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- ---
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- ---
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- local plr = owner
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- Character = Player.Character
- local Char = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
- --//=================================\\
- --\\=================================//
- local FF = IT("ForceField",Character)
- FF.Visible = false
- Speed = 16
- function refit()
- RootJoint.Parent = RootPart
- Neck.Parent = Torso
- RightShoulder.Parent = Torso
- LeftShoulder.Parent = Torso
- RightHip.Parent = Torso
- LeftHip.Parent = Torso
- RootPart.Parent = Character
- LeftArm.Parent = Character
- RightArm.Parent = Character
- RightLeg.Parent = Character
- LeftLeg.Parent = Character
- Torso.Parent = Character
- Head.Parent = Character
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- Humanoid.Died:connect(function()
- Humanoid.Parent = nil
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- refit()
- Humanoid.Parent = Character
- end)
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- FF.Parent = Character
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- Humanoid.MaxHealth = "inf"
- Humanoid.WalkSpeed = Speed
- Humanoid.Health = "inf"
- refit()
- char.Parent = game.workspace
- end
- end))
- -------------------------------------------------------
- local Orbd = Instance.new("Part", Character)
- Orbd.Name = "Orbd"
- Orbd.Shape = Enum.PartType.Ball
- Orbd.CanCollide = false
- Orbd.BrickColor = BrickColor.new("Really black")
- Orbd.Transparency = 0
- Orbd.Material = "Neon"
- Orbd.Size = Vector3.new(0.3, 0.3, 0.3)
- Orbd.TopSurface = Enum.SurfaceType.Smooth
- Orbd.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbd)
- Weld.Part0 = Character.Head
- Weld.Part1 = Orbd
- Weld.C1 = CFrame.new(-0.26, -0.24, 0.55)
- --------------------------------------------------------
- local Orbvc = Instance.new("Part", Character)
- Orbvc.Name = "Orbvc"
- Orbvc.Shape = Enum.PartType.Ball
- Orbvc.CanCollide = false
- Orbvc.BrickColor = BrickColor.new("Really black")
- Orbvc.Transparency = 0
- Orbvc.Material = "Neon"
- Orbvc.Size = Vector3.new(0.3, 0.3, 0.3)
- Orbvc.TopSurface = Enum.SurfaceType.Smooth
- Orbvc.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbvc)
- Weld.Part0 = Character.Head
- Weld.Part1 = Orbvc
- Weld.C1 = CFrame.new(0.26, -0.24, 0.55)
- ---------------------------------------------------------
- local Mask = Instance.new("Part", Character)
- Mask.Name = "Mask"
- Mask.CanCollide = false
- Mask.BrickColor = BrickColor.new("Medium stone grey")
- Mask.Transparency = 0
- Mask.Material = "Neon"
- Mask.Size = Vector3.new(0.1, 0.1, 0.1)
- Mask.TopSurface = Enum.SurfaceType.Smooth
- Mask.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Mask)
- Weld.Part0 = Character.Head
- Weld.Part1 = Mask
- Weld.C1 = CFrame.new(0, -0.1, 0.8)
- local M1 = Instance.new("SpecialMesh")
- M1.Parent = Mask
- M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
- M1.Scale = Vector3.new( 1, 1, 2)
- ----------------------------------------------------------
- local Hood = Instance.new("Part", Character)
- Hood.Name = "Hood"
- Hood.CanCollide = false
- Hood.BrickColor = BrickColor.new("Really black")
- Hood.Transparency = 0
- Hood.Material = "Plastic"
- Hood.Size = Vector3.new(0.1, 0.1, 0.1)
- Hood.TopSurface = Enum.SurfaceType.Smooth
- Hood.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hood)
- Weld.Part0 = Character.Head
- Weld.Part1 = Hood
- Weld.C1 = CFrame.new(0, -0.2, 0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hood
- M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
- M2.Scale = Vector3.new( 1, 1.2, 1.1)
- ------------------------------------------------------
- p = game.Players.LocalPlayer
- char049 = p.Character
- char049.Shirt:Remove()
- for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- wait()shirt = Instance.new("Shirt", char049)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char049)
- pants.Name = "Pants"
- char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=648758131"
- char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=472675863"
- -------------------------------------------------
- ---- Orbd,Orbvc,Mask,Hood
- --[[NIGHTOWLACE_WEAPONRY]]--
- maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
- secondcolor = "Really black"
- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function swait(num)
- if num == 0 or num == nil then
- game:service'RunService'.RenderStepped:wait(0)
- else
- for i = 0, num do
- game:service'RunService'.RenderStepped:wait(0)
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
- for i, v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= Character.Name then
- local find = v:FindFirstChild("Hitz")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui"){
- Parent = v.Parent.Head,
- Size = UDim2.new(1, 0, 1, 0),
- Adornee = v.Parent.Head,
- StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
- }
- local TL = Create("TextLabel"){
- Parent = BillG,
- Size = UDim2.new(3, 3, 3, 3),
- BackgroundTransparency = 1,
- Text = tostring(damage).."-",
- TextColor3 = Color1.Color,
- TextStrokeColor3 = Color2.Color,
- TextStrokeTransparency = 0,
- TextXAlignment = Enum.TextXAlignment.Center,
- TextYAlignment = Enum.TextYAlignment.Center,
- FontSize = Enum.FontSize.Size18,
- Font = "ArialBold",
- }
- coroutine.resume(coroutine.create(function()
- wait(1)
- for i = 0, 1, .1 do
- wait(.1)
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
- end
- BillG:Destroy()
- end))
- end
- v.Health = v.Health - damage
- local bool = Create("BoolValue"){
- Parent = v,
- Name = 'Hitz',
- }
- if HSound ~= nil and HPitch ~= nil then
- CreateSound(HSound, hit, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- end
- end
- end
- end
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- if Torsovelocity > 2 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
- elseif Torsovelocity < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
- end
- end
- attack = false
- game:GetService'RunService'.Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
- RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
- RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
- LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end)
- p = (game.Players.LocalPlayer.Name)
- char = game.Players.LocalPlayer.Character
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == 'Accessory' then
- v:Destroy()
- end
- end
- ScarySound1 = Instance.new("Sound")
- ScarySound1.Parent = char.Torso
- ScarySound1.SoundId = "rbxassetid://161964276"
- ScarySound1.Volume = .5
- ScarySound2 = Instance.new("Sound")
- ScarySound2.Parent = char.Torso
- ScarySound2.SoundId = "rbxassetid://669623416"
- ScarySound2.Volume = 2
- ScarySound2.Looped = true
- ScarySound3 = Instance.new("Sound")
- ScarySound3.Parent = char.Torso
- ScarySound3.SoundId = "rbxassetid://483810543"
- ScarySound3.Volume = 0.3
- ScarySound3.Looped = true
- ScarySound4 = Instance.new("Sound")
- ScarySound4.Parent = char.Torso
- ScarySound4.SoundId = "rbxassetid://177113856"
- ScarySound4.Volume = 2
- ScarySound4.Looped = false
- Punch = Instance.new("Sound")
- Punch.Parent = char.Torso
- Punch.SoundId = "rbxassetid://146938349"
- Punch.Volume = 1.5
- Punch.Looped = false
- Punch.Pitch = 0.8
- hole = Instance.new("Sound")
- hole.Parent = char.Torso
- hole.SoundId = "rbxassetid://224339308"
- hole.Volume = .3
- game.Players.LocalPlayer.Character.Sound:Destroy()
- function Normal()
- ScarySound3:Play()
- char.Humanoid.WalkSpeed = 18
- char.Head.face.Texture = "rbxassetid://0"
- char["Left Leg"].Transparency = 0
- char["Head"].Transparency = 0
- char["Right Leg"].Transparency = 0
- char["Torso"].Transparency = 0
- char["Left Arm"].Transparency = 0
- char["Right Arm"].Transparency = 0
- end
- function GoInvisible()
- ScarySound3:Stop()
- ScarySound1:Stop()
- char.Humanoid.WalkSpeed = 120
- char.Head.face.Transparency = 1
- char["Left Leg"].Transparency = 0
- char["Head"].Transparency = 0.5
- char["Right Leg"].Transparency = 0.5
- char["Torso"].Transparency = 0.5
- char["Left Arm"].Transparency = 0.5
- char["Right Arm"].Transparency = 0.5
- Hood.Transparency = 0.5
- Mask.Transparency = 0.5
- Orbvc.Transparency = 0.5
- Orbd.Transparency = 0.5
- Orbvc.BrickColor = BrickColor.new("Really red")
- Orbd.BrickColor = BrickColor.new("Really red")
- wait(0.001)
- char["Left Leg"].Transparency = 0.6
- char["Head"].Transparency = 0.6
- char["Right Leg"].Transparency = 0.6
- char["Torso"].Transparency = 0.6
- char["Left Arm"].Transparency = 0.6
- char["Right Arm"].Transparency = 0.6
- Hood.Transparency = 0.6
- Mask.Transparency = 0.6
- Orbvc.Transparency = 0.6
- Orbd.Transparency = 0.6
- wait(0.001)
- char["Left Leg"].Transparency = 0.7
- char["Head"].Transparency = 0.7
- char["Right Leg"].Transparency = 0.7
- char["Torso"].Transparency = 0.7
- char["Left Arm"].Transparency = 0.7
- char["Right Arm"].Transparency = 0.7
- Hood.Transparency = 0.7
- Mask.Transparency = 0.7
- Orbvc.Transparency = 0.7
- Orbd.Transparency = 0.7
- wait(0.001)
- char["Left Leg"].Transparency = 1
- char["Head"].Transparency = 1
- char["Right Leg"].Transparency = 1
- char["Torso"].Transparency = 1
- char["Left Arm"].Transparency = 1
- char["Right Arm"].Transparency = 1
- Hood.Transparency = 1
- Mask.Transparency = 1
- Orbvc.Transparency = 1
- Orbd.Transparency = 1
- end
- function GoVisible()
- ScarySound3:Play()
- char.Humanoid.WalkSpeed = 16
- ScarySound1:Play()
- char.Head.face.Transparency = 0
- Orbvc.BrickColor = BrickColor.new("Really black")
- Orbd.BrickColor = BrickColor.new("Really black")
- char["Left Leg"].Transparency = 0.9
- char["Head"].Transparency = 0.9
- char["Right Leg"].Transparency = 9
- char["Torso"].Transparency = 0.9
- char["Left Arm"].Transparency = 0.9
- char["Right Arm"].Transparency = 0.9
- Hood.Transparency = 0.9
- Mask.Transparency = 0.9
- Orbvc.Transparency = 0.9
- Orbd.Transparency = 0.9
- wait(0.001)
- char["Left Leg"].Transparency = 0.7
- char["Head"].Transparency = 0.7
- char["Right Leg"].Transparency = 0.7
- char["Torso"].Transparency = 0.7
- char["Left Arm"].Transparency = 0.7
- char["Right Arm"].Transparency = 0.7
- Hood.Transparency = 0.7
- Mask.Transparency = 0.7
- Orbvc.Transparency = 0.7
- Orbd.Transparency = 0.7
- wait(0.001)
- char["Left Leg"].Transparency = 0
- char["Head"].Transparency = 0
- char["Right Leg"].Transparency = 0
- char["Torso"].Transparency = 0
- char["Left Arm"].Transparency = 0
- char["Right Arm"].Transparency = 0
- Hood.Transparency = 0
- Mask.Transparency = 0
- Orbvc.Transparency = 0
- Orbd.Transparency = 0
- end
- Normal()
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if char.Head.Transparency == 0 then
- GoInvisible()
- elseif char.Head.Transparency == 1 then
- GoVisible()
- end
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if ScarySound2.IsPlaying == false then
- ScarySound2:Play()
- elseif ScarySound2.IsPlaying == true then
- ScarySound2:Stop()
- end
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if ScarySound4.IsPlaying == false then
- ScarySound4:Play()
- elseif ScarySound2.IsPlaying == true then
- ScarySound4:Stop()
- end
- end end)
- function onTouch(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- local model = part.Parent
- local torso = part.Parent:findFirstChild("Torso")
- local head = part.Parent:findFirstChild("Head")
- local leftleg = part.Parent:findFirstChild("Left Leg")
- local rightleg = part.Parent:findFirstChild("Right Leg")
- local leftarm = part.Parent:findFirstChild("Left Arm")
- local rightarm = part.Parent:findFirstChild("Right Arm")
- if (humanoid ~=nil) then
- --humanoid.Health = 0
- head.BrickColor = BrickColor.new("Really black")
- torso.BrickColor = BrickColor.new("Really black")
- leftleg.BrickColor = BrickColor.new("Really black")
- rightleg.BrickColor = BrickColor.new("Really black")
- rightarm.BrickColor = BrickColor.new("Really black")
- leftarm.BrickColor = BrickColor.new("Really black")
- humanoid.Sit = true
- wait(0.5)
- torso.Anchored = true
- wait(3)
- e=Instance.new('Part', model)
- e.Size = Vector3.new(2.25,2.25,2.25)
- e.Transparency = 1
- e.Anchored = true
- e.CFrame = CFrame.new(head.Position)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(2)
- head:Destroy()
- q=Instance.new('ParticleEmitter', e)
- q.Size = NumberSequence.new(1)
- q.Rate = 500
- q.Transparency = NumberSequence.new(0.5)
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 40
- q.Lifetime = NumberRange.new(0.1,1)
- q.Texture = 'rbxassetid://164417280'
- torso.Anchored = true
- rightleg.Anchored = true
- leftleg.Anchored = true
- rightarm.Anchored = true
- leftarm.Anchored = true
- ded = Instance.new("Sound")
- ded.Parent = torso
- ded.SoundId = "rbxassetid://130976109"
- ded.Volume = 3
- ded.Looped = false
- wait()
- ded:Play()
- end
- end
- char.Torso.Touched:connect(onTouch)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- Punch:Play()
- end
- end)
- debounce = false
- function onTouched(hit)
- hole:Play()
- hit.CanCollide=false
- wait(.5)
- hit.CanCollide = true
- debounce = true
- end
- char["Left Leg"].BrickColor = BrickColor.new("Really black")
- char["Head"].BrickColor = BrickColor.new("Really black")
- char["Right Leg"].BrickColor = BrickColor.new("Really black")
- char["Torso"].BrickColor = BrickColor.new("Really black")
- char["Left Arm"].BrickColor = BrickColor.new("Black")
- char["Right Arm"].BrickColor = BrickColor.new("Black")
- ------------------------------------------------------------------------
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