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- -- Converted to script using a superior plugin created by a noob named NopeUsername
- local functions = {}
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k == "script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- if workspace:FindFirstChild("House Version 1") then
- workspace:FindFirstChild("House Version 1"):Destroy()
- end
- function BuildHouse()
- local mas = Instance.new("Model", game:GetService("Lighting"))
- -- DECLARING VARIABLES"
- local HouseVersion1 = Instance.new("Model")
- local KillParts = Instance.new("Model")
- local Part1 = Instance.new("Part")
- local Part1_1 = Instance.new("Part")
- local Part1_2 = Instance.new("Part")
- local Part1_3 = Instance.new("Part")
- local Part1_4 = Instance.new("Part")
- local Couch = Instance.new("Model")
- local Part = Instance.new("Part")
- local Part_1 = Instance.new("Part")
- local Part_2 = Instance.new("Part")
- local Part_3 = Instance.new("Part")
- local Part_4 = Instance.new("Part")
- local Part_5 = Instance.new("Part")
- local Part_6 = Instance.new("Part")
- local Part_7 = Instance.new("Part")
- local Part_8 = Instance.new("Part")
- local Part_9 = Instance.new("Part")
- local Part_10 = Instance.new("Part")
- local Part_11 = Instance.new("Part")
- local Part_12 = Instance.new("Part")
- local Part_13 = Instance.new("Part")
- local Part_14 = Instance.new("Part")
- local Part_15 = Instance.new("Part")
- local Roof = Instance.new("Model")
- local Part_16 = Instance.new("Part")
- local Part_17 = Instance.new("Part")
- local Part_18 = Instance.new("Part")
- local Part_19 = Instance.new("Part")
- local ParttoWedgeStrongJoint = Instance.new("ManualWeld")
- local Wedge = Instance.new("WedgePart")
- local Wedge_1 = Instance.new("WedgePart")
- local Wedge_2 = Instance.new("WedgePart")
- local WedgetoWedgeStrongJoint = Instance.new("ManualWeld")
- local Wedge_3 = Instance.new("WedgePart")
- local Wedge_4 = Instance.new("WedgePart")
- local Wood = Instance.new("Model")
- local Part_20 = Instance.new("Part")
- local Part_21 = Instance.new("Part")
- local Part_22 = Instance.new("Part")
- local Part_23 = Instance.new("Part")
- local Part_24 = Instance.new("Part")
- local ParttoWedgeStrongJoint_1 = Instance.new("ManualWeld")
- local Part_25 = Instance.new("Part")
- local Part_26 = Instance.new("Part")
- local Part_27 = Instance.new("Part")
- local Part_28 = Instance.new("Part")
- local Part_29 = Instance.new("Part")
- local Part_30 = Instance.new("Part")
- local ParttoWedgeStrongJoint_2 = Instance.new("ManualWeld")
- local Part_31 = Instance.new("Part")
- local Part_32 = Instance.new("Part")
- local Part_33 = Instance.new("Part")
- local Part_34 = Instance.new("Part")
- local Wedge_5 = Instance.new("WedgePart")
- local Window = Instance.new("Model")
- local Part_35 = Instance.new("Part")
- local Part_36 = Instance.new("Part")
- local Sign = Instance.new("Model")
- local Part_37 = Instance.new("Part")
- local SurfaceGui = Instance.new("SurfaceGui")
- local TextLabel = Instance.new("TextLabel")
- local TVAndLight = Instance.new("Model")
- local Part_38 = Instance.new("Part")
- local Part_39 = Instance.new("Part")
- local Part_40 = Instance.new("Part")
- local Part_41 = Instance.new("Part")
- local Light = Instance.new("Part")
- local SurfaceLight = Instance.new("SurfaceLight")
- local Door = Instance.new("Model")
- local Part_42 = Instance.new("Part")
- local Ladder = Instance.new("Model")
- local Truss = Instance.new("TrussPart")
- local Truss_1 = Instance.new("TrussPart")
- local Truss_2 = Instance.new("TrussPart")
- local Truss_3 = Instance.new("TrussPart")
- -- SETTING PROPERTIES
- HouseVersion1.Name = "House Version 1"
- KillParts.Name = "KillParts"
- Part1.CanCollide = false
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(1, 0, 0)
- Part1.CFrame = CFrame.new(-8, 1.5, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Transparency = 1
- Part1.Name = "Part_1"
- Part1.Material = Enum.Material.Brick
- Part1.Size = Vector3.new(2, 1, 7)
- Part1.Anchored = true
- Part1.BrickColor = BrickColor.new("Really red")
- Part1.Position = Vector3.new(-8, 1.5, -15.5)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1_1.CanCollide = false
- Part1_1.TopSurface = Enum.SurfaceType.Smooth
- Part1_1.Color = Color3.new(1, 0, 0)
- Part1_1.CFrame = CFrame.new(-10.5, 1.5, -13, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1_1.Transparency = 1
- Part1_1.Name = "Part_1"
- Part1_1.Material = Enum.Material.Brick
- Part1_1.Size = Vector3.new(7, 1, 2)
- Part1_1.Anchored = true
- Part1_1.BrickColor = BrickColor.new("Really red")
- Part1_1.Position = Vector3.new(-10.5, 1.5, -13)
- Part1_1.BottomSurface = Enum.SurfaceType.Smooth
- Part1_2.CanCollide = false
- Part1_2.TopSurface = Enum.SurfaceType.Smooth
- Part1_2.Color = Color3.new(1, 0, 0)
- Part1_2.CFrame = CFrame.new(-13, 1.5, -10, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1_2.Transparency = 1
- Part1_2.Name = "Part_1"
- Part1_2.Material = Enum.Material.Brick
- Part1_2.Size = Vector3.new(2, 1, 14)
- Part1_2.Anchored = true
- Part1_2.BrickColor = BrickColor.new("Really red")
- Part1_2.Position = Vector3.new(-13, 1.5, -10)
- Part1_2.BottomSurface = Enum.SurfaceType.Smooth
- Part1_3.CanCollide = false
- Part1_3.TopSurface = Enum.SurfaceType.Smooth
- Part1_3.Color = Color3.new(1, 0, 0)
- Part1_3.CFrame = CFrame.new(-10.5, 2.5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1_3.Transparency = 1
- Part1_3.Name = "Part_1"
- Part1_3.Material = Enum.Material.Brick
- Part1_3.Size = Vector3.new(7, 3, 6)
- Part1_3.Anchored = true
- Part1_3.BrickColor = BrickColor.new("Really red")
- Part1_3.Position = Vector3.new(-10.5, 2.5, -6)
- Part1_3.BottomSurface = Enum.SurfaceType.Smooth
- Part1_4.CanCollide = false
- Part1_4.TopSurface = Enum.SurfaceType.Smooth
- Part1_4.Color = Color3.new(1, 0, 0)
- Part1_4.CFrame = CFrame.new(-13, 5, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1_4.Transparency = 1
- Part1_4.Name = "Part_1"
- Part1_4.Material = Enum.Material.Brick
- Part1_4.Size = Vector3.new(2, 8, 4)
- Part1_4.Anchored = true
- Part1_4.BrickColor = BrickColor.new("Really red")
- Part1_4.Position = Vector3.new(-13, 5, -17)
- Part1_4.BottomSurface = Enum.SurfaceType.Smooth
- Couch.Name = "Couch"
- Part.Orientation = Vector3.new(0, 0, 90)
- Part.TopSurface = Enum.SurfaceType.Smooth
- Part.Color = Color3.new(1, 0, 0)
- Part.CFrame = CFrame.new(-8.5, 2.5, -9.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part.Material = Enum.Material.Glass
- Part.Size = Vector3.new(1, 1, 1)
- Part.Anchored = true
- Part.Rotation = Vector3.new(0, 0, 90)
- Part.BrickColor = BrickColor.new("Really red")
- Part.Position = Vector3.new(-8.5, 2.5, -9.5)
- Part.Shape = Enum.PartType.Ball
- Part.BottomSurface = Enum.SurfaceType.Smooth
- Part_1.Orientation = Vector3.new(0, 0, 90)
- Part_1.TopSurface = Enum.SurfaceType.Smooth
- Part_1.Color = Color3.new(1, 0, 0)
- Part_1.CFrame = CFrame.new(-8.5, 1.75, -9.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part_1.Material = Enum.Material.Glass
- Part_1.Size = Vector3.new(1.5, 1, 1)
- Part_1.Anchored = true
- Part_1.Rotation = Vector3.new(0, 0, 90)
- Part_1.BrickColor = BrickColor.new("Really red")
- Part_1.Position = Vector3.new(-8.5, 1.75, -9.5)
- Part_1.Shape = Enum.PartType.Cylinder
- Part_1.BottomSurface = Enum.SurfaceType.Smooth
- Part_2.Orientation = Vector3.new(90, -90, 0)
- Part_2.TopSurface = Enum.SurfaceType.Smooth
- Part_2.Color = Color3.new(1, 0, 0)
- Part_2.CFrame = CFrame.new(-8.5, 1.5, -6, 0, -1, 0, 0, 0, -1, 1, 0, 0)
- Part_2.Material = Enum.Material.Glass
- Part_2.Size = Vector3.new(7, 1, 1)
- Part_2.Anchored = true
- Part_2.Rotation = Vector3.new(90, 0, 90)
- Part_2.BrickColor = BrickColor.new("Really red")
- Part_2.Position = Vector3.new(-8.5, 1.5, -6)
- Part_2.Shape = Enum.PartType.Cylinder
- Part_2.BottomSurface = Enum.SurfaceType.Smooth
- Part_3.TopSurface = Enum.SurfaceType.Smooth
- Part_3.Color = Color3.new(1, 0, 0)
- Part_3.CFrame = CFrame.new(-7.5, 2.5, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_3.Material = Enum.Material.Glass
- Part_3.Size = Vector3.new(2, 1, 1)
- Part_3.Anchored = true
- Part_3.BrickColor = BrickColor.new("Really red")
- Part_3.Position = Vector3.new(-7.5, 2.5, -9.5)
- Part_3.Shape = Enum.PartType.Cylinder
- Part_3.BottomSurface = Enum.SurfaceType.Smooth
- Part_4.TopSurface = Enum.SurfaceType.Smooth
- Part_4.Color = Color3.new(1, 0, 0)
- Part_4.CFrame = CFrame.new(-7.5, 2.25, -9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_4.Material = Enum.Material.Glass
- Part_4.Size = Vector3.new(2, 0.5, 1)
- Part_4.Anchored = true
- Part_4.BrickColor = BrickColor.new("Really red")
- Part_4.Position = Vector3.new(-7.5, 2.25, -9.5)
- Part_4.BottomSurface = Enum.SurfaceType.Smooth
- Part_5.TopSurface = Enum.SurfaceType.Smooth
- Part_5.Color = Color3.new(1, 0, 0)
- Part_5.CFrame = CFrame.new(-7.5, 1.5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_5.Material = Enum.Material.Glass
- Part_5.Size = Vector3.new(2, 1, 8)
- Part_5.Anchored = true
- Part_5.BrickColor = BrickColor.new("Really red")
- Part_5.Position = Vector3.new(-7.5, 1.5, -6)
- Part_5.BottomSurface = Enum.SurfaceType.Smooth
- Part_6.Orientation = Vector3.new(0, 0, 90)
- Part_6.TopSurface = Enum.SurfaceType.Smooth
- Part_6.Color = Color3.new(1, 0, 0)
- Part_6.CFrame = CFrame.new(-6.5, 2.25, -9.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part_6.Material = Enum.Material.Glass
- Part_6.Size = Vector3.new(2.5, 1, 1)
- Part_6.Anchored = true
- Part_6.Rotation = Vector3.new(0, 0, 90)
- Part_6.BrickColor = BrickColor.new("Really red")
- Part_6.Position = Vector3.new(-6.5, 2.25, -9.5)
- Part_6.Shape = Enum.PartType.Cylinder
- Part_6.BottomSurface = Enum.SurfaceType.Smooth
- Part_7.Orientation = Vector3.new(0, 0, 90)
- Part_7.TopSurface = Enum.SurfaceType.Smooth
- Part_7.Color = Color3.new(1, 0, 0)
- Part_7.CFrame = CFrame.new(-8.5, 2.5, -2.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part_7.Material = Enum.Material.Glass
- Part_7.Size = Vector3.new(1, 1, 1)
- Part_7.Anchored = true
- Part_7.Rotation = Vector3.new(0, 0, 90)
- Part_7.BrickColor = BrickColor.new("Really red")
- Part_7.Position = Vector3.new(-8.5, 2.5, -2.5)
- Part_7.Shape = Enum.PartType.Ball
- Part_7.BottomSurface = Enum.SurfaceType.Smooth
- Part_8.Orientation = Vector3.new(0, 0, 90)
- Part_8.TopSurface = Enum.SurfaceType.Smooth
- Part_8.Color = Color3.new(1, 0, 0)
- Part_8.CFrame = CFrame.new(-8.5, 1.75, -2.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part_8.Material = Enum.Material.Glass
- Part_8.Size = Vector3.new(1.5, 1, 1)
- Part_8.Anchored = true
- Part_8.Rotation = Vector3.new(0, 0, 90)
- Part_8.BrickColor = BrickColor.new("Really red")
- Part_8.Position = Vector3.new(-8.5, 1.75, -2.5)
- Part_8.Shape = Enum.PartType.Cylinder
- Part_8.BottomSurface = Enum.SurfaceType.Smooth
- Part_9.TopSurface = Enum.SurfaceType.Smooth
- Part_9.Color = Color3.new(1, 0, 0)
- Part_9.CFrame = CFrame.new(-7.5, 2.25, -2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_9.Material = Enum.Material.Glass
- Part_9.Size = Vector3.new(2, 0.5, 1)
- Part_9.Anchored = true
- Part_9.BrickColor = BrickColor.new("Really red")
- Part_9.Position = Vector3.new(-7.5, 2.25, -2.5)
- Part_9.BottomSurface = Enum.SurfaceType.Smooth
- Part_10.TopSurface = Enum.SurfaceType.Smooth
- Part_10.Color = Color3.new(1, 0, 0)
- Part_10.CFrame = CFrame.new(-7.5, 2.5, -2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_10.Material = Enum.Material.Glass
- Part_10.Size = Vector3.new(2, 1, 1)
- Part_10.Anchored = true
- Part_10.BrickColor = BrickColor.new("Really red")
- Part_10.Position = Vector3.new(-7.5, 2.5, -2.5)
- Part_10.Shape = Enum.PartType.Cylinder
- Part_10.BottomSurface = Enum.SurfaceType.Smooth
- Part_11.TopSurface = Enum.SurfaceType.Smooth
- Part_11.Color = Color3.new(1, 0, 0)
- Part_11.CFrame = CFrame.new(-6.5, 2.25, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_11.Material = Enum.Material.Glass
- Part_11.Size = Vector3.new(1, 2.5, 7)
- Part_11.Anchored = true
- Part_11.BrickColor = BrickColor.new("Really red")
- Part_11.Position = Vector3.new(-6.5, 2.25, -6)
- Part_11.BottomSurface = Enum.SurfaceType.Smooth
- Part_12.Orientation = Vector3.new(-90, 90, 0)
- Part_12.TopSurface = Enum.SurfaceType.Smooth
- Part_12.Color = Color3.new(1, 0, 0)
- Part_12.CFrame = CFrame.new(-6.5, 3.5, -6, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part_12.Material = Enum.Material.Glass
- Part_12.Size = Vector3.new(7, 1, 1)
- Part_12.Anchored = true
- Part_12.Rotation = Vector3.new(-90, 0, 90)
- Part_12.BrickColor = BrickColor.new("Really red")
- Part_12.Position = Vector3.new(-6.5, 3.5, -6)
- Part_12.Shape = Enum.PartType.Cylinder
- Part_12.BottomSurface = Enum.SurfaceType.Smooth
- Part_13.Orientation = Vector3.new(-90, 90, 0)
- Part_13.TopSurface = Enum.SurfaceType.Smooth
- Part_13.Color = Color3.new(1, 0, 0)
- Part_13.CFrame = CFrame.new(-6.5, 3.5, -9.5, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part_13.Material = Enum.Material.Glass
- Part_13.Size = Vector3.new(1, 1, 1)
- Part_13.Anchored = true
- Part_13.Rotation = Vector3.new(-90, 0, 90)
- Part_13.BrickColor = BrickColor.new("Really red")
- Part_13.Position = Vector3.new(-6.5, 3.5, -9.5)
- Part_13.Shape = Enum.PartType.Ball
- Part_13.BottomSurface = Enum.SurfaceType.Smooth
- Part_14.Orientation = Vector3.new(-90, 90, 0)
- Part_14.TopSurface = Enum.SurfaceType.Smooth
- Part_14.Color = Color3.new(1, 0, 0)
- Part_14.CFrame = CFrame.new(-6.5, 3.5, -2.5, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- Part_14.Material = Enum.Material.Glass
- Part_14.Size = Vector3.new(1, 1, 1)
- Part_14.Anchored = true
- Part_14.Rotation = Vector3.new(-90, 0, 90)
- Part_14.BrickColor = BrickColor.new("Really red")
- Part_14.Position = Vector3.new(-6.5, 3.5, -2.5)
- Part_14.Shape = Enum.PartType.Ball
- Part_14.BottomSurface = Enum.SurfaceType.Smooth
- Part_15.Orientation = Vector3.new(0, 0, 90)
- Part_15.TopSurface = Enum.SurfaceType.Smooth
- Part_15.Color = Color3.new(1, 0, 0)
- Part_15.CFrame = CFrame.new(-6.5, 2.25, -2.5, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part_15.Material = Enum.Material.Glass
- Part_15.Size = Vector3.new(2.5, 1, 1)
- Part_15.Anchored = true
- Part_15.Rotation = Vector3.new(0, 0, 90)
- Part_15.BrickColor = BrickColor.new("Really red")
- Part_15.Position = Vector3.new(-6.5, 2.25, -2.5)
- Part_15.Shape = Enum.PartType.Cylinder
- Part_15.BottomSurface = Enum.SurfaceType.Smooth
- Roof.Name = "Roof"
- Part_16.TopSurface = Enum.SurfaceType.Smooth
- Part_16.Color = Color3.new(1, 0, 0)
- Part_16.CFrame = CFrame.new(-15.5, 11, -16, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_16.Material = Enum.Material.Brick
- Part_16.Size = Vector3.new(1, 6, 10)
- Part_16.Anchored = true
- Part_16.BrickColor = BrickColor.new("Really red")
- Part_16.Position = Vector3.new(-15.5, 11, -16)
- Part_16.BottomSurface = Enum.SurfaceType.Smooth
- Part_17.TopSurface = Enum.SurfaceType.Smooth
- Part_17.Color = Color3.new(1, 0, 0)
- Part_17.CFrame = CFrame.new(-10.5, 11, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_17.Material = Enum.Material.Brick
- Part_17.Size = Vector3.new(11, 6, 10)
- Part_17.Anchored = true
- Part_17.BrickColor = BrickColor.new("Really red")
- Part_17.Position = Vector3.new(-10.5, 11, -6)
- Part_17.BottomSurface = Enum.SurfaceType.Smooth
- Part_18.TopSurface = Enum.SurfaceType.Smooth
- Part_18.Color = Color3.new(1, 0, 0)
- Part_18.CFrame = CFrame.new(-7.5, 9.5, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_18.Material = Enum.Material.Brick
- Part_18.Size = Vector3.new(5, 3, 5)
- Part_18.Anchored = true
- Part_18.BrickColor = BrickColor.new("Really red")
- Part_18.Position = Vector3.new(-7.5, 9.5, -13.5)
- Part_18.BottomSurface = Enum.SurfaceType.Smooth
- Part_19.TopSurface = Enum.SurfaceType.Smooth
- Part_19.Color = Color3.new(1, 0, 0)
- Part_19.CFrame = CFrame.new(-10.5, 11, -16, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_19.Material = Enum.Material.Brick
- Part_19.Size = Vector3.new(1, 6, 10)
- Part_19.Anchored = true
- Part_19.BrickColor = BrickColor.new("Really red")
- Part_19.Position = Vector3.new(-10.5, 11, -16)
- Part_19.BottomSurface = Enum.SurfaceType.Smooth
- ParttoWedgeStrongJoint.Part1 = Wedge
- ParttoWedgeStrongJoint.Name = "Part-to-Wedge Strong Joint"
- ParttoWedgeStrongJoint.C1 = CFrame.new(-2, -1.55000687, 7.40499496, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ParttoWedgeStrongJoint.C0 = CFrame.new(0.5, -3, 5, -0, 0, 1, 0, 1, 0, -1, 0, -0)
- ParttoWedgeStrongJoint.Part0 = Part_19
- Wedge.Color = Color3.new(1, 0, 0)
- Wedge.BottomSurface = Enum.SurfaceType.Smooth
- Wedge.Material = Enum.Material.Brick
- Wedge.Size = Vector3.new(4, 3.0999989509583, 5.1900014877319)
- Wedge.Anchored = true
- Wedge.BrickColor = BrickColor.new("Really red")
- Wedge.Position = Vector3.new(-8, 9.5500068664551, -18.4049949646)
- Wedge.CFrame = CFrame.new(-8, 9.55000687, -18.404995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedge_1.Color = Color3.new(1, 0, 0)
- Wedge_1.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_1.Material = Enum.Material.Brick
- Wedge_1.Size = Vector3.new(5, 3, 5)
- Wedge_1.Anchored = true
- Wedge_1.BrickColor = BrickColor.new("Really red")
- Wedge_1.Position = Vector3.new(-7.5, 12.5, -13.5)
- Wedge_1.CFrame = CFrame.new(-7.5, 12.5, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedge_2.Color = Color3.new(1, 0, 0)
- Wedge_2.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_2.Material = Enum.Material.Brick
- Wedge_2.Size = Vector3.new(1, 3, 5)
- Wedge_2.Anchored = true
- Wedge_2.BrickColor = BrickColor.new("Really red")
- Wedge_2.Position = Vector3.new(-5.5, 9.5, -18.5)
- Wedge_2.CFrame = CFrame.new(-5.5, 9.5, -18.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgetoWedgeStrongJoint.Part1 = Wedge
- WedgetoWedgeStrongJoint.Name = "Wedge-to-Wedge Strong Joint"
- WedgetoWedgeStrongJoint.C1 = CFrame.new(2, -1.55000687, 2.40499496, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- WedgetoWedgeStrongJoint.C0 = CFrame.new(-0.5, -1.5, 2.5, 0, 0, -1, -0, 1, -0, 1, 0, 0)
- WedgetoWedgeStrongJoint.Part0 = Wedge_2
- Wedge_3.Orientation = Vector3.new(0, 180, 0)
- Wedge_3.Color = Color3.new(1, 0, 0)
- Wedge_3.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_3.Material = Enum.Material.Brick
- Wedge_3.Size = Vector3.new(6, 6, 10)
- Wedge_3.Anchored = true
- Wedge_3.Rotation = Vector3.new(-180, 0, -180)
- Wedge_3.BrickColor = BrickColor.new("Really red")
- Wedge_3.Position = Vector3.new(-13, 17.041666030884, -6.0833320617676)
- Wedge_3.CFrame = CFrame.new(-13, 17.041666, -6.08333206, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Wedge_4.Color = Color3.new(1, 0, 0)
- Wedge_4.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_4.Material = Enum.Material.Brick
- Wedge_4.Size = Vector3.new(6, 6, 10)
- Wedge_4.Anchored = true
- Wedge_4.BrickColor = BrickColor.new("Really red")
- Wedge_4.Position = Vector3.new(-13, 17.041666030884, -16.083332061768)
- Wedge_4.CFrame = CFrame.new(-13, 17.041666, -16.0833321, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wood.Name = "Wood"
- Part_20.TopSurface = Enum.SurfaceType.Smooth
- Part_20.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_20.CFrame = CFrame.new(-10.5, 7.5, -16, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_20.Material = Enum.Material.WoodPlanks
- Part_20.Size = Vector3.new(1, 1, 10)
- Part_20.Anchored = true
- Part_20.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_20.Position = Vector3.new(-10.5, 7.5, -16)
- Part_20.BottomSurface = Enum.SurfaceType.Smooth
- Part_21.TopSurface = Enum.SurfaceType.Smooth
- Part_21.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_21.CFrame = CFrame.new(-10.5, 0.5, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_21.Material = Enum.Material.WoodPlanks
- Part_21.Size = Vector3.new(11, 1, 20)
- Part_21.Anchored = true
- Part_21.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_21.Position = Vector3.new(-10.5, 0.5, -11)
- Part_21.BottomSurface = Enum.SurfaceType.Smooth
- Part_22.TopSurface = Enum.SurfaceType.Smooth
- Part_22.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_22.CFrame = CFrame.new(-15.5, 4.5, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_22.Material = Enum.Material.WoodPlanks
- Part_22.Size = Vector3.new(1, 7, 20)
- Part_22.Anchored = true
- Part_22.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_22.Position = Vector3.new(-15.5, 4.5, -11)
- Part_22.BottomSurface = Enum.SurfaceType.Smooth
- Part_23.TopSurface = Enum.SurfaceType.Smooth
- Part_23.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_23.CFrame = CFrame.new(-13, 4.53500032, -19, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_23.Material = Enum.Material.WoodPlanks
- Part_23.Size = Vector3.new(4, 7.0700006484985, 4)
- Part_23.Anchored = true
- Part_23.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_23.Position = Vector3.new(-13, 4.5350003242493, -19)
- Part_23.BottomSurface = Enum.SurfaceType.Smooth
- Part_24.TopSurface = Enum.SurfaceType.Smooth
- Part_24.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_24.CFrame = CFrame.new(-8, 7.5, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_24.Material = Enum.Material.WoodPlanks
- Part_24.Size = Vector3.new(4, 1, 5)
- Part_24.Anchored = true
- Part_24.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_24.Position = Vector3.new(-8, 7.5, -13.5)
- Part_24.BottomSurface = Enum.SurfaceType.Smooth
- ParttoWedgeStrongJoint_1.Part1 = Wedge
- ParttoWedgeStrongJoint_1.Name = "Part-to-Wedge Strong Joint"
- ParttoWedgeStrongJoint_1.C1 = CFrame.new(-2, -1.55000687, 7.40499496, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ParttoWedgeStrongJoint_1.C0 = CFrame.new(-2, 0.5, 2.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ParttoWedgeStrongJoint_1.Part0 = Part_24
- Part_25.TopSurface = Enum.SurfaceType.Smooth
- Part_25.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_25.CFrame = CFrame.new(-5.5, 4, -13, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_25.Material = Enum.Material.WoodPlanks
- Part_25.Size = Vector3.new(1, 6, 6)
- Part_25.Anchored = true
- Part_25.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_25.Position = Vector3.new(-5.5, 4, -13)
- Part_25.BottomSurface = Enum.SurfaceType.Smooth
- Part_26.TopSurface = Enum.SurfaceType.Smooth
- Part_26.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_26.CFrame = CFrame.new(-5.5, 2.5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_26.Material = Enum.Material.WoodPlanks
- Part_26.Size = Vector3.new(1, 3, 8)
- Part_26.Anchored = true
- Part_26.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_26.Position = Vector3.new(-5.5, 2.5, -6)
- Part_26.BottomSurface = Enum.SurfaceType.Smooth
- Part_27.TopSurface = Enum.SurfaceType.Smooth
- Part_27.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_27.CFrame = CFrame.new(-10, 4, -20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_27.Material = Enum.Material.WoodPlanks
- Part_27.Size = Vector3.new(10, 6, 1)
- Part_27.Anchored = true
- Part_27.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_27.Position = Vector3.new(-10, 4, -20.5)
- Part_27.BottomSurface = Enum.SurfaceType.Smooth
- Part_28.TopSurface = Enum.SurfaceType.Smooth
- Part_28.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_28.CFrame = CFrame.new(-10, 4.5, -1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_28.Material = Enum.Material.WoodPlanks
- Part_28.Size = Vector3.new(10, 7, 1)
- Part_28.Anchored = true
- Part_28.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_28.Position = Vector3.new(-10, 4.5, -1.5)
- Part_28.BottomSurface = Enum.SurfaceType.Smooth
- Part_29.TopSurface = Enum.SurfaceType.Smooth
- Part_29.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_29.CFrame = CFrame.new(-8.5, 4.5, -10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_29.Material = Enum.Material.WoodPlanks
- Part_29.Size = Vector3.new(5, 7, 1)
- Part_29.Anchored = true
- Part_29.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_29.Position = Vector3.new(-8.5, 4.5, -10.5)
- Part_29.BottomSurface = Enum.SurfaceType.Smooth
- Part_30.TopSurface = Enum.SurfaceType.Smooth
- Part_30.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_30.CFrame = CFrame.new(-7.5, 7.5, -20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_30.Material = Enum.Material.WoodPlanks
- Part_30.Size = Vector3.new(5, 1, 1)
- Part_30.Anchored = true
- Part_30.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_30.Position = Vector3.new(-7.5, 7.5, -20.5)
- Part_30.BottomSurface = Enum.SurfaceType.Smooth
- ParttoWedgeStrongJoint_2.Part1 = Wedge
- ParttoWedgeStrongJoint_2.Name = "Part-to-Wedge Strong Joint"
- ParttoWedgeStrongJoint_2.C1 = CFrame.new(-2, -1.55000687, -1.59500504, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ParttoWedgeStrongJoint_2.C0 = CFrame.new(-2.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- ParttoWedgeStrongJoint_2.Part0 = Part_30
- Part_31.TopSurface = Enum.SurfaceType.Smooth
- Part_31.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_31.CFrame = CFrame.new(-10.5, 4, -17.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_31.Material = Enum.Material.WoodPlanks
- Part_31.Size = Vector3.new(1, 6, 5)
- Part_31.Anchored = true
- Part_31.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_31.Position = Vector3.new(-10.5, 4, -17.5)
- Part_31.BottomSurface = Enum.SurfaceType.Smooth
- Part_32.TopSurface = Enum.SurfaceType.Smooth
- Part_32.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_32.CFrame = CFrame.new(-5.5, 6.5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_32.Material = Enum.Material.WoodPlanks
- Part_32.Size = Vector3.new(1, 1, 8)
- Part_32.Anchored = true
- Part_32.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_32.Position = Vector3.new(-5.5, 6.5, -6)
- Part_32.BottomSurface = Enum.SurfaceType.Smooth
- Part_33.TopSurface = Enum.SurfaceType.Smooth
- Part_33.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_33.CFrame = CFrame.new(-13, 9.03999996, -20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_33.Material = Enum.Material.WoodPlanks
- Part_33.Size = Vector3.new(4, 2, 1)
- Part_33.Anchored = true
- Part_33.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_33.Position = Vector3.new(-13, 9.039999961853, -20.5)
- Part_33.BottomSurface = Enum.SurfaceType.Smooth
- Part_34.TopSurface = Enum.SurfaceType.Smooth
- Part_34.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part_34.CFrame = CFrame.new(-5.5, 7.5, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_34.Material = Enum.Material.WoodPlanks
- Part_34.Size = Vector3.new(1, 1, 18)
- Part_34.Anchored = true
- Part_34.BrickColor = BrickColor.new("Br. yellowish orange")
- Part_34.Position = Vector3.new(-5.5, 7.5, -11)
- Part_34.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_5.Orientation = Vector3.new(0, -90, 0)
- Wedge_5.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Wedge_5.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_5.Material = Enum.Material.WoodPlanks
- Wedge_5.Size = Vector3.new(4, 1, 2)
- Wedge_5.Anchored = true
- Wedge_5.Rotation = Vector3.new(0, -90, 0)
- Wedge_5.BrickColor = BrickColor.new("Br. yellowish orange")
- Wedge_5.Position = Vector3.new(-4, 0.5, -18)
- Wedge_5.CFrame = CFrame.new(-4, 0.5, -18, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Window.Name = "Window"
- Part_35.TopSurface = Enum.SurfaceType.Smooth
- Part_35.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part_35.CFrame = CFrame.new(-5.5, 5, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_35.Transparency = 0.69999998807907
- Part_35.Material = Enum.Material.WoodPlanks
- Part_35.Size = Vector3.new(1, 2, 8)
- Part_35.Anchored = true
- Part_35.BrickColor = BrickColor.new("Pastel Blue")
- Part_35.Position = Vector3.new(-5.5, 5, -6)
- Part_35.BottomSurface = Enum.SurfaceType.Smooth
- Part_36.TopSurface = Enum.SurfaceType.Smooth
- Part_36.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part_36.CFrame = CFrame.new(-13, 12.04, -20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_36.Transparency = 0.69999998807907
- Part_36.Material = Enum.Material.WoodPlanks
- Part_36.Size = Vector3.new(4, 4, 1)
- Part_36.Anchored = true
- Part_36.BrickColor = BrickColor.new("Pastel Blue")
- Part_36.Position = Vector3.new(-13, 12.039999961853, -20.5)
- Part_36.BottomSurface = Enum.SurfaceType.Smooth
- Sign.Name = "Sign"
- Part_37.TopSurface = Enum.SurfaceType.Smooth
- Part_37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part_37.CFrame = CFrame.new(-4.875, 5.0250001, -13, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_37.Material = Enum.Material.Neon
- Part_37.Size = Vector3.new(0.25, 5.25, 5.5)
- Part_37.Anchored = true
- Part_37.BrickColor = BrickColor.new("Really black")
- Part_37.Position = Vector3.new(-4.875, 5.0250000953674, -13)
- Part_37.BottomSurface = Enum.SurfaceType.Smooth
- SurfaceGui.Face = Enum.NormalId.Right
- SurfaceGui.LightInfluence = 1
- SurfaceGui.ClipsDescendants = true
- SurfaceGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- TextLabel.TextWrapped = true
- TextLabel.TextScaled = true
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 14
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.Text = "R15 Avatars Only."
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.BackgroundTransparency = 1
- TVAndLight.Name = "TVAndLight"
- Part_38.TopSurface = Enum.SurfaceType.Smooth
- Part_38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part_38.CFrame = CFrame.new(-14.4500008, 4.75, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_38.Size = Vector3.new(0.10000000149012, 5.2999992370605, 7.7999992370605)
- Part_38.Anchored = true
- Part_38.BrickColor = BrickColor.new("Really black")
- Part_38.Position = Vector3.new(-14.450000762939, 4.75, -6.5)
- Part_38.BottomSurface = Enum.SurfaceType.Smooth
- Part_39.TopSurface = Enum.SurfaceType.Smooth
- Part_39.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part_39.CFrame = CFrame.new(-14.75, 4.75, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_39.Size = Vector3.new(0.5, 5.5, 8)
- Part_39.Anchored = true
- Part_39.BrickColor = BrickColor.new("Institutional white")
- Part_39.Position = Vector3.new(-14.75, 4.75, -6.5)
- Part_39.BottomSurface = Enum.SurfaceType.Smooth
- Part_40.TopSurface = Enum.SurfaceType.Smooth
- Part_40.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part_40.CFrame = CFrame.new(-14.75, 1.75, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_40.Size = Vector3.new(0.5, 0.5, 0.5)
- Part_40.Anchored = true
- Part_40.BrickColor = BrickColor.new("Institutional white")
- Part_40.Position = Vector3.new(-14.75, 1.75, -6.5)
- Part_40.BottomSurface = Enum.SurfaceType.Smooth
- Part_41.TopSurface = Enum.SurfaceType.Smooth
- Part_41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part_41.CFrame = CFrame.new(-14.75, 1.25, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_41.Size = Vector3.new(0.5, 0.5, 7)
- Part_41.Anchored = true
- Part_41.BrickColor = BrickColor.new("Institutional white")
- Part_41.Position = Vector3.new(-14.75, 1.25, -6.5)
- Part_41.BottomSurface = Enum.SurfaceType.Smooth
- Light.Orientation = Vector3.new(0, -90, 90)
- Light.TopSurface = Enum.SurfaceType.Smooth
- Light.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Light.CFrame = CFrame.new(-10, 8.125, -6, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Light.Name = "Light"
- Light.Material = Enum.Material.Metal
- Light.Size = Vector3.new(0.75, 1.5, 1.5)
- Light.Anchored = true
- Light.Rotation = Vector3.new(-90, -90, 0)
- Light.BrickColor = BrickColor.new("Lily white")
- Light.Position = Vector3.new(-10, 8.125, -6)
- Light.Shape = Enum.PartType.Cylinder
- Light.BottomSurface = Enum.SurfaceType.Smooth
- SurfaceLight.Shadows = true
- SurfaceLight.Face = Enum.NormalId.Left
- SurfaceLight.Brightness = 10
- Door.Name = "Door"
- Part_42.CanCollide = false
- Part_42.TopSurface = Enum.SurfaceType.Smooth
- Part_42.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part_42.CFrame = CFrame.new(-5.5, 4, -18, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part_42.Material = Enum.Material.WoodPlanks
- Part_42.Size = Vector3.new(1, 6, 4)
- Part_42.Anchored = true
- Part_42.BrickColor = BrickColor.new("Bright orange")
- Part_42.Position = Vector3.new(-5.5, 4, -18)
- Part_42.BottomSurface = Enum.SurfaceType.Smooth
- Ladder.Name = "Ladder"
- Truss.CanCollide = false
- Truss.LeftSurface = Enum.SurfaceType.Smooth
- Truss.TopSurface = Enum.SurfaceType.Smooth
- Truss.BottomSurface = Enum.SurfaceType.Smooth
- Truss.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Truss.BackSurface = Enum.SurfaceType.Smooth
- Truss.FrontSurface = Enum.SurfaceType.Smooth
- Truss.Material = Enum.Material.Brick
- Truss.BrickColor = BrickColor.new("Br. yellowish orange")
- Truss.Anchored = true
- Truss.RightSurface = Enum.SurfaceType.Smooth
- Truss.Position = Vector3.new(-13, 1, -17)
- Truss.CFrame = CFrame.new(-13, 1, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Truss_1.LeftSurface = Enum.SurfaceType.Smooth
- Truss_1.TopSurface = Enum.SurfaceType.Smooth
- Truss_1.BottomSurface = Enum.SurfaceType.Smooth
- Truss_1.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Truss_1.BackSurface = Enum.SurfaceType.Smooth
- Truss_1.FrontSurface = Enum.SurfaceType.Smooth
- Truss_1.Material = Enum.Material.Brick
- Truss_1.BrickColor = BrickColor.new("Br. yellowish orange")
- Truss_1.Anchored = true
- Truss_1.RightSurface = Enum.SurfaceType.Smooth
- Truss_1.Position = Vector3.new(-13, 3, -17)
- Truss_1.CFrame = CFrame.new(-13, 3, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Truss_2.LeftSurface = Enum.SurfaceType.Smooth
- Truss_2.TopSurface = Enum.SurfaceType.Smooth
- Truss_2.BottomSurface = Enum.SurfaceType.Smooth
- Truss_2.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Truss_2.BackSurface = Enum.SurfaceType.Smooth
- Truss_2.FrontSurface = Enum.SurfaceType.Smooth
- Truss_2.Material = Enum.Material.Brick
- Truss_2.BrickColor = BrickColor.new("Br. yellowish orange")
- Truss_2.Anchored = true
- Truss_2.RightSurface = Enum.SurfaceType.Smooth
- Truss_2.Position = Vector3.new(-13, 5, -17)
- Truss_2.CFrame = CFrame.new(-13, 5, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Truss_3.LeftSurface = Enum.SurfaceType.Smooth
- Truss_3.TopSurface = Enum.SurfaceType.Smooth
- Truss_3.BottomSurface = Enum.SurfaceType.Smooth
- Truss_3.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Truss_3.BackSurface = Enum.SurfaceType.Smooth
- Truss_3.FrontSurface = Enum.SurfaceType.Smooth
- Truss_3.Material = Enum.Material.Brick
- Truss_3.BrickColor = BrickColor.new("Br. yellowish orange")
- Truss_3.Anchored = true
- Truss_3.RightSurface = Enum.SurfaceType.Smooth
- Truss_3.Position = Vector3.new(-13, 7, -17)
- Truss_3.CFrame = CFrame.new(-13, 7, -17, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- -- PARENTING
- HouseVersion1.Parent = mas
- KillParts.Parent = HouseVersion1
- Part1.Parent = KillParts
- Part1_1.Parent = KillParts
- Part1_2.Parent = KillParts
- Part1_3.Parent = KillParts
- Part1_4.Parent = KillParts
- Couch.Parent = HouseVersion1
- Part.Parent = Couch
- Part_1.Parent = Couch
- Part_2.Parent = Couch
- Part_3.Parent = Couch
- Part_4.Parent = Couch
- Part_5.Parent = Couch
- Part_6.Parent = Couch
- Part_7.Parent = Couch
- Part_8.Parent = Couch
- Part_9.Parent = Couch
- Part_10.Parent = Couch
- Part_11.Parent = Couch
- Part_12.Parent = Couch
- Part_13.Parent = Couch
- Part_14.Parent = Couch
- Part_15.Parent = Couch
- Roof.Parent = HouseVersion1
- Part_16.Parent = Roof
- Part_17.Parent = Roof
- Part_18.Parent = Roof
- Part_19.Parent = Roof
- ParttoWedgeStrongJoint.Parent = Part_19
- Wedge.Parent = Roof
- Wedge_1.Parent = Roof
- Wedge_2.Parent = Roof
- WedgetoWedgeStrongJoint.Parent = Wedge_2
- Wedge_3.Parent = Roof
- Wedge_4.Parent = Roof
- Wood.Parent = HouseVersion1
- Part_20.Parent = Wood
- Part_21.Parent = Wood
- Part_22.Parent = Wood
- Part_23.Parent = Wood
- Part_24.Parent = Wood
- ParttoWedgeStrongJoint_1.Parent = Part_24
- Part_25.Parent = Wood
- Part_26.Parent = Wood
- Part_27.Parent = Wood
- Part_28.Parent = Wood
- Part_29.Parent = Wood
- Part_30.Parent = Wood
- ParttoWedgeStrongJoint_2.Parent = Part_30
- Part_31.Parent = Wood
- Part_32.Parent = Wood
- Part_33.Parent = Wood
- Part_34.Parent = Wood
- Wedge_5.Parent = Wood
- Window.Parent = HouseVersion1
- Part_35.Parent = Window
- Part_36.Parent = Window
- Sign.Parent = HouseVersion1
- Part_37.Parent = Sign
- SurfaceGui.Parent = Part_37
- TextLabel.Parent = SurfaceGui
- TVAndLight.Parent = HouseVersion1
- Part_38.Parent = TVAndLight
- Part_39.Parent = TVAndLight
- Part_40.Parent = TVAndLight
- Part_41.Parent = TVAndLight
- Light.Parent = TVAndLight
- SurfaceLight.Parent = Light
- Door.Parent = HouseVersion1
- Part_42.Parent = Door
- Ladder.Parent = HouseVersion1
- Truss.Parent = Ladder
- Truss_1.Parent = Ladder
- Truss_2.Parent = Ladder
- Truss_3.Parent = Ladder
- for i,v in ipairs(functions) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in ipairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function()
- v:MakeJoints()
- end)
- end
- mas:Destroy()
- return HouseVersion1
- end
- local PhysicsService = game:GetService("PhysicsService")
- local GroupName = "DoorGroup!!!"
- local succ,err = pcall(function()
- return PhysicsService:GetCollisionGroupId(GroupName)
- end)
- if not succ then
- local Group = PhysicsService:CreateCollisionGroup(GroupName)
- PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false)
- end
- local Whitelisted = {
- "SoftlockedUnderZero",
- "NopeUsername"
- }
- function IsWhitelisted(Who)
- for _,v in ipairs(Whitelisted) do
- if v == Who.Name then
- return true
- end
- end
- return false
- end
- function Houseify()
- local house = BuildHouse()
- local Door = house:WaitForChild("Door"):WaitForChild("Part")
- PhysicsService:SetPartCollisionGroup(Door, GroupName)
- Door.Touched:Connect(function(Hit)
- local Humanoid = Hit.Parent:FindFirstChildOfClass("Humanoid")
- if Humanoid then
- local Char = Humanoid.Parent
- if Humanoid.RigType == Enum.HumanoidRigType.R6 and IsWhitelisted(Char) then
- for _,v in ipairs(Char:GetDescendants()) do
- if v:IsA("BasePart") then
- PhysicsService:SetPartCollisionGroup(v, GroupName)
- end
- end
- elseif Humanoid.RigType == Enum.HumanoidRigType.R6 and not IsWhitelisted(Char) then
- Char:BreakJoints()
- end
- end
- end)
- end
- Houseify()
- workspace.ChildRemoved:Connect(function(C)
- if C.Name == "House Version 1" then
- Houseify()
- end
- end)
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