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- --by Rufus14
- --use it for cringy scripts/people
- --i finally know how to :lerp
- --press k or j to suicide if cringe is too hard
- --[[
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=381765157"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=378877819"
- Character.Head.face.Texture = "rbxassetid://332768867"
- char.Head.Transparency = 1
- right leg
- 0.5, -1.46988344, 0.0279101133, 1, 0, 0, 0, 0.500001788, 0.866028905, 0, -0.866028905, 0.500001848
- Right arm
- 1.5, -0.101397991, -0.190717191, 1, 0, 0, 0, 0.939695477, -0.342025012, 0, 0.342025012, 0.939695477
- left arm
- -1.5, -0.117072105, -0.330505013, 1, 0, 0, 0, 0.939698696, -0.342026591, 0, 0.342026591, 0.939698696
- humanoid
- 0, -1.42771983, -4.17232513e-07, 1, 0, 0, 0, 0.93969667, 0.342021197, 0, -0.342021197, 0.93969667
- left leg
- -0.5, -1.40858209, -0.0556170344, 1, 0, 0, 0, 0.500006139, 0.866026759, 0, -0.8660267, 0.50000602
- ---------
- left arm
- -1.5, 0.925116777, 0.132871658, 1, 0, 0, 0, 0.939695358, -0.34202534, 0, 0.34202534, 0.939695358
- rightarm
- 1.5, 0.940792322, 0.272662371, 1, 0, 0, 0, 0.939695835, -0.342025131, 0, 0.342025131, 0.939695835
- --]]
- mouse = game.Players.LocalPlayer:GetMouse()
- using = false
- stopit = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- stopit.SoundId = "rbxassetid://1320393438"
- stopit.Volume = 9
- stopit.TimePosition = 0.3
- STOP = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- STOP.SoundId = "rbxassetid://200538945"
- STOP.Volume = 50
- STOP.TimePosition = 3
- iwanttoded = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- iwanttoded.SoundId = "rbxassetid://1395848302"
- iwanttoded.Volume = 10
- DOIT = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- DOIT.SoundId = "rbxassetid://271168853"
- DOIT.Volume = 10
- gunshot = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- gunshot.SoundId = "rbxassetid://131070686"
- gunshot.Volume = 10
- ihavecripplingdepression = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- ihavecripplingdepression.SoundId = "rbxassetid://1395848302"
- ihavecripplingdepression.Volume = 10
- ihavecripplingdepression.TimePosition = 2.4
- function iwanttodie(key)
- if key == "k" then
- if not using then
- using = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- local humanclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:destroy()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- --
- local rramclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- --
- local lramclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- --
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- llegweld.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rlegweld.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local depressionmath = math.random(1,2)
- if depressionmath == 1 then
- iwanttoded:Play()
- end
- if depressionmath == 2 then
- ihavecripplingdepression:Play()
- end
- for i = 0,1 , 0.02 do
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -0.744809389, -1.22797728, 1, 0, 0, 0, 0.499999821, 0.866025448, 0, -0.866025448, 0.499999881),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -0.794124842, -1.11989832, 1, 0, 0, 0, 0.500004053, 0.866023064, 0, -0.866023064, 0.500004053),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.573328972, 0.12868765, 1, 0, 0, 0, 0.939691424, -0.342023492, 0, 0.342023492, 0.939691424),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.557653427, -0.0111043155, 1, 0, 0, 0, 0.939691365, -0.342023849, 0, 0.342023849, 0.939691365),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -1.42771983, -4.17232513e-07, 1, 0, 0, 0, 0.93969667, 0.342021197, 0, -0.342021197, 0.93969667),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.5)
- --1.05868614, 0.139268637, 0.653819919, 0.173639387, 0.633023441, -0.754407585, 0.925421596, 0.157122895, 0.344842821, 0.336828381, -0.758023322, -0.558530569
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.05868614, 0.139268637, 0.653819919, 0.173639387, 0.633023441, -0.754407585, 0.925421596, 0.157122895, 0.344842821, 0.336828381, -0.758023322, -0.558530569),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.4)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Weld5 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Model0.Name = "Gun"
- Model0.Parent = mas
- Part1.Name = "y"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Black")
- Part1.Rotation = Vector3.new(0, 0, 10)
- Part1.Size = Vector3.new(0.670000076, 1.0999999, 0.400000066)
- Part1.CFrame = CFrame.new(-57.2280045, 13.7866783, -5.16000128, 0.984807849, -0.173647925, 0, 0.173647925, 0.984807849, 0, 0, 0, 1)
- Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part1.Position = Vector3.new(-57.2280045, 13.7866783, -5.16000128)
- Part1.Orientation = Vector3.new(0, 0, 10)
- Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part2.Name = "t"
- Part2.Parent = Model0
- Part2.BrickColor = BrickColor.new("Black")
- Part2.Rotation = Vector3.new(0, 0, 10)
- Part2.Size = Vector3.new(2.2099998, 0.629999936, 0.400000095)
- Part2.CFrame = CFrame.new(-58.1168861, 14.508379, -5.1600008, 0.984807849, -0.173647955, 0, 0.173647955, 0.984807849, 0, 0, 0, 1)
- Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part2.Position = Vector3.new(-58.1168861, 14.508379, -5.1600008)
- Part2.Orientation = Vector3.new(0, 0, 10)
- Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part3.Name = "r"
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Black")
- Part3.Rotation = Vector3.new(0, 0, 10)
- Part3.Size = Vector3.new(0.0500000007, 0.179999933, 0.110000141)
- Part3.CFrame = CFrame.new(-59.2444611, 14.7208614, -5.15684223, 0.984807849, -0.173647955, 0, 0.173647955, 0.984807849, 0, 0, 0, 1)
- Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part3.Position = Vector3.new(-59.2444611, 14.7208614, -5.15684223)
- Part3.Orientation = Vector3.new(0, 0, 10)
- Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part4.Name = "w"
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Black")
- Part4.Rotation = Vector3.new(0, 0, 10)
- Part4.Size = Vector3.new(0.0500000007, 0.439999908, 0.180000082)
- Part4.CFrame = CFrame.new(-58.1606216, 14.1236334, -5.04999971, 0.984807849, -0.173647955, 0, 0.173647955, 0.984807849, 0, 0, 0, 1)
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part4.Position = Vector3.new(-58.1606216, 14.1236334, -5.04999971)
- Part4.Orientation = Vector3.new(0, 0, 10)
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Weld5.Parent = Part4
- Weld5.C0 = CFrame.new(0.109882355, 0.371305943, -0.110001087, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld5.Part0 = Part4
- Weld5.Part1 = Part2
- Weld6.Parent = Part4
- Weld6.C0 = CFrame.new(-0.963666916, 0.776361465, -0.106842518, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part4
- Weld6.Part1 = Part3
- Weld7.Parent = Part4
- Weld7.C0 = CFrame.new(0.332162857, -0.426007271, 4.76837158e-07, 0.500001013, -0.866024852, 0, 0.866024852, 0.500001013, 0, 0, 0, 1)
- Weld7.Part0 = Part4
- Weld7.Part1 = Part9
- Weld8.Parent = Part4
- Weld8.C0 = CFrame.new(0.371818542, -0.0153341293, 4.76837158e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part0 = Part4
- Weld8.Part1 = Part10
- Part9.Name = "e"
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("Black")
- Part9.Rotation = Vector3.new(0, 0, 70)
- Part9.Size = Vector3.new(0.0500000007, 0.779999733, 0.180000082)
- Part9.CFrame = CFrame.new(-57.7595291, 13.7617779, -5.04999924, 0.342021465, -0.939692259, 0, 0.939692259, 0.342021465, 0, 0, 0, 1)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Position = Vector3.new(-57.7595291, 13.7617779, -5.04999924)
- Part9.Orientation = Vector3.new(0, 0, 70)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Name = "q"
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Black")
- Part10.Rotation = Vector3.new(0, 0, 10)
- Part10.Size = Vector3.new(0.0500000007, 0.439999908, 0.180000082)
- Part10.CFrame = CFrame.new(-57.79179, 14.1730976, -5.04999924, 0.984807849, -0.173647955, 0, 0.173647955, 0.984807849, 0, 0, 0, 1)
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Position = Vector3.new(-57.79179, 14.1730976, -5.04999924)
- Part10.Orientation = Vector3.new(0, 0, 10)
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local weldgunlol = Instance.new("Weld", Part1)
- weldgunlol.Part0 = Part1
- weldgunlol.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- weldgunlol.C0 = weldgunlol.C0 * CFrame.new(1,0,0) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,math.pi/-2)
- DOIT:Play()
- for i = 0,1 , 0.005 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(3.12682033, -0.450363398, 0.150601715, 0.283892304, 0.958834827, 0.0064933477, 0.956303954, -0.282635778, -0.0749013498, -0.0699828342, 0.0274735391, -0.997174144),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(math.random(4,5))
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- gunshot:Play()
- DOIT:Stop()
- --0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0
- --0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0
- --[[
- local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- --]]
- --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D)
- --die plz
- mouse = game.Players.LocalPlayer:GetMouse()
- function ragdoll()
- game.Players.LocalPlayer.Character.Archivable = true
- clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = workspace
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:destroy()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:destroy()
- end
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:destroy()
- end
- end
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 5
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 5
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 5
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 5
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://418892870"
- ded.Volume = 5
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- if head ~= nil then
- local glue13 = Instance.new("Glue", clone.Torso)
- glue13.Part0 = clone.Torso
- glue13.Part1 = head
- glue13.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- glue13.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local collider13 = Instance.new("Part", head)
- collider13.Position = Vector3.new(0,999,0)
- collider13.Size = Vector3.new(0.5, 0.9, 0.7)
- collider13.Shape = "Cylinder"
- collider13.Transparency = 1
- local weld = Instance.new("Weld", collider13)
- weld.Part0 = head
- weld.Part1 = collider13
- weld.C0 = CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider13.TopSurface = "Smooth"
- collider13.BottomSurface = "Smooth"
- collider13.formFactor = "Symmetric"
- end
- if leftleg ~= nil then
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.5,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.." (Killed himself because cringe was too hard.)"
- ded:Play()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- while true do
- if head ~= nil then
- head.CanCollide = false
- end
- game:GetService("RunService").Stepped:wait()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- --di ent
- end
- end
- end
- mouse.KeyDown:connect(iwanttodie)
- function STOPPLS(key)
- key = key:lower()
- if key == "e" then
- if not using then
- using = true
- STOP.TimePosition = 4
- STOP:Play()
- local humanclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:destroy()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- --
- local rramclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- --
- local lramclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- for i = 0,1 , 0.1 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 1.34099412, 0.33427754, 1, 0, 0, 0, -0.939696312, 0.342021227, 0, -0.342021257, -0.939696312),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 1.34099412, 0.33427754, 1, 0, 0, 0, -0.939696431, 0.342021257, 0, -0.342021286, -0.939696431),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -2.38418579e-07, -1.78813934e-07, 1, 0, 0, 0, 0.984811604, -0.173648655, 0, 0.173648655, 0.984811604),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.5)
- STOP:Stop()
- for i = 0,1 , 0.1 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- rhandweld:destroy()
- rramclone.Parent = game.Players.LocalPlayer.Character.Torso
- lhandweld:destroy()
- lramclone.Parent = game.Players.LocalPlayer.Character.Torso
- humanoidrootpart:destroy()
- humanclone.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- using = false
- end
- end
- end
- mouse.KeyDown:connect(STOPPLS)
- function stopitgetsomehelp(key)
- key = key:lower()
- if key == "q" then
- if not using then
- using = true
- local rramclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- stopit.TimePosition = 0.3
- stopit:Play()
- for i = 0,1 , 0.02 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.28145266, 0.622502327, -0.938417196, 1, 0, 0, 0, 0, -1, 0, 1, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.2)
- for i = 0,1 , 0.04 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.28145266, 0.72246933, -0.920790374, 1, 0, 0, 0, -0.173648089, -0.984808564, 0, 0.984808564, -0.173648089),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.04 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.28145266, 0.622502327, -0.938417196, 1, 0, 0, 0, 0, -1, 0, 1, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.3)
- for i = 0,1 , 0.02 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- rhandweld:destroy()
- rramclone.Parent = game.Players.LocalPlayer.Character.Torso
- using = false
- end
- end
- end
- mouse.KeyDown:connect(stopitgetsomehelp)
- local ew = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- ew.SoundId = "rbxassetid://144884872"
- ew.Volume = 10
- ew.PlaybackSpeed = 0.8
- local ew1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- ew1.SoundId = "rbxassetid://144884872"
- ew1.Volume = 10
- ew1.PlaybackSpeed = 0.8
- local ew3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- ew3.SoundId = "rbxassetid://144884872"
- ew3.Volume = 10
- ew3.PlaybackSpeed = 0.8
- local ew4 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- ew4.SoundId = "rbxassetid://144884872"
- ew4.Volume = 10
- ew4.PlaybackSpeed = 0.8
- local ew15 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- ew15.SoundId = "rbxassetid://144884872"
- ew15.Volume = 10
- ew15.PlaybackSpeed = 0.8
- function killyourself(key)
- key = key:lower()
- if key == "j" and not using then
- using = true
- local XDDDD = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- XDDDD.SoundId = "rbxassetid://370475890"
- XDDDD.Volume = 6
- XDDDD.TimePosition = 0.4
- XDDDD:Play()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- for i = 0,1 , 0.03 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.17917442, 0.312903404, -1.13584185, 0.866025627, -0.492404014, -0.0868241489, -0.0868232697, 0.0229127109, -0.995961905, 0.492405146, 0.870064378, -0.0229094476),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- for i = 0,1 , 0.03 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.38409138, 0.427100182, 0.356537104, 0.663413942, 0.556672633, -0.50000155, -0.365157276, 0.824114978, 0.433008313, 0.653104722, -0.104686618, 0.749998271),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- --Converted with ttyyuu12345's model to script plugin v4
- local function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local cors = {}
- local mas = Instance.new("Model",game:GetService("Lighting"))
- local Model0 = Instance.new("Model")
- local Part1 = Instance.new("Part")
- local Part2 = Instance.new("Part")
- local Part3 = Instance.new("Part")
- local Part4 = Instance.new("Part")
- local Weld5 = Instance.new("Weld")
- local Weld6 = Instance.new("Weld")
- local Weld7 = Instance.new("Weld")
- local Weld8 = Instance.new("Weld")
- local Part9 = Instance.new("Part")
- Model0.Name = "kys knife"
- Model0.Parent = mas
- Part1.Name = "d"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Metal
- Part1.BrickColor = BrickColor.new("White")
- Part1.Rotation = Vector3.new(0, 90, 0)
- Part1.Size = Vector3.new(0.454666376, 0.249333888, 0.0500000007)
- Part1.CFrame = CFrame.new(-28.8698483, 11.4513311, -5.31685686, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
- Part1.Color = Color3.new(0.952941, 0.94902, 0.960784)
- Part1.Position = Vector3.new(-28.8698483, 11.4513311, -5.31685686)
- Part1.Orientation = Vector3.new(0, 90, 0)
- Part1.Color = Color3.new(0.952941, 0.94902, 0.960784)
- Part2.Name = "xp"
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Metal
- Part2.BrickColor = BrickColor.new("White")
- Part2.Rotation = Vector3.new(0, 90, 0)
- Part2.Size = Vector3.new(0.359333158, 0.249333888, 0.0500000007)
- Part2.CFrame = CFrame.new(-28.8698502, 11.7006636, -5.26919031, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
- Part2.Color = Color3.new(0.952941, 0.94902, 0.960784)
- Part2.Position = Vector3.new(-28.8698502, 11.7006636, -5.26919031)
- Part2.Orientation = Vector3.new(0, 90, 0)
- Part2.Color = Color3.new(0.952941, 0.94902, 0.960784)
- Part3.Name = "xdd"
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Dark orange")
- Part3.Rotation = Vector3.new(0, 90, 0)
- Part3.Size = Vector3.new(0.610000014, 0.149999991, 0.300000012)
- Part3.CFrame = CFrame.new(-28.8630695, 10.2738171, -5.38322401, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
- Part3.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part3.Position = Vector3.new(-28.8630695, 10.2738171, -5.38322401)
- Part3.Orientation = Vector3.new(0, 90, 0)
- Part3.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part4.Name = "xd"
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Black")
- Part4.Rotation = Vector3.new(0, 90, 0)
- Part4.Size = Vector3.new(0.370000064, 1, 0.300000012)
- Part4.CFrame = CFrame.new(-28.8630695, 9.6988163, -5.26322365, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part4.Position = Vector3.new(-28.8630695, 9.6988163, -5.26322365)
- Part4.Orientation = Vector3.new(0, 90, 0)
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Weld5.Parent = Part4
- Weld5.C0 = CFrame.new(0.00596666336, 2.00184655, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld5.Part0 = Part4
- Weld5.Part1 = Part2
- Weld6.Parent = Part4
- Weld6.C0 = CFrame.new(0.119999886, 0.575000107, 2.38418579e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part4
- Weld6.Part1 = Part3
- Weld7.Parent = Part4
- Weld7.C0 = CFrame.new(0.101300001, 1.13651657, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part4
- Weld7.Part1 = Part9
- Weld8.Parent = Part4
- Weld8.C0 = CFrame.new(0.053633213, 1.75251412, -0.0067782402, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part0 = Part4
- Weld8.Part1 = Part1
- Part9.Name = "x"
- Part9.Parent = Model0
- Part9.Material = Enum.Material.Metal
- Part9.BrickColor = BrickColor.new("White")
- Part9.Rotation = Vector3.new(0, 90, 0)
- Part9.Size = Vector3.new(0.549999833, 0.982667089, 0.0500000007)
- Part9.CFrame = CFrame.new(-28.8698483, 10.8353338, -5.36452389, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06)
- Part9.Color = Color3.new(0.952941, 0.94902, 0.960784)
- Part9.Position = Vector3.new(-28.8698483, 10.8353338, -5.36452389)
- Part9.Orientation = Vector3.new(0, 90, 0)
- Part9.Color = Color3.new(0.952941, 0.94902, 0.960784)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local knifweld = Instance.new("Weld", Part4)
- knifweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- knifweld.Part1 = Part4
- knifweld.C0 = CFrame.new(-0.096446991, -0.868163586, -0.0823068619, 1.77322534e-06, -1, 1.19355454e-05, -1.00000072, -1.7732059e-06, 1.74337083e-06, -1.74334969e-06, -1.19355564e-05, -1.00000072)
- for i = 0,1 , 0.03 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.445044994, -0.0549964905, 1, 0, 0, 0, 1.74343586e-06, -1.00000024, 0, 1.00000024, 1.74343586e-06),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.5)
- for i = 0,1 , 0.03 do
- knifweld.C0 = knifweld.C0:lerp(CFrame.new(-0.160015106, -1.03289032, -0.0823178291, 0.766057372, -0.64277941, 6.23380447e-06, -0.642784357, -0.766051352, 1.03502898e-05, -1.87755973e-06, -1.19357737e-05, -1.00000775),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.16937733, 0.12454319, -0.745012283, 0.492395997, 0.852873027, -0.17364873, -0.0868230015, -0.150384992, -0.98480773, -0.866029978, 0.499992073, 2.80611197e-08),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(3)
- ew:Play()
- ew1:Play()
- ew3:Play()
- ew4:Play()
- ew15:Play()
- for i = 0,1 , 0.1 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.43994045, -0.425028324, -0.37032032, 0.492395997, 0.852873027, -0.17364873, -0.0868230015, -0.150384992, -0.98480773, -0.866029978, 0.499992073, 2.80611197e-08),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- function ragdoll()
- game.Players.LocalPlayer.Character.Archivable = true
- clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = workspace
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:destroy()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:destroy()
- end
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:destroy()
- end
- end
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 5
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 5
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 5
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 5
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://418892870"
- ded.Volume = 5
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- if head ~= nil then
- local glue13 = Instance.new("Glue", clone.Torso)
- glue13.Part0 = clone.Torso
- glue13.Part1 = head
- glue13.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- glue13.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local collider13 = Instance.new("Part", head)
- collider13.Position = Vector3.new(0,999,0)
- collider13.Size = Vector3.new(0.5, 0.9, 0.7)
- collider13.Shape = "Cylinder"
- collider13.Transparency = 1
- local weld = Instance.new("Weld", collider13)
- weld.Part0 = head
- weld.Part1 = collider13
- weld.C0 = CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider13.TopSurface = "Smooth"
- collider13.BottomSurface = "Smooth"
- collider13.formFactor = "Symmetric"
- end
- if leftleg ~= nil then
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.5, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.5, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.5,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.5,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.." (Killed himself because cringe was too hard.)"
- ded:Play()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- while true do
- if head ~= nil then
- head.CanCollide = false
- end
- game:GetService("RunService").Stepped:wait()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- --di ent
- while game.Players.LocalPlayer.Character.Humanoid.Health >= 0.01 do
- local bl000d = Instance.new("Part", game.Players.LocalPlayer.Character)
- bl000d.Size = Vector3.new(0.2,0.2,0.2)
- bl000d.BrickColor = BrickColor.new("Maroon")
- bl000d.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame * CFrame.new(math.random(-0.3,0.3),-0.5,0)
- bl000d:BreakJoints()
- bl000d.Velocity = Vector3.new(0,35,0)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 0.5
- wait()
- end
- end
- end
- mouse.KeyDown:connect(killyourself)
- --DARUDE SANDSTORM, the great script for escaping from furries, fnaf fans etc. (By Rufus14)
- wait(1)
- run = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- run.SoundId = "rbxassetid://142665235"
- run.PlaybackSpeed = 1.3
- run.Looped = true
- run1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- run1.SoundId = "rbxassetid://142665235"
- run1.Looped = true
- run1.Volume = 0
- run1:Play()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Darude - Sandstorm Mode Activated","Green")
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
- mouse = game.Players.LocalPlayer:GetMouse()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- llegweld.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rlegweld.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- runnin = false
- function walk(key)
- key = key:lower()
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if not runnin then
- runnin = true
- run:Play()
- run1.Volume = 4
- smoke = Instance.new("Smoke", game.Players.LocalPlayer.Character["Left Leg"])
- smoke1 = Instance.new("Smoke", game.Players.LocalPlayer.Character["Right Leg"])
- smoke.Color = Color3.fromRGB(239, 229, 86)
- smoke1.Color = Color3.fromRGB(239, 229, 86)
- while runnin do
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(-0.1,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(0.2,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-1.6),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,1.6),i)
- end
- for i = 0,1 , 0.3 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(-0.1,0,0),i)
- rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.8),i)
- rlegweld.C0 = rlegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- llegweld.C0 = llegweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.8),i)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk)
- function stahp(key)
- key = key:lower()
- if key == "w" or key == "a" or key == "s" or key == "d" then
- if runnin then
- run:Stop()
- smoke:destroy()
- smoke1:destroy()
- run1.Volume = 0
- runnin = false
- end
- end
- end
- mouse.KeyUp:connect(stahp)
- function rip()
- while true do
- runnin = true
- game:GetService("RunService"):wait()
- end
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(rip)
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