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- --[[
- Script shared by eletronix ]]
- if script == nil then return end
- Player = game.Players.TheAngryN00B
- Name = "Artillery Beacon"
- selected = false
- Button1Down = false
- thrown = false
- function makeParts(format)
- local beacon = Instance.new("Model")
- beacon.Name = Name
- beacon.Parent = Player.Character
- local pm = Instance.new("Part")
- pm.Name = "Handle"
- pm.FormFactor = "Custom"
- pm.Size = Vector3.new(1, 1, 1)
- pm.BrickColor = BrickColor.new("Really black")
- pm.Locked = true
- pm.TopSurface = 0
- pm.BottomSurface = 0
- pm.Parent = beacon
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.5, 1.25, 0.2)
- m.Parent = pm
- local w = Instance.new("Weld")
- w.Part0 = pm
- if format == "hand" then
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(-1.2, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(90))
- w.C1 = CFrame.new()
- elseif format == "holster" then
- w.Part1 = Player.Character:FindFirstChild("Torso")
- w.C0 = CFrame.new(0.7, 0.25, 0.6)
- w.C1 = CFrame.new()
- beacon.Name = Name.. " (Holstered)"
- end
- w.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Explode"
- s.SoundId = "http://www.roblox.com/Asset/?id=2101148"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Beep"
- s.SoundId = "http://www.roblox.com/Asset/?id=15666462"
- s.Volume = 1
- s.Pitch = 0.75
- s.Looped = true
- s.Parent = pm
- local p = Instance.new("Part")
- p.Name = "Antenna"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Dark stone grey")
- p.Transparency = 0
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = beacon
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.1, 0.5, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0.1, -0.85, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Light"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Bright green")
- p.Transparency = 1
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = beacon
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0.1, 0.1, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(-0.175, -0.64, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- end
- function removeParts(format)
- if format == "hand" then
- if Player.Character:FindFirstChild(Name) ~= nil then
- Player.Character[Name]:Remove()
- end
- elseif format == "holster" then
- if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then
- Player.Character[Name.. " (Holstered)"]:Remove()
- end
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function Weld(x, y)
- local weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- CJ = CFrame.new(x.Position)
- C0 = x.CFrame:inverse() * CJ
- C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- function tagHumanoid(humanoid)
- local tag = Instance.new("ObjectValue")
- tag.Name = "creator"
- tag.Value = Player
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType1"
- tag.Value = Name
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType2"
- tag.Value = "blown to pieces"
- tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:FindFirstChild("creator")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType1")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType2")
- if tag ~= nil then
- tag:Remove()
- end
- end
- end
- function fire(v)
- if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodyVelocity.velocity = v * 75
- bodyVelocity.Parent = Player.Character[Name].Handle
- wait(0.1)
- bodyVelocity:Remove()
- end
- function onButton1Down(mouse)
- if selected == false then return end
- if Player.Character:FindFirstChild(Name) ~= nil and Button1Down ~= true and thrown ~= true then
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- if Player.Character[Name]:FindFirstChild("Antenna") == nil then return end
- if Player.Character[Name]:FindFirstChild("Light") == nil then return end
- Button1Down = true
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- Player.Character[Name].Light.Transparency = 0.4
- coroutine.resume(coroutine.create(function(target)
- local pos1 = target.Position
- local pos2 = pos1
- while true do
- if target == nil then return end
- if target.Parent == nil then return end
- pos2 = pos1
- pos1 = target.Position
- local trail = Instance.new("Part")
- trail.BrickColor = target.BrickColor
- trail.TopSurface = 0
- trail.BottomSurface = 0
- trail.FormFactor = target.FormFactor
- trail.Size = Vector3.new(1, 1, 1)
- trail.Reflectance = 0
- trail.Transparency = 0.3
- trail.Anchored = true
- trail.CanCollide = false
- trail.CFrame = CFrame.new((pos1 + pos2) / 2, pos2)
- trail.Parent = Workspace
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.2, 0.2, (pos2 - pos1).magnitude)
- mesh.Parent = trail
- coroutine.resume(coroutine.create(function(part) for i = 3, 10, 1 do part.Transparency = i / 10 wait(0.1) end part:Remove() end), trail)
- wait()
- end
- end), Player.Character[Name].Light)
- wait(0.5)
- Player.Character[Name].Handle.Beep:Play()
- Player.Character[Name].Light.BrickColor = BrickColor.new("Bright orange")
- coroutine.resume(coroutine.create(function()
- wait(3)
- if Player.Character:FindFirstChild(Name) ~= nil then
- if Player.Character[Name]:FindFirstChild("Light") ~= nil then Player.Character[Name].Light.BrickColor = BrickColor.new("Really red") end
- if Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character[Name].Handle.Beep.Pitch = 1.25 end
- local position = Player.Character[Name].Handle.Position
- local s = Player.Character[Name].Handle.Explode:Clone()
- coroutine.resume(coroutine.create(function()
- local weld1 = Player.Character[Name].Light:FindFirstChild("Weld")
- local weld2 = Player.Character[Name].Antenna:FindFirstChild("Weld")
- if weld1 == nil then return end
- if weld2 == nil then return end
- local weld1c = weld1:Clone()
- local weld2c = weld2:Clone()
- while true do
- if Player.Character ~= nil then
- if Player.Character:FindFirstChild(Name) ~= nil then
- if weld1.Parent == nil then
- if Player.Character[Name]:FindFirstChild("Light") ~= nil then
- weld1c:Clone().Parent = Player.Character[Name].Light
- Player.Character[Name]:MakeJoints()
- end
- end
- if weld2.Parent == nil then
- if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- weld2c:Clone().Parent = Player.Character[Name].Antenna
- Player.Character[Name]:MakeJoints()
- end
- end
- end
- end
- wait()
- end
- end))
- for i = 0, math.random(30, 50) do
- if Player.Character:FindFirstChild("Humanoid") ~= nil then
- if Player.Character.Humanoid.Health <= 0 then break end
- local shell = Instance.new("Part")
- shell.Name = "Artillery Shell"
- shell.Anchored = true
- shell.BrickColor = BrickColor.new("Medium stone grey")
- shell.FormFactor = "Custom"
- shell.Size = Vector3.new(2, 5, 2)
- shell.TopSurface = 0
- shell.BottomSurface = 0
- shell.Parent = Workspace
- coroutine.resume(coroutine.create(function(part)
- local offset = Vector3.new(math.random(-50, 50), math.random(-10, 10), math.random(-50, 50))
- for i = 1000, 0, -25 do
- part.CFrame = CFrame.new((position + offset) + Vector3.new(0, i, 0))
- wait()
- end
- local e = Instance.new("Explosion")
- e.Position = part.Position
- e.BlastPressure = 500000
- e.BlastRadius = 25
- e.Parent = Workspace
- e.Hit:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then tagHumanoid(hit.Parent.Humanoid) delay(1, function() untagHumanoid(hit.Parent.Humanoid) end) end end)
- local s2 = s:Clone()
- s2.Pitch = math.random(70, 90) / 100
- s2.Parent = Workspace
- s2:Play()
- part:Remove()
- end), shell)
- end
- wait(math.random(1, 5) / 10)
- end
- if Player.Character:FindFirstChild(Name) ~= nil then if Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character[Name].Handle.Beep:Stop() end end
- end
- wait(1)
- removeParts("hand")
- wait(1)
- if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
- Player.Character.WeaponActivated:Remove()
- end
- thrown = false
- Button1Down = false
- selected = true
- onDeselected(mouse)
- removeParts("holster")
- script.Parent:Remove()
- end))
- end
- end
- function onButton1Up(mouse)
- if selected == false then return end
- if Button1Down == true and thrown ~= true then
- thrown = true
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- SetSpeed(1, 0.75, Player.Character)
- SetAngle(1, 0, Player.Character)
- EnableLimb(1, Player.Character)
- fire((mouse.Hit.p - Player.Character[Name].Handle.Position).unit)
- end
- Button1Down = false
- end
- function onKeyDown(key, mouse)
- if selected == false then return end
- key = key:lower()
- if key == "q" and Button1Down == false and thrown ~= true then
- if mouse.Target == nil then return end
- if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- onDeselected(mouse)
- removeParts("holster")
- script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
- end
- end
- end
- function onSelected(mouse)
- if selected == true then return end
- selected = true
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil or thrown == true do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- removeParts("holster")
- makeParts("hand")
- local weapon = Instance.new("ObjectValue")
- weapon.Name = "WeaponActivated"
- weapon.Value = script.Parent
- weapon.Parent = Player.Character
- DisableLimb(1, Player.Character)
- SetAngle(1, math.rad(200), Player.Character)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- end
- function onDeselected(mouse)
- if selected == false then return end
- selected = false
- while Button1Down == true or thrown == true do
- wait()
- end
- if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
- if Player.Character.WeaponActivated.Value == script.Parent then
- Player.Character.WeaponActivated:Remove()
- end
- end
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end
- wait()
- end
- removeParts("hand")
- makeParts("holster")
- SetAngle(1, 0, Player.Character)
- EnableLimb(1, Player.Character)
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = Name
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- end wait() if script.Parent.ClassName == "HopperBin" then
- while script.Parent.Parent.ClassName ~= "Backpack" do
- wait()
- end
- Player = script.Parent.Parent.Parent
- makeParts("holster")
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- end
- --mediafire
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