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- if script.Parent.className ~= "HopperBin" then
- player = game.Players.NegativeAttention
- char = player.Character
- tool = Instance.new("HopperBin")
- tool.Parent = player.Backpack
- tool.Name = "Flamethrowa"
- script.Parent = tool
- end
- bin = script.Parent
- player = game.Players.animeosophy
- char = player.Character
- hold = false
- wr = char.Torso["Right Shoulder"].C1
- handle = Instance.new("Part")
- handle.Parent = game.Lighting
- handle.Name = "Handle"
- handle.FormFactor = "Symmetric"
- handle.Size = Vector3.new(1,1,1)
- handle.TopSurface = 0
- handle.BottomSurface = 0
- handle.BrickColor = BrickColor.new("Black")
- handle.Anchored = false
- handle.Position = char["Right Arm"].Position
- local m = Instance.new("BlockMesh")
- m.Parent = handle
- m.Scale = Vector3.new(1,1,4)
- m.Offset = Vector3.new(1,0.8,0)
- weld = Instance.new("Weld")
- weld.Parent = char["Right Arm"]
- weld.Part0 = handle
- weld.Part1 = weld.Parent
- weld.C1 = CFrame.new(0, 0, -0.5)
- weld2 = char.Torso["Right Shoulder"]
- function fire(firer)
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Shape = "Ball"
- p.Size = Vector3.new(2,2,2)
- p.Name = "Fire"
- p.CanCollide = false
- p.Transparency = 1
- p.Anchored = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = firer.CFrame + Vector3.new(math.random(-1,1),math.random(0,1),math.random(-1,1))
- local bf = Instance.new("BodyVelocity")
- bf.Parent = p
- bf.velocity = handle.CFrame.lookVector * 23
- bf.velocity = bf.velocity + Vector3.new(math.random(-4,4), math.random(-1,4), math.random(-4, 4))
- local fia = Instance.new("Fire")
- fia.Parent = p
- fia.Heat = 20
- fia.Size = 4
- function kill(hit)
- if hit.Parent.Name == "xSoulStealerx" then return end
- if hit.Parent.Name == "Flamethrowa" then return end
- if hit.Parent.Parent.Name == "xSoulStealerx" then return end
- if hit.Name == "Fire" then return end
- if hit.Name == "Base" then return end
- fia.Parent = hit
- fia.Heat = 8
- fia.Size = 4
- hit.BrickColor = BrickColor.new("Neon orange")
- wait(1.6)
- fia.Heat = 20
- fia.Size = 7
- hit.BrickColor = BrickColor.new("Bright red")
- wait(1.6)
- fia.Heat = 30
- fia.Size = 10
- wait(1.6)
- fia.Heat = 40
- fia.Size = 15
- hit.BrickColor = BrickColor.new("Black")
- if hit.Parent:findFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- wait(2)
- hit:remove()
- end
- p.touched:connect(kill)
- coroutine.resume(coroutine.create(function()
- wait(2)
- p:remove()
- end))
- end
- function click(mouse)
- hold = true
- while hold == true do
- wait()
- fire(handle)
- end
- end
- function up(mouse)
- hold = false
- end
- function select(mouse)
- mouse.Button1Down:connect(click)
- mouse.Button1Up:connect(up)
- handle.Parent = char
- weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,-1.6) * CFrame.new(-0.5,0,-0.4)
- weld.Parent = char["Right Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = handle
- weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 0, -0.8)
- end
- function deselect(mouse)
- handle.Parent = game.Lighting
- weld2.C1 = wr
- end
- script.Parent.Selected:connect(select)
- script.Parent.Deselected:connect(deselect)
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