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- local L_1_ -- HEY! you found me! ceg#0550
- if syn then
- L_1_ = coroutine.create(function()
- settings().Physics.AllowSleep = false
- while true do
- game:GetService("RunService").RenderStepped:Wait()
- local L_30_ = game:GetService("Players"):GetChildren()
- for L_31_forvar0 = 1, #L_30_ do
- local L_32_ = L_30_[L_31_forvar0]
- if L_32_ ~= game:GetService("Players").LocalPlayer then
- L_32_.MaximumSimulationRadius = 0.1
- L_32_.SimulationRadius = 0
- end
- end
- setsimulationradius(math.huge, math.huge)
- end
- end)
- else
- L_1_ = coroutine.create(function()
- settings().Physics.AllowSleep = false
- while true do
- game:GetService("RunService").RenderStepped:Wait()
- local L_30_ = game:GetService("Players"):GetChildren()
- for L_31_forvar0 = 1, #L_30_ do
- local L_32_ = L_30_[L_31_forvar0]
- if L_32_ ~= game:GetService("Players").LocalPlayer then
- L_32_.MaximumSimulationRadius = 0.1
- L_32_.SimulationRadius = 0
- end
- end
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge, math.huge)
- game:GetService("Players").LocalPlayer.SimulationRadius = math.huge * math.huge
- end
- end)
- end
- coroutine.resume(L_1_)
- local L_2_ = game:GetService("TweenService")
- local L_3_ = Instance.new("BlurEffect", game.Lighting)
- L_3_.Size = 0
- local L_4_ = {}
- L_4_.Size = 56
- local L_5_ = L_2_:Create(L_3_, TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), L_4_)
- L_5_:Play()
- workspace.Camera.CameraType = "Fixed"
- game:GetService("Players").LocalPlayer["Character"].Archivable = true
- local L_6_ = game:GetService("Players").LocalPlayer["Character"]:Clone()
- game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0
- game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0
- game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false
- GUI = Instance.new("ScreenGui", game.CoreGui)
- MainFrame = Instance.new("Frame", GUI)
- MainFrame.Name = "MainFrame"
- MainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- MainFrame.BorderSizePixel = 0;
- MainFrame.Position = UDim2.new(0.5, -175, 0, 50)
- MainFrame.Size = UDim2.new(0, 0, 0, 80)
- TextLabel = Instance.new("TextLabel", MainFrame)
- TextLabel.Name = "TextLabel"
- TextLabel.BackgroundTransparency = 1;
- TextLabel.Position = UDim2.new(0, 0, 0.5, -15)
- TextLabel.Size = UDim2.new(1, 0, 0, 30)
- TextLabel.Font = Enum.Font.SourceSansLight;
- TextLabel.Text = ""
- TextLabel.TextColor3 = Color3.fromRGB(236, 240, 241)
- TextLabel.TextScaled = true;
- TextBar = Instance.new("Frame", MainFrame)
- TextBar.Name = "Bar"
- TextBar.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- TextBar.BorderSizePixel = 0;
- TextBar.Position = UDim2.new(0, 0, 1, 0)
- TextBar.Size = UDim2.new(1, 0, 0, 0)
- TextBar.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
- MainFrame:TweenSize(UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait(1)
- TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- local L_7_ = " Reanimation Script by Riptxde / R_ainCloud "
- local L_8_ = string.len(L_7_)
- for L_33_forvar0 = 1, L_8_ do
- TextLabel.Text = string.sub(L_7_, 1, L_33_forvar0)
- wait(0.01)
- end;
- game:GetService("RunService").Heartbeat:Wait()
- local L_9_ = Instance.new("Model", workspace);
- L_9_.Name = ""
- Instance.new("Part", L_9_).Name = "Head"
- Instance.new("Part", L_9_).Name = "Torso"
- Instance.new("Humanoid", L_9_).Name = "Humanoid"
- game:GetService("Players").LocalPlayer["Character"] = L_9_
- game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"
- local L_10_ = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()
- L_10_.Parent = game:GetService("Players").LocalPlayer["Character"]
- L_10_.Name = "Humanoid"
- game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()
- wait(5.65)
- game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
- game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]
- local L_11_ = {}
- L_11_.Size = 0
- local L_12_ = L_2_:Create(L_3_, TweenInfo.new(7, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), L_11_)
- L_12_:Play()
- wait(5.65)
- game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0
- local L_13_ = game:GetService("Players").LocalPlayer["Character"]
- L_6_.Parent = workspace
- L_6_.HumanoidRootPart.CFrame = L_13_.HumanoidRootPart.CFrame * CFrame.new(0, 0, -10)
- wait()
- L_6_.Humanoid.BreakJointsOnDeath = false
- workspace.Camera.CameraSubject = L_6_.Humanoid
- L_6_.Name = "CloneCharacter"
- L_6_.Humanoid.DisplayDistanceType = "None"
- local L_14_ = workspace[game:GetService("Players").LocalPlayer.Name]
- local L_15_ = Instance.new("Part", workspace)
- L_15_.CanCollide = false
- L_15_.Transparency = 1
- game:GetService("RunService").Heartbeat:Connect(function()
- local L_34_ = workspace.Camera.CFrame.lookVector
- local L_35_ = L_6_["HumanoidRootPart"]
- L_15_.Position = L_35_.Position
- L_15_.CFrame = CFrame.new(L_15_.Position, Vector3.new(L_34_.X * 9999, L_34_.Y, L_34_.Z * 9999))
- end)
- local L_16_, L_17_, L_18_, L_19_, L_20_ = false, false, false, false, false
- game:GetService("UserInputService").InputBegan:Connect(function(L_36_arg0, L_37_arg1)
- if L_37_arg1 ~= true then
- local L_38_ = L_36_arg0.KeyCode
- if L_38_ == Enum.KeyCode.W then
- L_16_ = true
- end
- if L_38_ == Enum.KeyCode.A then
- L_17_ = true
- end
- if L_38_ == Enum.KeyCode.S then
- L_18_ = true
- end
- if L_38_ == Enum.KeyCode.D then
- L_19_ = true
- end
- if L_38_ == Enum.KeyCode.Space then
- L_20_ = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:Connect(function(L_39_arg0)
- local L_40_ = L_39_arg0.KeyCode
- if L_40_ == Enum.KeyCode.W then
- L_16_ = false
- end
- if L_40_ == Enum.KeyCode.A then
- L_17_ = false
- end
- if L_40_ == Enum.KeyCode.S then
- L_18_ = false
- end
- if L_40_ == Enum.KeyCode.D then
- L_19_ = false
- end
- if L_40_ == Enum.KeyCode.Space then
- L_20_ = false
- end
- end)
- local function L_21_func(L_41_arg0, L_42_arg1, L_43_arg2)
- L_15_.CFrame = L_15_.CFrame * CFrame.new(-L_41_arg0, L_42_arg1, -L_43_arg2)
- workspace["CloneCharacter"].Humanoid.WalkToPoint = L_15_.Position
- end
- local L_22_ = coroutine.create(function()
- while true do
- game:GetService("RunService").RenderStepped:Wait()
- if L_16_ then
- L_21_func(0, 0, 1e4)
- end
- if L_17_ then
- L_21_func(1e4, 0, 0)
- end
- if L_18_ then
- L_21_func(0, 0, -1e4)
- end
- if L_19_ then
- L_21_func(-1e4, 0, 0)
- end
- if L_20_ then
- L_6_["Humanoid"].Jump = true
- end
- if L_16_ ~= true and L_17_ ~= true and L_18_ ~= true and L_19_ ~= true then
- workspace["CloneCharacter"].Humanoid.WalkToPoint = workspace["CloneCharacter"].HumanoidRootPart.Position
- end
- end
- end)
- coroutine.resume(L_22_)
- game:GetService("RunService").Stepped:Connect(function()
- for L_44_forvar0, L_45_forvar1 in next, L_6_:GetDescendants() do
- if L_45_forvar1:IsA("BasePart") then
- L_45_forvar1.CanCollide = false
- end
- end
- for L_46_forvar0, L_47_forvar1 in next, L_14_:GetDescendants() do
- if L_47_forvar1:IsA("BasePart") then
- L_47_forvar1.CanCollide = false
- end
- end
- end)
- local L_23_ = 6
- local L_24_ = true
- local L_25_ = L_6_
- local L_26_ = Instance.new("Folder", game)
- L_26_.Name = "AlignFolder"
- local L_27_ = Instance.new("Part", L_26_)
- L_27_.Name = "SPart"
- for L_48_forvar0 = 1, L_23_ do
- local L_49_ = Instance.new("AlignPosition", L_26_)
- L_49_.Name = "APos"..L_48_forvar0
- if L_24_ then
- L_49_.ApplyAtCenterOfMass = true
- end
- L_49_.RigidityEnabled = false
- L_49_.ReactionForceEnabled = false
- L_49_.ApplyAtCenterOfMass = true
- L_49_.MaxForce = 67752
- L_49_.MaxVelocity = math.huge / 9e110
- L_49_.Responsiveness = 200
- local L_50_ = Instance.new("Attachment", L_27_)
- L_49_.Attachment0 = L_50_
- L_50_.Name = "Att0Pos"..L_48_forvar0
- local L_51_ = Instance.new("Attachment", L_27_)
- L_49_.Attachment1 = L_51_
- L_51_.Name = "Att1Pos"..L_48_forvar0
- local L_52_ = Instance.new("AlignOrientation", L_26_)
- L_52_.Name = "ARot"..L_48_forvar0
- L_52_.RigidityEnabled = false
- L_52_.ReactionTorqueEnabled = true
- L_52_.PrimaryAxisOnly = false
- L_52_.MaxTorque = 67752
- L_52_.MaxAngularVelocity = math.huge / 9e110
- L_52_.Responsiveness = 200
- local L_53_ = Instance.new("Attachment", L_27_)
- L_52_.Attachment0 = L_53_
- L_53_.Name = "Att0Rot"..L_48_forvar0
- local L_54_ = Instance.new("Attachment", L_27_)
- L_52_.Attachment1 = L_54_
- L_54_.Name = "Att1Rot"..L_48_forvar0
- end
- L_27_.Att1Pos1.Parent = L_6_["Head"]
- L_27_.Att1Rot1.Parent = L_6_["Head"]
- L_27_.Att1Pos2.Parent = L_6_["Torso"]
- L_27_.Att1Rot2.Parent = L_6_["Torso"]
- L_27_.Att1Pos3.Parent = L_6_["Left Arm"]
- L_27_.Att1Rot3.Parent = L_6_["Left Arm"]
- L_27_.Att1Pos4.Parent = L_6_["Right Arm"]
- L_27_.Att1Rot4.Parent = L_6_["Right Arm"]
- L_27_.Att1Pos5.Parent = L_6_["Left Leg"]
- L_27_.Att1Rot5.Parent = L_6_["Left Leg"]
- L_27_.Att1Pos6.Parent = L_6_["Right Leg"]
- L_27_.Att1Rot6.Parent = L_6_["Right Leg"]
- L_27_.Att0Pos1.Parent = L_14_["Head"]
- L_27_.Att0Rot1.Parent = L_14_["Head"]
- L_27_.Att0Pos2.Parent = L_14_["Torso"]
- L_27_.Att0Rot2.Parent = L_14_["Torso"]
- L_27_.Att0Pos3.Parent = L_14_["Left Arm"]
- L_27_.Att0Rot3.Parent = L_14_["Left Arm"]
- L_27_.Att0Pos4.Parent = L_14_["Right Arm"]
- L_27_.Att0Rot4.Parent = L_14_["Right Arm"]
- L_27_.Att0Pos5.Parent = L_14_["Left Leg"]
- L_27_.Att0Rot5.Parent = L_14_["Left Leg"]
- L_27_.Att0Pos6.Parent = L_14_["Right Leg"]
- L_27_.Att0Rot6.Parent = L_14_["Right Leg"]
- local L_28_ = 1
- for L_55_forvar0, L_56_forvar1 in next, L_14_:GetChildren() do
- if L_56_forvar1:IsA("Accessory") then
- local L_57_ = Instance.new("AlignPosition", L_26_)
- L_57_.ApplyAtCenterOfMass = true
- L_57_.RigidityEnabled = false
- L_57_.ReactionForceEnabled = false
- L_57_.ApplyAtCenterOfMass = true
- L_57_.MaxForce = 64060 * L_56_forvar1.Handle.Size.X * L_56_forvar1.Handle.Size.Y * L_56_forvar1.Handle.Size.Z
- L_57_.MaxVelocity = math.huge / 9e110
- L_57_.Responsiveness = 200
- local L_58_ = Instance.new("Attachment", L_56_forvar1.Handle)
- L_57_.Attachment0 = L_58_
- local L_59_ = Instance.new("Attachment", L_6_.Humanoid:GetAccessories()[L_28_].Handle)
- L_57_.Attachment1 = L_59_
- local L_60_ = Instance.new("AlignOrientation", L_26_)
- L_60_.RigidityEnabled = false
- L_60_.ReactionTorqueEnabled = false
- L_60_.PrimaryAxisOnly = false
- L_60_.MaxTorque = 42060 * L_56_forvar1.Handle.Size.X * L_56_forvar1.Handle.Size.Y * L_56_forvar1.Handle.Size.Z
- L_60_.MaxAngularVelocity = math.huge / 9e110
- L_60_.Responsiveness = 200
- local L_61_ = Instance.new("Attachment", L_56_forvar1.Handle)
- L_60_.Attachment0 = L_61_
- local L_62_ = Instance.new("Attachment", L_6_.Humanoid:GetAccessories()[L_28_].Handle)
- L_60_.Attachment1 = L_62_
- L_28_ = L_28_ + 1
- end
- end
- for L_63_forvar0, L_64_forvar1 in next, L_26_:GetChildren() do
- if L_64_forvar1:IsA("AlignOrientation") or L_64_forvar1:IsA("AlignPosition") then
- L_64_forvar1.Parent = L_6_
- end
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- for L_65_forvar0, L_66_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do
- if L_66_forvar1:IsA("BasePart") or L_66_forvar1:IsA("Part") then
- L_66_forvar1.Transparency = 1
- end
- end
- for L_67_forvar0, L_68_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do
- if L_68_forvar1:IsA("ParticleEmitter") or L_68_forvar1:IsA("Sparkles") or L_68_forvar1:IsA("BillboardGui") or L_68_forvar1:IsA("Fire") or L_68_forvar1:IsA("TextLabel") then
- L_68_forvar1:Destroy()
- end
- end
- for L_69_forvar0, L_70_forvar1 in next, workspace["CloneCharacter"]:GetDescendants() do
- if L_70_forvar1:IsA("Decal") then
- L_70_forvar1.Texture = 0
- end
- end
- end)
- workspace.Camera.CameraType = "Track"
- local function L_29_func()
- game:GetService("Players").LocalPlayer.DevCameraOcclusionMode = "Invisicam"
- end
- L_29_func()
- game:GetService("Players").LocalPlayer:GetPropertyChangedSignal("DevCameraOcclusionMode"):Connect(L_29_func)
- MainFrame:TweenPosition(UDim2.new(0.5, -175, -1, 0), "Out", "Sine", 0.5)
- TextBar.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
- MainFrame:TweenSize(UDim2.new(0, 350, 0, 80), "Out", "Sine", 0.5)
- wait()
- TextBar:TweenSizeAndPosition(UDim2.new(1, 0, 0, 5), UDim2.new(0, 0, 1, -5), "Out", "Sine", 0.1)
- GUI:Destroy()
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