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Untitled

Mar 9th, 2019
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  1. Player = game.Players.LocalPlayer
  2. Character=Player.Character
  3. mouse = Player:GetMouse()
  4. --Lava=script.Parent.Parent.Damager
  5. it=Instance.new
  6. vt=Vector3.new
  7. cf=CFrame.new
  8. euler=CFrame.fromEulerAnglesXYZ
  9. angles=CFrame.Angles
  10. necko=cf(0,-7,0,-1,-0,-0,0,0,1,0,1,0)
  11. necko2=cf(0,3.5,0,-1,-0,-0,0,0,1,0,1,0)
  12. attack=true
  13. so = function(id,par,vol,pit)
  14. coroutine.resume(coroutine.create(function()
  15. local sou = Instance.new("Sound",par or workspace)
  16. sou.Volume=vol
  17. sou.Pitch=pit or 1
  18. sou.SoundId=id
  19. wait()
  20. sou:play()
  21. game:GetService("Debris"):AddItem(sou,6)
  22. end))
  23. end
  24.  
  25. for _,v in pairs(Character:children()) do
  26. if v.className=="Part" then
  27. v.Anchored=false
  28. end
  29. end
  30.  
  31. function NoOutline(Part)
  32. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  33. end
  34.  
  35. for _,v in pairs(Character:children()) do
  36. if v:IsA("Part") then
  37. v:Remove()
  38. elseif v:IsA("Humanoid") then
  39. v:Remove()
  40. end
  41. end
  42. wait(1)
  43. local Head = Instance.new("Part")
  44. Head.formFactor = 3
  45. Head.CanCollide = true
  46. Head.Name = "Head"
  47. Head.Locked = true
  48. Head.Size = Vector3.new(13.697, 6.848, 6.848)
  49. Head.Parent = Character
  50. Head.Material = "Granite"
  51.  
  52. Head.BrickColor = BrickColor.new("Black")
  53. local smh = Instance.new("SpecialMesh",Head)
  54. smh.Scale = Vector3.new(1.3, 1.3, 1.3)
  55. local kek = Instance.new("PointLight", Head)
  56. kek.Range = 60
  57. local Torso = Instance.new("Part")
  58. Torso.formFactor = 3
  59. Torso.CanCollide = true
  60. Torso.Name = "Torso"
  61. Torso.Locked = true
  62. Torso.Size = Vector3.new(13.697, 13.697, 6.848)
  63. Torso.Parent = Character
  64. Torso.BrickColor = BrickColor.new("Neon orange")
  65. Torso.Material = "Granite"
  66.  
  67. local msht = Instance.new("BlockMesh",Torso)
  68. local RightArm = Instance.new("Part")
  69. RightArm.formFactor = 3
  70. RightArm.CanCollide = true
  71. RightArm.Name = "Right Arm"
  72. RightArm.Locked = true
  73. RightArm.Size = Vector3.new(6.848, 13.697, 6.848)
  74. RightArm.Parent = Character
  75. RightArm.Material = "Granite"
  76. RightArm.BrickColor = BrickColor.new("Neon orange")
  77.  
  78. local mshra = Instance.new("BlockMesh",RightArm)
  79. local LeftArm = Instance.new("Part")
  80. LeftArm.formFactor = 3
  81. LeftArm.CanCollide = true
  82. LeftArm.Name = "Left Arm"
  83. LeftArm.Locked = true
  84. LeftArm.Size = Vector3.new(6.848, 13.697, 6.848)
  85. LeftArm.Parent = Character
  86. LeftArm.Material = "Granite"
  87. LeftArm.BrickColor = BrickColor.new("Neon orange")
  88.  
  89. local mshla = Instance.new("BlockMesh",LeftArm)
  90. local Helmet = Instance.new("Part")
  91. Helmet.formFactor = 3
  92. Helmet.CanCollide = true
  93. Helmet.Name = "Helmet"
  94. Helmet.Locked = true
  95. Helmet.Size = Vector3.new(2, 2, 2)
  96. Helmet.Parent = Character
  97.  
  98. local smh = Instance.new("SpecialMesh",Helmet)
  99. smh.Scale = Vector3.new(7, 7, 7)
  100. smh.MeshId = "http://www.roblox.com/asset/?id=47623768"
  101. smh.TextureId = "http://www.roblox.com/asset/?id=47623755"
  102.  
  103.  
  104. Head=Character.Head
  105. Torso=Character.Torso
  106. LeftArm=Character["Left Arm"]
  107. RightArm=Character["Right Arm"]
  108. Helmet=Character.Helmet
  109.  
  110.  
  111.  
  112. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  113. local fp = it("Part")
  114. fp.formFactor = formfactor
  115. fp.Parent = parent
  116. fp.Reflectance = reflectance
  117. fp.Transparency = transparency
  118. fp.CanCollide = false
  119. fp.Locked=true
  120. fp.BrickColor = brickcolor
  121. fp.Name = name
  122. fp.Size = size
  123. fp.Position = Torso.Position
  124. NoOutline(fp)
  125. fp.BottomSurface="Smooth"
  126. fp.TopSurface="Smooth"
  127. fp:BreakJoints()
  128. return fp
  129. end
  130.  
  131. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  132. local mesh = it(Mesh)
  133. mesh.Parent = part
  134. if Mesh=="SpecialMesh" then
  135. mesh.MeshType = meshtype
  136. mesh.MeshId = meshid
  137. end
  138. mesh.Offset=offset
  139. mesh.Scale=scale
  140. return mesh
  141. end
  142.  
  143. function weld(parent,part0,part1,c0)
  144. local weld = it("Weld")
  145. weld.Parent = parent
  146. weld.Part0 = part0
  147. weld.Part1 = part1
  148. weld.C0 = c0
  149. return weld
  150. end
  151.  
  152.  
  153. function findNearestTorso(pos)
  154. local list = game.Workspace:children()
  155. local torso = nil
  156. local dist = 130
  157. local temp = nil
  158. local human = nil
  159. local temp2 = nil
  160. for x = 1, #list do
  161. temp2 = list[x]
  162. if (temp2.className == "Model") and (temp2.Name~=Character) then
  163. temp = temp2:findFirstChild("Torso")
  164. human = temp2:findFirstChild("Humanoid")
  165. print(human)
  166. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  167. if (temp.Position - pos).magnitude < dist then
  168. torso = temp
  169. dist = (temp.Position - pos).magnitude
  170. end
  171. end
  172. end
  173. end
  174. return torso,dist
  175. end
  176.  
  177. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  178. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  179. prt.Anchored=true
  180. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  181. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  182. coroutine.resume(coroutine.create(function(Part,Mesh)
  183. for i=0,1,delay do
  184. wait()
  185. Part.CFrame=Part.CFrame
  186. Part.Transparency=i
  187. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  188. end
  189. Part.Parent=nil
  190. end),prt,msh)
  191. end
  192.  
  193. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  194. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  195. prt.Anchored=true
  196. prt.CFrame=cframe
  197. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  198. coroutine.resume(coroutine.create(function(Part,Mesh)
  199. for i=0,1,delay do
  200. wait()
  201. Part.CFrame=Part.CFrame
  202. Part.Transparency=i
  203. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  204. end
  205. Part.Parent=nil
  206. end),prt,msh)
  207. end
  208.  
  209. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  210. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  211. prt.Anchored=true
  212. prt.CFrame=cframe
  213. --"http://www.roblox.com/asset/?id=168892465"
  214. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  215. game:GetService("Debris"):AddItem(prt,2)
  216. coroutine.resume(coroutine.create(function(Part,Mesh)
  217. for i=0,1,delay do
  218. wait()
  219. Part.CFrame=Part.CFrame
  220. Part.Transparency=i
  221. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  222. end
  223. Part.Parent=nil
  224. end),prt,msh)
  225. end
  226.  
  227. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  228. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  229. prt.Anchored=true
  230. prt.CFrame=cframe
  231. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  232. game:GetService("Debris"):AddItem(prt,2)
  233. coroutine.resume(coroutine.create(function(Part,Mesh)
  234. for i=0,1,delay do
  235. wait()
  236. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  237. Part.Transparency=i
  238. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  239. end
  240. Part.Parent=nil
  241. end),prt,msh)
  242. end
  243.  
  244. Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
  245. if hit.Parent==nil then
  246. return
  247. end
  248. CPlayer=Bin
  249. h=hit.Parent:FindFirstChild("Humanoid")
  250. for _,v in pairs(hit.Parent:children()) do
  251. if v:IsA("Humanoid") then
  252. h=v
  253. end
  254. end
  255. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  256. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  257. return
  258. end]]
  259. -- hs(hit,1.2)
  260. c=Instance.new("ObjectValue")
  261. c.Name="creator"
  262. c.Value=game:service("Players").LocalPlayer
  263. c.Parent=h
  264. game:GetService("Debris"):AddItem(c,.5)
  265. Damage=math.random(minim,maxim)
  266. -- h:TakeDamage(Damage)
  267. blocked=false
  268. block=hit.Parent:findFirstChild("Block")
  269. if block~=nil then
  270. if block.className=="IntValue" then
  271. if block.Value>0 then
  272. blocked=true
  273. block.Value=block.Value-1
  274. end
  275. end
  276. end
  277. if blocked==false then
  278. h:TakeDamage(Damage)
  279. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  280. else
  281. h:TakeDamage(Damage/2)
  282. showDamage(hit.Parent,Damage,.5,BrickColor.new("Bright blue"))
  283. end
  284. if Type=="Knockdown" then
  285. hum=hit.Parent.Humanoid
  286. hum.PlatformStand=true
  287. coroutine.resume(coroutine.create(function(HHumanoid)
  288. wait(1)
  289. HHumanoid.PlatformStand=false
  290. end),hum)
  291. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  292. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  293. local bodvol=Instance.new("BodyVelocity")
  294. bodvol.velocity=angle*knockback
  295. bodvol.P=5000
  296. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  297. bodvol.Parent=hit
  298. rl=Instance.new("BodyAngularVelocity")
  299. rl.P=3000
  300. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  301. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  302. rl.Parent=hit
  303. game:GetService("Debris"):AddItem(bodvol,.5)
  304. game:GetService("Debris"):AddItem(rl,.5)
  305. elseif Type=="Normal" then
  306. vp=Instance.new("BodyVelocity")
  307. vp.P=500
  308. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  309. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  310. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  311. if knockback>0 then
  312. vp.Parent=hit.Parent.Torso
  313. end
  314. game:GetService("Debris"):AddItem(vp,.5)
  315. elseif Type=="Up" then
  316. local bodyVelocity=Instance.new("BodyVelocity")
  317. bodyVelocity.velocity=vt(0,20,0)
  318. bodyVelocity.P=5000
  319. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  320. bodyVelocity.Parent=hit
  321. game:GetService("Debris"):AddItem(bodyVelocity,.5)
  322. elseif Type=="Snare" then
  323. bp=Instance.new("BodyPosition")
  324. bp.P=2000
  325. bp.D=100
  326. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  327. bp.position=hit.Parent.Torso.Position
  328. bp.Parent=hit.Parent.Torso
  329. game:GetService("Debris"):AddItem(bp,1)
  330. elseif Type=="Freeze" then
  331. BodPos=Instance.new("BodyPosition")
  332. BodPos.P=50000
  333. BodPos.D=1000
  334. BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  335. BodPos.position=hit.Parent.Torso.Position
  336. BodPos.Parent=hit.Parent.Torso
  337. BodGy = it("BodyGyro")
  338. BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  339. BodGy.P = 20e+003
  340. BodGy.Parent=hit.Parent.Torso
  341. BodGy.cframe = hit.Parent.Torso.CFrame
  342. hit.Parent.Torso.Anchored=true
  343. coroutine.resume(coroutine.create(function(Part)
  344. wait(1.5)
  345. Part.Anchored=false
  346. end),hit.Parent.Torso)
  347. game:GetService("Debris"):AddItem(BodPos,3)
  348. game:GetService("Debris"):AddItem(BodGy,3)
  349. end
  350. c=Instance.new("ObjectValue")
  351. c.Name="creator"
  352. c.Value=Player
  353. c.Parent=h
  354. game:GetService("Debris"):AddItem(c,.5)
  355. CRIT=false
  356. hitDeb=true
  357. AttackPos=6
  358. end
  359. end
  360.  
  361. showDamage=function(Char,Dealt,du,Color)
  362. m=Instance.new("Model")
  363. m.Name=tostring(Dealt)
  364. h=Instance.new("Humanoid")
  365. h.Health=0
  366. h.MaxHealth=0
  367. h.Parent=m
  368. c=Instance.new("Part")
  369. c.Transparency=0
  370. c.BrickColor=Color
  371. c.Name="Head"
  372. c.TopSurface=0
  373. c.BottomSurface=0
  374. c.formFactor="Plate"
  375. c.Size=Vector3.new(1,.4,1)
  376. ms=Instance.new("CylinderMesh")
  377. ms.Scale=Vector3.new(.8,.8,.8)
  378. if CRIT==true then
  379. ms.Scale=Vector3.new(1,1.25,1)
  380. end
  381. ms.Parent=c
  382. c.Reflectance=0
  383. Instance.new("BodyGyro").Parent=c
  384. c.Parent=m
  385. if Char:findFirstChild("Head")~=nil then
  386. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  387. else
  388. c.CFrame=CFrame.new(Char["Torso"].CFrame.p+Vector3.new(0,1.5,0))
  389. end
  390. f=Instance.new("BodyPosition")
  391. f.P=2000
  392. f.D=100
  393. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  394. f.position=c.Position+Vector3.new(0,3,0)
  395. f.Parent=c
  396. game:GetService("Debris"):AddItem(m,.5+du)
  397. c.CanCollide=false
  398. m.Parent=workspace
  399. c.CanCollide=false
  400. end
  401.  
  402. colr = BrickColor.new("Flame reddish orange")
  403.  
  404. con = Damager.Touched:connect(function(part)
  405. if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Name~=Character.Name then
  406. if part:FindFirstChild("fiar") == nil and part:FindFirstChild("glow") == nil then
  407. fiar = Instance.new("Fire")
  408. fiar.Name = "fiar"
  409. fiar.Parent = part
  410. glow = Instance.new("PointLight")
  411. glow.Name = "glow"
  412. glow.Parent = part
  413. glow.Color = colr.Color
  414. end
  415. else
  416. end
  417. end)
  418.  
  419.  
  420. local roar=Instance.new("Sound")
  421. roar.Parent=Head
  422. roar.Volume=1
  423. roar.Pitch=1
  424. roar.SoundId="http://www.roblox.com/asset/?id=172088894"
  425. local roar2=Instance.new("Sound")
  426. roar2.Parent=Head
  427. roar2.Volume=1
  428. roar2.Pitch=1
  429. roar2.SoundId="http://www.roblox.com/asset/?id=172088894"
  430. local Neck=weld(Torso,Head,Torso,cf(0,0,0))
  431. Neck.C0=necko*euler(0.2,0,0)
  432. Neck.C1=necko2
  433. local Helmweld=weld(Torso,Head,Helmet,cf(0,3.8,0.5)*euler(0,3.14,0))
  434. local RW=weld(Torso,Torso,RightArm,cf(0,0,0))
  435. local LW=weld(Torso,Torso,LeftArm,cf(0,0,0))
  436. RW.C0=cf(10,1,3)*euler(-0.8,0,0.2)
  437. RW.C1=cf(0,1,0)
  438. LW.C0=cf(-10,1,3)*euler(-0.8,0,-0.2)
  439. LW.C1=cf(0,1,0)
  440. Torso.CFrame=Torso.CFrame*cf(0,10,0)
  441. local BodPos=it("BodyPosition")
  442. BodPos.P=50000
  443. BodPos.D=1000
  444. BodPos.maxForce=vt(math.huge,math.huge,math.huge)
  445. BodPos.position=Damager.Position+vt(0,7,0)
  446. BodPos.Parent=Torso
  447. local BodGy=it("BodyGyro")
  448. BodGy.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge
  449. BodGy.P=20e+003
  450. BodGy.Parent=Torso
  451. BodGy.cframe=Torso.CFrame
  452. --BodGy.cframe=cf(0,0,0)*euler(0,3.14*i,0)
  453. for _,v in pairs(Character:children()) do
  454. if v.className=="Part" then
  455. v.Transparency=1
  456. end
  457. end
  458. --[[dur=script.Parent.Parent[" "]
  459. Hum=dur.Humanoid
  460. while Hum.Health>0 do
  461. wait()
  462. end]]
  463. local Humanoid=Instance.new("Humanoid")
  464. Humanoid.Parent=Character
  465. Humanoid.MaxHealth=4000
  466. Humanoid.Health=Humanoid.MaxHealth
  467. coroutine.resume(coroutine.create(function()
  468. for i=1,50 do
  469. Humanoid.MaxHealth=4000
  470. Humanoid.Health=4000
  471. wait()
  472. end
  473. --_G["AddHumanoidDamageTag"](Humanoid,workspace.Map,1,"Ranged","Fire","Magic")
  474. end))
  475. for _,v in pairs(Character:children()) do
  476. if v.className=="Part" then
  477. v.Transparency=0
  478. end
  479. end
  480.  
  481. function Fireball()
  482. attack=false
  483. for i=0,1,0.1 do
  484. wait()
  485. Neck.C0=necko*euler(0.2-0.8*i,0,0)
  486. RW.C0=cf(10,1+4*i,3-3*i)*euler(-0.8-2.2*i,0,0.2-0.6*i)
  487. RW.C1=cf(0,1+4*i,0)
  488. LW.C0=cf(-10,1+4*i,3-3*i)*euler(-0.8-2.2*i,0,-0.2+0.6*i)
  489. LW.C1=cf(0,1+4*i,0)
  490. end
  491. refprt=part(3,Character,0,1,BrickColor.new("Black"),"Effect",vt())
  492. refwld=weld(refprt,refprt,Torso,cf(0,-15,0))
  493. game:GetService("Debris"):AddItem(refprt,4)
  494. fireball=part(3,Character,0,0.5,BrickColor.new("Really red"),"Fireball",vt(10,10,10))
  495. fireball.Anchored = true
  496. fireball.CFrame = refprt.CFrame
  497. frblmsh=mesh("SpecialMesh",fireball,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
  498. so("http://roblox.com/asset/?id=32791565",fireball,1,1)
  499. prop=Instance.new("RocketPropulsion")
  500. prop.MaxSpeed=500000
  501. prop.CartoonFactor=0
  502. prop.MaxThrust=1000000
  503. prop.Parent=fireball
  504. prop.Target=refprt
  505. prop.ThrustD=1.5
  506. prop.TurnD=0
  507. prop.TurnP=0
  508. prop:Fire()
  509. fire=Instance.new("Fire")
  510. fire.Parent=fireball
  511. fire.Color=Color3.new(255/255,127/255,0)
  512. fire.SecondaryColor=Color3.new(0,0,0)
  513. fire.Size=5
  514. fire.Heat=20
  515. n=2
  516. for i=0,1,0.05 do
  517. wait()
  518. frblmsh.Scale=vt(0.4+0.2*i,0.4+0.2*i,0.4+0.2*i)
  519. refwld.C0=cf(0,-15-5*i,0)
  520. fire.Size=5+10*i
  521. fire.Heat=20+10*i
  522. Neck.C0=necko*euler(-0.6-0.1*i*n,0,0)
  523. RW.C0=cf(10,5,0)*euler(-3-0.1*i*n,0,-0.4-0.1*i*n)
  524. RW.C1=cf(0,5,0)
  525. LW.C0=cf(-10,5,0)*euler(-3-0.1*i*n,0,0.4+0.1*i*n)
  526. LW.C1=cf(0,5,0)
  527. n=n-0.05
  528. end
  529. n=2
  530. for i=0,1,0.1 do
  531. wait()
  532. frblmsh.Scale=vt(0.6+0.8*i,0.6+0.8*i,0.6+0.8*i)
  533. fire.Size=15+5*i
  534. fire.Heat=30+10*i
  535. Neck.C0=necko*euler(-0.7-0.1*i*n,0,0)
  536. RW.C0=cf(10,5,0)*euler(-3.1-0.2*i*n,0,-0.5+0.6*i*n)
  537. RW.C1=cf(0,5,0)
  538. LW.C0=cf(-10,5,0)*euler(-3.1-0.2*i*n,0,0.5-0.6*i*n)
  539. LW.C1=cf(0,5,0)
  540. n=n-0.1
  541. end
  542. refprt.Parent=nil
  543. debounce=false
  544. con1=fireball.Touched:connect(function(hit)
  545. if hit.Parent.Name~=Character.Name and debounce==false and hit.Name~="Effect" then
  546. debounce=true
  547. fireball.Parent=nil
  548. CF=fireball.CFrame
  549. POS=fireball.Position
  550. b=Instance.new("Explosion")
  551. b.Parent=workspace
  552. b.Position=fireball.Position
  553. b.BlastPressure=0
  554. refprt2=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
  555. refprt2.CFrame=CF
  556. refprt2.Anchored=true
  557. so("http://roblox.com/asset/?id=2101148",refprt2,1,0.6)
  558. game:GetService("Debris"):AddItem(refprt2,1)
  559. for _,c in pairs(workspace:children()) do
  560. local hum=c:findFirstChild("Humanoid")
  561. if hum~=nil then
  562. local head=c:findFirstChild("Torso")
  563. if head~=nil then
  564. local targ=head.Position-POS
  565. local mag=targ.magnitude
  566. if mag<=20 and c.Name~=Character.Name then
  567. Damagefunc(head,25,40,math.random(50,100),"Knockdown",refprt2)
  568. end
  569. end
  570. end
  571. end
  572. coroutine.resume(coroutine.create(function(tehCF)
  573. MagicCircle(BrickColor.new("Bright red"),tehCF,1,1,1,3,3,3,0.05)
  574. for i=0,1,0.1 do
  575. wait(0.1)
  576. MagicBlock(BrickColor.new("Bright red"),tehCF,1,1,1,5,5,5,0.1)
  577. end
  578. end),CF)
  579. end
  580. end)
  581. prop.ThrustP=2
  582. target=part(3,Character,0,1,BrickColor.new("Black"),"Effect",vt())
  583. target.Position = mouse.Hit.p
  584. fireball.Anchored = false
  585. prop.Target=target
  586. for i=0,1,0.1 do
  587. wait()
  588. Neck.C0=necko*euler(-0.7+0.7*i,0,0)
  589. RW.C0=cf(10,5,0)*euler(-3.3+2*i,0,0.1-0.5*i)
  590. RW.C1=cf(0,5,0)
  591. LW.C0=cf(-10,5,0)*euler(-3.3+2*i,0,-0.1+0.5*i)
  592. LW.C1=cf(0,5,0)
  593. end
  594. game:GetService("Debris"):AddItem(fireball,3)
  595. wait(0.4)
  596. for i=0,1,0.1 do
  597. wait()
  598. Neck.C0=necko*euler(0.2*i,0,0)
  599. RW.C0=cf(10,5-4*i,3*i)*euler(-1.3+0.5*i,0,-0.4+0.6*i)
  600. RW.C1=cf(0,5-4*i,0)
  601. LW.C0=cf(-10,5-4*i,3*i)*euler(-1.3+0.5*i,0,0.4-0.6*i)
  602. LW.C1=cf(0,5-4*i,0)
  603. end
  604. attack=true
  605. end
  606.  
  607. function Slam()
  608. attack=false
  609. --COME ON AND SLAM
  610. --AND WELCOME TO THE JAM
  611. for i=0,1,0.05 do
  612. wait()
  613. Neck.C0=necko*euler(0.2-0.8*i,0,0)
  614. RW.C0=cf(10-4*i,1+4*i,3-3*i)*euler(-0.8-2*i,0,0.2-0.8*i)
  615. RW.C1=cf(0,1+4*i,0)
  616. LW.C0=cf(-10+4*i,1+4*i,3-3*i)*euler(-0.8-2*i,0,-0.2+0.8*i)
  617. LW.C1=cf(0,1+4*i,0)
  618. end
  619. n=2
  620. for i=0,1,0.05 do
  621. wait()
  622. Neck.C0=necko*euler(-0.6-0.2*i*n,0,0)
  623. RW.C0=cf(6,5,0)*euler(-2.8-0.2*i*n,0,-0.6)
  624. RW.C1=cf(0,5,0)
  625. LW.C0=cf(-6,5,0)*euler(-2.8-0.2*i*n,0,0.6)
  626. LW.C1=cf(0,5,0)
  627. n=n-0.05
  628. end
  629. for i=0,1,0.2 do
  630. wait()
  631. Neck.C0=necko*euler(-0.8+1*i,0,0)
  632. RW.C0=cf(6,5-3*i,2*i)*euler(-3+2*i,0,-0.6)
  633. RW.C1=cf(0,5-3*i,0)
  634. LW.C0=cf(-6,5-3*i,2*i)*euler(-3+2*i,0,0.6)
  635. LW.C1=cf(0,5-3*i,0)
  636. end
  637. tehCF=Torso.CFrame*cf(0,-5,10)
  638. refprt=part(3,Character,0,1,BrickColor.new("Black"),"Effect",vt())
  639. refprt.Anchored=true
  640. refprt.CFrame=tehCF
  641. so("http://roblox.com/asset/?id=157878578",refprt,1,0.4)
  642. so("http://roblox.com/asset/?id=2101148",refprt,1,0.6)
  643. game:GetService("Debris"):AddItem(refprt,2)
  644. MagicCircle(BrickColor.new("Bright red"),tehCF,1,1,1,5,5,5,0.05)
  645. MagicRing(BrickColor.new("Really red"),cf(refprt.Position)*euler(1.57,0,0),1,1,1,3,3,3,0.02)
  646. for _,c in pairs(workspace:children()) do
  647. local hum=c:findFirstChild("Humanoid")
  648. if hum~=nil then
  649. local head=c:findFirstChild("Torso")
  650. if head~=nil then
  651. local targ=head.Position-refprt.Position
  652. local mag=targ.magnitude
  653. if mag<=30 and c.Name~=Character.Name then
  654. Damagefunc(head,15,30,math.random(50,100),"",refprt)
  655. end
  656. end
  657. end
  658. end
  659. coroutine.resume(coroutine.create(function(Part)
  660. wait(0.5)
  661. for _,c in pairs(workspace:children()) do
  662. local hum=c:findFirstChild("Humanoid")
  663. if hum~=nil then
  664. local head=c:findFirstChild("Torso")
  665. if head~=nil then
  666. local targ=head.Position-Part.Position
  667. local mag=targ.magnitude
  668. if mag<=40 and c.Name~=Character.Name then
  669. Damagefunc(head,10,20,math.random(20,40),"Knockdown",refprt)
  670. end
  671. end
  672. end
  673. end
  674. end),refprt)
  675. wait(0.2)
  676. for i=0,1,0.1 do
  677. wait()
  678. Neck.C0=necko*euler(0.2,0,0)
  679. RW.C0=cf(6+4*i,2-1*i,2+1*i)*euler(-1+0.2*i,0,-0.6+0.8*i)
  680. RW.C1=cf(0,2-1*i,0)
  681. LW.C0=cf(-6-4*i,2-1*i,2+1*i)*euler(-1+0.2*i,0,0.6-0.8*i)
  682. LW.C1=cf(0,2-1*i,0)
  683. end
  684. attack=true
  685. end
  686.  
  687. function Roar()
  688. attack=false
  689. for i=0,1,0.05 do
  690. wait()
  691. Neck.C0=necko*euler(0.2+0.2*i,0,0)
  692. RW.C0=cf(10-4*i,1+3*i,3-3*i)*euler(-0.8-1.4*i,0,0.2-0.8*i)
  693. RW.C1=cf(0,1+3*i,0)
  694. LW.C0=cf(-10+4*i,1+3*i,3-3*i)*euler(-0.8-1.4*i,0,-0.2+0.8*i)
  695. LW.C1=cf(0,1+3*i,0)
  696. end
  697. n=2
  698. for i=0,1,0.05 do
  699. wait()
  700. Neck.C0=necko*euler(0.4+0.1*i*n,0,0)
  701. RW.C0=cf(6,4,0)*euler(-2.2+0.1*i*n,0,-0.6)
  702. RW.C1=cf(0,4,0)
  703. LW.C0=cf(-6,4,0)*euler(-2.2+0.1*i*n,0,0.6)
  704. LW.C1=cf(0,4,0)
  705. n=n-0.05
  706. end
  707. roar:Play()
  708. roar2:Play()
  709. for i=0,1,0.2 do
  710. wait()
  711. Neck.C0=necko*euler(0.5-0.7*i,0,0)
  712. RW.C0=cf(6+4*i,4-3*i,-1.8*i)*euler(-2.1+2.7*i,0,-0.6+1.2*i)
  713. RW.C1=cf(0,4-3*i,0)
  714. LW.C0=cf(-6-4*i,4-3*i,-1.8*i)*euler(-2.1+2.7*i,0,0.6-1.2*i)
  715. LW.C1=cf(0,4-3*i,0)
  716. noe=math.random(10,20)
  717. MagicRing(BrickColor.new("Really red"),Head.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,noe,noe,1,0.05)
  718. end
  719. for _,c in pairs(workspace:children()) do
  720. local hum=c:findFirstChild("Humanoid")
  721. if hum~=nil then
  722. local head=c:findFirstChild("Torso")
  723. if head~=nil then
  724. local targ=head.Position-Head.Position
  725. local mag=targ.magnitude
  726. if mag<=100 and c.Name~=Character.Name then
  727. Damagefunc(head,40,40,math.random(100,150),"Knockdown",Head)
  728. end
  729. end
  730. end
  731. end
  732. n=2
  733. for i=0,1,0.2 do
  734. wait()
  735. Neck.C0=necko*euler(-0.2-0.1*i*n,0,0)
  736. RW.C0=cf(10,1,-1.8-0.2*i*n)*euler(0.6+0.1*i*n,0,0.6+0.1*i*n)
  737. RW.C1=cf(0,1,0)
  738. LW.C0=cf(-10,1,-1.8-0.2*i*n)*euler(0.6+0.1*i*n,0,-0.6-0.1*i*n)
  739. LW.C1=cf(0,1,0)
  740. noe=math.random(10,20)
  741. MagicRing(BrickColor.new("Really red"),Head.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,noe,noe,1,0.05)
  742. n=n-0.2
  743. end
  744. wait(0.5)
  745. for i=0,1,0.1 do
  746. wait()
  747. Neck.C0=necko*euler(-0.3+0.5*i,0,0)
  748. RW.C0=cf(10,1,-2+5*i)*euler(0.7-1.5*i,0,0.7-0.5*i)
  749. RW.C1=cf(0,1,0)
  750. LW.C0=cf(-10,1,-2+5*i)*euler(0.7-1.5*i,0,-0.7+0.5*i)
  751. LW.C1=cf(0,1,0)
  752. end
  753. attack=true
  754. end
  755.  
  756. function Scatterball()
  757. attack=false
  758. for i=0,1,0.1 do
  759. wait()
  760. Neck.C0=necko*euler(0.2-0.8*i,0,0)
  761. RW.C0=cf(10,1+4*i,3-3*i)*euler(-0.8-2.2*i,0,0.2-0.6*i)
  762. RW.C1=cf(0,1+4*i,0)
  763. LW.C0=cf(-10,1+4*i,3-3*i)*euler(-0.8-2.2*i,0,-0.2+0.6*i)
  764. LW.C1=cf(0,1+4*i,0)
  765. end
  766. refprt=part(3,Character,0,1,BrickColor.new("Black"),"Effect",vt())
  767. refwld=weld(refprt,refprt,Torso,cf(0,-15,0))
  768. game:GetService("Debris"):AddItem(refprt,4)
  769. fireball=part(3,Character,0,0.5,BrickColor.new("Really red"),"Fireball",vt(10,10,10))
  770. frblmsh=mesh("SpecialMesh",fireball,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
  771. fireball.Anchored = true
  772. fireball.CFrame = refprt.CFrame
  773. so("http://roblox.com/asset/?id=32791565",fireball,1,1)
  774. prop=Instance.new("RocketPropulsion")
  775. prop.MaxSpeed=500000
  776. prop.CartoonFactor=0
  777. prop.MaxThrust=1000000
  778. prop.Parent=fireball
  779. prop.Target=refprt
  780. prop.ThrustD=1.5
  781. prop.TurnD=0
  782. prop.TurnP=0
  783. prop:Fire()
  784. fire=Instance.new("Fire")
  785. fire.Parent=fireball
  786. fire.Color=Color3.new(255/255,127/255,0)
  787. fire.SecondaryColor=Color3.new(0,0,0)
  788. fire.Size=5
  789. fire.Heat=20
  790. n=2
  791. con1=fireball.Touched:connect(function(hit)
  792. if hit.Parent.Name~=Character.Name and debounce==false and hit.Name~="Mini Fireball" and hit.Name~="Effect" then
  793. debounce=true
  794. minifireball.Parent=nil
  795. CF=minifireball.CFrame
  796. POS=minifireball.Position
  797. refprt2=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
  798. refprt2.CFrame=CF
  799. refprt2.Anchored=true
  800. so("http://roblox.com/asset/?id=2101148",refprt2,1,0.6)
  801. game:GetService("Debris"):AddItem(refprt2,1)
  802. Damagefunc(hit,10,20,math.random(20,40),"Knockdown",refprt2)
  803. --Damagefunc(hit,10,20,math.random(50,100),"Knockdown",Torso)
  804. coroutine.resume(coroutine.create(function(tehCF)
  805. MagicCircle(BrickColor.new("Bright red"),tehCF,1,1,1,3,3,3,0.05)
  806. for i=0,1,0.1 do
  807. wait(0.1)
  808. MagicBlock(BrickColor.new("Bright red"),tehCF,1,1,1,1,1,1,0.1)
  809. end
  810. end),CF)
  811. end
  812. end)
  813. for i=0,1,0.05 do
  814. wait()
  815. frblmsh.Scale=vt(0.4+0.2*i,0.4+0.2*i,0.4+0.2*i)
  816. refwld.C0=cf(0,-15-5*i,0)
  817. fire.Size=5+10*i
  818. fire.Heat=20+10*i
  819. Neck.C0=necko*euler(-0.6-0.1*i*n,0,0)
  820. RW.C0=cf(10,5,0)*euler(-3-0.1*i*n,0,-0.4-0.1*i*n)
  821. RW.C1=cf(0,5,0)
  822. LW.C0=cf(-10,5,0)*euler(-3-0.1*i*n,0,0.4+0.1*i*n)
  823. LW.C1=cf(0,5,0)
  824. n=n-0.05
  825. end
  826. n=2
  827. for i=0,1,0.1 do
  828. wait()
  829. frblmsh.Scale=vt(0.6+0.8*i,0.6+0.8*i,0.6+0.8*i)
  830. fire.Size=15+5*i
  831. fire.Heat=30+10*i
  832. Neck.C0=necko*euler(-0.7-0.1*i*n,0,0)
  833. RW.C0=cf(10,5,0)*euler(-3.1-0.2*i*n,0,-0.5+0.6*i*n)
  834. RW.C1=cf(0,5,0)
  835. LW.C0=cf(-10,5,0)*euler(-3.1-0.2*i*n,0,0.5-0.6*i*n)
  836. LW.C1=cf(0,5,0)
  837. n=n-0.1
  838. end
  839. wait(0.5)
  840. fireball.Anchored = false
  841. fireball.Parent=nil
  842. refprt.Parent=nil
  843. for _,c in pairs(workspace:children()) do
  844. local hum=c:findFirstChild("Humanoid")
  845. if hum~=nil then
  846. local head=c:findFirstChild("Torso")
  847. if head~=nil then
  848. local targ=head.Position-Torso.Position
  849. local mag=targ.magnitude
  850. if mag<=150 and c.Name~=Character.Name then
  851. minifireball=part(3,Character,0,0.5,BrickColor.new("Really red"),"Mini Fireball",vt(10,10,10))
  852. minifireball.CFrame=fireball.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  853. minifrblmsh=mesh("SpecialMesh",minifireball,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
  854. game:GetService("Debris"):AddItem(minifireball,3)
  855. so("http://roblox.com/asset/?id=32791565",fireball,1,1)
  856. prop=Instance.new("RocketPropulsion")
  857. prop.MaxSpeed=500000
  858. prop.CartoonFactor=0
  859. prop.MaxThrust=1000000
  860. prop.Parent=minifireball
  861. prop.Target=head
  862. prop.ThrustD=1.5
  863. prop.TurnD=0
  864. prop.TurnP=0
  865. prop.ThrustP=10
  866. prop:Fire()
  867. fire=Instance.new("Fire")
  868. fire.Parent=minifireball
  869. fire.Color=Color3.new(255/255,127/255,0)
  870. fire.SecondaryColor=Color3.new(0,0,0)
  871. fire.Size=5
  872. fire.Heat=10
  873. prop.Target=head
  874. con2=minifireball.Touched:connect(function(hit)
  875. if hit.Parent.Name~=Character.Name and debounce==false and hit.Name~="Mini Fireball" and hit.Name~="Effect" then
  876. debounce=true
  877. minifireball.Parent=nil
  878. CF=minifireball.CFrame
  879. POS=minifireball.Position
  880. refprt2=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
  881. refprt2.CFrame=CF
  882. refprt2.Anchored=true
  883. so("http://roblox.com/asset/?id=2101148",refprt2,1,0.6)
  884. game:GetService("Debris"):AddItem(refprt2,1)
  885. Damagefunc(hit,10,20,math.random(20,40),"Knockdown",refprt2)
  886. --Damagefunc(hit,10,20,math.random(50,100),"Knockdown",Torso)
  887. coroutine.resume(coroutine.create(function(tehCF)
  888. MagicCircle(BrickColor.new("Bright red"),tehCF,1,1,1,3,3,3,0.05)
  889. for i=0,1,0.1 do
  890. wait(0.1)
  891. MagicBlock(BrickColor.new("Bright red"),tehCF,1,1,1,1,1,1,0.1)
  892. end
  893. end),CF)
  894. end
  895. end)
  896. end
  897. end
  898. end
  899. end
  900. for i=0,1,0.1 do
  901. wait()
  902. Neck.C0=necko*euler(-0.7+0.7*i,0,0)
  903. RW.C0=cf(10,5,0)*euler(-3.3+2*i,0,0.1-0.5*i)
  904. RW.C1=cf(0,5,0)
  905. LW.C0=cf(-10,5,0)*euler(-3.3+2*i,0,-0.1+0.5*i)
  906. LW.C1=cf(0,5,0)
  907. end
  908. game:GetService("Debris"):AddItem(fireball,3)
  909. wait(0.4)
  910. for i=0,1,0.1 do
  911. wait()
  912. Neck.C0=necko*euler(0.2*i,0,0)
  913. RW.C0=cf(10,5-4*i,3*i)*euler(-1.3+0.5*i,0,-0.4+0.6*i)
  914. RW.C1=cf(0,5-4*i,0)
  915. LW.C0=cf(-10,5-4*i,3*i)*euler(-1.3+0.5*i,0,0.4-0.6*i)
  916. LW.C1=cf(0,5-4*i,0)
  917. end
  918. attack=true
  919. end
  920.  
  921. function Warp()
  922. attack=false
  923. for i=0,1,0.1 do
  924. wait()
  925. Neck.C0=necko*euler(0.2-0.2*i,0,0)
  926. RW.C0=cf(10,1+2.5*i,3-3*i)*euler(-0.8-0.77*i,0,0.2+1.37*i)
  927. RW.C1=cf(0,1+2.5*i,0)
  928. LW.C0=cf(-10,1+2.5*i,3-3*i)*euler(-0.8-0.77*i,0,-0.2-1.37*i)
  929. LW.C1=cf(0,1+2.5*i,0)
  930. end
  931. so("http://www.roblox.com/asset/?id=2101137",Torso,1,0.6)
  932. n=0
  933. for i=0,1,0.02 do
  934. wait()
  935. if n==5 then
  936. n=0
  937. WaveEffect(BrickColor.new("Bright red"),cf(Torso.Position)*cf(0,-7,0)*euler(0,math.random(-50,50),0),1,1,1,5+5*i,2+2*i,5+5*i,0.1)
  938. end
  939. n=n+1
  940. end
  941. MagicRing(BrickColor.new("Bright red"),cf(Torso.Position)*euler(0,0,0),200,200,200,-10,-10,-10,0.05)
  942. MagicRing(BrickColor.new("Bright red"),cf(Torso.Position)*euler(1.57,0,0),200,200,200,-10,-10,-10,0.05)
  943. MagicRing(BrickColor.new("Bright red"),cf(Torso.Position)*euler(0,1.57,0),200,200,200,-10,-10,-10,0.05)
  944. for _,c in pairs(workspace:children()) do
  945. local hum=c:findFirstChild("Humanoid")
  946. if hum~=nil then
  947. local head=c:findFirstChild("Torso")
  948. if head~=nil then
  949. local targ=head.Position-Torso.Position
  950. local mag=targ.magnitude
  951. if mag<=200 and c.Name~=Character.Name then
  952. Damagefunc(head,10,20,math.random(-100,-50),"Knockdown",Torso)
  953. end
  954. end
  955. end
  956. end
  957. so("http://www.roblox.com/asset/?id=161006182",Torso,1,0.2)
  958. so("http://www.roblox.com/asset/?id=158210228",Torso,1,0.4)
  959. for i=0,1,0.1 do
  960. wait()
  961. Neck.C0=necko*euler(0.2*i,0,0)
  962. RW.C0=cf(10,3.5-2.5*i,3*i)*euler(-1.57+0.77*i,0,1.57-1.37*i)
  963. RW.C1=cf(0,3.5-2.5*i,0)
  964. LW.C0=cf(-10,3.5-2.5*i,3*i)*euler(-1.57+0.77*i,0,-1.57+1.37*i)
  965. LW.C1=cf(0,3.5-2.5*i,0)
  966. end
  967. attack=true
  968. end
  969. mouse.Button1Down:connect(function()
  970.  
  971. end)
  972. function onKeyDown(key)
  973. if attack == true then
  974. if key == "f" then
  975. Roar()
  976. elseif key == "z" then
  977. Slam()
  978. elseif key == "x" then
  979. Warp()
  980. elseif key == "c" then
  981. Fireball()
  982. elseif key == "v" then
  983. Scatterball()
  984. end
  985. end
  986. end
  987. mouse.KeyDown:connect(onKeyDown)
  988. coroutine.resume(coroutine.create(function(Hum)
  989. while Hum.Health>0 do
  990. wait()
  991. end
  992. Hum.Parent=nil
  993. BodPos.Parent=nil
  994. for _,i in pairs(Torso:children()) do
  995. if i.className=="Weld" then
  996. i.Parent=nil
  997. end
  998. end
  999. for _,i in pairs(Character:children()) do
  1000. if i.className=="Part" then
  1001. coroutine.resume(coroutine.create(function(Part)
  1002. Part.CanCollide=false
  1003. local f=it("Fire")
  1004. f.Parent=Part
  1005. f.Color=Color3.new(255/255,0,0)
  1006. f.Heat=20
  1007. f.Size=30
  1008. f.SecondaryColor=Color3.new(0,0,0)
  1009. local BodPos2=it("BodyPosition")
  1010. BodPos2.P=50000
  1011. BodPos2.D=1000
  1012. BodPos2.maxForce=vt(math.huge,math.huge,math.huge)
  1013. BodPos2.position=Part.Position
  1014. BodPos2.Parent=Part
  1015. local rand1=math.random(-50,50)/100
  1016. local rand2=math.random(-50,50)/100
  1017. for i=0,100 do
  1018. wait()
  1019. BodPos2.position=BodPos2.position+vt(rand1,-0.5,rand2)
  1020. end
  1021. end),i)
  1022. end
  1023. end
  1024. wait(5)
  1025. Character.Parent=nil
  1026. end),Humanoid)
  1027. --[[while Humanoid.Health>0 do
  1028. wait(1)
  1029. target,distance=findNearestTorso(Torso.Position)
  1030. if target~=nil then
  1031. print(distance)
  1032. local pos=Vector3.new(target.Parent.Torso.Position.x,Torso.Position.Y,target.Parent.Torso.Position.z)
  1033. BodGy.cframe=CFrame.new(Torso.Position,pos)*euler(-0.2,3.14,0)
  1034. if math.random(1,10)==1 then
  1035. print("ror")
  1036. Roar()
  1037. if math.random(1,2)==1 then
  1038. Warp()
  1039. Slam()
  1040. end
  1041. else
  1042. if distance<=150 and distance>=50 then
  1043. dur=math.random(1,3)
  1044. if dur==1 then
  1045. Warp()
  1046. Slam()
  1047. else
  1048. attack=math.random(1,2)
  1049. if attack==1 then Fireball()
  1050. elseif attack==2 then Scatterball()
  1051. end
  1052. end
  1053. else
  1054. attack=math.random(1,3)
  1055. if attack==1 then Fireball()
  1056. elseif attack==2 then Slam()
  1057. elseif attack==3 then Scatterball()
  1058. end
  1059. end
  1060. end
  1061. --Fireball()
  1062. --Slam()
  1063. --Roar()
  1064. --Scatterball()
  1065. --Warp()
  1066. end
  1067. Torso.CFrame=Torso.CFrame*cf(0,10,0)
  1068. BodPos.position=Lava.Position+vt(0,2,0)
  1069. end]]
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