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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- -----------------------------
- --[[
- ___ ___ _ _ ___ ___ _
- | \/ | (_) ( ) | \/ | | |
- | . . | __ _ _ ___ _ __ __ _|/ ___ | . . | __ _ ___| | __
- | |\/| |/ _` | |/ _ \| '__/ _` | / __| | |\/| |/ _` / __| |/ /
- | | | | (_| | | (_) | | | (_| | \__ \ | | | | (_| \__ \ <
- \_| |_/\__,_| |\___/|_| \__,_| |___/ \_| |_/\__,_|___/_|\_\
- _/ |
- |__/
- _____ _ _ _ _ ___ _
- / ___| | | | | | | / (_) | |
- \ `--.| | ___ _| | | | |/ / _ __| |
- `--. \ |/ / | | | | | | \| |/ _` |
- /\__/ / <| |_| | | | | |\ \ | (_| |
- \____/|_|\_\\__,_|_|_| \_| \_/_|\__,_|
- --]]
- --{Majora's Mask: Skull Kid}--
- --{This is actually from Hyrule Warriors}--
- --Made by Zalgo_exe/Kunoleo/SlenderMan2095 (They're all my usernames)
- --Note: If you somehow got this script and leak it, I will get seriously pissed. (Maybe.. just credit me ok? Then it'll be fine.)
- warn("Loading Script")
- wait(0.2)
- intro = true
- sine = 0
- change = 1
- sprint=false
- local Player, Character, Mouse = owner, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse();
- local Torso = Character:FindFirstChild("Torso")
- local rootPart = Character:FindFirstChild("HumanoidRootPart")
- local Humanoid = Character:FindFirstChild("Humanoid")
- local Head = Character:FindFirstChild("Head")
- local Right_Arm = Character:FindFirstChild("Right Arm")
- local Left_Arm = Character:FindFirstChild("Left Arm")
- local Right_Leg = Character:FindFirstChild("Right Leg")
- local Left_Leg = Character:FindFirstChild("Left Leg")
- local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
- local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
- local Right_Hip = Torso:FindFirstChild("Right Hip")
- local Left_Hip = Torso:FindFirstChild("Left Hip")
- local Neck = Torso:FindFirstChild("Neck")
- local rootPart = Character:FindFirstChild("HumanoidRootPart")
- local rootJoint = rootPart:FindFirstChild("RootJoint")
- local CurrentIdle = "Idling1"
- local Degree = 0.0175438596491228
- local canremove = false
- local debounce = false
- local UIService=game:GetService'UserInputService'
- _G.SongName = math.random(1,9025232)
- sin = math.sin
- Right_Leg.FormFactor = "Custom";
- Left_Leg.FormFactor = "Custom";
- rootPart.Archivable = true;
- rootJoint.Archivable = true;
- c_new = CFrame.new;
- c_angles = CFrame.Angles;
- i_new = Instance.new
- Humanoid:ClearAllChildren();
- local isAttacking = false
- local isSprinting = false
- local Animations = false
- local Angle = 0
- local Axis = 0
- local angleSpeed = 1
- local axisSpeed = angleSpeed
- local currentAnim
- local levetatingheight = 3
- local WalkType = "Ground"
- Humanoid.MaxHealth = 1000
- Humanoid.Health = Humanoid.MaxHealth
- Theme = Instance.new("Sound")
- Theme.Parent = Character.Torso
- Theme.SoundId = "rbxassetid://269366083"
- Theme.Volume = 9.6
- Theme.Looped = true
- Theme.Pitch = 1
- Theme:Play()
- function swait(num)
- if num == 0 or num == nil then
- game:GetService("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:GetService("RunService").Stepped:wait(0)
- end
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA('ShirtGraphic') then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA('CharacterMesh') then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA('Accoutrement') or v:IsA('Shirt') or v:IsA('Pants') then
- v:Destroy()
- elseif v:IsA('Part') and v.Name=='Head' then
- v.face:Destroy()
- end
- end
- Character['Body Colors'].HeadColor=BrickColor.new('Reddish brown')
- Character['Body Colors'].TorsoColor=BrickColor.new('Reddish brown')
- Character['Body Colors'].RightArmColor=BrickColor.new('Reddish brown')
- Character['Body Colors'].LeftArmColor=BrickColor.new('Reddish brown')
- Character['Body Colors'].RightLegColor=BrickColor.new('Reddish brown')
- Character['Body Colors'].LeftLegColor=BrickColor.new('Reddish brown')
- shirt = Instance.new("Shirt",Character)
- pants = Instance.new("Pants",Character)
- shirt.ShirtTemplate = "rbxassetid://18622157"
- pants.PantsTemplate = "rbxassetid://18616286"
- Humanoid.DisplayDistanceType='None'
- Head.Transparency = 1
- local _Head = Instance.new("Part",Head)
- _Head.Name = "_Head"
- _Head.Shape = Enum.PartType.Block
- _Head.CanCollide = false
- _Head.BrickColor = BrickColor.new("Reddish brown")
- _Head.Transparency = 0
- _Head.Material = "Wood"
- _Head.Size = Vector3.new(1.5, 1.5, 1.5)
- _Head.TopSurface = Enum.SurfaceType.Smooth
- _Head.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head)
- Weld.Part0 = Head
- Weld.Part1 = _Head
- Weld.C1 = CFrame.new(0,-0.15,0)
- _HeadMesh = Instance.new("SpecialMesh",_Head)
- _HeadMesh.MeshType = "Sphere"
- _HeadMesh.Scale = Vector3.new(1,1,1)
- local Tael = Instance.new("Part",Character)
- Tael.Name = "Tael"
- Tael.Shape = Enum.PartType.Block
- Tael.CanCollide = false
- Tael.BrickColor = BrickColor.new("Dark indigo")
- Tael.Transparency = 0
- Tael.Material = "Neon"
- Tael.Size = Vector3.new(0.5, 0.5, 0.5)
- Tael.TopSurface = Enum.SurfaceType.Smooth
- Tael.BottomSurface = Enum.SurfaceType.Smooth
- local Tael2 = Instance.new("Weld", Tael)
- Tael2.Part0 = rootPart
- Tael2.Part1 = Tael
- Tael2.C1 = CFrame.new(0,-5,3.5)
- Mesh = Instance.new("SpecialMesh",Tael)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1,1,1)
- local Tatl = Instance.new("Part",Character)
- Tatl.Name = "Tatl"
- Tatl.Shape = Enum.PartType.Block
- Tatl.CanCollide = false
- Tatl.BrickColor = BrickColor.new("New Yeller")
- Tatl.Transparency = 0
- Tatl.Material = "Neon"
- Tatl.Size = Vector3.new(0.5, 0.5, 0.5)
- Tatl.TopSurface = Enum.SurfaceType.Smooth
- Tatl.BottomSurface = Enum.SurfaceType.Smooth
- local Tatl2 = Instance.new("Weld", Tatl)
- Tatl2.Part0 = rootPart
- Tatl2.Part1 = Tatl
- Tatl2.C1 = CFrame.new(0,-2,3.5)
- Mesh = Instance.new("SpecialMesh",Tatl)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1,1,1)
- GUI = Instance.new("BillboardGui",Tael)
- GUI.Size = UDim2.new(1.3,0,1,0)
- GUI.MaxDistance = "inf"
- GUI.ExtentsOffset = Vector3.new(0,0.1,0)
- Wings = Instance.new("ImageLabel",GUI)
- Wings.Position = UDim2.new(0,0,0,0)
- Wings.Image = "rbxassetid://1345656252"
- Wings.BackgroundTransparency = 1
- Wings.Size = UDim2.new(1,0,1,0)
- GUI2 = Instance.new("BillboardGui",Tatl)
- GUI2.Size = UDim2.new(1.3,0,1,0)
- GUI2.MaxDistance = "inf"
- GUI2.ExtentsOffset = Vector3.new(0,0.1,0)
- Wings2 = Instance.new("ImageLabel",GUI2)
- Wings2.Position = UDim2.new(0,0,0,0)
- Wings2.Image = "rbxassetid://1345656252"
- Wings2.BackgroundTransparency = 1
- Wings2.Size = UDim2.new(1,0,1,0)
- coroutine.wrap(function()
- while true do
- for i = 1,5 do
- GUI.Size = GUI.Size - UDim2.new(0.1,0,0,0)
- GUI2.Size = GUI2.Size - UDim2.new(0.1,0,0,0)
- swait()
- end
- for i = 1,5 do
- GUI.Size = GUI.Size + UDim2.new(0.1,0,0,0)
- GUI2.Size = GUI2.Size + UDim2.new(0.1,0,0,0)
- swait()
- end
- end
- end)()
- atch0 = Instance.new("Attachment",Tatl)
- atch0.Position = Vector3.new(0,0,Tatl.Size.Z/2)
- atch1 = Instance.new("Attachment",Tatl)
- atch1.Position = Vector3.new(0,0,-Tatl.Size.Z/2)
- trail = Instance.new("Trail",Tatl)
- trail.Attachment0 = atch0
- trail.Attachment1 = atch1
- trail.Lifetime = 0.2
- trail.Enabled = true
- trail.LightEmission = 1
- trail.LightInfluence = 0
- trail.FaceCamera = true
- trail.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- trail.Color = ColorSequence.new(Color3.new(1,1,0))
- trail.Transparency = NumberSequence.new(0,1)
- atch2 = Instance.new("Attachment",Tael)
- atch2.Position = Vector3.new(0,0,Tael.Size.Z/2)
- atch3 = Instance.new("Attachment",Tael)
- atch3.Position = Vector3.new(0,0,-Tael.Size.Z/2)
- trail2 = Instance.new("Trail",Tael)
- trail2.Attachment0 = atch2
- trail2.Attachment1 = atch3
- trail2.Lifetime = 0.2
- trail2.Enabled = true
- trail2.LightEmission = 1
- trail2.LightInfluence = 0
- trail2.FaceCamera = true
- trail2.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- trail2.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133))
- trail2.Transparency = NumberSequence.new(0,1)
- Twinkles=Instance.new('ParticleEmitter',Tael)
- Twinkles.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133))
- Twinkles.LightEmission=1
- Twinkles.Texture='rbxassetid://187012669'
- Twinkles.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 0.05, 0), NumberSequenceKeypoint.new(1, 0, 0)})
- Twinkles.EmissionDirection='Back'
- Twinkles.Lifetime = NumberRange.new(0.5)
- Twinkles.Rate = 10
- Twinkles.SpreadAngle=Vector2.new(-90,90)
- Twinkles=Instance.new('ParticleEmitter',Tatl)
- Twinkles.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
- Twinkles.LightEmission=1
- Twinkles.Texture='rbxassetid://187012669'
- Twinkles.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 0.05, 0), NumberSequenceKeypoint.new(1, 0, 0)})
- Twinkles.EmissionDirection='Back'
- Twinkles.Lifetime = NumberRange.new(0.5)
- Twinkles.Rate = 10
- Twinkles.SpreadAngle=Vector2.new(-90,90)
- local Particle = Instance.new("ParticleEmitter",Tael)
- Particle.Enabled = true
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 1
- Particle.Rate = 2000
- Particle.ZOffset = 1
- Particle.Lifetime = NumberRange.new(0.5)
- Particle.Speed = NumberRange.new(1)
- Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
- Particle.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
- Particle.VelocitySpread = 360
- Particle.LockedToPart = false
- local Particle = Instance.new("ParticleEmitter",Tatl)
- Particle.Enabled = true
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 1
- Particle.Rate = 2000
- Particle.ZOffset = 1
- Particle.Lifetime = NumberRange.new(0.5)
- Particle.Speed = NumberRange.new(1)
- Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
- Particle.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0),Color3.fromRGB(255, 255, 0))
- Particle.VelocitySpread = 360
- Particle.LockedToPart = false
- local Beak = Instance.new("Part",Head)
- Beak.Name = "Beak"
- Beak.Shape = Enum.PartType.Ball
- Beak.CanCollide = false
- Beak.Color = Color3.new(0,0,0)
- Beak.Transparency = 0
- Beak.Material = "SmoothPlastic"
- Beak.Size = Vector3.new(0.1, 0.1, 0.1)
- Beak.TopSurface = Enum.SurfaceType.Smooth
- Beak.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Beak)
- Weld.Part0 = Head
- Weld.Part1 = Beak
- Weld.C1 = CFrame.new(0,0.1,0.7)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- BeakMesh = Instance.new("FileMesh",Beak)
- BeakMesh.MeshId = "http://www.roblox.com/asset/?id=1241049633"
- BeakMesh.TextureId = "http://www.roblox.com/asset/?id=1179215218"
- BeakMesh.Scale = Vector3.new(0.5,0.15,0.1)
- BeakMesh.VertexColor = Vector3.new(1,0.5,0)
- local Mask = Instance.new("Part",Head)
- Mask.Name = "Majora's Mask"
- Mask.Shape = Enum.PartType.Ball
- Mask.CanCollide = false
- Mask.Color = Color3.new(0,0,0)
- Mask.Transparency = 1
- Mask.Material = "SmoothPlastic"
- Mask.Size = Vector3.new(0.1, 0.1, 0.1)
- Mask.TopSurface = Enum.SurfaceType.Smooth
- Mask.BottomSurface = Enum.SurfaceType.Smooth
- local MaskWeld = Instance.new("Weld", Mask)
- MaskWeld.Part0 = Head
- MaskWeld.Part1 = Mask
- MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- MaskMesh = Instance.new("FileMesh",Mask)
- MaskMesh.MeshId = "http://www.roblox.com/asset/?id=2054429467"
- MaskMesh.TextureId = "http://www.roblox.com/asset/?id=2054436209"
- MaskMesh.Scale = Vector3.new(0.38,0.38,0.38)
- local Ocarina = Instance.new("Part",Character)
- Ocarina.Name = "Link's Ocarina"
- Ocarina.Shape = Enum.PartType.Ball
- Ocarina.CanCollide = false
- Ocarina.Color = Color3.new(0,0,0)
- Ocarina.Transparency = 1
- Ocarina.Material = "SmoothPlastic"
- Ocarina.Size = Vector3.new(0.1, 0.1, 0.1)
- Ocarina.TopSurface = Enum.SurfaceType.Smooth
- Ocarina.BottomSurface = Enum.SurfaceType.Smooth
- local OcarinaWeld = Instance.new("Weld", Ocarina)
- OcarinaWeld.Part0 = Left_Arm
- OcarinaWeld.Part1 = Ocarina
- OcarinaWeld.C1 = CFrame.new(-0.2,0,1)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- OcarinaMesh = Instance.new("FileMesh",Ocarina)
- OcarinaMesh.MeshId = "http://www.roblox.com/asset/?id=1591417841"
- OcarinaMesh.TextureId = "http://www.roblox.com/asset/?id=1591417870"
- OcarinaMesh.Scale = Vector3.new(0.05,0.05,0.05)
- local Hat = Instance.new("Part",Head)
- Hat.Name = "Hat"
- Hat.Shape = Enum.PartType.Ball
- Hat.CanCollide = false
- Hat.Color = Color3.new(0,0,0)
- Hat.Transparency = 0
- Hat.Material = "SmoothPlastic"
- Hat.Size = Vector3.new(0.1, 0.1, 0.1)
- Hat.TopSurface = Enum.SurfaceType.Smooth
- Hat.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hat)
- Weld.Part0 = Head
- Weld.Part1 = Hat
- Weld.C1 = CFrame.new(0,-1,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(0),math.rad(0))
- HatMesh = Instance.new("FileMesh",Hat)
- HatMesh.MeshId = "http://www.roblox.com/asset/?id=12811687"
- HatMesh.TextureId = "http://www.roblox.com/asset/?id=12811694"
- HatMesh.Scale = Vector3.new(1.2,1.4,1.4)
- local Poncho = Instance.new("Part",Torso)
- Poncho.Name = "Poncho"
- Poncho.Shape = Enum.PartType.Ball
- Poncho.CanCollide = false
- Poncho.Color = Color3.fromRGB(157, 168, 0)
- Poncho.Transparency = 0
- Poncho.Material = "SmoothPlastic"
- Poncho.Size = Vector3.new(0.1, 0.1, 0.1)
- Poncho.TopSurface = Enum.SurfaceType.Smooth
- Poncho.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Poncho)
- Weld.Part0 = Torso
- Weld.Part1 = Poncho
- Weld.C1 = CFrame.new(0.25,-0.05,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-90),math.rad(0))
- PonchoMesh = Instance.new("FileMesh",Poncho)
- PonchoMesh.MeshId = "http://www.roblox.com/asset/?id=2057076845"
- --PonchoMesh.TextureId = "http://www.roblox.com/asset/?id=12811694"
- PonchoMesh.Scale = Vector3.new(0.25,0.2,0.2)
- local BodMesh = Instance.new("CharacterMesh", Character)
- BodMesh.BodyPart = "Torso"
- BodMesh.MeshId = "27111894"
- local BodMesh = Instance.new("CharacterMesh", Character)
- BodMesh.BodyPart = "RightArm"
- BodMesh.MeshId = "27111864"
- local BodMesh = Instance.new("CharacterMesh", Character)
- BodMesh.BodyPart = "LeftArm"
- BodMesh.MeshId = "27111419"
- local BodMesh = Instance.new("CharacterMesh", Character)
- BodMesh.BodyPart = "RightLeg"
- BodMesh.MeshId = "27111882"
- local BodMesh = Instance.new("CharacterMesh", Character)
- BodMesh.BodyPart = "LeftLeg"
- BodMesh.MeshId = "27111857"
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- function noOutline(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
- local partie = i_new("Part",parent)
- partie.Name=Name
- partie.BrickColor = BrickColor.new(Color)
- partie.Material = Material
- partie.Shape = Shape
- partie.Transparency = Transparency
- partie.Size = Size
- partie.CFrame = CFrame
- partie.CanCollide = CanCollide
- partie.Anchored = Anchored
- return partie
- end
- local REye=Part('REye','New Yeller','Neon',0,'Ball',Vector3.new(.15,.15,.15),CFrame.new(0,0,0),false,false,Character)
- newWeld(Head,REye,.305,.13,-.655)
- local LEye=Part('LEye','New Yeller','Neon',0,'Ball',Vector3.new(.15,.15,.15),CFrame.new(0,0,0),false,false,Character)
- newWeld(Head,LEye,-.305,.13,-.655)
- local REye=Part('REye','CGA brown','Neon',0,'Ball',Vector3.new(.2,.2,.2),CFrame.new(0,0,0),false,false,Character)
- newWeld(Head,REye,.3,.13,-.625)
- local LEye=Part('LEye','CGA brown','Neon',0,'Ball',Vector3.new(.2,.2,.2),CFrame.new(0,0,0),false,false,Character)
- newWeld(Head,LEye,-.3,.13,-.625)
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = i_new(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function findCloseHumanoid(centre, distance)
- local tab = {}
- for _, child in pairs(game.Workspace:GetChildren()) do
- if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
- local vtors = child.Torso
- local mag = math.abs((vtors.Position - centre).magnitude)
- if distance >= mag then
- table.insert(tab, child.Humanoid)
- end
- end
- end
- return tab
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") then
- if v ~= Character then
- if (v.Torso.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- --[[
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://337667089"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- --]]
- mouse = Player:GetMouse()
- attack = false -- Self Explanatory
- attack2 = false -- Disables Movement
- fattack = false -- Fairies Stop Buzzing and attacks
- local Effects = Instance.new("Folder",Character)
- Effects.Name = "Effects and Decoys"
- function Intro()
- attack = true
- attack2 = true
- Animations = true
- local Decoy = Instance.new("Part",Head)
- Decoy.Name = "Majora's Decoy"
- Decoy.Shape = Enum.PartType.Ball
- Decoy.CanCollide = false
- Decoy.Anchored = true
- Decoy.Color = Color3.new(0,0,0)
- Decoy.Transparency = 0
- Decoy.Material = "SmoothPlastic"
- Decoy.Size = Vector3.new(0.1, 0.1, 0.1)
- Decoy.TopSurface = Enum.SurfaceType.Smooth
- Decoy.BottomSurface = Enum.SurfaceType.Smooth
- Decoy.CFrame = rootPart.CFrame * CFrame.new(0,-2.8,-2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-200),math.rad(0))
- Mesh = Instance.new("FileMesh",Decoy)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=2054429467"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=2054436209"
- Mesh.Scale = Vector3.new(0.38,0.38,0.38)
- for i = 0,1,0.01 do
- Decoy.CFrame = rootPart.CFrame * CFrame.new(0,-2.8,-2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-200),math.rad(0))
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.sin(sine/4)/3,math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(-math.sin(sine/4)/3,math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 10 + i*-10) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, 0 - math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/7.5)/15,math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2057274656"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(-10), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.5) * c_angles(math.rad(90),math.rad(0),math.rad(-20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.5) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(80),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(80),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(-80), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Decoy.Anchored = false
- local Weld = Instance.new("Weld", Decoy)
- Weld.Part0 = Torso
- Weld.Part1 = Decoy
- Weld.C1 = CFrame.new(0,2,-1.5)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),math.rad(0))
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.5) * c_angles(math.rad(120),math.rad(0),math.rad(-30)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.5) * c_angles(math.rad(120),math.rad(0),math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Decoy.Anchored = true
- Weld:Destroy()
- for i = 1,18 do
- Decoy.CFrame = Decoy.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10))
- swait()
- end
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.5) * c_angles(math.rad(120),math.rad(0),math.rad(-20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.5) * c_angles(math.rad(120),math.rad(0),math.rad(20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i = 1,5 do
- Decoy.CFrame = Decoy.CFrame * CFrame.new(0,-0.25,0)
- swait()
- end
- Decoy:Destroy()
- Mask.Transparency = 0
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2057161687"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- Theme.SoundId = "rbxassetid://200893259"
- Theme:Play()
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, 0.2) * c_angles(math.rad(-30),math.rad(-60),math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, 0.2) * c_angles(math.rad(-30),math.rad(60),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(30), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i = 0,0.05,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.5) * c_angles(math.rad(30),math.rad(-0),math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.5) * c_angles(math.rad(30),math.rad(0),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(-30), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(-0),math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(0),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -2.5,0) * c_angles(math.rad(-80), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://160195008"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- fattack = true
- for i = 0,2,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-30),math.rad(-0),math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-120),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-120),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -2.5,0) * c_angles(math.rad(30), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20 + math.random(-100,100)/10),math.rad(0), math.rad(math.random(-100,100)/10)), 0.4)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
- rngm2.Scale = Vector3.new(5 + i*0.3, 2 - i*0.1 ,5 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
- Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
- swait()
- end
- Theme.SoundId = "rbxassetid://302493616"
- Theme:Play()
- Ocarina.Transparency = 0
- Animations = false
- attack2 = false
- fattack = false
- attack = false
- end
- --[[ Laughing and pointing
- function Laugh()
- attack = true
- attack2 = true
- Animations = true
- lafz = math.random(1,3)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- if lafz == 1 then
- S.SoundId = "rbxassetid://2057149157"
- elseif lafz == 2 then
- S.SoundId = "rbxassetid://2057150436"
- elseif lafz == 3 then
- S.SoundId = "rbxassetid://2057595082"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.5) * c_angles(math.rad(45) + math.sin(sine/7.5)/15, math.rad(0),math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/4)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/4)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(45) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
- MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
- swait()
- end
- MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- Animations = false
- attack2 = false
- attack = false
- end
- --]]
- local Create = LoadLibrary("RbxUtility").Create
- function Laugh()
- attack = true
- attack2 = true
- Animations = true
- lafz = math.random(1,5)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- if lafz == 1 then
- S.SoundId = "rbxassetid://2057149157"
- elseif lafz == 2 then
- S.SoundId = "rbxassetid://2057150436"
- elseif lafz == 3 then
- S.SoundId = "rbxassetid://2057595082"
- elseif lafz == 4 then
- S.SoundId = "rbxassetid://2065249482"
- elseif lafz == 5 then
- S.SoundId = "rbxassetid://2065252593"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://21338895"
- S.Volume = 4
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- laughi = math.random(1,3)
- if laughi == 1 then
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.5) * c_angles(math.rad(45) + math.sin(sine/7.5)/15, math.rad(0),math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/4)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/4)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(10) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
- MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
- swait()
- end
- elseif laughi == 2 then
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.5) * c_angles(math.rad(45) + math.sin(sine/7.5)/15, math.rad(0),math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/4)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/4)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(45) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
- MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
- swait()
- end
- elseif laughi == 3 then
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/15)/35,math.rad(-5) - math.sin(sine/15)/35,math.rad(-76) + math.sin(sine/15)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/15)/25,math.rad(-10) + math.sin(sine/15)/45,math.rad(76) + math.sin(sine/15)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(5) - math.sin(sine/15)/30), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/15)/30), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(2 + math.sin(sine/7.5)/15, 0.5 + math.sin(sine/15)/5, 0) * c_angles(math.rad(50), math.rad(0),math.rad(60) + math.sin(sine/7.5)/30), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -1) * c_angles(math.rad(-60),math.rad(45) , math.rad(-20) + math.sin(sine/2)/2), 0.15)
- MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
- swait()
- end
- end
- MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- Animations = false
- attack2 = false
- attack = false
- end
- target = nil
- function Laser()
- attack = true
- attack2 = true
- Animations = true
- local Hitbox = Instance.new("Part",Head)
- Hitbox.Name = "Hitbox"
- Hitbox.Shape = Enum.PartType.Block
- Hitbox.CanCollide = false
- Hitbox.Color = Color3.new(0,0,0)
- Hitbox.Transparency = 1
- Hitbox.Material = "Metal"
- Hitbox.Size = Vector3.new(0.25, 0.25, 15)
- Hitbox.TopSurface = Enum.SurfaceType.Smooth
- Hitbox.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Hitbox)
- Weld.Part0 = Head
- Weld.Part1 = Hitbox
- Weld.C1 = CFrame.new(0,0,8)
- local Lahsr = Instance.new("Part",Head)
- Lahsr.Name = "Lahsr"
- Lahsr.Shape = Enum.PartType.Block
- Lahsr.CanCollide = false
- Lahsr.Color = Color3.new(1,0.2,0)
- Lahsr.Transparency = 1
- Lahsr.Material = "Neon"
- Lahsr.Size = Vector3.new(0.25, 0.25, 16)
- Lahsr.TopSurface = Enum.SurfaceType.Smooth
- Lahsr.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Lahsr)
- Weld.Part0 = Head
- Weld.Part1 = Lahsr
- Weld.C1 = CFrame.new(0.45,-0.24,8)
- Miehsh = Instance.new("SpecialMesh",Lahsr)
- Miehsh.MeshType = "Sphere"
- Miehsh.Scale = Vector3.new(1,1,1)
- local Layzar = Instance.new("Part",Head)
- Layzar.Name = "Layzar"
- Layzar.Shape = Enum.PartType.Block
- Layzar.CanCollide = false
- Layzar.Color = Color3.new(1,0.2,0)
- Layzar.Transparency = 1
- Layzar.Material = "Neon"
- Layzar.Size = Vector3.new(0.25, 0.25, 16)
- Layzar.TopSurface = Enum.SurfaceType.Smooth
- Layzar.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Layzar)
- Weld.Part0 = Head
- Weld.Part1 = Layzar
- Weld.C1 = CFrame.new(-0.45,-0.24,8)
- Miehsh = Instance.new("SpecialMesh",Layzar)
- Miehsh.MeshType = "Sphere"
- Miehsh.Scale = Vector3.new(1,1,1)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2057149157"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0,0.15,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(80) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-80)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-70) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(70) + math.sin(sine/7.5)/15,math.rad(90), math.rad(0) + math.sin(sine/15)/30), 0.15)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://215270668"
- S.Volume = 5
- S.Looped = false
- S.Pitch = 1
- S:Play()
- Lahsr.Transparency = 0
- Layzar.Transparency = 0
- for i = 0,0.8,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(80) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-80)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-70) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(70) + math.sin(sine/7.5)/15,math.rad(90) - i*3.8, math.rad(0) + math.sin(sine/15)/30), 0.15)
- Layzar.Transparency = Layzar.Transparency + 0.005
- Lahsr.Transparency = Lahsr.Transparency + 0.005
- Laserhitbox=Hitbox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
- target = hit.Parent.Name
- hit.Parent.Humanoid:TakeDamage(math.random(4,8))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://545219984"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- local rng2 = Instance.new("Part",Effects)
- rng2.Anchored = true
- rng2.Color = Color3.new(1,0.2,0)
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Material = "Neon"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = Head.CFrame
- rng2.CFrame = rng2.CFrame * CFrame.new(1,0,-15)
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,0)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(2 - i*0.1,2 - i*0.1 ,2 - i*0.1)
- rng2.Transparency = i/30
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.Color = Color3.new(1,0.2,0)
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = Head.CFrame
- rng2.CFrame = rng2.CFrame * CFrame.new(0,0,-17) * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,0)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(0 + i*0.6, 0 + i*0.6 ,0 + i*0.3)
- rng2.Transparency = i/30
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- target = nil
- swait()
- end
- Lahsr:Destroy()
- Layzar:Destroy()
- Hitbox:Destroy()
- Animations = false
- attack2 = false
- wait(0.25)
- attack = false
- end
- function ShadowBomb()
- attack = true
- attack2 = true
- Animations = true
- local SB = Instance.new("Part",Effects)
- SB.Name = "ShadowBallz"
- SB.Shape = Enum.PartType.Block
- SB.CanCollide = false
- SB.BrickColor = BrickColor.new("Dark indigo")
- SB.Transparency = 0
- SB.Material = "Neon"
- SB.Size = Vector3.new(0.25, 0.25, 0.25)
- SB.TopSurface = Enum.SurfaceType.Smooth
- SB.BottomSurface = Enum.SurfaceType.Smooth local SBWeld = Instance.new("Weld", SB)
- SBWeld.Part0 = rootPart
- SBWeld.Part1 = SB
- SBWeld.C1 = CFrame.new(0,-18,0)
- grow = Instance.new("SpecialMesh",SB)
- grow.MeshType = "Sphere"
- grow.Scale = Vector3.new(0,0,0)
- SBS = Instance.new("Sound")
- SBS.Parent = SB
- SBS.SoundId = "rbxassetid://300916082"
- SBS.Volume = 8
- SBS.Looped = false
- SBS.Pitch = 0
- SBS:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2061650183"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- fattack = true
- for i = 0,2.7,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(160) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(160) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-30) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(30) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, 5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(70) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- grow.Scale = grow.Scale + Vector3.new(0.2,0.2,0.2)
- SBS.Pitch = SBS.Pitch + 0.0025
- Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
- Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,0)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(0 + i*0.6, 0 + i*0.6 ,0 + i*0.3)
- rng2.Transparency = i/30
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,0)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(0 + i*0.3, 0 + i*0.3 ,0 + i*0.3)
- rng2.Transparency = i/30
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://199145761"
- S.Volume = 5
- S.Looped = false
- S.Pitch = 1
- S:Play()
- Point = Instance.new("BodyGyro")
- Point.Parent = rootPart
- Point.D = 175
- Point.P = 20000
- Point.MaxTorque = Vector3.new(0,4000000,0)
- for i = 0,0.25,0.01 do
- Point.cframe = CFrame.new(rootPart.Position,Mouse.Hit.Position)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(90) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-30) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(30) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, 4 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-60) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
- Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
- swait()
- end
- Point:Destroy()
- fattack = false
- SBWeld:Destroy()
- S = Instance.new("Sound")
- S.Parent = SB
- S.SoundId = "rbxassetid://1202657035"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S.PlayOnRemove = true
- SB.CanCollide = true
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = (Mouse.Hit.p - SB.CFrame.p).unit * 165,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = SB
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
- SB.Touched:connect(function(hit)
- if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
- for i, v in pairs(FindNearestTorso(SB.CFrame.p, 15)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(40,60)
- end
- end
- local rng2 = Instance.new("Part",Effects)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Material = "Neon"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame
- SB:Destroy()
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,0)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(13 + i*0.3, 13 + i*0.3 ,13 + i*0.3)
- rng2.Transparency = i/60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- for i = 1,6 do
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(50 + i*1, 50 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(50 + i*1, 50 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- end
- end
- end)
- lafz = math.random(1,3)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- if lafz == 1 then
- S.SoundId = "rbxassetid://2057149157"
- elseif lafz == 2 then
- S.SoundId = "rbxassetid://2057150436"
- elseif lafz == 3 then
- S.SoundId = "rbxassetid://2057595082"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://21338895"
- S.Volume = 4
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- for i = 0,1,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.5) * c_angles(math.rad(45) + math.sin(sine/7.5)/15, math.rad(0),math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/4)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/4)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(45) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
- MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
- swait()
- end
- MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- Animations = false
- attack2 = false
- attack = false
- end
- function Attackone()
- attack = true
- fattack = true
- Animations = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1890071374"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1.7
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2064874129"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2066402292"
- S.Volume = 9.5
- S.Looped = false
- S.Pitch = 1
- S.TimePosition = 0.25
- S:Play()
- Tatl2.C1 = CFrame.new(2.5,3,3)
- Tael2.C1 = CFrame.new(-2.5,3,3)
- tale=Tael.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
- target = hit.Parent.Name
- hit.Parent.Humanoid:TakeDamage(math.random(10,20))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- tattle=Tatl.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
- target = hit.Parent.Name
- hit.Parent.Humanoid:TakeDamage(math.random(10,20))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- for i = 0,0.08,0.01 do
- rootPart.Velocity = rootPart.CFrame.lookVector * 50
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.3)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-15) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(1 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.rad(-20)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
- Tael2.C1 = Tael2.C1 * CFrame.new(0.5,-1,0)
- Tatl2.C1 = Tatl2.C1 * CFrame.new(-0.5,-1,0)
- swait()
- end
- tale:disconnect()
- tattle:disconnect()
- Tael2.C1 = CFrame.new(0,-5,3.5)
- Tatl2.C1 = CFrame.new(0,-2,3.5)
- target = nil
- Animations = false
- fattack = false
- attack = false
- end
- function Attacktwo()
- attack = true
- fattack = true
- Animations = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1890071374"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1.7
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2066402292"
- S.Volume = 9.5
- S.Looped = false
- S.Pitch = 1
- S.TimePosition = 0.25
- S:Play()
- Tatl2.C1 = CFrame.new(2.5,-6,3)
- Tael2.C1 = CFrame.new(-2.5,-6,3)
- tale=Tael.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
- target = hit.Parent.Name
- hit.Parent.Humanoid:TakeDamage(math.random(10,20))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- tattle=Tatl.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
- target = hit.Parent.Name
- hit.Parent.Humanoid:TakeDamage(math.random(10,20))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- for i = 0,0.08,0.01 do
- rootPart.Velocity = rootPart.CFrame.lookVector * 50
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.3)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(15) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(-1 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.rad(20)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
- Tael2.C1 = Tael2.C1 * CFrame.new(0.5,1,0)
- Tatl2.C1 = Tatl2.C1 * CFrame.new(-0.5,1,0)
- swait()
- end
- tattle:disconnect()
- tale:disconnect()
- Tael2.C1 = CFrame.new(0,-5,3.5)
- Tatl2.C1 = CFrame.new(0,-2,3.5)
- target = nil
- Animations = false
- fattack = false
- attack = false
- end
- function Attackthree()
- attack = true
- fattack = true
- Animations = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1890071374"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1.8
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2057150436"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- Tatl2.C1 = CFrame.new(1,0,3)
- Tael2.C1 = CFrame.new(-1,0,3)
- tale=Tael.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
- target = hit.Parent.Name
- hit.Parent.Humanoid:TakeDamage(math.random(10,20))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- tattle=Tatl.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
- target = hit.Parent.Name
- hit.Parent.Humanoid:TakeDamage(math.random(10,20))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- for i = 0,0.4,0.01 do
- rootPart.Velocity = rootPart.CFrame.lookVector * 50
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/2)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/2)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) - math.sin(sine/15)/15 , math.rad(180), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(5) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
- MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.6
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,-2,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
- rngm2.Scale = Vector3.new(5 + i*0.3, 9 + i*0.1 ,5 + i*0.3)
- rng2.Transparency = i/15
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- swait()
- end
- tattle:disconnect()
- tale:disconnect()
- MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- Tael2.C1 = CFrame.new(0,-5,3.5)
- Tatl2.C1 = CFrame.new(0,-2,3.5)
- target = nil
- Animations = false
- fattack = false
- attack = false
- end
- function Attackfour()
- attack = true
- fattack = true
- Animations = true
- Tatl2.C1 = CFrame.new(2,0,-1)
- Tael2.C1 = CFrame.new(-2,0,-1)
- con1=Head.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
- target = hit.Parent.Name
- hit.Parent.Humanoid:TakeDamage(math.random(10,20))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- for i = 0,0.25,0.01 do
- rootPart.Velocity = rootPart.CFrame.lookVector * 80
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(-30) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-20) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-30) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-40) - math.sin(sine/15)/15, math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(40) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- swait()
- end
- con1:disconnect()
- Tael2.C1 = CFrame.new(0,-5,3.5)
- Tatl2.C1 = CFrame.new(0,-2,3.5)
- target = nil
- Animations = false
- fattack = false
- attack = false
- end
- function Attackfive()
- attack = true
- fattack = true
- Animations = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1890071374"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1.7
- S:Play()
- twirl = Instance.new("Sound")
- twirl.Parent = Character.Torso
- twirl.SoundId = "rbxassetid://1152719084"
- twirl.Volume = 8
- twirl.Looped = false
- twirl.Pitch = 1.7
- twirl:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2065259544"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- Tatl2.C1 = CFrame.new(5,-1,0)
- Tael2.C1 = CFrame.new(-6,0,0)
- tale=Tael.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- hit.Parent.Humanoid:TakeDamage(math.random(4,6))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- tattle=Tatl.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
- hit.Parent.Humanoid:TakeDamage(math.random(4,6))
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1907654067"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end)
- for i = 0,0.5,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(90) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-90)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15, math.rad(0) - i*30, math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
- Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(30),math.rad(0))
- Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(30),math.rad(0))
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2066402292"
- S.Volume = 9.5
- S.Looped = false
- S.Pitch = 1
- S.TimePosition = 0.25
- S:Play()
- twirl:Destroy()
- tale:disconnect()
- tattle:disconnect()
- Tael2.C1 = CFrame.new(0,-5,3.5)
- Tatl2.C1 = CFrame.new(0,-2,3.5)
- target = nil
- Animations = false
- fattack = false
- attack = false
- end
- function Attacksix()
- attack = true
- fattack = true
- Animations = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2061663467"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- Tatl2.C1 = CFrame.new(2.5,3,3)
- Tael2.C1 = CFrame.new(-2.5,3,3)
- for i = 0,0.08,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.3)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, 10 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
- Tael2.C1 = CFrame.new(2,-3 - math.sin(sine/7.5)/20,-1)
- Tatl2.C1 = CFrame.new(-2,-3 + math.sin(sine/7.5)/12,-1)
- swait()
- end
- for i = 0,0.08,0.01 do
- rootPart.Velocity = rootPart.CFrame.lookVector * 100
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.3)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
- Tael2.C1 = CFrame.new(2,-3 - math.sin(sine/7.5)/20,-1)
- Tatl2.C1 = CFrame.new(-2,-3 + math.sin(sine/7.5)/12,-1)
- swait()
- end
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Medium stone grey")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,-2)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(1 + i*0.3, 5 - i*0.1 ,1 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2064874783"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10,20)
- end
- end
- Tael2.C1 = CFrame.new(0,-5,3.5)
- Tatl2.C1 = CFrame.new(0,-2,3.5)
- target = nil
- Animations = false
- fattack = false
- attack = false
- end
- function Attackseven()
- attack = true
- fattack = true
- Animations = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1890059896"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1.8
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2057595082"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- twirl = Instance.new("Sound")
- twirl.Parent = Character.Torso
- twirl.SoundId = "rbxassetid://1152719084"
- twirl.Volume = 8
- twirl.Looped = false
- twirl.Pitch = 1.7
- twirl:Play()
- Tatl2.C1 = CFrame.new(5,0,0)
- Tael2.C1 = CFrame.new(-5,0,0)
- for i = 0,0.35,0.01 do
- rootPart.Velocity = rootPart.CFrame.lookVector * 100
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(80) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-80)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-70) - math.sin(sine/15)/15 , math.rad(0) - i*30, math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(68) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(25))
- Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(25))
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5,8)
- end
- end
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,-5,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
- rngm2.Scale = Vector3.new(4 + i*0.3, 8 + i*0.1 ,4 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- swait()
- end
- twirl:Destroy()
- Tael2.C1 = CFrame.new(0,-5,3.5)
- Tatl2.C1 = CFrame.new(0,-2,3.5)
- target = nil
- Animations = false
- fattack = false
- attack = false
- end
- function ShadowBallBarrage()
- local SB = Instance.new("Part",Effects)
- SB.Name = "ShadowBallz"
- SB.Shape = Enum.PartType.Block
- SB.CanCollide = false
- SB.BrickColor = BrickColor.new("Dark indigo")
- SB.Transparency = 0
- SB.Material = "Neon"
- SB.Size = Vector3.new(0.25, 0.25, 0.25)
- SB.TopSurface = Enum.SurfaceType.Smooth
- SB.BottomSurface = Enum.SurfaceType.Smooth local SBWeld = Instance.new("Weld", SB)
- SBWeld.Part0 = Right_Arm
- SBWeld.Part1 = SB
- SBWeld.C1 = CFrame.new(0,1,0)
- boom = Instance.new("SpecialMesh",SB)
- boom.MeshType = "Sphere"
- boom.Scale = Vector3.new(3,3,3)
- S = Instance.new("Sound")
- S.Parent = SB
- S.SoundId = "rbxassetid://315746833"
- S.Volume = 5
- S.Looped = false
- S.Pitch = 2
- S:Play()
- S = Instance.new("Sound")
- S.Parent = SB
- S.SoundId = "rbxassetid://203691653"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S.PlayOnRemove = true
- for i = 0,0.04,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(-30) - math.sin(sine/7.5)/15, math.rad(-90) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(10)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
- swait()
- end
- for i = 0,0.05,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(120) - math.sin(sine/7.5)/15, math.rad(-90) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(20)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
- swait()
- end
- SBWeld:Destroy()
- SB.CanCollide = true
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = (Mouse.Hit.p - SB.CFrame.p).unit * 165,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = SB
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
- SB.Touched:connect(function(hit)
- if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
- for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,66)/10
- end
- end
- local rng2 = Instance.new("Part",Effects)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Material = "Neon"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame
- SB:Destroy()
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,0)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(5 + i*0.3, 5 + i*0.3 ,5 + i*0.3)
- rng2.Transparency = i/60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- for i = 1,6 do
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- end
- end
- end)
- end
- function ShadowBallBarrage2()
- local SB = Instance.new("Part",Effects)
- SB.Name = "ShadowBallz"
- SB.Shape = Enum.PartType.Block
- SB.CanCollide = false
- SB.BrickColor = BrickColor.new("Dark indigo")
- SB.Transparency = 0
- SB.Material = "Neon"
- SB.Size = Vector3.new(0.25, 0.25, 0.25)
- SB.TopSurface = Enum.SurfaceType.Smooth
- SB.BottomSurface = Enum.SurfaceType.Smooth local SBWeld = Instance.new("Weld", SB)
- SBWeld.Part0 = Left_Arm
- SBWeld.Part1 = SB
- SBWeld.C1 = CFrame.new(0,1,0)
- booem = Instance.new("SpecialMesh",SB)
- booem.MeshType = "Sphere"
- booem.Scale = Vector3.new(3,3,3)
- S = Instance.new("Sound")
- S.Parent = SB
- S.SoundId = "rbxassetid://315746833"
- S.Volume = 5
- S.Looped = false
- S.Pitch = 2
- S:Play()
- S = Instance.new("Sound")
- S.Parent = SB
- S.SoundId = "rbxassetid://203691653"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S.PlayOnRemove = true
- for i = 0,0.04,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(-30) + math.sin(sine/7.5)/15, math.rad(90),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(-10)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
- swait()
- end
- for i = 0,0.05,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(90),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(-20)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
- swait()
- end
- SBWeld:Destroy()
- SB.CanCollide = true
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = (Mouse.Hit.p - SB.CFrame.p).unit * 165,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = SB
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
- SB.Touched:connect(function(hit)
- if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
- for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,66)/10
- end
- end
- local rng2 = Instance.new("Part",Effects)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Material = "Neon"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame
- SB:Destroy()
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,0)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(5 + i*0.3, 5 + i*0.3 ,5 + i*0.3)
- rng2.Transparency = i/60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- for i = 1,6 do
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- end
- end
- end)
- end
- function ShadowBarrage()
- attack = true
- attack2 = true
- Animations = true
- Ocarina.Transparency = 1
- Point = Instance.new("BodyGyro")
- Point.Parent = rootPart
- Point.D = 175
- Point.P = 20000
- Point.MaxTorque = Vector3.new(0,4000000,0)
- for i = 1,5 do
- Point.cframe = CFrame.new(rootPart.Position,Mouse.Hit.Position)
- ShadowBallBarrage()
- Point.cframe = CFrame.new(rootPart.Position,Mouse.Hit.Position)
- ShadowBallBarrage2()
- end
- Point:Destroy()
- Ocarina.Transparency = 0
- Animations = false
- attack2 = false
- attack = false
- end
- function MajorasWrath()
- attack = true
- attack2 = true
- Animations = true
- fattack = true
- Ocarina.Transparency = 1
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2061656299"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- local Particle = Instance.new("ParticleEmitter",Torso)
- Particle.Enabled = true
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle.Rate = 2000
- Particle.ZOffset = 1
- Particle.Lifetime = NumberRange.new(0.5)
- Particle.Speed = NumberRange.new(1)
- Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
- Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
- Particle.VelocitySpread = 360
- Particle.LockedToPart = false
- local Particle2 = Instance.new("ParticleEmitter",Right_Arm)
- Particle2.Enabled = true
- Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle2.Rate = 2000
- Particle2.ZOffset = 1
- Particle2.Lifetime = NumberRange.new(0.5)
- Particle2.Speed = NumberRange.new(1)
- Particle2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
- Particle2.Rotation = NumberRange.new(-180, 180)
- Particle2.RotSpeed = NumberRange.new(-180, 180)
- Particle2.Texture = "http://www.roblox.com/asset/?id=303194966"
- Particle2.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
- Particle2.VelocitySpread = 360
- Particle2.LockedToPart = false
- local Particle3 = Instance.new("ParticleEmitter",Left_Arm)
- Particle3.Enabled = true
- Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle3.Rate = 2000
- Particle3.ZOffset = 1
- Particle3.Lifetime = NumberRange.new(0.5)
- Particle3.Speed = NumberRange.new(1)
- Particle3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
- Particle3.Rotation = NumberRange.new(-180, 180)
- Particle3.RotSpeed = NumberRange.new(-180, 180)
- Particle3.Texture = "http://www.roblox.com/asset/?id=303194966"
- Particle3.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
- Particle3.VelocitySpread = 360
- Particle3.LockedToPart = false
- local Particle4 = Instance.new("ParticleEmitter",Right_Leg)
- Particle4.Enabled = true
- Particle4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle4.Rate = 2000
- Particle4.ZOffset = 1
- Particle4.Lifetime = NumberRange.new(0.5)
- Particle4.Speed = NumberRange.new(1)
- Particle4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
- Particle4.Rotation = NumberRange.new(-180, 180)
- Particle4.RotSpeed = NumberRange.new(-180, 180)
- Particle4.Texture = "http://www.roblox.com/asset/?id=303194966"
- Particle4.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
- Particle4.VelocitySpread = 360
- Particle4.LockedToPart = false
- local Particle5 = Instance.new("ParticleEmitter",Left_Leg)
- Particle5.Enabled = true
- Particle5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle5.Rate = 2000
- Particle5.ZOffset = 1
- Particle5.Lifetime = NumberRange.new(0.5)
- Particle5.Speed = NumberRange.new(1)
- Particle5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
- Particle5.Rotation = NumberRange.new(-180, 180)
- Particle5.RotSpeed = NumberRange.new(-180, 180)
- Particle5.Texture = "http://www.roblox.com/asset/?id=303194966"
- Particle5.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
- Particle5.VelocitySpread = 360
- Particle5.LockedToPart = false
- for i = 0,0.25,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-20)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(20)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i = 0,0.8,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.4, -0.4) * c_angles(math.rad(110), math.rad(-60) + math.sin(sine/2)/1, math.rad(-60) - math.sin(sine/20)/10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.4, -0.4) * c_angles(math.rad(110), math.rad(60) + math.sin(sine/2)/1, math.rad(60) + math.sin(sine/20)/10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.85, -0.25) * c_angles(math.rad(30) - math.sin(sine/2)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.85, -0.25) * c_angles(math.rad(15) + math.sin(sine/2)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20) - math.sin(sine/15)/15 , math.rad(0) + math.sin(sine/4)/3, math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/2)/1, math.rad(0) + math.sin(sine/15)/30), 0.15)
- Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
- Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://300916082"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://21338895"
- S.Volume = 4
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0,0.6,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.4, -0.4) * c_angles(math.rad(160), math.rad(0) + math.sin(sine/1)/1, math.rad(-10) - math.sin(sine/20)/10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.4, -0.4) * c_angles(math.rad(160), math.rad(0) + math.sin(sine/1)/1, math.rad(10) + math.sin(sine/20)/10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0) + math.sin(sine/1)/1, math.rad(0)), 0.15)
- Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/7,math.rad(4) - math.sin(sine/7.5)/7,math.rad(0) + math.sin(sine/7.5)/8)
- Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/5,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/15)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
- rngm2.Scale = Vector3.new(5 + i*0.3, 1 + i*0.2 ,5 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
- rngm2.Scale = Vector3.new(5 + i*1, 0 + i*0.1 ,5 + i*1)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://338601305"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1135968340"
- S.Volume = 7
- S.Looped = false
- S.Pitch = 1
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2057161687"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 20)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(666,1050)/10
- end
- end
- local rng2 = Instance.new("Part",Effects)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Material = "Neon"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,0)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(0 + i*1, 0 + i*1 ,0 + i*1)
- rng2.Transparency = i/60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- Particle:Destroy()
- Particle2:Destroy()
- Particle3:Destroy()
- Particle4:Destroy()
- Particle5:Destroy()
- for i = 0,0.8,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-20)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(20)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
- Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
- Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
- local rng2 = Instance.new("Part",Effects)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Material = "Neon"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,0)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(0 + i*1.5, 0 + i*1.5 ,0 + i*1.5)
- rng2.Transparency = i/60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
- rngm2.Scale = Vector3.new(5 + i*1, 8 + i*0.1 ,5 + i*1)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
- rngm2.Scale = Vector3.new(5 + i*1, 8 + i*0.1 ,5 + i*1)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(60 + i*1, 60 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(60 + i*1, 60 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- swait()
- end
- fattack = false
- for i = 0,2,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.25, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.25, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/15)/5, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) - math.sin(sine/15)/5, math.rad(0) - math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/15)/1.5, -0.5 - math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0) + math.sin(sine/15)/10), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/15)/6, 1.5 - math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(0) + math.sin(sine/15)/15,math.rad(0), math.rad(0) - math.sin(sine/15)/10), 0.15)
- swait()
- end
- Ocarina.Transparency = 0
- Animations = false
- attack2 = false
- attack = false
- end
- function Tornado()
- attack = true
- attack2 = true
- Animations = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://455375894"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S.TimePosition = 0.25
- S:Play()
- for i = 0,2.6,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.25) * c_angles(math.rad(90),math.rad(-40) + math.sin(sine/3.75)/5,math.rad(-45)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.25) * c_angles(math.rad(90),math.rad(40) - math.sin(sine/3.75)/5,math.rad(45)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0) + math.sin(sine/7.5)/4), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
- swait()
- end
- local tornada = Instance.new("Part",Character)
- tornada.Anchored = true
- tornada.BrickColor = BrickColor.new("Dark stone grey")
- tornada.CanCollide = false
- tornada.FormFactor = 3
- tornada.Name = "Shockwave"
- tornada.Size = Vector3.new(1, 1, 1)
- tornada.Transparency = 0.35
- tornada.TopSurface = 0
- tornada.BottomSurface = 0
- tornada.CFrame = rootPart.CFrame * CFrame.new(0,0,-10) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
- local rngm2 = Instance.new("SpecialMesh", tornada)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=36755354"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- for i, v in pairs(FindNearestTorso(tornada.CFrame.p, 20)) do
- if v:FindFirstChild('Humanoid') then
- local bodpos = Instance.new("BodyPosition",v:FindFirstChild("HumanoidRootPart"))
- bodpos.D = 175
- bodpos.P = 20000
- bodpos.MaxForce = Vector3.new(4000,40000,4000)
- bodpos.Position = tornada.Position + Vector3.new(0,15,0)
- target = v
- coroutine.wrap(function()
- for i = 0,2.5,0.01 do
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(1,5)/100
- swait()
- end
- bodpos:Destroy()
- end)()
- end
- end
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(0.2 + i*0.25, 0 + i*0.3 ,0.2 + i*0.25)
- tornada.CFrame = tornada.CFrame * CFrame.new(0,-0.5,0)
- swait()
- end
- for i = 0,2,0.01 do
- tornada.CFrame = tornada.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(20),0)
- swait()
- end
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(7 + i*0.3, 6 + i*1 ,7 + i*0.3)
- tornada.Transparency = i/30
- swait()
- end
- wait()
- tornada:Destroy()
- end)
- for i = 0,2,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- swait()
- end
- local SB = Instance.new("Part",Effects)
- SB.Name = "ShadowBallz"
- SB.Shape = Enum.PartType.Block
- SB.CanCollide = false
- SB.BrickColor = BrickColor.new("Deep orange")
- SB.Transparency = 0
- SB.Material = "Neon"
- SB.Size = Vector3.new(0.25, 0.25, 0.25)
- SB.TopSurface = Enum.SurfaceType.Smooth
- SB.BottomSurface = Enum.SurfaceType.Smooth
- SB.CFrame = tornada.CFrame * CFrame.new(0,-10,0)
- boom = Instance.new("SpecialMesh",SB)
- boom.MeshType = "Sphere"
- boom.Scale = Vector3.new(6,6,6)
- S = Instance.new("Sound")
- S.Parent = SB
- S.SoundId = "rbxassetid://213656638"
- S.Volume = 5
- S.Looped = false
- S.Pitch = 2
- S:Play()
- S = Instance.new("Sound")
- S.Parent = SB
- S.SoundId = "rbxassetid://206049428"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S.PlayOnRemove = true
- SB.CanCollide = true
- SB.Touched:connect(function(hit)
- if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
- for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,30)
- end
- end
- local rng2 = Instance.new("Part",Effects)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really red")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Material = "Neon"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame
- SB:Destroy()
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,0)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(5 + i*0.3, 5 + i*0.3 ,5 + i*0.3)
- rng2.Transparency = i/60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- for i = 1,6 do
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Deep orange")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("New Yeller")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- end
- end
- end)
- for i = 0,0.8,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2064874783"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- attack2 = false
- target = nil
- Animations = false
- attack = false
- end
- function FallingMoon() -- Are you sure you wanna do this?
- attack = true
- Animations = true
- Ocarina.Transparency = 1
- -- This is it, life on this planet ends here --
- local Moon = Instance.new("Part",game.Workspace)
- Moon.Name = "You're Dead"
- Moon.Shape = Enum.PartType.Ball
- Moon.CanCollide = true
- Moon.Anchored = true
- Moon.Color = Color3.new(0,0,0)
- Moon.Material = "SmoothPlastic"
- Moon.Size = Vector3.new(1000, 1000, 1000)
- Moon.TopSurface = Enum.SurfaceType.Smooth
- Moon.BottomSurface = Enum.SurfaceType.Smooth
- Moon.CFrame = rootPart.CFrame * CFrame.new(0,10000,0)
- Moon.CFrame = Moon.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
- MoonMesh = Instance.new("FileMesh",Moon)
- MoonMesh.MeshId = "http://www.roblox.com/asset/?id=1432303611"
- MoonMesh.TextureId = "http://www.roblox.com/asset/?id=1432303667"
- MoonMesh.Scale = Vector3.new(15,15,15)
- game.Lighting.Brightness = 0
- game.Lighting.TimeOfDay = 0
- game.Lighting.OutdoorAmbient = Color3.fromRGB(127,50,50)
- ski = Instance.new("Sky",game.Lighting)
- ski.MoonAngularSize = 0
- ski.StarCount = 0
- Theme:Destroy()
- S = Instance.new("Sound")
- S.Parent = Character
- S.SoundId = "rbxassetid://160745944"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.7
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character
- S.SoundId = "rbxassetid://306183328"
- S.Volume = 10
- S.Looped = true
- S.Pitch = 1
- S:Play()
- coroutine.wrap(function()
- while true do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.25, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.25, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/15)/5, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) - math.sin(sine/15)/5, math.rad(0) - math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/15)/1.5, -0.5 - math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0) + math.sin(sine/15)/10), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/15)/6, 1.5 - math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(0) + math.sin(sine/15)/15,math.rad(0), math.rad(0) - math.sin(sine/15)/10), 0.15)
- Humanoid.MaxHealth = 1e100
- Humanoid.Health = 1e100
- swait()
- end
- end)()
- coroutine.wrap(function()
- while true do
- Moon.CFrame = Moon.CFrame * CFrame.new(0,1,0)
- swait()
- end
- end)()
- Moon.Touched:connect(function(hit)
- if(not Character:IsAncestorOf(hit)) then
- for i, v in pairs(FindNearestTorso(Moon.CFrame.p, 99999999999999999999999)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = 0
- end
- end
- end
- end)
- end
- function MagicTrap()
- attack = true
- attack2 = true
- Animations = true
- lafz = math.random(1,2)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- if lafz == 1 then
- S.SoundId = "rbxassetid://2065249482"
- elseif lafz == 2 then
- S.SoundId = "rbxassetid://2065252593"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://21338895"
- S.Volume = 4
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- CircleMagic = Instance.new("Part",Character)
- CircleMagic.Transparency=1
- CircleMagic.Size=Vector3.new(30,0,30)
- CircleMagic.Anchored=true
- CircleMagic.CanCollide=false
- CircleMagic.CFrame = rootPart.CFrame * CFrame.new(0,-3,-15)
- CMT=Instance.new('Decal',CircleMagic)
- CMT.Face='Top'
- CMT.Texture='http://www.roblox.com/asset/?id=1193737071'
- CMT.Transparency=1
- for i = 0,1.5,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/15)/35,math.rad(-5) - math.sin(sine/15)/35,math.rad(-76) + math.sin(sine/15)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/15)/25,math.rad(-10) + math.sin(sine/15)/45,math.rad(76) + math.sin(sine/15)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(5) - math.sin(sine/15)/30), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/15)/30), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(2 + math.sin(sine/7.5)/15, 0.5 + math.sin(sine/15)/5, 0) * c_angles(math.rad(50), math.rad(0),math.rad(60) + math.sin(sine/7.5)/30), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -1) * c_angles(math.rad(-60),math.rad(45) , math.rad(-20) + math.sin(sine/2)/2), 0.15)
- MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
- CircleMagic.CFrame = CircleMagic.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0)
- swait()
- CMT.Transparency = CMT.Transparency - 0.006
- end
- MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- for i, v in pairs(FindNearestTorso(CircleMagic.CFrame.p, 20)) do
- if v:FindFirstChild('Humanoid') then
- local bodpos = Instance.new("BodyPosition",v:FindFirstChild("HumanoidRootPart"))
- bodpos.D = 175
- bodpos.P = 20000
- bodpos.MaxForce = Vector3.new(4000,40000,4000)
- bodpos.Position = CircleMagic.Position + Vector3.new(0,4,0)
- target = v
- coroutine.wrap(function()
- for i = 0,2.5,0.01 do
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5,30)/100
- swait()
- end
- bodpos:Destroy()
- end)()
- end
- end
- Spawn(function()
- wait(1.5)
- for i = 1,9 do
- CMT.Transparency = CMT.Transparency + 0.1
- swait()
- end
- CircleMagic:Destroy()
- end)
- for i = 0,0.5,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/15)/35,math.rad(-5) - math.sin(sine/15)/35,math.rad(-76) + math.sin(sine/15)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/15)/25,math.rad(-10) + math.sin(sine/15)/45,math.rad(76) + math.sin(sine/15)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(5) - math.sin(sine/15)/30), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/15)/30), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(2 + math.sin(sine/7.5)/15, 0.5 + math.sin(sine/15)/5, 0) * c_angles(math.rad(50), math.rad(0),math.rad(60) + math.sin(sine/7.5)/30), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -1) * c_angles(math.rad(-60),math.rad(45), math.rad(-20)), 0.15)
- CircleMagic.CFrame = CircleMagic.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://323678263"
- S.Volume = 9.5
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0,0.5,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(5)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
- CircleMagic.CFrame = CircleMagic.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(5),0)
- swait()
- end
- for i, v in pairs(FindNearestTorso(CircleMagic.CFrame.p, 25)) do
- if v:FindFirstChild('Humanoid') then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(30,40)
- end
- end
- local rng2 = Instance.new("Part",Effects)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Material = "Neon"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = CircleMagic.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0,0,0)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(13 + i*0.3, 13 + i*0.3 ,13 + i*0.3)
- rng2.Transparency = i/60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- for i = 1,6 do
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Dark indigo")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = CircleMagic.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(50 + i*1, 50 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part",Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = CircleMagic.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(0, 0, 0)
- rngm2.Offset = Vector3.new(0,0,-0.5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(50 + i*1, 50 + i*1 ,2 + i*0.3)
- rng2.Transparency = i/30
- rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- end
- for i = 0,0.5,0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-20)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(20)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- target = nil
- Animations = false
- attack2 = false
- attack = false
- end
- -- Moves --
- mouse.KeyDown:connect(function(key)
- if key == "r" and attack == false then
- Laugh()
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "n" and attack == false then
- MagicTrap()
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "t" and attack == false then
- Laser()
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "v" and attack == false then
- ShadowBomb()
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "m" and attack == false then
- MajorasWrath()
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "c" and attack == false then
- Tornado()
- end end)
- mouse.KeyDown:connect(function(key)
- if key == ";" and attack == false then
- FallingMoon()
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "b" and attack == false then
- ShadowBarrage()
- end end)
- attk = 1
- mouse.Button1Down:connect(function(key)
- if attack == false then
- if attk == 1 then
- Attackone()
- attk = attk + 1
- elseif attk == 2 then
- Attacktwo()
- attk = attk + 1
- elseif attk == 3 then
- Attackthree()
- attk = attk + 1
- elseif attk == 4 then
- Attackfour()
- attk = attk + 1
- elseif attk == 5 then
- Attackfive()
- attk = attk + 1
- elseif attk == 6 then
- Attacksix()
- attk = attk + 1
- elseif attk == 7 then
- Attackseven()
- attk = 1
- end
- end
- end)
- -- End Of Moves --
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants
- return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- swait()
- LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
- Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
- RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
- Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
- LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
- RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
- Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
- local punches={
- a=false,
- b=false,
- c=false
- }
- UIService.InputBegan:connect(function(Input,GUIProcessed)
- if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then
- if punches.a==false then
- punches.a=true wait(.4) punches.a=false
- else
- punches.a=true
- print('a ',punches.a)
- if punches.b==false then
- punches.b=true wait(.4) punches.b=false
- else
- punches.b=true
- print('b ',punches.b)
- if punches.c==false then
- punches.c=true wait(.4) punches.c=false
- else
- punches.c=true
- print('c ',punches.c)
- print('a ',punches.a,'b ',punches.b,'c ',punches.c)
- end
- end
- end
- elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
- sprint=true
- end
- end)
- UIService.InputEnded:connect(function(Input,GUIProcessed)
- if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
- sprint=false
- end
- end)
- coroutine.wrap(function()
- while true do
- if fattack == false then
- Tael2.C1 = CFrame.new(2,-3 - math.sin(sine/7.5)/20,-1)
- Tatl2.C1 = CFrame.new(-2,-3 + math.sin(sine/7.5)/12,-1)
- swait()
- else
- swait()
- end
- end
- end)()
- coroutine.wrap(function()
- while true do
- if sprint == false then
- if attack2 == false then
- Humanoid.WalkSpeed = 8
- Humanoid.JumpPower = 50
- elseif attack2 == true then
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- end
- elseif sprint == true then
- if attack2 == false then
- Humanoid.WalkSpeed = 25
- Humanoid.JumpPower = 100
- elseif attack2 == true then
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- end
- end
- wait()
- end
- end)()
- idly = 0
- idle = idly
- coroutine.wrap(function()
- while true do
- if currentAnim == "Idling" and attack == false and attack2 == false then
- idle=idle+1
- swait()
- else
- idle=idly
- swait()
- end
- end
- end)()
- mouse.KeyDown:connect(function(key)
- if key == "q" and attack == false then
- idle = 2500
- end end)
- --[[ Base Animation
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
- ]]--
- --[[ Idle Anim
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- --]]
- warn("Loaded")
- warn("Skull Kid script Made by Zalgo_exe")
- game:GetService("RunService").RenderStepped:connect(function()
- Angle = (Angle % 100) + angleSpeed/10
- Axis = (Axis % 100) + axisSpeed/10
- walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
- jumpVel = Torso.Velocity.Y
- sine = change + sine
- if(Humanoid.Jump) and jumpVel > 1 then
- currentAnim = "Jumping"
- elseif walkingMagnitude < 2 then
- currentAnim = "Idling"
- elseif isSprinting == true then
- currentAnim = "Sprinting"
- elseif walkingMagnitude > 2 then
- currentAnim = "Walking"
- elseif isAttacking == true then
- currentAnim = "Attacking"
- end
- if currentAnim == "Jumping" and Animations == false then
- angleSpeed = 2
- axisSpeed = 2
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- elseif currentAnim == "Idling" and Animations == false then
- if idle >= 0 and idle < 2000 then
- angleSpeed = 1
- axisSpeed = 1
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- elseif idle >= 2000 then
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/15)/35,math.rad(-5) - math.sin(sine/15)/35,math.rad(-76) + math.sin(sine/15)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/15)/25,math.rad(-10) + math.sin(sine/15)/45,math.rad(76) + math.sin(sine/15)/15), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(5) - math.sin(sine/15)/30), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/15)/30), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(2 + math.sin(sine/7.5)/15, 0.5 + math.sin(sine/15)/5, 0) * c_angles(math.rad(50), math.rad(0),math.rad(60) + math.sin(sine/7.5)/30), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -1) * c_angles(math.rad(-60),math.rad(45), math.rad(-20)), 0.15)
- end
- elseif currentAnim == "Walking" and Animations == false then
- if sprint==false then
- angleSpeed = 1
- axisSpeed = 1
- Humanoid.WalkSpeed = 30
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(100) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- else
- angleSpeed = 1
- axisSpeed = 1
- Humanoid.WalkSpeed = 45
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(-30) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-20) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-30) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-40) - math.sin(sine/15)/15, math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(40) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
- end
- end
- end)
- if intro == true then
- Intro()
- else
- Ocarina.Transparency = 0
- Mask.Transparency = 0
- Theme.SoundId = "rbxassetid://302493616"
- Theme:Play()
- end
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