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- clearSkills
- skill S7_Baby {
- easyBossBrain
- ammoFactor = 2
- damageFactor = 0.5
- spawnFilter = Baby
- name = "$SKILLS_BABY"
- mustConfirm = "$SKILLS_BABYTEXT"
- key = "H"
- }
- skill S7_Easy {
- easyBossBrain
- spawnFilter = Easy
- name = "$SKILLS_EASY"
- mustConfirm = "$SKILLS_EASYTEXT"
- key = "P"
- }
- skill S7_Normal {
- spawnFilter = Normal
- name = "$SKILLS_NORMAL"
- mustConfirm = "$SKILLS_NORMALTEXT"
- key = "D"
- }
- skill S7_Harder {
- spawnFilter = Hard
- name = "$SKILLS_HARDER"
- mustConfirm = "$SKILLS_HARDERTEXT"
- defaultSkill
- key = "F"
- }
- skill S7_VeryHard {
- fastMonsters
- spawnFilter = Hard
- name = "$SKILLS_HARDSPEED"
- mustConfirm = "$SKILLS_HARDSPEEDTEXT"
- key = "L"
- }
- skill S7_Nightmare {
- fastMonsters
- ammoFactor = 2
- respawnTime = 12
- spawnFilter = Nightmare
- name = "$SKILLS_NIGHTMARE"
- mustConfirm = "$SKILLS_NIGHTMARETEXT"
- key = "B"
- }
- skill S7_Brutal {
- fastMonsters
- ammoFactor = 2.0
- respawnTime = 5
- respawnLimit = 0
- damageFactor = 1.8
- aggressiveness = 0.5
- spawnFilter = Nightmare
- name = "$SKILLS_SE7EVIDAS"
- mustConfirm = "$SKILLS_SE7EVIDASTEXT"
- key = "I"
- }
- Skill S7_IAmGod {
- fastMonsters
- ammoFactor = 0.5
- doubleAmmoFactor = 0.5
- damageFactor = 2.3
- aggressiveness = 0.75
- spawnFilter = Nightmare
- name = " "
- mustConfirm = "$SKILLS_IAMGODTEXT"
- replaceActor = "Zombieman", "ShotgunGuy"
- replaceActor = "ShotgunGuy", "DoomImp"
- }
- Skill S7_AAAAAAAAAAA {
- autoUseHealth
- ammoFactor = 16
- doubleAmmoFactor = 32
- damageFactor = 0.0
- spawnFilter = Nightmare
- name = " "
- mustConfirm = "$SKILLS_AAAAAAAAAAATEXT"
- replaceActor = "ArmorBonus", "Cell"
- replaceActor = "GreenArmor", "PlasmaRifle"
- replaceActor = "BlueArmor", "BFG9000"
- }
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