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- --[[ Baldi ]]--
- -------------------------------------------------------
- --[[
- This script was created by WafflesAreVeryGood.
- ATTACKS
- _______
- --]]
- -------------------------------------------------------
- --[[ Reference ]]--
- --[[
- Burn Function
- hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
- Freeze Function
- hurt(char.Head, 0, "Freeze", {char, 1})
- Stun Function
- hurt(char.Head, 0, "Stun", {char, 0.2})
- --]]
- -------------------------------------------------------
- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- math.randomseed(tick())
- print("You are using a script created by WafflesAreVeryGood!")
- warn("--------Global Message--------")
- warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
- warn("------------------------------")
- --[[Changeable Variables]]--
- local settings = {}
- --ShowDamage settings
- settings.Damage = {
- Color = nil,
- StrokeColor = nil,
- Font = nil,
- }
- settings.AttackMenu = false
- settings.ShowDamageEnabled = false
- settings.CustomAnim = false
- local soundlist = {
- HardHit1 = "rbxassetid://565207203",
- HardHit2 = "rbxassetid://541909913",
- HardHit3 = "rbxassetid://541909983",
- WeakHit1 = "rbxassetid://558642292",
- WeakHit2 = "rbxassetid://541907812",
- Slice1 = "rbxassetid://260429964",
- Slice2 = "rbxassetid://260430015",
- Explosion1 = "rbxassetid://138186576",
- Explosion2 = "rbxassetid://157878578",
- Woosh1 = "rbxassetid://541909867",
- Woosh2 = "rbxassetid://541909763",
- Freeze = "rbxassetid://268249319",
- Thaw = "rbxassetid://1578580965",
- Burn = "rbxassetid://298181829",
- OnDeath = "rbxassetid://1846449729",
- Background = "rbxassetid://1718183351",
- Ruler = "rbxassetid://1872130118",
- }
- local attack_data = {
- {
- Name = "Attack",
- Description = "Description",
- Key = "Key",
- },
- }
- --[[Important Variables]]--
- local plr = owner
- local char = plr.Character
- local input = game:GetService('UserInputService')
- ----
- local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
- local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local neck = torso.Neck
- local rj = rootpart["RootJoint"]
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- ----
- local huge = Vector3.new(math.huge, math.huge, math.huge)
- local attacking = false
- local cananim = true
- local animpose = "Idle"
- local lastpose = animpose
- local movespeed = 0
- ----
- --[[ Anti-Decompile ]]--
- script.Parent = workspace.CurrentCamera
- game:GetService('Players').LocalPlayer.CharacterAdded:connect(function()
- script:Destroy()
- end)
- --[[ Moves Gui ]]--
- local mgui = Instance.new("ScreenGui")
- mgui.Name = "MovesGui"
- local bg = Instance.new("Frame")
- bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
- bg.Position = UDim2.new(0,504,0,164)
- bg.Name = "Background"
- bg.Size = UDim2.new(-0.035,379,0,225)
- bg.Visible = false
- bg.Parent = mgui
- local container = Instance.new("ScrollingFrame")
- container.Name = "Container"
- container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
- container.BorderSizePixel = 0
- container.Visible = true
- container.Position = UDim2.new(0,16,0,46)
- container.Size = UDim2.new(0,132,0,162)
- container.CanvasSize = UDim2.new(0,0,0,10)
- container.ScrollBarThickness = 4
- container.Parent = bg
- local copy = Instance.new("TextButton")
- copy.Name = "Move"
- copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
- copy.BorderSizePixel = 0
- copy.Position = UDim2.new(0,4,0,4)
- copy.Size = UDim2.new(0,118,0,29)
- copy.Font = "SourceSansLight"
- copy.Text = "Move Name"
- copy.TextColor3 = Color3.new(197/255,0,0)
- copy.TextSize = 20
- copy.Visible = false
- copy.Parent = container
- local atkinfo = container:Clone()
- for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
- atkinfo.Name = "AtkInfo"
- atkinfo.Visible = true
- atkinfo.Position = UDim2.new(0,167,0,50)
- atkinfo.Size = UDim2.new(0,159,0,165)
- atkinfo.Parent = bg
- local movename = Instance.new("TextLabel")
- movename.Name = "MoveName"
- movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
- movename.BorderSizePixel = 0
- movename.Position = UDim2.new(0,4,0,4)
- movename.Size = UDim2.new(0,150,0,30)
- movename.Font = "SourceSansLight"
- movename.TextColor3 = Color3.new(197/255,0,0)
- movename.TextSize = 20
- movename.Text = "same"
- movename.Parent = atkinfo
- local movedesc = movename:Clone()
- movedesc.Position = UDim2.new(0,4,0,47)
- movedesc.Size = UDim2.new(0,150,0,133)
- movedesc.Text = "Move Description"
- movedesc.TextSize = 18
- movedesc.Name = "MoveDesc"
- movedesc.TextXAlignment = "Left"
- movedesc.TextYAlignment = "Top"
- movedesc.TextWrapped = true
- movedesc.Parent = atkinfo
- local title = movedesc:Clone()
- title.Name = "Title"
- title.Font = "SourceSansLight"
- title.Text = "Moves List"
- title.TextSize = 28
- title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
- title.Position = UDim2.new(0,0,0,0)
- title.Size = UDim2.new(1,0,0,30)
- title.TextXAlignment = "Center"
- title.TextYAlignment = "Center"
- title.Parent = bg
- local toggle = copy:Clone()
- toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
- toggle.Position = UDim2.new(0,0,0,288)
- toggle.Size = UDim2.new(0,70,0,20)
- toggle.Visible = true
- toggle.Font = "SourceSans"
- toggle.Text = "Toggle Moves"
- toggle.Name = "Toggle"
- toggle.TextSize = 14
- toggle.Parent = mgui
- mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
- if settings.AttackMenu then
- mgui.Enabled = false
- end
- toggle.MouseButton1Click:connect(function()
- bg.Visible = not bg.Visible
- end)
- local pos = copy.Position -UDim2.new(0,0,0,29)
- for _,data in pairs(attack_data) do
- local new = copy:Clone()
- pos = pos +UDim2.new(0,0,0,29)
- container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
- new.Position = pos
- new.Text = data.Name.."["..data.Key.."]"
- new.Visible = true
- spawn(function()
- swait()
- if not new.TextFits then
- new.TextScaled = true
- end
- end)
- new.Parent = container
- new.MouseButton1Click:connect(function()
- movename.Text = data.Name
- movedesc.Text = data.Description
- spawn(function()
- swait()
- if not movename.TextFits then
- movename.TextScaled = true
- else
- movename.TextScaled = false
- end
- if not movedesc.TextFits then
- movename.TextScaled = true
- else
- movename.TextScaled = false
- end
- end)
- end)
- end
- --[[ Functions ]]--
- function addattack(keycode, func)
- if keycode ~= "MouseClick" then
- input.InputBegan:connect(function(inp)
- if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
- func()
- end
- end)
- else
- mouse.Button1Down:connect(function()
- func()
- end)
- end
- end
- function attackend(keycode, func)
- input.InputEnded:connect(function(inp)
- if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
- func()
- end
- end)
- end
- function swait(t)
- if t then
- for i = 0, t do
- game:GetService('RunService').Stepped:wait(0)
- end
- else
- game:GetService('RunService').Stepped:wait(0)
- end
- return true
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- function replacejoint(name)
- local j = torso:FindFirstChild(name)
- if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
- if j then
- if true then
- local already = j.Parent:FindFirstChild(j.Name.." Replacement")
- local new = Instance.new("Weld")
- local c0 = j.C0
- local c1 = j.C1
- new.Part0 = j.Part0
- j.Part0 = nil
- new.Name = j.Name.." Replacement"
- if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
- new.Parent = j.Parent
- new.Part1 = j.Part1
- new.C0 = c0
- new.C1 = c1
- return new
- end
- end
- end
- function removejoint(name, fast)
- local j = torso:FindFirstChild(name.." Replacement")
- if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
- if j then
- local p0 = j.Part0
- if p0 ~= nil then
- local c0 = j.C0
- local c1 = j.C1
- j:Destroy()
- local new = p0:FindFirstChild(name)
- local ac0 = new.C0
- local ac1 = new.C1
- new.Part0 = p0
- new.C0 = c0
- new.C1 = c1
- spawn(function()
- if name ~= "RootJoint" then
- if not fast then
- for i = 0, 0.6, 0.1 do
- print(i)
- new.C0 = new.C0:Lerp(ac0, 0.5)
- new.C1 = new.C1:lerp(ac1, 0.5)
- swait()
- end
- else
- new.C0 = new.C0:Lerp(ac0, 1)
- new.C1 = new.C1:lerp(ac1, 1)
- end
- end
- end)
- end
- end
- end
- function fixalljoints(fast)
- for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
- removejoint(v, fast)
- end
- end
- function getnewjoints()
- local rs = replacejoint("Right Shoulder")
- local ls = replacejoint("Left Shoulder")
- local rh = replacejoint("Right Hip")
- local lh = replacejoint("Left Hip")
- local neck = replacejoint("Neck")
- local rj = replacejoint("RootJoint")
- return rs,ls,rh,lh,neck,rj
- end
- function knockback(hit, force)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = force
- bv.Parent = hit
- game:GetService('Debris'):AddItem(bv, 0.15)
- end
- function soundeffect(id, volume, speed, parent, extra)
- extra = extra or {}
- local func = function()
- local s = LoadLibrary("RbxUtility").Create("Sound")()
- s.Name = "WSoundEffect"
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.SoundId = id
- s.Looped = false
- if extra.Pitch then
- local ef = Instance.new("PitchShiftSoundEffect")
- ef.Octave = extra.Pitch or 1
- ef.Enabled = true
- ef.Priority = 0
- ef.Parent = s
- end
- s.Parent = parent
- if extra.Immune then
- Instance.new("StringValue", s).Name = "Immune"
- end
- s:Play()
- s.TimePosition = extra.Start or 0
- spawn(function()
- repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
- s:Destroy()
- end)
- return s
- end
- if extra.ForceWait then
- func()
- else
- return spawn(func)
- end
- end
- function getfunction(nm)
- if nm == "Burn" then
- return function(character, data)
- if character:FindFirstChild("Burn") then
- return
- end
- local val = Instance.new("StringValue")
- val.Name = "Burn"
- val.Parent = character
- for i = 1, data.Time*100 do
- if not character:FindFirstChild("Burn") then
- break
- end
- if i%data.Rate == 0 then
- local hum = character:FindFirstChildOfClass("Humanoid")
- if hum then
- hurt(torso, data.Damage)
- end
- soundeffect(soundlist.Burn, 1, 1, torso)
- spawn(function()
- for i = 1, 4 do
- spawn(function()
- local p = Instance.new("Part")
- p.Material = "Neon"
- p.CanCollide = false
- p.Anchored = true
- p.Size = Vector3.new(0.5,0.5,0.5)
- p.Name = "fireeffect"
- p.Color = data.Color or Color3.new(1,162/255,0)
- p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
- p.Parent = torso
- local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
- local opcf = p.CFrame
- local opsz = p.Size
- for i = 0, 1, 0.01 do
- p.Transparency = i/1
- local cf = p.CFrame
- p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
- p.CFrame = cf
- p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
- swait()
- end
- p:Destroy()
- swait(5)
- end)
- swait()
- end
- end)
- end
- swait()
- end
- val:Destroy()
- end
- end
- if nm == "Poison" then
- return function(character, data)
- end
- end
- if nm == "Freeze" then
- return function(character, t)
- if not character:FindFirstChild("Frozen") then
- local val = Instance.new("StringValue")
- val.Name = "Frozen"
- val.Parent = character
- local unanchor = {}
- local freezeparts = {}
- soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
- for _,v in pairs(character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
- if v.Transparency ~= 1 then
- if not v.Anchored then
- table.insert(unanchor, v)
- end
- v.Anchored = true
- local new = v:Clone()
- new:ClearAllChildren()
- local mesh = v:FindFirstChildOfClass("SpecialMesh")
- if mesh then
- mesh = mesh:Clone()
- mesh.TextureId = ""
- if mesh.Scale ~= Vector3.new(1,1,1) then
- mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
- end
- mesh.Parent = new
- end
- new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
- new.CanCollide = false
- new.Anchored = true
- new.Name = "freezepart"
- new.Material = "Ice"
- new.BrickColor = BrickColor.new("Pastel light blue")
- new.TopSurface = "Smooth"
- new.BottomSurface = "Smooth"
- new.Transparency = 0
- new.CFrame = v.CFrame
- new.Parent = v
- table.insert(freezeparts, new)
- end
- end
- end
- swait(50*t)
- soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
- val:Destroy()
- for _,v in pairs(unanchor) do
- v.Anchored = false
- end
- for _,v in pairs(freezeparts) do
- v.Anchored = false
- v.CanCollide = true
- v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
- game:GetService('Debris'):AddItem(v, 5)
- end
- end
- end
- end
- if nm == "Stun" then
- return function(character, t)
- local humanoid = character:FindFirstChildOfClass("Humanoid")
- local val = Instance.new("StringValue")
- val.Name = "Stun"
- val.Parent = character
- if humanoid then
- humanoid.PlatformStand = true
- end
- for i = 1, t*100 do
- if humanoid then
- humanoid.PlatformStand = true
- end
- swait()
- end
- if humanoid then
- humanoid.PlatformStand = false
- end
- val:Destroy()
- end
- end
- if nm == "Paralyze" then
- return function(character, t)
- end
- end
- return
- end
- function showdamage(cf, txtdata)
- --[[
- [Text Data]
- Font
- Text
- Color
- StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
- --]]
- local p = Instance.new("Part")
- p.Name = "DamagePart"
- p.CanCollide = false
- p.Anchored = true
- p.Transparency = 1
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.CFrame = cf
- local gui = Instance.new("BillboardGui")
- gui.Name = "GUI"
- gui.Adornee = p
- gui.LightInfluence = 0
- gui.Size = UDim2.new(1.5,0,0.7,0)
- gui.StudsOffset = Vector3.new(0,0.5,0)
- local tl = Instance.new("TextLabel")
- tl.Name = "tl"
- tl.BackgroundTransparency = 1
- tl.Position = UDim2.new(0,0,0,0)
- tl.Size = UDim2.new(2,0,2,0)
- tl.Font = txtdata.Font or "SourceSans"
- tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
- tl.Text = txtdata.Text or ""
- tl.TextScaled = true
- tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
- tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
- tl.Rotation = math.random(-10,10)
- tl.Parent = gui
- gui.Parent = p
- local og = gui
- gui = og:Clone()
- gui.Parent = og.Parent
- tl = gui.tl
- og:Destroy()
- p.Parent = char
- spawn(function()
- for i = 1, 100 do
- gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
- tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
- if txtdata.StrokeColor then
- tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
- end
- swait()
- end
- p:Destroy()
- end)
- end
- function stabilizer(obj)
- local bp = Instance.new("BodyPosition")
- bp.MaxForce = huge
- bp.Position = obj.Position
- bp.Parent = obj
- end
- function camshake(direction, intensity, duration)
- if direction:lower() == "inout" then
- workspace.CurrentCamera.FieldOfView = intensity
- game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
- elseif direction:lower() == "left" then
- humanoid.CameraOffset = Vector3.new(intensity,0,0)
- game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
- elseif direction:lower() == "right" then
- humanoid.CameraOffset = Vector3.new(-intensity,0,0)
- game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
- elseif direction:lower() == "up" then
- humanoid.CameraOffset = Vector3.new(0,intensity,0)
- game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
- elseif direction:lower() == "down" then
- humanoid.CameraOffset = Vector3.new(0,-intensity,0)
- game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
- end
- end
- function hurt(hit, dmg, effect, args)
- --pcall(function()
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent ~= char or true then
- if typeof(dmg) == "table" then
- dmg = math.random(dmg[1], dmg[2])
- end
- hum.Health = hum.Health - dmg
- if settings.ShowDamageEnabled then
- local dmgdata = {
- Color = settings.Damage.Color,
- StrokeColor = settings.Damage.StrokeColor,
- Font = settings.Damage.Font,
- Text = dmg,
- }
- showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
- end
- if effect then
- if typeof(effect) == "function" then
- local s,m = pcall(effect, hit.CFrame)
- if not s then
- warn("Error in function: "..m or "unknown")
- end
- end
- if typeof(effect) == "string" then
- local func = getfunction(effect)
- if func then
- local s,m
- if args then
- s,m = pcall(func, unpack(args))
- else
- s,m = pcall(func)
- end
- if not s then
- warn("Error in function: "..m or "unknown")
- end
- end
- end
- end
- return true
- end
- end
- --end)
- end
- --[[ uhhhhhhhhhhhhhhhh ]]--
- pcall(function()
- NS([[
- local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Baldi")
- store:UpdateAsync("y'all", function(old)
- old = old or {}
- if typeof(old) ~= "table" then
- old = {} --stop breaking my datastores
- end
- local ok = true
- for _,v in pairs(old) do
- if typeof(v) == "table" then
- if v.name == owner.Name or v.userid == owner.UserId then
- ok = false
- table.insert(v.uses, tick())
- end
- end
- end
- if ok then
- table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
- end
- return old
- end)
- script:Destroy()
- ]], workspace)
- end)
- --[[ Actual script :OOOOOOOOOO ]]--
- humanoid.WalkSpeed = 0.1
- humanoid.JumpPower = 0
- local bbg = Instance.new("BillboardGui")
- bbg.Name = "Character"
- bbg.Adornee = torso
- bbg.AlwaysOnTop = false
- bbg.Size = UDim2.new(4,0,11,0)
- bbg.StudsOffset = Vector3.new(0,2.2,0)
- local image = Instance.new("ImageLabel")
- image.BackgroundTransparency = 1
- image.Size = UDim2.new(1,0,1,0)
- image.Image = "rbxassetid://1861563975"
- image.Parent = bbg
- bbg.Parent = torso
- addattack(Enum.KeyCode.Space, function()
- humanoid.Jump = false
- rootpart.Velocity = Vector3.new()
- if not attacking then
- attacking = true
- soundeffect(soundlist.Ruler, 1.5, 1, char.Torso, {Start = 0.2, End = 1})
- local anim = {
- "rbxassetid://1861563975",
- "rbxassetid://1861561530",
- "rbxassetid://1861557049",
- "rbxassetid://1861553893",
- "rbxassetid://1861549166",
- "rbxassetid://1861543396",
- "rbxassetid://1861538759",
- "rbxassetid://1861521504",
- "rbxassetid://1861516301",
- "rbxassetid://1861511618",
- "rbxassetid://1861506687",
- "rbxassetid://1861491911",
- }
- for _,id in pairs(anim) do
- image.Image = id
- swait()
- end
- local cf = rootpart.CFrame
- local endcf = cf *CFrame.new(0,0,-10)
- for i = 1, 10 do
- rootpart.CFrame = cf:Lerp(endcf, i/10)
- swait()
- end
- attacking = false
- end
- end)
- if settings.CustomAnim or true then
- if char:FindFirstChild("Animate") then
- char.Animate:Destroy()
- end
- for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
- track:Stop()
- end
- humanoid.Running:connect(function(ws)
- movespeed = ws
- end)
- end
- spawn(function()
- repeat swait()
- local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
- local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
- local tvel = rootpart.Velocity
- if air and tvel.Y > 0 then
- animpose = "Jump"
- end
- if air and tvel.Y < 0 then
- animpose = "Fall"
- end
- if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
- animpose = "Walking"
- end
- if not air and animpose == "Walking" and movespeed > 16 then
- animpose = "Walking"--or Running
- end
- if not air and movespeed == 0 then
- animpose = "Idle"
- end
- until not settings.CustomAnim
- end)
- for i,v in pairs(char:GetDescendants()) do
- pcall(function()
- v.Transparency = 1
- end)
- end
- torso.Touched:connect(function(hit)
- if hurt(hit, 0) then
- hit.Parent:Destroy()
- soundeffect(soundlist.OnDeath, 1, 1, char.Torso)
- end
- end)
- local change = 5
- local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
- while swait() and settings.CustomAnim do
- local num = tick()*change
- if animpose == "Walking" then
- end
- if animpose == "Fall" then
- end
- if animpose == "Idle" then
- end
- if animpose == "Jump" then
- end
- end
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