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Solace FE

Jan 10th, 2021 (edited)
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
  5. --Fixed by basstracker1970
  6. local ownerval = Instance.new("ObjectValue")
  7. ownerval.Name = "Owner"
  8. ownerval.Value = owner
  9. ownerval.Parent = script
  10.  
  11. local username = "basstracker1970"
  12.  
  13. if(script:FindFirstChild'Owner')then
  14. repeat wait() until script.Owner.Value
  15. end
  16. function GetPlr(user)
  17. for _,v in next, game:service'Players':players() do
  18. if(v.Name==user)then
  19. return v
  20. end
  21. end
  22. return nil
  23. end
  24. local owner = script:WaitForChild'Owner'.Value
  25. repeat wait() until script:WaitForChild'Owner'.Value
  26. local Player = script:WaitForChild'Owner'.Value
  27. local Mouse,mouse,UserInputService,ContextActionService
  28. script.Owner:destroy()
  29. local scriptName = "Aprins"
  30. do
  31. local GUID = {}
  32. do
  33. GUID.IDs = {};
  34. function GUID:new(len)
  35. local id;
  36. if(not len)then
  37. id = (tostring(function() end))
  38. id = id:gsub("function: ","")
  39. else
  40. local function genID(len)
  41. local newID = ""
  42. for i = 1,len do
  43. newID = newID..string.char(math.random(48,90))
  44. end
  45. return newID
  46. end
  47. repeat id = genID(len) until not GUID.IDs[id]
  48. local oid = id;
  49. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  50. GUID.IDs[oid]=true;
  51. end
  52. return id
  53. end
  54. end
  55.  
  56. local AHB = Instance.new("BindableEvent")
  57.  
  58. local FPS = 30
  59.  
  60. local TimeFrame = 0
  61.  
  62. local LastFrame = tick()
  63. local Frame = 1/FPS
  64.  
  65. game:service'RunService'.Heartbeat:connect(function(s,p)
  66. TimeFrame = TimeFrame + s
  67. if(TimeFrame >= Frame)then
  68. for i = 1,math.floor(TimeFrame/Frame) do
  69. AHB:Fire()
  70. end
  71. LastFrame=tick()
  72. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  73. end
  74. end)
  75.  
  76.  
  77. function swait(dur)
  78. if(dur == 0 or typeof(dur) ~= 'number')then
  79. AHB.Event:wait()
  80. else
  81. for i = 1, dur*FPS do
  82. AHB.Event:wait()
  83. end
  84. end
  85. end
  86.  
  87. oPlayer = Player
  88. Player = oPlayer
  89.  
  90. local loudnesses={}
  91. script.Parent = Player.Character
  92. CoAS = {Actions={}}
  93. local Event = Instance.new("RemoteEvent")
  94. Event.Name = "UserInputEvent"
  95. Event.Parent = Player.Character
  96. local Func = Instance.new("RemoteFunction")
  97. Func.Name = "GetClientProperty"
  98. Func.Parent = Player.Character
  99. local fakeEvent = function()
  100. local t = {_fakeEvent=true,Waited={},Connected={}}
  101. t.Connect = function(self,f)
  102. local ft={}
  103. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  104. ft.Disconnect=ft.disconnect
  105.  
  106. ft.Func=function(...)
  107. for id,_ in next, t.Waited do
  108. t.Waited[id] = true
  109. end
  110. return f(...)
  111. end;
  112.  
  113. table.insert(self.Connected,ft)
  114. return ft;
  115. end
  116. t.connect = t.Connect
  117. t.Wait = function()
  118. local guid = GUID:new(25)
  119. local waitingId = guid:Get()
  120. t.Waited[waitingId]=false
  121. repeat swait() until t.Waited[waitingId]==true
  122. t.Waited[waitingId]=nil;
  123. guid:Trash()
  124. end
  125. t.wait = t.Wait
  126. return t
  127. end
  128. m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  129. UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  130. Run = {RenderStepped=fakeEvent()}
  131.  
  132. function CoAS:BindAction(name,fun,touch,...)
  133. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  134. end
  135. function CoAS:UnbindAction(name)
  136. CoAS.Actions[name] = nil
  137. end
  138. local function te(self,ev,...)
  139. local t = self[ev]
  140. if t and t._fakeEvent and t.Connected then
  141. for i,v in next, t.Connected do
  142. if(v.Func and not v.Disconnected)then
  143. v.Func(...)
  144. else
  145. t.Connected[i]=nil
  146. end
  147. end
  148. end
  149. end
  150. m.TrigEvent = te
  151. UsIS.TrigEvent = te
  152. Run.TrigEvent = te
  153. Event.OnServerEvent:Connect(function(plr,io,...)
  154. if io.Mouse then
  155. m.Target = io.Target
  156. m.Hit = io.Hit
  157. elseif io.KeyEvent then
  158. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  159. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  160. if io.UserInputState == Enum.UserInputState.Begin then
  161. m:TrigEvent("Button1Down")
  162. else
  163. m:TrigEvent("Button1Up")
  164. end
  165. end
  166. if(not io.KeyEvent and not io.Mouse)then
  167.  
  168. for n,t in pairs(CoAS.Actions) do
  169. for _,k in pairs(t.Keys) do
  170. if k==io.KeyCode then
  171. t.Function(t.Name,io.UserInputState,io)
  172. end
  173. end
  174. end
  175. if io.UserInputState == Enum.UserInputState.Begin then
  176. UsIS:TrigEvent("InputBegan",io,false)
  177. else
  178. UsIS:TrigEvent("InputEnded",io,false)
  179. end
  180. end
  181. local varargs={...}
  182. --remote:FireServer("MouseEventCall",event,...)
  183. if(type=='MouseEventCall')then
  184. local event = table.remove(varargs,1)
  185. if(m[event])then
  186. Event:FireAllClients(event,unpack(varargs))
  187. m:TrigEvent(event,unpack(varargs))
  188. end
  189.  
  190. elseif(type=='MouseUpdate')then
  191. m.Target = varargs[1].Target
  192. m.Hit = varargs[1].Hit
  193. Event:FireAllClients("UpdatePos",m.Target,m.Hit)
  194. end
  195.  
  196.  
  197. end)
  198.  
  199. Func.OnServerInvoke = function(plr,inst,play)
  200. if plr~=Player then return end
  201. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  202. loudnesses[inst]=play
  203. end
  204. end
  205.  
  206. function GetClientProperty(inst,prop)
  207. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  208. return loudnesses[inst]
  209. elseif(prop == 'PlaybackLoudness')then
  210. return Func:InvokeClient(Player,'RegSound',inst)
  211. end
  212. return Func:InvokeClient(Player,inst,prop)
  213. end
  214. NLS ([=[
  215.  
  216.  
  217. local me = game:service'Players'.localPlayer;
  218. local mouse = me:GetMouse();
  219. local UIS = game:service'UserInputService'
  220. local ch = me.Character;
  221.  
  222. local UserEvent = ch:WaitForChild('UserInputEvent',30)
  223.  
  224. UIS.InputChanged:connect(function(io,gpe)
  225. if(io.UserInputType == Enum.UserInputType.MouseMovement)then
  226. UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
  227. end
  228. end)
  229.  
  230. mouse.Changed:connect(function(o)
  231. if(o == 'Target' or o == 'Hit')then
  232. UserEvent:FireServer{Mouse=true,Target=mouse.Target,Hit=mouse.Hit}
  233. end
  234. end)
  235.  
  236. UIS.InputBegan:connect(function(io,gpe)
  237. if(gpe)then return end
  238. UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  239. end)
  240.  
  241. UIS.InputEnded:connect(function(io,gpe)
  242. if(gpe)then return end
  243. UserEvent:FireServer{InputObject=true,KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  244. end)
  245.  
  246. mouse.KeyDown:connect(function(k)
  247. UserEvent:FireServer{KeyEvent='Down',Key=k}
  248. end)
  249.  
  250. mouse.KeyUp:connect(function(k)
  251. UserEvent:FireServer{KeyEvent='Up',Key=k}
  252. end)
  253.  
  254. local ClientProp = ch:WaitForChild('GetClientProperty',30)
  255.  
  256. local sounds = {}
  257.  
  258.  
  259. function regSound(o)
  260. if(o:IsA'Sound')then
  261.  
  262. local lastLoudness = o.PlaybackLoudness
  263. ClientProp:InvokeServer(o,lastLoudness)
  264. table.insert(sounds,{o,lastLoudness})
  265. --ClientProp:InvokeServer(o,o.PlaybackLoudness)
  266. end
  267. end
  268.  
  269. ClientProp.OnClientInvoke = function(inst,prop)
  270. if(inst == 'RegSound')then
  271. regSound(prop)
  272. for i = 1, #sounds do
  273. if(sounds[i][1] == prop)then
  274. return sounds[i][2]
  275. end
  276. end
  277. else
  278. return inst[prop]
  279. end
  280. end
  281.  
  282. for _,v in next, workspace:GetDescendants() do regSound(v) end
  283. workspace.DescendantAdded:connect(regSound)
  284. me.Character.DescendantAdded:connect(regSound)
  285.  
  286. game:service'RunService'.RenderStepped:connect(function()
  287. for i = 1, #sounds do
  288. local tab = sounds[i]
  289. local object,last=unpack(tab)
  290. if(object.PlaybackLoudness ~= last)then
  291. sounds[i][2]=object.PlaybackLoudness
  292. ClientProp:InvokeServer(object,sounds[i][2])
  293. end
  294. end
  295. end)
  296. ]=], owner.PlayerGui);
  297. ----Sandboxed game object that allows the usage of client-side methods and services
  298. --Real game object
  299. local RealGame = game
  300.  
  301. --Metatable for fake service
  302. local FakeService_Metatable = {
  303. __index = function(self,k)
  304. local s = rawget(self,"_RealService")
  305. if s then
  306. return typeof(s[k])=="function"
  307. and function(_,...)return s[k](s,...)end or s[k]
  308. end
  309. end,
  310. __newindex = function(self,k,v)
  311. local s = rawget(self,"_RealService")
  312. if s then s[k]=v end
  313. end
  314. }
  315. local function FakeService(t,RealService)
  316. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  317. return setmetatable(t,FakeService_Metatable)
  318. end
  319.  
  320. --Fake game object
  321. local FakeGame = {
  322. GetService = function(self,s)
  323. return rawget(self,s) or RealGame:GetService(s)
  324. end,
  325. Players = FakeService({
  326. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  327. },"Players"),
  328. UserInputService = FakeService(UsIS,"UserInputService"),
  329. ContextActionService = FakeService(CoAS,"ContextActionService"),
  330. RunService = FakeService({
  331. _btrs = {},
  332. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  333. BindToRenderStep = function(self,name,_,fun)
  334. self._btrs[name] = self.Heartbeat:Connect(fun)
  335. end,
  336. UnbindFromRenderStep = function(self,name)
  337. self._btrs[name]:Disconnect()
  338. end,
  339. },"RunService")
  340. }
  341. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  342. FakeGame.service = FakeGame.GetService
  343. FakeService(FakeGame,game)
  344. --Changing owner to fake player object to support owner:GetMouse()
  345. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  346. end
  347.  
  348. LoadLibrary=function(lib)
  349. if(lib:lower()=="rbxutility")then
  350. return setmetatable({
  351. Create = function(ty)
  352. return function(data)
  353. local obj = Instance.new(ty)
  354. for k, v in pairs(data) do
  355. if type(k) == 'number' then
  356. v.Parent = obj
  357. else
  358. obj[k] = v
  359. end
  360. end
  361. return obj
  362. end
  363. end
  364. },{__index=function(_,v) return ({})[v] end})
  365. else
  366. return {}
  367. end
  368. end
  369. -----PASTE SCRIPTS BELOW THIS LINE DO NOT TOUCH ANY OF THE CODE ABOVE THIS LINE
  370.  
  371.  
  372.  
  373. local FavIDs = {
  374. 340106355, --Nefl Crystals
  375. 927529620, --Dimension
  376. 876981900, --Fantasy
  377. 398987889, --Ordinary Days
  378. 1117396305, --Oh wait, it's you.
  379. 885996042, --Action Winter Journey
  380. 919231299, --Sprawling Idiot Effigy
  381. 743466274, --Good Day Sunshine
  382. 727411183, --Knife Fight
  383. 1402748531, --The Earth Is Counting On You!
  384. 595230126 --Robot Language
  385. }
  386.  
  387.  
  388.  
  389.  
  390. local plr = game:service'Players'.LocalPlayer
  391. print('Local User is '..plr.Name)
  392. print('Solace Loaded')
  393. print("I'll destroy that little fanstasy of yours.")
  394. local char = plr.Character
  395. local hum = char.Humanoid
  396. local hed = char.Head
  397. local root = char.HumanoidRootPart
  398. local rootj = root.RootJoint
  399. local tors = char.Torso
  400. local ra = char["Right Arm"]
  401. local la = char["Left Arm"]
  402. local rl = char["Right Leg"]
  403. local ll = char["Left Leg"]
  404. local neck = tors["Neck"]
  405. local mouse = plr:GetMouse()
  406. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  407. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  408. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  409. local maincolor = BrickColor.new("Institutional white")
  410. -------------------------------------------------------
  411. --End Whitelist and Invincibility--
  412. -------------------------------------------------------
  413.  
  414. -------------------------------------------------------
  415. --Start Good Stuff--
  416. -------------------------------------------------------
  417. cam = game.Workspace.CurrentCamera
  418. CF = CFrame.new
  419. angles = CFrame.Angles
  420. attack = false
  421. Euler = CFrame.fromEulerAnglesXYZ
  422. Rad = math.rad
  423. IT = Instance.new
  424. BrickC = BrickColor.new
  425. Cos = math.cos
  426. Acos = math.acos
  427. Sin = math.sin
  428. Asin = math.asin
  429. Abs = math.abs
  430. Mrandom = math.random
  431. Floor = math.floor
  432. -------------------------------------------------------
  433. --End Good Stuff--
  434. -------------------------------------------------------
  435. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  436. RSH, LSH = nil, nil
  437. RW = Instance.new("Weld")
  438. LW = Instance.new("Weld")
  439. RH = tors["Right Hip"]
  440. LH = tors["Left Hip"]
  441. RSH = tors["Right Shoulder"]
  442. LSH = tors["Left Shoulder"]
  443. RSH.Parent = nil
  444. LSH.Parent = nil
  445. RW.Name = "RW"
  446. RW.Part0 = tors
  447. RW.C0 = CF(1.5, 0.5, 0)
  448. RW.C1 = CF(0, 0.5, 0)
  449. RW.Part1 = ra
  450. RW.Parent = tors
  451. LW.Name = "LW"
  452. LW.Part0 = tors
  453. LW.C0 = CF(-1.5, 0.5, 0)
  454. LW.C1 = CF(0, 0.5, 0)
  455. LW.Part1 = la
  456. LW.Parent = tors
  457. Effects = {}
  458. -------------------------------------------------------
  459. --Start HeartBeat--
  460. -------------------------------------------------------
  461. ArtificialHB = Instance.new("BindableEvent", script)
  462. ArtificialHB.Name = "Heartbeat"
  463. script:WaitForChild("Heartbeat")
  464.  
  465. frame = 1 / 60
  466. tf = 0
  467. allowframeloss = false
  468. tossremainder = false
  469.  
  470.  
  471. lastframe = tick()
  472. script.Heartbeat:Fire()
  473.  
  474.  
  475. game:GetService("RunService").Heartbeat:connect(function(s, p)
  476. tf = tf + s
  477. if tf >= frame then
  478. if allowframeloss then
  479. script.Heartbeat:Fire()
  480. lastframe = tick()
  481. else
  482. for i = 1, math.floor(tf / frame) do
  483. script.Heartbeat:Fire()
  484. end
  485. lastframe = tick()
  486. end
  487. if tossremainder then
  488. tf = 0
  489. else
  490. tf = tf - frame * math.floor(tf / frame)
  491. end
  492. end
  493. end)
  494. -------------------------------------------------------
  495. --End HeartBeat--
  496. -------------------------------------------------------
  497.  
  498. -------------------------------------------------------
  499. --Start Important Functions--
  500. -------------------------------------------------------
  501. function swait(num)
  502. if num == 0 or num == nil then
  503. game:service("RunService").Stepped:wait(0)
  504. else
  505. for i = 0, num do
  506. game:service("RunService").Stepped:wait(0)
  507. end
  508. end
  509. end
  510. function thread(f)
  511. coroutine.resume(coroutine.create(f))
  512. end
  513. function clerp(a, b, t)
  514. local qa = {
  515. QuaternionFromCFrame(a)
  516. }
  517. local qb = {
  518. QuaternionFromCFrame(b)
  519. }
  520. local ax, ay, az = a.x, a.y, a.z
  521. local bx, by, bz = b.x, b.y, b.z
  522. local _t = 1 - t
  523. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  524. end
  525. function QuaternionFromCFrame(cf)
  526. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  527. local trace = m00 + m11 + m22
  528. if trace > 0 then
  529. local s = math.sqrt(1 + trace)
  530. local recip = 0.5 / s
  531. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  532. else
  533. local i = 0
  534. if m00 < m11 then
  535. i = 1
  536. end
  537. if m22 > (i == 0 and m00 or m11) then
  538. i = 2
  539. end
  540. if i == 0 then
  541. local s = math.sqrt(m00 - m11 - m22 + 1)
  542. local recip = 0.5 / s
  543. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  544. elseif i == 1 then
  545. local s = math.sqrt(m11 - m22 - m00 + 1)
  546. local recip = 0.5 / s
  547. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  548. elseif i == 2 then
  549. local s = math.sqrt(m22 - m00 - m11 + 1)
  550. local recip = 0.5 / s
  551. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  552. end
  553. end
  554. end
  555. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  556. local xs, ys, zs = x + x, y + y, z + z
  557. local wx, wy, wz = w * xs, w * ys, w * zs
  558. local xx = x * xs
  559. local xy = x * ys
  560. local xz = x * zs
  561. local yy = y * ys
  562. local yz = y * zs
  563. local zz = z * zs
  564. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  565. end
  566. function QuaternionSlerp(a, b, t)
  567. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  568. local startInterp, finishInterp
  569. if cosTheta >= 1.0E-4 then
  570. if 1 - cosTheta > 1.0E-4 then
  571. local theta = math.acos(cosTheta)
  572. local invSinTheta = 1 / Sin(theta)
  573. startInterp = Sin((1 - t) * theta) * invSinTheta
  574. finishInterp = Sin(t * theta) * invSinTheta
  575. else
  576. startInterp = 1 - t
  577. finishInterp = t
  578. end
  579. elseif 1 + cosTheta > 1.0E-4 then
  580. local theta = math.acos(-cosTheta)
  581. local invSinTheta = 1 / Sin(theta)
  582. startInterp = Sin((t - 1) * theta) * invSinTheta
  583. finishInterp = Sin(t * theta) * invSinTheta
  584. else
  585. startInterp = t - 1
  586. finishInterp = t
  587. end
  588. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  589. end
  590. function rayCast(Position, Direction, Range, Ignore)
  591. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  592. end
  593. local RbxUtility = LoadLibrary("RbxUtility")
  594. local Create = RbxUtility.Create
  595.  
  596. -------------------------------------------------------
  597. --Start Damage Function--
  598. -------------------------------------------------------
  599. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  600. if hit.Parent == nil then
  601. return
  602. end
  603. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  604. for _, v in pairs(hit.Parent:children()) do
  605. if v:IsA("Humanoid") then
  606. h = v
  607. end
  608. end
  609. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  610.  
  611. hit.Parent:FindFirstChild("Head"):BreakJoints()
  612. end
  613.  
  614. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  615. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  616. if hit.Parent.DebounceHit.Value == true then
  617. return
  618. end
  619. end
  620. if insta == true then
  621. hit.Parent:FindFirstChild("Head"):BreakJoints()
  622. end
  623. local c = Create("ObjectValue"){
  624. Name = "creator",
  625. Value = game:service("Players").LocalPlayer,
  626. Parent = h,
  627. }
  628. game:GetService("Debris"):AddItem(c, .5)
  629. if HitSound ~= nil and HitPitch ~= nil then
  630. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  631. end
  632. local Damage = math.random(minim, maxim)
  633. local blocked = false
  634. local block = hit.Parent:findFirstChild("Block")
  635. if block ~= nil then
  636. if block.className == "IntValue" then
  637. if block.Value > 0 then
  638. blocked = true
  639. block.Value = block.Value - 1
  640. print(block.Value)
  641. end
  642. end
  643. end
  644. if blocked == false then
  645. h.Health = h.Health - Damage
  646. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  647. else
  648. h.Health = h.Health - (Damage / 2)
  649. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  650. end
  651. if Type == "Knockdown" then
  652. local hum = hit.Parent.Humanoid
  653. hum.PlatformStand = true
  654. coroutine.resume(coroutine.create(function(HHumanoid)
  655. swait(1)
  656. HHumanoid.PlatformStand = false
  657. end), hum)
  658. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  659. local bodvol = Create("BodyVelocity"){
  660. velocity = angle * knockback,
  661. P = 5000,
  662. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  663. Parent = hit,
  664. }
  665. local rl = Create("BodyAngularVelocity"){
  666. P = 3000,
  667. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  668. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  669. Parent = hit,
  670. }
  671. game:GetService("Debris"):AddItem(bodvol, .5)
  672. game:GetService("Debris"):AddItem(rl, .5)
  673. elseif Type == "Normal" then
  674. local vp = Create("BodyVelocity"){
  675. P = 500,
  676. maxForce = Vector3.new(math.huge, 0, math.huge),
  677. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  678. }
  679. if knockback > 0 then
  680. vp.Parent = hit.Parent.Torso
  681. end
  682. game:GetService("Debris"):AddItem(vp, .5)
  683. elseif Type == "Up" then
  684. local bodyVelocity = Create("BodyVelocity"){
  685. velocity = Vector3.new(0, 20, 0),
  686. P = 5000,
  687. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  688. Parent = hit,
  689. }
  690. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  691. elseif Type == "DarkUp" then
  692. coroutine.resume(coroutine.create(function()
  693. for i = 0, 1, 0.1 do
  694. swait()
  695. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  696. end
  697. end))
  698. local bodyVelocity = Create("BodyVelocity"){
  699. velocity = Vector3.new(0, 20, 0),
  700. P = 5000,
  701. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  702. Parent = hit,
  703. }
  704. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  705. elseif Type == "Snare" then
  706. local bp = Create("BodyPosition"){
  707. P = 2000,
  708. D = 100,
  709. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  710. position = hit.Parent.Torso.Position,
  711. Parent = hit.Parent.Torso,
  712. }
  713. game:GetService("Debris"):AddItem(bp, 1)
  714. elseif Type == "Freeze" then
  715. local BodPos = Create("BodyPosition"){
  716. P = 50000,
  717. D = 1000,
  718. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  719. position = hit.Parent.Torso.Position,
  720. Parent = hit.Parent.Torso,
  721. }
  722. local BodGy = Create("BodyGyro") {
  723. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  724. P = 20e+003,
  725. Parent = hit.Parent.Torso,
  726. cframe = hit.Parent.Torso.CFrame,
  727. }
  728. hit.Parent.Torso.Anchored = true
  729. coroutine.resume(coroutine.create(function(Part)
  730. swait(1.5)
  731. Part.Anchored = false
  732. end), hit.Parent.Torso)
  733. game:GetService("Debris"):AddItem(BodPos, 3)
  734. game:GetService("Debris"):AddItem(BodGy, 3)
  735. end
  736. local debounce = Create("BoolValue"){
  737. Name = "DebounceHit",
  738. Parent = hit.Parent,
  739. Value = true,
  740. }
  741. game:GetService("Debris"):AddItem(debounce, Delay)
  742. c = Create("ObjectValue"){
  743. Name = "creator",
  744. Value = Player,
  745. Parent = h,
  746. }
  747. game:GetService("Debris"):AddItem(c, .5)
  748. end
  749. end
  750. -------------------------------------------------------
  751. --End Damage Function--
  752. -------------------------------------------------------
  753.  
  754. -------------------------------------------------------
  755. --Start Damage Function Customization--
  756. -------------------------------------------------------
  757. function ShowDamage(Pos, Text, Time, Color)
  758. local Rate = (1 / 30)
  759. local Pos = (Pos or Vector3.new(0, 0, 0))
  760. local Text = (Text or "")
  761. local Time = (Time or 2)
  762. local Color = (Color or Color3.new(1, 0, 1))
  763. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  764. EffectPart.Anchored = true
  765. local BillboardGui = Create("BillboardGui"){
  766. Size = UDim2.new(3, 0, 3, 0),
  767. Adornee = EffectPart,
  768. Parent = EffectPart,
  769. }
  770. local TextLabel = Create("TextLabel"){
  771. BackgroundTransparency = 1,
  772. Size = UDim2.new(1, 0, 1, 0),
  773. Text = Text,
  774. Font = "Bodoni",
  775. TextColor3 = Color,
  776. TextScaled = true,
  777. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  778. Parent = BillboardGui,
  779. }
  780. game.Debris:AddItem(EffectPart, (Time))
  781. EffectPart.Parent = game:GetService("Workspace")
  782. delay(0, function()
  783. local Frames = (Time / Rate)
  784. for Frame = 1, Frames do
  785. wait(Rate)
  786. local Percent = (Frame / Frames)
  787. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  788. TextLabel.TextTransparency = Percent
  789. end
  790. if EffectPart and EffectPart.Parent then
  791. EffectPart:Destroy()
  792. end
  793. end)
  794. end
  795. -------------------------------------------------------
  796. --End Damage Function Customization--
  797. -------------------------------------------------------
  798.  
  799. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  800. for _, c in pairs(workspace:children()) do
  801. local hum = c:findFirstChild("Humanoid")
  802. if hum ~= nil then
  803. local head = c:findFirstChild("Head")
  804. if head ~= nil then
  805. local targ = head.Position - Part.Position
  806. local mag = targ.magnitude
  807. if magni >= mag and c.Name ~= plr.Name then
  808. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  809. end
  810. end
  811. end
  812. end
  813. end
  814.  
  815.  
  816. CFuncs = {
  817. Part = {
  818. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  819. local Part = Create("Part")({
  820. Parent = Parent,
  821. Reflectance = Reflectance,
  822. Transparency = Transparency,
  823. CanCollide = false,
  824. Locked = true,
  825. BrickColor = BrickColor.new(tostring(BColor)),
  826. Name = Name,
  827. Size = Size,
  828. Material = Material
  829. })
  830. RemoveOutlines(Part)
  831. return Part
  832. end
  833. },
  834. Mesh = {
  835. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  836. local Msh = Create(Mesh)({
  837. Parent = Part,
  838. Offset = OffSet,
  839. Scale = Scale
  840. })
  841. if Mesh == "SpecialMesh" then
  842. Msh.MeshType = MeshType
  843. Msh.MeshId = MeshId
  844. end
  845. return Msh
  846. end
  847. },
  848. Mesh = {
  849. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  850. local Msh = Create(Mesh)({
  851. Parent = Part,
  852. Offset = OffSet,
  853. Scale = Scale
  854. })
  855. if Mesh == "SpecialMesh" then
  856. Msh.MeshType = MeshType
  857. Msh.MeshId = MeshId
  858. end
  859. return Msh
  860. end
  861. },
  862. Weld = {
  863. Create = function(Parent, Part0, Part1, C0, C1)
  864. local Weld = Create("Weld")({
  865. Parent = Parent,
  866. Part0 = Part0,
  867. Part1 = Part1,
  868. C0 = C0,
  869. C1 = C1
  870. })
  871. return Weld
  872. end
  873. },
  874. Sound = {
  875. Create = function(id, par, vol, pit)
  876. coroutine.resume(coroutine.create(function()
  877. local S = Create("Sound")({
  878. Volume = vol,
  879. Pitch = pit or 1,
  880. SoundId = id,
  881. Parent = par or workspace
  882. })
  883. wait()
  884. S:play()
  885. game:GetService("Debris"):AddItem(S, 6)
  886. end))
  887. end
  888. },
  889. ParticleEmitter = {
  890. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  891. local fp = Create("ParticleEmitter")({
  892. Parent = Parent,
  893. Color = ColorSequence.new(Color1, Color2),
  894. LightEmission = LightEmission,
  895. Size = Size,
  896. Texture = Texture,
  897. Transparency = Transparency,
  898. ZOffset = ZOffset,
  899. Acceleration = Accel,
  900. Drag = Drag,
  901. LockedToPart = LockedToPart,
  902. VelocityInheritance = VelocityInheritance,
  903. EmissionDirection = EmissionDirection,
  904. Enabled = Enabled,
  905. Lifetime = LifeTime,
  906. Rate = Rate,
  907. Rotation = Rotation,
  908. RotSpeed = RotSpeed,
  909. Speed = Speed,
  910. VelocitySpread = VelocitySpread
  911. })
  912. return fp
  913. end
  914. }
  915. }
  916. function RemoveOutlines(part)
  917. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  918. end
  919. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  920. local Part = Create("Part")({
  921. formFactor = FormFactor,
  922. Parent = Parent,
  923. Reflectance = Reflectance,
  924. Transparency = Transparency,
  925. CanCollide = false,
  926. Locked = true,
  927. BrickColor = BrickColor.new(tostring(BColor)),
  928. Name = Name,
  929. Size = Size,
  930. Material = Material
  931. })
  932. RemoveOutlines(Part)
  933. return Part
  934. end
  935. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  936. local Msh = Create(Mesh)({
  937. Parent = Part,
  938. Offset = OffSet,
  939. Scale = Scale
  940. })
  941. if Mesh == "SpecialMesh" then
  942. Msh.MeshType = MeshType
  943. Msh.MeshId = MeshId
  944. end
  945. return Msh
  946. end
  947. function CreateWeld(Parent, Part0, Part1, C0, C1)
  948. local Weld = Create("Weld")({
  949. Parent = Parent,
  950. Part0 = Part0,
  951. Part1 = Part1,
  952. C0 = C0,
  953. C1 = C1
  954. })
  955. return Weld
  956. end
  957.  
  958.  
  959. -------------------------------------------------------
  960. --Start Effect Function--
  961. -------------------------------------------------------
  962. EffectModel = Instance.new("Model", char)
  963. Effects = {
  964. Block = {
  965. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  966. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  967. prt.Anchored = true
  968. prt.CFrame = cframe
  969. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. if Type == 1 or Type == nil then
  972. table.insert(Effects, {
  973. prt,
  974. "Block1",
  975. delay,
  976. x3,
  977. y3,
  978. z3,
  979. msh
  980. })
  981. elseif Type == 2 then
  982. table.insert(Effects, {
  983. prt,
  984. "Block2",
  985. delay,
  986. x3,
  987. y3,
  988. z3,
  989. msh
  990. })
  991. else
  992. table.insert(Effects, {
  993. prt,
  994. "Block3",
  995. delay,
  996. x3,
  997. y3,
  998. z3,
  999. msh
  1000. })
  1001. end
  1002. end
  1003. },
  1004. Sphere = {
  1005. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1006. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1007. prt.Anchored = true
  1008. prt.CFrame = cframe
  1009. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1010. game:GetService("Debris"):AddItem(prt, 10)
  1011. table.insert(Effects, {
  1012. prt,
  1013. "Cylinder",
  1014. delay,
  1015. x3,
  1016. y3,
  1017. z3,
  1018. msh
  1019. })
  1020. end
  1021. },
  1022. Cylinder = {
  1023. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1024. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1025. prt.Anchored = true
  1026. prt.CFrame = cframe
  1027. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1028. game:GetService("Debris"):AddItem(prt, 10)
  1029. table.insert(Effects, {
  1030. prt,
  1031. "Cylinder",
  1032. delay,
  1033. x3,
  1034. y3,
  1035. z3,
  1036. msh
  1037. })
  1038. end
  1039. },
  1040. Wave = {
  1041. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1042. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1043. prt.Anchored = true
  1044. prt.CFrame = cframe
  1045. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1046. game:GetService("Debris"):AddItem(prt, 10)
  1047. table.insert(Effects, {
  1048. prt,
  1049. "Cylinder",
  1050. delay,
  1051. x3 / 60,
  1052. y3 / 60,
  1053. z3 / 60,
  1054. msh
  1055. })
  1056. end
  1057. },
  1058. Ring = {
  1059. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1060. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1061. prt.Anchored = true
  1062. prt.CFrame = cframe
  1063. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1064. game:GetService("Debris"):AddItem(prt, 10)
  1065. table.insert(Effects, {
  1066. prt,
  1067. "Cylinder",
  1068. delay,
  1069. x3,
  1070. y3,
  1071. z3,
  1072. msh
  1073. })
  1074. end
  1075. },
  1076. Break = {
  1077. Create = function(brickcolor, cframe, x1, y1, z1)
  1078. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1079. prt.Anchored = true
  1080. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1081. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1082. local num = math.random(10, 50) / 1000
  1083. game:GetService("Debris"):AddItem(prt, 10)
  1084. table.insert(Effects, {
  1085. prt,
  1086. "Shatter",
  1087. num,
  1088. prt.CFrame,
  1089. math.random() - math.random(),
  1090. 0,
  1091. math.random(50, 100) / 100
  1092. })
  1093. end
  1094. },
  1095. Spiral = {
  1096. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1097. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1098. prt.Anchored = true
  1099. prt.CFrame = cframe
  1100. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1101. game:GetService("Debris"):AddItem(prt, 10)
  1102. table.insert(Effects, {
  1103. prt,
  1104. "Cylinder",
  1105. delay,
  1106. x3,
  1107. y3,
  1108. z3,
  1109. msh
  1110. })
  1111. end
  1112. },
  1113. Push = {
  1114. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1115. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1116. prt.Anchored = true
  1117. prt.CFrame = cframe
  1118. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1119. game:GetService("Debris"):AddItem(prt, 10)
  1120. table.insert(Effects, {
  1121. prt,
  1122. "Cylinder",
  1123. delay,
  1124. x3,
  1125. y3,
  1126. z3,
  1127. msh
  1128. })
  1129. end
  1130. }
  1131. }
  1132. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1133. local fp = IT("Part")
  1134. fp.formFactor = formfactor
  1135. fp.Parent = parent
  1136. fp.Reflectance = reflectance
  1137. fp.Transparency = transparency
  1138. fp.CanCollide = false
  1139. fp.Locked = true
  1140. fp.BrickColor = brickcolor
  1141. fp.Name = name
  1142. fp.Size = size
  1143. fp.Position = tors.Position
  1144. RemoveOutlines(fp)
  1145. fp.Material = "SmoothPlastic"
  1146. fp:BreakJoints()
  1147. return fp
  1148. end
  1149.  
  1150. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1151. local mesh = IT(Mesh)
  1152. mesh.Parent = part
  1153. if Mesh == "SpecialMesh" then
  1154. mesh.MeshType = meshtype
  1155. if meshid ~= "nil" then
  1156. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1157. end
  1158. end
  1159. mesh.Offset = offset
  1160. mesh.Scale = scale
  1161. return mesh
  1162. end
  1163.  
  1164. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1165. local type = type
  1166. local rng = Instance.new("Part", char)
  1167. rng.Anchored = true
  1168. rng.BrickColor = color
  1169. rng.CanCollide = false
  1170. rng.FormFactor = 3
  1171. rng.Name = "Ring"
  1172. rng.Material = "Neon"
  1173. rng.Size = Vector3.new(1, 1, 1)
  1174. rng.Transparency = 0
  1175. rng.TopSurface = 0
  1176. rng.BottomSurface = 0
  1177. rng.CFrame = pos
  1178. local rngm = Instance.new("SpecialMesh", rng)
  1179. rngm.MeshType = MType
  1180. rngm.Scale = scale
  1181. local scaler2 = 1
  1182. if type == "Add" then
  1183. scaler2 = 1 * value
  1184. elseif type == "Divide" then
  1185. scaler2 = 1 / value
  1186. end
  1187. coroutine.resume(coroutine.create(function()
  1188. for i = 0, 10 / bonuspeed, 0.1 do
  1189. swait()
  1190. if type == "Add" then
  1191. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1192. elseif type == "Divide" then
  1193. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1194. end
  1195. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1196. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1197. end
  1198. rng:Destroy()
  1199. end))
  1200. end
  1201.  
  1202. function Eviscerate(dude)
  1203. if dude.Name ~= char then
  1204. local bgf = IT("BodyGyro", dude.Head)
  1205. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1206. local val = IT("BoolValue", dude)
  1207. val.Name = "IsHit"
  1208. local ds = coroutine.wrap(function()
  1209. dude:WaitForChild("Head"):BreakJoints()
  1210. wait(0.5)
  1211. target = nil
  1212. coroutine.resume(coroutine.create(function()
  1213. for i, v in pairs(dude:GetChildren()) do
  1214. if v:IsA("Accessory") then
  1215. v:Destroy()
  1216. end
  1217. if v:IsA("Humanoid") then
  1218. v:Destroy()
  1219. end
  1220. if v:IsA("CharacterMesh") then
  1221. v:Destroy()
  1222. end
  1223. if v:IsA("Model") then
  1224. v:Destroy()
  1225. end
  1226. if v:IsA("Part") or v:IsA("MeshPart") then
  1227. for x, o in pairs(v:GetChildren()) do
  1228. if o:IsA("Decal") then
  1229. o:Destroy()
  1230. end
  1231. end
  1232. coroutine.resume(coroutine.create(function()
  1233. v.Material = "Neon"
  1234. v.CanCollide = false
  1235. local PartEmmit1 = IT("ParticleEmitter", v)
  1236. PartEmmit1.LightEmission = 1
  1237. PartEmmit1.Texture = "rbxassetid://284205403"
  1238. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1239. PartEmmit1.Rate = 150
  1240. PartEmmit1.Lifetime = NumberRange.new(1)
  1241. PartEmmit1.Size = NumberSequence.new({
  1242. NumberSequenceKeypoint.new(0, 0.75, 0),
  1243. NumberSequenceKeypoint.new(1, 0, 0)
  1244. })
  1245. PartEmmit1.Transparency = NumberSequence.new({
  1246. NumberSequenceKeypoint.new(0, 0, 0),
  1247. NumberSequenceKeypoint.new(1, 1, 0)
  1248. })
  1249. PartEmmit1.Speed = NumberRange.new(0, 0)
  1250. PartEmmit1.VelocitySpread = 30000
  1251. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1252. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1253. local BodPoss = IT("BodyPosition", v)
  1254. BodPoss.P = 3000
  1255. BodPoss.D = 1000
  1256. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1257. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1258. v.Color = maincolor.Color
  1259. coroutine.resume(coroutine.create(function()
  1260. for i = 0, 49 do
  1261. swait(1)
  1262. v.Transparency = v.Transparency + 0.08
  1263. end
  1264. wait(0.5)
  1265. PartEmmit1.Enabled = false
  1266. wait(3)
  1267. v:Destroy()
  1268. dude:Destroy()
  1269. end))
  1270. end))
  1271. end
  1272. end
  1273. end))
  1274. end)
  1275. ds()
  1276. end
  1277. end
  1278.  
  1279. function FindNearestHead(Position, Distance, SinglePlayer)
  1280. if SinglePlayer then
  1281. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1282. end
  1283. local List = {}
  1284. for i, v in pairs(workspace:GetChildren()) do
  1285. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1286. table.insert(List, v)
  1287. end
  1288. end
  1289. return List
  1290. end
  1291.  
  1292. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1293. local type = type
  1294. local rng = Instance.new("Part", char)
  1295. rng.Anchored = true
  1296. rng.BrickColor = color
  1297. rng.CanCollide = false
  1298. rng.FormFactor = 3
  1299. rng.Name = "Ring"
  1300. rng.Material = "Neon"
  1301. rng.Size = Vector3.new(1, 1, 1)
  1302. rng.Transparency = 0
  1303. rng.TopSurface = 0
  1304. rng.BottomSurface = 0
  1305. rng.CFrame = pos
  1306. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1307. local rngm = Instance.new("SpecialMesh", rng)
  1308. rngm.MeshType = MType
  1309. rngm.Scale = Vector3.new(x1, y1, z1)
  1310. local scaler2 = 1
  1311. local speeder = FastSpeed
  1312. if type == "Add" then
  1313. scaler2 = 1 * value
  1314. elseif type == "Divide" then
  1315. scaler2 = 1 / value
  1316. end
  1317. coroutine.resume(coroutine.create(function()
  1318. for i = 0, 10 / bonuspeed, 0.1 do
  1319. swait()
  1320. if type == "Add" then
  1321. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1322. elseif type == "Divide" then
  1323. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1324. end
  1325. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1326. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1327. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1328. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1329. end
  1330. rng:Destroy()
  1331. end))
  1332. end
  1333.  
  1334. function SoulSteal(dude)
  1335. if dude.Name ~= char then
  1336. local bgf = IT("BodyGyro", dude.Head)
  1337. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1338. local val = IT("BoolValue", dude)
  1339. val.Name = "IsHit"
  1340. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1341. local soulst = coroutine.wrap(function()
  1342. local soul = Instance.new("Part",dude)
  1343. soul.Size = Vector3.new(1,1,1)
  1344. soul.CanCollide = false
  1345. soul.Anchored = false
  1346. soul.Position = torso.Position
  1347. soul.Transparency = 1
  1348. local PartEmmit1 = IT("ParticleEmitter", soul)
  1349. PartEmmit1.LightEmission = 1
  1350. PartEmmit1.Texture = "rbxassetid://569507414"
  1351. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1352. PartEmmit1.Rate = 250
  1353. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1354. PartEmmit1.Size = NumberSequence.new({
  1355. NumberSequenceKeypoint.new(0, 1, 0),
  1356. NumberSequenceKeypoint.new(1, 0, 0)
  1357. })
  1358. PartEmmit1.Transparency = NumberSequence.new({
  1359. NumberSequenceKeypoint.new(0, 0, 0),
  1360. NumberSequenceKeypoint.new(1, 1, 0)
  1361. })
  1362. PartEmmit1.Speed = NumberRange.new(0, 0)
  1363. PartEmmit1.VelocitySpread = 30000
  1364. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1365. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1366. local BodPoss = IT("BodyPosition", soul)
  1367. BodPoss.P = 3000
  1368. BodPoss.D = 1000
  1369. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1370. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1371. wait(1.6)
  1372. soul.Touched:connect(function(hit)
  1373. if hit.Parent == char then
  1374. soul:Destroy()
  1375. end
  1376. end)
  1377. wait(1.2)
  1378. while soul do
  1379. swait()
  1380. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1381. BodPoss.Position = tors.Position
  1382. end
  1383. end)
  1384. soulst()
  1385. end
  1386. end
  1387. function FaceMouse()
  1388. local Cam = workspace.CurrentCamera
  1389. return {
  1390. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1391. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1392. }
  1393. end
  1394. -------------------------------------------------------
  1395. --End Effect Function--
  1396. -------------------------------------------------------
  1397. function Cso(ID, PARENT, VOLUME, PITCH)
  1398. local NSound = nil
  1399. coroutine.resume(coroutine.create(function()
  1400. NSound = IT("Sound", PARENT)
  1401. NSound.Volume = VOLUME
  1402. NSound.Pitch = PITCH
  1403. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1404. swait()
  1405. NSound:play()
  1406. game:GetService("Debris"):AddItem(NSound, 10)
  1407. end))
  1408. return NSound
  1409. end
  1410. function CameraEnshaking(Length, Intensity)
  1411. coroutine.resume(coroutine.create(function()
  1412. local intensity = 1 * Intensity
  1413. local rotM = 0.01 * Intensity
  1414. for i = 0, Length, 0.1 do
  1415. swait()
  1416. intensity = intensity - 0.05 * Intensity / Length
  1417. rotM = rotM - 5.0E-4 * Intensity / Length
  1418. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1419. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1420. end
  1421. hum.CameraOffset = Vector3.new(0, 0, 0)
  1422. end))
  1423. end
  1424. New = function(Object, Parent, Name, Data)
  1425. local Object = Instance.new(Object)
  1426. for Index, Value in pairs(Data or {}) do
  1427. Object[Index] = Value
  1428. end
  1429. Object.Parent = Parent
  1430. Object.Name = Name
  1431. return Object
  1432. end
  1433. -------------------------------------------------------
  1434. --End Important Functions--
  1435. -------------------------------------------------------
  1436.  
  1437.  
  1438. -------------------------------------------------------
  1439. --Start Weapon Creation--
  1440. -------------------------------------------------------
  1441. Zukain_Katana = New("Model",char,"Zukain_Katana",{})
  1442. Handle = New("Part",Zukain_Katana,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1.76834857, 0.200000003),CFrame = CFrame.new(1.16075099, 7.89765215, -100.573105, 1, 0, 0, 0, -0.707106948, 0.707106948, 0, -0.707106948, -0.707106948),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1443. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(0.768976569, 1, 0.901659966),})
  1444. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.39845085, -100.079697, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1445. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1446. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.703010559, 0.00522613525, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1447. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.23512936, -100.243011, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1448. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1449. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.472045898, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1450. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 8.0624094, -100.415726, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1451. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1452. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, -0.227783203, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1453. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.72293615, -100.755203, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1454. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1455. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.252304077, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1456. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.89289379, -100.585251, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1457. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1458. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.0119552612, 0.00522613525, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1459. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16012597, 6.85338116, -101.030701, 0, 0.707106948, -0.707106709, 0.707107008, 0.500000119, 0.500000298, 0.707107008, -0.500000119, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1460. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.385996014, 0.64835465, 0.64231962),})
  1461. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707106829, 0.707106829, 0.707106948, 0.49999994, -0.49999994, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(-0.000625014305, 1.0619812, -0.414840698, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1462. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.38517857, -101.092957, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1463. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1464. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.72996521, 0.00521850586, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1465. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.45044518, -101.627769, 0, 0.707106948, -0.707106709, 0.707107008, 0.500000119, 0.500000298, 0.707107008, -0.500000119, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1466. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.385996014, 0.64835465, 0.64231962),})
  1467. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0.707106829, 0.707106829, 0.707106948, 0.49999994, -0.49999994, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(-0.000633001328, 1.0619812, 0.429534912, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1468. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.878141046, 0.200000003, 1.06329548),CFrame = CFrame.new(1.15981996, 7.15133572, -101.329674, 1, 0, 0, 0, -0.707106888, 0.707106888, 0, -0.707106888, -0.707106888),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1469. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(1, 0.385997146, 1),})
  1470. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.06269836, 0.0072479248, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1471. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 8.63947964, -99.9694519, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1472. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1473. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.951400757, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1474. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 8.5055809, -99.8338318, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1475. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1476. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.952613831, -0.0928726196, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1477. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 8.57104111, -99.8997192, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1478. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1479. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, -0.952316284, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1480. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 3.321383, 0.200000003),CFrame = CFrame.new(1.16162896, 5.85721016, -102.636574, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1481. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1482. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0.000877976418, 2.90190125, 0.0162811279, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1483. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 2.11815834, 0.200000003),CFrame = CFrame.new(1.16162896, 3.97205186, -104.582367, 1, 0, 0, 0, -0.676060498, 0.736846507, 0, -0.736846507, -0.676060498),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1484. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1485. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.676060319, -0.736846328, 0, 0.736846328, -0.676060319),C1 = CFrame.new(0.000877976418, 5.61079407, 0.0591583252, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1486. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 2.11695218, 0.200000003),CFrame = CFrame.new(1.16139197, 3.9036243, -104.520401, 0.707107246, 8.42937951e-08, -0.707106352, 0.52102828, -0.676061392, 0.521028817, -0.478047311, -0.736845732, -0.478047967),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1487. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1488. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707107246, 0.521028161, -0.478047192, 8.42937951e-08, -0.676061213, -0.736845434, -0.707106352, 0.521028638, -0.478047818),C1 = CFrame.new(0.00064098835, 5.61536407, -0.0330429077, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1489. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.5424304, -106.351837, 0.70710808, -1.05367299e-07, -0.707105458, 0.697225213, -0.166586101, 0.697227836, -0.117794037, -0.986027181, -0.117794305),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1490. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.633276939, 0.467415661),})
  1491. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.70710808, 0.697225034, -0.117794015, -1.05367299e-07, -0.166586086, -0.986026883, -0.707105458, 0.697227597, -0.117794298),C1 = CFrame.new(0.00064098835, 7.87289429, 0.299468994, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1492. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.59807253, -106.357254, 1, 0, 0, 0, -0.00258597732, 0.999996901, 0, -0.999996901, -0.00258597732),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1493. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.569949329, 0.494555891),})
  1494. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.00258599897, -0.999996662, 0, 0.999996662, -0.00258599897),C1 = CFrame.new(0.000877976418, 7.83737946, 0.342643738, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1495. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.29141712, -101.317497, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1496. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1497. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.955039978, 0.097694397, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1498. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.15751839, -101.181885, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1499. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1500. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.953826904, -0.092880249, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1501. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 7.22297859, -101.24778, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1502. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1503. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, 0.95413208, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1504. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 3.32982659, 0.200000003),CFrame = CFrame.new(1.16139197, 5.78809166, -102.575134, 0.707106948, 0, -0.707106709, 0.500000119, -0.707107008, 0.500000298, -0.500000119, -0.707107008, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1505. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1506. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707106948, 0.49999994, -0.49999994, 0, -0.707106829, -0.707106829, -0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(0.00064098835, 2.90733337, -0.0760345459, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1507. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16075099, 7.06944275, -101.401321, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1508. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.768976569, 0.699619949, 0.901659966),})
  1509. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, 1.17127228, 7.62939453e-06, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1510. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.13789177, -101.471039, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1511. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.690572917, 0.793099046),})
  1512. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.17216492, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1513. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.15981996, 7.00398254, -101.335419, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1514. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.771992147, 0.696604252, 0.793099046),})
  1515. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 1.17095947, -0.092880249, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1516. Handle2 = New("Part",Zukain_Katana,"Handle2",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16011798, 7.55109024, -100.927071, 1, 0, 0, 0, 0, 1.00000036, 0, -1.00000036, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1517. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(0.793101251, 0.64835465, 0.64231962),})
  1518. mot = New("Motor",Handle2,"mot",{Part0 = Handle2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-0.000633001328, 0.495346069, 0.00523376465, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1519. Handle1 = New("Part",Zukain_Katana,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.76653922, 0.200000003),CFrame = CFrame.new(1.15981996, 7.96610117, -100.64283, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1520. Mesh = New("CylinderMesh",Handle1,"Mesh",{Scale = Vector3.new(0.771992147, 1, 0.793099046),})
  1521. mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, 0.000900268555, 0.0977020264, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1522. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16139197, 3.01041842, -105.536285, 0.707105935, 6.53275379e-07, -0.707107663, 0.566065133, -0.599285662, 0.566063285, -0.423759073, -0.800535619, -0.423758864),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1523. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1524. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707105935, 0.566064954, -0.423758954, 6.53275379e-07, -0.599285483, -0.80053544, -0.707107663, 0.566063106, -0.423758715),C1 = CFrame.new(0.00064098835, 6.96529388, 0.0537033081, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1525. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.610357821, 0.200000003),CFrame = CFrame.new(1.16163599, 3.08467245, -105.591133, 1, 0, 0, 0, -0.59928447, 0.800536573, 0, -0.800536573, -0.59928447),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1526. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1527. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.599284291, -0.800536335, 0, 0.800536335, -0.599284291),C1 = CFrame.new(0.000885009766, 6.9515686, 0.144989014, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1528. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16139197, 2.68954659, -106.041069, 0.70710665, -4.42541989e-07, -0.707106948, 0.622500896, -0.47432667, 0.622501016, -0.335399926, -0.880349338, -0.33539927),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1529. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 1, 0.467415661),})
  1530. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.70710665, 0.622500718, -0.335399836, -4.42541989e-07, -0.474326551, -0.88034904, -0.707106948, 0.622500837, -0.33539921),C1 = CFrame.new(0.00064098835, 7.54911804, 0.183746338, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1531. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.609151542, 0.200000003),CFrame = CFrame.new(1.16162097, 2.77138567, -106.083794, 1, 0, 0, 0, -0.474326313, 0.880349517, 0, -0.880349576, -0.474326253),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1532. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 1, 0.901659966),})
  1533. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.474326164, -0.880349278, 0, 0.880349219, -0.474326134),C1 = CFrame.new(0.000869989395, 7.52146149, 0.271827698, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1534. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.59642172, -106.49707, 0.7071082, 9.06159073e-07, -0.707105398, 0.337037176, 0.879096627, 0.337039649, 0.621614218, -0.476644367, 0.621616125),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1535. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.666448534, 0.467415661),})
  1536. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.7071082, 0.337037086, 0.621614099, 9.06159073e-07, 0.879096389, -0.476644188, -0.707105398, 0.33703953, 0.621615887),C1 = CFrame.new(0.00064098835, 7.93740845, 0.440338135, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1537. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.62758207, -106.370247, 1, 0, 0, 0, -0.214267105, 0.976775408, 0, -0.976775408, -0.214267105),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1538. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.518684149, 0.859441757),})
  1539. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.21426703, -0.97677511, 0, 0.97677511, -0.214267045),C1 = CFrame.new(0.000877976418, 7.82569885, 0.372695923, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1540. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162896, 2.59278584, -106.432526, 1, 0, 0, 0, 0.302041978, 0.953294873, 0, -0.953294873, 0.302041978),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1541. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.609152138, 0.443290949),})
  1542. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.302041888, -0.953294635, 0, 0.953294635, 0.302041888),C1 = CFrame.new(0.000877976418, 7.89434052, 0.392127991, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1543. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16162097, 2.64189959, -106.464447, 1, 0, 0, 0, 0.890703201, 0.454586029, 0, -0.454586029, 0.890703201),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1544. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.657399535, 0.407106876, 0.506618261),})
  1545. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.890702903, -0.45458594, 0, 0.45458594, 0.890702903),C1 = CFrame.new(0.000869989395, 7.88218689, 0.449432373, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1546. Blade = New("Part",Zukain_Katana,"Blade",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16139197, 2.54999399, -106.442116, 0.707107961, -7.37570787e-08, -0.707105756, 0.67002511, 0.319578916, 0.670027137, 0.225976035, -0.947559953, 0.225976869),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),})
  1547. Mesh = New("BlockMesh",Blade,"Mesh",{Scale = Vector3.new(0.467417091, 0.633276939, 0.467415661),})
  1548. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707107961, 0.670024931, 0.225975975, -7.37570787e-08, 0.319578826, -0.947559655, -0.707105756, 0.670026958, 0.22597678),C1 = CFrame.new(0.00064098835, 7.93138123, 0.368652344, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1549. Handle1 = New("Part",Zukain_Katana,"Handle1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.76774538, 0.200000003),CFrame = CFrame.new(1.15981996, 7.83220243, -100.507225, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1550. Mesh = New("CylinderMesh",Handle1,"Mesh",{Scale = Vector3.new(0.771992147, 1, 0.793099046),})
  1551. mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(-0.000931024551, -0.000305175781, -0.0928649902, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1552.  
  1553. Quiver = New("Model",char,"Quiver",{})
  1554. Gold_End = New("Part",Quiver,"Gold_End",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.389613628),CFrame = CFrame.new(1.16133106, 4.95799971, -101.514183, 1, 0, 0, 0, -0.707106948, 0.707106948, 0, -0.707106948, -0.707106948),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1555. Mesh = New("BlockMesh",Gold_End,"Mesh",{Scale = Vector3.new(0.811194837, 0.964993775, 1),})
  1556. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.276832253, 0.26718089),CFrame = CFrame.new(1.16162896, 0.52565527, -106.496445, 1, 0, 0, 0, -0.944312453, 0.329051137, 0, -0.329051137, -0.944312453),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1557. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1558. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.944312215, -0.329051077, 0, 0.329051077, -0.944312215),C1 = CFrame.new(0.000297904015, 6.65712738, 0.388847351, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1559. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 4.5155611, 0.38720116),CFrame = CFrame.new(1.16162896, 3.42700958, -103.043968, 1, 0, 0, 0, -0.707106888, 0.707106888, 0, -0.707106888, -0.707106888),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1560. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1561. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0.000297904015, 2.16429138, -0.000854492188, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1562. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.854018271, 0.38720116),CFrame = CFrame.new(1.16162896, 0.712272167, -106.11174, 1, 0, 0, 0, -0.435052335, 0.900405586, 0, -0.900405586, -0.435052335),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1563. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1564. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.435052156, -0.900405288, 0, 0.900405288, -0.435052156),C1 = CFrame.new(0.000297904015, 6.25314331, 0.248779297, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1565. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.755709648, 0.38720116),CFrame = CFrame.new(1.16162896, 1.58482671, -104.903145, 1, 0, 0, 0, -0.680810273, 0.73246032, 0, -0.73246032, -0.680810273),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1566. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1567. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.680810034, -0.732460082, 0, 0.732460082, -0.680810034),C1 = CFrame.new(0.000297904015, 4.78154755, 0.0111618042, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1568. Leather = New("Part",Quiver,"Leather",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.30000001192093,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.755709648, 0.38720116),CFrame = CFrame.new(1.16162896, 1.11120677, -105.464134, 1, 0, 0, 0, -0.609987438, 0.792411506, 0, -0.792411506, -0.609987438),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1569. Mesh = New("BlockMesh",Leather,"Mesh",{Scale = Vector3.new(0.778023303, 1, 1),})
  1570. mot = New("Motor",Leather,"mot",{Part0 = Leather,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.609987259, -0.792411268, 0, 0.792411268, -0.609987259),C1 = CFrame.new(0.000297904015, 5.51313019, 0.0729446411, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1571. Gold_End2 = New("Part",Quiver,"Gold_End2",{BrickColor = BrickColor.new("Gold"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.84093237, -101.626137, 1, 0, 0, 0, 0.707107008, 0.707107008, 0, -0.707107008, 0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.937255, 0.721569, 0.219608),})
  1572. Mesh = New("BlockMesh",Gold_End2,"Mesh",{Scale = Vector3.new(0.811194837, 0.964993775, 0.65438205),})
  1573. mot = New("Motor",Gold_End2,"mot",{Part0 = Gold_End2,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829),C1 = CFrame.new(0, 0.161941528, -0.00361633301, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1574. Hole = New("Part",Quiver,"Hole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.96929646, -101.522934, 1, 0, 0, 0, -0.707107008, 0.707107008, 0, -0.707107008, -0.707107008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1575. Mesh = New("BlockMesh",Hole,"Mesh",{Scale = Vector3.new(0.696602225, 0.964993775, 0.961971819),})
  1576. mot = New("Motor",Hole,"mot",{Part0 = Hole,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),C1 = CFrame.new(0, -0.00180053711, 0.014175415, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1577. Hole = New("Part",Quiver,"Hole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.16133106, 4.90104151, -101.456383, 0.707106948, 0, 0.707106709, -0.500000119, -0.707107008, 0.500000298, 0.500000119, -0.707107008, -0.500000298),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1578. Mesh = New("BlockMesh",Hole,"Mesh",{Scale = Vector3.new(0.494557381, 0.964993775, 0.49455604),})
  1579. mot = New("Motor",Hole,"mot",{Part0 = Hole,Part1 = Gold_End,C0 = CFrame.new(0, 0, 0, 0.707106948, -0.49999994, 0.49999994, 0, -0.707106829, -0.707106829, 0.707106709, 0.500000119, -0.500000119),C1 = CFrame.new(0, -0.000595092773, -0.0811462402, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829),})
  1580.  
  1581.  
  1582. local NewInstance = function(instance,parent,properties)
  1583. local inst = Instance.new(instance,parent)
  1584. if(properties)then
  1585. for i,v in next, properties do
  1586. pcall(function() inst[i] = v end)
  1587. end
  1588. end
  1589. return inst;
  1590. end
  1591.  
  1592. local HW = NewInstance('Weld',char,{Part0 = la, Part1 = Handle, C0 = CF(0, -1, -.2) * angles(Rad(-25), Rad(0), Rad(-8))})
  1593. local HW2 = NewInstance('Weld',char,{Part0 = tors, Part1 = Gold_End, C0 = CF(1, 0, -2) * angles(Rad(116), Rad(180), Rad(0))})
  1594.  
  1595. -------------------------------------------------------
  1596. --End Weapon Creation--
  1597. -------------------------------------------------------
  1598.  
  1599. -------------------------------------------------------
  1600. --Start Customization--
  1601. -------------------------------------------------------
  1602. local Player_Size = 1
  1603. if Player_Size ~= 1 then
  1604. root.Size = root.Size * Player_Size
  1605. tors.Size = tors.Size * Player_Size
  1606. hed.Size = hed.Size * Player_Size
  1607. ra.Size = ra.Size * Player_Size
  1608. la.Size = la.Size * Player_Size
  1609. rl.Size = rl.Size * Player_Size
  1610. ll.Size = ll.Size * Player_Size
  1611. ----------------------------------------------------------------------------------
  1612. rootj.Parent = root
  1613. neck.Parent = tors
  1614. RW.Parent = tors
  1615. LW.Parent = tors
  1616. RH.Parent = tors
  1617. LH.Parent = tors
  1618. ----------------------------------------------------------------------------------
  1619. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1620. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1621. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1622. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1623. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1624. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1625. ----------------------------------------------------------------------------------
  1626. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1627. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1628. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1629. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1630. --hat.Parent = Character
  1631. end
  1632. ----------------------------------------------------------------------------------
  1633. local SONG = 1241386960
  1634. local SONG2 = 0
  1635. local Music = Instance.new("Sound",tors)
  1636. Music.Volume = 2.5
  1637. Music.Looped = true
  1638. Music.Pitch = 1 --Pitcher
  1639. ----------------------------------------------------------------------------------
  1640. local equipped = false
  1641. local idle = 0
  1642. local change = 1
  1643. local val = 0
  1644. local toim = 0
  1645. local idleanim = 0.4
  1646. local sine = 0
  1647. local Sit = 1
  1648. ----------------------------------------------------------------------------------
  1649. hum.WalkSpeed = 8
  1650. hum.JumpPower = 57
  1651. hum.Animator.Parent = nil
  1652. -------------------------------------------------------
  1653. --End Customization--
  1654. -------------------------------------------------------
  1655.  
  1656.  
  1657. -------------------------------------------------------
  1658. --Start Attacks N Stuff--
  1659. -------------------------------------------------------
  1660. function Taunt()
  1661. attack = true
  1662. hum.WalkSpeed = 0
  1663. Cso("1535994137", hed, 10, 1)
  1664. for i = 0, 6, 0.1 do
  1665. swait()
  1666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1667. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1668. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1669. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1670. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1671. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1672. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1673. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1674. end
  1675. for i = 0, 6, 0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-20), Rad(25)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1683. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1684. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1685. end
  1686. attack = false
  1687. hum.WalkSpeed = 8
  1688. end
  1689. -------------------------------------------------------
  1690. --End Attacks N Stuff--
  1691. -------------------------------------------------------
  1692. mouse.KeyDown:connect(function(key)
  1693. if string.byte(key) == 48 and attack == false then
  1694. Swing = 2
  1695. hum.WalkSpeed = 38.82
  1696. end
  1697. end)
  1698. mouse.KeyUp:connect(function(key)
  1699. if string.byte(key) == 48 and attack == false then
  1700. Swing = 1
  1701. hum.WalkSpeed = 8
  1702. end
  1703. end)
  1704. mouse.KeyDown:connect(function(key)
  1705. if attack == false then
  1706. if key == 't' then
  1707. Taunt()
  1708. end
  1709. end
  1710. end)
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716.  
  1717.  
  1718.  
  1719. -------------------------------------------------------
  1720. --Start Animations--
  1721. -------------------------------------------------------
  1722. print("By Makhail07")
  1723. while true do
  1724. swait()
  1725. sine = sine + change
  1726. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1727. local velderp = root.Velocity.y
  1728. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1729. if equipped == true or equipped == false then
  1730. if attack == false then
  1731. idle = idle + 1
  1732. else
  1733. idle = 0
  1734. end
  1735. if 1 < root.Velocity.y and hitfloor == nil then
  1736. Anim = "Jump"
  1737. if attack == false then
  1738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1739. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1740. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1741. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1742. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1743. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1744. end
  1745. elseif -1 > root.Velocity.y and hitfloor == nil then
  1746. Anim = "Fall"
  1747. if attack == false then
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1749. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1753. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1754. end
  1755. elseif torvel < 1 and hitfloor ~= nil then
  1756. Anim = "Idle"
  1757. change = 1
  1758. if attack == false then
  1759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-20)), 0.15)
  1760. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 2.5 * Cos(sine / 20)), Rad(0), Rad(20)), 0.3)
  1761. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1762. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1763. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20 - 6.5 * Sin(sine / 22)), Rad(-20 - 6.5 * Sin(sine / 22)), Rad(13)), 0.1)
  1764. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1765. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(-25 + 3.5 * Cos(sine / 20)), Rad(0), Rad(-8)), 0.1)
  1766. HW2.C0 = clerp(HW2.C0, CF(1, 0 + 0.1 * Cos(sine / 20), -2 + 0.1 * Cos(sine / 20)) * angles(Rad(116 + 3.5 * Cos(sine / 20)), Rad(180), Rad(0)), 0.1)
  1767. end
  1768. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1769. Anim = "Walk"
  1770. change = 1
  1771. if attack == false then
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.055 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1775. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1776. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  1777. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1778. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  1779. end
  1780. elseif torvel >= 25 and hitfloor ~= nil then
  1781. Anim = "Sprint"
  1782. change = 1.35
  1783. if attack == false then
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1787. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1788. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1790. HW.C0 = clerp(HW.C0, CF(0, -1 , -.2) * angles(Rad(90), Rad(0), Rad(-90)), 0.1)
  1791. end
  1792. end
  1793. end
  1794. Music.SoundId = "rbxassetid://"..SONG
  1795. Music.Looped = true
  1796. Music.Pitch = 1
  1797. Music.Volume = 1.5
  1798. Music.Parent = tors
  1799. Music:Resume()
  1800. if 0 < #Effects then
  1801. for e = 1, #Effects do
  1802. if Effects[e] ~= nil then
  1803. local Thing = Effects[e]
  1804. if Thing ~= nil then
  1805. local Part = Thing[1]
  1806. local Mode = Thing[2]
  1807. local Delay = Thing[3]
  1808. local IncX = Thing[4]
  1809. local IncY = Thing[5]
  1810. local IncZ = Thing[6]
  1811. if 1 >= Thing[1].Transparency then
  1812. if Thing[2] == "Block1" then
  1813. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1814. local Mesh = Thing[1].Mesh
  1815. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1816. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1817. elseif Thing[2] == "Block2" then
  1818. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1819. local Mesh = Thing[7]
  1820. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1821. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1822. elseif Thing[2] == "Block3" then
  1823. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1824. local Mesh = Thing[7]
  1825. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1826. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1827. elseif Thing[2] == "Cylinder" then
  1828. local Mesh = Thing[1].Mesh
  1829. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1830. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1831. elseif Thing[2] == "Blood" then
  1832. local Mesh = Thing[7]
  1833. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1834. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1835. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1836. elseif Thing[2] == "Elec" then
  1837. local Mesh = Thing[1].Mesh
  1838. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1839. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1840. elseif Thing[2] == "Disappear" then
  1841. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1842. elseif Thing[2] == "Shatter" then
  1843. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1844. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1845. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1846. Thing[6] = Thing[6] + Thing[5]
  1847. end
  1848. else
  1849. Part.Parent = nil
  1850. table.remove(Effects, e)
  1851. end
  1852. end
  1853. end
  1854. end
  1855. end
  1856. end
  1857. -------------------------------------------------------
  1858. --End Animations And Script--
  1859. -------------------------------------------------------
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