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Sep 20th, 2014
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  1. #include <iostream>
  2. #define GLEW_STATIC
  3. #include <GL/glew.h>
  4. #include <GLFW/glfw3.h>
  5. #include <gl/wglew.h>
  6.  
  7.  
  8. #include "freeimage/freeimage.h"
  9. //#include "opengl_framework.h"
  10. #include <fstream>
  11.  
  12.  
  13. #include <vector>
  14.  
  15.  
  16. using namespace std;
  17.  
  18.  
  19.  
  20. bool makelog(char *message)
  21. {
  22.     ofstream fout("log.txt");
  23.     fout << message << endl;
  24.     fout.close();
  25.     return true;
  26. }
  27.  
  28. bool writelog(char *message)
  29. {
  30.     ofstream fout("log.txt", ios_base::app);
  31.     fout << message << endl;
  32.     //fout.close();
  33.     return true;
  34. }
  35.  
  36.  
  37.  
  38.  
  39. // ***************************************************************************************************************************
  40. // ***************************************************************************************************************************
  41.  
  42. void error_callback(int, const char* description)
  43. {
  44.     std::cerr << description << std::endl;
  45. }
  46.  
  47. int main(int, char const* [])
  48. {
  49.     makelog(">");
  50.  
  51.  
  52.     std::cerr << "Initializing OpenGL." << std::endl;
  53.  
  54.     writelog("Initializing OpenGL.");
  55.  
  56.     glfwInit();
  57.     glfwSetErrorCallback(error_callback);
  58.  
  59.     glfwWindowHint(GLFW_DECORATED, GL_TRUE);
  60.     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  61.     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
  62.     glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  63.     glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  64.  
  65.     auto window = glfwCreateWindow(640, 480, "MaSzyna Client", nullptr, nullptr);
  66.     glfwMakeContextCurrent(window);
  67.  
  68.     glewExperimental = true;
  69.  
  70.     if(GLenum err = glewInit() != GLEW_OK)
  71.     {
  72.         writelog("glewInit Failed!");
  73.         std::cerr << glewGetErrorString(err) << std::endl;
  74.         return EXIT_FAILURE;
  75.     }
  76.  
  77.     if (!GLEW_VERSION_3_2)
  78.     {
  79.         writelog("OpenGL 3.2 not supported!");
  80.         return false;
  81.     }
  82.  
  83.     // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  84.     if (GLEW_ARB_texture_non_power_of_two == NULL)
  85.       {
  86.         writelog("GLEW_ARB_texture_non_power_of_two not supported!");
  87.       }
  88.      else
  89.      {
  90.       writelog("GLEW_ARB_texture_non_power_of_twoy OK");
  91.      }
  92.  
  93.  
  94.     // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  95.     if (glMultiDrawIndirect == nullptr)
  96.     {
  97.         writelog("glMultiDrawIndirect not supported!");
  98.     }
  99.     else
  100.     {
  101.         writelog("glMultiDrawIndirect OK");
  102.     }
  103.  
  104.     writelog("OGLR->Init()");
  105.     //OGLR->Init();
  106.  
  107.     writelog("MAIN LOOP");
  108.  
  109.     while(!glfwWindowShouldClose(window))
  110.     {
  111.         glClear(GL_COLOR_BUFFER_BIT);
  112.  
  113.         glfwSwapBuffers(window);
  114.         glfwPollEvents();
  115.     }
  116.  
  117.     glfwDestroyWindow(window);
  118.     glfwTerminate();
  119.  
  120.     return EXIT_SUCCESS;
  121. }
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