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- //Camo Bytes + Offsets On C#, Have Fun Guys ;)
- //For update 1.18
- public static class Cammo
- {
- public static class Local
- {
- //Primary = G_Client + 0x2DB
- //Secondary = G_Client + 0x2BF
- public static uint Primary = 0x01781203;
- public static uint Secondary = 0x017811e7;
- }
- public static class Online
- {
- //Primary = G_Client + 0x287
- //Secondary = G_Client + 0x26B
- public static uint Primary = 0x017811af;
- public static uint Secondary = 0x01781193;
- }
- public static class Camos
- {
- public static byte[] None = { 0x00 };
- public static byte[] DEVGRU = { 0x01 };
- public static byte[] A_TACS_AU = { 0x02 };
- public static byte[] ERDL = { 0x03 };
- public static byte[] Siberia = { 0x04 };
- public static byte[] Choco = { 0x05 };
- public static byte[] Blue_Tiger = { 0x06 };
- public static byte[] Bloodshot = { 0x07 };
- public static byte[] Ghostex_Delta_6 = { 0x08 };
- public static byte[] Kryptek_Typhon = { 0x09 };
- public static byte[] Carbon_Fiber = { 0x0A };
- public static byte[] Cherry_Blossom = { 0x0B };
- public static byte[] Art_Of_War = { 0x0C };
- public static byte[] Ronin = { 0x0D };
- public static byte[] Skulls = { 0x0E };
- public static byte[] Gold = { 0x0F };
- public static byte[] Diamond = { 0x10 };
- public static byte[] Elite = { 0x11 };
- public static byte[] CE_Digital = { 0x12 };
- public static byte[] Jungle_Warfare = { 0x13 };
- public static byte[] Chamelion = { 0x14 };
- public static byte[] Benjamins = { 0x15 };
- public static byte[] Dia_De_Muertos = { 0x16 };
- public static byte[] Graffiti = { 0x17 };
- public static byte[] Kawaii = { 0x18 };
- public static byte[] Party_Rock = { 0x19 };
- public static byte[] Zombies = { 0x1A };
- public static byte[] Viper = { 0x1B };
- public static byte[] Bacon = { 0x1C };
- public static byte[] Ghost = { 0x1D };
- public static byte[] Cyborg = { 0x1F };
- public static byte[] Dragon = { 0x20 };
- public static byte[] Aqua = { 0x22 };
- public static byte[] Breach = { 0x23 };
- public static byte[] Glam = { 0x25 };
- public static byte[] Rogue = { 0x26 };
- public static byte[] Pack_A_Punch = { 0x27 };
- public static byte[] Dead_Man_Hands = { 0x28 };
- public static byte[] Beast = { 0x29 };
- public static byte[] Octane = { 0x2a };
- public static byte[] Weaponized_115 = { 0x2b };
- }
- }
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