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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player = owner
- local Mouse,mouse,UserInputService,ContextActionService
- do
- script.Parent = RhiBel00351
- local CAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true}
- t.Connect = function(self,f)self.Function=f end
- t.connect = t.Connect
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- function CAS:BindAction(name,fun,touch,...)
- CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CAS:UnbindAction(name)
- CAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- else
- for n,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputBegan",io,false)
- else
- m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Char = Player.Character
- local Event = Char:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
- Event:FireServer(io)
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Changed = false
- local Mouse = Player:GetMouse()
- local h,t = Mouse.Hit,Mouse.Target
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
- h,t=Mouse.Hit,Mouse.Target
- end
- end
- ]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- wait(0.2)
- local r=NS([===[
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- local Effects={}
- wait(1)
- if workspace:FindFirstChild("damageFunc") then workspace.damageFunc:Destroy() end
- if workspace:FindFirstChild("healFunc") then workspace.healFunc:Destroy() end -- <-- trying to fix abyss. :<
- if workspace:FindFirstChild("kbFunc") then workspace.kbFunc:Destroy() end
- if workspace:FindFirstChild("suppFunc") then workspace.suppFunc:Destroy() end
- if workspace:FindFirstChild("damguiFunc") then workspace.damguiFunc:Destroy() end
- if workspace:FindFirstChild("stunFunc") then workspace.stunFunc:Destroy() end
- local damageFunc=Instance.new("RemoteFunction",workspace)
- damageFunc.Name="damageFunc"
- local healFunc=Instance.new("RemoteFunction",workspace)
- healFunc.Name="healFunc"
- local kbFunc=Instance.new("RemoteEvent",workspace)
- kbFunc.Name="kbFunc"
- local suppFunc=Instance.new("RemoteEvent",workspace)
- suppFunc.Name="suppFunc"
- local damguiFunc=Instance.new("RemoteEvent",workspace)
- damguiFunc.Name="damguiFunc"
- local stunFunc=Instance.new("RemoteEvent",workspace)
- stunFunc.Name="stunFunc"
- function damageFunc.OnServerInvoke(me,hum,dam)
- if hum.Health<=0 then
- return
- end
- local oldhealth=hum.Health
- hum:TakeDamage(dam)
- local name=me.Name.."Damage"
- local newval
- if hum.Parent:findFirstChild(name)==nil then
- newval=Instance.new("NumberValue",hum.Parent)
- newval.Name=name
- newval.Value=dam
- elseif hum.Parent:findFirstChild(name)~=nil then
- hum.Parent[name].Value=hum.Parent[name].Value+dam
- end
- local char=nil
- local highestval=0
- for _,c in pairs(hum.Parent:children()) do
- if string.sub(c.Name,-6)=="Damage" then
- if c.Value>highestval then
- name=string.sub(c.Name,1,string.len(c.Name)-6)
- if game.Players:findFirstChild(name)~=nil then
- char=game.Players[name]
- end
- highestval=c.Value
- end
- end
- end
- --class=string.sub(c.CurrentClass.Value,6)
- if hum.Health<=0 and string.find(hum.Parent.Name,"Kactus Man")==nil and oldhealth~=0 and hum.Parent:FindFirstChild("KillIgnore")==nil then
- if char~=nil then
- if char:findFirstChild("Kills")~=nil then
- local v=Instance.new("BoolValue",hum.Parent)
- v.Name="KillIgnore"
- v.Value=true
- game:GetService("Debris"):AddItem(v,2)
- char.Kills.Value=char.Kills.Value+1
- end
- end
- end
- end
- function healFunc.OnServerInvoke(me,hum,healam)
- if hum then
- if hum.Health<=0 then
- return
- end
- hum.Health = hum.Health + healam
- --print("Healed: " ..hum.Parent.Name)
- --print("Healed amount: " ..healam)
- end
- end
- _G.stun=function(me,targ,stunamnt,blocked)
- local Stats=targ:findFirstChild("Stats")
- local incstun=stunamnt
- if Stats:findFirstChild("Stun")~=nil then
- if blocked then
- incstun=incstun/2
- --for frostu guardu
- if Stats:findFirstChild("Block") then
- if Stats.Block:findFirstChild("Hits") then
- Stats.Block.Hits.Value=Stats.Block.Hits.Value+1
- if Stats.Block.Hits.Value>=Stats.Block.HitThres.Value then
- Stats.Block.Value=false
- local blof=game.ServerStorage.BlockOff:Clone();blof.Parent=Stats.Block;blof.Disabled=false
- end
- end
- end
- --[[yep -----^]]
- end
- if Stats.Stun.Value<Stats.StunThreshold.Value then
- Stats.Stun.Value=Stats.Stun.Value+incstun
- end
- end
- end
- stunFunc.OnServerEvent:connect(_G.stun)
- kb=function(me,targ,dir)
- if dir.magnitude == 0 then return end
- local kl = 0
- if dir.y > 1 then
- kl = dir.y*400
- end
- local db = 0
- if targ.Parent:FindFirstChild("Stats") then
- if targ.Parent.Stats:FindFirstChild("KnockbackResistance") then
- db = targ.Parent.Stats.KnockbackResistance.Value
- if db>1 then
- db=1
- end
- end
- if targ.Parent.Stats:FindFirstChild("Rooted") then
- if targ.Parent.Stats.Rooted.Value==true then
- return
- end
- end
- end
- if (dir*(1-db)).magnitude > .15 then
- local kls=Vector3.new()
- if targ:FindFirstChild("KB") then
- kls = targ.KB.velocity/2
- if kls.unit:Dot(dir.unit) < 0 then
- kls = Vector3.new()
- else
- kls = kls*kls.unit:Dot(dir.unit)
- end
- targ.KB:Destroy()
- end
- local k = Instance.new("BodyVelocity")
- k.Name="KB"
- k.P=50 - (db*25)
- local x = 0
- if math.abs((dir.x+dir.z))>.2 then
- x=7000 - db*7000
- end
- k.maxForce=Vector3.new(x,kl,x)
- k.velocity=dir*(1-db) + (kls)
- k.Parent=targ
- game:GetService("Debris"):AddItem(k,.275)
- end
- end
- kbFunc.OnServerEvent:connect(kb)
- sp=function(me,stat,togg,val)
- local sp = stat:FindFirstChild("Suppressed")
- if sp then
- sp.Value=togg
- if sp:FindFirstChild("Timer") then
- sp.Timer.Value=val
- if val == 0 then
- repeat sp.Timer.Value = 0 wait() until sp.Timer.Value == 0
- end
- end
- end
- end
- suppFunc.OnServerEvent:connect(sp)
- function gui(GuiType,parent,text,backtrans,backcol,pos,size)
- local gui=it(GuiType)
- gui.Parent=parent
- gui.Text=text
- gui.BackgroundTransparency=backtrans
- gui.BackgroundColor3=backcol
- gui.SizeConstraint="RelativeXY"
- gui.TextXAlignment="Center"
- gui.TextYAlignment="Center"
- gui.Position=pos
- gui.Size=size
- gui.Font="SourceSans"
- gui.FontSize="Size14"
- gui.TextWrapped=false
- gui.TextStrokeTransparency=0
- gui.TextColor=BrickColor.new("White")
- return gui
- end
- function swait(num)
- if num==0 or num==nil then
- --if Stagger.Value==false or Stun.Value<=100 then
- script.Heartbeat.Event:wait()
- --end
- else
- for i=0,num do
- script.Heartbeat.Event:wait()
- --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end]]
- end
- end
- end
- function showDamage(me,Char,Dealt,Type)
- damguiFunc:FireAllClients(Char, Dealt, Type)
- --[[ m=Instance.new("Model")
- m.Name="Effect"
- c=Instance.new("Part")
- c.Transparency=1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- b=Instance.new("BillboardGui",c)
- b.Size=UDim2.new(5,0,5,0)
- b.AlwaysOnTop=true
- if type(Dealt)=="number" then
- Dealt=math.floor(Dealt)
- end
- damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- if Type=="Damage" then
- damgui.Font="SourceSans"
- if Dealt=="Block" then
- damgui.TextColor3=BrickColor.new("Bright blue").Color
- elseif Dealt<30 then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Dealt>=30 and Dealt<200 then
- damgui.TextColor3=BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3=BrickColor.new("Really red").Color
- damgui.Font="SourceSansBold"
- end
- elseif Type=="Debuff" then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Type=="Interrupt" then
- damgui.TextColor3=BrickColor.new("New Yeller").Color
- elseif Type=="Heal" then
- damgui.TextColor3=BrickColor.new("Bright green").Color
- elseif Type=="ShieldBlock" then
- damgui.TextColor3=BrickColor.new("Bright blue").Color
- end
- --damgui.FontSize="Size48"
- damgui.TextScaled=true
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(545000,545000,545000)
- if Type=="Damage" or Type=="Heal" then
- f.position=c.Position+Vector3.new(0,3,0)
- elseif Type=="Debuff" or Type=="Interrupt" or Type=="ShieldBlock" then
- f.position=c.Position+Vector3.new(0,5,0)
- end
- f.Parent=c
- game:GetService("Debris"):AddItem(m,5)
- coroutine.resume(coroutine.create(function(bp,txt,md)
- local e=1
- repeat
- wait()
- if e<10 then
- e=e+1
- elseif e<15 then
- bp.position=bp.position+vt(0,-.2,0)
- e=e+1
- elseif e<50 then
- e=e+1
- elseif e<100 then
- bp.position=bp.position+vt(0,.2,0)
- txt.TextStrokeTransparency=txt.TextStrokeTransparency+.1
- txt.TextTransparency=txt.TextTransparency+.1
- e=e+1
- else
- md.Parent=nil
- end
- until md.Parent==nil
- end),f,damgui,m)
- table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false]]
- end
- damguiFunc.OnServerEvent:connect(showDamage)
- --[[while true do
- swait()
- if #Effects>0 then
- for e=1,#Effects do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[2]=="showDamage" then
- --[[
- 1=model
- 2=showdamage
- 3=gui
- 4=bodypos
- 5=10
- 6=1
- 7=60
- 8=90
- 9=120
- if Thing[6]<Thing[5] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[7] then
- Thing[4].position=Thing[4].position+vt(0,-.2,0)
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[8] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[9] then
- Thing[6]=Thing[6]+1
- Thing[4].position=Thing[4].position+vt(0,.2,0)
- Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
- Thing[3].TextTransparency=Thing[3].TextTransparency+.1
- else
- Thing[1].Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- end]]
- ]===], owner.Character);
- wait(0.2)
- --[[
- Made by Fenrier.
- Fixed by basstracker1970
- ]]
- Player=owner
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=Player:GetMouse()
- combo=0
- local hitfloor,posfloor=nil,nil
- local idle=0
- local Anim="Idle"
- local Effects={}
- local Weapon={}
- local Welds={}
- local decreaseatk=0
- local decreasedef=0
- local decreasemvmt=0
- local TopStaff={}
- local TSCF=cf(0,0,0)
- local BotStaff={}
- local BSCF=cf(0,0,0)
- local Orbs={}
- local OOrbs={}
- local Protected={}
- local O1=false
- local O2=false
- local O3=false
- local O4=false
- local eCharge=false
- local energ=0
- local smite=false
- local smtarget=nil
- local move1="(Z)\
- Overload"
- local move2="(X)\
- Discharge"
- local move3="(C)\
- Smite"
- local move4="(V)\
- Unleashed Diety"
- local cooldowns={}
- local cooldown1=0 table.insert(cooldowns,cooldown1)
- local cooldown2=0 table.insert(cooldowns,cooldown2)
- local cooldown3=0 table.insert(cooldowns,cooldown3)
- local cooldown4=0 table.insert(cooldowns,cooldown4)
- local cooldownsadd={}
- local cooldownadd1=.35 table.insert(cooldownsadd,cooldownadd1)
- local cooldownadd2=.16 table.insert(cooldownsadd,cooldownadd2)
- local cooldownadd3=.1 table.insert(cooldownsadd,cooldownadd3)
- local cooldownadd4=.08 table.insert(cooldownsadd,cooldownadd4)
- local cooldownmax=100
- local damageFunc=game.Workspace:WaitForChild("damageFunc")
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Motor"), Instance.new("Motor")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- TorsoRed=TorsoColor.Color.r
- TorsoGreen=TorsoColor.Color.g
- TorsoBlue=TorsoColor.Color.b
- NewCol=BrickColor.new("White").Color
- NewCol2=BrickColor.new("Lapis").Color
- NewCol3=BrickColor.new("Navy blue").Color
- NewCol4=BrickColor.new("Bright blue").Color
- if Player:findFirstChild("Color1")~=nil then
- NewCol=Player.Color1.Value
- end
- if Player:findFirstChild("Color2")~=nil then
- NewCol2=Player.Color2.Value
- end
- print(BrickColor.new(NewCol))
- local mdec=Instance.new("NumberValue",Decrease)
- mdec.Name="DecreaseDef"
- mdec.Value=.4
- local mdec2=Instance.new("NumberValue",Decrease)
- mdec2.Name="DecreaseMvmt"
- mdec2.Value=.1
- if Character:findFirstChild("Effects",true) ~= nil then
- Character:findFirstChild("Effects",true).Parent = nil
- end
- local effects=it("Model",Character)
- effects.Name="Effects"
- local Animate=Humanoid.Animator
- --[[local animation=Instance.new("Animation")
- animation.AnimationId="http://www.roblox.com/Asset?ID=180435571"
- local animTrack=Humanoid:LoadAnimation(animation)]]
- local canjump=true
- function removeControl()
- canjump=false
- end
- function resumeControl()
- canjump=true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump==false then
- Player.Character.Humanoid.Jump=false
- end
- end)
- function swait(num)
- if num==0 or num==nil then
- --if Stagger.Value==false or Stun.Value<=100 then
- Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
- --end
- else
- for i=0,num do
- Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
- --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end]]
- end
- end
- end
- if Character:findFirstChild("Ezelle",true) ~= nil then
- Character:findFirstChild("Ezelle",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- if Character:findFirstChild("Stats",true) ~= nil then
- Character:findFirstChild("Stats",true).Parent = nil
- end
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local Block=Instance.new("BoolValue")
- Block.Name="Block"
- Block.Parent=Stats
- Block.Value=false
- local Stun=Instance.new("NumberValue")
- Stun.Name="Stun"
- Stun.Parent=Stats
- Stun.Value=0
- local StunT=Instance.new("NumberValue")
- StunT.Name="StunThreshold"
- StunT.Parent=Stats
- StunT.Value=100
- local Rooted=Instance.new("BoolValue")
- Rooted.Name="Rooted"
- Rooted.Parent=Stats
- Rooted.Value=false
- local Stunned=Instance.new("BoolValue")
- Stunned.Name="Stunned"
- Stunned.Parent=Stats
- Stunned.Value=false
- local Stagger=Instance.new("BoolValue")
- Stagger.Name="Stagger"
- Stagger.Parent=Stats
- Stagger.Value=false
- local StaggerHit=Instance.new("BoolValue")
- StaggerHit.Name="StaggerHit"
- StaggerHit.Parent=Stats
- StaggerHit.Value=false
- local RecentEnemy=Instance.new("ObjectValue")
- RecentEnemy.Name="RecentEnemy"
- RecentEnemy.Parent=Stats
- RecentEnemy.Value=nil
- local Decrease=Instance.new("BoolValue")
- Decrease.Name="Decrease"
- Decrease.Parent=Stats
- Decrease.Value=false
- local mana=Instance.new("NumberValue")
- mana.Name="Mana"
- mana.Parent=Stats
- mana.Value=100
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- if meshid=="rbxasset://fonts/leftarm.mesh" then
- mesh.MeshId=meshid
- else
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Motor")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function gui(GuiType,parent,text,backtrans,backcol,pos,size)
- local gui=it(GuiType)
- gui.Parent=parent
- gui.Text=text
- gui.BackgroundTransparency=backtrans
- gui.BackgroundColor3=backcol
- gui.SizeConstraint="RelativeXY"
- gui.TextXAlignment="Center"
- gui.TextYAlignment="Center"
- gui.Position=pos
- gui.Size=size
- gui.Font="SourceSans"
- gui.FontSize="Size14"
- gui.TextWrapped=false
- gui.TextStrokeTransparency=0
- gui.TextColor=BrickColor.new("White")
- return gui
- end
- local handle
- function AesthPart(model,wldpar,reflec,trans,col,name,neon,meshh,mshtype,mshtxt,x1,y1,z1,ceef)
- prt=part(3,model,reflec,trans,BrickColor.new(col),name,vt(0.2,0.2,0.2)) prt.Material=neon
- msh=mesh(meshh,prt,mshtype,mshtxt,vt(0,0,0),vt(x1,y1,z1))
- wld=weld(handle,prt,wldpar,ceef)
- v=it("NumberValue",prt)
- v.Value=trans
- v.Name="MainTransparency"
- return prt,msh,wld
- end
- local Color1=Torso.BrickColor
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.1,0,0.1,0)
- fenframe.Position=UDim2.new(0.95,0,0.7,0)
- local fenframe2=it("Frame")
- fenframe2.Parent=fengui
- fenframe2.BackgroundColor3=Color3.new(255,255,255)
- fenframe2.BackgroundTransparency=1
- fenframe2.BorderColor3=Color3.new(17,17,17)
- fenframe2.Size=UDim2.new(0.2,0,0.1,0)
- fenframe2.Position=UDim2.new(0.4,0,0.85,0)
- local fenframe3=it("Frame")
- fenframe3.Parent=fengui
- fenframe3.BackgroundColor3=Color3.new(255,255,255)
- fenframe3.BackgroundTransparency=1
- fenframe3.BorderColor3=Color3.new(17,17,17)
- fenframe3.Size=UDim2.new(0.2,0,0.2,0)
- fenframe3.Position=UDim2.new(0.8,0,0.8,0)
- local fenframe4=it("Frame")
- fenframe4.Parent=fengui
- fenframe4.BackgroundColor3=Color3.new(255,255,255)
- fenframe4.BackgroundTransparency=1
- fenframe4.BorderColor3=Color3.new(17,17,17)
- fenframe4.Size=UDim2.new(0.1,0,0.1,0)
- fenframe4.Position=UDim2.new(0,0,0.7,0)
- local pressedf=false
- local fenframe5=it("Frame")
- fenframe5.Parent=fengui
- fenframe5.Parent=nil
- fenframe5.BackgroundColor3=Color3.new(0,0,0)
- fenframe5.BackgroundTransparency=1
- fenframe5.BorderColor3=Color3.new(0,0,0)
- fenframe5.Size=UDim2.new(1,0,1,0)
- fenframe5.Position=UDim2.new(0,0,0,0)
- fenframe5.ZIndex=2
- local tellbar=gui("TextLabel",fenframe5,"Press 'F' to equip your weapon.",1,Color3.new(0,0,0),UDim2.new(.25,0,.25,0),UDim2.new(.5,0,.5,0))
- tellbar.Font="Arial"
- tellbar.TextScaled=true
- tellbar.TextTransparency=1
- tellbar.TextStrokeTransparency=1
- tellbar.ZIndex=2
- local fnumb=0
- local fenbarmana1=gui("TextLabel",fenframe,"",0,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarmana2=gui("TextLabel",fenframe,"",0,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarmana4=gui("TextLabel",fenframe,"Mana("..mana.Value..")",1,Color3.new(0,0,0),UDim2.new(0,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbardamage=gui("TextLabel",fenframe2,"Damage",.55,Color3.new(155/255,0,0),UDim2.new(-.23,0,0,0),UDim2.new(.2,0,1,0))
- local fenbardef=gui("TextLabel",fenframe2,"Defense",0.55,Color3.new(0,0,155/255),UDim2.new(-.46,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarmove=gui("TextLabel",fenframe2,"Walkspeed",0.55,Color3.new(0,155/255,0),UDim2.new(1.03,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarhp1=gui("TextLabel",fenframe2,"",0,Color3.new(0,0,0),UDim2.new(-.46,0,1,0),UDim2.new(1.92,0,.4,0))
- local fenbarhp2=gui("TextLabel",fenbarhp1,"",0,Color3.new(1,0,0),UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarhp3=gui("TextLabel",fenbarhp1,"(100)",1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- local fenbarstun1=gui("TextLabel",fenframe4,"",0,Color3.new(0,0,0),UDim2.new(.2,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarstun2=gui("TextLabel",fenframe4,"",0,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarstun3=gui("TextLabel",fenframe4,"Stun("..Stun.Value..")",1,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbarmove1=gui("TextButton",fenframe3,move1,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove1.ZIndex=2
- local fenbarmove1b=gui("TextLabel",fenbarmove1,"",.55,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove2=gui("TextButton",fenframe3,move2,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove2.ZIndex=2
- local fenbarmove2b=gui("TextLabel",fenbarmove2,"",.55,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove3=gui("TextButton",fenframe3,move3,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove3.ZIndex=2
- local fenbarmove3b=gui("TextLabel",fenbarmove3,"",.55,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove4=gui("TextButton",fenframe3,move4,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove4.ZIndex=2
- local fenbarmove4b=gui("TextLabel",fenbarmove4,"",.55,BrickColor.new(NewCol2).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarammo1=gui("TextButton",fenframe2,"Orbs",.55,BrickColor.new(NewCol2).Color,UDim2.new(1.26,0,0,0),UDim2.new(.2,0,1,0))
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Ezelle"
- handle=part(3,modelzorz,0,1,BrickColor.new("Black"),"Handle",vt(0.2,0.2,0.2))
- local prt1=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Part01",vt(0.2,0.2,0.2))
- msh1h=mesh("BlockMesh",handle,"","",vt(0,0,0),vt(2,2,2))
- msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(1.8,7,1.8))
- local handlewld=weld(handle,handle,Torso,euler(0,0,-.8)*cf(0,0,-.7))
- local wld1=weld(handle,prt1,handle,euler(0,0,0)*cf(0,0,0))
- prt2,msh2,wld2=AesthPart(modelzorz,prt1,0,0,NewCol,"Part02","SmoothPlastic","CylinderMesh","nil","nil",2.8,1,2.8,euler(0,0,0)*cf(0,.8,0))
- prt3,msh3,wld3=AesthPart(modelzorz,prt1,0,0,NewCol3,"Part03","SmoothPlastic","CylinderMesh","nil","nil",2,1,2,euler(0,0,0)*cf(0,1,0))
- prt4,msh4,wld4=AesthPart(modelzorz,prt1,0,0,NewCol,"Part04","SmoothPlastic","CylinderMesh","nil","nil",2.1,3,2.1,euler(0,0,0)*cf(0,1.4,0))
- prt5,msh5,wld5=AesthPart(modelzorz,prt1,0,0,NewCol2,"Part05","Neon","CylinderMesh","nil","nil",2.1,.9,2.1,euler(0,0,0)*cf(0,1,0))
- prt6,msh6,wld6=AesthPart(modelzorz,prt1,0,0,NewCol,"Part06","SmoothPlastic","BlockMesh","nil","nil",2.3,1,2.3,euler(0,0,0)*cf(0,1.8,0))
- prt7,msh7,wld7=AesthPart(modelzorz,prt1,0,0,NewCol,"Part07","SmoothPlastic","BlockMesh","nil","nil",1,3,2,euler(0,0,0)*cf(0,2.2,0))
- prt10,msh10,wld10=AesthPart(modelzorz,prt1,0,0,NewCol,"Part10","SmoothPlastic","CylinderMesh","nil","nil",2.4,2.1,2.4,euler(1.57,0,0)*cf(0,2.7,0))
- prt11,msh11,wld11=AesthPart(modelzorz,prt1,0,0,NewCol3,"Part11","SmoothPlastic","CylinderMesh","nil","nil",2.2,2.15,2.2,euler(1.57,0,0)*cf(0,2.7,0))
- prt12,msh12,wld12=AesthPart(modelzorz,prt1,0,0,NewCol2,"Part12","Neon","CylinderMesh","nil","nil",2,2.2,2,euler(1.57,0,0)*cf(0,2.7,0))
- prt13,msh13,wld13=AesthPart(modelzorz,prt1,0,0,NewCol,"Part13","SmoothPlastic","CylinderMesh","nil","nil",3,1.5,3,euler(1.57,0,0)*cf(0,2.7,0))
- prt14,msh14,wld14=AesthPart(modelzorz,prt1,0,0,NewCol,"Part14","SmoothPlastic","SpecialMesh","Sphere","nil",1.5,2.5,2,euler(0,0,0)*cf(0,2.9,0))
- prt15,msh15,wld15=AesthPart(modelzorz,prt1,0,0,NewCol,"Part15","SmoothPlastic","CylinderMesh","nil","nil",1.4,.7,1.4,euler(0,0,0)*cf(0,3.1,0))
- prt16,msh16,wld16=AesthPart(modelzorz,prt1,0,0,NewCol3,"Part16","SmoothPlastic","CylinderMesh","nil","nil",1.3,.9,1.3,euler(0,0,0)*cf(0,3.26,0))
- prt17,msh17,wld17=AesthPart(modelzorz,prt1,0,0,NewCol2,"Part17","Neon","CylinderMesh","nil","nil",1.35,.5,1.35,euler(0,0,0)*cf(0,3.26,0))
- prt18,msh18,wld18=AesthPart(modelzorz,prt1,0,0,NewCol2,"Part18","Neon","CylinderMesh","nil","nil",1.4,.3,1.4,euler(0,0,0)*cf(0,3.38,0))
- prt23,msh23,wld23=AesthPart(modelzorz,prt10,0,1,NewCol3,"Part23","SmoothPlastic","BlockMesh","nil","nil",2,2,2,euler(0,math.rad(0),0)*cf(-.045,0,0)) --aaa
- prt24,msh24,wld24=AesthPart(modelzorz,prt23,0,0,NewCol,"Part24","SmoothPlastic","BlockMesh","nil","nil",.5,2,4,euler(0,0,0)*cf(0,0,.5))
- prt25,msh25,wld25=AesthPart(modelzorz,prt24,0,0,NewCol,"Part25","SmoothPlastic","SpecialMesh","Wedge","nil",2,1,1.5,euler(3.14,0,-1.57)*cf(-.15,0,-.25))
- prt26,msh26,wld26=AesthPart(modelzorz,prt24,0,0,NewCol,"Part26","SmoothPlastic","SpecialMesh","Wedge","nil",2,1,2.5,euler(3.14,0,-1.57)*euler(3.14,0,0)*cf(-.15,0,.15))
- prt27,msh27,wld27=AesthPart(modelzorz,prt10,0,1,NewCol3,"Part27","SmoothPlastic","BlockMesh","nil","nil",2,2,2,euler(0,math.rad(0),3.14)*cf(.045,0,0)) --aaa
- prt28,msh28,wld28=AesthPart(modelzorz,prt27,0,0,NewCol,"Part28","SmoothPlastic","BlockMesh","nil","nil",.5,2,4,euler(0,0,0)*cf(0,0,.5))
- prt29,msh29,wld29=AesthPart(modelzorz,prt28,0,0,NewCol,"Part29","SmoothPlastic","SpecialMesh","Wedge","nil",2,1,1.5,euler(3.14,0,-1.57)*cf(-.15,0,-.25))
- prt30,msh30,wld30=AesthPart(modelzorz,prt28,0,0,NewCol,"Part30","SmoothPlastic","SpecialMesh","Wedge","nil",2,1,2.5,euler(3.14,0,-1.57)*euler(3.14,0,0)*cf(-.15,0,.15))
- prt31,msh31,wld31=AesthPart(modelzorz,prt1,0,0,NewCol3,"Part31","SmoothPlastic","BlockMesh","nil","nil",.8,2,2.35,euler(0,0,0)*cf(0,2,0))
- prt32,msh32,wld32=AesthPart(modelzorz,prt1,0,0,NewCol2,"Part32","Neon","BlockMesh","nil","nil",.6,1.8,2.4,euler(0,0,0)*cf(0,2,0))
- prt33,msh33,wld33=AesthPart(modelzorz,prt1,0,0,NewCol3,"Part33","SmoothPlastic","CylinderMesh","nil","nil",1.7,2,1.7,euler(0,0,0)*cf(0,-.9,0))
- prt34,msh34,wld34=AesthPart(modelzorz,prt1,0,0,NewCol2,"Part34","Neon","CylinderMesh","nil","nil",1.75,1.5,1.75,euler(0,0,0)*cf(0,-.9,0))
- prt35,msh35,wld35=AesthPart(modelzorz,prt1,0,0,NewCol,"Part35","SmoothPlastic","CylinderMesh","nil","nil",2.2,2.4,2.2,euler(0,0,0)*cf(0,-1.34,0))
- prt36,msh36,wld36=AesthPart(modelzorz,prt1,0,0,NewCol3,"Part36","SmoothPlastic","CylinderMesh","nil","nil",2.2,1,2.2,euler(0,0,0)*cf(0,-1.68,0))
- prt37,msh37,wld37=AesthPart(modelzorz,prt1,0,0,NewCol2,"Part37","Neon","CylinderMesh","nil","nil",2.25,.8,2.25,euler(0,0,0)*cf(0,-1.68,0))
- prt38,msh38,wld38=AesthPart(modelzorz,prt1,0,0,NewCol,"Part38","SmoothPlastic","CylinderMesh","nil","nil",2.3,.5,2.3,euler(0,0,0)*cf(0,-1.83,0))
- prt39,msh39,wld39=AesthPart(modelzorz,prt1,0,0,NewCol,"Part39","SmoothPlastic","SpecialMesh","FileMesh","1778999",.47,.5,.47,euler(3.14,0,0)*cf(0,-1.7,0))
- prt40,msh40,wld40=AesthPart(modelzorz,prt1,0,0,NewCol,"Part40","SmoothPlastic","CylinderMesh","nil","nil",3.2,.5,3.2,euler(0,0,0)*cf(0,-2.15,0))
- prt41,msh41,wld41=AesthPart(modelzorz,prt1,0,0,NewCol,"Part41","SmoothPlastic","CylinderMesh","nil","nil",1.8,3,1.8,euler(0,0,0)*cf(0,-2.5,0))
- prt42,msh42,wld42=AesthPart(modelzorz,prt1,0,0,NewCol3,"Part42","SmoothPlastic","CylinderMesh","nil","nil",4,.5,4,euler(0,0,0)*cf(0,-2.8,0))
- prt54,msh54,wld54=AesthPart(modelzorz,prt1,0,.5,"Really blue","Part54","Neon","SpecialMesh","FileMesh","1185246",-1.8,-1.8,-1.8,cf(0,-3.5,0))
- prt55,msh55,wld55=AesthPart(modelzorz,prt1,0,.3,NewCol2,"Part55","Neon","SpecialMesh","Sphere","nil",4.5,4.5,4.5,cf(0,-3.5,0))
- prt56,msh56,wld56=AesthPart(modelzorz,prt1,0,0,"Institutional white","Part56","Neon","SpecialMesh","Sphere","nil",3,3,3,cf(0,-3.5,0))
- prt54.Transparency=1
- prt55.Transparency=1
- prt56.Transparency=1
- for i=-1,1,2 do
- prt8,msh8,wld8=AesthPart(modelzorz,prt1,0,0,NewCol,"Part08","SmoothPlastic","SpecialMesh","Wedge","nil",2,3.5,1,euler(0,-1.57*i,0)*cf(.2*i,1.9,0))
- prt9,msh9,wld9=AesthPart(modelzorz,prt1,0,0,NewCol,"Part09","SmoothPlastic","SpecialMesh","Wedge","nil",2,1.5,1,euler(3.14,1.57*i,0)*cf(.2*i,2.4,0))
- end
- for i=-1,1,2 do
- prt19,msh19,wld19=AesthPart(modelzorz,prt1,0,0,NewCol,"Part19","SmoothPlastic","BlockMesh","nil","nil",.3,2,1.6,euler(0,0,0)*cf(-.12*i,3.11,0))
- prt20,msh20,wld20=AesthPart(modelzorz,prt1,0,0,NewCol,"Part20","SmoothPlastic","SpecialMesh","Wedge","nil",1.6,1,.5,euler(0,1.57*i,0)*cf(-.2*i,2.99,0))
- prt21,msh21,wld21=AesthPart(modelzorz,prt1,0,0,NewCol,"Part21","SmoothPlastic","SpecialMesh","Wedge","nil",1.6,1.1,.5,euler(3.14,-1.57*i,0)*cf(-.2*i,3.2,0))
- --prt22,msh22,wld22=AesthPart(modelzorz,prt1,0,0,NewCol,"Part22","SmoothPlastic","SpecialMesh","Sphere","nil",1.2,3,2,euler(0,0,0)*cf(-.2*i,2.7,0))
- end
- for i=1.57,6.28,1.57 do
- prt42,msh42,wld42=AesthPart(modelzorz,prt1,0,0,NewCol3,"Part42","SmoothPlastic","CylinderMesh","nil","nil",3,1,3,euler(1.57,0,0)*cf(.35,-2.5,0)*euler(0,i,0))
- prt43,msh43,wld43=AesthPart(modelzorz,prt1,0,0,NewCol,"Part43","SmoothPlastic","CylinderMesh","nil","nil",1.5,1.1,1.5,euler(1.57,0,0)*cf(.35,-2.5,0)*euler(0,i,0))
- prt44,msh44,wld44=AesthPart(modelzorz,prt1,0,0,NewCol2,"Part44","Neon","SpecialMesh","Sphere","nil",1.8,1.5,1.8,euler(1.57,0,0)*cf(.35,-2.5,0)*euler(0,i,0))
- prt45,msh45,wld45=AesthPart(modelzorz,prt1,0,0,NewCol,"Part45","SmoothPlastic","BlockMesh","nil","nil",2,1.1,1,euler(1.57,0,0)*cf(.5,-2.5,0)*euler(0,i,0))
- prt46,msh46,wld46=AesthPart(modelzorz,prt1,0,0,NewCol,"Part46","SmoothPlastic","SpecialMesh","Torso","nil",2.5,1,1.1,euler(0,0,-1.57)*cf(.3,0,0)*euler(0,0,-.8)*cf(.35,-2.5,0)*euler(0,i,0))
- prt47,msh47,wld47=AesthPart(modelzorz,prt1,0,0,NewCol,"Part47","SmoothPlastic","SpecialMesh","Torso","nil",2.5,1.5,1.1,euler(0,0,-1.57)*cf(.35,0,0)*euler(0,0,.8)*cf(.35,-2.5,0)*euler(0,i,0))
- prt48,msh48,wld48=AesthPart(modelzorz,prt1,0,1,NewCol3,"Part48","SmoothPlastic","BlockMesh","nil","nil",1,1,1,euler(0,0,-1.57)*cf(.7,-2.8,0)*euler(0,i,0))
- prt49,msh49,wld49=AesthPart(modelzorz,prt48,0,0,NewCol2,"Part49","Neon","BlockMesh","nil","nil",2.5,.4,.4,euler(0,0,0)*cf(-.25,0,0)*euler(0,0,-.2)--[[cf(.2,.05,0)*euler(0,0,-1.2)]]) --aaa
- prt50,msh50,wld50=AesthPart(modelzorz,prt49,0,0,NewCol3,"Part50","SmoothPlastic","SpecialMesh","FileMesh","rbxasset://fonts/leftarm.mesh",-.2,-.25,-.2,euler(0,0,1.57)*cf(0,0,0))
- prt51,msh51,wld51=AesthPart(modelzorz,prt49,0,0,NewCol,"Part51","SmoothPlastic","BlockMesh","nil","nil",2,.6,.8,euler(0,0,0)*cf(-.35,0,0)*euler(0,0,.2))
- prt52,msh52,wld52=AesthPart(modelzorz,prt51,0,0,NewCol,"Part52","SmoothPlastic","SpecialMesh","Wedge","nil",.8,.6,.6,euler(0,-1.57,0)*cf(.14,-.12,0))
- prt53,msh53,wld53=AesthPart(modelzorz,prt51,0,0,NewCol,"Part53","SmoothPlastic","SpecialMesh","Wedge","nil",.8,.6,1.4,euler(0,1.57,0)*cf(-.06,-.12,0))
- table.insert(TopStaff,wld49)
- end
- TSCF=cf(.2,.05,0)*euler(0,0,-1.2)
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon,c)
- end
- for _,c in pairs(handle:children()) do
- if c.className=="Motor" then
- table.insert(Welds,c)
- end
- end
- local hitbox=part(3,modelzorz,0,1,BrickColor.new("Black"),"Hitbox2",vt())
- hitbox.Anchored=false
- local hitboxCF=cf(0,0,0)
- hboxpos=Instance.new("BodyPosition",nil)
- hboxpos.P=2000
- hboxpos.D=100
- hboxpos.maxForce=Vector3.new(545000,545000,545000)
- local shieldref=part(3,nil,0,1,BrickColor.new("Bright blue"),"Shield1",vt(40,40,40))
- shieldref.Anchored=true
- shieldref.CFrame=cf(Torso.Position)
- shieldref.Shape="Ball"
- local shieldref2=part(3,nil,0,.5,BrickColor.new("Bright blue"),"Shield2",vt(0.2,0.2,0.2))
- shieldref2.Anchored=true
- srefmsh=mesh("SpecialMesh",shieldref2,"FileMesh","90782182",vt(0,0,0),vt(4,5,4))
- srefmsh.TextureId="http://www.roblox.com/asset/?id=90782359"
- srefmsh.VertexColor=vt(.2,.2,1)
- function hitboxweld()
- hbwld.Parent=modelzorz
- hbwld.Part0=hitbox
- hbwld.Part1=prt12
- end
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId="http://www.roblox.com/asset/?id="..id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end),sou)
- game:GetService("Debris"):AddItem(sou,6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- TSCF=cf(.2,.05,0)*euler(0,0,-1.2)
- for i=0,1,0.05 do
- swait()
- prt54.Transparency=prt54.MainTransparency.Value+(1-prt54.MainTransparency.Value)*i
- prt55.Transparency=prt55.MainTransparency.Value+(1-prt55.MainTransparency.Value)*i
- prt56.Transparency=prt56.MainTransparency.Value+(1-prt56.MainTransparency.Value)*i
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.4)
- end
- prt54.Transparency=1
- prt55.Transparency=1
- prt56.Transparency=1
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2,0,-.4),.3)
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(3.14,0,0)*euler(0,0,.4)*euler(.2,0,0)*cf(-1,-1.2,.5),.3)
- wld1.C0=clerp(wld1.C0,euler(0,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,.6),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.5,0,-.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- handlewld.Part1=Torso
- handlewld.C0=euler(0,0,-.8)*cf(0,0,-.7)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- mdec2.Parent=nil
- mdec.Parent=Decrease
- end
- mdec.Parent=Decrease
- function equipanim()
- equipped=true
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2,0,-.4),.3)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,.6),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.4),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.5,0,-.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- handlewld.Part1=LeftArm
- handlewld.C0=euler(3.14,0,0)*euler(0,0,.4)*euler(.2,0,0)*cf(-1,-1.2,.5)
- wld1.C0=euler(0,0,0)*cf(0,0,0)
- d=2
- for i=0,1,0.08 do
- swait()
- d=d+1
- if d>=4 then
- d=0
- so("199145146",handle,1,1.4)
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- handlewld.C1=handlewld.C1*euler(0,-.6,0)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.4),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-.8),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-.5,0.5,-.3)*euler(1.5,0,.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- TSCF=euler(0,0,0)*cf(-.25,0,0)*euler(0,0,-.2)
- for i=0,1,0.05 do
- swait()
- prt54.Transparency=1-(1-prt54.MainTransparency.Value)*i
- prt55.Transparency=1-(1-prt55.MainTransparency.Value)*i
- prt56.Transparency=1-(1-prt56.MainTransparency.Value)*i
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.4)
- handlewld.C1=clerp(handlewld.C1,cf(0,0,0),.4)
- wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,0,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-.8),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- prt54.Transparency=prt54.MainTransparency.Value
- prt55.Transparency=prt55.MainTransparency.Value
- prt56.Transparency=prt56.MainTransparency.Value
- mdec.Parent=nil
- mdec2.Parent=Decrease
- handlewld.C1=cf(0,0,0)
- end
- function StaggerAnim()
- attack=true
- removeControl()
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.35 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-40 end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- for i=0,1,0.2 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-40 end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,.4)*euler(0,-.4,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.2)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- for i=1,40 do
- swait()
- if Stun.Value>=StunT.Value then
- break
- end
- end
- resumeControl()
- combo=0
- attack=false
- end
- function StaggerHitt()
- attack=true
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.6),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.9)*euler(0,-.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.2,0,-.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- attack=false
- end
- function StunAnim()
- attack=true
- removeControl()
- Stunned.Value=true
- showDamage(Character,"Stunned","Interrupt")
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
- end
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
- end
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(math.huge, 0, math.huge)
- gairost.P = 100000
- gairost.cframe = cf(0, 0, 0)
- for i=0,1,0.1 do
- swait()
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
- end
- for i=1,70 do
- swait()
- gairost.cframe=RootPart.CFrame
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- end
- for i=0,1,0.2 do
- swait()
- Stun.Value=0
- gairost.cframe=RootPart.CFrame
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
- end
- resumeControl()
- gairost.Parent=nil
- dec.Parent=nil
- Stun.Value=0
- combo=0
- Stunned.Value=false
- attack=false
- for i=1,10 do
- swait()
- Stun.Value=0
- end
- attack = false
- end
- --[[ idle
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.2),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-.2),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.2)*euler(0,1.57,0)*euler(-.1,-.4,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.1)*euler(0,-1.57,0)*euler(0,.2,.05),.3)
- ]]
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,-.5,0)*euler(-.5,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.3),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-.5,0.5,-.5)*euler(1.7,0,1)*euler(0,-1,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.2)*euler(0,1.57,0)*euler(-.1,.2,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.1)*euler(0,-1.57,0)*euler(0,.2,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("199145095",prt56,1,1.1)
- hitbox.Parent=modelzorz
- hitbox.CFrame=prt1.CFrame*cf(0,3,0)
- for i=0,1,0.1 do
- swait()
- hitbox.CFrame=prt1.CFrame*cf(0,3,0)
- MagniDamage(hitbox,7,8,9,math.random(20,25),"Normal",RootPart,.3,2,math.random(3,5),nil,true)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.4)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,-.5,0)*euler(.5,0,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.2)*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.2),.4)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.3)*euler(1.4,0,1)*euler(0,-1.5,0)*euler(-2.5,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.3)*euler(0,1.57,0)*euler(-.1,-.2,-.05),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.4)*euler(0,-1.57,0)*euler(0,-.2,.05),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- hitbox.Parent=nil
- attack=false
- end
- function attacktwo()
- attack=true
- local d=2
- for i=0,1,0.1 do
- swait()
- d=d+1
- if d>=4 then
- d=0
- so("199145146",handle,1,1.55)
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.3)
- handlewld.C1=handlewld.C1*euler(0,.67,0)
- wld1.C0=clerp(wld1.C0,euler(0,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.2)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.4),.3)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.3)*euler(1.4,0,1)*euler(0,-1.5,0)*euler(-2.5,0,0)*euler(0,2,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.3)*euler(0,1.57,0)*euler(-.1,-.4,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.4)*euler(0,-1.57,0)*euler(0,-.4,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local lnum=0
- ref2=part(3,nil,0,1,BrickColor.new("Black"),"Reference",vt(0.2,0.2,0.2))
- ref2.Anchored=true
- for i=0,1,0.2 do
- swait()
- lnum=lnum+1
- ref2.CFrame=cf(prt18.Position)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)
- hitfloor2,posfloor2=rayCast(ref2.Position,(CFrame.new(ref2.Position,ref2.Position - Vector3.new(0,1,0))).lookVector,50,Character)
- if hitfloor2~=nil and lnum%2==0 then
- Lightning(prt18.Position,posfloor2,5,1,NewCol2,.05,.4,.1)
- end
- MagicCircle(BrickColor.new(NewCol2),cf(prt18.Position),6,6,6,-1,-1,-1,.05,1,nil,nil,.5)
- MagicBlock(BrickColor.new(NewCol2),cf(prt18.Position)*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,-.5,-.5,-.5,.1,2)
- wld23.C0=clerp(wld23.C0,euler(0,math.rad(60),0)*cf(-.045,0,0),.45)
- wld27.C0=clerp(wld27.C0,euler(0,math.rad(60),3.14)*cf(.045,0,0),.45)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.45)
- handlewld.C1=clerp(handlewld.C1,cf(0,0,0),.45)
- wld1.C0=clerp(wld1.C0,euler(0,0,0)*euler(0,0,-3)*cf(0,0,0),.45)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.2)*euler(.2,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.4),.45)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.45)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.3)*euler(1.4,0,1)*euler(0,-1.5,0)*euler(-2.5,0,0)*euler(0,.4,0),.45)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.3)*euler(0,1.57,0)*euler(-.1,-.4,-.05),.45)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.4)*euler(0,-1.57,0)*euler(0,-.4,.05),.45)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("199145204",prt18,.8,1.3)
- so("315743331",prt18,1,2)
- hitbox.Parent=modelzorz
- hitbox.CFrame=prt1.CFrame*cf(0,-3,0)
- for i=0,1,0.1 do
- swait()
- lnum=lnum+1
- ref2.CFrame=cf(prt18.Position)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)
- hitfloor2,posfloor2=rayCast(ref2.Position,(CFrame.new(ref2.Position,ref2.Position - Vector3.new(0,1,0))).lookVector,50,Character)
- if hitfloor2~=nil and lnum%2==0 then
- Lightning(prt18.Position,posfloor2,5,1,NewCol2,.05,.4,.1)
- end
- hitbox.CFrame=prt1.CFrame*cf(0,-3,0)
- MagniDamage(hitbox,7,8,9,math.random(5,10),"Normal",RootPart,.3,2,math.random(3,5),nil,true)
- MagicCircle(BrickColor.new(NewCol2),cf(prt18.Position),6,6,6,-1,-1,-1,.05,1,nil,nil,.5)
- MagicBlock(BrickColor.new(NewCol2),cf(prt18.Position)*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,-.5,-.5,-.5,.1,2)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.45)
- handlewld.C1=clerp(handlewld.C1,cf(0,0,0),.45)
- wld1.C0=clerp(wld1.C0,cf(0,.4,0)*euler(-1,0,0)*euler(0,0,-3),.45)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.05,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.4),.45)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.8,0,-1)*euler(0,-.4,0),.45)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,.2)*euler(1.4,0,-.8)*euler(0,-1.3,0),.45)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.2)*euler(0,1.57,0)*euler(-.1,.2,-.2),.45)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.2)*euler(0,-1.57,0)*euler(0,.2,.05),.45)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- --prt18
- handlewld.C1=cf(0,0,0)
- hitbox.Parent=nil
- attack=false
- for i=0,1,0.1 do
- swait()
- wld23.C0=clerp(wld23.C0,euler(0,math.rad(0),0)*cf(-.045,0,0),.45)
- wld27.C0=clerp(wld27.C0,euler(0,math.rad(0),3.14)*cf(.045,0,0),.45)
- end
- wld23.C0=clerp(wld23.C0,euler(0,math.rad(0),0)*cf(-.045,0,0),1)
- wld27.C0=clerp(wld27.C0,euler(0,math.rad(0),3.14)*cf(.045,0,0),1)
- end
- function attackthree()
- attack=true
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*euler(0,0,1.57)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,cf(0,-.5,0)*euler(0,0,-1),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.1)*euler(-.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.2),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3,0,-.6)*euler(0,-.4,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.9,.4)*euler(0,1.57,0)*euler(-.1,-.8,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.4)*euler(0,-1.57,0)*euler(0,-.2,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("199145095",prt56,1,.9)
- hitbox.Parent=modelzorz
- hitbox.CFrame=prt1.CFrame*cf(0,3,0)
- for i=0,1,0.1 do
- swait()
- hitbox.CFrame=prt1.CFrame*cf(0,3,0)
- MagniDamage(hitbox,7,8,9,math.random(10,15),"Normal",RootPart,.3,2,math.random(3,5),nil,true)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*euler(0,0,1.57)*cf(0,1,0),.45)
- wld1.C0=clerp(wld1.C0,cf(0,-.5,0)*euler(0,0,.8),.45)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(-.1,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-1,-.4)*euler(.2,0,0)*euler(0,0,-.4),.45)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.8,0,-1)*euler(0,-.4,0),.45)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(.6,0,-.2)*euler(0,.3,0),.45)
- RH.C0=clerp(RH.C0,cf(1,-.9,.4)*euler(0,1.57,0)*euler(-.1,-.4,-.2),.45)
- LH.C0=clerp(LH.C0,cf(-1,-.5,-.5)*euler(0,-1.57,0)*euler(0,.4,-.25),.45)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- hitbox.Parent=nil
- attack=false
- end
- function attackfour()
- attack=true
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,-1,0)*euler(.5,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.2)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.2),.3)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.3)*euler(1.4,0,1)*euler(0,1.5,0)*euler(2,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.3)*euler(0,1.57,0)*euler(-.1,-.2,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.4)*euler(0,-1.57,0)*euler(0,-.2,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("199145204",prt56,1,.9)
- for i=0,1,0.1 do
- swait()
- if i<.5 then
- refd=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt(0.2,0.2,0.2))
- refd.Anchored=true
- refd.CFrame=prt56.CFrame
- game:GetService("Debris"):AddItem(refd,1)
- so("315748999",refd,.4,.6)
- MagicCircle(BrickColor.new(NewCol2),prt56.CFrame,6,6,6,1,1,1,.1,1,nil,nil,0)
- table.insert(Effects,{prt56.CFrame,"Orb",math.random(40,70)})
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,-1,0)*euler(.8,0,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.1)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-0,0.5,-.5)*euler(1.3,0,1)*euler(0,1.5,0)*euler(-.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.1)*euler(0,1.57,0)*euler(-.1,.2,-.1),.3)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,.1)*euler(0,-1.57,0)*euler(0,.6,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- attack=false
- end
- function EnergyCharge()
- attack=true
- eCharge=true
- energ=0
- local deca=Instance.new("NumberValue",Decrease)
- deca.Name="DecreaseDef"
- deca.Value=.1
- local summonorb=false
- while eCharge==true do
- swait()
- energ=energ+1
- if energ>=75 then
- eCharge=false
- summonorb=true
- end
- MagicCircle2(BrickColor.new(NewCol2),cf(prt56.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,2,0),1,4,1,-.01,1,-.01,.1,-.4)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.4)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,0,0)*euler(0,0,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.4)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.4),.4)
- RW.C0=clerp(RW.C0,cf(.9,0.4,.4)*euler(-.5,0,-1)*euler(0,-.4,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.6)*euler(0,1.2,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.1)*euler(0,1.57,0)*euler(0,-.4,-.05),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,0)*euler(-.1,.2,.15),.4)
- end
- if summonorb==true then
- MagicCircle(BrickColor.new(NewCol2),prt56.CFrame,10,10,10,1,1,1,.05,1,nil,nil,0)
- omain,omsh,owld=AesthPart(modelzorz,prt56,0,1,NewCol2,"OrbRef","SmoothPlastic","SpecialMesh","Sphere","nil",1,1,1,cf(0,0,0))
- oprt1,omsh1,owld1=AesthPart(omain,omain,0,.5,NewCol3,"Orb1","Neon","SpecialMesh","FileMesh","rbxasset://fonts/leftarm.mesh",-.8,-.4,-.8,cf(0,0,0))
- oprt2,omsh2,owld2=AesthPart(oprt1,oprt1,0,.3,NewCol2,"Orb2","Neon","SpecialMesh","Sphere","nil",3,3,3,cf(0,0,0))
- oprt3,omsh3,owld3=AesthPart(oprt1,oprt1,0,0,NewCol,"Orb3","Neon","SpecialMesh","Sphere","nil",2,2,2,cf(0,0,0))
- owld1.Parent=nil
- oprt1.CFrame=omain.CFrame
- prop=Instance.new("RocketPropulsion")
- prop.Parent=oprt1
- prop.Target=omain
- --[[prop.CartoonFactor=1
- prop.TargetRadius=4
- prop.MaxSpeed=100
- prop.MaxThrust=4000
- prop.ThrustD=.001
- prop.ThrustP=50
- prop.MaxTorque=vt(400000,400000,0)
- prop.TurnD=500
- prop.TurnP=3000]]
- prop.TargetRadius=3
- prop.MaxSpeed=500
- prop.CartoonFactor=1
- prop.MaxThrust=10
- prop.ThrustD=30
- prop.ThrustP=500
- prop.MaxTorque=vt(5,5,5)
- prop.TurnD=5
- prop.TurnP=500
- prop:Fire()
- table.insert(Orbs,{omain,owld,oprt1,prop})
- end
- deca.Parent=nil
- attack=false
- end
- function ShootOrb()
- attack=true
- for i=1,#Orbs do
- Orbs[i][2].Parent=nil
- Orbs[i][1].Anchored=true
- Orbs[i][1].CFrame=cf(RootPart.Position)*cf(0,5,0)
- Orbs[i][4].MaxSpeed=200
- Orbs[i][4].ThrustD=100
- Orbs[i][4].ThrustP=800
- Orbs[i][4].MaxTorque=vt(50,50,50)
- Orbs[i][4].TurnD=40
- end
- if #Orbs%2==0 then
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,0,0)*euler(.5,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.2)*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.2),.3)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,.2)*euler(1.8,0,-1)*euler(0,.7,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.9,.3)*euler(0,1.57,0)*euler(-.1,-.2,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.4)*euler(0,-1.57,0)*euler(0,-.2,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("377357731",Orbs[#Orbs][3],1,1)
- --table.insert(Orbs,{omain,owld,oprt1,prop})
- Orbs[#Orbs][4].Parent=nil
- Orbs[#Orbs][3].Anchored=true
- local MouseLook=cf((Orbs[#Orbs][3].Position+MMouse.Hit.p)/2,MMouse.Hit.p)
- table.insert(Effects,{MouseLook.lookVector,"Shoot",30,Orbs[#Orbs][3].Position,7,9,Orbs[#Orbs][3],Orbs[#Orbs][1]})
- table.remove(Orbs,#Orbs)
- for i=0,1,0.4 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.5)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,0,0)*euler(.5,0,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.1,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.6),.5)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.5)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(.4,0,-.4)*euler(0,-.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-.9,-.4)*euler(0,1.57,0)*euler(-.1,.6,-.05),.5)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.4)*euler(0,-1.57,0)*euler(0,.6,.1),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.15 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.45)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,0,0)*euler(.5,0,0),.45)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.1,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.6),.45)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.45)
- LW.C0=clerp(LW.C0,cf(-.6,0.5,-.5)*euler(.8,0,.4)*euler(0,-.5,0)*euler(0,0,0),.45)
- RH.C0=clerp(RH.C0,cf(1,-.9,-.4)*euler(0,1.57,0)*euler(-.1,.6,-.05),.45)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.4)*euler(0,-1.57,0)*euler(0,.6,.1),.45)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- else
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,-.5,0)*euler(-.2,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.3),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-.5,0.5,-.5)*euler(1.7,0,1)*euler(0,-1,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.2)*euler(0,1.57,0)*euler(-.1,.2,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.1)*euler(0,-1.57,0)*euler(0,.2,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("377357731",Orbs[#Orbs][3],1,1)
- --table.insert(Orbs,{omain,owld,oprt1,prop})
- Orbs[#Orbs][4].Parent=nil
- Orbs[#Orbs][3].Anchored=true
- local MouseLook=cf((Orbs[#Orbs][3].Position+MMouse.Hit.p)/2,MMouse.Hit.p)
- table.insert(Effects,{MouseLook.lookVector,"Shoot",30,Orbs[#Orbs][3].Position,7,9,Orbs[#Orbs][3],Orbs[#Orbs][1]})
- table.remove(Orbs,#Orbs)
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,.9,0),.4)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,-.5,0)*euler(.8,0,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.2)*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.2),.4)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.2)*euler(1.7,0,1)*euler(0,-1,0)*euler(-2.4,0,-.5),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.3)*euler(0,1.57,0)*euler(-.1,-.2,-.05),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.4)*euler(0,-1.57,0)*euler(0,-.2,.05),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- end
- for i=1,#Orbs do
- Orbs[i][1].Anchored=false
- Orbs[i][2].Parent=Orbs[i][1]
- Orbs[i][4].MaxSpeed=500
- Orbs[i][4].ThrustD=30
- Orbs[i][4].ThrustP=500
- Orbs[i][4].MaxTorque=vt(5,5,5)
- Orbs[i][4].TurnD=5
- end
- attack=false
- end
- function do1()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- mnum=#Orbs*5
- if cooldowns[1]>=cooldownmax and mana.Value>=mnum then
- --if true then
- attack=true
- if mnum>0 then
- cooldowns[1]=0
- end
- mana.Value=mana.Value-mnum
- print(#Orbs)
- so("2101137",prt56,1,1)
- for i=0,1,0.05 do
- swait()
- MagicCircle2(BrickColor.new(NewCol2),cf(prt56.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,4,1,-.01,1,-.01,.1,.6)
- for i=1,#Orbs do
- MagicBlock(BrickColor.new(NewCol4),cf(Orbs[i][3].Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1.5,1.5,1.5,-.2,-.2,-.2,.2,1)
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*euler(1,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.2)*euler(1.57,0,-1)*euler(.2,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-.9,-.6)*euler(0,1.57,0)*euler(-.1,.6,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.6)*euler(0,-1.57,0)*euler(0,1,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- if #Orbs==1 and O1==false then --Sentry
- O1=true
- for i=0,1,0.1 do
- swait()
- MagicCircle2(BrickColor.new(NewCol2),cf(prt56.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,4,1,-.01,1,-.01,.1,.6)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*euler(.6,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1)*euler(-.6,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.2)*euler(1.57,0,-1)*euler(1,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-.9,-.6)*euler(0,1.57,0)*euler(-.1,.6,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.6)*euler(0,-1.57,0)*euler(0,1,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- MagicCircle(BrickColor.new(NewCol2),prt56.CFrame,10,10,10,1,1,1,.05,1,nil,nil,0)
- dar=#OOrbs
- table.insert(OOrbs,Orbs[1])
- for i=1,#Orbs do
- table.remove(Orbs,1)
- end
- for i=dar+1,dar+1 do
- OOrbs[i][2].Parent=nil
- OOrbs[i][1].Anchored=true
- OOrbs[i][4].MaxSpeed=100
- OOrbs[i][1].CFrame=RootPart.CFrame*cf(0,5,0)
- table.insert(Effects,{OOrbs[i][1],"Sentry",OOrbs[i][3],0,50})
- end
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.4)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*euler(.2,0,0)*cf(0,0,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1)*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.4)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.2)*euler(-.8,0,-.6)*euler(0,1.8,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(.9,-.9,-.6)*euler(0,1.57,0)*euler(-.1,.6,-.05),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.6)*euler(0,-1.57,0)*euler(0,1,.05),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- elseif #Orbs==2 and O2==false then --Protect
- O2=true
- for i=0,1,0.1 do
- swait()
- MagicCircle2(BrickColor.new(NewCol2),cf(prt56.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,4,1,-.01,1,-.01,.1,.6)
- for i=1,#Orbs do
- MagicBlock(BrickColor.new(NewCol4),cf(Orbs[i][3].Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1.5,1.5,1.5,-.2,-.2,-.2,.2,1)
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,cf(0,0,0)*euler(0,1.57,0)*euler(.6,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.4)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,.1)*euler(2,0,-1.5)*euler(.2,0,0)*euler(0,-.2,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-.9,-.6)*euler(0,1.57,0)*euler(-.1,.6,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.6)*euler(0,-1.57,0)*euler(0,1,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- MagicCircle(BrickColor.new(NewCol2),prt56.CFrame,10,10,10,1,1,1,.05,1,nil,nil,0)
- dar=#OOrbs
- table.insert(OOrbs,Orbs[1])
- table.insert(OOrbs,Orbs[2])
- for i=1,#Orbs do
- table.remove(Orbs,1)
- end
- for i=dar+1,dar+2 do
- OOrbs[i][4].MaxSpeed=500
- --table.insert(Effects,{OOrbs[i][1],"Sentry",OOrbs[i][3],0,50})
- tar1,dis1=findNearestAlly2(RootPart.Position)
- if tar1==nil then
- tar1=Torso
- for i=1,#Protected do
- if Protected[i]==tar1 then
- tar1=nil
- end
- end
- end
- if tar1~=nil then
- table.insert(Protected,tar1)
- OOrbs[i][2].Part1=tar1
- OOrbs[i][2].C0=cf(0,0,0)
- table.insert(Effects,{OOrbs[i][1],"Protect",OOrbs[i][3],0,50,tar1,tar1.Parent})
- else
- MagicCircle(BrickColor.new(NewCol2),cf(OOrbs[i][3].Position),5,5,5,-.5,-.5,-.5,.05,1,nil,nil,0)
- OOrbs[i][1].Parent=nil
- OOrbs[i][3].Parent=nil
- table.remove(OOrbs,i)
- end
- end
- for i=0,1,0.13 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.45)
- wld1.C0=clerp(wld1.C0,cf(0,.5,0)*euler(0,1.57,0)*euler(.8,0,0),.45)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1)*euler(.2,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.45)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.45)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,.1)*euler(.9,0,-.8)*euler(.2,0,0)*euler(0,-1,0),.45)
- RH.C0=clerp(RH.C0,cf(.9,-.9,-.6)*euler(0,1.57,0)*euler(-.1,.6,-.05),.45)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.6)*euler(0,-1.57,0)*euler(0,1,.05),.45)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- elseif #Orbs==3 and O3==false then --Seeker
- O3=true
- for i=0,1,0.1 do
- swait()
- MagicCircle2(BrickColor.new(NewCol2),cf(prt56.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,4,1,-.01,1,-.01,.1,.6)
- for i=1,#Orbs do
- MagicBlock(BrickColor.new(NewCol4),cf(Orbs[i][3].Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1.5,1.5,1.5,-.2,-.2,-.2,.2,1)
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*euler(.4,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.1,0.5,-.5)*euler(1.57,0,.6)*euler(.2,0,0)*euler(0,-1.4,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-.9,-.6)*euler(0,1.57,0)*euler(-.1,.6,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.6)*euler(0,-1.57,0)*euler(0,1,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- dar=#OOrbs
- table.insert(OOrbs,Orbs[1])
- table.insert(OOrbs,Orbs[2])
- table.insert(OOrbs,Orbs[3])
- for i=1,#Orbs do
- table.remove(Orbs,1)
- end
- for i=dar+1,dar+3 do
- OOrbs[i][1].Anchored=true
- OOrbs[i][2].Parent=nil
- OOrbs[i][3].Anchored=true
- OOrbs[i][4].MaxSpeed=500
- OOrbs[i][4].Parent=nil
- bleh=MMouse.Hit.p+vt(math.random(-500,500)/100,math.random(-500,500)/100,math.random(-500,500)/100)
- local MouseLook=cf((OOrbs[i][3].Position+bleh)/2,bleh)
- local targ=OOrbs[i][3].Position-bleh
- local mag=(targ.magnitude/5)*math.random(80,120)/100
- if mag>50 then
- mag=50
- end
- so("377357731",OOrbs[i][1],1,1.4)
- --table.insert(Effects,{MouseLook.lookVector,"Shoot",mag,OOrbs[i][3].Position,7,9,OOrbs[i][3],OOrbs[i][1]})
- table.insert(Effects,{MouseLook.lookVector,"ShootSeek",mag,OOrbs[i][1],OOrbs[i][2],OOrbs[i][3],OOrbs[i][4],OOrbs[i][3].Position,4,6})
- end
- for i=0,1,0.05 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.4)
- wld1.C0=clerp(wld1.C0,cf(0,-.5,0)*euler(0,1.57,0)*euler(1,0,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.2)*euler(.05,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.2),.4)
- if i<.4 then
- RootJoint.C1=clerp(RootJoint.C1,RootCF*euler(0,0,-15*i),.4)
- else
- RootJoint.C1=clerp(RootJoint.C1,RootCF,.4)
- end
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.3)*euler(-.2,0,0)*euler(0,-1.4,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.1)*euler(0,1.57,0)*euler(0,-.2,.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.2)*euler(0,-1.57,0)*euler(-.1,-.2,.1),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- elseif #Orbs==4 and O4==false then --Energy Shield
- O4=true
- for i=0,1,0.1 do
- swait()
- MagicCircle2(BrickColor.new(NewCol2),cf(prt56.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,4,1,-.01,1,-.01,.1,.6)
- for i=1,#Orbs do
- MagicBlock(BrickColor.new(NewCol4),cf(Orbs[i][3].Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1.5,1.5,1.5,-.2,-.2,-.2,.2,1)
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*euler(-.2,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.2)*euler(1.57,0,-1)*euler(1,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.9,-.9,-.6)*euler(0,1.57,0)*euler(-.1,.6,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.6)*euler(0,-1.57,0)*euler(0,1,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.13 do
- swait()
- MagicCircle2(BrickColor.new(NewCol2),cf(prt56.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,4,1,-.01,1,-.01,.1,.6)
- for i=1,#Orbs do
- MagicBlock(BrickColor.new(NewCol4),cf(Orbs[i][3].Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1.5,1.5,1.5,-.2,-.2,-.2,.2,1)
- end
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.5)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*euler(-.1,0,0)*cf(0,0,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1)*euler(.2,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-1),.5)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,.2)*euler(1.57,0,-1)*euler(-.1,0,0),.5)
- RH.C0=clerp(RH.C0,cf(.9,-.9,-.6)*euler(0,1.57,0)*euler(-.1,.6,-.05),.5)
- LH.C0=clerp(LH.C0,cf(-1,-.9,.6)*euler(0,-1.57,0)*euler(0,1,.05),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- MagicCircle(BrickColor.new(NewCol2),prt56.CFrame,10,10,10,1,1,1,.05,1,nil,nil,0)
- shieldref.Parent=workspace
- shieldref.Transparency=1
- shieldref.CFrame=cf(RootPart.Position)*cf(0,-1,0)
- shieldref2.Parent=workspace
- shieldref2.Transparency=1
- shieldref2.CFrame=cf(shieldref.Position)*cf(0,2.5,0)
- table.insert(Effects,{shieldref2,"ShieldEf"})
- srefmsh.Scale=vt(4,5,4)
- dar=#OOrbs
- table.insert(OOrbs,Orbs[1])
- table.insert(OOrbs,Orbs[2])
- table.insert(OOrbs,Orbs[3])
- table.insert(OOrbs,Orbs[4])
- for i=1,#Orbs do
- table.remove(Orbs,1)
- end
- --table.insert(Orbs,{omain,owld,oprt1,prop})
- teh=0
- for i=dar+1,dar+4 do
- OOrbs[i][1].Anchored=true
- OOrbs[i][2].Parent=nil
- OOrbs[i][4].MaxSpeed=100
- OOrbs[i][1].CFrame=shieldref.CFrame*euler(0,teh,0)*cf(0,0,20)
- teh=teh+1.57
- end
- table.insert(Effects,{shieldref,"Shield",50,shieldref2})
- end
- attack=false
- end
- end
- function do2()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[2]>=cooldownmax and mana.Value>=20 then
- --if true then
- attack=true
- cooldowns[2]=0
- mana.Value=mana.Value-20
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- ref2=part(3,nil,0,1,BrickColor.new("Black"),"Reference",vt())
- ref2.Anchored=true
- for i=0,1,0.1 do
- swait()
- ref2.CFrame=cf(prt18.Position)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)
- hitfloor2,posfloor2=rayCast(ref2.Position,(CFrame.new(ref2.Position,ref2.Position - Vector3.new(0,1,0))).lookVector,50,Character)
- if hitfloor2~=nil then
- Lightning(prt18.Position,posfloor2,5,1,NewCol2,.1,.4,.1)
- end
- MagicCircle(BrickColor.new(NewCol2),cf(prt18.Position),6,6,6,-1,-1,-1,.05,1,nil,nil,.5)
- MagicBlock(BrickColor.new(NewCol2),cf(prt18.Position)*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,-.5,-.5,-.5,.1,2)
- wld23.C0=clerp(wld23.C0,euler(0,math.rad(60),0)*cf(-.045,0,0),.45)
- wld27.C0=clerp(wld27.C0,euler(0,math.rad(60),3.14)*cf(.045,0,0),.45)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*euler(.6,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.2),.3)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.5,0,-.2),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.2)*euler(0,1.57,0)*euler(-.1,-.4,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.1)*euler(0,-1.57,0)*euler(0,.2,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("315743331",prt18,1,2)
- for i=0,1,0.2 do
- swait()
- ref2.CFrame=cf(prt18.Position)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)
- hitfloor2,posfloor2=rayCast(ref2.Position,(CFrame.new(ref2.Position,ref2.Position - Vector3.new(0,1,0))).lookVector,50,Character)
- if hitfloor2~=nil then
- Lightning(prt18.Position,posfloor2,5,1,NewCol2,.1,.4,.1)
- end
- MagicCircle(BrickColor.new(NewCol2),cf(prt18.Position),6,6,6,-1,-1,-1,.05,1,nil,nil,.5)
- MagicBlock(BrickColor.new(NewCol2),cf(prt18.Position)*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,-.5,-.5,-.5,.1,2)
- wld23.C0=clerp(wld23.C0,euler(0,math.rad(60),0)*cf(-.045,0,0),.45)
- wld27.C0=clerp(wld27.C0,euler(0,math.rad(60),3.14)*cf(.045,0,0),.45)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.45)
- wld1.C0=clerp(wld1.C0,cf(0,-.7,0)*euler(0,1.57,0)*euler(0,0,0),.45)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2)*euler(.3,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-.2),.45)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-.2),.45)
- RH.C0=clerp(RH.C0,cf(1.1,-.2,-.1)*euler(0,1.57,0)*euler(-.1,-.4,-.3),.45)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.2)*euler(0,-1.57,0)*euler(0,.2,.1),.45)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- shieldref.Parent=nil
- table.insert(Effects,{shieldref2,"Cylinder",0.05,.1,.1,.1,srefmsh})
- O1=false
- O2=false
- O3=false
- O4=false
- for i=1,#OOrbs do
- ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt(0.2,0.2,0.2))
- ref.Anchored=true
- ref.CFrame=cf(OOrbs[1][3].Position)
- so("161006093",ref,1,1.8)
- game:GetService("Debris"):AddItem(ref,.2)
- MagicCircle(BrickColor.new(NewCol2),cf(OOrbs[1][3].Position),10,10,10,5,5,5,0.07)
- dra=math.random(-50,50)
- for i=.785,6.28,.785 do
- MagicCircle2(BrickColor.new(NewCol2),cf(OOrbs[1][3].Position)*euler(dra,0,i),4,5,4,-.02,2,-.02,.05,.8)
- end
- MagniDamage(ref,15,10,12,0,"Normal",ref,0,1,math.random(3,5),nil,nil,true)
- MagniHeal(ref,10,4,6)
- OOrbs[1][1].Parent=nil
- OOrbs[1][3].Parent=nil
- table.remove(OOrbs,1)
- end
- for i=1,#Protected do
- table.remove(Protected,1)
- end
- for i=0,1,0.15 do
- swait()
- ref2.CFrame=cf(prt18.Position)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)
- hitfloor2,posfloor2=rayCast(ref2.Position,(CFrame.new(ref2.Position,ref2.Position - Vector3.new(0,1,0))).lookVector,50,Character)
- if hitfloor2~=nil then
- Lightning(prt18.Position,posfloor2,5,1,NewCol2,.1,.4,.1)
- end
- MagicCircle(BrickColor.new(NewCol2),cf(prt18.Position),6,6,6,-1,-1,-1,.05,1,nil,nil,.5)
- MagicBlock(BrickColor.new(NewCol2),cf(prt18.Position)*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,-.5,-.5,-.5,.1,2)
- wld23.C0=clerp(wld23.C0,euler(0,math.rad(60),0)*cf(-.045,0,0),.45)
- wld27.C0=clerp(wld27.C0,euler(0,math.rad(60),3.14)*cf(.045,0,0),.45)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.45)
- wld1.C0=clerp(wld1.C0,cf(0,-.7,0)*euler(0,1.57,0)*euler(0,0,0),.45)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2)*euler(.3,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-.2),.45)
- RW.C0=clerp(RW.C0,cf(.8,0.4,.2)*euler(-.6,0,-.9)*euler(0,-.2,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-.2),.45)
- RH.C0=clerp(RH.C0,cf(1.1,-.2,-.1)*euler(0,1.57,0)*euler(-.1,-.4,-.3),.45)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.2)*euler(0,-1.57,0)*euler(0,.2,.1),.45)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- dec.Parent=nil
- attack=false
- for i=0,1,0.1 do
- swait()
- wld23.C0=clerp(wld23.C0,euler(0,math.rad(0),0)*cf(-.045,0,0),.45)
- wld27.C0=clerp(wld27.C0,euler(0,math.rad(0),3.14)*cf(.045,0,0),.45)
- end
- wld23.C0=clerp(wld23.C0,euler(0,math.rad(0),0)*cf(-.045,0,0),1)
- wld27.C0=clerp(wld27.C0,euler(0,math.rad(0),3.14)*cf(.045,0,0),1)
- end
- end
- function do3()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[3]>=cooldownmax and mana.Value>=20 then
- --if true then
- attack=true
- cooldowns[3]=0
- mana.Value=mana.Value-20
- for i=0,1,0.1 do
- swait()
- MagicBlock(BrickColor.new(NewCol2),RightArm.CFrame*cf(0,-1,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,-2,0),2,2,2,-.5,-.5,-.5,.1,3)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.8),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.6)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.3,0,-.8)*euler(0,.4,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.4)*euler(0,1.57,0)*euler(-.1,.2,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,.4)*euler(0,-1.57,0)*euler(0,.8,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("315743331",RightArm,1,1.6)
- so("315743350",RightArm,1,1.6)
- for i=1,0,-0.05 do
- swait()
- hitbox.CFrame=RightArm.CFrame*cf(0,-1,0)
- smite=true
- MagniDamage(hitbox,10,9,9,13,"Normal",RootPart,1,2,math.random(3,5),nil,true)
- smite=false
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*80*i end
- MagicCircle(BrickColor.new(NewCol2),RightArm.CFrame*cf(0,-1,0),15,15,15,-2,-2,-2,.05,1,nil,nil,.5)
- MagicBlock(BrickColor.new(NewCol2),RightArm.CFrame*cf(0,-1,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,-2,0),2,2,2,-.5,-.5,-.5,.1,3)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.5)
- wld1.C0=clerp(wld1.C0,euler(-.4,0,0)*cf(0,0,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.8)*euler(0,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.8),.5)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.5,0,.8)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.8)*euler(0,.2,0),.5)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.4)*euler(0,1.57,0)*euler(-.1,-1,.1),.5)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,-.4)*euler(0,-1.57,0)*euler(0,-.8,.1),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true or smtarget~=nil then
- break
- end
- end
- if smtarget~=nil then
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-80 end
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- wld1.C0=clerp(wld1.C0,euler(0,0,0)*cf(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.8),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1,0,1)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.3,0,-.8)*euler(0,.4,0),.3)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.4)*euler(0,1.57,0)*euler(-.1,.2,-.05),.3)
- LH.C0=clerp(LH.C0,cf(-.9,-.9,.4)*euler(0,-1.57,0)*euler(0,.8,.05),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- end
- smite=false
- smtarget=nil
- attack=false
- end
- end
- function do4()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- --if cooldowns[4]>=cooldownmax and mana.Value>=50 then
- if true then
- attack=true
- cooldowns[4]=0
- --mana.Value=mana.Value-50
- attack=false
- end
- end
- function DecreaseStat(Model,Stat,Amount,Duration)
- if Model:findFirstChild("Stats")~=nil then
- if Model.Stats[Stat]~=nil then
- Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
- d=Instance.new("NumberValue",Model.Stats.Decrease)
- dur=Instance.new("NumberValue",d)
- dur.Name="Duration"
- dur.Value=Duration
- game:GetService("Debris"):AddItem(d,20)
- if Stat=="Damage" then
- d.Name="DecreaseAtk"
- elseif Stat=="Defense" then
- d.Name="DecreaseDef"
- elseif Stat=="Movement" then
- d.Name="DecreaseMvmt"
- end
- if Model:findFirstChild("Torso")~=nil then
- display=""
- if Stat=="Damage" then
- if Amount>0 then
- display="-Damage"
- else
- display="+Damage"
- end
- elseif Stat=="Defense" then
- if Amount>0 then
- display="-Defense"
- else
- display="+Defense"
- end
- elseif Stat=="Movement" then
- if Amount>0 then
- display="-Movement"
- else
- display="+Movement"
- end
- end
- showDamage(Model,display,"Debuff")
- end
- d.Value=Amount
- end
- end
- end
- function GetDist(Part1,Part2,magni)
- local targ=Part1.Position-Part2.Position
- local mag=targ.magnitude
- if mag<=magni then
- return true
- else
- return false
- end
- end
- --[[local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
- magref.Anchored=true
- magref.CFrame=cf(0,0,0)
- local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))]]
- function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
- --magref.CFrame=cf(Part.Position)
- --mrmsh.Scale=vt(magni*10,magni*10,magni*10)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=nil
- for _,d in pairs(c:children()) do
- --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
- if d.className=="Model" and ranged~=true then
- head=d:findFirstChild("Hitbox")
- if d.Parent==Character then break end
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(head.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- StaggerHit.Value=true
- end
- end
- end
- if d.className=="Part" then
- head=d
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- if stun==nil then
- stun=math.random(5,10)
- end
- local Rang=nil
- if Ranged==false then
- Rang=true
- end
- local stag=nil
- if shbash==true then
- stag=true
- end
- Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
- --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
- end
- end
- end
- end
- end
- end
- end
- function MagniBuff(Part,magni,Dec,DecAm,Dur)
- if Player.Neutral==true then
- DecreaseStat(Character,Dec,DecAm,Dur)
- end
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- cando=true
- if mag<=magni then
- if Player.Neutral==false then
- if game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor==Player.TeamColor then cando=true else cando=false end
- else cando=false
- end
- if head.Parent:findFirstChild("Alignment")~=nil then
- if head.Parent.Alignment.Value==Player.TeamColor.Color then cando=true end
- end
- else cando=false
- end
- if cando==true then
- DecreaseStat(head.Parent,Dec,DecAm,Dur)
- end
- end
- end
- end
- end
- end
- function MagniDebuff(Part,magni,Dec,DecAm,Dur)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- if game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor~=Player.TeamColor or Player.Neutral==true then
- DecreaseStat(head.Parent,Dec,DecAm,Dur)
- end
- else
- DecreaseStat(head.Parent,Dec,DecAm,Dur)
- end
- end
- end
- end
- end
- end
- function MagniHeal(Part,magni,mindam,maxdam)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- --if game.Players:GetPlayerFromCharacter(c)~=nil then
- local cando=true
- if mag<=magni then
- --[[if Player.Neutral==false then
- if game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor==Player.TeamColor then return end
- end]]
- --if Player.Neutral==false then
- if game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor==Player.TeamColor then cando=true else cando=false end
- else cando=false
- end
- if head.Parent:findFirstChild("Alignment")~=nil then
- if head.Parent.Alignment.Value==Player.TeamColor.Color then cando=true end
- end
- --else cando=false
- --end
- if cando==true then
- Heal=math.random(mindam,maxdam)
- if c.Parent==Character then
- Heal=math.floor(math.random(mindam/2,maxdam/2))
- end
- hum.Health=hum.Health+Heal
- showDamage(c,Heal,"Heal")
- end
- --end
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2.Name~=Character.Name) then
- --temp = temp2:findFirstChild("Torso")
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- local dohit=true
- if temp2:findFirstChild("Alive")==nil then dohit=false end
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(temp.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor==Player.TeamColor then dohit=false end
- end
- if Player.Neutral==false then
- if temp2:findFirstChild("Alignment")~=nil then
- if temp2.Alignment.Value==Player.TeamColor.Color then dohit=false end
- end
- end
- if dohit==true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso,dist
- end
- function findNearestAlly(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2.Name~=Character.Name) then
- --temp = temp2:findFirstChild("Torso")
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- local dohit=false
- if temp2:findFirstChild("Alive")==nil then dohit=false end
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(temp.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor==Player.TeamColor then dohit=true end
- end
- if Player.Neutral==false then
- if temp2:findFirstChild("Alignment")~=nil then
- if temp2.Alignment.Value==Player.TeamColor.Color then dohit=true end
- end
- end
- if dohit==true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso,dist
- end
- function findNearestAlly2(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2.Name~=Character.Name) then
- --temp = temp2:findFirstChild("Torso")
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- local dohit=false
- if temp2:findFirstChild("Alive")==nil then dohit=false end
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(temp.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor==Player.TeamColor then dohit=true end
- end
- if Player.Neutral==false then
- if temp2:findFirstChild("Alignment")~=nil then
- if temp2.Alignment.Value==Player.TeamColor.Color then dohit=true end
- end
- end
- for i=1,#Protected do
- if Protected[i]==temp then
- dohit=false
- end
- end
- if dohit==true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- end
- return torso,dist
- end
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn,size,thing1)
- if LP==nil or P1==nil then return end
- local effectsmsh=Instance.new("SpecialMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.MeshType="Head"
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=effects
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(size,1,size)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- if thing1==1 then
- table.insert(Effects,{effectsg,"Cylinder",0.05,.2,0,.2,effectsmsh})
- else
- table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
- end
- end
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
- local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- if Type==1 or Type==nil then
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- elseif Type==2 then
- table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
- elseif Type==3 then
- table.insert(Effects,{prt,"Block3",delay,x3,y3,z3,msh,prt.CFrame,math.random(10,50)/100})
- end
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,prt2,par,trans)
- local prt=part(3,effects,0,trans,brickcolor,"Effect",vt(0.2,0.2,0.2))
- local wld=nil
- prt.Anchored=true
- prt.CFrame=cframe
- if par~=nil then
- prt.Parent=par
- end
- if Type~=3 then
- prt.Anchored=true
- else
- prt.Anchored=false
- wld=weld(prt,prt,prt2,cframe)
- end
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- if Type~=3 then
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- else
- table.insert(Effects,{prt,"Block4",delay,x3,y3,z3,msh,wld,cframe})
- end
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
- local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
- local prt=part(3,effects,0,1,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,par)
- local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- if par~=nil then
- prt.Parent=par
- end
- prt.CFrame=cframe*cf(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicSpecial(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","24388358",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function Lightning(p0,p1,tym,ofs,col,th,tra,last)
- --[[p0=pos1
- p1=pos2
- tym=times
- ofs=offset
- col=color
- th=size
- tra=transparency
- last=lastingtime]]
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",effects) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,10)
- table.insert(Effects,{li,"Disappear",last})
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
- if hit.Parent==nil then
- return
- end
- if hit.Name=="Hitbox" and hit.Parent~=modelzorz and ranged~=true then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(hit.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- StaggerHit.Value=true
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- if Player.Neutral==false then
- if hit.Parent:findFirstChild("Alignment")~=nil then
- if hit.Parent.Alignment.Value==Player.TeamColor.Color then return end
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor==Player.TeamColor then return end
- end
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- RecentEnemy.Value=hit.Parent
- game:GetService("Debris"):AddItem(c,.5)
- minim=minim*Atk.Value
- maxim=maxim*Atk.Value
- Damage=0
- if minim==maxim then
- Damage=maxim
- else
- Damage=math.random(minim,maxim)
- end
- blocked=false
- enblock=nil
- Stats=hit.Parent:findFirstChild("Stats")
- if Stats~=nil then
- invis=Stats:findFirstChild("Invisibility")
- isinvis=Stats:findFirstChild("IsInvisible")
- if (ranged==false or ranged==nil) and invis~=nil and isinvis.Value==true then
- invis.Value=0
- end
- enblock=Stats:findFirstChild("Block")
- if enblock~=nil then
- if enblock.Value==true then
- blocked=true
- end
- end
- if Stats:findFirstChild("Defense")~=nil then
- Damage=Damage/(Stats.Defense.Value)
- if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
- hitnum=math.random(1,5)
- if hitnum==1 then so("199149321",hit,1,1)
- elseif hitnum==2 then so("199149338",hit,1,1)
- elseif hitnum==3 then so("199149367",hit,1,1)
- elseif hitnum==4 then so("199149409",hit,1,1)
- elseif hitnum==5 then so("199149452",hit,1,1)
- end
- elseif ranged==false or ranged==nil and blocked~=true then
- hitnum=math.random(1,6)
- if hitnum==1 then so("199149137",hit,1,1)
- elseif hitnum==2 then so("199149186",hit,1,1)
- elseif hitnum==3 then so("199149221",hit,1,1)
- elseif hitnum==4 then so("199149235",hit,1,1)
- elseif hitnum==5 then so("199149269",hit,1,1)
- elseif hitnum==6 then so("199149297",hit,1,1)
- end
- end
- if Damage<=3 and staghit==true then
- if ranged~=true then
- StaggerHit.Value=true
- end
- end
- end
- if Stats:findFirstChild("Stun")~=nil then
- if blocked==true then
- incstun=incstun/2
- end
- if Stats.Stun.Value<Stats.StunThreshold.Value then
- Stats.Stun.Value=Stats.Stun.Value+incstun
- end
- end
- if Stats:findFirstChild("Stagger")~=nil then
- if stagger==true then
- Stats.Stagger.Value=true
- end
- end
- end
- if blocked==true then
- showDamage(hit.Parent,"Block","Damage")
- if ranged~=true then
- enblock.Value=false
- Stagger.Value=true
- hitnum=math.random(1,2)
- if hitnum==1 then so("199148933",hit,1,1)
- elseif hitnum==2 then so("199148947",hit,1,1)
- end
- end
- else
- Damage=math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum,Dam)
- CurrentHealth=Hum.Health
- damageFunc:InvokeServer(h,Damage)
- end),h,Damage)
- showDamage(hit.Parent,Damage,"Damage")
- if DecreaseState~=nil then
- if DecreaseState=="Temporal" then
- DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
- DecreaseStat(hit.Parent,"Defense",DecreaseAmount,Duration)
- elseif DecreaseState=="Temporal2" then
- DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
- DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
- else
- DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
- end
- end
- if smite==true then
- so("178452217",hit,1,1)
- smtarget=hit.Parent
- if smtarget:findFirstChild("Stats")~=nil then
- d1=Instance.new("NumberValue",smtarget.Stats.Decrease)
- d1.Name="DecreaseAtk"
- d1.Value=10
- dur1=Instance.new("NumberValue",d1)
- dur1.Name="Duration"
- dur1.Value=9999
- d2=Instance.new("NumberValue",smtarget.Stats.Decrease)
- d2.Name="DecreaseDef"
- d2.Value=-9
- dur2=Instance.new("NumberValue",d2)
- dur2.Name="Duration"
- dur2.Value=9999
- d3=Instance.new("NumberValue",smtarget.Stats.Decrease)
- d3.Name="DecreaseMvmt"
- d3.Value=10
- dur3=Instance.new("NumberValue",d3)
- dur3.Name="Duration"
- dur3.Value=9999
- ref2=part(3,nil,0,1,BrickColor.new("Black"),"Reference",vt(0.2,0.2,0.2))
- ref2.Anchored=true
- table.insert(Effects,{smtarget,"Smite",500,d1,d2,d3,dur1,dur2,dur3,smtarget.Stats.Decrease,smtarget.Torso,ref2})
- end
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Knockdown2" then
- hum=hit.Parent.Humanoid
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- elseif Type=="Normal" or Type=="NormalDecreaseMvmt1" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- game:GetService("Debris"):AddItem(vp,.5)
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- showDamage=function(Char,Dealt,Type)
- m=Instance.new("Model")
- m.Name="Effect"
- c=Instance.new("Part")
- c.Transparency=1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- b=Instance.new("BillboardGui",c)
- b.Size=UDim2.new(5,0,5,0)
- b.AlwaysOnTop=true
- damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- if Type=="Damage" then
- damgui.Font="SourceSans"
- if Dealt=="Block" then
- damgui.TextColor3=BrickColor.new("Bright blue").Color
- elseif Dealt<3 then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Dealt>=3 and Dealt<20 then
- damgui.TextColor3=BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3=BrickColor.new("Really red").Color
- damgui.Font="SourceSansBold"
- end
- elseif Type=="Debuff" then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Type=="Interrupt" then
- damgui.TextColor3=BrickColor.new("New Yeller").Color
- elseif Type=="Heal" then
- damgui.TextColor3=BrickColor.new("Bright green").Color
- end
- --damgui.FontSize="Size48"
- damgui.TextScaled=true
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(545000,545000,545000)
- if Type=="Damage" or Type=="Heal" then
- f.position=c.Position+Vector3.new(0,3,0)
- elseif Type=="Debuff" or Type=="Interrupt" then
- f.position=c.Position+Vector3.new(0,5,0)
- end
- f.Parent=c
- game:GetService("Debris"):AddItem(m,5)
- table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if eCharge==true and mana.Value>=10 then
- energ=100
- mana.Value=mana.Value-10
- eCharge=false
- return end
- if attack==true or equipped==false then return end
- hold=true
- if #Orbs<1 then
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=3
- attackthree()
- elseif combo==3 then
- combo=0
- attackfour()
- end
- else
- ShootOrb()
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul=0
- equipped=false
- function key(key)
- if key=="e" and eCharge==true then eCharge=false return end
- if attack==true then return end
- if key=="f" then
- pressedf=true
- fnumb=0
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- Animate.Parent=nil
- equipanim()
- else
- equipped=false
- hideanim()
- LH.C1=LHC1
- RH.C1=RHC1
- Animate.Parent=Humanoid
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- if key=="q" then
- table.remove(Orbs,1)
- print(#Orbs)
- end
- if key=="e" and #Orbs<4 then
- EnergyCharge()
- end
- if key=="z" then
- do1()
- end
- if key=="x" then
- do2()
- end
- if key=="c" then
- do3()
- end
- if key=="v" then
- do4()
- end
- if attack==false then
- RecentEnemy.Value=nil
- end
- end
- function key2(key)
- end
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- --MMouse=mouse
- function ds(mouse)
- end
- print("Virtue loaded.")
- local mananum=0
- local donum=0
- local stunnum=0
- local cursnum=0
- local staggeranim=false
- local stunanim=false
- local walk=0
- local walkforw=true
- local disabledhealth=false
- while true do
- swait()
- for i=1,#TopStaff do
- TopStaff[i].C0=clerp(TopStaff[i].C0,TSCF,.1)
- end
- for i=1,#OOrbs do
- MagicBlock(BrickColor.new(NewCol4),cf(OOrbs[i][3].Position)*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),2,2,2,-.5,-.5,-.5,.2,2)
- end
- if Humanoid.Health>100 then
- Humanoid.Health=100
- end
- if Humanoid.Health<=0 then
- shieldref.Parent=nil
- shieldref2.Parent=nil
- attack=true
- resumeControl()
- modelzorz.Parent=workspace
- game:GetService("Debris"):AddItem(modelzorz,30)
- for i=1,#Weapon do
- Weapon[i].Parent=modelzorz
- Weapon[i].CanCollide=true
- end
- for i=1,#Welds do
- if Welds[i].Part0.Parent==Character or Welds[i].Part1.Parent==Character then
- Welds[i].Parent=nil
- else
- Welds[i].Parent=prt1
- end
- end
- end
- if fnumb<21 then
- fnumb=fnumb+1
- if pressedf==false then
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency-.025
- tellbar.TextTransparency=tellbar.TextTransparency-.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency-.05
- else
- if fnumb==20 then
- fenframe5.Parent=nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency+.025
- tellbar.TextTransparency=tellbar.TextTransparency+.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency+.05
- end
- end
- --hitbox2
- if Stagger.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if StaggerHit.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true or Rooted.Value==true then
- Humanoid.WalkSpeed=0
- else
- Humanoid.WalkSpeed=16*Mvmt.Value
- end
- if Stun.Value>=StunT.Value and stunanim==false then
- coroutine.resume(coroutine.create(function()
- stunanim=true
- while attack==true do
- swait()
- end
- StunAnim()
- Stun.Value=0
- stunanim=false
- end))
- end
- local stunnum2=50
- if stunnum>=stunnum2 then
- if Stun.Value>0 then
- Stun.Value=Stun.Value-1
- end
- stunnum=0
- end
- stunnum=stunnum+1
- if donum>=.5 then
- handidle=true
- elseif donum<=0 then
- handidle=false
- end
- if handidle==false then
- donum=donum+0.003
- else
- donum=donum-0.003
- end
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if Anim=="Walk" then
- if walkforw==true then
- RH.C1=clerp(RH.C1,RHC1*cf(.2,-.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(.1,.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- else
- RH.C1=clerp(RH.C1,RHC1*cf(-.1,.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(-.2,-.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- end
- else
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- --handlewld.C0=clerp(handlewld.C0,euler(3.14,0,1.57)*cf(0,1,0),.2)
- --wld1.C0=clerp(wld1.C0,cf(0,2,0)*euler(-1.57,0,0)*euler(0,0,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.8,0,-1)*euler(0,-.2,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.4,0,-.6)*euler(0,.5,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- --handlewld.C0=clerp(handlewld.C0,euler(3.14,0,1.57)*cf(0,1,0),.2)
- --wld1.C0=clerp(wld1.C0,cf(0,2,0)*euler(-1.57,0,0)*euler(0,0,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.1,0,-1.2)*euler(0,.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if #Orbs<1 then
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.15)
- wld1.C0=clerp(wld1.C0,euler(-(donum/3),0,0)*cf(0,0,0),.15)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2)*euler(.1,0,0),.15)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,-.2),.15)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.3,0,-1)*euler(0,-.2,0),.15)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57-(donum/3),(donum/2),-.2-(donum/2)),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,.2)*euler(0,1.57,0)*euler(-.1,-.4,-.05),.2)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.1)*euler(0,-1.57,0)*euler(0,.2,.05),.2)
- else
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.15)
- wld1.C0=clerp(wld1.C0,euler(0,1.57,0)*cf(0,.4,0)*euler(.8,0,0),.15)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.4)*euler(.1,0,0),.15)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.1)*euler(0,0,.4),.15)
- RW.C0=clerp(RW.C0,cf(.9,0.4,.4)*euler(-.5,0,-1)*euler(0,-.4,0),.15)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.5-(donum/3),0,-.4-(donum/2))*euler(0,.2,0),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- RH.C0=clerp(RH.C0,cf(1.1,-.9,-.1)*euler(0,1.57,0)*euler(0,-.4,-.05),.2)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(0,-1.57,0)*euler(-.1,.2,.15),.2)
- end
- end
- elseif torvel>2 and torvel<30 and hitfloor~=nil then
- Anim="Walk"
- walk=walk+1
- if walk>=15-(5*Mvmt.Value) then
- walk=0
- if walkforw==true then
- walkforw=false
- elseif walkforw==false then
- walkforw=true
- end
- end
- if attack==false then
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- wld1.C0=clerp(wld1.C0,euler(0,0,0)*cf(0,0,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.8,0,-1)*euler(0,-.2,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.4,0,-.2)*euler(0,.5,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.2)
- end
- elseif torvel>=30 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.2)
- wld1.C0=clerp(wld1.C0,euler(0,0,0)*cf(0,0,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1,0.4,.2)*euler(-.8,0,-1)*euler(0,-.2,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.4,0,-.2)*euler(0,.5,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.2)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[2]=="CylinderClang" then
- if Thing[3]<=1 then
- Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
- Thing[7]=Thing[1].CFrame
- effect("New Yeller",0,Thing[8],Thing[7],nil,.1,2)
- Thing[8]=Thing[7]
- Thing[3]=Thing[3]+Thing[4]
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- --[[Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
- end
- if Thing[2]=="showDamage" then
- --[[
- 1=model
- 2=showdamage
- 3=gui
- 4=bodypos
- 5=10
- 6=1
- 7=60
- 8=90
- 9=120
- ]]
- if Thing[6]<Thing[5] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[7] then
- Thing[4].position=Thing[4].position+vt(0,-.2,0)
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[8] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[9] then
- Thing[6]=Thing[6]+1
- Thing[4].position=Thing[4].position+vt(0,.2,0)
- Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
- Thing[3].TextTransparency=Thing[3].TextTransparency+.1
- else
- Thing[1].Parent=nil
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="Shoot" then
- local Look=Thing[1]
- local hit,pos = rayCast(Thing[4],Look,5,Character)
- local mag=(Thing[4]-pos).magnitude
- Thing[7].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- MagicHead(BrickColor.new(NewCol2),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
- Thing[4]=Thing[4]+(Look*5)
- Thing[3]=Thing[3]-1
- if hit~=nil then
- Thing[3]=0
- end
- if Thing[3]<=0 then
- ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- so("161006093",ref,1,2)
- so("377357774",ref,1,1.5)
- game:GetService("Debris"):AddItem(ref,.2)
- MagicCircle(BrickColor.new(NewCol2),cf(pos),10,10,10,5,5,5,0.07)
- dra=math.random(-50,50)
- for i=.785,6.28,.785 do
- MagicCircle2(BrickColor.new(NewCol2),cf(pos)*euler(dra,0,i),4,5,4,-.05,2,-.05,.07,.8)
- end
- MagniDamage(ref,10,Thing[5],Thing[6],0,"Normal",ref,0,1,math.random(3,8),nil,nil,true)
- MagniHeal(ref,10,3,5)
- Thing[7].Parent=nil
- Thing[8].Parent=nil
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="ShootSeek" then
- local Look=Thing[1]
- local hit,pos = rayCast(Thing[8],Look,5,Character)
- local mag=(Thing[8]-pos).magnitude
- Thing[6].CFrame=CFrame.new((Thing[8]+pos)/2,pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- MagicHead(BrickColor.new(NewCol2),CFrame.new((Thing[8]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
- Thing[8]=Thing[8]+(Look*5)
- Thing[3]=Thing[3]-1
- if hit~=nil then
- Thing[3]=0
- end
- if Thing[4].Parent==nil then
- Thing[3]=0
- end
- if Thing[3]<=0 and Thing[4].Parent~=nil then
- ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- so("161006093",ref,1,2)
- so("315748970",ref,1,1.5)
- game:GetService("Debris"):AddItem(ref,.2)
- MagicCircle(BrickColor.new(NewCol2),cf(pos),10,10,10,5,5,5,0.07)
- dra=math.random(-50,50)
- for i=.785,6.28,.785 do
- MagicCircle2(BrickColor.new(NewCol2),cf(pos)*euler(dra,0,i),4,5,4,-.05,2,-.05,.07,.8)
- end
- MagniDamage(ref,10,Thing[9],Thing[10],math.random(-10,-5),"Knockdown2",ref,0,1,math.random(3,8),nil,nil,true,"Damage",.1,100)
- --table.insert(Orbs,{omain,owld,oprt1,prop})
- Thing[4].Anchored=true
- Thing[4].CFrame=ref.CFrame
- --Thing[6].Anchored=false
- --Thing[7].Parent=Thing[6]
- table.insert(Effects,{10,"DoSeek",math.random(200,400),Thing[4],Thing[5],Thing[6],Thing[7]})
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="DoSeek" then
- if Thing[3]>=0 and Thing[4].Parent~=nil then
- Thing[3]=Thing[3]-1
- if Thing[3]%100==0 then
- MagniDebuff(Thing[6],10,"Damage",math.random(4,6)/100,200)
- local dasd=math.random(-50,50)
- for d=0,1.57,1.57 do
- for i=.785,6.28,.785 do
- MagicCircle2(BrickColor.new(NewCol2),cf(Thing[6].Position)*euler(dasd,0,0)*euler(d,0,i)*cf(0,10,0),2,5,2,-.05,1,-.05,.07,-.4)
- end
- end
- end
- else
- if Thing[4].Parent~=nil then
- targetd,distanced=findNearestTorso(Thing[6].Position)
- if targetd~=nil then
- bleh=targetd.Position+vt(math.random(-500,500)/100,math.random(-500,500)/100,math.random(-500,500)/100)
- local MouseLook=cf((Thing[6].Position+bleh)/2,bleh)
- local targ=Thing[6].Position-bleh
- local mag=(targ.magnitude/5)*math.random(80,120)/100
- if mag>50 then
- mag=50
- end
- so("377357731",Thing[4],1,1.4)
- --table.insert(Effects,{MouseLook.lookVector,"Shoot",mag,OOrbs[i][3].Position,7,9,OOrbs[i][3],OOrbs[i][1]})
- table.insert(Effects,{MouseLook.lookVector,"ShootSeek",mag,Thing[4],Thing[5],Thing[6],Thing[7],Thing[6].Position,4,6})
- else
- table.insert(Effects,{10,"DoSeek",100,Thing[4],Thing[5],Thing[6],Thing[7]})
- end
- table.remove(Effects,e)
- end
- end
- end
- if Thing[2]=="BuffEff" then
- if Thing[3]>0 then
- Thing[3]=Thing[3]-1
- tc=math.random(40,100)/100
- MagicCircle2(BrickColor.new(NewCol),Thing[1]*cf(math.random(-900,900)/100,math.random(-150,-100)/100,math.random(-900,900)/100),2,5,2,-.025*tc,.7,-.025*tc,.06*tc,.2)
- else
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="BuffEff2" then
- if Thing[3]>0 then
- Thing[3]=Thing[3]-1
- MagicCircle(BrickColor.new(NewCol2),Thing[1].CFrame,15,15,15,-.5,-.5,-.5,.05,1,nil,nil,0)
- else
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="BuffEff3" then
- if Thing[3]>0 then
- Thing[3]=Thing[3]-1
- local mag=(Thing[4].Position-Thing[5].Position).magnitude
- Thing[6].CFrame=cf(Thing[4].Position,Thing[5].Position)
- MagicCircle2(BrickColor.new(NewCol2),Thing[6].CFrame*euler(1.57,0,0)*cf(math.random(-100,100)/100,0,math.random(-100,100)/100),1.5,5,1.5,-.05,mag/10,-.05,.08,-mag/10)
- else
- Thing[6].Parent=nil
- table.remove(Effects,e)
- end
- end
- --table.insert(Effects,{MouseLook.lookVector,"ShootBuff",30,Thing[3].Position})
- if Thing[2]=="ShootBuff" then
- local Look=Thing[1]
- local hit,pos = rayCast(Thing[4],Look,3,Character)
- local mag=(Thing[4]-pos).magnitude
- MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
- Thing[4]=Thing[4]+(Look*3)
- Thing[3]=Thing[3]-1
- if hit~=nil then
- Thing[3]=0
- end
- if Thing[3]<=0 then
- ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- so("161006093",ref,.5,2.5)
- so("199145350",ref,1,1.5)
- game:GetService("Debris"):AddItem(ref,.2)
- MagicCircle(BrickColor.new(NewCol),cf(pos),10,10,10,6,6,6,0.07)
- dra=math.random(-50,50)
- table.insert(Effects,{cf(pos),"BuffEff",10})
- MagniBuff(ref,9,"Damage",-math.random(5,7)/100,300)
- MagniBuff(ref,9,"Movement",-math.random(6,8)/100,100)
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="Shoot2" then
- local Look=Thing[1]
- local hit,pos = rayCast(Thing[4],Look,5,Character)
- local mag=(Thing[4]-pos).magnitude
- MagicHead(BrickColor.new(NewCol2),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
- Thing[4]=Thing[4]+(Look*5)
- Thing[3]=Thing[3]-1
- if hit~=nil then
- Thing[3]=0
- end
- if Thing[3]<=0 then
- ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- so("161006093",ref,.5,2.5)
- game:GetService("Debris"):AddItem(ref,.2)
- MagicCircle(BrickColor.new(NewCol2),cf(pos),10,10,10,3,3,3,0.07)
- dra=math.random(-50,50)
- for i=.785,6.28,.785 do
- MagicCircle2(BrickColor.new(NewCol2),cf(pos)*euler(dra,0,i),2,2.5,2,-.025,1,-.025,.08,.7)
- end
- MagniDamage(ref,7,Thing[5],Thing[6],0,"Normal",ref,0,1,math.random(3,8),nil,nil,true)
- table.remove(Effects,e)
- end
- end
- --table.insert(Effects,{OOrbs[i][1],"Sentry",OOrbs[i][3],0,200})
- if Thing[2]=="Sentry" then
- if Thing[1].Parent~=nil then
- Thing[4]=Thing[4]+1
- if Thing[4]>=Thing[5] then
- MagicCircle(BrickColor.new(NewCol2),Thing[3].CFrame,5,5,5,4,4,4,.1,1,nil,nil,0)
- MagicCircle(BrickColor.new(NewCol),Thing[3].CFrame,5,5,5,2,2,2,.1,1,nil,nil,0)
- target,distance=findNearestTorso(Thing[3].Position)
- if target~=nil then
- tpos=target.Position+vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
- local MouseLook=cf((Thing[3].Position+tpos)/2,tpos)
- table.insert(Effects,{MouseLook.lookVector,"Shoot2",30,Thing[3].Position,5,7})
- end
- t2,d2=findNearestAlly(Thing[3].Position)
- if t2==nil then
- t2=Torso
- end
- if t2~=nil then
- tpos=t2.Position+vt(0,0,0)
- local MouseLook=cf((Thing[3].Position+tpos)/2,tpos)
- table.insert(Effects,{MouseLook.lookVector,"ShootBuff",30,Thing[3].Position})
- end
- Thing[4]=0
- Thing[5]=math.random(100,150)
- end
- else
- table.remove(Effects,e)
- end
- end
- --table.insert(Effects,{OOrbs[i][1],"Protect",OOrbs[i][3],0,50,tar1,tar1.Parent})
- if Thing[2]=="Protect" then
- if Thing[1].Parent~=nil then
- Thing[4]=Thing[4]+1
- if Thing[4]>=Thing[5] then
- MagicCircle(BrickColor.new(NewCol),Thing[6].CFrame,30,30,30,-1,-1,-1,.05,1,nil,nil,0)
- so("199145350",Thing[6],1,1)
- if math.random(1,2)==1 then
- table.insert(Effects,{Thing[3],"BuffEff2",15})
- DecreaseStat(Thing[7],"Damage",-math.random(5,7)/100,300)
- DecreaseStat(Thing[7],"Defense",-math.random(3,5)/100,500)
- else
- MagniHeal(Thing[6],5,2,3)
- local refbb=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- refbb.Anchored=true
- refbb.CFrame=cf(Thing[3].Position)
- game:GetService("Debris"):AddItem(refbb,10)
- table.insert(Effects,{Thing[3],"BuffEff3",20,Thing[3],Thing[6],refbb})
- end
- Thing[4]=0
- Thing[5]=math.random(100,150)
- end
- else
- table.remove(Effects,e)
- end
- end
- --table.insert(Effects,{prt56.CFrame,"Orb",50})
- if Thing[2]=="Orb" then
- if Thing[3]>0 then
- Thing[3]=Thing[3]-1
- da=math.random(500,700)/100
- MagicCircle(BrickColor.new(NewCol2),Thing[1],da,da,da,1,1,1,.3,1,nil,nil,0)
- if Thing[3]%10==0 then
- MagicRing(BrickColor.new(NewCol2),Thing[1]*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,.1,1,1,0,.2)
- end
- else
- refd=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- refd.Anchored=true
- refd.CFrame=Thing[1]
- game:GetService("Debris"):AddItem(refd,1)
- MagniDamage(refd,5,6,8,0,"Normal",RootPart,0,1,math.random(2,3),nil,nil,true)
- so("315744661",refd,.4,1)
- so("315748949",refd,1,1.5)
- MagicCircle(BrickColor.new(NewCol2),Thing[1],8,8,8,6,6,6,.1,1,nil,nil,0)
- for i=1,3 do
- MagicBlock(BrickColor.new(NewCol2),Thing[1]*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),10,10,10,-.8,-.8,-.8,.08,3)
- end
- table.remove(Effects,e)
- end
- end
- --table.insert(Effects,{shieldref,"ShieldEf"})
- if Thing[2]=="ShieldEf" then
- if Thing[1].Transparency>.5 then
- Thing[1].Transparency=Thing[1].Transparency-.02
- else
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="Shield" then
- if Thing[1].Parent~=nil then
- if Thing[3]>=0 then
- Thing[3]=Thing[3]-1
- else
- MagniBuff(Thing[1],20,"Defense",-.1,200)
- Thing[3]=50
- end
- else
- table.remove(Effects,e)
- end
- end
- --table.insert(Effects,{smtarget,"Smite",200,d1,d2,d3,dur1,dur2,dur3,smtarget.Stats.Decrease,smtarget.Torso,ref2})
- if Thing[2]=="Smite" then
- if Thing[3]>=0 then
- MagicCircle(BrickColor.new(NewCol2),cf(Thing[11].Position),50,50,50,-10,-10,-10,.2,1,nil,nil,.5)
- MagicBlock(BrickColor.new(NewCol2),cf(Thing[11].Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,-10,0),2,2,2,-.5,-.5,-.5,.1,3)
- if Thing[3]%3==0 then
- Thing[12].CFrame=cf(Thing[11].Position)*cf(math.random(-1000,1000)/100,0,math.random(-1000,1000)/100)
- hitfloor2a,posfloor2a=rayCast(Thing[12].Position,(CFrame.new(Thing[12].Position,Thing[12].Position - Vector3.new(0,1,0))).lookVector,50,Thing[1])
- if hitfloor2a~=nil then
- Lightning(Thing[11].Position,posfloor2a,5,.5,NewCol2,.5,.4,.1)
- end
- end
- Thing[3]=Thing[3]-1
- Thing[4].Parent=Thing[10]
- Thing[5].Parent=Thing[10]
- Thing[6].Parent=Thing[10]
- Thing[7].Value=9999
- Thing[8].Value=9999
- Thing[9].Value=9999
- else
- Thing[4].Parent=nil
- Thing[5].Parent=nil
- Thing[6].Parent=nil
- table.remove(Effects,e)
- end
- end
- if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="Orb" and Thing[2]~="Shoot" and Thing[2]~="Sentry" and Thing[2]~="Shoot2" and Thing[2]~="ShootBuff" and Thing[2]~="BuffEff" and Thing[2]~="Protect" and Thing[2]~="BuffEff2" and Thing[2]~="BuffEff3" and Thing[2]~="ShootSeek" and Thing[2]~="DoSeek" and Thing[2]~="Shield" and Thing[2]~="ShieldEf" and Thing[2]~="Smite" then
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- --table.insert(Effects,{prt,"Block3",delay,x3,y3,z3,msh,prt.CFrame,math.random(10,50)/100})
- elseif Thing[2]=="Block3" then
- Thing[8]=Thing[8]*cf(0,math.random(50,80)/100,0)
- Thing[1].CFrame=Thing[8]*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block4" then
- --Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Thing[8].C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*Thing[9]
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- --end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(.4,0,-4*mana.Value/100,0),nil,1,0.4,true)
- fenbarmana4.Text="Mana("..mana.Value..")"
- fenbarhp2.BackgroundColor3=Color3.new(Humanoid.Health/Humanoid.MaxHealth,0,0)
- fenbarhp2:TweenSize(UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0),nil,1,0.4,true)
- fenbarhp3.Text="("..math.floor(Humanoid.Health)..")"
- fenbarmove1b:TweenSize(UDim2.new(1*cooldowns[1]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove2b:TweenSize(UDim2.new(1*cooldowns[2]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove3b:TweenSize(UDim2.new(1*cooldowns[3]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove4b:TweenSize(UDim2.new(1*cooldowns[4]/cooldownmax,0,1,0),nil,1,0.4,true)
- for _,c in pairs(Decrease:children()) do
- if c:findFirstChild("Duration")~=nil then
- c.Duration.Value=c.Duration.Value-1
- if c.Duration.Value<=0 then
- c.Parent=nil
- end
- end
- if c.Name=="DecreaseAtk" then
- decreaseatk=decreaseatk+c.Value
- elseif c.Name=="DecreaseDef" then
- decreasedef=decreasedef+c.Value
- elseif c.Name=="DecreaseMvmt" then
- decreasemvmt=decreasemvmt+c.Value
- end
- end
- Atk.Value=1-decreaseatk
- if Atk.Value<=0 then
- Atk.Value=0
- end
- Def.Value=1-decreasedef
- if Def.Value<=0 then
- Def.Value=0.01
- end
- Mvmt.Value=1-decreasemvmt
- if Mvmt.Value<=0 then
- Mvmt.Value=0
- end
- decreaseatk=0
- decreasedef=0
- decreasemvmt=0
- AtkVal=Atk.Value*100
- AtkVal=math.floor(AtkVal)
- AtkVal=AtkVal/100
- fenbardamage.Text="Damage\
- ("..(AtkVal)..")"
- DefVal=Def.Value*100
- DefVal=math.floor(DefVal)
- DefVal=DefVal/100
- fenbardef.Text="Defense\
- ("..(DefVal)..")"
- MvmtVal=Mvmt.Value*100
- MvmtVal=math.floor(MvmtVal)
- MvmtVal=MvmtVal/100
- if Rooted.Value==true then MvmtVal=0 end
- fenbarmove.Text="Walkspeed\
- ("..(MvmtVal)..")"
- fenbarammo1.Text="Orbs\
- "..(#Orbs).."/"..(#OOrbs)..""
- if Stun.Value>=StunT.Value then
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4,0),nil,1,0.4,true)
- else
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4*Stun.Value/StunT.Value,0),nil,1,0.4,true)
- end
- fenbarstun3.Text="Stun("..Stun.Value..")"
- if mana.Value>=100 then
- mana.Value=100
- else
- if mananum<=15 then
- mananum=mananum+1
- else
- mananum=0
- mana.Value=mana.Value+1
- end
- end
- for i=1,#cooldowns do
- if cooldowns[i]>=cooldownmax then
- cooldowns[i]=cooldownmax
- else
- cooldowns[i]=cooldowns[i]+cooldownsadd[i]
- end
- end
- end
- --[[
- Copyrighted (C) Fenrier 2015
- ]]
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