Advertisement
iiJosephCats205

SPRAY THE ASS WITH YOUR ASSHOLE

Nov 1st, 2018
273
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84.     --[[
  85.     THE MURDERER
  86.         Created by Quil_Cyndaquil (ROBLOX)
  87.                    MintyLatios (V3rmillion)
  88.                    Minty Latios#1938
  89.        
  90.         Credit to CKbackup for the knife
  91.         Credit to Rufus14 for the ragdolls
  92.        
  93.                    
  94. --]]
  95. wait(1 / 60)
  96. Effects = { }
  97. local Player = owner
  98. local Character = Player.Character
  99. local Humanoid = Character.Humanoid
  100. local LeftArm = Character["Left Arm"]
  101. local RightArm = Character["Right Arm"]
  102. local LeftLeg = Character["Left Leg"]
  103. local RightLeg = Character["Right Leg"]
  104. local Head = Character.Head
  105. local Torso = Character.Torso
  106. local Camera = game.Workspace.CurrentCamera
  107. local RootPart = Character.HumanoidRootPart
  108. local RootJoint = RootPart.RootJoint
  109. local attack = false
  110. local Anim = 'Idle'
  111. local Lighty = game:GetService"Lighting"
  112. local attacktype = 1
  113. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  114. local velocity = RootPart.Velocity.y
  115. local sine = 0
  116. local change = 1
  117. local Create = LoadLibrary("RbxUtility").Create
  118.  
  119.  
  120. local chara = Character
  121. local m = Create("Model"){
  122.     Parent = Character,
  123.     Name = "WeaponModel",
  124. }
  125.  
  126. Humanoid.Animator.Parent = nil
  127. Character.Animate.Parent = nil
  128.  
  129. Humanoid.WalkSpeed = 8
  130.  
  131.  
  132. local newMotor = function(part0, part1, c0, c1)
  133.     local w = Create('Motor'){
  134.         Parent = part0,
  135.         Part0 = part0,
  136.         Part1 = part1,
  137.         C0 = c0,
  138.         C1 = c1,
  139.     }
  140.     return w
  141. end
  142.  
  143. function clerp(a, b, t)
  144.     return a:lerp(b, t)
  145. end
  146.  
  147. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  148. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  149.  
  150. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  151. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  152. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  153. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  154. RootJoint.C1 = CFrame.new(0, 0, 0)
  155. RootJoint.C0 = CFrame.new(0, 0, 0)
  156. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  157. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  158.  
  159. local rarmc1 = RW.C1
  160. local larmc1 = LW.C1
  161. local rlegc1 = RH.C1
  162. local llegc1 = LH.C1
  163.  
  164. local resetc1 = false
  165.  
  166. function PlayAnimationFromTable(table, speed, bool)
  167.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  168.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  169.     RW.C0 = clerp(RW.C0, table[3], speed)
  170.     LW.C0 = clerp(LW.C0, table[4], speed)
  171.     RH.C0 = clerp(RH.C0, table[5], speed)
  172.     LH.C0 = clerp(LH.C0, table[6], speed)
  173.     if bool == true then
  174.         if resetc1 == false then
  175.             resetc1 = true
  176.             RootJoint.C1 = RootJoint.C1
  177.             Torso.Neck.C1 = Torso.Neck.C1
  178.             RW.C1 = rarmc1
  179.             LW.C1 = larmc1
  180.             RH.C1 = rlegc1
  181.             LH.C1 = llegc1
  182.         end
  183.     end
  184. end
  185.  
  186. ArtificialHB = Create("BindableEvent", script){
  187.     Parent = script,
  188.     Name = "Heartbeat",
  189. }
  190.  
  191. script:WaitForChild("Heartbeat")
  192.  
  193. frame = 1 / 30
  194. tf = 0
  195. allowframeloss = false
  196. tossremainder = false
  197. lastframe = tick()
  198. script.Heartbeat:Fire()
  199.  
  200.  
  201. New = function(Object, Parent, Name, Data)
  202.     local Object = Instance.new(Object)
  203.     for Index, Value in pairs(Data or {}) do
  204.         Object[Index] = Value
  205.     end
  206.     Object.Parent = Parent
  207.     Object.Name = Name
  208.     return Object
  209. end
  210.  
  211. if chara.Head:FindFirstChild"face" then
  212.     chara.Head.face.Texture = "rbxassetid://180660043"
  213. end
  214. --Credit to Psychopath for this shit
  215.  
  216. Knifu = New("Model",chara,"Knifu",{})
  217. Handle = New("Part",Knifu,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  218. Mesh = New("CylinderMesh",Handle,"Mesh",{})
  219. KWeld = New("Weld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0=CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))})
  220. Hitbox = New("Part",Knifu,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 1.4000001, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 27.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  221. Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = Handle,C1 = CFrame.new(0, 1.20000052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  222. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  223. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  224. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  225. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  226. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
  227. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  228. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.800005555, 26.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  229. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  230. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  231. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(54.1000023, 0.400004029, 26.8000031, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  232. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  233. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  234. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  235. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  236. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  237. BloodPart = New("Part",Knifu,"BloodPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(54.1000023, 0.600008607, 28.1000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  238. Mesh = New("SpecialMesh",BloodPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  239. Weld = New("ManualWeld",BloodPart,"Weld",{Part0 = BloodPart,Part1 = Handle,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  240. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  241. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  242. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  243. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  244. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  245. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  246. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  247. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  248. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  249. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  250. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  251. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  252. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  253. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  254. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  255. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  256. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  257. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  258. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  259. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  260. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  261. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  262. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  263. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  264. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  265. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  266. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  267. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  268. Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
  269. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  270. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  271. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  272. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  273. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  274. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  275. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  276. Blood2Part = New("Part",Knifu,"Blood2Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.7000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  277. Mesh = New("BlockMesh",Blood2Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
  278. Weld = New("ManualWeld",Blood2Part,"Weld",{Part0 = Blood2Part,Part1 = Handle,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  279. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.700008988, 27.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  280. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  281. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  282. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.500008225, 27.4000034, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  283. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  284. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  285.  
  286. local p1mit = Instance.new("ParticleEmitter",Hitbox)
  287. p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
  288. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
  289. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  290. p1mit.Lifetime = NumberRange.new(2)
  291. p1mit.Rate = 100
  292. p1mit.Enabled = false
  293. p1mit.Acceleration = Vector3.new(0,-5,0)
  294. p1mit.Rotation = NumberRange.new(0,359)
  295. p1mit.Speed = NumberRange.new(0)
  296. local p2mit = Instance.new("ParticleEmitter",BloodPart)
  297. p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
  298. p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
  299. p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.1),NumberSequenceKeypoint.new(1,.1)})
  300. p2mit.Lifetime = NumberRange.new(1)
  301. p2mit.Rate = 10
  302. p2mit.Acceleration = Vector3.new(0,-10,0)
  303. p2mit.Speed = NumberRange.new(0)
  304. local p3mit = p2mit:Clone()
  305. p3mit.Parent = Blood2Part
  306.  
  307. game:GetService("RunService").Heartbeat:connect(function(s, p)
  308.     tf = tf + s
  309.     if tf >= frame then
  310.         if allowframeloss then
  311.             script.Heartbeat:Fire()
  312.             lastframe = tick()
  313.         else
  314.             for i = 1, math.floor(tf / frame) do
  315.                 script.Heartbeat:Fire()
  316.             end
  317.             lastframe = tick()
  318.         end
  319.         if tossremainder then
  320.             tf = 0
  321.         else
  322.             tf = tf - frame * math.floor(tf / frame)
  323.         end
  324.     end
  325. end)
  326.  
  327. function swait(num)
  328.     if num == 0 or num == nil then
  329.         ArtificialHB.Event:wait()
  330.     else
  331.         for i = 0, num do
  332.             ArtificialHB.Event:wait()
  333.         end
  334.     end
  335. end
  336.  
  337. function RemoveOutlines(part)
  338.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  339. end
  340.    
  341.  
  342. local txt = Instance.new("BillboardGui", chara)
  343. txt.Adornee = chara.Head
  344. txt.Name = "Nametag"
  345. txt.Size = UDim2.new(2, 0, 1.2, 0)
  346. txt.StudsOffset = Vector3.new(-9, 6, 0)
  347. local text = Instance.new("TextLabel", txt)
  348. text.Size = UDim2.new(10, 0, 7, 0)
  349. text.TextSize = 24
  350. text.Font = Enum.Font.Cartoon
  351. text.TextScaled = false
  352. text.BackgroundTransparency = 1
  353. text.TextColor3 = Color3.new(1,1,1)
  354. text.TextStrokeTransparency = 0
  355. text.TextStrokeColor3 = Color3.new(1,0,0)
  356. text.Text = "The Murderer"
  357.  
  358. function chat(...)
  359.     local txxt = {...}
  360.     local ch = coroutine.wrap(function()
  361.         if chara:FindFirstChild("Chatt")~= nil then
  362.             Character:FindFirstChild("Chatt"):destroy()
  363.         end
  364.         local txt = Instance.new("BillboardGui", chara)
  365.         txt.Adornee = chara.Head
  366.         txt.Name = "Chatt"
  367.         txt.Size = UDim2.new(2, 0, 1.2, 0)
  368.         txt.StudsOffset = Vector3.new(-9, 7, 0)
  369.         local text = Instance.new("TextLabel", txt)
  370.         text.Size = UDim2.new(10, 0, 7, 0)
  371.         text.TextSize = 24
  372.         text.Font = Enum.Font.Cartoon
  373.         text.TextScaled = false
  374.         text.BackgroundTransparency = 1
  375.         text.TextColor3 = Color3.new(0,0,0)
  376.         text.TextStrokeTransparency = 0
  377.         text.TextStrokeColor3 = Color3.new(1,0,0)
  378.         text.Text = ""
  379.         txxt = table.concat(txxt,"\t")
  380.         for i = 1, #txxt do
  381.             text.Text = txxt:sub(1,i)
  382.             CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=565939471", Character, .6, .8)
  383.             wait()
  384.         end
  385.         wait(2)
  386.         for trans = 0,1,.1 do
  387.             text.TextTransparency = trans
  388.             text.TextStrokeTransparency = trans
  389.             wait()
  390.         end
  391.         wait()
  392.         txt:destroy()
  393.     end)
  394.    
  395.     ch(...)
  396. end
  397. Player.Chatted:connect(chat)
  398. CFuncs = { 
  399.     ["Part"] = {
  400.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  401.             local Part = Create("Part"){
  402.                 Parent = Parent,
  403.                 Reflectance = Reflectance,
  404.                 Transparency = Transparency,
  405.                 CanCollide = false,
  406.                 Locked = true,
  407.                 BrickColor = BrickColor.new(tostring(BColor)),
  408.                 Name = Name,
  409.                 Size = Size,
  410.                 Material = Material,
  411.             }
  412.             RemoveOutlines(Part)
  413.             return Part
  414.         end;
  415.     };
  416.    
  417.     ["Mesh"] = {
  418.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  419.             local Msh = Create(Mesh){
  420.                 Parent = Part,
  421.                 Offset = OffSet,
  422.                 Scale = Scale,
  423.             }
  424.             if Mesh == "SpecialMesh" then
  425.                 Msh.MeshType = MeshType
  426.                 Msh.MeshId = MeshId
  427.             end
  428.             return Msh
  429.         end;
  430.     };
  431.    
  432.     ["Mesh"] = {
  433.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  434.             local Msh = Create(Mesh){
  435.                 Parent = Part,
  436.                 Offset = OffSet,
  437.                 Scale = Scale,
  438.             }
  439.             if Mesh == "SpecialMesh" then
  440.                 Msh.MeshType = MeshType
  441.                 Msh.MeshId = MeshId
  442.             end
  443.             return Msh
  444.         end;
  445.     };
  446.    
  447.     ["Weld"] = {
  448.         Create = function(Parent, Part0, Part1, C0, C1)
  449.             local Weld = Create("Weld"){
  450.                 Parent = Parent,
  451.                 Part0 = Part0,
  452.                 Part1 = Part1,
  453.                 C0 = C0,
  454.                 C1 = C1,
  455.             }
  456.             return Weld
  457.         end;
  458.     };
  459.  
  460.     ["Sound"] = {
  461.         Create = function(id, par, vol, pit)
  462.             coroutine.resume(coroutine.create(function()
  463.                 local S = Create("Sound"){
  464.                     Volume = vol,
  465.                     Pitch = pit or 1,
  466.                     SoundId = id,
  467.                     Parent = par or workspace,
  468.                 }
  469.                 wait()
  470.                 S:play()
  471.                 game:GetService("Debris"):AddItem(S, 6)
  472.             end))
  473.         end;
  474.     };
  475.    
  476.     ["ParticleEmitter"] = {
  477.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  478.             local fp = Create("ParticleEmitter"){
  479.                 Parent = Parent,
  480.                 Color = ColorSequence.new(Color1, Color2),
  481.                 LightEmission = LightEmission,
  482.                 Size = Size,
  483.                 Texture = Texture,
  484.                 Transparency = Transparency,
  485.                 ZOffset = ZOffset,
  486.                 Acceleration = Accel,
  487.                 Drag = Drag,
  488.                 LockedToPart = LockedToPart,
  489.                 VelocityInheritance = VelocityInheritance,
  490.                 EmissionDirection = EmissionDirection,
  491.                 Enabled = Enabled,
  492.                 Lifetime = LifeTime,
  493.                 Rate = Rate,
  494.                 Rotation = Rotation,
  495.                 RotSpeed = RotSpeed,
  496.                 Speed = Speed,
  497.                 VelocitySpread = VelocitySpread,
  498.             }
  499.             return fp
  500.         end;
  501.     };
  502.  
  503.     CreateTemplate = {
  504.    
  505.     };
  506. }
  507.  
  508. function rayCast(Position, Direction, Range, Ignore)
  509.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  510. end
  511.  
  512.  
  513. FindNearestTorso = function(pos)
  514.     local list = (game.Workspace:children())
  515.     local torso = nil
  516.     local dist = 1000
  517.     local temp, human, temp2 = nil, nil, nil
  518.     for x = 1, #list do
  519.         temp2 = list[x]
  520.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  521.             temp = temp2:findFirstChild("Torso")
  522.             human = temp2:findFirstChild("Humanoid")
  523.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  524.                 local dohit = true
  525.                 if dohit == true then
  526.                     torso = temp
  527.                     dist = (temp.Position - pos).magnitude
  528.                 end
  529.             end
  530.         end
  531.     end
  532.     return torso, dist
  533. end
  534.  
  535. function FindNearestTorsos(Position, Distance, SinglePlayer)
  536.     if SinglePlayer then
  537.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  538.     end
  539.     local List = {}
  540.     for i, v in pairs(workspace:GetChildren()) do
  541.         if v:IsA("Model") then
  542.             if v:findFirstChild("Torso") then
  543.                 if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
  544.                     if v ~= Character then
  545.                         if (v.Torso.Position - Position).magnitude <= Distance then
  546.                             table.insert(List, {v,(v.Torso.Position - Position).magnitude})
  547.                         end
  548.                     end
  549.                 end
  550.             end
  551.         end
  552.     end
  553.     return List
  554. end
  555.  
  556.  
  557. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  558.     if hit.Parent == nil then
  559.         return
  560.     end
  561.     local h = hit.Parent:FindFirstChild("Humanoid")
  562.     for _, v in pairs(hit.Parent:children()) do
  563.         if v:IsA("Humanoid") then
  564.             h = v
  565.         end
  566.     end
  567.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  568.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  569.             if hit.Parent.DebounceHit.Value == true then
  570.                 return
  571.             end
  572.         end
  573.         local c = Create("ObjectValue"){
  574.             Name = "creator",
  575.             Value = owner
  576.             Parent = h,
  577.         }
  578.         game:GetService("Debris"):AddItem(c, .5)
  579.         if HitSound ~= nil and HitPitch ~= nil then
  580.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  581.         end
  582.         local Damage = math.random(minim, maxim)
  583.         local blocked = false
  584.         local block = hit.Parent:findFirstChild("Block")
  585.         if block ~= nil then
  586.             if block.className == "IntValue" then
  587.                 if block.Value > 0 then
  588.                     blocked = true
  589.                     block.Value = block.Value - 1
  590.                     print(block.Value)
  591.                 end
  592.             end
  593.         end
  594.         if blocked == false then
  595.             h.Health = h.Health - Damage
  596.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  597.         else
  598.             h.Health = h.Health - (Damage / 2)
  599.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  600.         end
  601.         if Type == "Knockdown" then
  602.             local hum = hit.Parent.Humanoid
  603.             hum.PlatformStand = true
  604.             coroutine.resume(coroutine.create(function(HHumanoid)
  605.                 swait(1)
  606.                 HHumanoid.PlatformStand = false
  607.             end), hum)
  608.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  609.             local bodvol = Create("BodyVelocity"){
  610.                 velocity = angle * knockback,
  611.                 P = 5000,
  612.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  613.                 Parent = hit,
  614.             }
  615.             local rl = Create("BodyAngularVelocity"){
  616.                 P = 3000,
  617.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  618.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  619.                 Parent = hit,
  620.             }
  621.             game:GetService("Debris"):AddItem(bodvol, .5)
  622.             game:GetService("Debris"):AddItem(rl, .5)
  623.         elseif Type == "Normal" then
  624.             local vp = Create("BodyVelocity"){
  625.                 P = 500,
  626.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  627.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  628.             }
  629.             if knockback > 0 then
  630.                 vp.Parent = hit.Parent.Torso
  631.             end
  632.             game:GetService("Debris"):AddItem(vp, .5)
  633.         elseif Type == "Up" then
  634.             local bodyVelocity = Create("BodyVelocity"){
  635.                 velocity = Vector3.new(0, 20, 0),
  636.                 P = 5000,
  637.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  638.                 Parent = hit,
  639.             }
  640.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  641.         elseif Type == "DarkUp" then
  642.             coroutine.resume(coroutine.create(function()
  643.                 for i = 0, 1, 0.1 do
  644.                     swait()
  645.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  646.                 end
  647.             end))
  648.             local bodyVelocity = Create("BodyVelocity"){
  649.                 velocity = Vector3.new(0, 20, 0),
  650.                 P = 5000,
  651.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  652.                 Parent = hit,
  653.             }
  654.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  655.         elseif Type == "Snare" then
  656.             local bp = Create("BodyPosition"){
  657.                 P = 2000,
  658.                 D = 100,
  659.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  660.                 position = hit.Parent.Torso.Position,
  661.                 Parent = hit.Parent.Torso,
  662.             }
  663.             game:GetService("Debris"):AddItem(bp, 1)
  664.         elseif Type == "Freeze" then
  665.             local BodPos = Create("BodyPosition"){
  666.                 P = 50000,
  667.                 D = 1000,
  668.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  669.                 position = hit.Parent.Torso.Position,
  670.                 Parent = hit.Parent.Torso,
  671.             }
  672.             local BodGy = Create("BodyGyro") {
  673.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  674.                 P = 20e+003,
  675.                 Parent = hit.Parent.Torso,
  676.                 cframe = hit.Parent.Torso.CFrame,
  677.             }
  678.             hit.Parent.Torso.Anchored = true
  679.             coroutine.resume(coroutine.create(function(Part)
  680.                 swait(1.5)
  681.                 Part.Anchored = false
  682.             end), hit.Parent.Torso)
  683.             game:GetService("Debris"):AddItem(BodPos, 3)
  684.             game:GetService("Debris"):AddItem(BodGy, 3)
  685.         end
  686.         local debounce = Create("BoolValue"){
  687.             Name = "DebounceHit",
  688.             Parent = hit.Parent,
  689.             Value = true,
  690.         }
  691.         game:GetService("Debris"):AddItem(debounce, Delay)
  692.         c = Create("ObjectValue"){
  693.             Name = "creator",
  694.             Value = Player,
  695.             Parent = h,
  696.         }
  697.         game:GetService("Debris"):AddItem(c, .5)
  698.     end
  699. end
  700.  
  701. function ShowDamage(Pos, Text, Time, Color)
  702.     local Rate = (1 / 30)
  703.     local Pos = (Pos or Vector3.new(0, 0, 0))
  704.     local Text = (Text or "")
  705.     local Time = (Time or 2)
  706.     local Color = (Color or Color3.new(1, 0, 1))
  707.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  708.     EffectPart.Anchored = true
  709.     local BillboardGui = Create("BillboardGui"){
  710.         Size = UDim2.new(3, 0, 3, 0),
  711.         Adornee = EffectPart,
  712.         Parent = EffectPart,
  713.     }
  714.     local TextLabel = Create("TextLabel"){
  715.         BackgroundTransparency = 1,
  716.         Size = UDim2.new(1, 0, 1, 0),
  717.         Text = Text,
  718.         Font = "SciFi",
  719.         TextColor3 = Color,
  720.         TextScaled = true,
  721.         Parent = BillboardGui,
  722.     }
  723.     game.Debris:AddItem(EffectPart, (Time))
  724.     EffectPart.Parent = game:GetService("Workspace")
  725.     delay(0, function()
  726.         local Frames = (Time / Rate)
  727.         for Frame = 1, Frames do
  728.             wait(Rate)
  729.             local Percent = (Frame / Frames)
  730.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  731.             TextLabel.TextTransparency = Percent
  732.         end
  733.         if EffectPart and EffectPart.Parent then
  734.             EffectPart:Destroy()
  735.         end
  736.     end)
  737. end
  738.  
  739. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  740.     for _, c in pairs(workspace:children()) do
  741.         local hum = c:findFirstChild("Humanoid")
  742.         if hum ~= nil then
  743.             local head = c:findFirstChild("Torso")
  744.             if head ~= nil then
  745.                 local targ = head.Position - Part.Position
  746.                 local mag = targ.magnitude
  747.                 if mag <= Magnitude and c.Name ~= Player.Name then
  748.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  749.                 end
  750.             end
  751.         end
  752.     end
  753. end
  754.  
  755. EffectModel = Create("Model"){
  756.     Parent = Character,
  757.     Name = "Effects",
  758. }
  759.  
  760. Effects = {
  761.     Block = {
  762.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  763.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  764.             prt.Anchored = true
  765.             prt.CFrame = cframe
  766.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  767.             game:GetService("Debris"):AddItem(prt, 10)
  768.             if Type == 1 or Type == nil then
  769.                 table.insert(Effects, {
  770.                     prt,
  771.                     "Block1",
  772.                     delay,
  773.                     x3,
  774.                     y3,
  775.                     z3,
  776.                     msh
  777.                 })
  778.             elseif Type == 2 then
  779.                 table.insert(Effects, {
  780.                     prt,
  781.                     "Block2",
  782.                     delay,
  783.                     x3,
  784.                     y3,
  785.                     z3,
  786.                     msh
  787.                 })
  788.             end
  789.         end;
  790.     };
  791.  
  792.         Cylinder = {
  793.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  794.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  795.             prt.Anchored = true
  796.             prt.CFrame = cframe
  797.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  798.             game:GetService("Debris"):AddItem(prt, 10)
  799.             table.insert(Effects, {
  800.                 prt,
  801.                 "Cylinder",
  802.                 delay,
  803.                 x3,
  804.                 y3,
  805.                 z3,
  806.                 msh
  807.             })
  808.         end;
  809.     };
  810.     Head = {
  811.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  812.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  813.             prt.Anchored = true
  814.             prt.CFrame = cframe
  815.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  816.             game:GetService("Debris"):AddItem(prt, 10)
  817.             table.insert(Effects, {
  818.                 prt,
  819.                 "Cylinder",
  820.                 delay,
  821.                 x3,
  822.                 y3,
  823.                 z3,
  824.                 msh
  825.             })
  826.         end;
  827.     };
  828.    
  829.     Sphere = {
  830.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  831.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  832.             prt.Anchored = true
  833.             prt.CFrame = cframe
  834.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  835.             game:GetService("Debris"):AddItem(prt, 10)
  836.             table.insert(Effects, {
  837.                 prt,
  838.                 "Cylinder",
  839.                 delay,
  840.                 x3,
  841.                 y3,
  842.                 z3,
  843.                 msh
  844.             })
  845.         end;
  846.     };
  847.    
  848.     Elect = {
  849.         Create = function(cff, x, y, z)
  850.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  851.             prt.Anchored = true
  852.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  853.             prt.CFrame = CFrame.new(prt.Position)
  854.             game:GetService("Debris"):AddItem(prt, 2)
  855.             local xval = math.random() / 2
  856.             local yval = math.random() / 2
  857.             local zval = math.random() / 2
  858.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  859.             table.insert(Effects, {
  860.                 prt,
  861.                 "Elec",
  862.                 0.1,
  863.                 x,
  864.                 y,
  865.                 z,
  866.                 xval,
  867.                 yval,
  868.                 zval
  869.             })
  870.         end;
  871.  
  872.     };
  873.    
  874.     Ring = {
  875.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  876.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  877.             prt.Anchored = true
  878.             prt.CFrame = cframe
  879.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  880.             game:GetService("Debris"):AddItem(prt, 10)
  881.             table.insert(Effects, {
  882.                 prt,
  883.                 "Cylinder",
  884.                 delay,
  885.                 x3,
  886.                 y3,
  887.                 z3,
  888.                 msh
  889.             })
  890.         end;
  891.     };
  892.  
  893.  
  894.     Wave = {
  895.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897.             prt.Anchored = true
  898.             prt.CFrame = cframe
  899.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900.             game:GetService("Debris"):AddItem(prt, 10)
  901.             table.insert(Effects, {
  902.                 prt,
  903.                 "Cylinder",
  904.                 delay,
  905.                 x3,
  906.                 y3,
  907.                 z3,
  908.                 msh
  909.             })
  910.         end;
  911.     };
  912.  
  913.     Break = {
  914.         Create = function(brickcolor, cframe, x1, y1, z1)
  915.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  916.             prt.Anchored = true
  917.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  918.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  919.             local num = math.random(10, 50) / 1000
  920.             game:GetService("Debris"):AddItem(prt, 10)
  921.             table.insert(Effects, {
  922.                 prt,
  923.                 "Shatter",
  924.                 num,
  925.                 prt.CFrame,
  926.                 math.random() - math.random(),
  927.                 0,
  928.                 math.random(50, 100) / 100
  929.             })
  930.         end;
  931.     };
  932.    
  933.     Fire = {
  934.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  935.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  936.             prt.Anchored = true
  937.             prt.CFrame = cframe
  938.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  939.             game:GetService("Debris"):AddItem(prt, 10)
  940.             table.insert(Effects, {
  941.                 prt,
  942.                 "Fire",
  943.                 delay,
  944.                 1,
  945.                 1,
  946.                 1,
  947.                 msh
  948.             })
  949.         end;
  950.     };
  951.    
  952.     FireWave = {
  953.         Create = function(brickcolor, cframe, x1, y1, z1)
  954.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  955.             prt.Anchored = true
  956.             prt.CFrame = cframe
  957.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958.             local d = Create("Decal"){
  959.                 Parent = prt,
  960.                 Texture = "rbxassetid://26356434",
  961.                 Face = "Top",
  962.             }
  963.             local d = Create("Decal"){
  964.                 Parent = prt,
  965.                 Texture = "rbxassetid://26356434",
  966.                 Face = "Bottom",
  967.             }
  968.             game:GetService("Debris"):AddItem(prt, 10)
  969.             table.insert(Effects, {
  970.                 prt,
  971.                 "FireWave",
  972.                 1,
  973.                 30,
  974.                 math.random(400, 600) / 100,
  975.                 msh
  976.             })
  977.         end;
  978.     };
  979.    
  980.     Lightning = {
  981.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  982.             local magz = (p0 - p1).magnitude
  983.             local curpos = p0
  984.             local trz = {
  985.                 -ofs,
  986.                 ofs
  987.             }
  988.             for i = 1, tym do
  989.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  990.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  991.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  992.                 li.Material = "Neon"
  993.                 if tym == i then
  994.                     local magz2 = (curpos - p1).magnitude
  995.                     li.Size = Vector3.new(th, th, magz2)
  996.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  997.                     table.insert(Effects, {
  998.                         li,
  999.                         "Disappear",
  1000.                         last
  1001.                     })
  1002.                 else
  1003.                     do
  1004.                         do
  1005.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1006.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1007.                             game.Debris:AddItem(li, 10)
  1008.                             table.insert(Effects, {
  1009.                                 li,
  1010.                                 "Disappear",
  1011.                                 last
  1012.                             })
  1013.                         end
  1014.                     end
  1015.                 end
  1016.             end
  1017.         end
  1018.     };
  1019.  
  1020.     EffectTemplate = {
  1021.  
  1022.     };
  1023. }
  1024.  
  1025. function attackone()
  1026.     attack = true
  1027.     for i = 0, 1, 0.1 do
  1028.         swait()
  1029.         PlayAnimationFromTable({
  1030.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1031.             CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1032.             CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1033.             CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1034.             CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1035.             CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1036.         }, .3, false)
  1037.     end
  1038.     attack = false
  1039. end
  1040.  
  1041. Mouse.KeyDown:connect(function(k)
  1042.     k = k:lower()
  1043.     if attack == false and k == '' then
  1044.    
  1045.     end
  1046. end)
  1047.  
  1048. abss = Instance.new("BillboardGui",Character)
  1049. abss.Size = UDim2.new(10,0,10,0)
  1050. abss.Enabled = false
  1051. imgl = Instance.new("ImageLabel",abss)
  1052. imgl.Position = UDim2.new(0,0,0,0)
  1053. imgl.Size = UDim2.new(1,0,1,0)
  1054. imgl.Image = "rbxassetid://711463989"
  1055. imgl.BackgroundTransparency = 1
  1056. imgl.ImageColor3 = Color3.new(.9,0,0)
  1057. img2 = Instance.new("ImageLabel",abss)
  1058. img2.Position = UDim2.new(0,0,0,0)
  1059. img2.Size = UDim2.new(1,0,1,0)
  1060. img2.Image = "rbxassetid://711463989"
  1061. img2.BackgroundTransparency = 1
  1062. img2.ImageColor3 = Color3.new(.9,0,0)
  1063.  
  1064. local targetted = nil;
  1065.  
  1066. function ohshityougothit(dude)
  1067.     coroutine.wrap(function()
  1068.         repeat wait() until dude:FindFirstChild"Head"
  1069.         KnifuHit = New("Model",workspace,"KnifuHit",{})
  1070.         game:GetService("Debris"):AddItem(KnifuHit,3)
  1071.         HWeldPart = New("Part",KnifuHit,"HWeldPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001717, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1072.         Mesh = New("CylinderMesh",HWeldPart,"Mesh",{})
  1073.         Weld = New("ManualWeld",HWeldPart,"Weld",{Part0 = HWeldPart,Part1 = dude.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),C1 = CFrame.new(0.00998687744, 1.00000417, -1.79282093, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1074.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.913415372, 8.92320538, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1075.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1076.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1077.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.60001719, 7.93397379, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1078.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1079.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1080.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.30001676, 8.45358944, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1081.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
  1082.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1083.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.47322106, 8.55358887, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1084.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  1085.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1086.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(68.6099854, 1.12680948, 8.3535881, 1, 0, 0, 0, 0.500000536, 0.866025746, 0, -0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1087.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  1088.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1089.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(68.6099854, 1.01341367, 8.74999905, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1090.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  1091.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1092.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(68.6099854, 0.650017917, 9.5794239, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1093.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1094.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1095.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.886619031, 9.36961555, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1096.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  1097.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1098.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1099.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1100.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1101.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1102.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1103.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1104.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1105.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1106.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1107.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1108.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1109.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1110.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1111.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1112.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1113.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1114.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1115.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1116.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1117.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1118.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1119.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1120.         Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1121.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1122.         HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08661926, 9.0232048, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1123.         Mesh = New("BlockMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
  1124.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1125.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001705, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1126.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1127.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1128.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.4000169, 8.28038406, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1129.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1130.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1131.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(68.6099854, 0.76341331, 9.18301201, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1132.         Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
  1133.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1134.         HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.886620879, 9.36961555, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1135.         Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1136.         Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1137.     end)()
  1138. end
  1139.  
  1140. function fuckingdie(dude)
  1141. if dude.Name ~= "CKbackup" and dude.Name ~= "Quil_Cyndaquil" then
  1142.         dude.Humanoid.PlatformStand = true
  1143.         local bgf = Instance.new("BodyGyro",dude.Head)
  1144.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1145.         local val = Instance.new("BoolValue",dude)
  1146.         val.Name = "IsHit"
  1147.         for i = 1, 6 do
  1148.             local blo = Instance.new("Part",game.Workspace)
  1149.             blo.Size = Vector3.new(.6,.2,.6)
  1150.             blo.Material = "SmoothPlastic"
  1151.             blo.BrickColor = BrickColor.new("Crimson")
  1152.             blo.Position = dude.Head.Position
  1153.             blo.CFrame = dude.Head.CFrame
  1154.             game:GetService("Debris"):AddItem(blo,15)
  1155.         end
  1156.         local ds = coroutine.wrap(function()
  1157.         wait(1)
  1158.         if dude == targetted then
  1159.             targetted = nil
  1160.         end
  1161.         dude:FindFirstChildOfClass"Humanoid".Health = 0
  1162.         (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").Anchored = false
  1163.         ragdoll(dude)
  1164.         end)
  1165.         ds()
  1166.     end
  1167. end
  1168.  
  1169. local Sitting = false
  1170. function fuckingdiethro(dude)
  1171. if dude.Name ~= "CKbackup" and dude.Name ~= "Quil_Cyndaquil" then
  1172.         dude.Humanoid.PlatformStand = true
  1173.         if dude:FindFirstChild"Head" then local bgf = Instance.new("BodyGyro",dude.Head)
  1174.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) end
  1175.         local val = Instance.new("BoolValue",dude)
  1176.         val.Name = "IsHit"
  1177.         if dude:FindFirstChild"Head" then
  1178.             for i = 1, 6 do
  1179.                 local blo = Instance.new("Part",game.Workspace)
  1180.                 blo.Size = Vector3.new(.6,.2,.6)
  1181.                 blo.Material = "SmoothPlastic"
  1182.                 blo.BrickColor = BrickColor.new("Crimson")
  1183.                 blo.Position = dude.Head.Position
  1184.                 blo.CFrame = dude.Head.CFrame
  1185.                 game:GetService("Debris"):AddItem(blo,15)
  1186.             end
  1187.         end
  1188.         local ds = coroutine.wrap(function()
  1189.         if(dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso") then
  1190.             (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").Velocity = (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").CFrame.lookVector * -15
  1191.         end
  1192.         wait(0.3)
  1193.         if dude == targetted then
  1194.             targetted = nil
  1195.         end
  1196.         dude:FindFirstChildOfClass"Humanoid".Health = 0
  1197.         ragdoll(dude)
  1198.         end)
  1199.         ds()
  1200.     end
  1201. end
  1202.  
  1203. function ragdoll(guy)
  1204. guy.Archivable = true
  1205. clone = guy:Clone()
  1206. clone.Parent = workspace
  1207. game:service'Debris':AddItem(clone,10)
  1208. for i,v in pairs(clone:GetChildren()) do
  1209.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  1210.         v:destroy()
  1211.     end
  1212.     for i,p in pairs(v:GetChildren()) do
  1213.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  1214.         p:destroy()
  1215.     end
  1216. end
  1217. end
  1218. for i,t in pairs(guy:GetChildren()) do
  1219.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  1220.         t:destroy()
  1221.     end
  1222. end
  1223. for i,v in next, clone:children() do
  1224.     if v:IsA"LocalScript" or v:IsA"Script" or v:IsA"ModuleScript" then
  1225.         v.Disabled = true
  1226.         wait()
  1227.         v:destroy()
  1228.     end
  1229. end
  1230. local vel
  1231. if clone:FindFirstChild"Torso" then
  1232.     vel = Instance.new("BodyVelocity", clone.Torso)
  1233.     vel.Velocity = clone.Torso.CFrame.lookVector * -5
  1234.     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1235. end
  1236. if clone:FindFirstChild"Head" and clone.Head:FindFirstChild"face" then
  1237.     clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  1238. end
  1239. using = false
  1240. local leftarm = clone:findFirstChild("Left Arm")
  1241. local rightrm = clone:findFirstChild("Right Arm")
  1242. local leftleg = clone:findFirstChild("Left Leg")
  1243. local rightleg = clone:findFirstChild("Right Leg")
  1244. local head = clone:findFirstChild("Head")
  1245. for i, g in pairs(guy:GetChildren()) do
  1246.     if g.ClassName == "Part" then
  1247.         g:destroy()
  1248.     end
  1249. end
  1250. for i, h in pairs(guy:GetChildren()) do
  1251.     if h.ClassName == "Accesory" then
  1252.         h:destroy()
  1253.     end
  1254. end
  1255.  
  1256. if head ~= nil then
  1257.     local glue13 = Instance.new("Glue", clone.Torso)
  1258.     glue13.Part0 = clone.Torso
  1259.     glue13.Part1 = head
  1260.     glue13.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1261.     glue13.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1262.     local collider13 = Instance.new("Part", head)
  1263.     collider13.Position = Vector3.new(0,999,0)
  1264.     collider13.Size = Vector3.new(0.5, 0.9, 0.9)
  1265.     collider13.Shape = "Cylinder"
  1266.     collider13.Transparency = 1
  1267.     local weld = Instance.new("Weld", collider13)
  1268.     weld.Part0 = head
  1269.     weld.Part1 = collider13
  1270.     weld.C0 = weld.C0 * CFrame.new(0,0.2,0) * CFrame.Angles(0, 0, 80)
  1271.     collider13.TopSurface = "Smooth"
  1272.     collider13.BottomSurface = "Smooth"
  1273.     collider13.formFactor = "Symmetric"
  1274. end
  1275. if leftleg ~= nil then
  1276. local glue = Instance.new("Glue", clone.Torso)
  1277. glue.Part0 = clone.Torso
  1278. glue.Part1 = leftleg
  1279. glue.Name = "Left leg"
  1280. local collider = Instance.new("Part", leftleg)
  1281. collider.Position = Vector3.new(0,999,0)
  1282. collider.Size = Vector3.new(1.7, 1, 1)
  1283. collider.Shape = "Cylinder"
  1284. local weld = Instance.new("Weld", collider)
  1285. weld.Part0 = leftleg
  1286. weld.Part1 = collider
  1287. weld.C0 = CFrame.Angles(0, 0, 80)
  1288. collider.TopSurface = "Smooth"
  1289. collider.BottomSurface = "Smooth"
  1290. collider.formFactor = "Symmetric"
  1291. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1292. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1293. collider.Transparency = 1
  1294. end
  1295. ------------
  1296. if rightleg ~= nil then
  1297. local glue1 = Instance.new("Glue", clone.Torso)
  1298. glue1.Part0 = clone.Torso
  1299. glue1.Part1 = rightleg
  1300. glue1.Name = "Right leg"
  1301. local collider1 = Instance.new("Part", rightleg)
  1302. collider1.Position = Vector3.new(0,999,0)
  1303. collider1.Size = Vector3.new(1.7, 1, 1)
  1304. collider1.Shape = "Cylinder"
  1305. local weld1 = Instance.new("Weld", collider1)
  1306. weld1.Part0 = rightleg
  1307. weld1.Part1 = collider1
  1308. weld1.C0 = CFrame.Angles(0, 0, 80)
  1309. collider1.TopSurface = "Smooth"
  1310. collider1.BottomSurface = "Smooth"
  1311. collider1.formFactor = "Symmetric"
  1312. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1313. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1314. collider1.Transparency = 1
  1315. end
  1316. ------------
  1317. if rightrm ~= nil then
  1318. local glue11 = Instance.new("Glue", clone.Torso)
  1319. glue11.Part0 = clone.Torso
  1320. glue11.Part1 = rightrm
  1321. glue11.Name = "Right shoulder"
  1322. local collider11 = Instance.new("Part", rightrm)
  1323. collider11.Position = Vector3.new(0,9999,0)
  1324. collider11.Size = Vector3.new(1.8,1,1)
  1325. collider11.Shape = "Cylinder"
  1326. local weld11 = Instance.new("Weld", collider11)
  1327. weld11.Part0 = rightrm
  1328. weld11.Part1 = collider11
  1329. weld11.C0 = CFrame.Angles(0, 0, 80)
  1330. collider11.TopSurface = "Smooth"
  1331. collider11.BottomSurface = "Smooth"
  1332. collider11.formFactor = "Symmetric"
  1333. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1334. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1335. collider11.Transparency = 1
  1336. end
  1337. ------------
  1338. if leftarm ~= nil then
  1339. local glue111 = Instance.new("Glue", clone.Torso)
  1340. glue111.Part0 = clone.Torso
  1341. glue111.Part1 = leftarm
  1342. glue111.Name = "Left shoulder"
  1343. local collider111 = Instance.new("Part", leftarm)
  1344. collider111.Position = Vector3.new(0,9999,0)
  1345. collider111.Size = Vector3.new(1.8,1,1)
  1346. collider111.Shape = "Cylinder"
  1347. local weld111 = Instance.new("Weld", collider111)
  1348. weld111.Part0 = leftarm
  1349. weld111.Part1 = collider111
  1350. weld111.C0 = CFrame.Angles(0, 0, 80)
  1351. collider111.TopSurface = "Smooth"
  1352. collider111.BottomSurface = "Smooth"
  1353. collider111.formFactor = "Symmetric"
  1354. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1355. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1356. collider111.Transparency = 1
  1357. ----------------
  1358. sensoring = Instance.new("Part", clone.Torso)
  1359. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  1360. sensoring.CanCollide = false
  1361. sensoring.Position = clone.Torso.Position
  1362. local welder = Instance.new("Weld", sensoring)
  1363. welder.Part0 = clone.Torso
  1364. welder.Part1 = sensoring
  1365. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  1366. sensoring.Transparency = 1
  1367. -----------------
  1368. sensoring1 = Instance.new("Part", clone.Torso)
  1369. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  1370. sensoring1.CanCollide = false
  1371. sensoring1.Position = clone.Torso.Position
  1372. local welder1 = Instance.new("Weld", sensoring)
  1373. welder1.Part0 = clone.Torso
  1374. welder1.Part1 = sensoring1
  1375. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  1376. sensoring1.Transparency = 1
  1377. end
  1378. clone.Name = guy.Name.." (Murdered)"
  1379. if vel then vel:destroy() end
  1380.  
  1381. end
  1382.  
  1383. local slashes = {}
  1384. table.insert(slashes,220833967)
  1385. table.insert(slashes,220833976)
  1386. table.insert(slashes,220834000)
  1387. table.insert(slashes,220834019)
  1388. function fucktheworld()
  1389.     local a = Instance.new("ColorCorrectionEffect",Lighty)
  1390.     a.TintColor = Color3.new(1,1,1)
  1391.     local b  = Instance.new("BlurEffect",Lighty)
  1392.     b.Size = 0
  1393.     for i = 1,0, -.1 do
  1394.         a.TintColor = Color3.new(i,i,i)
  1395.         b.Size = b.Size + 1
  1396.     end
  1397.    
  1398.     wait(1)
  1399.    
  1400.    
  1401.     coroutine.wrap(function()
  1402.         for i,v in next, workspace:children() do
  1403.             if v:IsA"Model" or v:IsA"Part" then
  1404.                 if v:FindFirstChildOfClass"Humanoid" and v ~= Character then
  1405.                     v:BreakJoints()
  1406.                     if v:FindFirstChild"Torso" then ragdoll(v) end
  1407.                     wait(.15)
  1408.                 end
  1409.             end  
  1410.         end
  1411.     end)()
  1412.  
  1413.    
  1414.     for i = 1, 7 do
  1415.         for i = 0,1,.3 do
  1416.             a.TintColor = Color3.new(i,i,i)
  1417.             wait()
  1418.         end
  1419.         local slash = math.random(1,4)
  1420.         local sou = Instance.new("Sound",workspace)
  1421.         sou.Pitch = math.random(0.75,1)
  1422.         sou.Volume = 10
  1423.         sou.SoundId = "rbxassetid://"..slashes[slash]
  1424.         sou:Play()
  1425.         a.TintColor = Color3.new(0,0,0)
  1426.         wait()
  1427.     end
  1428.    
  1429.     --165487479
  1430.    
  1431.     local sou = Instance.new("Sound",workspace)
  1432.     sou.Pitch = 1
  1433.     sou.Volume = 10
  1434.     sou.SoundId = "rbxassetid://137473066"
  1435.     sou:Play()
  1436.     wait(3)
  1437.    
  1438.     for i = 0,1,.1 do
  1439.         a.TintColor = Color3.new(i,i,i)
  1440.         b.Size = b.Size - 1
  1441.         wait()
  1442.     end
  1443.     a:destroy()
  1444.     game:service'Debris':AddItem(b,3)
  1445. end
  1446. function endit()
  1447.     attack = true
  1448.     Humanoid.WalkSpeed = 0
  1449.     Humanoid.JumpPower = 0
  1450.     for i = 0, 1, 0.1 do
  1451.         swait()
  1452.         PlayAnimationFromTable({
  1453.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455.          CFrame.new(1.55124712, 1.10979831, 0.0157209933, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459.         }, .3, false)
  1460.         KWeld.C0 = clerp(KWeld.C0, CFrame.new(-0.0327453725, -1.02458775, -0.0236971658, -1.00000048, 2.08819984e-09, -3.7252903e-09, -5.65341907e-09, -1.00000012, -2.57510692e-07, 3.7252903e-09, -2.57277861e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1461.     end
  1462.     chat("This world is getting boring...")
  1463.     wait(1.5)
  1464.     chat("Well...")
  1465.     wait(1)
  1466.     chat("LETS MOVE ON TO THE NEXT!")
  1467.     wait(2)
  1468.     for i = 1, 3 do
  1469.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=341336274", Character, 1, 1)
  1470.         local part = Instance.new("Part",EffectModel)
  1471.         part.Shape = "Ball"
  1472.         part.Anchored = true
  1473.         part.CanCollide = false
  1474.         part.BrickColor = BrickColor.new"Really red"
  1475.         part.Material = Enum.Material.Neon
  1476.         part.Size = Vector3.new(1,1,1)
  1477.         part.CFrame = BloodPart.CFrame
  1478.         part.TopSurface,part.BottomSurface = 10,10
  1479.         for i = 0,1,.1 do
  1480.             part.Size = part.Size+ Vector3.new(4,4,4)
  1481.             part.Transparency = i
  1482.             wait()
  1483.         end
  1484.         part:destroy()
  1485.         wait(.05)
  1486.     end
  1487.     wait(.5)
  1488.     attack = false
  1489.     fucktheworld()
  1490.     wait(2)
  1491.     Humanoid.WalkSpeed = 8
  1492.     Humanoid.JumpPower = 50
  1493.    
  1494. end
  1495. function sleepchild()
  1496.     attack = true
  1497.     Humanoid.WalkSpeed = 0
  1498.     Humanoid.JumpPower = 0
  1499.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521656", Character, 1, .8)
  1500.     local a = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("HumanoidRootPart") targetted:FindFirstChild("UpperTorso")
  1501.     a.Anchored = true
  1502.     RootPart.CFrame = a.CFrame * CFrame.new(0,0,1)
  1503.     wait(.01)
  1504.     Character.Torso.Anchored = true
  1505.     for i = 0, 1, 0.1 do
  1506.         swait()
  1507.         PlayAnimationFromTable({
  1508.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509.          CFrame.new(0.647793114, 1.49790704, -0.08620812, 0.919307768, 0.392846406, 0.0233431272, -0.391966701, 0.919319689, -0.0348359533, -0.0351450294, 0.0228752308, 0.999119997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510.          CFrame.new(1.27472198, 0.948095679, -0.665119231, 0.15143548, 0.0339903161, -0.987882555, -0.986717343, -0.0542402044, -0.153123304, -0.0587876812, 0.997948885, 0.0253249966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511.          CFrame.new(-0.563300252, 0.95589447, -1.39769626, 0.695959151, -0.718027294, -0.00878927112, -0.264074028, -0.244537428, -0.93298763, 0.667761326, 0.651642263, -0.359800428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514.         }, .3, false)
  1515.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(7.63306252e-06, -0.99992466, 0.249988556, -1.00000012, 1.46683306e-08, 0, 0, -3.8407743e-06, 1, 1.62981451e-09, 1.00000012, 3.85195017e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1516.     end
  1517.     if targetted.Name == "Lime_Pidgey" or targetted.Name == "Quil_Cyndaquil" or targetted.Name == "CKbackup" or targetted.Name == "Salvo_Starly" then
  1518.         wait(2)
  1519.         a.Anchored = false
  1520.         local sel = math.random(1,3)
  1521.         if sel == 1 then
  1522.             chat("What was I thinking...")
  1523.         elseif sel == 2 then
  1524.             if targetted.Name == "Quil_Cyndaquil" then
  1525.                 chat("Sorry, Nebula.")
  1526.             elseif targetted.Name == "CKbackup" then
  1527.                 chat("Didn't know it was you, Sugarie")
  1528.             elseif targetted.Name == "Salvo_Starly" then
  1529.                 chat("Didn't realize, Genocider. I'm so sorry.")
  1530.             elseif targetted.Name == "Lime_Pidgey" then
  1531.                 chat("Ah, Jerry, So sorry, thought you were an enemy.")
  1532.             end
  1533.         elseif sel == 3 then
  1534.             chat("Why.. did I try that..?")
  1535.         end
  1536.         for i = 0, 5, 0.1 do
  1537.             swait()
  1538.             PlayAnimationFromTable({
  1539.              CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540.              CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1541.              CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542.              CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543.              CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544.              CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545.             }, .3, false)
  1546.         end
  1547.         attack = false
  1548.         Character.Torso.Anchored = false
  1549.         Humanoid.WalkSpeed = 8
  1550.         Humanoid.JumpPower = 50
  1551.     else
  1552.         chat("Go to sleep...")
  1553.         wait(2)
  1554.         for i = 0, 1, 0.1 do
  1555.             swait()
  1556.             PlayAnimationFromTable({
  1557.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558.              CFrame.new(0.647793114, 1.49790704, -0.08620812, 0.919307768, 0.392846406, 0.0233431272, -0.391966701, 0.919319689, -0.0348359533, -0.0351450294, 0.0228752308, 0.999119997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559.              CFrame.new(1.28332329, 0.947640657, -0.594629169, 0.130690023, 0.303638369, -0.943781614, -0.986253858, -0.0572666377, -0.15499571, -0.101109855, 0.951064467, 0.291980326) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560.              CFrame.new(-0.563300252, 0.95589447, -1.39769626, 0.695959151, -0.718027294, -0.00878927112, -0.264074028, -0.244537428, -0.93298763, 0.667761326, 0.651642263, -0.359800428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563.             }, .3, false)
  1564.             --KWeld.C0 = clerp(KWeld.C0, CFrame.new(1.6214326e-05, -0.999932289, 0.249966294, -1, 7.4505806e-09, 0, 0, -3.24845314e-06, 1.00000012, -1.86264515e-08, 1.00000012, 3.21865082e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1565.         end
  1566.         fuckingdie(targetted)
  1567.         wait(1)
  1568.         attack = false
  1569.         Character.Torso.Anchored = false
  1570.         Humanoid.WalkSpeed = 8
  1571.         Humanoid.JumpPower = 50
  1572.     end
  1573. end
  1574.  
  1575. local combo = false
  1576. local input = ""
  1577. local didCombo = false
  1578.  
  1579. function chainreaction()
  1580.     attack = true
  1581.     Humanoid.WalkSpeed = 0
  1582.     Humanoid.JumpPower = 0
  1583.     local func
  1584.     for i = 0, 0.05, 0.1 do
  1585.         swait()
  1586.         PlayAnimationFromTable({
  1587.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589.          CFrame.new(1.52798259, 0.437558174, 0.521697879, 0.997940063, -0.0485750884, 0.0419071428, -0.0418144763, 0.00291904411, 0.999121189, -0.0486547761, -0.99881494, 0.00088191824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593.         }, .4, false)
  1594.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(-7.71878695e-06, -0.99999249, 0.25000006, -1.00000012, 5.82076609e-11, 8.94069672e-08, 8.94069672e-08, 4.42378223e-08, 1.00000012, 8.73114914e-11, 1.00000012, -4.3772161e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1595.     end
  1596.     swait()
  1597.     for i = 0, 0.45, 0.1 do
  1598.         swait()
  1599.         PlayAnimationFromTable({
  1600.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602.          CFrame.new(1.55079103, 1.21950901, 0.0761990994, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606.         }, .6, false)
  1607.     end
  1608.     for i,v in next, Knifu:children() do
  1609.         if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1610.             v.Transparency = 1
  1611.         end
  1612.     end
  1613.     p2mit.Enabled = false
  1614.     p3mit.Enabled = false
  1615.     local stopIt = false
  1616.     local asd
  1617.     local count = 0
  1618.     asd = function(dude)
  1619.         local torso = dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso"
  1620.         local cTorso,mag = nil, 0
  1621.         if torso then
  1622.             for i,v in next, FindNearestTorsos(torso.CFrame.p,15) do
  1623.                 if v[2] > mag then
  1624.                     cTorso = v[1]
  1625.                     mag = v[2]
  1626.                 end
  1627.                 wait()
  1628.             end
  1629.             count = count + 1
  1630.             fuckingdiethro(dude)
  1631.             if not cTorso or mag < 1 or count > 7 then
  1632.                 stopIt = true
  1633.             else
  1634.                 asd(cTorso)
  1635.             end
  1636.         else
  1637.             stopIt = true
  1638.         end
  1639.        
  1640.            
  1641.     end
  1642.     func = coroutine.wrap(function()
  1643.         asd(targetted)
  1644.     end)()
  1645.     repeat wait() until stopIt == true
  1646.     wait(3)
  1647.     for i,v in next, Knifu:children() do
  1648.         if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1649.             v.Transparency = 0
  1650.         end
  1651.     end
  1652.     p2mit.Enabled = true
  1653.     p3mit.Enabled = true
  1654.     attack = false
  1655.     Humanoid.WalkSpeed = 8
  1656.     Humanoid.JumpPower = 50
  1657. end
  1658. function throwit()
  1659.     attack = true
  1660.     Humanoid.WalkSpeed = 0
  1661.     for i = 0, 0.05, 0.1 do
  1662.         swait()
  1663.         PlayAnimationFromTable({
  1664.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666.          CFrame.new(1.52798259, 0.437558174, 0.521697879, 0.997940063, -0.0485750884, 0.0419071428, -0.0418144763, 0.00291904411, 0.999121189, -0.0486547761, -0.99881494, 0.00088191824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670.         }, .4, false)
  1671.         --KWeld.C0 = clerp(KWeld.C0, CFrame.new(-7.71878695e-06, -0.99999249, 0.25000006, -1.00000012, 5.82076609e-11, 8.94069672e-08, 8.94069672e-08, 4.42378223e-08, 1.00000012, 8.73114914e-11, 1.00000012, -4.3772161e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1672.     end
  1673.     swait()
  1674.     for i = 0, 0.45, 0.1 do
  1675.         swait()
  1676.         PlayAnimationFromTable({
  1677.          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678.          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679.          CFrame.new(1.55079103, 1.21950901, 0.0761990994, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680.          CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681.          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682.          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683.         }, .6, false)
  1684.     end
  1685.     if targetted.Name ~= "Quil_Cyndaquil" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "CKbackup" and targetted.Name ~= "Lime_Pidgey" then
  1686.         for i,v in next, Knifu:children() do
  1687.             if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1688.                 v.Transparency = 1
  1689.             end
  1690.         end
  1691.         p2mit.Enabled = false
  1692.         p3mit.Enabled = false
  1693.         ohshityougothit(targetted)
  1694.         fuckingdiethro(targetted)
  1695.         wait(3)
  1696.         for i,v in next, Knifu:children() do
  1697.             if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1698.                 v.Transparency = 0
  1699.             end
  1700.         end
  1701.         p2mit.Enabled = true
  1702.         p3mit.Enabled = true
  1703.         attack = false
  1704.         Character.Torso.Anchored = false
  1705.         Humanoid.WalkSpeed = 8
  1706.         Humanoid.JumpPower = 50
  1707.     elseif targetted.Name == "CKbackup" then
  1708.         wait(2)
  1709.         for i = 0, 1, 0.1 do
  1710.             swait()
  1711.             PlayAnimationFromTable({
  1712.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718.             }, .3, false)
  1719.         end
  1720.         local sel = math.random(1,3)
  1721.         if sel == 1 then
  1722.             chat("Sorry, thought you were on the other side.")
  1723.         elseif sel == 2 then
  1724.             chat("I forgot, we are one and the same. Psychopaths.")
  1725.         elseif sel == 3 then
  1726.             chat("Oh, Psycho! How's the Genocider been?")
  1727.         end
  1728.         wait(2)
  1729.         attack = false
  1730.         Character.Torso.Anchored = false
  1731.         Humanoid.WalkSpeed = 8
  1732.         Humanoid.JumpPower = 50
  1733.     elseif targetted.Name == "Lime_Pidgey" then
  1734.         wait(2)
  1735.         local sel = math.random(1,3)
  1736.         if sel == 1 then
  1737.             chat("Sorry, thought you were on the other side.")
  1738.         elseif sel == 2 then
  1739.             chat("Heyy... Jerry? I think it was?")
  1740.         elseif sel == 3 then
  1741.             chat("Uhh... Sorry.")
  1742.         end
  1743.         for i = 0, 5, 0.1 do
  1744.             swait()
  1745.             PlayAnimationFromTable({
  1746.              CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747.              CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1748.              CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749.              CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750.              CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751.              CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752.             }, .3, false)
  1753.         end
  1754.         wait(2)
  1755.         attack = false
  1756.         Character.Torso.Anchored = false
  1757.         Humanoid.WalkSpeed = 8
  1758.         Humanoid.JumpPower = 50
  1759.     elseif targetted.Name == "Salvo_Starly" then
  1760.         wait(2)
  1761.         for i = 0, 1, 0.1 do
  1762.             swait()
  1763.             PlayAnimationFromTable({
  1764.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770.             }, .3, false)
  1771.         end
  1772.         local sel = math.random(1,3)
  1773.         if sel == 1 then
  1774.             chat("Sorry, thought you were on the other side.")
  1775.         elseif sel == 2 then
  1776.             chat("Ah, Genocider. We've got to talk more!")
  1777.         elseif sel == 3 then
  1778.             chat("Oh, it's you.. How's Sugarie?")
  1779.         end
  1780.         wait(2)
  1781.         attack = false
  1782.         Character.Torso.Anchored = false
  1783.         Humanoid.WalkSpeed = 8
  1784.         Humanoid.JumpPower = 50
  1785.     else
  1786.         wait(2)
  1787.         for i = 0, 1, 0.1 do
  1788.             swait()
  1789.             PlayAnimationFromTable({
  1790.              CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791.              CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1792.              CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793.              CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794.              CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795.              CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796.             }, .3, false)
  1797.         end
  1798.         local sel = math.random(1,3)
  1799.         if sel == 1 then
  1800.             chat("Why.. Did I even try?")
  1801.         elseif sel == 2 then
  1802.             chat("Sorry, Nebula. I thought you were against me")
  1803.         elseif sel == 3 then
  1804.             chat("I can't")
  1805.         end
  1806.         wait(2)
  1807.         attack = false
  1808.         Character.Torso.Anchored = false
  1809.         Humanoid.WalkSpeed = 8
  1810.         Humanoid.JumpPower = 50
  1811.     end
  1812. end
  1813. function LockOn()
  1814.     if Mouse.Target and Mouse.Target.Parent then
  1815.         local a = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1816.         if a and a.Parent ~= Character then
  1817.             CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, .8)
  1818.             coroutine.wrap(function()
  1819.                 if targetted ~= Mouse.Target.Parent then
  1820.                     targetted = Mouse.Target.Parent
  1821.                     img2.Size = UDim2.new(1,0,1,0)
  1822.                     img2.ImageTransparency = 0
  1823.                     img2.Position = UDim2.new(0,0,0,0)
  1824.                     for i = 0, 2, 0.1 do
  1825.                         swait()
  1826.                         img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1827.                         img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1828.                         img2.ImageTransparency = img2.ImageTransparency + 0.05
  1829.                     end
  1830.                 end
  1831.             end)()
  1832.         end
  1833.     end
  1834. end
  1835. Mouse.KeyDown:connect(function(k)
  1836.     if k == 'q' and attack == false and combo == false then
  1837.         LockOn()
  1838.     end
  1839. end)
  1840. Mouse.KeyDown:connect(function(k)
  1841.     if k == 'z' and attack == false and targetted ~= nil and combo == false then
  1842.         sleepchild()
  1843.     end
  1844. end)
  1845.  
  1846.  
  1847.  
  1848. Mouse.KeyDown:connect(function(k)
  1849.     if targetted ~= nil and k == 't' and attack == false and combo == false then
  1850.         throwit()
  1851.     end
  1852. end)
  1853.  
  1854. Mouse.KeyDown:connect(function(k)
  1855.     if k == 'c' and attack == false and combo == false then
  1856.         coroutine.wrap(function()
  1857.             combo = true
  1858.             Humanoid.WalkSpeed = 0
  1859.             Humanoid.JumpPower = 0
  1860.             local asd = false
  1861.             for i = 0, 1.5, .1 do
  1862.                 wait(.1)
  1863.                 if combo == false then
  1864.                     asd = true
  1865.                     break;
  1866.                 end
  1867.             end
  1868.             if asd == false then
  1869.                 if combo == true or input ~= '' then
  1870.                     Humanoid.WalkSpeed = 8
  1871.                     Humanoid.JumpPower = 50
  1872.                     combo = false
  1873.                     input = ''
  1874.                 end
  1875.             end
  1876.         end)()
  1877.     end
  1878. end)
  1879.  
  1880. local Keys = {
  1881.     [48] = "LShift",
  1882.     [13] = "Enter",
  1883.     [32] = "Space",
  1884.     [47] = "RShift",
  1885.     [92] = "Backslash",
  1886.     [50] = "LCtrl",
  1887.     [52] = "LAlt",
  1888.     [49] = "RCtrl",
  1889.     [51] = "RAlt",
  1890.     [8] = "Backspace",
  1891.     [45] = "CapsLock"
  1892.    
  1893. }
  1894.  
  1895. local alreadyEnded = false
  1896. Mouse.KeyDown:connect(function(k)
  1897.     if k == 'n' and not attack and not combo then
  1898.         Sitting = not Sitting
  1899.     end
  1900. end)
  1901.  
  1902. Mouse.KeyDown:connect(function(k)
  1903.     if attack == false and combo == true then
  1904.         k = string.lower(k)
  1905.         if k == 'c' or k == 'q' or k == 'e' or k == 'h' or k == 'r' or k == 't' or k == 'n' or k == 'z' or k == 'x' or k == 'm' or k == 'w' or k == 'a' or k == 's' or k == 'd' then
  1906.             if #input < 8 then
  1907.                 input = input..k
  1908.                 print(input)   
  1909.             end
  1910.         elseif Keys[string.byte(k)] == "Enter" then
  1911.             combo = false
  1912.             warn("Trying to execute combo: "..input)
  1913.             if string.lower(input) == "aawdq" then
  1914.                 if targetted and attack == false then
  1915.                     chainreaction()
  1916.                 elseif not targetted then
  1917.                     Humanoid.WalkSpeed = 8
  1918.                     Humanoid.JumpPower = 50
  1919.                     chat("I need a target!")
  1920.                 end
  1921.             elseif string.lower(input) == "etwzx" then
  1922.                 if attack == false then
  1923.                     if not alreadyEnded then
  1924.                         alreadyEnded = true
  1925.                         endit()
  1926.                     else
  1927.                         Humanoid.WalkSpeed = 8
  1928.                         Humanoid.JumpPower = 50
  1929.                         chat("I can't end it again..!")
  1930.                     end
  1931.                 end
  1932.             else
  1933.                 Humanoid.WalkSpeed = 8
  1934.                 Humanoid.JumpPower = 50
  1935.             end
  1936.             input = ''
  1937.         end
  1938.     end
  1939. end)
  1940.  
  1941. local idleC = 0
  1942. while true do
  1943.     swait()
  1944.     imgl.Rotation = imgl.Rotation + 3
  1945.     img2.Rotation = img2.Rotation + 3
  1946.     if targetted ~= nil then
  1947.         abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  1948.         abss.Enabled = true
  1949.     elseif targetted == nil then
  1950.         abss.Adornee = nil
  1951.         abss.Enabled = false
  1952.     end
  1953.     for i, v in pairs(Character:GetChildren()) do
  1954.         if v:IsA("Part") then
  1955.             v.Material = "SmoothPlastic"
  1956.         elseif v:IsA("Accessory") then
  1957.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1958.         end
  1959.     end
  1960.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1961.     velocity = RootPart.Velocity.y
  1962.     sine = sine + change
  1963.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1964.         if RootPart.Velocity.y > 1 and hit == nil then
  1965.             Anim = "Jump"
  1966.             idleC = 0
  1967.             if attack == false then
  1968.             PlayAnimationFromTable({
  1969.              CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1970.              CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1971.              CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1972.              CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1973.              CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1974.              CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1975.             }, .3, false)
  1976.             KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1977.             end
  1978.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1979.             Anim = "Fall"
  1980.             idleC = 0
  1981.             if attack == false then
  1982.                 PlayAnimationFromTable({
  1983.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1984.                  CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1985.                  CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1986.                  CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1987.                  CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988.                  CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989.                 }, .3, false)
  1990.                 KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1991.             end
  1992.         elseif Torsovelocity < 1 and hit ~= nil then
  1993.             if Sitting then
  1994.                 Anim = "Sitting"
  1995.                 if attack == false then
  1996.                     idleC = idleC+1
  1997.                     PlayAnimationFromTable({
  1998.                      CFrame.new(0.000827711076, -1.65770507, 0.458721817, 0.999484241, -0.0122322068, 0.0296938289, 0.0252500642, 0.870653987, -0.491247624, -0.0198440049, 0.491744012, 0.870513737) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1999.                      CFrame.new(-0.0562419407, 1.51485705, -0.185010612, 0.985933542, -0.147043079, -0.0794572532, 0.166523844, 0.904925764, 0.391636789, 0.014315445, -0.399359286, 0.916682839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2000.                      CFrame.new(1.49053812, -0.00525209308, 0.341132015, 0.968288898, -0.249781534, 0.0050949771, 0.230188534, 0.899891436, 0.370417148, -0.0971082747, -0.35749796, 0.928851664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2001.                      CFrame.new(-1.53550422, 0.00908520445, 0.289719999, 0.964274764, 0.237935737, 0.11645104, -0.264904231, 0.866110563, 0.423885047, -2.08616257e-06, -0.439589977, 0.898198724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2002.                      CFrame.new(0.877631247, -1.43620968, -0.684172571, 0.881371081, -0.470902473, 0.0379017182, 0.26241079, 0.421269089, -0.868151844, 0.392844826, 0.775101304, 0.494869024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2003.                      CFrame.new(-0.741793275, -1.41195464, -0.697883487, 0.966170251, 0.249477178, -0.0653936565, -0.179010332, 0.466165125, -0.866398215, -0.18566227, 0.848794281, 0.495053828) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2004.                     }, .3, false)
  2005.                     KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  2006.                 end
  2007.             else
  2008.                 Anim = "Idle"
  2009.                 if attack == false then
  2010.                     idleC = idleC+1
  2011.                     change = 1
  2012.                     if idleC < 175 then
  2013.                         PlayAnimationFromTable({
  2014.                          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2015.                          CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -.05- .05 * math.cos((sine) / 55), 0- .05 * math.cos((sine) / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos((sine) / 55)), 0, 0),
  2016.                          CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)),
  2017.                          CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)),
  2018.                          CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2019.                          CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2020.                         }, .3, false)
  2021.                         KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  2022.                     elseif idleC >= 175 and idleC < 200 then
  2023.                         PlayAnimationFromTable({
  2024.                          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2025.                          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2026.                          CFrame.new(1.29851341, 0.443963498, -0.396169066, 0.0157513712, 0.186539456, -0.982321262, -0.998143196, 0.0607455187, -0.00446989527, 0.0588377416, 0.980567396, 0.187149927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2027.                          CFrame.new(-1.0340364, 0.367607117, -0.614107132, 0.883662701, -0.353060901, 0.307383537, 0.318954408, -0.0265178736, -0.94740808, 0.342643917, 0.935224652, 0.0891784057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2028.                          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2029.                          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2030.                         }, .1, false)
  2031.                         KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  2032.                     elseif idleC >= 200 and idleC < 325 then
  2033.                         PlayAnimationFromTable({
  2034.                          CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2035.                          CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2036.                          CFrame.new(1.29851341, 0.443963498, -0.396169066, 0.0157513712, 0.186539456, -0.982321262, -0.998143196, 0.0607455187, -0.00446989527, 0.0588377416, 0.980567396, 0.187149927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2037.                          CFrame.new(-0.454344451, 0.36049974, -0.596875072, 0.572839379, -0.80925262, 0.130250588, 0.259049803, 0.0279791299, -0.965458691, 0.777655363, 0.586793959, 0.225664154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2038.                          CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2039.                          CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2040.                         }, .01, false)
  2041.                     else
  2042.                         idleC = 0
  2043.                     end
  2044.                 end
  2045.             end
  2046.         elseif Torsovelocity > 2 and hit ~= nil then
  2047.             Anim = "Walk"
  2048.             idleC = 0
  2049.             if attack == false then
  2050.                 PlayAnimationFromTable({       
  2051.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  2052.                  CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2053.                  CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  2054.                  CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  2055.                  CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  2056.                  CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  2057.                 }, .3, false)
  2058.                 KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  2059.             end
  2060.         end
  2061.     if 0 < #Effects then
  2062.         for e = 1, #Effects do
  2063.             if Effects[e] ~= nil then
  2064.                 local Thing = Effects[e]
  2065.                 if Thing ~= nil then
  2066.                     local Part = Thing[1]
  2067.                     local Mode = Thing[2]
  2068.                     local Delay = Thing[3]
  2069.                     local IncX = Thing[4]
  2070.                     local IncY = Thing[5]
  2071.                     local IncZ = Thing[6]
  2072.                     if Thing[2] == "Shoot" then
  2073.                         local Look = Thing[1]
  2074.                         local move = 30
  2075.                         if Thing[8] == 3 then
  2076.                             move = 10
  2077.                         end
  2078.                         local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  2079.                         if Thing[10] ~= nil then
  2080.                             da = pos
  2081.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2082.                             cfa = CFrame.new(Thing[4], pos)
  2083.                             tehCF = cfa:lerp(cf2, 0.2)
  2084.                             Thing[1] = tehCF.lookVector
  2085.                         end
  2086.                         local mag = (Thing[4] - pos).magnitude
  2087.                         Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  2088.                         if Thing[8] == 2 then
  2089.                             Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2090.                         end
  2091.                         Thing[4] = Thing[4] + Look * move
  2092.                         Thing[3] = Thing[3] - 1
  2093.                         if 2 < Thing[5] then
  2094.                             Thing[5] = Thing[5] - 0.3
  2095.                             Thing[6] = Thing[6] - 0.3
  2096.                         end
  2097.                         if hit ~= nil then
  2098.                             Thing[3] = 0
  2099.                             if Thing[8] == 1 or Thing[8] == 3 then
  2100.                                 Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2101.                             else
  2102.                                 if Thing[8] == 2 then
  2103.                                     Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2104.                                     if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  2105.                                         ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2106.                                         ref.Anchored = true
  2107.                                         ref.CFrame = CFrame.new(pos)
  2108.                                         CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  2109.                                         game:GetService("Debris"):AddItem(ref, 0.2)
  2110.                                         Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2111.                                         Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2112.                                         MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2113.                                     end
  2114.                                 end
  2115.                             end
  2116.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2117.                             ref.Anchored = true
  2118.                             ref.CFrame = CFrame.new(pos)
  2119.                             Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2120.                             game:GetService("Debris"):AddItem(ref, 1)
  2121.                         end
  2122.                         if Thing[3] <= 0 then
  2123.                             table.remove(Effects, e)
  2124.                         end
  2125.                     end
  2126.                     do
  2127.                         do
  2128.                             if Thing[2] == "FireWave" then
  2129.                                 if Thing[3] <= Thing[4] then
  2130.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2131.                                     Thing[3] = Thing[3] + 1
  2132.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2133.                                 else
  2134.                                     Part.Parent = nil
  2135.                                     table.remove(Effects, e)
  2136.                                 end
  2137.                             end
  2138.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2139.                                 if Thing[1].Transparency <= 1 then
  2140.                                     if Thing[2] == "Block1" then
  2141.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2142.                                         Mesh = Thing[7]
  2143.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2144.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2145.                                     else
  2146.                                         if Thing[2] == "Block2" then
  2147.                                             Thing[1].CFrame = Thing[1].CFrame
  2148.                                             Mesh = Thing[7]
  2149.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2150.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2151.                                         else
  2152.                                             if Thing[2] == "Fire" then
  2153.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2154.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2155.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2156.                                             else
  2157.                                                 if Thing[2] == "Cylinder" then
  2158.                                                     Mesh = Thing[7]
  2159.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2160.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2161.                                                 else
  2162.                                                     if Thing[2] == "Blood" then
  2163.                                                         Mesh = Thing[7]
  2164.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2165.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2166.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2167.                                                     else
  2168.                                                         if Thing[2] == "Elec" then
  2169.                                                             Mesh = Thing[10]
  2170.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2171.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2172.                                                         else
  2173.                                                             if Thing[2] == "Disappear" then
  2174.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2175.                                                             else
  2176.                                                                 if Thing[2] == "Shatter" then
  2177.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2178.                                                         Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2179.                                                         Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2180.                                                         Thing[6] = Thing[6] + Thing[5]
  2181.                                                                 end
  2182.                                                             end
  2183.                                                         end
  2184.                                                     end
  2185.                                                 end
  2186.                                             end
  2187.                                         end
  2188.                                     end
  2189.                                 else
  2190.                                     Part.Parent = nil
  2191.                                     table.remove(Effects, e)
  2192.                                 end
  2193.                             end
  2194.                         end
  2195.                     end
  2196.                 end
  2197.             end
  2198.         end
  2199.     end
  2200. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement