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- function FetchClient(name)
- local env = getsenv(game.Players.LocalPlayer.PlayerScripts.Client)
- for i,func in next, env do
- if type(func) == "function" then
- if debug.getupvalues(func)[name] then
- return debug.getupvalues(func)[name],func
- end
- end
- end
- end
- local value,func = FetchClient("BaseWalkSpeed")
- debug.setupvalue(func,"BaseWalkSpeed",21)
- workspace.Ignore.Walls:Destroy()
- _G.ammo = true
- while _G.ammo do
- FetchClient("Weapons")[1]['Mag'] = 2
- wait()
- end
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