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- local s = Instance.new("Sound")
- print ("Loading...")
- repeat wait() until game.Players.LocalPlayer
- print ("Loaded.")
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Plr = game.Players.LocalPlayer
- Mouse.KeyDown:connect(function(KeyDown)
- if KeyDown == "p" then
- wait()
- print ("Killing...")
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character:BreakJoints()
- end
- repeat until Mouse.KeyUp:connect(function(KeyUp)
- end
- end)
- Mouse.KeyUp:connect(function(KeyUp)
- if KeyUp == "0" then
- print ("Finished Killing")
- end
- end)
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