0, 1.4, 0.1 do
  1761.         swait()
  1762.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1763.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1764.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1765.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1766.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1767.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1768.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1769.     end
  1770.     hum.WalkSpeed = 8
  1771.     attack = false
  1772. end
  1773. function attacktwo()
  1774.     attack = true
  1775.     hum.WalkSpeed = 3.01
  1776.     for i = 0, 1.7, 0.1 do
  1777.         swait()
  1778.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1779.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1780.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1781.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1782.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1783.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1784.     end
  1785.     Cso("203426541", rl, 10, 1)
  1786.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1787.     CameraEnshaking(2, 3)
  1788.     for i = 0, 1.4, 0.1 do
  1789.         swait()
  1790.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1791.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1792.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1793.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1794.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1795.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1796.     end
  1797.     hum.WalkSpeed = 8
  1798.     attack = false
  1799. end
  1800. function attackthree()
  1801.     attack = true
  1802.     hum.WalkSpeed = 3.01
  1803.     for i = 0, 1.4, 0.1 do
  1804.         swait()
  1805.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1806.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1807.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1808.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1809.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1810.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1811.     end
  1812.     Cso("203426541", hed, 10, 1)
  1813.     for i = 0, 1.7, 0.1 do
  1814.         swait()
  1815.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1816.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1817.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1818.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1819.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1820.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1821.     end
  1822.     CameraEnshaking(2, 8)
  1823.     Cso("260435136", hed, 10, .9)
  1824.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1825.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1826.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1827.     for i = 0, 1.8, 0.1 do
  1828.         swait()
  1829.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1830.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1831.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1832.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1833.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1834.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1835.     end
  1836.     hum.WalkSpeed = 8
  1837.     attack = false
  1838. end
  1839. function Power_Burst()
  1840.     hum.WalkSpeed = 4
  1841.     attack = true
  1842.     Cso("163619849", Handle, 10, 1.35)
  1843.     for i = 0,4.3,0.1 do
  1844.         swait()
  1845. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1846.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1847.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1848.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1849.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1850.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1851.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1852.     end
  1853.     CameraEnshaking(2.5, 20)
  1854.     Cso("539294959", Handle, 10, .9)
  1855.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1856.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1857.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1858.     for i = 0,3,0.1 do
  1859.         swait()
  1860.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1861.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1862.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1863.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1864.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1865.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1866.     end
  1867.     hum.WalkSpeed = 8
  1868.     attack = false
  1869. end
  1870. function Magic_Bombs()
  1871.     attack = true
  1872.     hum.WalkSpeed = 0
  1873. local GYRO = IT("BodyGyro",root)
  1874. GYRO.D = 100
  1875. GYRO.P = 2000
  1876. GYRO.MaxTorque = VT(0,4000000,0)
  1877. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1878.     for i = 0,3.6,0.1 do
  1879.             swait()
  1880.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1881.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1882.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1883.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1884.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1885.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1886.     end
  1887.     CameraEnshaking(1, 6)
  1888.         GYRO:Destroy()
  1889.     Cso("588734356", Handle, 10, 1.05)
  1890.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1891.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1892.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1893.     for i = 0,2,0.1 do
  1894.             swait()
  1895.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1896.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1897.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1898.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1899.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1900.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1901.     end
  1902. local GYRO = IT("BodyGyro",root)
  1903. GYRO.D = 100
  1904. GYRO.P = 2000
  1905. GYRO.MaxTorque = VT(0,4000000,0)
  1906. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1907.     for i = 0,2.4,0.1 do
  1908.             swait()
  1909.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1910.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1911.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1912.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1913.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1914.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1915.     end
  1916.         GYRO:Destroy()
  1917.     CameraEnshaking(1, 6)
  1918.     Cso("588734356", Handle, 10, 1.05)
  1919.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1920.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1921.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1922.     for i = 0,2,0.1 do
  1923.             swait()
  1924.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1925.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1926.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1927.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1928.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1929.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1930.     end
  1931. local GYRO = IT("BodyGyro",root)
  1932. GYRO.D = 100
  1933. GYRO.P = 2000
  1934. GYRO.MaxTorque = VT(0,4000000,0)
  1935. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1936.     for i = 0,2.4,0.1 do
  1937.             swait()
  1938.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1939.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1940.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1941.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1942.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1943.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1944.     end
  1945.         GYRO:Destroy()
  1946.     CameraEnshaking(1, 6)
  1947.     Cso("588734356", Handle, 10, 1.05)
  1948.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1949.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1950.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1951.     for i = 0,2,0.1 do
  1952.             swait()
  1953.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1954.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1955.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1956.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1957.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1958.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1959.     end
  1960.     attack = false
  1961.     hum.WalkSpeed = 8
  1962. end
  1963. function Dangerous_Field()
  1964.     attack = true
  1965.     hum.WalkSpeed = 0
  1966.     for i = 0,10,0.1 do
  1967.             swait()
  1968.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1969.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1970.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1971.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1972.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1973.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1974.     CameraEnshaking(1, 7)
  1975.     Cso("588734356", Handle, 10, 1.2)
  1976.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1977.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1978.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1979.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1980.         end
  1981.     attack = false
  1982.     hum.WalkSpeed = 8
  1983. end
  1984. function Shockwave()
  1985.     attack = true
  1986.     hum.WalkSpeed = 0
  1987.     for i = 0,4,0.1 do
  1988.         swait()
  1989.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1990.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1991.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1992.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1993.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1994.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1995.     end
  1996.     coroutine.resume(coroutine.create(function()
  1997.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1998.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1999.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2000.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2001.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2002.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2003.     CameraEnshaking(1, 7)
  2004.         wait(0.05)
  2005.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2006.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2008.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2009.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2010.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2011.     CameraEnshaking(1, 7)
  2012.         wait(0.05)
  2013.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2014.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2016.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2017.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2018.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2019.     CameraEnshaking(1, 7)
  2020.         wait(0.05)
  2021.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2022.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2024.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2025.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2026.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2027.     CameraEnshaking(1, 7)
  2028.         wait(0.05)
  2029.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2030.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2031.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2032.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2033.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2034.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2035.     CameraEnshaking(1, 7)
  2036.         wait(0.05)
  2037.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2038.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2039.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2040.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2041.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2042.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2043.     CameraEnshaking(1, 7)
  2044.     end))
  2045.     Cso("440145223", Handle, 10, 1.05)
  2046.     for i = 1,7,0.1 do
  2047.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2048.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2049.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2050.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2051.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2052.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2053.     end
  2054.     wait(.6)
  2055.     hum.WalkSpeed = 8
  2056.     attack = false
  2057. end
  2058. function Pulse()
  2059.     attack = true
  2060.     hum.WalkSpeed = 0
  2061. local GYRO = IT("BodyGyro",root)
  2062. GYRO.D = 100
  2063. GYRO.P = 2000
  2064. GYRO.MaxTorque = VT(0,4000000,0)
  2065. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2066.     for i = 0,4,0.1 do
  2067.         swait()
  2068.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2069.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2070.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2071.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2072.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2073.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2074.     end
  2075.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2076.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2077.     CameraEnshaking(1, 25)
  2078.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2079.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2080.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2081.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2082.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2083.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2084.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2085.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2086.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2087.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2088.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2089.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2090.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2091.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2092.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2093.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2094.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2095.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2096.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2097.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2098.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2099.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2100.     Cso("440145223", Handle, 10, 1.05)
  2101.         GYRO:Destroy()
  2102.     for i = 1,2,0.1 do
  2103.         swait()
  2104. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2105.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2106.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2107.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2108.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2109.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2110.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2111.     end
  2112.     hum.WalkSpeed = 8
  2113.     attack = false
  2114. end
  2115. function LAZER()
  2116.     attack = true
  2117.     hum.WalkSpeed = 0.03
  2118.     for i = 0,4,0.1 do
  2119.         swait()
  2120.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2121.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2122.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2123.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2124.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2125.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2126.     end
  2127.         LAZOR:Play()
  2128. local GYRO = IT("BodyGyro",root)
  2129. GYRO.D = 100
  2130. GYRO.P = 2000
  2131. GYRO.MaxTorque = VT(0,4000000,0)
  2132. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2133.         repeat
  2134.         swait(2)
  2135. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2136. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2137.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2138.         LAZOR.Parent = ra
  2139.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2140.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2141.     CameraEnshaking(1, 7)
  2142.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2143.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2144.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2145.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2146.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2147.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2148.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2149.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2150.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2151.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2152.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2153.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2154.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2155.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2156.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2157.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2158.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2159.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2160.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2161.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2162.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2163.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2164.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2165.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2166.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2167.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2168.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2169.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2170.     until LAZOR.Playing == false
  2171.         GYRO:Destroy()
  2172.     hum.WalkSpeed = 8
  2173.     attack = false
  2174. end
  2175. function Spirit_Beam()
  2176.         attack = true
  2177.     hum.WalkSpeed = 0
  2178. local GYRO = IT("BodyGyro",root)
  2179. GYRO.D = 100
  2180. GYRO.P = 2000
  2181. GYRO.MaxTorque = VT(0,4000000,0)
  2182. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2183.     for i = 0,5,0.1 do
  2184.         swait()
  2185.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2186.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2187.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2188.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2189.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2190.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2191.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2192.         end
  2193.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2194.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2195.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2196.     local beam = Instance.new("Part", workspace)
  2197.     beam.BrickColor = BrickColor.new("Fog")
  2198.     beam.FormFactor = "Custom"
  2199.     beam.Material = "Glass"
  2200.     beam.Transparency = 0.5
  2201.     beam.Anchored = true
  2202.     beam.Locked = true
  2203.     beam.CanCollide = false
  2204.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2205.     beam.Size = Vector3.new(1.05, 1.05, distance)
  2206.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2207.     game:GetService("Debris"):AddItem(beam, 0.14)
  2208.     local sound = Instance.new('Sound',Handle)
  2209.     sound.SoundId = 'rbxassetid://588697948'
  2210.     sound.Volume = 7
  2211.     sound.EmitterSize = 40
  2212.     sound.MaxDistance = 450
  2213.     sound:Play()
  2214.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2215.         GYRO:Destroy()
  2216. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2217. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2218. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2219. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2220. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2221. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2222. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2223. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2224. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2225. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2226.         wait(0.3)
  2227.         attack = false
  2228.     hum.WalkSpeed = 8
  2229.         ref:Destroy()
  2230. end
  2231. function Distort()
  2232.     attack = true
  2233.     hum.WalkSpeed = 0
  2234.         local pos = root.Position
  2235.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2236.     Cso("261227592", tors, 10, 0.85)
  2237.     for i = 1,2.5,0.1 do
  2238.         swait()
  2239.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2240.         end
  2241.     attack = false
  2242.     hum.WalkSpeed = 8
  2243. end
  2244. function Ancient_Rage()
  2245.     attack = true
  2246.     hum.WalkSpeed = 4
  2247.     Cso("907329532", tors, 10, 1.05)
  2248.     for i = 1,14,0.1 do
  2249.         swait()
  2250.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2251.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2252.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2253.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2254.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2255.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2256.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2257.         if v:FindFirstChild("Head") then
  2258.                         Eviscerate(v)
  2259.         end
  2260.     end
  2261.         end
  2262.     attack = false
  2263.     hum.WalkSpeed = 8
  2264. end
  2265. function TTTTTTTTTTTaunt()
  2266.     attack = true
  2267.     hum.WalkSpeed = 0
  2268.         DTAUNT:Play()
  2269.         repeat
  2270.         swait()
  2271.         DTAUNT.Parent = tors
  2272.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2273.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2274.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2275.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2276.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2277.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2278.     until DTAUNT.Playing == false
  2279.     attack = false
  2280.     hum.WalkSpeed = 8
  2281. end
  2282. function HAAH()
  2283.     attack = true
  2284.     hum.WalkSpeed = 0
  2285.     Cso("300208779", hed, 10, 1)
  2286.     for i = 0,9,0.1 do
  2287.         swait()
  2288.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2289.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2290.         if Mrandom(1,15) == 1 then
  2291.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2292.         end
  2293.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2294.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2295.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2296.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2297.     end
  2298.     attack = false
  2299.     hum.WalkSpeed = 10
  2300. end
  2301. function again()
  2302.         attack = true
  2303.     hum.WalkSpeed = 0
  2304.         ITAUNT:Play()
  2305.         repeat
  2306.         swait()
  2307.         ITAUNT.Parent = tors
  2308.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2309.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2310.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2311.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2312.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2313.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2314.     until ITAUNT.Playing == false
  2315.         attack = false
  2316.     hum.WalkSpeed = 8
  2317. end
  2318. function LunarSpin()
  2319.     attack = true
  2320.     hum.WalkSpeed = 0
  2321.     for i = 0,17,0.05 do
  2322.         CameraEnshaking(1, 5)
  2323.             MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2324.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2325.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2326.         swait()
  2327.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2328.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2329.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2330.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2333.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2334.     end
  2335.     hum.WalkSpeed = 8
  2336.     attack = false
  2337. end
  2338. function Decapitate()
  2339.     local target = nil
  2340.     local targettorso = nil
  2341.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2342.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2343.             target = mouse.Target.Parent.Humanoid
  2344.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2345.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2346.         end
  2347.     end
  2348.     if target ~= nil then
  2349.         targettorso.Anchored = true
  2350.         attack = true
  2351.         hum.WalkSpeed = 0
  2352.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2353.         for i = 0,4.2,0.1 do
  2354.             swait()
  2355.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2356.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2357.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2358.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2359.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2360.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2361.         end
  2362.         local ModelHead01 = New("Model", char, "", {})
  2363.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2364.         local Head01 = targethead:Clone()
  2365.         targethead.Transparency = 1
  2366.         Head01.Parent = ModelHead01
  2367.         local weldHead01 = Instance.new("Weld")
  2368.         weldHead01.Parent = Head01
  2369.         weldHead01.Part0 = targethead
  2370.         weldHead01.Part1 = Head01
  2371.         weldHead01.C1 = CFrame.new(0, 0, 0)
  2372.         targethead.face:Remove()
  2373.         weldHead01.Part0 = ra
  2374.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2375.         targettorso:BreakJoints()
  2376.         CreateSound("314390675", targettorso, 5, .7)
  2377.         for i = 0,3.2,0.1 do
  2378.             swait()
  2379.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2380.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2381.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2382.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2383.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2384.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2385.         end
  2386.         for i = 0,4.2,0.1 do
  2387.             swait()
  2388.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2389.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2390.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2391.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2392.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2393.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2394.         end
  2395.         CreateSound("541909763", targettorso, 5, .8)
  2396.         weldHead01:Destroy()
  2397.         Head01.CanCollide = true
  2398.         local bodyVelocity2 = Create("BodyVelocity")({
  2399.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2400.           P = 5000,
  2401.           maxForce = Vector3.new(8000, 8000, 8000),
  2402.           Parent = Head01
  2403.         })
  2404.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2405.         for i = 0,6.2,0.1 do
  2406.             swait()
  2407.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2408.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2409.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2410.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2411.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2412.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2413.         end
  2414.         targettorso.Anchored = false
  2415.         attack = false
  2416.         hum.WalkSpeed = 8
  2417.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2418.     end
  2419. end
  2420. function BalanceSpin()
  2421.     attack = true
  2422.     hum.WalkSpeed = 2
  2423.     for i = 0,17,0.07 do
  2424.         CameraEnshaking(1, 5)
  2425.         MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2426.         swait()
  2427.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2428.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2429.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2430.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2431.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2432.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2433.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2434.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2435.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2436.     end
  2437.     hum.WalkSpeed = 8
  2438.     attack = false
  2439. end
  2440.  
  2441. function BARK()
  2442.     attack = true
  2443.     hum.WalkSpeed = 0
  2444.     BATAUNT:Play()
  2445.     repeat
  2446.     BATAUNT.Parent = tors
  2447.     swait()
  2448.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2449.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2450.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2451.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2452.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2453.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2454.     until BATAUNT.Playing == false
  2455.     attack = false
  2456.     hum.WalkSpeed = 8
  2457. end
  2458. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2459.     local NSound = nil
  2460.     coroutine.resume(coroutine.create(function()
  2461.         NSound = Instance.new("Sound", PARENT)
  2462.         NSound.Volume = VOLUME
  2463.         NSound.Pitch = PITCH
  2464.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2465.         swait()
  2466.         NSound:play()
  2467.         game:GetService("Debris"):AddItem(NSound, 10)
  2468.     end))
  2469.     return NSound
  2470. end
  2471. function Bark_Splosion()
  2472.     attack = true
  2473.     for i = 0,2,0.05 do
  2474.         swait()
  2475.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2476.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2477.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2478.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2479.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2480.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2481.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2482.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2483.     end
  2484.     CreateSound("331666100", tors, 10, 1)
  2485.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2486.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2487.     CameraEnshaking(1.5, 10)  
  2488.     for i = 1,2,0.1 do
  2489.         swait()
  2490.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2491.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2492.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2493.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2494.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2495.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2496.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2497.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2498.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2499.     end
  2500.     wait(.6)
  2501.     attack = false
  2502. end
  2503. corrupted = false
  2504. function Pixel_Corrupt()
  2505.     attack = true
  2506.         corrupted = true
  2507.     for i = 0,3,0.05 do
  2508.         swait()
  2509.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2510.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2511.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2512.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2513.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2514.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2515.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2516.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2517.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2518.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2519.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2520.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2521.     end
  2522.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2523.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2524.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2525.     CreateSound("331666100", refa, 10, 1)
  2526.     CameraEnshaking(1.5, 10)  
  2527.     coroutine.resume(coroutine.create(function()
  2528.     for i = 1,20,0.1 do
  2529.         swait(5)
  2530. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2531. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2532. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2533. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2534.     CreateSound("331666100", refa, 10, 1)
  2535.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2536.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2537.         end
  2538.         refa:Destroy()
  2539.         corrupted = false
  2540.         end))
  2541.     for i = 1,2.5,0.1 do
  2542.         swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2544.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2545.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2546.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2547.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2548.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2549.     end
  2550.     wait(.3)
  2551.     attack = false
  2552. end
  2553. function un_fun()
  2554.         attack = true
  2555.     hum.WalkSpeed = 0
  2556.         BTAUNT:Play()
  2557.         repeat
  2558.         swait()
  2559.         BTAUNT.Parent = tors
  2560.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2561.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2562.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2563.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2564.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2565.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2566.     until BTAUNT.Playing == false
  2567.         attack = false
  2568.     hum.WalkSpeed = 8
  2569. end
  2570. function thisisit()
  2571.         attack = true
  2572.     hum.WalkSpeed = 0
  2573.         STAUNT:Play()
  2574.         repeat
  2575.         swait()
  2576.         STAUNT.Parent = tors
  2577.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2578.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2579.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2580.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2581.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2582.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2583.     until STAUNT.Playing == false
  2584.         attack = false
  2585.     hum.WalkSpeed = 8
  2586. end
  2587. function Exploit()
  2588.         exploitable = false
  2589.     Cso("907332670", tors, 10, 1.05)
  2590.     coroutine.resume(coroutine.create(function()
  2591.     for i = 1,20,0.1 do
  2592.         swait()
  2593.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2594.         end
  2595.     Cso("12222030", tors, 10, 1.05)
  2596.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2597.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2598.         if v:FindFirstChild("Head") then
  2599.                         Eviscerate(v)
  2600.                         SoulSteal(v)
  2601.         end
  2602.     end
  2603.         wait(15)
  2604.         exploitable = true
  2605.         end))
  2606. end
  2607. function ASCENTION()
  2608.     attack = true
  2609.     hum.WalkSpeed = 0
  2610.     Cso("987502413", tors, 10, 1.05)
  2611.         local vel2 = Instance.new("BodyVelocity",tors)
  2612.         vel2.Velocity = Vector3.new(0,30,0)
  2613.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2614.     for i = 0,20,0.1 do
  2615.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2616.         swait()
  2617.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2618.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2619.         CameraEnshaking(1, 4)
  2620.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2621.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2622.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2625.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2626.     end
  2627.     hum.WalkSpeed = 8
  2628.         vel2:Destroy()
  2629.     attack = false
  2630. end
  2631. -------------------------------------------------------
  2632. --End Attacks N Stuff--
  2633. -------------------------------------------------------
  2634. Sprinting = false
  2635. mouse.KeyDown:connect(function(key)
  2636.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2637.         Swing = 2
  2638.         hum.WalkSpeed = 38.82
  2639.         Sprinting = true
  2640.     end
  2641. end)
  2642. mouse.KeyUp:connect(function(key)
  2643.     if string.byte(key) == 48 and attack == false then
  2644.         Swing = 1
  2645.         Sprinting = false
  2646.         hum.WalkSpeed = 8
  2647.     end
  2648. end)
  2649. mouse.KeyDown:connect(function(key)
  2650.     if attack == false then
  2651.         if key == 'q' and Mode == 1 then
  2652.                         Power_Burst()
  2653.         elseif key == '1' and Mode ~= 2 then
  2654.             Mode = 2
  2655.             SONG = 409475133
  2656.             tecks2.Text = "Machinery"
  2657.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2658.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2659.         for i, v in pairs(ArmorColorParts) do
  2660.         v.BrickColor = BrickColor.new("Bright red")
  2661.         v.Material = "Metal"
  2662.         v.Transparency = 0
  2663.         end
  2664.  for i, v in pairs(ArmorColorParts2) do
  2665.     v.BrickColor = BrickColor.new("Persimmon")
  2666.     v.Material = "Metal"
  2667.     v.Transparency = 0
  2668.   end
  2669.   for i, v in pairs(NeonColorParts) do
  2670.     maincolor = BrickColor.new("New Yeller")
  2671.     v.BrickColor = maincolor
  2672.     v.Material = "Neon"
  2673.     v.Transparency = 0
  2674.   end
  2675.         elseif key == '1' and Mode == 2 then
  2676.             resetmode()
  2677.         elseif key == 't' and Mode == 1 then
  2678.                         Taunt()
  2679.         elseif key == 'q' and Mode == 2 then
  2680.                         Magic_Bombs()
  2681.         elseif key == 'e' and Mode == 2 then
  2682.                         Dangerous_Field()
  2683.         elseif key == 't' and Mode == 2 then
  2684.                         HAAH()
  2685.         end
  2686.     ---------------------------------------------------------------------
  2687.     if key == 'm' and Mode == 1 then
  2688.         Mode = pIXELATED
  2689.         SONG = 1244332148
  2690.         tecks2.Text = "Pixels"
  2691.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2692.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2693.  for i, v in pairs(ArmorColorParts) do
  2694.     v.BrickColor = BrickColor.new("Navy blue")
  2695.     v.Material = "Glass"
  2696.     v.Transparency = 0
  2697.   end
  2698.  for i, v in pairs(ArmorColorParts2) do
  2699.     v.BrickColor = BrickColor.new("Dark blue")
  2700.     v.Material = "Glass"
  2701.     v.Transparency = 0
  2702.   end
  2703.   for i, v in pairs(NeonColorParts) do
  2704.     maincolor = BrickColor.new("Lapis")
  2705.     v.BrickColor = maincolor
  2706.     v.Material = "Neon"
  2707.     v.Transparency = 0
  2708.   end
  2709.         elseif key == 'm' and Mode == pIXELATED then
  2710.             resetmode()
  2711.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2712.             Pixel_Corrupt()
  2713.     end
  2714.     ---------------------------------------------------------------------
  2715.     if key == '2' and Mode ~= 3 then
  2716.         Mode = 3
  2717.         SONG = 1634231515
  2718.         tecks2.Text = "Below-Zero"
  2719.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2720.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2721.  for i, v in pairs(ArmorColorParts) do
  2722.     v.BrickColor = BrickColor.new("Bright blue")
  2723.     v.Material = "Marble"
  2724.     v.Transparency = 0
  2725.   end
  2726.  for i, v in pairs(ArmorColorParts2) do
  2727.     v.BrickColor = BrickColor.new("Institutional white")
  2728.     v.Material = "Metal"
  2729.     v.Transparency = 0
  2730.   end
  2731.   for i, v in pairs(NeonColorParts) do
  2732.     maincolor = BrickColor.new("Toothpaste")
  2733.     v.BrickColor = maincolor
  2734.     v.Material = "Neon"
  2735.     v.Transparency = 0
  2736.   end
  2737.         elseif key == '2' and Mode == 3 then
  2738.             resetmode()
  2739.         elseif key == 't' and Mode == 3 then
  2740.             un_fun()
  2741.         elseif key == 'q' and Mode == 3 then
  2742.             Shockwave()
  2743.     end
  2744.     ---------------------------------------------------------------------
  2745.     if key == '3' and Mode ~= 4 then
  2746.         Mode = 4
  2747.         SONG = 539526132
  2748.         tecks2.Text = "Infused"
  2749.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2750.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2751.  for i, v in pairs(ArmorColorParts) do
  2752.     v.BrickColor = BrickColor.new("Black")
  2753.     v.Material = "SmoothPlastic"
  2754.     v.Transparency = 0
  2755.   end
  2756.  for i, v in pairs(ArmorColorParts2) do
  2757.     v.BrickColor = BrickColor.new("Really black")
  2758.     v.Material = "Metal"
  2759.     v.Transparency = 0
  2760.   end
  2761.   for i, v in pairs(NeonColorParts) do
  2762.     maincolor = BrickColor.new("Bright yellow")
  2763.     v.BrickColor = maincolor
  2764.     v.Material = "Neon"
  2765.     v.Transparency = 0
  2766.   end
  2767.         elseif key == '3' and Mode == 4 then
  2768.             resetmode()
  2769.         elseif key == 't' and Mode == 4 then
  2770.             again()
  2771.         elseif key == 'q' and Mode == 4 then
  2772.             Pulse()
  2773.     end
  2774.     ---------------------------------------------------------------------
  2775.     if key == 'm' and Mode == 4 then
  2776.                 attack = true
  2777.         SONG = 1764195391
  2778.                 hum.WalkSpeed = 0
  2779.             for i = 1,20,0.1 do
  2780.                 swait()
  2781.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2782.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2783.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2784.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2785.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2786.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2787.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2788.                 end
  2789.                 hum.WalkSpeed = 8
  2790.                 attack = false
  2791.         Mode = 100
  2792.         tecks2.Text = "Overclocked"
  2793.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2794.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2795.             Cso("743499393", tors, 10, 1.05)
  2796.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2797.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2798.  for i, v in pairs(ArmorColorParts) do
  2799.     v.BrickColor = BrickColor.new("Bright yellow")
  2800.     v.Material = "DiamondPlate"
  2801.     v.Transparency = 0.2
  2802.   end
  2803.  for i, v in pairs(ArmorColorParts2) do
  2804.     v.BrickColor = BrickColor.new("Really black")
  2805.     v.Material = "Neon"
  2806.     v.Transparency = 0
  2807.   end
  2808.   for i, v in pairs(NeonColorParts) do
  2809.     maincolor = BrickColor.new("New Yeller")
  2810.     v.BrickColor = maincolor
  2811.     v.Material = "Glass"
  2812.     v.Transparency = 0.5
  2813.   end
  2814.         elseif key == 'm' and Mode == 100 then
  2815.             resetmode()
  2816.         elseif key == 'q' and Mode == 100 then
  2817.             LAZER()
  2818.     end
  2819.     ---------------------------------------------------------------------
  2820.     if key == '4' and Mode ~= 5 then
  2821.         Mode = 5
  2822.         SONG = 170282324
  2823.         tecks2.Text = "Cyber"
  2824.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2825.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2826.  for i, v in pairs(ArmorColorParts) do
  2827.     v.BrickColor = BrickColor.new("Black")
  2828.     v.Material = "SmoothPlastic"
  2829.     v.Transparency = 0
  2830.   end
  2831.  for i, v in pairs(ArmorColorParts2) do
  2832.     v.BrickColor = BrickColor.new("Really black")
  2833.     v.Material = "Metal"
  2834.     v.Transparency = 0
  2835.   end
  2836.   for i, v in pairs(NeonColorParts) do
  2837.     maincolor = BrickColor.new("Toothpaste")
  2838.     v.BrickColor = maincolor
  2839.     v.Material = "Neon"
  2840.     v.Transparency = 0
  2841.   end
  2842.         elseif key == '4' and Mode == 5 then
  2843.             resetmode()
  2844.         elseif key == 'q' and Mode == 5 and exploitable == true then
  2845.             Exploit()
  2846.     end
  2847.     ---------------------------------------------------------------------
  2848.     if key == '5' and Mode ~= 6 then
  2849.         Mode = 6
  2850.         SONG = 407749940
  2851.         tecks2.Text = "ControlledBR"
  2852.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2853.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2854.  for i, v in pairs(ArmorColorParts) do
  2855.     v.BrickColor = BrickColor.new("Dark red")
  2856.     v.Material = "SmoothPlastic"
  2857.     v.Transparency = 0
  2858.   end
  2859.  for i, v in pairs(ArmorColorParts2) do
  2860.     v.BrickColor = BrickColor.new("Really black")
  2861.     v.Material = "Metal"
  2862.     v.Transparency = 0
  2863.   end
  2864.   for i, v in pairs(NeonColorParts) do
  2865.     maincolor = BrickColor.new("Really red")
  2866.     v.BrickColor = maincolor
  2867.     v.Material = "Neon"
  2868.     v.Transparency = 0
  2869.   end
  2870.         elseif key == '5' and Mode == 6 then
  2871.             resetmode()
  2872.         elseif key == 'q' and Mode == 6 then
  2873.             Distort()
  2874.         elseif key == 'e' and Mode == 6 then
  2875.             Ancient_Rage()
  2876.         elseif key == 't' and Mode == 6 then
  2877.             TTTTTTTTTTTaunt()
  2878.     end
  2879.     ---------------------------------------------------------------------
  2880.     if key == '6' and Mode ~= 7 then
  2881.         Mode = 7
  2882.         SONG = 150794704
  2883.         tecks2.Text = "Such Wow"
  2884.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2885.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2886.  for i, v in pairs(ArmorColorParts) do
  2887.     v.BrickColor = BrickColor.new("Cool yellow")
  2888.     v.Material = "SmoothPlastic"
  2889.     v.Transparency = 0
  2890.   end
  2891.  for i, v in pairs(ArmorColorParts2) do
  2892.     v.BrickColor = BrickColor.new("Medium stone grey")
  2893.     v.Material = "Metal"
  2894.     v.Transparency = 0
  2895.   end
  2896.   for i, v in pairs(NeonColorParts) do
  2897.     maincolor = BrickColor.new("New Yeller")
  2898.     v.BrickColor = maincolor
  2899.     v.Material = "Neon"
  2900.     v.Transparency = 0
  2901.   end
  2902.     elseif key == '6' and Mode == 7 then
  2903.         resetmode()
  2904.     elseif key == 't' and Mode == 7 then
  2905.                 BARK()
  2906.     elseif key == 'q' and Mode == 7 then
  2907.                 Bark_Splosion()
  2908.     end
  2909.     if key == 'm' and Mode == 7 then
  2910.         SONG = 257453119
  2911.             attack = true
  2912.             hum.WalkSpeed = 0
  2913.     for i = 0,10,0.08 do
  2914.         swait()
  2915.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2916.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2917.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2918.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2919.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2920.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2921.     end
  2922.     attack = false
  2923.     hum.WalkSpeed = 8
  2924.         Mode = 50
  2925.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2926.         tecks2.Text = "ASCEND"
  2927.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2928.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2929.  for i, v in pairs(ArmorColorParts) do
  2930.     v.BrickColor = BrickColor.new("Magenta")
  2931.     v.Material = "Foil"
  2932.     v.Transparency = 0
  2933.   end
  2934.  for i, v in pairs(ArmorColorParts2) do
  2935.     v.BrickColor = BrickColor.new("Dark indigo")
  2936.     v.Material = "Glass"
  2937.     v.Transparency = 0.1
  2938.   end
  2939.   for i, v in pairs(NeonColorParts) do
  2940.     maincolor = BrickColor.new("White")
  2941.     v.BrickColor = maincolor
  2942.     v.Material = "Neon"
  2943.     v.Transparency = 0
  2944.   end
  2945.         elseif key == 'm' and Mode == 50 then
  2946.             resetmode()
  2947.         elseif key == 'q' and Mode == 50 then
  2948.             ASCENTION()
  2949.     end
  2950.     ---------------------------------------------------------------------
  2951.     if key == 'm' and Mode == 8 then
  2952.         Mode = 25
  2953.         SONG = 1770978966
  2954.         tecks2.Text = "Spirit"
  2955.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2956.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2957.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2958.  for i, v in pairs(ArmorColorParts) do
  2959.     v.BrickColor = BrickColor.new("Ghost grey")
  2960.     v.Material = "SmoothPlastic"
  2961.     v.Transparency = 0.7
  2962.   end
  2963.  for i, v in pairs(ArmorColorParts2) do
  2964.     v.BrickColor = BrickColor.new("Quill grey")
  2965.     v.Material = "Glass"
  2966.     v.Transparency = 0.5
  2967.   end
  2968.   for i, v in pairs(NeonColorParts) do
  2969.     maincolor = BrickColor.new("Fog")
  2970.     v.BrickColor = maincolor
  2971.     v.Material = "Neon"
  2972.     v.Transparency = 0.5
  2973.   end
  2974.         elseif key == 'm' and Mode == 25 then
  2975.             resetmode()
  2976.         elseif key == 't' and Mode == 25 then
  2977.             thisisit()
  2978.         elseif key == 'q' and Mode == 25 then
  2979.             Spirit_Beam()
  2980.     end
  2981.     ---------------------------------------------------------------------
  2982.     if key == '7' and Mode ~= 8 then
  2983.         Mode = 8
  2984.         SONG = 561833161
  2985.         tecks2.Text = "Lunar"
  2986.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2987.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2988.     for i, v in pairs(ArmorColorParts) do
  2989.     v.BrickColor = BrickColor.new("Teal")
  2990.     v.Material = "SmoothPlastic"
  2991.     v.Transparency = 0
  2992.     end
  2993.     for i, v in pairs(ArmorColorParts2) do
  2994.     v.BrickColor = BrickColor.new("Medium stone grey")
  2995.     v.Material = "Metal"
  2996.     v.Transparency = 0
  2997.      end
  2998.     for i, v in pairs(NeonColorParts) do
  2999.     maincolor = BrickColor.new("Cyan")
  3000.     v.BrickColor = maincolor
  3001.     v.Material = "Neon"
  3002.     v.Transparency = 0
  3003.     end
  3004.         elseif key == '7' and Mode == 8 then
  3005.             resetmode()
  3006.         elseif key == 'q' and Mode == 8 then
  3007.             LunarSpin()
  3008.     end
  3009.     ---------------------------------------------------------------------
  3010.     if key == '8' and Mode ~= 9 then
  3011.         Mode = 9
  3012.         SONG = 933385346
  3013.         tecks2.Text = "Balance"
  3014.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  3015.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3016.  for i, v in pairs(ArmorColorParts) do
  3017.     v.BrickColor = BrickColor.new("Institutional white")
  3018.     v.Material = "Glass"
  3019.     v.Transparency = 0
  3020.   end
  3021.  for i, v in pairs(ArmorColorParts2) do
  3022.     v.BrickColor = BrickColor.new("Really black")
  3023.     v.Material = "Glass"
  3024.     v.Transparency = 0.5
  3025.   end
  3026.   for i, v in pairs(NeonColorParts) do
  3027.     maincolor = BrickColor.new("Institutional white")
  3028.     v.BrickColor = maincolor
  3029.     v.Material = "Neon"
  3030.     v.Transparency = 0
  3031.   end
  3032.         elseif key == '8' and Mode == 9 then
  3033.             resetmode()
  3034.         elseif key == 't' and Mode == 9 then
  3035.             heregoes()
  3036.         elseif key == 'q' and Mode == 9 then
  3037.             BalanceSpin()
  3038.     end
  3039.     ---------------------------------------------------------------------------
  3040.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3041.         Mode = 10
  3042.         SONG = 919231299
  3043.         local A = math.random(1,4)
  3044.         if A == 1 then
  3045.     SONG = 919231299
  3046.         elseif A == 2 then
  3047.     SONG = 460874877
  3048.         elseif A == 3 then
  3049.     SONG = 943961217
  3050.         elseif A == 4 then
  3051.     SONG = 623662713
  3052.         end
  3053.         tecks2.Text = "InSaNe"
  3054.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  3055.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3056.  for i, v in pairs(ArmorColorParts) do
  3057.     v.BrickColor = BrickColor.random()
  3058.     v.Material = "Glass"
  3059.     v.Transparency = 0
  3060.   end
  3061.  for i, v in pairs(ArmorColorParts2) do
  3062.     v.BrickColor = BrickColor.random()
  3063.     v.Material = "Glass"
  3064.     v.Transparency = 0
  3065.   end
  3066.   for i, v in pairs(NeonColorParts) do
  3067.     maincolor = BrickColor.random()
  3068.     v.BrickColor = maincolor
  3069.     v.Material = "Neon"
  3070.     v.Transparency = 0
  3071.   end
  3072.     elseif key == 'm' and Mode == 10 then
  3073.         resetmode()
  3074.     elseif key == 'q' and Mode == 10 then
  3075.         Decapitate()
  3076.     end
  3077.     end
  3078. end)
  3079. local Combo = 1
  3080. mouse.Button1Down:connect(function(key)
  3081.     if attack == false then
  3082.         if Combo == 1 then
  3083.             Combo = 2
  3084.             attackone()
  3085.         elseif Combo == 2 then
  3086.             Combo = 3
  3087.             attacktwo()
  3088.         elseif Combo == 3 then
  3089.             Combo = 1
  3090.             attackthree()
  3091.         end
  3092.     end
  3093. end)
  3094.  
  3095.  
  3096.  
  3097.  
  3098.  
  3099.  
  3100.  
  3101. -------------------------------------------------------
  3102. --Start Animations--
  3103. -------------------------------------------------------
  3104. while true do
  3105.     swait()
  3106.     sine = sine + change
  3107.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3108.     local velderp = root.Velocity.y
  3109.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3110.     if equipped == true or equipped == false then
  3111.         if attack == false then
  3112.             idle = idle + 1
  3113.         else
  3114.             idle = 0
  3115.         end
  3116.         if Mode == 5 then
  3117.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3118.         end
  3119.         if Mode == 25 then
  3120.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3121.         end
  3122.         if Mode == 100 then
  3123.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3124.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3125.         end
  3126.         if Mode == 7 then
  3127.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3128.         end
  3129.         if Mode == 10 then
  3130.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3131.         tecks2.TextColor3 = maincolor.Color
  3132.         tecks2.TextStrokeColor3 = maincolor.Color
  3133.         for i, v in pairs(ArmorColorParts) do
  3134.         v.BrickColor = BrickColor.random()
  3135.         v.Material = "Glass"
  3136.         v.Transparency = 0
  3137.         end
  3138.         for i, v in pairs(ArmorColorParts2) do
  3139.         v.BrickColor = BrickColor.random()
  3140.         v.Material = "Glass"
  3141.         v.Transparency = 0
  3142.         end
  3143.         for i, v in pairs(NeonColorParts) do
  3144.         maincolor = BrickColor.random()
  3145.         v.BrickColor = maincolor
  3146.         v.Material = "Neon"
  3147.         v.Transparency = 0
  3148.         end
  3149.         end
  3150.         if Mode == 6 then
  3151.         local A = math.random(1,15)
  3152.         if A == 1 then
  3153.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3154.         if A == 2 then
  3155.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3156.         end
  3157.         end
  3158.         end
  3159.         if 1 < root.Velocity.y and hitfloor == nil then
  3160.             Anim = "Jump"
  3161.             if attack == false then
  3162.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3163.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3164.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3165.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3166.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3167.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3168.             end
  3169.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3170.             Anim = "Fall"
  3171.             if attack == false then
  3172.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3173.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3174.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3175.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3176.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3177.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3178.             end
  3179.         elseif torvel < 1 and hitfloor ~= nil then
  3180.             Anim = "Idle"
  3181.             change = 1
  3182.             if attack == false then
  3183.                 if Mode == 1 then --Normal
  3184.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3185.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3186.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3187.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3188.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3189.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3190.                 elseif Mode == pIXELATED then --PIXELATED
  3191.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3192.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3193.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3194.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3195.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3196.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3197.                 elseif Mode == 50 then --ASCENDED
  3198.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3199.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3200.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3201.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3202.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3203.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3204.             elseif Mode == 2 then --Machinery
  3205.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3206.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3207.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3208.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3209.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3210.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3211.             elseif Mode == 3 then --ICE
  3212.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3213.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3214.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3215.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3216.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3217.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3218.             elseif Mode == 4 then --Infused
  3219.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3220.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3221.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3222.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3223.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3224.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3225.             elseif Mode == 5 then --Cybernetic
  3226.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3227.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3228.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3229.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3230.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3231.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3232.             elseif Mode == 25 then --Spiritual
  3233.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3234.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3235.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3236.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3237.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3238.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3239.             elseif Mode == 6 then --Controlled Beyond Recognition
  3240.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3241.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3242.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3243.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3244.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3245.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3246.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3247.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3248.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3249.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3250.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3251.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3252.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3253.             elseif Mode == 100 then --Overclocked
  3254.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3255.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3256.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3257.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3258.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3259.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3260.             elseif Mode == 8 then --Lunarist
  3261.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3262.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3263.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3264.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3265.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3266.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3267.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3268.             elseif Mode == 10 then --INSANITY
  3269.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3270.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3271.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3272.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3273.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3274.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3275.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3276.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3277.             end
  3278.             end
  3279.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3280.             Anim = "Walk"
  3281.             change = 1.1
  3282.             if attack == false then
  3283.                 if Mode == 6 then
  3284.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3285.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3286.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3287.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3288.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3289.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3290.             elseif Mode == 5 then
  3291.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3292.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3293.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3294.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3295.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3296.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3297.             elseif Mode == 25 then
  3298.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3299.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3300.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3301.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3302.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3303.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3304.             elseif Mode == 100 then
  3305.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3306.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3307.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3308.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3309.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3310.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3311.             elseif Mode == 10 then
  3312.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3313.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3314.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3315.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3316.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3317.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3318.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3319.             elseif Mode == 8 then
  3320.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3321.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3322.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3323.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3324.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3325.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3326.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3327.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3328.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3329.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3330.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3331.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3332.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3333.             end
  3334.             end
  3335.         elseif torvel >= 25 and hitfloor ~= nil then
  3336.             Anim = "Sprint"
  3337.             change = 1.35
  3338.             if attack == false then
  3339.         if Mode == 5 then
  3340.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3341.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3342.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3343.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3344.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3345.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3346.         elseif Mode == 25 or Mode == 10 then
  3347.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3348.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3349.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3350.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3351.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3352.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3353.         elseif Mode ~= 5 then
  3354.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3355.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3356.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3357.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3358.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3359.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3360.             end
  3361.             end
  3362.         end
  3363.     end
  3364.     Music.SoundId = "rbxassetid://"..SONG
  3365.     Music.Looped = true
  3366.     Music.Pitch = 1
  3367.     Music.Volume = 2.5
  3368.     Music.Parent = tors
  3369.     Music:Resume()
  3370.     if 0 < #Effects then
  3371.         for e = 1, #Effects do
  3372.             if Effects[e] ~= nil then
  3373.                 local Thing = Effects[e]
  3374.                 if Thing ~= nil then
  3375.                     local Part = Thing[1]
  3376.                     local Mode = Thing[2]
  3377.                     local Delay = Thing[3]
  3378.                     local IncX = Thing[4]
  3379.                     local IncY = Thing[5]
  3380.                     local IncZ = Thing[6]
  3381.                     if 1 >= Thing[1].Transparency then
  3382.                         if Thing[2] == "Block1" then
  3383.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3384.                             local Mesh = Thing[1].Mesh
  3385.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3386.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3387.                         elseif Thing[2] == "Block2" then
  3388.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3389.                             local Mesh = Thing[7]
  3390.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3391.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3392.                         elseif Thing[2] == "Block3" then
  3393.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3394.                             local Mesh = Thing[7]
  3395.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3396.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3397.                         elseif Thing[2] == "Cylinder" then
  3398.                             local Mesh = Thing[1].Mesh
  3399.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3400.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3401.                         elseif Thing[2] == "Blood" then
  3402.                             local Mesh = Thing[7]
  3403.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3404.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3405.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3406.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  3407.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3408.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3409.                         elseif Thing[2] == "Disappear" then
  3410.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3411.                         elseif Thing[2] == "Shatter" then
  3412.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3413.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3414.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3415.                             Thing[6] = Thing[6] + Thing[5]
  3416.                         end
  3417.                     else
  3418.                         Part.Parent = nil
  3419.                         table.remove(Effects, e)
  3420.                     end
  3421.                 end
  3422.             end
  3423.         end
  3424.     end
  3425. end
  3426. -------------------------------------------------------
  3427. --End Animations And Script--
  3428. -------------------------------------------------------
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