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- /*
- * .CS TEAM 1.0.1 by Fr0z3n - youtube.com/Fr0z3nCheats
- *
- * Credits:
- * Nex-AC by Nexius - 1.9.59 (0.3.7) -> https://github.com/NexiusTailer/Nex-Ac
- * Pawn.Raknet by katursis - 1.5.1 -> https://github.com/katursis/Pawn.RakNet
- */
- #if defined _nex_ac_included
- #endinput
- #endif
- #define _nex_ac_included
- #tryinclude <a_samp>
- #pragma warning disable 239
- #if !defined FILTERSCRIPT
- #if !defined DEBUG
- #define DEBUG
- #endif
- #if !defined NO_SUSPICION_LOGS
- //#define NO_SUSPICION_LOGS
- #endif
- #if defined NO_SUSPICION_LOGS
- #pragma unused SUSPICION_1
- #pragma unused SUSPICION_2
- #endif
- #if !defined _nex_ac_lang_included
- #include <nex-ac_en.lang> //Localization
- #endif
- #define NEX_AC_VERSION "1.9.59"
- #define CS_TEAM_MODULE_VERSION "1.0.1"
- #define AC_SERVER_VERSION "0.3.7"
- #define AC_SERVER_DL_VERSION "0.3.DL"
- #if !defined AC_CLIENT_VERSION
- #define AC_CLIENT_VERSION "0.3"
- #endif
- #if !defined AC_USE_CONFIG_FILES
- #define AC_USE_CONFIG_FILES false
- #endif
- #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
- #define AUTOSAVE_SETTINGS_IN_CONFIG false
- #endif
- #if AC_USE_CONFIG_FILES
- #if !defined AC_CONFIG_FILE
- #define AC_CONFIG_FILE "nex-ac_settings.cfg"
- #endif
- #if !defined AC_NOP_CONFIG_FILE
- #define AC_NOP_CONFIG_FILE "nex-ac_nop_settings.cfg"
- #endif
- #else
- #pragma unused CFG_OPENING_ERROR
- #endif
- #if !defined AC_USE_AMMUNATIONS
- #define AC_USE_AMMUNATIONS false
- #endif
- #if !defined AC_USE_PICKUP_WEAPONS
- #define AC_USE_PICKUP_WEAPONS false
- #endif
- #if !defined AC_USE_RESTAURANTS
- #define AC_USE_RESTAURANTS false
- #endif
- #if !defined AC_USE_VENDING_MACHINES
- #define AC_USE_VENDING_MACHINES false
- #endif
- #if !defined AC_USE_TUNING_GARAGES
- #define AC_USE_TUNING_GARAGES false
- #endif
- #if !defined AC_USE_PAYNSPRAY
- #define AC_USE_PAYNSPRAY false
- #endif
- #if !defined AC_USE_CASINOS
- #define AC_USE_CASINOS false
- #endif
- #if !defined AC_USE_NPC
- #define AC_USE_NPC false
- #endif
- #if !defined AC_USE_QUERY
- #define AC_USE_QUERY true
- #endif
- #if !defined AC_USE_STATISTICS
- #define AC_USE_STATISTICS false
- #endif
- #if !AC_USE_STATISTICS
- #pragma unused STATS_STRING_1
- #pragma unused STATS_STRING_2
- #pragma unused STATS_STRING_3
- #pragma unused STATS_STRING_4
- #pragma unused STATS_STRING_5
- #pragma unused STATS_STRING_6
- #pragma unused STATS_STRING_7
- #pragma unused STATS_STRING_8
- #endif
- #if !defined AC_DEFAULT_COLOR
- #define AC_DEFAULT_COLOR -1
- #endif
- #if !defined AC_MAX_CLASSES
- #define AC_MAX_CLASSES 320
- #endif
- #if !defined AC_MAX_SKINS
- #define AC_MAX_SKINS 312
- #endif
- #if !defined AC_STREAM_DISTANCE
- #define AC_STREAM_DISTANCE 350.0
- #endif
- #if !defined AC_MIN_STREAM_DISTANCE
- #define AC_MIN_STREAM_DISTANCE 100.0
- #endif
- #if !defined AC_MAX_CONNECTS_FROM_IP
- #define AC_MAX_CONNECTS_FROM_IP 3
- #endif
- #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
- #define AC_MAX_RCON_LOGIN_ATTEMPT 3
- #endif
- #if !defined AC_MAX_MSGS_REC_DIFF
- #define AC_MAX_MSGS_REC_DIFF 800
- #endif
- #if !defined AC_MAX_PING
- #define AC_MAX_PING 500
- #endif
- #if !defined AC_MIN_TIME_RECONNECT
- #define AC_MIN_TIME_RECONNECT 12 //In seconds
- #endif
- #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
- #define AC_SPEEDHACK_VEH_RESET_DELAY 3 //In seconds
- #endif
- #if !defined AC_PACKETS_RESET_DELAY
- #define AC_PACKETS_RESET_DELAY 3 //In seconds
- #endif
- #if !defined AC_FLYHACK_RESET_DELAY
- #define AC_FLYHACK_RESET_DELAY 2 //In seconds
- #endif
- #if !defined AC_MAX_NOP_WARNINGS
- #define AC_MAX_NOP_WARNINGS 8
- #endif
- #if !defined AC_MAX_NOP_TIMER_WARNINGS
- #define AC_MAX_NOP_TIMER_WARNINGS 3
- #endif
- #if !defined AC_MAX_PING_WARNINGS
- #define AC_MAX_PING_WARNINGS 8
- #endif
- #if !defined AC_MAX_MONEY_WARNINGS
- #define AC_MAX_MONEY_WARNINGS 2
- #endif
- #if !defined AC_MAX_AIR_WARNINGS
- #define AC_MAX_AIR_WARNINGS 4
- #endif
- #if !defined AC_MAX_AIR_VEH_WARNINGS
- #define AC_MAX_AIR_VEH_WARNINGS 4
- #endif
- #if !defined AC_MAX_SPEEDHACK_WARNINGS
- #define AC_MAX_SPEEDHACK_WARNINGS 4
- #endif
- #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
- #define AC_MAX_SPEEDHACK_VEH_WARNINGS (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
- #endif
- #if !defined AC_MAX_FLYHACK_WARNINGS
- #define AC_MAX_FLYHACK_WARNINGS (1 * AC_FLYHACK_RESET_DELAY)
- #endif
- #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
- #define AC_MAX_FLYHACK_BIKE_WARNINGS 8
- #endif
- #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
- #define AC_MAX_FLYHACK_VEH_WARNINGS 4
- #endif
- #if !defined AC_MAX_CARSHOT_WARNINGS
- #define AC_MAX_CARSHOT_WARNINGS 4
- #endif
- #if !defined AC_MAX_GODMODE_WARNINGS
- #define AC_MAX_GODMODE_WARNINGS 3
- #endif
- #if !defined AC_MAX_GODMODE_VEH_WARNINGS
- #define AC_MAX_GODMODE_VEH_WARNINGS 3
- #endif
- #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
- #define AC_MAX_FAKE_WEAPON_WARNINGS 2
- #endif
- #if !defined AC_MAX_SILENT_AIM_WARNINGS
- #define AC_MAX_SILENT_AIM_WARNINGS 2
- #endif
- #if !defined AC_MAX_PRO_AIM_WARNINGS
- #define AC_MAX_PRO_AIM_WARNINGS 2
- #endif
- #if !defined AC_MAX_AFK_GHOST_WARNINGS
- #define AC_MAX_AFK_GHOST_WARNINGS 2
- #endif
- #if !defined AC_MAX_RAPID_FIRE_WARNINGS
- #define AC_MAX_RAPID_FIRE_WARNINGS 16
- #endif
- #if !defined AC_MAX_AUTO_C_WARNINGS
- #define AC_MAX_AUTO_C_WARNINGS 8
- #endif
- #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
- #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
- #endif
- #if !defined AC_MAX_CJ_RUN_WARNINGS
- #define AC_MAX_CJ_RUN_WARNINGS 3
- #endif
- #if !defined AC_MAX_QUATERN_WARNINGS
- #define AC_MAX_QUATERN_WARNINGS 1
- #endif
- #if !defined AC_MAX_QUATERN_VEH_WARNINGS
- #define AC_MAX_QUATERN_VEH_WARNINGS 6
- #endif
- #if !defined AC_MAX_SURF_WARNINGS
- #define AC_MAX_SURF_WARNINGS 25
- #endif
- #if !defined AC_MAX_DIST_SURF_WARNINGS
- #define AC_MAX_DIST_SURF_WARNINGS 25
- #endif
- #if !defined AC_MAX_STREAM_SURF_WARNINGS
- #define AC_MAX_STREAM_SURF_WARNINGS 15
- #endif
- #if !defined AC_MAX_PACKETS_WARNINGS
- #define AC_MAX_PACKETS_WARNINGS (1 * AC_PACKETS_RESET_DELAY)
- #endif
- #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
- #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
- #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
- //'ac_ACAllow' contains the default settings that will be set if no config file is found
- //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
- static bool:ac_ACAllow[] =
- {
- true, //0 Anti-AirBreak (onfoot)
- true, //1 Anti-AirBreak (in vehicle)
- true, //2 Anti-teleport hack (onfoot)
- true, //3 Anti-teleport hack (in vehicle)
- true, //4 Anti-teleport hack (into/between vehicles)
- true, //5 Anti-teleport hack (vehicle to player)
- true, //6 Anti-teleport hack (pickups)
- true, //7 Anti-FlyHack (onfoot)
- true, //8 Anti-FlyHack (in vehicle)
- true, //9 Anti-SpeedHack (onfoot)
- true, //10 Anti-SpeedHack (in vehicle)
- true, //11 Anti-Health hack (in vehicle)
- true, //12 Anti-Health hack (onfoot)
- true, //13 Anti-Armour hack
- true, //14 Anti-Money hack
- true, //15 Anti-Weapon hack
- true, //16 Anti-Ammo hack (add)
- true, //17 Anti-Ammo hack (infinite)
- true, //18 Anti-Special actions hack
- true, //19 Anti-GodMode from bullets (onfoot)
- true, //20 Anti-GodMode from bullets (in vehicle)
- true, //21 Anti-Invisible hack
- true, //22 Anti-lagcomp-spoof
- true, //23 Anti-Tuning hack
- false, //24 Anti-Parkour mod
- true, //25 Anti-Quick turn
- true, //26 Anti-Rapid fire
- true, //27 Anti-FakeSpawn
- true, //28 Anti-FakeKill
- true, //29 Anti-Pro Aim
- true, //30 Anti-CJ run
- true, //31 Anti-CarShot
- true, //32 Anti-CarJack
- false, //33 Anti-UnFreeze
- true, //34 Anti-AFK Ghost
- true, //35 Anti-Full Aiming
- false, //36 Anti-Fake NPC
- true, //37 Anti-Reconnect
- true, //38 Anti-High ping
- true, //39 Anti-Dialog hack
- true, //40 Protection from sandbox
- true, //41 Protection from invalid version
- true, //42 Anti-Rcon hack
- true, //43 Anti-Tuning crasher
- true, //44 Anti-Invalid seat crasher
- true, //45 Anti-Dialog crasher
- true, //46 Anti-Attached object crasher
- true, //47 Anti-Weapon Crasher
- true, //48 Protection from connection flood in one slot
- true, //49 Anti-callback functions flood
- true, //50 Anti-flood by seat changing
- true, //51 Anti-DoS
- true, //52 Anti-NOPs
- true //53 Anti-Fast movement
- },
- bool:ac_NOPAllow[] =
- {
- true, //0 Anti-NOP GivePlayerWeapon
- true, //1 Anti-NOP SetPlayerAmmo
- true, //2 Anti-NOP SetPlayerInterior
- true, //3 Anti-NOP SetPlayerHealth
- true, //4 Anti-NOP SetVehicleHealth
- true, //5 Anti-NOP SetPlayerArmour
- true, //6 Anti-NOP SetPlayerSpecialAction
- true, //7 Anti-NOP PutPlayerInVehicle
- true, //8 Anti-NOP TogglePlayerSpectating
- true, //9 Anti-NOP SpawnPlayer
- true, //10 Anti-NOP SetPlayerPos
- true //11 Anti-NOP RemovePlayerFromVehicle
- };
- static const ac_Mtfc[][] =
- {
- {120, 8}, //0 OnDialogResponse
- {800, 2}, //1 OnEnterExitModShop
- {250, 8}, //2 OnPlayerClickMap
- {400, 5}, //3 OnPlayerClickPlayer
- {50, 11}, //4 OnPlayerClickTextDraw
- {400, 8}, //5 OnPlayerCommandText
- {50, 8}, //6 OnPlayerEnterVehicle
- {50, 11}, //7 OnPlayerExitVehicle
- {50, 11}, //8 OnPlayerPickUpPickup
- {150, 8}, //9 OnPlayerRequestClass
- {120, 8}, //10 OnPlayerSelectedMenuRow
- {600, 8}, //11 OnPlayerStateChange
- {450, 2}, //12 OnVehicleMod
- {450, 2}, //13 OnVehiclePaintjob
- {450, 2}, //14 OnVehicleRespray
- {300, 1}, //15 OnVehicleDeath
- {450, 8}, //16 OnPlayerText
- {150, 8}, //17 OnPlayerEnterCheckpoint
- {150, 8}, //18 OnPlayerLeaveCheckpoint
- {150, 5}, //19 OnPlayerRequestSpawn
- {120, 8}, //20 OnPlayerExitedMenu
- {150, 8}, //21 OnPlayerEnterRaceCheckpoint
- {150, 8}, //22 OnPlayerLeaveRaceCheckpoint
- {50, 11}, //23 OnPlayerClickPlayerTextDraw
- {60, 9}, //24 OnVehicleDamageStatusUpdate
- {150, 8}, //25 OnVehicleSirenStateChange
- {150, 5}, //26 OnPlayerSelectObject
- {50, 11} //27 Cross-public
- },
- ac_wSlot[] =
- {
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
- 10, 8, 8, 8, 8, 8, 8, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
- 4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
- },
- ac_vType[] =
- {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 6, 0, 0, 0, 0, 0, 6, 0, 0,
- 0, 0, 0, 0, 0, 0, 3, 2, 5, 7, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
- 1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
- 0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
- 1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 2, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0,
- 0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- },
- #if AC_USE_PICKUP_WEAPONS
- ac_wModel[] =
- {
- 0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
- 326, 342, 343, 344, 345, 345, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
- 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
- },
- ac_pAmmo[] =
- {
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 8, 8, 8, 8, 4, 4, 30, 10, 10, 15,
- 10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
- 100, 500, 5, 1, 500, 500, 36, 0, 0, 1
- },
- #endif
- #if AC_USE_TUNING_GARAGES
- ac_cPrice[] =
- {
- 400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
- 500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
- 370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
- 670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
- 830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
- 1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
- 350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
- 1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
- 780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
- 580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
- 1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
- 850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
- 2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
- },
- #endif
- #if AC_USE_AMMUNATIONS
- ac_AmmuNationInfo[][] =
- {
- {200, 30}, {600, 30}, {1200, 15},
- {600, 15}, {800, 12}, {1000, 10},
- {500, 60}, {2000, 90}, {3500, 120},
- {4500, 150}, {300, 60}
- },
- Float:ac_AmmuNations[][] =
- {
- {296.3255, -38.304, 1001.5156},
- {295.7595, -80.5579, 1001.5156},
- {290.1898, -109.482, 1001.5156},
- {312.6785, -165.5487, 999.6016},
- {308.2072, -141.0583, 999.6016}
- },
- #endif
- #if AC_USE_RESTAURANTS
- Float:ac_Restaurants[][] =
- {
- {374.0, -119.641, 1001.4922},
- {368.789, -6.857, 1001.8516},
- {375.566, -68.222, 1001.5151}
- },
- #endif
- #if AC_USE_PAYNSPRAY
- Float:ac_PayNSpray[][] =
- {
- {2064.2842, -1831.4736, 13.5469},
- {-2425.7822, 1021.1392, 50.3977},
- {-1420.5195, 2584.2305, 55.8433},
- {487.6401, -1739.9479, 11.1385},
- {1024.8651, -1024.087, 32.1016},
- {-1904.7019, 284.5968, 41.0469},
- {1975.2384, 2162.5088, 11.0703},
- {2393.4456, 1491.5537, 10.5616},
- {720.0854, -455.2807, 16.3359},
- {-99.9417, 1117.9048, 19.7417}
- },
- #endif
- #if AC_USE_VENDING_MACHINES
- Float:ac_vMachines[][] =
- {
- {-862.82, 1536.6, 21.98},
- {2271.72, -76.46, 25.96},
- {1277.83, 372.51, 18.95},
- {662.42, -552.16, 15.71},
- {201.01, -107.61, 0.89},
- {-253.74, 2597.95, 62.24},
- {-253.74, 2599.75, 62.24},
- {-76.03, 1227.99, 19.12},
- {-14.7, 1175.35, 18.95},
- {-1455.11, 2591.66, 55.23},
- {2352.17, -1357.15, 23.77},
- {2325.97, -1645.13, 14.21},
- {2139.51, -1161.48, 23.35},
- {2153.23, -1016.14, 62.23},
- {1928.73, -1772.44, 12.94},
- {1154.72, -1460.89, 15.15},
- {2480.85, -1959.27, 12.96},
- {2060.11, -1897.64, 12.92},
- {1729.78, -1943.04, 12.94},
- {1634.1, -2237.53, 12.89},
- {1789.21, -1369.26, 15.16},
- {-2229.18, 286.41, 34.7},
- {2319.99, 2532.85, 10.21},
- {2845.72, 1295.04, 10.78},
- {2503.14, 1243.69, 10.21},
- {2647.69, 1129.66, 10.21},
- {-2420.21, 984.57, 44.29},
- {-2420.17, 985.94, 44.29},
- {2085.77, 2071.35, 10.45},
- {1398.84, 2222.6, 10.42},
- {1659.46, 1722.85, 10.21},
- {1520.14, 1055.26, 10.0},
- {-1980.78, 142.66, 27.07},
- {-2118.96, -423.64, 34.72},
- {-2118.61, -422.41, 34.72},
- {-2097.27, -398.33, 34.72},
- {-2092.08, -490.05, 34.72},
- {-2063.27, -490.05, 34.72},
- {-2005.64, -490.05, 34.72},
- {-2034.46, -490.05, 34.72},
- {-2068.56, -398.33, 34.72},
- {-2039.85, -398.33, 34.72},
- {-2011.14, -398.33, 34.72},
- {-1350.11, 492.28, 10.58},
- {-1350.11, 493.85, 10.58},
- {2222.36, 1602.64, 1000.06},
- {2222.2, 1606.77, 1000.05},
- {2155.9, 1606.77, 1000.05},
- {2155.84, 1607.87, 1000.06},
- {2209.9, 1607.19, 1000.05},
- {2202.45, 1617.0, 1000.06},
- {2209.24, 1621.21, 1000.06},
- {2576.7, -1284.43, 1061.09},
- {330.67, 178.5, 1020.07},
- {331.92, 178.5, 1020.07},
- {350.9, 206.08, 1008.47},
- {361.56, 158.61, 1008.47},
- {371.59, 178.45, 1020.07},
- {374.89, 188.97, 1008.47},
- {-19.03, -57.83, 1003.63},
- {-36.14, -57.87, 1003.63},
- {316.87, -140.35, 998.58},
- {2225.2, -1153.42, 1025.9},
- {-15.1, -140.22, 1003.63},
- {-16.53, -140.29, 1003.63},
- {-35.72, -140.22, 1003.63},
- {373.82, -178.14, 1000.73},
- {379.03, -178.88, 1000.73},
- {495.96, -24.32, 1000.73},
- {500.56, -1.36, 1000.73},
- {501.82, -1.42, 1000.73},
- {-33.87, -186.76, 1003.63},
- {-32.44, -186.69, 1003.63},
- {-16.11, -91.64, 1003.63},
- {-17.54, -91.71, 1003.63}
- },
- #endif
- #if AC_USE_CASINOS
- Float:ac_Casinos[][] =
- {
- {2241.2878, 1617.1624, 1006.1797, 2.0},
- {2240.9736, 1604.6592, 1006.1797, 6.0},
- {2242.5427, 1592.8726, 1006.1836, 6.0},
- {2230.2124, 1592.1426, 1006.1832, 6.0},
- {2230.4717, 1604.484, 1006.186, 6.0},
- {2230.3298, 1616.9272, 1006.1799, 3.0},
- {2251.9407, 1586.1736, 1006.186, 1.0},
- {2218.6785, 1587.3448, 1006.1749, 1.0},
- {2219.2773, 1591.7467, 1006.1867, 1.0},
- {2218.5408, 1589.3229, 1006.184, 1.0},
- {2218.6477, 1593.6279, 1006.1797, 1.0},
- {2221.926, 1603.8285, 1006.1797, 1.0},
- {2218.5095, 1603.8385, 1006.1797, 1.0},
- {2219.9597, 1603.9216, 1006.1797, 1.0},
- {2216.3054, 1603.7996, 1006.1819, 1.0},
- {2218.731, 1619.8046, 1006.1794, 1.0},
- {2218.9407, 1617.8413, 1006.1821, 1.0},
- {2218.668, 1615.4681, 1006.1797, 1.0},
- {2218.6418, 1613.2629, 1006.1797, 1.0},
- {2252.4272, 1589.8412, 1006.1797, 5.0},
- {2252.4229, 1596.6169, 1006.1797, 5.0},
- {2255.1565, 1608.8784, 1006.186, 1.0},
- {2254.8496, 1610.8605, 1006.1797, 1.0},
- {2255.2917, 1612.9167, 1006.1797, 1.0},
- {2255.033, 1614.8892, 1006.1797, 1.0},
- {2255.1213, 1616.8284, 1006.1797, 1.0},
- {2255.2161, 1618.8005, 1006.1797, 1.0},
- {2268.5281, 1606.4894, 1006.1797, 1.0},
- {2270.4922, 1606.8539, 1006.1797, 1.0},
- {2272.5693, 1606.4473, 1006.1797, 1.0},
- {2274.5391, 1607.0122, 1006.1797, 1.0},
- {2271.8447, 1586.1633, 1006.1797, 1.0},
- {2261.4844, 1586.1724, 1006.1797, 1.0},
- {2257.4507, 1589.6555, 1006.1797, 5.0},
- {2267.8994, 1589.8672, 1006.1797, 5.0},
- {2262.8486, 1590.026, 1006.1797, 5.0},
- {2272.6458, 1589.7704, 1006.1797, 5.0},
- {2272.6533, 1596.5682, 1006.1797, 5.0},
- {2270.4895, 1596.4606, 1006.1797, 5.0},
- {2265.4441, 1596.4299, 1006.1797, 5.0},
- {2260.0308, 1596.7987, 1006.1797, 5.0},
- {2254.9907, 1596.241, 1006.1797, 5.0},
- {1956.9524, 988.2533, 992.4688, 2.0},
- {1961.6155, 993.0375, 992.4688, 2.0},
- {1963.7998, 998.4406, 992.4745, 2.0},
- {1936.2885, 987.1995, 992.4745, 2.0},
- {1944.9768, 986.3937, 992.4688, 2.0},
- {1940.7397, 990.9521, 992.4609, 2.0},
- {1940.0966, 1005.8996, 992.4688, 6.0},
- {1938.8785, 1014.1768, 992.4688, 6.0},
- {1938.8811, 1021.4434, 992.4688, 6.0},
- {1966.5975, 1006.6469, 992.4745, 6.0},
- {1966.5979, 1014.1024, 992.4688, 6.0},
- {1939.8351, 1029.912, 992.4688, 6.0},
- {1956.854, 1047.3718, 992.4688, 6.0},
- {1961.356, 1042.8112, 992.4688, 6.0},
- {1963.811, 1037.1263, 992.4745, 6.0},
- {1961.733, 1025.8929, 992.4688, 10.0},
- {1961.708, 1010.3194, 992.4688, 10.0},
- {1966.5989, 1029.7954, 992.4745, 6.0},
- {1961.4139, 1017.8281, 992.4688, 10.0},
- {1966.5985, 1021.7686, 992.4688, 6.0},
- {1128.7106, -1.9779, 1000.6797, 1.0},
- {1125.2388, 1.61, 1000.6797, 1.0},
- {1125.1249, -5.0489, 1000.6797, 1.0},
- {1127.4139, 3.0199, 1000.6797, 1.0},
- {1135.0634, -3.8695, 1000.6797, 1.0},
- {1135.0861, 0.6107, 1000.6797, 1.0},
- {1132.8943, -1.7139, 1000.6797, 1.0},
- {1125.3727, 3.0315, 1000.6797, 1.0},
- {1119.0272, -1.4916, 1000.6924, 1.0}
- },
- #endif
- ac_MaxPassengers[] =
- {
- 0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
- 0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
- 0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
- 0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101,
- 0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111,
- 0xFF131111, 0x0000FF3F
- },
- ac_vMods[] =
- {
- 0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
- 0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
- 0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
- 0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
- 0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
- 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
- 0x00000007, 0x00000000, 0x00000000
- };
- static stock const Float:ac_wMinRange[] =
- {
- 25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
- 25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
- 50.0, 50.0, 50.0, 4.0, 65.0
- };
- enum acInfo
- {
- Float:acVelZ,
- Float:acPosX,
- Float:acPosY,
- Float:acPosZ,
- Float:acDropJpX,
- Float:acDropJpY,
- Float:acDropJpZ,
- Float:acSpawnPosX,
- Float:acSpawnPosY,
- Float:acSpawnPosZ,
- Float:acSetVehHealth,
- Float:acLastPosX,
- Float:acLastPosY,
- Float:acLastFivePosX,
- Float:acLastFivePosY,
- Float:acSetPosX,
- Float:acSetPosY,
- Float:acSetPosZ,
- Float:acQuaternion,
- acLastPackets,
- acPackets,
- acCamMode,
- acSpeed,
- acHealth,
- acArmour,
- acMoney,
- acShotWeapon,
- acHoldWeapon,
- acLastWeapon,
- acEnterSeat,
- acEnterVeh,
- acKickVeh,
- acVeh,
- acSeat,
- acNextDialog,
- acDialog,
- acInt,
- acAnim,
- acSpecAct,
- acNextSpecAct,
- acLastSpecAct,
- acLastPickup,
- acReloadTick,
- acShotTick,
- acSpawnTick,
- acTimerTick,
- acSetPosTick,
- acUpdateTick,
- acEnterVehTick,
- acFiveSecTick,
- acSpawnWeapon1,
- acSpawnWeapon2,
- acSpawnWeapon3,
- acSpawnAmmo1,
- acSpawnAmmo2,
- acSpawnAmmo3,
- acSpawnRes,
- acTimerID,
- acKickTimerID,
- acParachute,
- acIntRet,
- acKicked,
- acIp[16],
- acSet[13],
- acGtc[21],
- acWeapon[13],
- acAmmo[13],
- acSetWeapon[13],
- acGiveAmmo[13],
- acGtcSetWeapon[13],
- acGtcGiveAmmo[13],
- acNOPCount[12],
- acCheatCount[27],
- acCall[sizeof ac_Mtfc],
- acFloodCount[sizeof ac_Mtfc],
- bool:acNOPAllow[sizeof ac_NOPAllow],
- bool:acACAllow[sizeof ac_ACAllow],
- bool:acStuntBonus,
- bool:acModShop,
- bool:acUnFrozen,
- bool:acOnline,
- bool:acDeathRes,
- bool:acDmgRes,
- bool:acVehDmgRes,
- bool:acForceClass,
- bool:acClassRes,
- bool:acDead,
- bool:acTpToZ,
- bool:acIntEnterExits,
- bool:acSpec
- }
- enum acVehInfo
- {
- Float:acVelX,
- Float:acVelY,
- Float:acVelZ,
- Float:acTrVelX,
- Float:acTrVelY,
- Float:acTrVelZ,
- Float:acPosX,
- Float:acPosY,
- Float:acPosZ,
- Float:acSpawnPosX,
- Float:acSpawnPosY,
- Float:acSpawnPosZ,
- Float:acSpawnZAngle,
- Float:acPosDiff,
- Float:acZAngle,
- Float:acHealth,
- acLastSpeed,
- acSpeedDiff,
- acTrSpeedDiff,
- acDestroyTick,
- acExitTick,
- acDriver,
- acPanels,
- acDoors,
- acLights,
- acTires,
- acInt,
- acSpeed,
- acTrSpeed,
- acPaintJob,
- acLocked[MAX_PLAYERS],
- bool:acSpawned
- }
- enum acPickInfo
- {
- Float:acPosX,
- Float:acPosY,
- Float:acPosZ,
- acType,
- acWeapon
- }
- static
- Float:ac_ClassPos[AC_MAX_CLASSES][3],
- ac_ClassWeapon[AC_MAX_CLASSES][3],
- ac_ClassAmmo[AC_MAX_CLASSES][3],
- #if AC_USE_STATISTICS
- ac_sInfo[6],
- #endif
- ACInfo[MAX_PLAYERS][acInfo],
- ACVehInfo[MAX_VEHICLES][acVehInfo],
- ACPickInfo[MAX_PICKUPS][acPickInfo],
- #if defined PAWNRAKNET_INC_
- ac_ObjDelTick[MAX_OBJECTS],
- #endif
- bool:ac_IntEnterExits = true,
- bool:ac_StuntBonus = true,
- bool:ac_LagCompMode,
- #if !AC_USE_QUERY
- bool:ac_QueryEnable,
- #endif
- bool:ac_RconEnable,
- bool:ac_PedAnims;
- static stock bool:ac_VehFriendlyFire;
- ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
- {
- ACVehInfo[vehicleid][acInt] =
- ACVehInfo[vehicleid][acSpeed] =
- ACVehInfo[vehicleid][acTires] =
- ACVehInfo[vehicleid][acLights] =
- ACVehInfo[vehicleid][acDoors] =
- ACVehInfo[vehicleid][acPanels] =
- ACVehInfo[vehicleid][acLastSpeed] =
- ACVehInfo[vehicleid][acSpeedDiff] =
- ACVehInfo[vehicleid][acDestroyTick] =
- ACVehInfo[vehicleid][acExitTick] = 0;
- ACVehInfo[vehicleid][acPaintJob] = 3;
- ACVehInfo[vehicleid][acHealth] = 1000.0;
- ACVehInfo[vehicleid][acSpawned] = true;
- ACVehInfo[vehicleid][acTrSpeed] = -1;
- ACVehInfo[vehicleid][acPosDiff] =
- ACVehInfo[vehicleid][acVelX] =
- ACVehInfo[vehicleid][acVelY] =
- ACVehInfo[vehicleid][acVelZ] = 0.0;
- ACVehInfo[vehicleid][acSpawnPosX] =
- ACVehInfo[vehicleid][acPosX] = spawn_x;
- ACVehInfo[vehicleid][acSpawnPosY] =
- ACVehInfo[vehicleid][acPosY] = spawn_y;
- ACVehInfo[vehicleid][acSpawnPosZ] =
- ACVehInfo[vehicleid][acPosZ] = spawn_z;
- ACVehInfo[vehicleid][acSpawnZAngle] =
- ACVehInfo[vehicleid][acZAngle] = z_angle;
- ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
- return 1;
- }
- ac_fpublic ac_AddPlayerClass(classid, Float:spawn_x, Float:spawn_y, Float:spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- if(0 <= classid < AC_MAX_CLASSES)
- {
- #undef AC_MAX_CLASSES
- ac_ClassPos[classid][0] = spawn_x;
- ac_ClassPos[classid][1] = spawn_y;
- ac_ClassPos[classid][2] = spawn_z;
- ac_ClassWeapon[classid][0] = weapon1;
- ac_ClassAmmo[classid][0] = weapon1_ammo;
- ac_ClassWeapon[classid][1] = weapon2;
- ac_ClassAmmo[classid][1] = weapon2_ammo;
- ac_ClassWeapon[classid][2] = weapon3;
- ac_ClassAmmo[classid][2] = weapon3_ammo;
- }
- return 1;
- }
- ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)) return 0;
- ACInfo[playerid][acSpawnPosX] = ac_x;
- ACInfo[playerid][acSpawnPosY] = ac_y;
- ACInfo[playerid][acSpawnPosZ] = ac_z;
- ACInfo[playerid][acSpawnWeapon1] = weapon1;
- ACInfo[playerid][acSpawnAmmo1] = weapon1_ammo;
- ACInfo[playerid][acSpawnWeapon2] = weapon2;
- ACInfo[playerid][acSpawnAmmo2] = weapon2_ammo;
- ACInfo[playerid][acSpawnWeapon3] = weapon3;
- ACInfo[playerid][acSpawnAmmo3] = weapon3_ammo;
- return 1;
- }
- ac_fpublic ac_CreatePickup(pickupid, modelid, type, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- ACPickInfo[pickupid][acType] = 5;
- #if AC_USE_PICKUP_WEAPONS
- switch(type)
- {
- case 2, 3, 15, 22:
- {
- switch(modelid)
- {
- case 370: ACPickInfo[pickupid][acType] = 1;
- case 1240: ACPickInfo[pickupid][acType] = 2;
- case 1242: ACPickInfo[pickupid][acType] = 3;
- case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
- {
- for(new ac_i = 46; ac_i >= 1; --ac_i)
- {
- if(ac_wModel[ac_i] == modelid)
- {
- ACPickInfo[pickupid][acType] = 4;
- ACPickInfo[pickupid][acWeapon] = ac_i;
- break;
- }
- }
- }
- }
- }
- }
- #endif
- ACPickInfo[pickupid][acPosX] = ac_X;
- ACPickInfo[pickupid][acPosY] = ac_Y;
- ACPickInfo[pickupid][acPosZ] = ac_Z;
- return 1;
- }
- #if AC_USE_PICKUP_WEAPONS\
- && defined Streamer_SetIntData
- #if defined STREAMER_ENABLE_TAGS
- ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, modelid, type)
- #else
- ac_fpublic ac_CreateDynamicPickup(pickupid, modelid, type)
- #endif
- {
- Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
- switch(type)
- {
- case 2, 3, 15, 22:
- {
- switch(modelid)
- {
- case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 1);
- case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
- case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
- case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
- {
- for(new ac_i = 46; ac_i >= 1; --ac_i)
- {
- if(ac_wModel[ac_i] == modelid)
- {
- Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
- break;
- }
- }
- }
- }
- }
- }
- return 1;
- }
- #endif
- #if defined Streamer_UpdateEx
- stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
- {
- if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
- if(compensatedtime >= 0)
- {
- ACInfo[playerid][acSet][7] = 4;
- ACInfo[playerid][acTpToZ] = false;
- ACInfo[playerid][acNOPCount][10] = 0;
- ACInfo[playerid][acSetPosX] = x;
- ACInfo[playerid][acSetPosY] = y;
- ACInfo[playerid][acSetPosZ] = z;
- ACInfo[playerid][acSetPosTick] =
- ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
- #if defined FreezeSyncPacket
- if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- }
- return 1;
- }
- #if defined _ALS_Streamer_UpdateEx
- #undef Streamer_UpdateEx
- #else
- #define _ALS_Streamer_UpdateEx
- #endif
- #define Streamer_UpdateEx ac_Streamer_UpdateEx
- #endif
- #if defined GetPlayerVersion
- stock ac_GetPlayerVersion(playerid, version[], len)
- {
- new ac_i, ac_ret = GetPlayerVersion(playerid, version, len);
- for(ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
- {
- if(version[ac_i] == '%')
- {
- strdel(version, ac_i, ac_i + 1);
- ac_ret--;
- }
- }
- while((ac_i = strfind(version, "~k~")) != -1)
- {
- strdel(version, ac_i, ac_i + 3);
- ac_ret -= 3;
- }
- return ac_ret;
- }
- #if defined _ALS_GetPlayerVersion
- #undef GetPlayerVersion
- #else
- #define _ALS_GetPlayerVersion
- #endif
- #define GetPlayerVersion ac_GetPlayerVersion
- #endif
- #if !defined PAWNRAKNET_INC_
- stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
- {
- if(!GetPlayerFacingAngle(playerid, ang)) return 0;
- if(!ac_IsValidFloat(ang)) ang = 0.0;
- ang = ac_AbsoluteAngle(ang);
- return 1;
- }
- #if defined _ALS_GetPlayerFacingAngle
- #undef GetPlayerFacingAngle
- #else
- #define _ALS_GetPlayerFacingAngle
- #endif
- #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
- stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
- {
- if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
- if(!ac_IsValidFloat(z_angle)) z_angle = 0.0;
- z_angle = ac_AbsoluteAngle(z_angle);
- #undef ac_AbsoluteAngle
- return 1;
- }
- #if defined _ALS_GetVehicleZAngle
- #undef GetVehicleZAngle
- #else
- #define _ALS_GetVehicleZAngle
- #endif
- #define GetVehicleZAngle ac_GetVehicleZAngle
- #endif
- ac_fpublic ac_DestroyVehicle(vehicleid)
- {
- if(!DestroyVehicle(vehicleid)) return 0;
- ACVehInfo[vehicleid][acSpawned] = false;
- new ac_gtc = GetTickCount();
- ACVehInfo[vehicleid][acDestroyTick] = ac_gtc + 1650;
- ACVehInfo[vehicleid][acExitTick] = 0;
- #if defined foreach
- foreach(new ac_i : Player)
- {
- if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc + 2650;
- }
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc + 2650;
- }
- #endif
- return 1;
- }
- ac_fpublic ac_DestroyPickup(pickupid)
- {
- if(!DestroyPickup(pickupid)) return 0;
- ACPickInfo[pickupid][acType] = 0;
- #if AC_USE_PICKUP_WEAPONS
- ACPickInfo[pickupid][acWeapon] = 0;
- #if defined foreach
- foreach(new ac_i : Player)
- {
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(!IsPlayerConnected(ac_i)) continue;
- #endif
- if(ACInfo[ac_i][acLastPickup] == pickupid) ACInfo[ac_i][acLastPickup] = -1;
- }
- #endif
- return 1;
- }
- #if defined DestroyDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- ac_fpublic ac_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
- #else
- ac_fpublic ac_DestroyDynamicPickup(pickupid)
- #endif
- {
- if(!DestroyDynamicPickup(pickupid)) return 0;
- #if AC_USE_PICKUP_WEAPONS
- #if defined foreach
- foreach(new ac_i : Player)
- {
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(!IsPlayerConnected(ac_i)) continue;
- #endif
- if(ACInfo[ac_i][acLastPickup] > MAX_PICKUPS &&
- (ACInfo[ac_i][acLastPickup] - MAX_PICKUPS) == _:pickupid) ACInfo[ac_i][acLastPickup] = -1;
- }
- #endif
- return 1;
- }
- #endif
- ac_fpublic ac_DisableInteriorEnterExits()
- {
- ac_IntEnterExits = false;
- return DisableInteriorEnterExits();
- }
- ac_fpublic ac_UsePlayerPedAnims()
- {
- ac_PedAnims = true;
- return UsePlayerPedAnims();
- }
- #if defined EnableVehicleFriendlyFire
- ac_fpublic ac_EnableVehicleFriendlyFire()
- {
- ac_VehFriendlyFire = true;
- return EnableVehicleFriendlyFire();
- }
- #endif
- ac_fpublic ac_EnableStuntBonusForAll(enable)
- {
- ac_StuntBonus = (enable != 0);
- #if defined foreach
- foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
- }
- #endif
- return EnableStuntBonusForAll(enable);
- }
- ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
- {
- if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
- ACInfo[playerid][acStuntBonus] = (enable != 0);
- return 1;
- }
- ac_fpublic ac_ShowPlayerDialog(playerid, dialogid)
- {
- if(dialogid > 65535) dialogid %= 32768;
- ACInfo[playerid][acDialog] = dialogid;
- return 1;
- }
- ac_fpublic ac_fs_ShowPlayerDialog(playerid, dialogid)
- {
- if(dialogid > 65535) dialogid %= 32768;
- ACInfo[playerid][acNextDialog] = dialogid;
- return 1;
- }
- ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
- {
- if(!TogglePlayerControllable(playerid, toggle)) return 0;
- ACInfo[playerid][acUnFrozen] = (toggle != 0);
- #if defined FreezeSyncPacket
- if(toggle) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- else if(ACInfo[playerid][acACAllow][33]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- return 1;
- }
- ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
- {
- if(!TogglePlayerSpectating(playerid, toggle)) return 0;
- if(ACInfo[playerid][acSpec] || ACInfo[playerid][acSet][5] != -1)
- {
- if(!toggle)
- {
- if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 4;
- else
- {
- ACInfo[playerid][acSet][3] =
- ACInfo[playerid][acSet][5] =
- ACInfo[playerid][acSet][7] =
- ACInfo[playerid][acSet][8] =
- ACInfo[playerid][acSet][12] =
- ACInfo[playerid][acNextSpecAct] = -1;
- for(new ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- ACInfo[playerid][acForceClass] =
- ACInfo[playerid][acUnFrozen] = true;
- ACInfo[playerid][acSet][6] = 1;
- #if defined FreezeSyncPacket
- FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- }
- ACInfo[playerid][acSpawnRes]++;
- ACInfo[playerid][acSpec] = false;
- ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
- ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
- }
- }
- else if(toggle)
- {
- ACInfo[playerid][acSet][5] = 1;
- ACInfo[playerid][acNOPCount][8] = 0;
- ACInfo[playerid][acGtc][11] = GetTickCount() + 2650;
- }
- return 1;
- }
- ac_fpublic ac_SpawnPlayer(playerid)
- {
- if(!SpawnPlayer(playerid)) return 0;
- if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][6] = 5;
- else
- {
- ACInfo[playerid][acSet][3] =
- ACInfo[playerid][acSet][7] =
- ACInfo[playerid][acSet][8] =
- ACInfo[playerid][acSet][12] =
- ACInfo[playerid][acNextSpecAct] = -1;
- for(new ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- ACInfo[playerid][acUnFrozen] = true;
- ACInfo[playerid][acSet][6] = 2;
- #if defined FreezeSyncPacket
- FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- }
- ACInfo[playerid][acSpawnRes]++;
- ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
- ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
- return 1;
- }
- ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
- {
- if(!SetPlayerHealth(playerid, ac_health)) return 0;
- if(ac_health < 0.0) ac_health = 0.0;
- ACInfo[playerid][acNOPCount][3] = 0;
- ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
- ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
- #if defined FreezeSyncPacket
- if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- return 1;
- }
- ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
- {
- if(!SetPlayerArmour(playerid, ac_armour)) return 0;
- if(ac_armour < 0.0) ac_armour = 0.0;
- ACInfo[playerid][acNOPCount][5] = 0;
- ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
- ACInfo[playerid][acGtc][4] = GetTickCount() + 2650;
- #if defined FreezeSyncPacket
- if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- return 1;
- }
- ac_fpublic ac_GivePlayerWeapon(playerid, weaponid, ac_ammo)
- {
- if(ac_IsValidWeapon(weaponid))
- {
- new ac_s = ac_wSlot[weaponid];
- ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
- if(ac_IsWeaponWithAmmo(weaponid))
- {
- if(ac_IsAmmoSharingInSlot(ac_s) || (ACInfo[playerid][acSetWeapon][ac_s] == -1
- ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
- {
- new ac_tmp;
- if(ACInfo[playerid][acGiveAmmo][ac_s] == -65535) ac_tmp = ACInfo[playerid][acAmmo][ac_s] + ac_ammo;
- else ac_tmp = ACInfo[playerid][acGiveAmmo][ac_s] + ac_ammo;
- if(ac_tmp < -32768)
- {
- ac_ammo -= ac_tmp + 32768;
- ac_tmp = -32768;
- }
- else if(ac_tmp > 32767)
- {
- ac_ammo -= ac_tmp - 32767;
- ac_tmp = 32767;
- }
- ACInfo[playerid][acGiveAmmo][ac_s] = ac_tmp;
- }
- else
- {
- if(ac_ammo < -32768) ac_ammo = -32768;
- else if(ac_ammo > 32767) ac_ammo = 32767;
- ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
- }
- ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acReloadTick] = 0;
- }
- else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
- ACInfo[playerid][acSetWeapon][ac_s] = weaponid;
- ACInfo[playerid][acGtcSetWeapon][ac_s] =
- ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
- }
- return GivePlayerWeapon(playerid, weaponid, ac_ammo);
- }
- ac_fpublic ac_SetPlayerAmmo(playerid, weaponid, ac_ammo)
- {
- if(ac_ammo < -32768) ac_ammo = -32768;
- else if(ac_ammo > 32767) ac_ammo = 32767;
- if(ac_IsWeaponWithAmmo(weaponid))
- {
- new ac_s = ac_wSlot[weaponid];
- if((ACInfo[playerid][acSetWeapon][ac_s] == -1
- ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == weaponid)
- {
- ACInfo[playerid][acNOPCount][1] = 0;
- ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
- ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2850;
- }
- }
- return SetPlayerAmmo(playerid, weaponid, ac_ammo);
- }
- ac_fpublic ac_ResetPlayerWeapons(playerid)
- {
- if(!ResetPlayerWeapons(playerid)) return 0;
- for(new ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- ACInfo[playerid][acGtc][6] = GetTickCount() + 2650;
- return 1;
- }
- ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
- {
- if(!GivePlayerMoney(playerid, ac_money)) return 0;
- ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
- ACInfo[playerid][acMoney] += ac_money;
- #undef AC_MAX_MONEY_WARNINGS
- return 1;
- }
- ac_fpublic ac_ResetPlayerMoney(playerid)
- {
- if(!ResetPlayerMoney(playerid)) return 0;
- ACInfo[playerid][acNOPCount][11] = 0;
- ACInfo[playerid][acMoney] = 0;
- return 1;
- }
- ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney];
- ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
- {
- if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
- if(ac_actionid == SPECIAL_ACTION_USEJETPACK || 24 <= ac_actionid <= 25 ||
- (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
- ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
- (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
- ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
- ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
- {
- ACInfo[playerid][acNOPCount][6] = 0;
- if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) &&
- SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
- SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
- (ac_actionid == SPECIAL_ACTION_NONE || 24 <= ac_actionid <= 25) && ACInfo[playerid][acVeh] > 0 ||
- 24 <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
- else
- {
- if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
- else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
- ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
- SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
- else ACInfo[playerid][acNextSpecAct] = -1;
- ACInfo[playerid][acSet][3] = ac_actionid;
- ACInfo[playerid][acGtc][5] = GetTickCount() + 3250;
- #if defined FreezeSyncPacket
- if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- }
- }
- return 1;
- }
- ac_fpublic ac_PlayerSpecPlayerOrVehicle(playerid)
- {
- ACInfo[playerid][acGtc][16] = GetTickCount() + 2650;
- return 1;
- }
- ac_fpublic ac_SetPlayerInterior(playerid, interiorid)
- {
- if(!SetPlayerInterior(playerid, interiorid)) return 0;
- ACInfo[playerid][acNOPCount][2] = 0;
- ACInfo[playerid][acSet][0] = interiorid % 256;
- ACInfo[playerid][acGtc][16] =
- ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
- return 1;
- }
- ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
- {
- if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
- ACInfo[playerid][acSet][7] = 1;
- ACInfo[playerid][acTpToZ] = false;
- ACInfo[playerid][acNOPCount][10] = 0;
- ACInfo[playerid][acSetPosX] = ac_x;
- ACInfo[playerid][acSetPosY] = ac_y;
- ACInfo[playerid][acSetPosZ] = ac_z;
- ACInfo[playerid][acSetPosTick] =
- ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
- #if defined FreezeSyncPacket
- if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- return 1;
- }
- ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
- {
- if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
- ACInfo[playerid][acSet][7] = 2;
- ACInfo[playerid][acTpToZ] = true;
- ACInfo[playerid][acNOPCount][10] = 0;
- ACInfo[playerid][acSetPosX] = ac_x;
- ACInfo[playerid][acSetPosY] = ac_y;
- ACInfo[playerid][acSetPosTick] =
- ACInfo[playerid][acGtc][10] = GetTickCount() + 3850;
- #if defined FreezeSyncPacket
- if(!ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- return 1;
- }
- ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
- ACInfo[playerid][acVelZ] = ac_Z;
- ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
- ACInfo[playerid][acGtc][9] = GetTickCount() + 1650;
- return 1;
- }
- ac_fpublic ac_PutPlayerInVehicle(playerid, vehicleid, ac_seatid)
- {
- if(!PutPlayerInVehicle(playerid, vehicleid, ac_seatid)) return 0;
- if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
- !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
- GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(vehicleid))
- {
- new ac_model = GetVehicleModel(vehicleid);
- ACInfo[playerid][acNOPCount][7] = 0;
- ACInfo[playerid][acSet][8] = vehicleid;
- if(ac_IsABusEx(ac_model) || ac_IsVehicleSeatOccupied(vehicleid, ac_seatid) ||
- ac_seatid > ac_GetMaxPassengers(ac_model)) ACInfo[playerid][acSet][4] = -1;
- else ACInfo[playerid][acSet][4] = ac_seatid;
- ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
- }
- return 1;
- }
- ac_fpublic ac_RemovePlayerFromVehicle(playerid)
- {
- if(!RemovePlayerFromVehicle(playerid)) return 0;
- ACInfo[playerid][acSet][9] = 1;
- ACInfo[playerid][acGtc][7] = GetTickCount() + 4650;
- return 1;
- }
- ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
- {
- if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver], ac_gtc = GetTickCount();
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACInfo[ac_driver][acSet][7] = 3;
- ACInfo[ac_driver][acTpToZ] = false;
- ACInfo[ac_driver][acNOPCount][10] = 0;
- ACInfo[ac_driver][acSetPosX] = ac_x;
- ACInfo[ac_driver][acSetPosY] = ac_y;
- ACInfo[ac_driver][acSetPosZ] = ac_z;
- ACInfo[ac_driver][acSetPosTick] =
- ACInfo[ac_driver][acGtc][10] = ac_gtc + 3850;
- #if defined FreezeSyncPacket
- if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
- #endif
- }
- else
- {
- ACVehInfo[vehicleid][acPosX] = ac_x;
- ACVehInfo[vehicleid][acPosY] = ac_y;
- ACVehInfo[vehicleid][acPosZ] = ac_z;
- }
- #if defined foreach
- foreach(new ac_i : Player)
- {
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(!IsPlayerConnected(ac_i)) continue;
- #endif
- if(ac_driver != INVALID_PLAYER_ID && GetPlayerSurfingVehicleID(ac_i) == vehicleid && ac_gtc - ACInfo[ac_i][acUpdateTick] < 1500)
- {
- ACInfo[ac_i][acSet][7] = 5;
- ACInfo[ac_i][acTpToZ] = false;
- ACInfo[ac_i][acNOPCount][10] = 0;
- ACInfo[ac_i][acSetPosX] = ac_x;
- ACInfo[ac_i][acSetPosY] = ac_y;
- ACInfo[ac_i][acSetPosZ] = ac_z;
- ACInfo[ac_i][acSetPosTick] =
- ACInfo[ac_i][acGtc][10] = ac_gtc + 3850;
- #if defined FreezeSyncPacket
- if(!ACInfo[ac_i][acUnFrozen]) FreezeSyncPacket(ac_i, E_ALL_SYNC, false);
- #endif
- }
- else if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] > 0)
- {
- ACInfo[ac_i][acSet][12] = 1;
- ACInfo[ac_i][acTpToZ] = false;
- ACInfo[ac_i][acSetPosX] = ac_x;
- ACInfo[ac_i][acSetPosY] = ac_y;
- ACInfo[ac_i][acSetPosZ] = ac_z;
- #if defined FreezeSyncPacket
- if(!ACInfo[ac_i][acUnFrozen]) FreezeSyncPacket(ac_i, E_ALL_SYNC, false);
- #endif
- }
- }
- return 1;
- }
- ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACVehInfo[vehicleid][acVelX] = ac_X;
- ACVehInfo[vehicleid][acVelY] = ac_Y;
- ACVehInfo[vehicleid][acVelZ] = ac_Z;
- ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
- ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
- }
- return 1;
- }
- ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
- {
- if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACVehInfo[vehicleid][acVelX] = ac_X;
- ACVehInfo[vehicleid][acVelY] = ac_Y;
- ACVehInfo[vehicleid][acVelZ] = ac_Z;
- ACVehInfo[vehicleid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
- ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
- }
- return 1;
- }
- ac_fpublic ac_LinkVehicleToInterior(vehicleid, interiorid)
- {
- if(!LinkVehicleToInterior(vehicleid, interiorid)) return 0;
- ACVehInfo[vehicleid][acInt] = interiorid % 256;
- return 1;
- }
- ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, paintjobid)
- {
- ACVehInfo[vehicleid][acPaintJob] = paintjobid;
- return ChangeVehiclePaintjob(vehicleid, paintjobid);
- }
- ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
- {
- if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACInfo[ac_driver][acNOPCount][4] = 0;
- ACInfo[ac_driver][acSetVehHealth] = ac_health;
- ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
- #if defined FreezeSyncPacket
- if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
- #endif
- }
- else ACVehInfo[vehicleid][acHealth] = ac_health;
- return 1;
- }
- ac_fpublic ac_RepairVehicle(vehicleid)
- {
- if(!RepairVehicle(vehicleid)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACInfo[ac_driver][acNOPCount][4] = 0;
- ACInfo[ac_driver][acSetVehHealth] = 1000.0;
- ACInfo[ac_driver][acGtc][3] = GetTickCount() + 2650;
- #if defined FreezeSyncPacket
- if(!ACInfo[ac_driver][acUnFrozen]) FreezeSyncPacket(ac_driver, E_ALL_SYNC, false);
- #endif
- }
- else ACVehInfo[vehicleid][acHealth] = 1000.0;
- ACVehInfo[vehicleid][acPanels] =
- ACVehInfo[vehicleid][acDoors] =
- ACVehInfo[vehicleid][acLights] =
- ACVehInfo[vehicleid][acTires] = 0;
- return 1;
- }
- ac_fpublic ac_UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)
- {
- if(!UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires)) return 0;
- ACVehInfo[vehicleid][acPanels] = ac_panels;
- ACVehInfo[vehicleid][acDoors] = ac_doors;
- ACVehInfo[vehicleid][acLights] = ac_lights;
- ACVehInfo[vehicleid][acTires] = ac_tires;
- return 1;
- }
- ac_fpublic ac_SetVehicleParamsEx(vehicleid, ac_engine, ac_lights, ac_alarm, ac_doors, ac_bonnet, ac_boot, ac_objective)
- {
- if(!SetVehicleParamsEx(vehicleid, ac_engine, ac_lights, ac_alarm, ac_doors, ac_bonnet, ac_boot, ac_objective)) return 0;
- #if defined foreach
- foreach(new ac_i : Player) ACVehInfo[vehicleid][acLocked][ac_i] = ac_doors;
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(IsVehicleStreamedIn(vehicleid, ac_i)) ACVehInfo[vehicleid][acLocked][ac_i] = ac_doors;
- }
- #endif
- return 1;
- }
- ac_fpublic ac_SetVehicleParamsForPlayer(vehicleid, playerid, ac_objective, ac_doorslocked)
- {
- if(!SetVehicleParamsForPlayer(vehicleid, playerid, ac_objective, ac_doorslocked)) return 0;
- ACVehInfo[vehicleid][acLocked][playerid] = ac_doorslocked;
- return 1;
- }
- ac_fpublic ac_SetVehicleToRespawn(vehicleid)
- {
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID)
- {
- ACInfo[ac_driver][acGtc][8] = GetTickCount() + 1650;
- ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
- }
- ACVehInfo[vehicleid][acPaintJob] = 3;
- ACVehInfo[vehicleid][acHealth] = 1000.0;
- ACVehInfo[vehicleid][acSpawned] = true;
- ACVehInfo[vehicleid][acTrSpeed] = -1;
- ACVehInfo[vehicleid][acPosDiff] =
- ACVehInfo[vehicleid][acVelX] =
- ACVehInfo[vehicleid][acVelY] =
- ACVehInfo[vehicleid][acVelZ] = 0.0;
- ACVehInfo[vehicleid][acSpeed] =
- ACVehInfo[vehicleid][acTires] =
- ACVehInfo[vehicleid][acLights] =
- ACVehInfo[vehicleid][acDoors] =
- ACVehInfo[vehicleid][acPanels] =
- ACVehInfo[vehicleid][acLastSpeed] =
- ACVehInfo[vehicleid][acSpeedDiff] = 0;
- ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
- ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
- ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
- ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
- return SetVehicleToRespawn(vehicleid);
- }
- ac_fpublic ac_SetVehicleZAngle(vehicleid, Float:z_angle)
- {
- if(!SetVehicleZAngle(vehicleid, z_angle)) return 0;
- new ac_driver = ACVehInfo[vehicleid][acDriver];
- if(ac_driver != INVALID_PLAYER_ID) ACInfo[ac_driver][acGtc][20] = GetTickCount() + 1650;
- return 1;
- }
- ac_fpublic ac_EnableAntiCheat(code, enable)
- {
- if(!(0 <= code < sizeof ac_ACAllow)) return 0;
- if(code == 42)
- {
- if(enable)
- {
- if(!ac_ACAllow[code])
- {
- #if !AC_USE_QUERY
- #if defined GetConsoleVarAsBool
- ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
- #else
- ac_QueryEnable = (GetServerVarAsBool("query") != 0);
- #endif
- #endif
- #if defined GetConsoleVarAsBool
- ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
- #else
- ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
- #endif
- }
- #if !AC_USE_QUERY
- SendRconCommand("query 0");
- #endif
- SendRconCommand("rcon 0");
- }
- else
- {
- static ac_strtmp[9];
- #if !AC_USE_QUERY
- format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
- SendRconCommand(ac_strtmp);
- #endif
- format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
- SendRconCommand(ac_strtmp);
- }
- }
- ac_ACAllow[code] = (enable != 0);
- if(enable)
- {
- #if defined foreach
- foreach(new ac_i : Player)
- {
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(!IsPlayerConnected(ac_i)) continue;
- #endif
- ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
- switch(code)
- {
- case 7: ACInfo[ac_i][acCheatCount][26] = ACInfo[ac_i][acCheatCount][13] = 0;
- case 9: ACInfo[ac_i][acCheatCount][15] = 0;
- case 10: ACInfo[ac_i][acCheatCount][18] = ACInfo[ac_i][acCheatCount][14] = 0;
- #if AC_USE_AMMUNATIONS
- case 15: ACInfo[ac_i][acCheatCount][20] = 0;
- #endif
- case 17: ACInfo[ac_i][acCheatCount][7] = 0;
- case 19: ACInfo[ac_i][acCheatCount][9] = 0;
- case 20: ACInfo[ac_i][acCheatCount][10] = 0;
- #if AC_USE_TUNING_GARAGES
- case 23: ACInfo[ac_i][acCheatCount][21] = 0;
- #endif
- case 26: ACInfo[ac_i][acCheatCount][12] = ACInfo[ac_i][acCheatCount][8] = 0;
- case 29: ACInfo[ac_i][acCheatCount][11] = ACInfo[ac_i][acCheatCount][6] = 0;
- case 30: ACInfo[ac_i][acCheatCount][17] = 0;
- case 34: ACInfo[ac_i][acCheatCount][5] = 0;
- case 38: ACInfo[ac_i][acCheatCount][0] = 0;
- case 47: ACInfo[ac_i][acCheatCount][16] = 0;
- case 51: ACInfo[ac_i][acCheatCount][25] = 0;
- }
- }
- }
- else
- {
- #if defined foreach
- foreach(new ac_i : Player)
- {
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(!IsPlayerConnected(ac_i)) continue;
- #endif
- ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
- }
- }
- #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
- static ac_strtmp[10];
- new ac_string[430], File:ac_cfgFile = fopen(AC_CONFIG_FILE, io_write);
- if(ac_cfgFile)
- {
- for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
- {
- format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
- strcat(ac_string, ac_strtmp);
- }
- fwrite(ac_cfgFile, ac_string);
- fclose(ac_cfgFile);
- }
- #endif
- return 1;
- }
- ac_fpublic ac_EnableAntiNOP(nopcode, enable)
- {
- if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
- ac_NOPAllow[nopcode] = (enable != 0);
- #if defined foreach
- foreach(new ac_i : Player)
- {
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(!IsPlayerConnected(ac_i)) continue;
- #endif
- ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
- }
- #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
- static ac_strtmp[10];
- new ac_string[87], File:ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write);
- if(ac_cfgFile)
- {
- for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
- {
- format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
- strcat(ac_string, ac_strtmp);
- }
- fwrite(ac_cfgFile, ac_string);
- fclose(ac_cfgFile);
- }
- #endif
- #undef AUTOSAVE_SETTINGS_IN_CONFIG
- return 1;
- }
- ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
- {
- if(!(0 <= code < sizeof ac_ACAllow)) return -1;
- ACInfo[playerid][acACAllow][code] = (enable != 0);
- if(enable)
- {
- switch(code)
- {
- case 7: ACInfo[playerid][acCheatCount][26] = ACInfo[playerid][acCheatCount][13] = 0;
- case 9: ACInfo[playerid][acCheatCount][15] = 0;
- case 10: ACInfo[playerid][acCheatCount][18] = ACInfo[playerid][acCheatCount][14] = 0;
- #if AC_USE_AMMUNATIONS
- case 15: ACInfo[playerid][acCheatCount][20] = 0;
- #endif
- case 17: ACInfo[playerid][acCheatCount][7] = 0;
- case 19: ACInfo[playerid][acCheatCount][9] = 0;
- case 20: ACInfo[playerid][acCheatCount][10] = 0;
- #if AC_USE_TUNING_GARAGES
- case 23: ACInfo[playerid][acCheatCount][21] = 0;
- #endif
- case 26: ACInfo[playerid][acCheatCount][12] = ACInfo[playerid][acCheatCount][8] = 0;
- case 29: ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acCheatCount][6] = 0;
- case 30: ACInfo[playerid][acCheatCount][17] = 0;
- case 34: ACInfo[playerid][acCheatCount][5] = 0;
- case 38: ACInfo[playerid][acCheatCount][0] = 0;
- case 47: ACInfo[playerid][acCheatCount][16] = 0;
- case 51: ACInfo[playerid][acCheatCount][25] = 0;
- }
- }
- return 1;
- }
- ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
- {
- if(!(0 <= nopcode < sizeof ac_NOPAllow)) return -1;
- ACInfo[playerid][acNOPAllow][nopcode] = (enable != 0);
- return 1;
- }
- ac_fpublic ac_IsAntiCheatEnabled(code)
- {
- if(!(0 <= code < sizeof ac_ACAllow)) return 0;
- return ac_ACAllow[code];
- }
- ac_fpublic ac_IsAntiNOPEnabled(nopcode)
- {
- if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
- return ac_NOPAllow[nopcode];
- }
- ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
- {
- if(!(0 <= code < sizeof ac_ACAllow)) return 0;
- return ACInfo[playerid][acACAllow][code];
- }
- ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
- {
- if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
- return ACInfo[playerid][acNOPAllow][nopcode];
- }
- ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
- ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
- ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
- ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
- ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
- ac_fpublic ac_AntiCheatGetEnterVehicleSeat(playerid) return ACInfo[playerid][acEnterSeat];
- ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
- ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
- ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acHoldWeapon];
- ac_fpublic ac_AntiCheatGetWeaponInSlot(playerid, slot) return ACInfo[playerid][acWeapon][slot];
- ac_fpublic ac_AntiCheatGetAmmoInSlot(playerid, slot) return ACInfo[playerid][acAmmo][slot];
- ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
- ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
- ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acShotWeapon];
- ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
- ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
- ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
- ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
- ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
- ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
- ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
- ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
- ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
- ac_fpublic ac_AntiCheatIsInSpectate(playerid) return ACInfo[playerid][acSpec];
- ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
- ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
- ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
- ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
- {
- if(ACInfo[playerid][acKicked] > 0) return -1;
- new ac_gpp = GetPlayerPing(playerid) + 150;
- ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
- ACInfo[playerid][acKicked] = 2;
- }
- else ACInfo[playerid][acKicked] = 1;
- return 1;
- }
- ac_fpublic ac_AntiCheatIsKickedWithDesync(playerid) return ACInfo[playerid][acKicked];
- ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
- ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
- ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
- ac_fpublic ac_AntiCheatGetVehicleSpeed(vehicleid) return ACVehInfo[vehicleid][acSpeed];
- ac_fpublic ac_AntiCheatIsVehicleSpawned(vehicleid) return ACVehInfo[vehicleid][acSpawned];
- ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
- #endif
- stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
- {
- new ac_vehid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
- if(ac_vehid != INVALID_VEHICLE_ID)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
- #else
- ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
- #endif
- }
- return ac_vehid;
- }
- #if defined _ALS_AddStaticVehicle
- #undef AddStaticVehicle
- #else
- #define _ALS_AddStaticVehicle
- #endif
- #define AddStaticVehicle acc_AddStaticVehicle
- #if defined OnVehicleSirenStateChange
- stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
- {
- new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
- #else
- stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
- {
- new ac_vehid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
- #endif
- if(ac_vehid != INVALID_VEHICLE_ID)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
- #else
- ac_AddStaticVehicle(ac_vehid, spawn_x, spawn_y, spawn_z, z_angle);
- #endif
- }
- return ac_vehid;
- }
- #if defined _ALS_AddStaticVehicleEx
- #undef AddStaticVehicleEx
- #else
- #define _ALS_AddStaticVehicleEx
- #endif
- #define AddStaticVehicleEx acc_AddStaticVehicleEx
- #if defined OnVehicleSirenStateChange
- stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
- {
- new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
- #else
- stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
- {
- new ac_vehid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
- #endif
- if(ac_vehid != INVALID_VEHICLE_ID && ac_vehid > 0)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehid, x, y, z, rotation);
- #else
- ac_AddStaticVehicle(ac_vehid, x, y, z, rotation);
- #endif
- }
- return ac_vehid;
- }
- #if defined _ALS_CreateVehicle
- #undef CreateVehicle
- #else
- #define _ALS_CreateVehicle
- #endif
- #define CreateVehicle acc_CreateVehicle
- stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- new ac_class = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #else
- ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #endif
- return ac_class;
- }
- #if defined _ALS_AddPlayerClass
- #undef AddPlayerClass
- #else
- #define _ALS_AddPlayerClass
- #endif
- #define AddPlayerClass acc_AddPlayerClass
- stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- new ac_class = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #else
- ac_AddPlayerClass(ac_class, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #endif
- return ac_class;
- }
- #if defined _ALS_AddPlayerClassEx
- #undef AddPlayerClassEx
- #else
- #define _ALS_AddPlayerClassEx
- #endif
- #define AddPlayerClassEx acc_AddPlayerClassEx
- stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #else
- return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- #endif
- }
- #if defined _ALS_SetSpawnInfo
- #undef SetSpawnInfo
- #else
- #define _ALS_SetSpawnInfo
- #endif
- #define SetSpawnInfo acc_SetSpawnInfo
- stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
- {
- new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
- if(ac_pickid != -1)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
- #else
- return ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
- #endif
- }
- return 0;
- }
- #if defined _ALS_AddStaticPickup
- #undef AddStaticPickup
- #else
- #define _ALS_AddStaticPickup
- #endif
- #define AddStaticPickup acc_AddStaticPickup
- stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
- {
- new ac_pickid = CreatePickup(model, type, X, Y, Z, virtualworld);
- if(ac_pickid != -1)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickid, model, type, X, Y, Z);
- #else
- ac_CreatePickup(ac_pickid, model, type, X, Y, Z);
- #endif
- }
- return ac_pickid;
- }
- #if defined _ALS_CreatePickup
- #undef CreatePickup
- #else
- #define _ALS_CreatePickup
- #endif
- #define CreatePickup acc_CreatePickup
- #if defined CreateDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
- {
- new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
- #else
- stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, areaid = -1, priority = 0)
- {
- new ac_pickid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
- #endif
- if(_:ac_pickid > 0)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
- #else
- #if AC_USE_PICKUP_WEAPONS\
- && defined Streamer_SetIntData
- ac_CreateDynamicPickup(ac_pickid, modelid, type);
- #endif
- #endif
- }
- return ac_pickid;
- }
- #if defined _ALS_CreateDynamicPickup
- #undef CreateDynamicPickup
- #else
- #define _ALS_CreateDynamicPickup
- #endif
- #define CreateDynamicPickup acc_CreateDynamicPickup
- #endif
- #if defined CreateDynamicPickupEx
- #if defined STREAMER_ENABLE_TAGS
- stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
- {
- new STREAMER_TAG_PICKUP:ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
- #else
- stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
- {
- new ac_pickid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
- #endif
- if(_:ac_pickid > 0)
- {
- #if defined FILTERSCRIPT
- CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickid, modelid, type);
- #else
- #if AC_USE_PICKUP_WEAPONS\
- && defined Streamer_SetIntData
- ac_CreateDynamicPickup(ac_pickid, modelid, type);
- #endif
- #endif
- }
- return ac_pickid;
- }
- #if defined _ALS_CreateDynamicPickupEx
- #undef CreateDynamicPickupEx
- #else
- #define _ALS_CreateDynamicPickupEx
- #endif
- #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
- #endif
- stock acc_DestroyVehicle(vehicleid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
- #else
- return ac_DestroyVehicle(vehicleid);
- #endif
- }
- #if defined _ALS_DestroyVehicle
- #undef DestroyVehicle
- #else
- #define _ALS_DestroyVehicle
- #endif
- #define DestroyVehicle acc_DestroyVehicle
- stock acc_DestroyPickup(pickup)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
- #else
- return ac_DestroyPickup(pickup);
- #endif
- }
- #if defined _ALS_DestroyPickup
- #undef DestroyPickup
- #else
- #define _ALS_DestroyPickup
- #endif
- #define DestroyPickup acc_DestroyPickup
- #if defined DestroyDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- stock acc_DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid)
- #else
- stock acc_DestroyDynamicPickup(pickupid)
- #endif
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_DestroyDynamicPickup", "i", pickupid);
- #else
- return ac_DestroyDynamicPickup(pickupid);
- #endif
- }
- #if defined _ALS_DestroyDynamicPickup
- #undef DestroyDynamicPickup
- #else
- #define _ALS_DestroyDynamicPickup
- #endif
- #define DestroyDynamicPickup acc_DestroyDynamicPickup
- #endif
- stock acc_DisableInteriorEnterExits()
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
- #else
- return ac_DisableInteriorEnterExits();
- #endif
- }
- #if defined _ALS_DisableInteriorEnterExits
- #undef DisableInteriorEnterExits
- #else
- #define _ALS_DisableInteriorEnterExits
- #endif
- #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
- stock acc_UsePlayerPedAnims()
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_UsePlayerPedAnims", "");
- #else
- return ac_UsePlayerPedAnims();
- #endif
- }
- #if defined _ALS_UsePlayerPedAnims
- #undef UsePlayerPedAnims
- #else
- #define _ALS_UsePlayerPedAnims
- #endif
- #define UsePlayerPedAnims acc_UsePlayerPedAnims
- #if defined EnableVehicleFriendlyFire
- stock acc_EnableVehicleFriendlyFire()
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
- #else
- return ac_EnableVehicleFriendlyFire();
- #endif
- }
- #if defined _ALS_EnableVehicleFriendlyFire
- #undef EnableVehicleFriendlyFire
- #else
- #define _ALS_EnableVehicleFriendlyFire
- #endif
- #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
- #endif
- stock acc_EnableStuntBonusForAll(enable)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
- #else
- return ac_EnableStuntBonusForAll(enable);
- #endif
- }
- #if defined _ALS_EnableStuntBonusForAll
- #undef EnableStuntBonusForAll
- #else
- #define _ALS_EnableStuntBonusForAll
- #endif
- #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
- stock acc_EnableStuntBonusForPlayer(playerid, enable)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
- #else
- return ac_EnableStuntBonusForPlayer(playerid, enable);
- #endif
- }
- #if defined _ALS_EnableStuntBonusForPlayer
- #undef EnableStuntBonusForPlayer
- #else
- #define _ALS_EnableStuntBonusForPlayer
- #endif
- #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
- stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
- stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
- {
- if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
- #else
- return ac_ShowPlayerDialog(playerid, dialogid);
- #endif
- }
- return 0;
- }
- #if defined _ALS_ShowPlayerDialog
- #undef ShowPlayerDialog
- #else
- #define _ALS_ShowPlayerDialog
- #endif
- #define ShowPlayerDialog acc_ShowPlayerDialog
- stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
- stock acc_TogglePlayerControllable(playerid, toggle)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
- #else
- return ac_TogglePlayerControllable(playerid, toggle);
- #endif
- }
- #if defined _ALS_TogglePlayerControllable
- #undef TogglePlayerControllable
- #else
- #define _ALS_TogglePlayerControllable
- #endif
- #define TogglePlayerControllable acc_TogglePlayerControllable
- stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
- stock acc_TogglePlayerSpectating(playerid, toggle)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
- #else
- return ac_TogglePlayerSpectating(playerid, toggle);
- #endif
- }
- #if defined _ALS_TogglePlayerSpectating
- #undef TogglePlayerSpectating
- #else
- #define _ALS_TogglePlayerSpectating
- #endif
- #define TogglePlayerSpectating acc_TogglePlayerSpectating
- stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
- stock acc_SpawnPlayer(playerid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
- #else
- return ac_SpawnPlayer(playerid);
- #endif
- }
- #if defined _ALS_SpawnPlayer
- #undef SpawnPlayer
- #else
- #define _ALS_SpawnPlayer
- #endif
- #define SpawnPlayer acc_SpawnPlayer
- stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
- stock acc_SetPlayerHealth(playerid, Float:health)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
- #else
- return ac_SetPlayerHealth(playerid, health);
- #endif
- }
- #if defined _ALS_SetPlayerHealth
- #undef SetPlayerHealth
- #else
- #define _ALS_SetPlayerHealth
- #endif
- #define SetPlayerHealth acc_SetPlayerHealth
- stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
- stock acc_SetPlayerArmour(playerid, Float:armour)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
- #else
- return ac_SetPlayerArmour(playerid, armour);
- #endif
- }
- #if defined _ALS_SetPlayerArmour
- #undef SetPlayerArmour
- #else
- #define _ALS_SetPlayerArmour
- #endif
- #define SetPlayerArmour acc_SetPlayerArmour
- stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
- stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
- {
- if(!(0 <= playerid < MAX_PLAYERS)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
- #else
- return ac_GivePlayerWeapon(playerid, weaponid, ammo);
- #endif
- }
- #if defined _ALS_GivePlayerWeapon
- #undef GivePlayerWeapon
- #else
- #define _ALS_GivePlayerWeapon
- #endif
- #define GivePlayerWeapon acc_GivePlayerWeapon
- stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
- stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
- {
- if(!(0 <= playerid < MAX_PLAYERS)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
- #else
- return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
- #endif
- }
- #if defined _ALS_SetPlayerAmmo
- #undef SetPlayerAmmo
- #else
- #define _ALS_SetPlayerAmmo
- #endif
- #define SetPlayerAmmo acc_SetPlayerAmmo
- stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
- stock acc_ResetPlayerWeapons(playerid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
- #else
- return ac_ResetPlayerWeapons(playerid);
- #endif
- }
- #if defined _ALS_ResetPlayerWeapons
- #undef ResetPlayerWeapons
- #else
- #define _ALS_ResetPlayerWeapons
- #endif
- #define ResetPlayerWeapons acc_ResetPlayerWeapons
- stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
- stock acc_GivePlayerMoney(playerid, money)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
- #else
- return ac_GivePlayerMoney(playerid, money);
- #endif
- }
- #if defined _ALS_GivePlayerMoney
- #undef GivePlayerMoney
- #else
- #define _ALS_GivePlayerMoney
- #endif
- #define GivePlayerMoney acc_GivePlayerMoney
- stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
- stock acc_ResetPlayerMoney(playerid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
- #else
- return ac_ResetPlayerMoney(playerid);
- #endif
- }
- #if defined _ALS_ResetPlayerMoney
- #undef ResetPlayerMoney
- #else
- #define _ALS_ResetPlayerMoney
- #endif
- #define ResetPlayerMoney acc_ResetPlayerMoney
- stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
- stock acc_GetPlayerMoney(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid);
- #else
- return ac_GetPlayerMoney(playerid);
- #endif
- }
- #if defined _ALS_GetPlayerMoney
- #undef GetPlayerMoney
- #else
- #define _ALS_GetPlayerMoney
- #endif
- #define GetPlayerMoney acc_GetPlayerMoney
- stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
- stock acc_SetPlayerSpecialAction(playerid, actionid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
- #else
- return ac_SetPlayerSpecialAction(playerid, actionid);
- #endif
- }
- #if defined _ALS_SetPlayerSpecialAction
- #undef SetPlayerSpecialAction
- #else
- #define _ALS_SetPlayerSpecialAction
- #endif
- #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
- stock orig_PlayerSpectatePlayer(playerid, targetplayerid, mode = SPECTATE_MODE_NORMAL) return PlayerSpectatePlayer(playerid, targetplayerid, mode);
- stock acc_PlayerSpectatePlayer(playerid, targetplayerid, mode = SPECTATE_MODE_NORMAL)
- {
- if(PlayerSpectatePlayer(playerid, targetplayerid, mode))
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_PlayerSpecPlayerOrVehicle", "i", playerid);
- #else
- return ac_PlayerSpecPlayerOrVehicle(playerid);
- #endif
- }
- return 0;
- }
- #if defined _ALS_PlayerSpectatePlayer
- #undef PlayerSpectatePlayer
- #else
- #define _ALS_PlayerSpectatePlayer
- #endif
- #define PlayerSpectatePlayer acc_PlayerSpectatePlayer
- stock orig_PlayerSpectateVehicle(playerid, targetvehicleid, mode = SPECTATE_MODE_NORMAL) return PlayerSpectateVehicle(playerid, targetvehicleid, mode);
- stock acc_PlayerSpectateVehicle(playerid, targetvehicleid, mode = SPECTATE_MODE_NORMAL)
- {
- if(PlayerSpectateVehicle(playerid, targetvehicleid, mode))
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_PlayerSpecPlayerOrVehicle", "i", playerid);
- #else
- return ac_PlayerSpecPlayerOrVehicle(playerid);
- #endif
- }
- return 0;
- }
- #if defined _ALS_PlayerSpectateVehicle
- #undef PlayerSpectateVehicle
- #else
- #define _ALS_PlayerSpectateVehicle
- #endif
- #define PlayerSpectateVehicle acc_PlayerSpectateVehicle
- stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
- stock acc_SetPlayerInterior(playerid, interiorid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
- #else
- return ac_SetPlayerInterior(playerid, interiorid);
- #endif
- }
- #if defined _ALS_SetPlayerInterior
- #undef SetPlayerInterior
- #else
- #define _ALS_SetPlayerInterior
- #endif
- #define SetPlayerInterior acc_SetPlayerInterior
- stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
- stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
- #else
- return ac_SetPlayerPos(playerid, x, y, z);
- #endif
- }
- #if defined _ALS_SetPlayerPos
- #undef SetPlayerPos
- #else
- #define _ALS_SetPlayerPos
- #endif
- #define SetPlayerPos acc_SetPlayerPos
- stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
- stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
- #else
- return ac_SetPlayerPosFindZ(playerid, x, y, z);
- #endif
- }
- #if defined _ALS_SetPlayerPosFindZ
- #undef SetPlayerPosFindZ
- #else
- #define _ALS_SetPlayerPosFindZ
- #endif
- #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
- stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
- stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
- #else
- return ac_SetPlayerVelocity(playerid, X, Y, Z);
- #endif
- }
- #if defined _ALS_SetPlayerVelocity
- #undef SetPlayerVelocity
- #else
- #define _ALS_SetPlayerVelocity
- #endif
- #define SetPlayerVelocity acc_SetPlayerVelocity
- stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
- stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
- #else
- return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
- #endif
- }
- #if defined _ALS_PutPlayerInVehicle
- #undef PutPlayerInVehicle
- #else
- #define _ALS_PutPlayerInVehicle
- #endif
- #define PutPlayerInVehicle acc_PutPlayerInVehicle
- stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
- stock acc_RemovePlayerFromVehicle(playerid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
- #else
- return ac_RemovePlayerFromVehicle(playerid);
- #endif
- }
- #if defined _ALS_RemovePlayerFromVehicle
- #undef RemovePlayerFromVehicle
- #else
- #define _ALS_RemovePlayerFromVehicle
- #endif
- #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
- stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
- stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
- #else
- return ac_SetVehiclePos(vehicleid, x, y, z);
- #endif
- }
- #if defined _ALS_SetVehiclePos
- #undef SetVehiclePos
- #else
- #define _ALS_SetVehiclePos
- #endif
- #define SetVehiclePos acc_SetVehiclePos
- stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
- stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
- #else
- return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
- #endif
- }
- #if defined _ALS_SetVehicleVelocity
- #undef SetVehicleVelocity
- #else
- #define _ALS_SetVehicleVelocity
- #endif
- #define SetVehicleVelocity acc_SetVehicleVelocity
- stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
- stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
- #else
- return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
- #endif
- }
- #if defined _ALS_SetVehicleAngularVelocity
- #undef SetVehicleAngularVelocity
- #else
- #define _ALS_SetVehicleAngularVelocity
- #endif
- #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
- stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
- stock acc_LinkVehicleToInterior(vehicleid, interiorid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
- #else
- return ac_LinkVehicleToInterior(vehicleid, interiorid);
- #endif
- }
- #if defined _ALS_LinkVehicleToInterior
- #undef LinkVehicleToInterior
- #else
- #define _ALS_LinkVehicleToInterior
- #endif
- #define LinkVehicleToInterior acc_LinkVehicleToInterior
- stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
- stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
- #else
- return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
- #endif
- }
- #if defined _ALS_ChangeVehiclePaintjob
- #undef ChangeVehiclePaintjob
- #else
- #define _ALS_ChangeVehiclePaintjob
- #endif
- #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
- stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
- stock acc_SetVehicleHealth(vehicleid, Float:health)
- {
- if(health < 0.0) health = 0.0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
- #else
- return ac_SetVehicleHealth(vehicleid, health);
- #endif
- }
- #if defined _ALS_SetVehicleHealth
- #undef SetVehicleHealth
- #else
- #define _ALS_SetVehicleHealth
- #endif
- #define SetVehicleHealth acc_SetVehicleHealth
- stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
- stock acc_RepairVehicle(vehicleid)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
- #else
- return ac_RepairVehicle(vehicleid);
- #endif
- }
- #if defined _ALS_RepairVehicle
- #undef RepairVehicle
- #else
- #define _ALS_RepairVehicle
- #endif
- #define RepairVehicle acc_RepairVehicle
- stock orig_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires) return UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
- stock acc_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_UpdateVehicleDamageStatus", "iiiii", vehicleid, panels, doors, lights, tires);
- #else
- return ac_UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
- #endif
- }
- #if defined _ALS_UpdateVehicleDamageStatus
- #undef UpdateVehicleDamageStatus
- #else
- #define _ALS_UpdateVehicleDamageStatus
- #endif
- #define UpdateVehicleDamageStatus acc_UpdateVehicleDamageStatus
- stock orig_SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective) return SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- stock acc_SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleParamsEx", "iiiiiiii", vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- #else
- return ac_SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- #endif
- }
- #if defined _ALS_SetVehicleParamsEx
- #undef SetVehicleParamsEx
- #else
- #define _ALS_SetVehicleParamsEx
- #endif
- #define SetVehicleParamsEx acc_SetVehicleParamsEx
- stock orig_SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked) return SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked);
- stock acc_SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleParamsForPlayer", "iiii", vehicleid, playerid, objective, doorslocked);
- #else
- return ac_SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked);
- #endif
- }
- #if defined _ALS_SetVehicleParamsForPlayer
- #undef SetVehicleParamsForPlayer
- #else
- #define _ALS_SetVehicleParamsForPlayer
- #endif
- #define SetVehicleParamsForPlayer acc_SetVehicleParamsForPlayer
- stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
- stock acc_SetVehicleToRespawn(vehicleid)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
- #else
- return ac_SetVehicleToRespawn(vehicleid);
- #endif
- }
- #if defined _ALS_SetVehicleToRespawn
- #undef SetVehicleToRespawn
- #else
- #define _ALS_SetVehicleToRespawn
- #endif
- #define SetVehicleToRespawn acc_SetVehicleToRespawn
- stock orig_SetVehicleZAngle(vehicleid, Float:z_angle) return SetVehicleZAngle(vehicleid, z_angle);
- stock acc_SetVehicleZAngle(vehicleid, Float:z_angle)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_SetVehicleZAngle", "if", vehicleid, z_angle);
- #else
- return ac_SetVehicleZAngle(vehicleid, z_angle);
- #endif
- }
- #if defined _ALS_SetVehicleZAngle
- #undef SetVehicleZAngle
- #else
- #define _ALS_SetVehicleZAngle
- #endif
- #define SetVehicleZAngle acc_SetVehicleZAngle
- stock EnableAntiCheat(code, enable)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
- #else
- return ac_EnableAntiCheat(code, enable);
- #endif
- }
- stock EnableAntiNOP(nopcode, enable)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
- #else
- return ac_EnableAntiNOP(nopcode, enable);
- #endif
- }
- stock EnableAntiCheatForPlayer(playerid, code, enable)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
- #else
- return ac_EnableAntiCheatForPlayer(playerid, code, enable);
- #endif
- }
- stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
- #else
- return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
- #endif
- }
- stock IsAntiCheatEnabled(code)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
- #else
- return ac_IsAntiCheatEnabled(code);
- #endif
- }
- stock IsAntiNOPEnabled(nopcode)
- {
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
- #else
- return ac_IsAntiNOPEnabled(nopcode);
- #endif
- }
- stock IsAntiCheatEnabledForPlayer(playerid, code)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
- #else
- return ac_IsAntiCheatEnabledForPlayer(playerid, code);
- #endif
- }
- stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
- #else
- return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
- #endif
- }
- stock AntiCheatGetSpeed(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
- #else
- return ac_AntiCheatGetSpeed(playerid);
- #endif
- }
- stock AntiCheatGetAnimationIndex(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
- #else
- return ac_AntiCheatGetAnimationIndex(playerid);
- #endif
- }
- stock AntiCheatGetDialog(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
- #else
- return ac_AntiCheatGetDialog(playerid);
- #endif
- }
- stock AntiCheatGetInterior(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
- #else
- return ac_AntiCheatGetInterior(playerid);
- #endif
- }
- stock AntiCheatGetEnterVehicle(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
- #else
- return ac_AntiCheatGetEnterVehicle(playerid);
- #endif
- }
- stock AntiCheatGetEnterVehicleSeat(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetEnterVehicleSeat", "i", playerid);
- #else
- return ac_AntiCheatGetEnterVehicleSeat(playerid);
- #endif
- }
- stock AntiCheatGetVehicleID(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
- #else
- return ac_AntiCheatGetVehicleID(playerid);
- #endif
- }
- stock AntiCheatGetVehicleSeat(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
- #else
- return ac_AntiCheatGetVehicleSeat(playerid);
- #endif
- }
- stock AntiCheatGetWeapon(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
- #else
- return ac_AntiCheatGetWeapon(playerid);
- #endif
- }
- stock AntiCheatGetWeaponInSlot(playerid, slot)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- if(!(0 <= slot <= 12)) return -2;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetWeaponInSlot", "ii", playerid, slot);
- #else
- return ac_AntiCheatGetWeaponInSlot(playerid, slot);
- #endif
- }
- stock AntiCheatGetAmmoInSlot(playerid, slot)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- if(!(0 <= slot <= 12)) return -2;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetAmmoInSlot", "ii", playerid, slot);
- #else
- return ac_AntiCheatGetAmmoInSlot(playerid, slot);
- #endif
- }
- stock AntiCheatGetSpecialAction(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
- #else
- return ac_AntiCheatGetSpecialAction(playerid);
- #endif
- }
- stock AntiCheatGetLastSpecialAction(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
- #else
- return ac_AntiCheatGetLastSpecialActio(playerid);
- #endif
- }
- stock AntiCheatGetLastShotWeapon(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
- #else
- return ac_AntiCheatGetLastShotWeapon(playerid);
- #endif
- }
- stock AntiCheatGetLastPickup(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
- #else
- return ac_AntiCheatGetLastPickup(playerid);
- #endif
- }
- stock AntiCheatGetLastUpdateTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
- #else
- return ac_AntiCheatGetLastUpdateTime(playerid);
- #endif
- }
- stock AntiCheatGetLastReloadTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
- #else
- return ac_AntiCheatGetLastReloadTime(playerid);
- #endif
- }
- stock AntiCheatGetLastEnteredVehTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
- #else
- return ac_AntiCheatGetLastEnteredVehTi(playerid);
- #endif
- }
- stock AntiCheatGetLastShotTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
- #else
- return ac_AntiCheatGetLastShotTime(playerid);
- #endif
- }
- stock AntiCheatGetLastSpawnTime(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
- #else
- return ac_AntiCheatGetLastSpawnTime(playerid);
- #endif
- }
- stock AntiCheatIntEnterExitsIsEnabled(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
- #else
- return ac_AntiCheatIntEnterExitsIsEnab(playerid);
- #endif
- }
- stock AntiCheatStuntBonusIsEnabled(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
- #else
- return ac_AntiCheatStuntBonusIsEnabled(playerid);
- #endif
- }
- stock AntiCheatIsInModShop(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
- #else
- return ac_AntiCheatIsInModShop(playerid);
- #endif
- }
- stock AntiCheatIsInSpectate(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsInSpectate", "i", playerid);
- #else
- return ac_AntiCheatIsInSpectate(playerid);
- #endif
- }
- stock AntiCheatIsFrozen(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
- #else
- return ac_AntiCheatIsFrozen(playerid);
- #endif
- }
- stock AntiCheatIsDead(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
- #else
- return ac_AntiCheatIsDead(playerid);
- #endif
- }
- stock AntiCheatIsConnected(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
- #else
- return ac_AntiCheatIsConnected(playerid);
- #endif
- }
- stock AntiCheatKickWithDesync(playerid, code)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
- #else
- return ac_AntiCheatKickWithDesync(playerid, code);
- #endif
- }
- stock AntiCheatIsKickedWithDesync(playerid)
- {
- if(!IsPlayerConnected(playerid)) return 3;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsKickedWithDesync", "i", playerid);
- #else
- return ac_AntiCheatIsKickedWithDesync(playerid);
- #endif
- }
- stock AntiCheatGetVehicleDriver(vehicleid)
- {
- if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
- #else
- return ac_AntiCheatGetVehicleDriver(vehicleid);
- #endif
- }
- stock AntiCheatGetVehicleInterior(vehicleid)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
- #else
- return ac_AntiCheatGetVehicleInterior(vehicleid);
- #endif
- }
- stock AntiCheatGetVehiclePaintjob(vehicleid)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 3;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
- #else
- return ac_AntiCheatGetVehiclePaintjob(vehicleid);
- #endif
- }
- stock AntiCheatGetVehicleSpeed(vehicleid)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatGetVehicleSpeed", "i", vehicleid);
- #else
- return ac_AntiCheatGetVehicleSpeed(vehicleid);
- #endif
- }
- stock AntiCheatIsVehicleSpawned(vehicleid)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- #if defined FILTERSCRIPT
- return CallRemoteFunction("ac_AntiCheatIsVehicleSpawned", "i", vehicleid);
- #else
- return ac_AntiCheatIsVehicleSpawned(vehicleid);
- #endif
- }
- #if defined FILTERSCRIPT
- static fs_AntiCheatGetNextDialog(playerid)
- {
- if(!IsPlayerConnected(playerid)) return -1;
- return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
- }
- static fs_AntiCheatSetDialog(playerid, dialogid)
- {
- if(!(0 <= playerid < MAX_PLAYERS)) return 0;
- return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
- }
- static fs_AntiCheatSetNextDialog(playerid, dialogid)
- {
- if(!(0 <= playerid < MAX_PLAYERS)) return 0;
- return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
- }
- #else
- public OnGameModeInit()
- {
- #if AC_USE_CONFIG_FILES
- if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
- if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
- #endif
- if(ac_ACAllow[42])
- {
- #if !AC_USE_QUERY
- #if defined GetConsoleVarAsBool
- ac_QueryEnable = (GetConsoleVarAsBool("query") != 0);
- #else
- ac_QueryEnable = (GetServerVarAsBool("query") != 0);
- #endif
- SendRconCommand("query 0");
- #endif
- #undef AC_USE_QUERY
- #if defined GetConsoleVarAsBool
- ac_RconEnable = (GetConsoleVarAsBool("rcon") != 0);
- #else
- ac_RconEnable = (GetServerVarAsBool("rcon") != 0);
- #endif
- SendRconCommand("rcon 0");
- }
- #if defined GetConsoleVarAsInt
- ac_LagCompMode = (GetConsoleVarAsInt("lagcompmode") != 0);
- #else
- ac_LagCompMode = (GetServerVarAsInt("lagcompmode") != 0);
- #endif
- print(BLANK);
- print(BORDER1);
- print(LOADED_MSG_1);
- printf(LOADED_MSG_2, NEX_AC_VERSION);
- print(LOADED_MSG_3);
- printf(LOADED_MSG_4, CS_TEAM_MODULE_VERSION);
- print(BORDER2);
- #if defined ac_OnGameModeInit
- new ac_a = ac_OnGameModeInit();
- #endif
- static ac_strtmp[10];
- #if defined GetConsoleVarAsString
- GetConsoleVarAsString("version", ac_strtmp, sizeof ac_strtmp);
- #else
- GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
- #endif
- if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
- #undef AC_SERVER_DL_VERSION
- #undef AC_SERVER_VERSION
- #if defined ac_OnGameModeInit
- return ac_a;
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit ac_OnGameModeInit
- #if defined ac_OnGameModeInit
- forward ac_OnGameModeInit();
- #endif
- #if AC_USE_STATISTICS
- public OnGameModeExit()
- {
- #if defined ac_OnGameModeExit
- new ac_a = ac_OnGameModeExit();
- #endif
- print(" ");
- print("--------------------------------------");
- print(STATS_STRING_1);
- print(STATS_STRING_2);
- printf(STATS_STRING_3, ac_sInfo[0]);
- printf(STATS_STRING_4, ac_sInfo[1]);
- printf(STATS_STRING_5, ac_sInfo[2]);
- printf(STATS_STRING_6, ac_sInfo[3]);
- printf(STATS_STRING_7, ac_sInfo[4]);
- printf(STATS_STRING_8, ac_sInfo[5]);
- print("--------------------------------------\n");
- #if defined ac_OnGameModeExit
- return ac_a;
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnGameModeExit
- #undef OnGameModeExit
- #else
- #define _ALS_OnGameModeExit
- #endif
- #define OnGameModeExit ac_OnGameModeExit
- #if defined ac_OnGameModeExit
- forward ac_OnGameModeExit();
- #endif
- #endif
- public OnPlayerConnect(playerid)
- {
- ACInfo[playerid][acVeh] =
- ACInfo[playerid][acKicked] =
- ACInfo[playerid][acKickVeh] = 0;
- GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
- #if AC_USE_NPC
- if(IsPlayerNPC(playerid))
- {
- if(ac_ACAllow[36])
- {
- static ac_strtmp[16];
- #if defined GetLocalIP
- new ac_i, bool:ac_rslt;
- ac_strtmp = "127.0.0.1";
- while(ac_strtmp[0])
- {
- if(!strcmp(ACInfo[playerid][acIp], ac_strtmp))
- {
- ac_rslt = true;
- break;
- }
- GetLocalIP(ac_i, ac_strtmp);
- ac_i++;
- }
- if(!ac_rslt)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] NPC's IP: '%s'", ACInfo[playerid][acIp]);
- #endif
- ac_KickWithCode(playerid, "", 0, 36);
- }
- #else
- #if defined GetConsoleVarAsString
- GetConsoleVarAsString("bind", ac_strtmp, sizeof ac_strtmp);
- #else
- GetServerVarAsString("bind", ac_strtmp, sizeof ac_strtmp);
- #endif
- if(strcmp(ACInfo[playerid][acIp], "127.0.0.1") &&
- (strlen(ac_strtmp) < 1 || strcmp(ACInfo[playerid][acIp], ac_strtmp))) ac_KickWithCode(playerid, "", 0, 36);
- #endif
- }
- ACInfo[playerid][acTimerID] = 0;
- }
- else
- {
- #else
- if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
- #endif
- if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
- #if defined GetPlayerVersion
- if(ac_ACAllow[41])
- {
- static ac_ver[24];
- GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
- if(strfind(ac_ver, AC_CLIENT_VERSION) == -1)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_2, playerid, ac_ver);
- #endif
- ac_KickWithCode(playerid, "", 0, 41);
- }
- }
- #else
- #pragma unused DEBUG_CODE_2
- #endif
- #undef AC_CLIENT_VERSION
- new ac_i = AC_MAX_CONNECTS_FROM_IP;
- if(ac_ACAllow[40])
- {
- #if defined foreach
- foreach(new ac_j : Player)
- {
- if(ac_j == playerid) continue;
- #else
- #if defined GetPlayerPoolSize
- for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
- #else
- for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
- #endif
- {
- #if AC_USE_NPC
- if(ac_j == playerid || !IsPlayerConnected(ac_j) || IsPlayerNPC(ac_j)) continue;
- #else
- if(ac_j == playerid || !IsPlayerConnected(ac_j)) continue;
- #endif
- #endif
- if(!strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
- {
- ac_i--;
- if(ac_i < 1)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
- #endif
- ac_KickWithCode(playerid, "", 0, 40);
- break;
- }
- }
- }
- }
- ACInfo[playerid][acSpec] =
- ACInfo[playerid][acForceClass] =
- ACInfo[playerid][acDeathRes] = false;
- ACInfo[playerid][acClassRes] =
- ACInfo[playerid][acDead] = true;
- ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
- ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
- ACInfo[playerid][acCheatCount][25] =
- ACInfo[playerid][acCheatCount][0] =
- ACInfo[playerid][acHoldWeapon] =
- ACInfo[playerid][acLastWeapon] =
- ACInfo[playerid][acSpawnRes] =
- ACInfo[playerid][acCamMode] =
- ACInfo[playerid][acMoney] =
- ACInfo[playerid][acAnim] =
- ACInfo[playerid][acPackets] =
- ACInfo[playerid][acLastPackets] =
- ACInfo[playerid][acInt] = 0;
- ACInfo[playerid][acSet][11] =
- ACInfo[playerid][acSet][10] =
- ACInfo[playerid][acSet][6] =
- ACInfo[playerid][acSet][5] =
- ACInfo[playerid][acSet][0] =
- ACInfo[playerid][acNextDialog] =
- ACInfo[playerid][acDialog] = -1;
- ACInfo[playerid][acDropJpX] =
- ACInfo[playerid][acDropJpY] =
- ACInfo[playerid][acDropJpZ] = 25000.0;
- for(ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- for(ac_i = sizeof(ac_Mtfc) - 1; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
- ACInfo[playerid][acNOPAllow] = ac_NOPAllow;
- ACInfo[playerid][acACAllow] = ac_ACAllow;
- if(ACInfo[playerid][acKicked] < 1)
- {
- ACInfo[playerid][acTimerTick] = ACInfo[playerid][acFiveSecTick] = GetTickCount();
- ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
- }
- #if AC_USE_NPC
- }
- #endif
- ACInfo[playerid][acOnline] = true;
- #if defined ac_OnPlayerConnect
- return ac_OnPlayerConnect(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect ac_OnPlayerConnect
- #if defined ac_OnPlayerConnect
- forward ac_OnPlayerConnect(playerid);
- #endif
- public OnPlayerDisconnect(playerid, reason)
- {
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- KillTimer(ACInfo[playerid][acTimerID]);
- #if defined BlockIpAddress && AC_MAX_CONNECTS_FROM_IP < 2
- if(ACInfo[playerid][acACAllow][37])
- {
- #if defined GetConsoleVarAsInt
- BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetConsoleVarAsInt("playertimeout")));
- #else
- BlockIpAddress(ACInfo[playerid][acIp], (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
- #endif
- }
- #endif
- #undef AC_MAX_CONNECTS_FROM_IP
- #undef AC_MIN_TIME_RECONNECT
- #if AC_USE_NPC
- }
- #endif
- KillTimer(ACInfo[playerid][acKickTimerID]);
- new ac_vehid = ACInfo[playerid][acKickVeh];
- if(ac_vehid > 0)
- {
- if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
- if(ACInfo[playerid][acKicked] == 2)
- {
- LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
- SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
- SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
- SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
- ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
- }
- }
- if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
- {
- if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
- if(ACInfo[playerid][acKicked] == 2)
- {
- LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
- SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
- SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
- SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
- ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
- }
- }
- ACInfo[playerid][acOnline] = false;
- if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
- #if defined ac_OnPlayerDisconnect
- return ac_OnPlayerDisconnect(playerid, reason);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect ac_OnPlayerDisconnect
- #if defined ac_OnPlayerDisconnect
- forward ac_OnPlayerDisconnect(playerid, reason);
- #endif
- public OnPlayerSpawn(playerid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_i, bool:ac_ur;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acSpec] &&
- (ACInfo[playerid][acSet][6] <= 1 || ACInfo[playerid][acSet][6] == 4))
- {
- ACInfo[playerid][acSet][3] =
- ACInfo[playerid][acSet][7] =
- ACInfo[playerid][acSet][8] = -1;
- ACInfo[playerid][acSpec] = false;
- }
- else
- {
- if(ACInfo[playerid][acACAllow][27] &&
- (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc - ACInfo[playerid][acSpawnTick] < 1000))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Spawn res: %d, respawn time: %d",
- ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
- #endif
- ac_KickWithCode(playerid, "", 0, 27);
- #if defined OnCheatDetected
- ACInfo[playerid][acSpawnRes] = 1;
- #endif
- }
- if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
- if(ACInfo[playerid][acSet][6] != 2 && ACInfo[playerid][acSet][6] != 5) ACInfo[playerid][acSpec] = false;
- if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
- {
- for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
- ac_ur = true;
- }
- }
- if(!(1 <= ACInfo[playerid][acSet][6] <= 2))
- {
- for(ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- ACInfo[playerid][acNextSpecAct] = -1;
- ACInfo[playerid][acUnFrozen] = true;
- #if defined FreezeSyncPacket
- FreezeSyncPacket(playerid, E_ALL_SYNC, false);
- #endif
- }
- for(ac_i = 12; ac_i >= 0; --ac_i)
- {
- ACInfo[playerid][acWeapon][ac_i] =
- ACInfo[playerid][acAmmo][ac_i] = 0;
- }
- ACInfo[playerid][acModShop] =
- ACInfo[playerid][acForceClass] =
- ACInfo[playerid][acClassRes] =
- ACInfo[playerid][acDeathRes] =
- ACInfo[playerid][acDmgRes] =
- ACInfo[playerid][acDead] = false;
- ACInfo[playerid][acLastPickup] =
- ACInfo[playerid][acSet][6] =
- ACInfo[playerid][acSet][12] =
- ACInfo[playerid][acSeat] = -1;
- ACInfo[playerid][acCheatCount][5] =
- ACInfo[playerid][acCheatCount][6] =
- ACInfo[playerid][acCheatCount][7] =
- ACInfo[playerid][acCheatCount][8] =
- ACInfo[playerid][acCheatCount][9] =
- ACInfo[playerid][acCheatCount][11] =
- ACInfo[playerid][acCheatCount][14] =
- ACInfo[playerid][acCheatCount][16] =
- ACInfo[playerid][acCheatCount][18] =
- ACInfo[playerid][acCheatCount][26] =
- ACInfo[playerid][acLastSpecAct] =
- ACInfo[playerid][acHoldWeapon] =
- ACInfo[playerid][acLastWeapon] =
- ACInfo[playerid][acParachute] =
- ACInfo[playerid][acShotWeapon] =
- ACInfo[playerid][acKickVeh] =
- ACInfo[playerid][acSpecAct] =
- ACInfo[playerid][acIntRet] =
- ACInfo[playerid][acSpeed] =
- ACInfo[playerid][acVeh] = 0;
- ACInfo[playerid][acVelZ] = 0.0;
- ACInfo[playerid][acSetPosTick] = ac_gtc + 2650;
- ACInfo[playerid][acGtc][6] = ac_gtc + 1650;
- if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon1]))
- {
- ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
- ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
- ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
- }
- if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon2]))
- {
- ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
- ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
- ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
- }
- if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon3]))
- {
- ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
- ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
- ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
- }
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerSpawn
- ac_i = ac_OnPlayerSpawn(playerid);
- #endif
- if(ac_ur)
- {
- if(ACInfo[playerid][acSet][0] == -1) SetPlayerInterior(playerid, 0);
- if(ACInfo[playerid][acSet][1] == -1) SetPlayerHealth(playerid, 100.0);
- if(ACInfo[playerid][acSet][2] == -1) SetPlayerArmour(playerid, 0.0);
- }
- #if defined ac_OnPlayerSpawn
- return ac_i;
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn ac_OnPlayerSpawn
- #if defined ac_OnPlayerSpawn
- forward ac_OnPlayerSpawn(playerid);
- #endif
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- if(ACInfo[playerid][acACAllow][28] &&
- (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
- (reason != WEAPON_COLLISION && reason != 255 || killerid != INVALID_PLAYER_ID)))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Is dead: %d, death res: %d, killerid: %d, reason: %d",
- ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
- #endif
- ac_KickWithCode(playerid, "", 0, 28);
- }
- ACInfo[playerid][acDead] = true;
- ACInfo[playerid][acDeathRes] = false;
- if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
- if(!ACInfo[playerid][acSpec]) ACInfo[playerid][acSpawnRes] = 1;
- #if defined ac_OnPlayerDeath
- return ac_OnPlayerDeath(playerid, killerid, reason);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #define OnPlayerDeath ac_OnPlayerDeath
- #if defined ac_OnPlayerDeath
- forward ac_OnPlayerDeath(playerid, killerid, reason);
- #endif
- #if defined OnPlayerWeaponShot
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
- #else
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
- #endif
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- #if defined OnPlayerWeaponShot
- if(ACInfo[playerid][acACAllow][47] &&
- (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid)))
- #else
- if(ACInfo[playerid][acACAllow][47] &&
- (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !ac_IsValidDamageReason(weaponid)))
- #endif
- {
- #if defined DEBUG
- #if defined OnPlayerWeaponShot
- printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d",
- issuerid, amount, weaponid, bodypart);
- #else
- printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
- #endif
- #endif
- ac_KickWithCode(playerid, "", 0, 47, 4);
- return 1;
- }
- #if defined IsPlayerDying
- if(!IsPlayerDying(playerid)) ACInfo[playerid][acDeathRes] = true;
- #else
- if(!ACInfo[playerid][acDead]) ACInfo[playerid][acDeathRes] = true;
- #endif
- #if defined ac_OnPlayerTakeDamage
- #if defined OnPlayerWeaponShot
- return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
- #else
- return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
- #endif
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerTakeDamage
- #undef OnPlayerTakeDamage
- #else
- #define _ALS_OnPlayerTakeDamage
- #endif
- #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
- #if defined ac_OnPlayerTakeDamage
- #if defined OnPlayerWeaponShot
- forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
- #else
- forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
- #endif
- #endif
- #if defined OnPlayerWeaponShot
- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
- #else
- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
- #endif
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- if(ACInfo[playerid][acACAllow][47])
- {
- #if defined OnPlayerWeaponShot
- if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidWeapon(weaponid))
- #else
- if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !ac_IsValidWeapon(weaponid))
- #endif
- {
- #if defined DEBUG
- #if defined OnPlayerWeaponShot
- printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
- damagedid, amount, weaponid, bodypart);
- #else
- printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
- #endif
- #endif
- ac_KickWithCode(playerid, "", 0, 47, 3);
- return 1;
- }
- new ac_s = ac_wSlot[weaponid];
- #if defined IsPlayerDying
- if(!IsPlayerDying(playerid))
- #else
- if(!ACInfo[playerid][acDead])
- #endif
- {
- if(ACInfo[playerid][acWeapon][ac_s] != weaponid &&
- ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER &&
- GetTickCount() - ACInfo[playerid][acGtc][6] > GetPlayerPing(playerid))
- {
- #if defined DEBUG
- #if defined OnPlayerWeaponShot
- printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
- damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
- #else
- printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
- damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
- #endif
- #endif
- ac_KickWithCode(playerid, "", 0, 47, 5);
- return 1;
- }
- }
- }
- #if defined ac_OnPlayerGiveDamage
- #if defined OnPlayerWeaponShot
- return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
- #else
- return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
- #endif
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerGiveDamage
- #undef OnPlayerGiveDamage
- #else
- #define _ALS_OnPlayerGiveDamage
- #endif
- #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
- #if defined ac_OnPlayerGiveDamage
- #if defined OnPlayerWeaponShot
- forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
- #else
- forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
- #endif
- #endif
- #endif
- #if defined FILTERSCRIPT
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid != AntiCheatGetDialog(playerid))
- {
- new ac_nd = fs_AntiCheatGetNextDialog(playerid);
- if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
- }
- fs_AntiCheatSetNextDialog(playerid, -1);
- #if defined ac_fs_OnDialogResponse
- return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse ac_fs_OnDialogResponse
- #if defined ac_fs_OnDialogResponse
- forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
- #endif
- #else
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i - ACInfo[playerid][acCall][0] < ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
- else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d", ACInfo[playerid][acDialog], dialogid, listitem);
- #endif
- ac_KickWithCode(playerid, "", 0, 39);
- return 1;
- }
- ACInfo[playerid][acDialog] = -1;
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
- if(ACInfo[playerid][acACAllow][45])
- {
- for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
- {
- if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
- }
- while((ac_i = strfind(inputtext, "~k~")) != -1) strdel(inputtext, ac_i, ac_i + 3);
- }
- #if defined ac_OnDialogResponse
- return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse ac_OnDialogResponse
- #if defined ac_OnDialogResponse
- forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
- #endif
- public OnEnterExitModShop(playerid, enterexit, interiorid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if !AC_USE_TUNING_GARAGES
- if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
- #else
- if(ACInfo[playerid][acACAllow][23] &&
- (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 1);
- #endif
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i - ACInfo[playerid][acCall][1] < ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
- else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acModShop] = (enterexit != 0);
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
- ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][19] = ac_i + 3850;
- new ac_vehid = ACInfo[playerid][acVeh];
- if(ACInfo[playerid][acKicked] < 1)
- {
- ac_i = interiorid % 256;
- ACVehInfo[ac_vehid][acInt] = ac_i;
- #if defined foreach
- foreach(new ac_j : Player)
- {
- if(ACInfo[ac_j][acVeh] != ac_vehid) continue;
- #else
- #if defined GetPlayerPoolSize
- for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
- #else
- for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
- #endif
- {
- if(!IsPlayerInVehicle(ac_j, ac_vehid)) continue;
- #endif
- ACInfo[ac_j][acInt] = ac_i;
- }
- }
- else
- {
- #if defined foreach
- foreach(new ac_j : Player)
- {
- if(ACInfo[ac_j][acVeh] != ac_vehid) continue;
- #else
- #if defined GetPlayerPoolSize
- for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
- #else
- for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
- #endif
- {
- if(!IsPlayerInVehicle(ac_j, ac_vehid)) continue;
- #endif
- if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
- else ACInfo[ac_j][acIntRet] = 1;
- }
- }
- #if defined ac_OnEnterExitModShop
- return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnEnterExitModShop
- #undef OnEnterExitModShop
- #else
- #define _ALS_OnEnterExitModShop
- #endif
- #define OnEnterExitModShop ac_OnEnterExitModShop
- #if defined ac_OnEnterExitModShop
- forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
- #endif
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- if(ACInfo[playerid][acIntRet] > 0)
- {
- SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
- if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
- ACInfo[playerid][acIntRet] = 0;
- }
- else if(newinteriorid != ACInfo[playerid][acSet][0])
- {
- if(ACInfo[playerid][acSet][0] == -1)
- {
- if(ACInfo[playerid][acVeh] > 0)
- {
- if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
- ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ACInfo[playerid][acVeh]);
- #endif
- ac_KickWithCode(playerid, "", 0, 3, 1);
- }
- }
- else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3850;
- else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
- ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
- #endif
- ac_KickWithCode(playerid, "", 0, 2, 1);
- }
- }
- }
- else ACInfo[playerid][acSet][0] = -1;
- if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
- #if defined ac_OnPlayerInteriorChange
- return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerInteriorChange
- #undef OnPlayerInteriorChange
- #else
- #define _ALS_OnPlayerInteriorChange
- #endif
- #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
- #if defined ac_OnPlayerInteriorChange
- forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
- #endif
- public OnRconLoginAttempt(ip[], password[], success)
- {
- static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
- new ac_i, ac_currentIp = ac_IpToInt(ip);
- for(; ac_i < sizeof ac_ipTables; ++ac_i)
- {
- if(ac_ipTables[ac_i][0] == ac_currentIp)
- {
- if(success) ac_ipTables[ac_i][1] = 0;
- else if(ac_ACAllow[42])
- {
- if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_4, ip, password);
- #endif
- ac_ipTables[ac_i][1] = 0;
- ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
- }
- #if defined OnCheatWarning
- else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
- #endif
- }
- ac_i = -1;
- break;
- }
- }
- if(ac_i != -1 && !success)
- {
- ac_ipTables[ac_ipIndex][0] = ac_currentIp;
- if(ac_ACAllow[42])
- {
- if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
- {
- #undef AC_MAX_RCON_LOGIN_ATTEMPT
- #if defined DEBUG
- printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
- #endif
- ac_ipTables[ac_ipIndex][1] = 0;
- ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
- }
- #if defined OnCheatWarning
- else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
- #endif
- }
- if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
- ac_ipTables[ac_ipIndex][1] = 0;
- }
- #if defined ac_OnRconLoginAttempt
- return ac_OnRconLoginAttempt(ip, password, success);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnRconLoginAttempt
- #undef OnRconLoginAttempt
- #else
- #define _ALS_OnRconLoginAttempt
- #endif
- #define OnRconLoginAttempt ac_OnRconLoginAttempt
- #if defined ac_OnRconLoginAttempt
- forward ac_OnRconLoginAttempt(ip[], password[], success);
- #endif
- public OnPlayerUpdate(playerid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_gtc = GetTickCount(), ac_gpp;
- #if AC_USE_NPC && defined IsPlayerDying
- if(!IsPlayerNPC(playerid) && !IsPlayerDying(playerid))
- {
- #elseif AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #elseif defined IsPlayerDying
- if(!IsPlayerDying(playerid))
- {
- #endif
- new ac_w = GetPlayerWeapon(playerid);
- if(ac_w != -1)
- {
- ac_gpp = GetPlayerPing(playerid);
- if(ACInfo[playerid][acSet][6] != -1 && ac_gtc - ACInfo[playerid][acGtc][12] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
- {
- if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
- printf("[Nex-AC debug] acSet[6]: %d", ACInfo[playerid][acSet][6]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 7);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acSet][6] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 7);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
- }
- new ac_sa;
- if(!ACInfo[playerid][acSpec] && (ac_sa = GetPlayerState(playerid)) != PLAYER_STATE_SPECTATING)
- {
- new ac_s = ac_wSlot[ac_w];
- if(ACInfo[playerid][acSetWeapon][ac_s] > 0)
- {
- if(ACInfo[playerid][acSetWeapon][ac_s] == ac_w)
- {
- ACInfo[playerid][acSetWeapon][ac_s] = -1;
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- }
- else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
- ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_s] > ac_gpp)
- {
- #if defined FreezeSyncPacket
- if(!ACInfo[playerid][acACAllow][33] || ACInfo[playerid][acUnFrozen])
- {
- #endif
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
- {
- if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
- printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_s], ac_w);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acSetWeapon][ac_s] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 1);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetWeapon][ac_s] = -1;
- #if defined FreezeSyncPacket
- }
- #endif
- }
- }
- new ac_a = GetPlayerAmmo(playerid);
- if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
- {
- if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
- ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
- ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
- {
- ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_s] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
- {
- if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 2);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
- }
- }
- #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
- new ac_money = orig_GetPlayerMoney(playerid);
- #endif
- #if AC_USE_AMMUNATIONS
- if(ACInfo[playerid][acSet][10] != -1)
- {
- if(ac_money < ACInfo[playerid][acMoney] &&
- ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
- else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][15])
- {
- if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
- ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 15, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acSet][10] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 15, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][20]);
- #endif
- }
- else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
- }
- }
- #endif
- new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
- GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
- if(ACInfo[playerid][acHoldWeapon] != ac_w)
- {
- if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
- {
- #if AC_USE_PICKUP_WEAPONS
- #if defined Streamer_GetDistanceToItem\
- && defined Streamer_GetIntData
- if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
- if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
- ac_a <= (ac_IsAmmoSharingInSlot(ac_s) ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
- IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
- ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
- ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
- Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
- ac_a <= (ac_IsAmmoSharingInSlot(ac_s) ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
- #else
- if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
- ac_a <= (ac_IsAmmoSharingInSlot(ac_s) ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
- IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
- ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
- #endif
- {
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- else
- {
- #endif
- #if AC_USE_AMMUNATIONS
- if(2 <= ac_s <= 5 && ac_InAmmuNation(playerid, ac_i))
- {
- ACInfo[playerid][acCheatCount][20] = 0;
- if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
- else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
- if(ac_s != 2) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
- else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acGtc][17] = ac_gtc + 2650;
- }
- else
- {
- #endif
- if(ac_w == 0 || ac_w == WEAPON_BOMB ||
- ac_w == WEAPON_PARACHUTE && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
- {
- if(ac_w == WEAPON_PARACHUTE) ACInfo[playerid][acParachute] = 0;
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
- ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 15, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acWeapon][ac_s] = ac_w;
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- #else
- return ac_KickWithCode(playerid, "", 0, 15, 1);
- #endif
- }
- #if AC_USE_AMMUNATIONS
- }
- #endif
- #if AC_USE_PICKUP_WEAPONS
- }
- #endif
- }
- }
- else if(ACInfo[playerid][acAmmo][ac_s] != ac_a &&
- !(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) &&
- 7 <= ac_s <= 9 && ac_w != WEAPON_MINIGUN && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
- ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][16] &&
- (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
- ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 16, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 16, 1);
- #endif
- }
- ACInfo[playerid][acAmmo][ac_s] = ac_a;
- }
- GetPlayerHealth(playerid, ac_tmp);
- new ac_health = floatround(ac_tmp, floatround_tozero);
- if(ACInfo[playerid][acSet][1] != -1)
- {
- if(ACInfo[playerid][acSet][1] > 255)
- {
- ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
- if(ACInfo[playerid][acSet][1] - ac_health > 255) ac_health += 256;
- }
- if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
- ACInfo[playerid][acSet][1] > ac_health && ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
- {
- ACInfo[playerid][acSet][1] = -1;
- ACInfo[playerid][acCheatCount][9] = 0;
- ACInfo[playerid][acDmgRes] = false;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- else if(ac_gtc - ACInfo[playerid][acGtc][2] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
- {
- if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
- printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined FreezeSyncPacket
- else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- ACInfo[playerid][acSet][1] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 3);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
- {
- ACInfo[playerid][acSet][1] = -1;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- }
- }
- else if(ACInfo[playerid][acACAllow][12])
- {
- if(ACInfo[playerid][acHealth] > 255)
- {
- ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
- if(ACInfo[playerid][acHealth] - ac_health > 255) ac_health += 256;
- }
- if(ac_health > ACInfo[playerid][acHealth])
- {
- #if AC_USE_RESTAURANTS
- if(ac_health - ACInfo[playerid][acHealth] > 70 || !ac_InRestaurant(playerid, ac_i))
- {
- #endif
- #if AC_USE_VENDING_MACHINES
- if(ac_health - ACInfo[playerid][acHealth] > 35 || !ac_NearVendingMachine(playerid, ac_i))
- {
- #endif
- #if defined DEBUG
- printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 12);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 12);
- #endif
- #if AC_USE_VENDING_MACHINES
- }
- #endif
- #if AC_USE_RESTAURANTS
- }
- #endif
- }
- }
- GetPlayerArmour(playerid, ac_tmp);
- new ac_armour = floatround(ac_tmp, floatround_tozero);
- if(ACInfo[playerid][acSet][2] != -1)
- {
- if(ACInfo[playerid][acSet][2] > 255)
- {
- ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
- if(ACInfo[playerid][acSet][2] - ac_armour > 255) ac_armour += 256;
- }
- if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
- ACInfo[playerid][acSet][2] > ac_armour && ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
- {
- ACInfo[playerid][acSet][2] = -1;
- ACInfo[playerid][acCheatCount][9] = 0;
- ACInfo[playerid][acDmgRes] = false;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- else if(ac_gtc - ACInfo[playerid][acGtc][4] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
- {
- if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
- printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 4);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined FreezeSyncPacket
- else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- ACInfo[playerid][acSet][2] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 4);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
- {
- ACInfo[playerid][acSet][2] = -1;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- }
- }
- else if(ACInfo[playerid][acACAllow][13])
- {
- if(ACInfo[playerid][acArmour] > 255)
- {
- ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
- if(ACInfo[playerid][acArmour] - ac_armour > 255) ac_armour += 256;
- }
- if(ac_armour > ACInfo[playerid][acArmour])
- {
- #if AC_USE_AMMUNATIONS
- if(ac_armour == 100 && ac_InAmmuNation(playerid, ac_i))
- {
- ACInfo[playerid][acCheatCount][20] = 0;
- if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
- else ACInfo[playerid][acSet][10] = 200;
- ACInfo[playerid][acGtc][17] = ac_gtc + 2650;
- }
- else
- {
- #endif
- #if defined DEBUG
- printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 13);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 13);
- #endif
- #if AC_USE_AMMUNATIONS
- }
- #endif
- }
- }
- if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
- {
- ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
- ACInfo[playerid][acCheatCount][9] = 0;
- }
- else if(ACInfo[playerid][acACAllow][19] &&
- ACInfo[playerid][acDmgRes] && ac_gtc - ACInfo[playerid][acGtc][13] > ac_gpp)
- {
- ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
- if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
- {
- #undef AC_MAX_GODMODE_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
- ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 19);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][9] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 19);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
- #endif
- }
- #if AC_USE_TUNING_GARAGES
- if(ACInfo[playerid][acSet][11] != -1)
- {
- if(ac_money < ACInfo[playerid][acMoney] &&
- ACInfo[playerid][acMoney] - ac_money >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
- else if(ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][23])
- {
- if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Money: %d, old money: %d, components price: %d",
- ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 23, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acSet][11] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 23, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][21]);
- #endif
- }
- else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][11] = -1;
- }
- }
- #endif
- if(ACInfo[playerid][acSet][0] != -1 && ac_gtc - ACInfo[playerid][acGtc][0] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
- {
- if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
- printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 5);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acSet][0] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 5);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
- }
- if(ACInfo[playerid][acSet][5] != -1 && ac_gtc - ACInfo[playerid][acGtc][11] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
- {
- if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 6);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acSet][5] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 6);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][5] = -1;
- }
- new ac_vehid = GetPlayerVehicleID(playerid);
- if(ACInfo[playerid][acSet][9] != -1 && ac_vehid > 0 && ac_gtc - ACInfo[playerid][acGtc][7] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
- {
- new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
- GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
- if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) > 30) ACInfo[playerid][acGtc][7] = ac_gpp + 1650;
- else
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
- printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 8);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acSet][9] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 8);
- #endif
- }
- }
- else ACInfo[playerid][acSet][9] = -1;
- }
- ac_s = GetPlayerVehicleSeat(playerid);
- if(ACInfo[playerid][acSet][8] != -1)
- {
- if(ACInfo[playerid][acSet][8] == ac_vehid &&
- (ACInfo[playerid][acSet][4] == ac_s || ACInfo[playerid][acSet][4] == -1))
- {
- if(ACInfo[playerid][acVeh] > 0)
- {
- new ac_t = ACInfo[playerid][acVeh];
- if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
- if(ac_IsAnAircraftEx(GetVehicleModel(ac_t))) ACInfo[playerid][acParachute] = 2;
- }
- if(ac_sa == PLAYER_STATE_DRIVER)
- {
- ACVehInfo[ac_vehid][acDriver] = playerid;
- GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
- ACInfo[playerid][acGtc][8] = ac_gtc + 1650;
- ACInfo[playerid][acSetVehHealth] = -1.0;
- ACInfo[playerid][acLastPosX] = ac_pX;
- ACInfo[playerid][acLastPosY] = ac_pY;
- }
- ACInfo[playerid][acEnterVeh] =
- ACInfo[playerid][acCheatCount][10] = 0;
- ACInfo[playerid][acVehDmgRes] = false;
- ACInfo[playerid][acEnterSeat] =
- ACInfo[playerid][acSet][9] =
- ACInfo[playerid][acSet][8] =
- ACInfo[playerid][acSet][7] =
- ACInfo[playerid][acSet][12] = -1;
- ACInfo[playerid][acSeat] = ac_s;
- ACInfo[playerid][acLastFivePosX] = ac_pX;
- ACInfo[playerid][acLastFivePosY] = ac_pY;
- }
- else if(ac_gtc - ACInfo[playerid][acGtc][1] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
- ACInfo[playerid][acSet][4] != -1 && ACVehInfo[ACInfo[playerid][acSet][8]][acSpawned] &&
- IsVehicleStreamedIn(ACInfo[playerid][acSet][8], playerid))
- {
- if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
- printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
- ACInfo[playerid][acSet][8], ac_vehid, ACInfo[playerid][acSet][4], ac_s);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 9);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acSet][8] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 9);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][8] = -1;
- }
- }
- else
- {
- new Float:ac_dist_set = 25000.0;
- if(ACInfo[playerid][acSet][7] != -1)
- {
- ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
- if(ac_dist_set < 15.0)
- {
- ACInfo[playerid][acSet][7] =
- ACInfo[playerid][acSet][12] = -1;
- ACInfo[playerid][acCheatCount][1] =
- ACInfo[playerid][acCheatCount][2] =
- ACInfo[playerid][acGtc][10] = 0;
- ACInfo[playerid][acPosX] =
- ACInfo[playerid][acLastPosX] =
- ACInfo[playerid][acLastFivePosX] = ac_pX;
- ACInfo[playerid][acPosY] =
- ACInfo[playerid][acLastPosY] =
- ACInfo[playerid][acLastFivePosY] = ac_pY;
- ACInfo[playerid][acPosZ] = ac_pZ;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- else if(ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
- {
- if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
- printf("[Nex-AC debug] Dist: %f, acSet[7]: %d", ac_dist_set, ACInfo[playerid][acSet][7]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 10);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined FreezeSyncPacket
- else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- ACInfo[playerid][acSet][7] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 10);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
- {
- ACInfo[playerid][acSet][7] = -1;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- }
- }
- new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
- Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- if(ac_vehid > 0)
- {
- if(ACInfo[playerid][acVeh] > 0)
- {
- if(ACInfo[playerid][acVeh] != ac_vehid)
- {
- if(ACInfo[playerid][acACAllow][4])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 4, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 4, 2);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh model: %d, veh: %d",
- ACInfo[playerid][acSeat], ac_s, GetVehicleModel(ac_vehid), ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 50);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 50);
- #endif
- }
- }
- if(ac_sa == PLAYER_STATE_DRIVER)
- {
- if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
- ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
- ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 32);
- #endif
- ClearAnimations(playerid, 1);
- return 0;
- }
- new Float:ac_vHealth;
- GetVehicleHealth(ac_vehid, ac_vHealth);
- if(ACInfo[playerid][acSetVehHealth] != -1.0)
- {
- if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
- ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
- {
- ACInfo[playerid][acSetVehHealth] = -1.0;
- ACInfo[playerid][acCheatCount][10] = 0;
- ACInfo[playerid][acVehDmgRes] = false;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- else if(ac_gtc - ACInfo[playerid][acGtc][3] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
- {
- if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
- printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
- ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 11);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined FreezeSyncPacket
- else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- ACInfo[playerid][acSetVehHealth] = -1.0;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 11);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
- {
- ACInfo[playerid][acSetVehHealth] = -1.0;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- }
- }
- else if(ACInfo[playerid][acACAllow][11] &&
- (!ac_IsValidFloat(ac_vHealth) || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
- !ACInfo[playerid][acModShop] && ac_vHealth))
- {
- #if AC_USE_PAYNSPRAY
- if(!ac_InPayNSpray(playerid, ac_i))
- {
- #endif
- #if defined DEBUG
- printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
- ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 11);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #endif
- SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
- #if AC_USE_PAYNSPRAY
- }
- #endif
- }
- if(ACInfo[playerid][acVehDmgRes])
- {
- if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
- {
- ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
- ACInfo[playerid][acCheatCount][10] = 0;
- }
- else if(ACInfo[playerid][acACAllow][20] && ac_gtc - ACInfo[playerid][acGtc][14] > ac_gpp)
- {
- ACInfo[playerid][acDmgRes] = ACInfo[playerid][acVehDmgRes] = false;
- if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_GODMODE_VEH_WARNINGS)
- {
- #undef AC_MAX_GODMODE_VEH_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
- ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 20);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][10] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 20);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][10]);
- #endif
- }
- }
- GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
- new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
- GetVehicleZAngle(ac_vehid, ac_zAngle);
- if(ac_dist > 0.8)
- {
- if(ac_dist >= 80.0 && ac_dist - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist / 2.6) * 1.8 &&
- ac_dist_set >= 80.0 && ac_dist_set - ACVehInfo[ac_vehid][acPosDiff] > (ac_dist_set / 2.6) * 1.8)
- {
- #if defined VectorSize
- if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][19] > ac_gpp &&
- (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
- VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
- ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
- #else
- if(ACInfo[playerid][acACAllow][3] && ac_gtc - ACInfo[playerid][acGtc][19] > ac_gpp &&
- (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
- floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
- ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
- #endif
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
- ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 3, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][19] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 3, 2);
- #endif
- }
- ACInfo[playerid][acLastPosX] = ac_pX;
- ACInfo[playerid][acLastPosY] = ac_pY;
- }
- else if(ac_vsp < 12 && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
- {
- if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
- {
- if(ACInfo[playerid][acACAllow][3])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 3, 4);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 3, 4);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][1])
- {
- if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 1, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][2] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 1, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 1, 1, ACInfo[playerid][acCheatCount][2]);
- #endif
- }
- }
- }
- ac_i = GetVehicleModel(ac_vehid);
- new ac_spDiff = ac_vsp - ACVehInfo[ac_vehid][acSpeed];
- if(ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][10])
- {
- if(ac_spDiff > 220 || ac_vsp > 620)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
- ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 10, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 10, 3);
- #endif
- }
- else if(ac_spDiff >= 20 &&
- ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
- !(ac_IsValidVehicleModel(ac_i) && (ac_spDiff < 65 && (ac_i == 432 || ac_IsATrainLoco(ac_i)) ||
- ac_spDiff < 45 && ac_IsABmx(ac_i) && floatabs(ac_vX) <= 0.76 && floatabs(ac_vY) <= 0.76 && floatabs(ac_vZ) <= 0.76 ||
- !ac_IsATrainLoco(ac_i) && !ac_IsABmx(ac_i) && ACVehInfo[ac_vehid][acHealth] < 250.0)))
- {
- ACInfo[playerid][acCheatCount][14] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
- if(ACInfo[playerid][acCheatCount][14] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
- ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 10, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][14] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 10, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][14] / AC_SPEEDHACK_VEH_RESET_DELAY));
- #endif
- }
- }
- if(ACInfo[playerid][acACAllow][25] &&
- ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
- floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
- (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
- (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
- (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
- {
- #undef ac_abs
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
- ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 25, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 25, 1);
- #endif
- }
- if(ac_IsAnAircraftEx(ac_i))
- {
- if(ACInfo[playerid][acACAllow][10] && (ac_sa = ac_GetSpeed(ac_vX, ac_vY)) > 270)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d, veh: %d", ac_sa, ac_i, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 10, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 10, 2);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][8])
- {
- ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
- if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
- floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_tmp / 2.0 &&
- floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_tmp / 2.0 ||
- ac_vZ >= 0.0 && ac_tmp <= -1.0 || ac_vZ <= 0.0 && ac_tmp >= 1.0)
- {
- if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABmxEx(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
- {
- #undef AC_MAX_FLYHACK_BIKE_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
- ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_tmp, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 8, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][3] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 8, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
- #endif
- }
- }
- ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
- }
- else if(ACInfo[playerid][acACAllow][10] &&
- ACVehInfo[ac_vehid][acSpeed] < ac_vsp && (ac_spDiff > 220 || ac_vsp > 620))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh: %d",
- ac_vsp, ACVehInfo[ac_vehid][acSpeed], ac_i, ac_vehid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 10, 5);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 10, 5);
- #endif
- }
- ACVehInfo[ac_vehid][acPosX] = ac_pX;
- ACVehInfo[ac_vehid][acPosY] = ac_pY;
- ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
- ACVehInfo[ac_vehid][acVelX] = ac_vX;
- ACVehInfo[ac_vehid][acVelY] = ac_vY;
- ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
- ACVehInfo[ac_vehid][acSpeed] = ac_vsp;
- ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
- if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
- ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
- }
- ACInfo[playerid][acSeat] = ac_s;
- }
- else
- {
- GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
- ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
- if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
- {
- if(ac_sa == -1)
- {
- if(ACInfo[playerid][acACAllow][24])
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 24, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 24, 1);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
- {
- ac_i = GetPlayerSkin(playerid);
- if(ac_sa == 1231 && ac_w != WEAPON_PARACHUTE && ac_IsValidSkin(ac_i) && ac_i != 0)
- {
- if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_CJ_RUN_WARNINGS)
- {
- #undef AC_MAX_CJ_RUN_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
- ac_i, ACInfo[playerid][acAnim], ac_w);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 30);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][17] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 30);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][17]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][17] = 0;
- }
- }
- else if(ACInfo[playerid][acACAllow][7])
- {
- if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
- {
- if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
- ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][13] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][13]);
- #endif
- }
- else if(1538 <= ac_sa <= 1544 && ac_s > 42 && ACInfo[playerid][acSpeed] < ac_s)
- {
- if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
- ac_s, ACInfo[playerid][acSpeed], ac_sa);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][13] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][13]);
- #endif
- }
- else
- {
- #if defined VectorSize
- ac_tmp = VectorSize(ac_vX, ac_vY, 0.0);
- #else
- ac_tmp = floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0));
- #endif
- if(958 <= ac_sa <= 979 && (ac_vZ > 0.1 || ac_tmp > 0.9))
- {
- if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_FLYHACK_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d, vel x, y: %f, vel z: %f",
- ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact, ac_tmp, ac_vZ);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][13] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][13]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][13] = 0;
- }
- }
- if(ACInfo[playerid][acSet][3] != -1)
- {
- if(ac_specact == ACInfo[playerid][acSet][3])
- {
- ACInfo[playerid][acSet][3] = -1;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- else if(ac_gtc - ACInfo[playerid][acGtc][5] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
- ac_specact != SPECIAL_ACTION_DUCK &&
- !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
- {
- if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
- printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][3], ac_specact);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 52, 12);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined FreezeSyncPacket
- else if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- ACInfo[playerid][acSet][3] = -1;
- #else
- return ac_KickWithCode(playerid, "", 0, 52, 12);
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
- {
- ACInfo[playerid][acSet][3] = -1;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- #undef AC_MAX_NOP_WARNINGS
- }
- }
- else if(ac_specact != ACInfo[playerid][acSpecAct])
- {
- if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
- else if(ACInfo[playerid][acACAllow][18])
- {
- switch(ac_specact)
- {
- case SPECIAL_ACTION_NONE:
- {
- switch(ACInfo[playerid][acSpecAct])
- {
- case SPECIAL_ACTION_USECELLPHONE, 24, 25:
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 1);
- #endif
- }
- }
- }
- case SPECIAL_ACTION_DUCK:
- {
- if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
- !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= 24))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 2);
- #endif
- }
- }
- case SPECIAL_ACTION_USEJETPACK:
- {
- if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) >= 15.0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
- ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 3);
- #endif
- }
- else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
- ACInfo[playerid][acDropJpX] =
- ACInfo[playerid][acDropJpY] =
- ACInfo[playerid][acDropJpZ] = 25000.0;
- }
- case SPECIAL_ACTION_ENTER_VEHICLE:
- {
- switch(ACInfo[playerid][acSpecAct])
- {
- case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 4);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 4);
- #endif
- }
- }
- }
- default:
- {
- if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= 24 &&
- ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
- ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
- ac_specact == ACInfo[playerid][acLastSpecAct]) &&
- (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
- !(24 <= ac_specact <= 25) && ac_specact != SPECIAL_ACTION_USECELLPHONE))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC spec act: %d, spec act: %d, last spec act: %d, old veh: %d",
- ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 18, 5);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 18, 5);
- #endif
- }
- }
- }
- }
- ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
- }
- ac_a = GetPlayerSurfingVehicleID(playerid);
- if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
- {
- if(ac_dist > 0.7)
- {
- if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
- {
- #if defined VectorSize
- if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
- (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
- VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
- ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
- #else
- if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
- (ACInfo[playerid][acPosZ] >= -90.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
- floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
- ++ACInfo[playerid][acCheatCount][19] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
- #endif
- {
- #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, old pos x, y, z: %f, %f, %f",
- ac_dist, ac_dist_set, ac_s, ac_pX, ac_pY, ac_pZ, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][19] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 2);
- #endif
- }
- ACInfo[playerid][acLastPosX] = ac_pX;
- ACInfo[playerid][acLastPosY] = ac_pY;
- }
- else if(ac_s < ac_dist * (ac_dist < 1.0 ? 12.0 : 5.0) && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp)
- {
- if(ac_s < 3 && (ac_dist >= 30.0 && ac_dist_set >= 30.0 ||
- ac_dist >= 20.0 && ac_dist_set >= 20.0 && ac_gtc - ACInfo[playerid][acUpdateTick] < 1500))
- {
- if(ACInfo[playerid][acACAllow][2])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 3);
- #endif
- }
- }
- else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
- {
- if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
- {
- #undef AC_MAX_AIR_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 0);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][1] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 0);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
- #endif
- }
- }
- }
- if(ACInfo[playerid][acACAllow][9])
- {
- if(ACInfo[playerid][acSpeed] < ac_s && ac_s > 518)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 9, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 9, 1);
- #endif
- }
- else if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
- {
- ac_i = ac_GetSpeed(ac_vX, ac_vY);
- ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
- if((ac_s >= 258 || ac_i > 180 || floatabs(ac_vZ) > 1.0 && floatabs(ac_tmp) < 2.0) &&
- ACInfo[playerid][acHealth] <= ac_health)
- {
- if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, speed x, y: %d, vel z: %f, pos diff z: %f, old speed: %d",
- ac_s, ac_i, ac_vZ, ac_tmp, ACInfo[playerid][acSpeed]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 9, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][15] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 9, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][15]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][15] = 0;
- }
- }
- if(ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
- {
- ACInfo[playerid][acSpeed] = ac_s;
- ACInfo[playerid][acVelZ] = ac_vZ;
- }
- }
- else
- {
- if(ACInfo[playerid][acACAllow][2] && ac_gtc - ACInfo[playerid][acGtc][10] > ac_gpp &&
- (ac_dist >= AC_STREAM_DISTANCE || ac_dist >= AC_MIN_STREAM_DISTANCE && (ac_a == INVALID_VEHICLE_ID || ACVehInfo[ac_a][acDriver] == INVALID_PLAYER_ID)))
- {
- #undef AC_MIN_STREAM_DISTANCE
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, surfing veh: %d",
- ac_dist, ac_dist_set, ac_s, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], ac_a);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 7);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 7);
- #endif
- }
- if(ACInfo[playerid][acACAllow][9])
- {
- if(ac_a != INVALID_VEHICLE_ID)
- {
- GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
- new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
- if(ac_s - ac_vsp > 220)
- {
- if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_SPEEDHACK_WARNINGS)
- {
- #undef AC_MAX_SPEEDHACK_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d, veh speed: %d",
- ac_s, ACInfo[playerid][acSpeed], GetVehicleModel(ac_a), ac_vsp);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 9, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][15] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 9, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][15]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][15] = 0;
- }
- else if(ACInfo[playerid][acSpeed] < ac_s && ac_s > 518)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 9, 4);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 9, 4);
- #endif
- }
- }
- ACInfo[playerid][acSpeed] = ac_s;
- ACInfo[playerid][acVelZ] = ac_vZ;
- }
- ACInfo[playerid][acSpecAct] = ac_specact;
- ACInfo[playerid][acAnim] = ac_sa;
- }
- }
- ACInfo[playerid][acVeh] = ac_vehid;
- ACInfo[playerid][acHealth] = ac_health;
- ACInfo[playerid][acArmour] = ac_armour;
- if(ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp) ACInfo[playerid][acHoldWeapon] = ac_w;
- ACInfo[playerid][acLastWeapon] = ac_w;
- ACInfo[playerid][acPosX] = ac_pX;
- ACInfo[playerid][acPosY] = ac_pY;
- ACInfo[playerid][acPosZ] = ac_pZ;
- ACInfo[playerid][acPackets]++;
- }
- }
- #if AC_USE_NPC || defined IsPlayerDying
- }
- #endif
- ACInfo[playerid][acUpdateTick] = ac_gtc;
- #if defined ac_OnPlayerUpdate
- ac_gpp = ac_OnPlayerUpdate(playerid);
- #endif
- #if !defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
- #endif
- #if defined ac_OnPlayerUpdate
- return ac_gpp;
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerUpdate
- #undef OnPlayerUpdate
- #else
- #define _ALS_OnPlayerUpdate
- #endif
- #define OnPlayerUpdate ac_OnPlayerUpdate
- #if defined ac_OnPlayerUpdate
- forward ac_OnPlayerUpdate(playerid);
- #endif
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
- GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
- {
- ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
- ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
- ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
- }
- new ac_w = GetPlayerWeapon(playerid);
- if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][12] = 0;
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerKeyStateChange
- return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerKeyStateChange
- #undef OnPlayerKeyStateChange
- #else
- #define _ALS_OnPlayerKeyStateChange
- #endif
- #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
- #if defined ac_OnPlayerKeyStateChange
- forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #endif
- public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][2] < ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
- #if defined ac_OnPlayerClickMap
- return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerClickMap
- #undef OnPlayerClickMap
- #else
- #define _ALS_OnPlayerClickMap
- #endif
- #define OnPlayerClickMap ac_OnPlayerClickMap
- #if defined ac_OnPlayerClickMap
- forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
- #endif
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][3] < ac_Mtfc[3][0])
- {
- ac_FloodDetect(playerid, 3);
- return 1;
- }
- if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
- #if defined ac_OnPlayerClickPlayer
- return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerClickPlayer
- #undef OnPlayerClickPlayer
- #else
- #define _ALS_OnPlayerClickPlayer
- #endif
- #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
- #if defined ac_OnPlayerClickPlayer
- forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
- #endif
- #if defined OnPlayerClickTextDraw
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][4] < ac_Mtfc[4][0])
- {
- ac_FloodDetect(playerid, 4);
- return 1;
- }
- if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
- #if defined ac_OnPlayerClickTextDraw
- return ac_OnPlayerClickTextDraw(playerid, clickedid);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerClickTextDraw
- #undef OnPlayerClickTextDraw
- #else
- #define _ALS_OnPlayerClickTextDraw
- #endif
- #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
- #if defined ac_OnPlayerClickTextDraw
- forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
- #endif
- #endif
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][5] < ac_Mtfc[5][0])
- {
- ac_FloodDetect(playerid, 5);
- return 1;
- }
- if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerCommandText
- return ac_OnPlayerCommandText(playerid, cmdtext);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerCommandText
- #undef OnPlayerCommandText
- #else
- #define _ALS_OnPlayerCommandText
- #endif
- #define OnPlayerCommandText ac_OnPlayerCommandText
- #if defined ac_OnPlayerCommandText
- forward ac_OnPlayerCommandText(playerid, cmdtext[]);
- #endif
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][6] < ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
- new ac_model = GetVehicleModel(vehicleid);
- if(ACInfo[playerid][acACAllow][44] &&
- (ac_model <= 0 || !IsVehicleStreamedIn(vehicleid, playerid) && !ac_IsATrainCarriageEx(ac_model)))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_model, ispassenger);
- #endif
- return ac_KickWithCode(playerid, "", 0, 44, 1);
- }
- #if defined SetVehicleFakePosForPlayer\
- && defined SetVehicleFakeZAngleForPlayer
- if(ACInfo[playerid][acACAllow][5] && !ac_IsATrainPartEx(ac_model))
- {
- new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_model != 553 && ac_model != 577 && ac_model != 592)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f, ispassenger: %d, playerid: %d",
- ac_model, vehicleid, ac_dist, ispassenger, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 5, 3);
- #endif
- SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
- SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
- ClearAnimations(playerid, 1);
- }
- }
- #endif
- new ac_doors = ACVehInfo[vehicleid][acLocked][playerid];
- if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
- {
- if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
- else ACInfo[playerid][acEnterSeat] = ispassenger;
- if(ACInfo[playerid][acEnterVeh] != vehicleid)
- {
- ACInfo[playerid][acEnterVeh] = vehicleid;
- if(ac_model == 570 || ac_IsABoatEx(ac_model)) ACInfo[playerid][acEnterVehTick] = 0;
- else ACInfo[playerid][acEnterVehTick] = ac_gtc;
- }
- }
- else if(ACInfo[playerid][acEnterVeh] != vehicleid ||
- ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != ispassenger)
- {
- ACInfo[playerid][acEnterSeat] = -1;
- ACInfo[playerid][acEnterVeh] = 0;
- }
- #if defined ac_OnPlayerEnterVehicle
- return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerEnterVehicle
- #undef OnPlayerEnterVehicle
- #else
- #define _ALS_OnPlayerEnterVehicle
- #endif
- #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
- #if defined ac_OnPlayerEnterVehicle
- forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
- #endif
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- #if defined IsPlayerDying
- if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
- #else
- if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][7] < ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
- if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
- #endif
- return ac_KickWithCode(playerid, "", 0, 44, 5);
- }
- if(ac_IsAnAircraftEx(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
- else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
- #if defined ac_OnPlayerExitVehicle
- return ac_OnPlayerExitVehicle(playerid, vehicleid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerExitVehicle
- #undef OnPlayerExitVehicle
- #else
- #define _ALS_OnPlayerExitVehicle
- #endif
- #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
- #if defined ac_OnPlayerExitVehicle
- forward ac_OnPlayerExitVehicle(playerid, vehicleid);
- #endif
- #if defined OnPlayerPickUpDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
- #else
- public OnPlayerPickUpDynamicPickup(playerid, pickupid)
- #endif
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
- else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- #if defined Streamer_GetDistanceToItem
- if(ACInfo[playerid][acACAllow][6])
- {
- new Float:ac_dist, Float:ac_dist_set;
- Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, pickupid, ac_dist);
- Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ACInfo[playerid][acPosZ] : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
- if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dyn pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
- _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 6, 2);
- #endif
- return 0;
- }
- }
- #endif
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
- #if AC_USE_PICKUP_WEAPONS\
- && defined Streamer_GetIntData
- switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
- {
- case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
- case 2: ACInfo[playerid][acHealth] = 100;
- case 3: ACInfo[playerid][acArmour] = 100;
- default:
- {
- if(1 <= (ac_i - 100) <= 46)
- {
- ac_i -= 100;
- new ac_s = ac_wSlot[ac_i];
- if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
- ac_IsAmmoSharingInSlot(ac_s) &&
- ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
- }
- }
- }
- #endif
- ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
- #if defined ac_OnPlayerPickUpDynamicPickup
- return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerPickUpDynamicPicku\
- || defined _ALS_OnPlayerPickUpDynPickup\
- || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
- #undef OnPlayerPickUpDynamicPickup
- #else
- #define _ALS_OnPlayerPickUpDynamicPicku
- #define _ALS_OnPlayerPickUpDynPickup
- #define _ALS_OnPlayerPickUpDynamicPick
- #define _ALS_OnPlayerPickUpDynamicPUp
- #endif
- #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
- #if defined ac_OnPlayerPickUpDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
- #else
- forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
- #endif
- #endif
- #endif
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
- #if defined Streamer_GetItemStreamerID\
- && defined IsValidDynamicPickup
- #if defined STREAMER_ENABLE_TAGS
- new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
- #else
- new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
- #endif
- if(!IsValidDynamicPickup(streamerid))
- {
- #endif
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i - ACInfo[playerid][acCall][8] < ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
- else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][6])
- {
- #if defined VectorSize
- new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
- Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
- #else
- new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
- Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
- #endif
- if(ac_dist >= 15.0 && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= 15.0))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[7]: %d, playerid: %d",
- pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 6, 1);
- #endif
- return 0;
- }
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
- #if AC_USE_PICKUP_WEAPONS
- switch(ACPickInfo[pickupid][acType])
- {
- case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
- case 2: ACInfo[playerid][acHealth] = 100;
- case 3: ACInfo[playerid][acArmour] = 100;
- case 4:
- {
- ac_i = ACPickInfo[pickupid][acWeapon];
- new ac_s = ac_wSlot[ac_i];
- if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
- ac_IsAmmoSharingInSlot(ac_s) &&
- ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
- }
- }
- #endif
- ACInfo[playerid][acLastPickup] = pickupid;
- #if defined Streamer_GetItemStreamerID\
- && defined IsValidDynamicPickup
- }
- #endif
- #if defined ac_OnPlayerPickUpPickup
- return ac_OnPlayerPickUpPickup(playerid, pickupid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerPickUpPickup
- #undef OnPlayerPickUpPickup
- #else
- #define _ALS_OnPlayerPickUpPickup
- #endif
- #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
- #if defined ac_OnPlayerPickUpPickup
- forward ac_OnPlayerPickUpPickup(playerid, pickupid);
- #endif
- public OnPlayerRequestClass(playerid, classid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_i;
- #if !defined PAWNRAKNET_INC_
- if(!ACInfo[playerid][acForceClass])
- {
- #if defined WC_IsPlayerSpawned
- if(WC_IsPlayerSpawned(playerid)) return 0;
- #elseif defined IsPlayerSpawned
- if(IsPlayerSpawned(playerid)) return 0;
- #else
- ac_i = GetPlayerState(playerid);
- if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
- #endif
- }
- #endif
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i - ACInfo[playerid][acCall][9] < ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
- else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acClassRes] = true;
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i;
- ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
- ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
- ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
- ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0];
- ACInfo[playerid][acSpawnAmmo1] = ac_ClassAmmo[classid][0];
- ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1];
- ACInfo[playerid][acSpawnAmmo2] = ac_ClassAmmo[classid][1];
- ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2];
- ACInfo[playerid][acSpawnAmmo3] = ac_ClassAmmo[classid][2];
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerRequestClass
- return ac_OnPlayerRequestClass(playerid, classid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerRequestClass
- #undef OnPlayerRequestClass
- #else
- #define _ALS_OnPlayerRequestClass
- #endif
- #define OnPlayerRequestClass ac_OnPlayerRequestClass
- #if defined ac_OnPlayerRequestClass
- forward ac_OnPlayerRequestClass(playerid, classid);
- #endif
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][10] < ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
- #if defined ac_OnPlayerSelectedMenuRow
- return ac_OnPlayerSelectedMenuRow(playerid, row);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerSelectedMenuRow
- #undef OnPlayerSelectedMenuRow
- #else
- #define _ALS_OnPlayerSelectedMenuRow
- #endif
- #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
- #if defined ac_OnPlayerSelectedMenuRow
- forward ac_OnPlayerSelectedMenuRow(playerid, row);
- #endif
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount(), ac_s = GetPlayerPing(playerid);
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][11] < ac_Mtfc[11][0])
- {
- if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
- {
- new ac_model;
- if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
- else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid));
- if(!ac_IsABoatEx(ac_model)) ac_FloodDetect(playerid, 11);
- }
- }
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_gtc;
- switch(oldstate)
- {
- case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
- {
- if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
- #endif
- ac_KickWithCode(playerid, "", 0, 48, 2);
- }
- }
- case PLAYER_STATE_DRIVER:
- {
- new ac_t = ACInfo[playerid][acVeh];
- if(ACVehInfo[ac_t][acDriver] == playerid) ACVehInfo[ac_t][acDriver] = INVALID_PLAYER_ID;
- ac_t = GetVehicleModel(ac_t);
- if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABikeEx(ac_t)) ACInfo[playerid][acHealth] = 5;
- new Float:ac_x, Float:ac_y, Float:ac_z;
- GetPlayerPos(playerid, ac_x, ac_y, ac_z);
- #if defined VectorSize
- if(ACInfo[playerid][acACAllow][2] &&
- newstate == PLAYER_STATE_ONFOOT && ac_gtc - ACInfo[playerid][acGtc][10] > ac_s &&
- (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
- VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
- #else
- if(ACInfo[playerid][acACAllow][2] &&
- newstate == PLAYER_STATE_ONFOOT && ac_gtc - ACInfo[playerid][acGtc][10] > ac_s &&
- (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
- floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
- #endif
- {
- if(!ac_IsAnAircraftEx(ac_t)) ac_z = ACInfo[playerid][acPosZ];
- if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_t, ACInfo[playerid][acVeh], ac_x);
- #endif
- ac_KickWithCode(playerid, "", 0, 2, 4);
- }
- }
- GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
- ACInfo[playerid][acVelZ] = ac_z;
- ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
- if(ACInfo[playerid][acSet][7] == 3) ACInfo[playerid][acSet][7] = -1;
- ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_gtc + 1650;
- ACVehInfo[ACInfo[playerid][acVeh]][acExitTick] = ac_gtc + 4650;
- }
- case PLAYER_STATE_PASSENGER:
- {
- new Float:ac_x, Float:ac_y, Float:ac_z;
- GetPlayerPos(playerid, ac_x, ac_y, ac_z);
- #if defined VectorSize
- if(ACInfo[playerid][acACAllow][2] &&
- newstate == PLAYER_STATE_ONFOOT && ac_gtc - ACInfo[playerid][acGtc][10] > ac_s &&
- (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
- VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
- #else
- if(ACInfo[playerid][acACAllow][2] &&
- newstate == PLAYER_STATE_ONFOOT && ac_gtc - ACInfo[playerid][acGtc][10] > ac_s &&
- (ACInfo[playerid][acPosZ] >= -90.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
- floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
- #endif
- {
- new ac_vehid = ACInfo[playerid][acVeh], ac_model = GetVehicleModel(ac_vehid);
- ac_s = ACVehInfo[ac_vehid][acDriver];
- ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_gtc - ACInfo[ac_s][acUpdateTick] < 2000) && !ac_IsATrainPartEx(ac_model))
- {
- #if defined DEBUG
- if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_model, ac_vehid, ac_x);
- else printf("[Nex-AC debug] Veh model: %d, veh: %d, driver AFK time: %d, dist: %f", ac_model, ac_vehid, ac_gtc - ACInfo[ac_s][acUpdateTick], ac_x);
- #endif
- ac_KickWithCode(playerid, "", 0, 2, 5);
- }
- }
- GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
- ACInfo[playerid][acVelZ] = ac_z;
- ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
- ACInfo[playerid][acGtc][15] = ACInfo[playerid][acGtc][9] = ac_gtc + 1650;
- ACVehInfo[ACInfo[playerid][acVeh]][acExitTick] = ac_gtc + 4650;
- }
- case PLAYER_STATE_SPECTATING:
- {
- if(ACInfo[playerid][acACAllow][48] &&
- !(PLAYER_STATE_WASTED <= newstate <= PLAYER_STATE_SPAWNED) && ac_gtc - ACInfo[playerid][acGtc][16] > ac_s)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Newstate: %d", newstate);
- #endif
- ac_KickWithCode(playerid, "", 0, 48, 3);
- }
- }
- }
- switch(newstate)
- {
- case PLAYER_STATE_ONFOOT:
- {
- ACInfo[playerid][acSet][9] =
- ACInfo[playerid][acEnterSeat] = -1;
- ACInfo[playerid][acCheatCount][12] =
- ACInfo[playerid][acEnterVeh] = 0;
- if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
- {
- GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
- ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
- if(GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastFivePosX], ACInfo[playerid][acLastFivePosY], ACInfo[playerid][acPosZ]) < AC_STREAM_DISTANCE)
- {
- ACInfo[playerid][acLastFivePosX] = ACInfo[playerid][acPosX];
- ACInfo[playerid][acLastFivePosY] = ACInfo[playerid][acPosY];
- }
- }
- }
- case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
- {
- ACInfo[playerid][acSet][9] = -1;
- new ac_vehid = GetPlayerVehicleID(playerid), ac_seat = GetPlayerVehicleSeat(playerid);
- ac_s = GetVehicleModel(ac_vehid);
- if(ac_s <= 0)
- {
- if(ACInfo[playerid][acACAllow][44])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
- #endif
- ac_KickWithCode(playerid, "", 0, 44, 2);
- }
- }
- else if(ACInfo[playerid][acSet][8] == -1)
- {
- if(ACInfo[playerid][acACAllow][44])
- {
- new ac_maxseats = ac_GetMaxPassengers(ac_s);
- if(newstate == PLAYER_STATE_DRIVER)
- {
- if(ac_seat != 0 || ac_maxseats == 15)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, seatid: %d", ac_s, ac_vehid, ac_seat);
- #endif
- ac_KickWithCode(playerid, "", 0, 44, 3);
- }
- }
- else if(ac_seat < 1 || ac_maxseats == 15 || ac_seat > ac_maxseats && !ac_IsABusEx(ac_s) && ac_s != 570)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, max seats: %d, seatid: %d",
- ac_s, ac_vehid, ac_maxseats, ac_seat);
- #endif
- ac_KickWithCode(playerid, "", 0, 44, 4);
- }
- }
- if(ACInfo[playerid][acACAllow][4] && !ACInfo[playerid][acSpec])
- {
- if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
- ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
- ac_gtc - ACInfo[playerid][acEnterVehTick] < (ac_IsABikeEx(ac_s) ? 100 : 300))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
- ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_gtc - ACInfo[playerid][acEnterVehTick]);
- #endif
- ac_KickWithCode(playerid, "", 0, 4, 1);
- }
- else
- {
- new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- if(newstate == PLAYER_STATE_DRIVER)
- {
- if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
- #endif
- ac_KickWithCode(playerid, "", 0, 4, 3);
- }
- }
- else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_gtc - ACInfo[playerid][acUpdateTick] >= 1500)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
- ac_s, ac_vehid, ac_gtc - ACInfo[playerid][acUpdateTick], ac_dist);
- #endif
- ac_KickWithCode(playerid, "", 0, 4, 4);
- }
- #if defined SetVehicleFakePosForPlayer\
- && defined SetVehicleFakeZAngleForPlayer
- if(ACInfo[playerid][acKicked] < 1 && !ac_IsATrainPartEx(ac_s))
- {
- ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
- if(newstate == PLAYER_STATE_DRIVER)
- {
- if(ac_dist >= 30.0 || ac_dist >= 20.0 && ac_s != 553 && ac_s != 577 && ac_s != 592)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, dist: %f", ac_s, ac_vehid, ac_dist);
- #endif
- ac_KickWithCode(playerid, "", 0, 4, 5);
- }
- }
- else if(ac_dist >= 80.0 || ac_dist >= 30.0 && ac_gtc - ACInfo[playerid][acUpdateTick] >= 1500)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, AFK time: %d, dist: %f",
- ac_s, ac_vehid, ac_gtc - ACInfo[playerid][acUpdateTick], ac_dist);
- #endif
- ac_KickWithCode(playerid, "", 0, 4, 6);
- }
- }
- #endif
- }
- }
- if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
- {
- ACVehInfo[ac_vehid][acDriver] = playerid;
- GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
- ACInfo[playerid][acLastPosX] = ACInfo[playerid][acLastFivePosX] = ACInfo[playerid][acPosX];
- ACInfo[playerid][acLastPosY] = ACInfo[playerid][acLastFivePosY] = ACInfo[playerid][acPosY];
- ACInfo[playerid][acSetVehHealth] = -1.0;
- ACInfo[playerid][acCheatCount][10] = 0;
- ACInfo[playerid][acVehDmgRes] = false;
- }
- ACInfo[playerid][acEnterSeat] = -1;
- ACInfo[playerid][acEnterVeh] = 0;
- }
- }
- case PLAYER_STATE_SPAWNED:
- {
- ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
- ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
- ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
- ACInfo[playerid][acLastPosX] = ACInfo[playerid][acLastFivePosX] = ACInfo[playerid][acPosX];
- ACInfo[playerid][acLastPosY] = ACInfo[playerid][acLastFivePosY] = ACInfo[playerid][acPosY];
- }
- case PLAYER_STATE_SPECTATING:
- {
- if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
- ACInfo[playerid][acSet][5] == -1) ac_KickWithCode(playerid, "", 0, 21);
- if(ACInfo[playerid][acKicked] < 1)
- {
- ACInfo[playerid][acHealth] = 100;
- ACInfo[playerid][acSet][5] = -1;
- ACInfo[playerid][acSpec] = true;
- }
- }
- }
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerStateChange
- return ac_OnPlayerStateChange(playerid, newstate, oldstate);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerStateChange
- #undef OnPlayerStateChange
- #else
- #define _ALS_OnPlayerStateChange
- #endif
- #define OnPlayerStateChange ac_OnPlayerStateChange
- #if defined ac_OnPlayerStateChange
- forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
- #endif
- #if defined OnPlayerWeaponShot
- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- #if defined IsPlayerDying
- if(ACInfo[playerid][acKicked] > 0 || IsPlayerDying(playerid)) return 0;
- #else
- if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
- #endif
- if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 22);
- #endif
- return 0;
- }
- if(ACInfo[playerid][acACAllow][47] &&
- (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
- hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
- hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
- hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
- hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
- !ac_IsBulletWeapon(weaponid)))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
- #endif
- return ac_KickWithCode(playerid, "", 0, 47, 1);
- }
- new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
- GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
- if(ACInfo[playerid][acACAllow][34])
- {
- new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
- if(ac_dist >= 80.0 || ac_dist >= 15.0 && ACInfo[playerid][acVeh] == 0 &&
- !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
- GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
- {
- if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
- {
- #undef AC_MAX_AFK_GHOST_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, origin dist: %f", weaponid, ac_dist);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 34);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][5] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 34);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][5] = 0;
- }
- new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
- if(ACInfo[playerid][acACAllow][29])
- {
- if(hittype > BULLET_HIT_TYPE_NONE)
- {
- if(fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
- ac_oX == ACInfo[playerid][acPosX] || ac_oY == ACInfo[playerid][acPosY] || ac_oZ == ACInfo[playerid][acPosZ])
- {
- if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_SILENT_AIM_WARNINGS)
- {
- #undef AC_MAX_SILENT_AIM_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
- hittype, weaponid, ACInfo[playerid][acPosZ], ac_oZ, fX, fY, fZ);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 29, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][11] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 29, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][11]);
- #endif
- }
- else
- {
- if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID)
- {
- #if defined IsPlayerDying
- if(!IsPlayerDying(hitid))
- #else
- if(!ACInfo[hitid][acDead])
- #endif
- {
- if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp && ac_gtc - ACInfo[hitid][acUpdateTick] < 1500)
- {
- new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
- if(ac_dist >= 50.0 || ac_dist >= 20.0 && ACInfo[hitid][acVeh] == 0 &&
- !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
- GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
- {
- if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
- {
- #undef AC_MAX_PRO_AIM_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, hit dist: %f", weaponid, ac_dist);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 29, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][6] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 29, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][6] = 0;
- }
- }
- }
- ACInfo[playerid][acCheatCount][11] = 0;
- }
- }
- else ACInfo[playerid][acCheatCount][11] = 0;
- }
- new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
- switch(hittype)
- {
- case BULLET_HIT_TYPE_PLAYER:
- {
- if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen])
- {
- #if AC_USE_NPC && defined IsPlayerDying
- if(!IsPlayerNPC(hitid) && !IsPlayerDying(hitid))
- #elseif AC_USE_NPC
- if(!IsPlayerNPC(hitid) && !ACInfo[hitid][acDead])
- #elseif defined IsPlayerDying
- if(!IsPlayerDying(hitid))
- #else
- if(!ACInfo[hitid][acDead])
- #endif
- {
- if(ac_gtc - ACInfo[hitid][acSetPosTick] > ac_gpp &&
- IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
- !(SPECIAL_ACTION_ENTER_VEHICLE <= ACInfo[hitid][acSpecAct] <= SPECIAL_ACTION_EXIT_VEHICLE))
- {
- ac_t = GetPlayerTeam(playerid);
- if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
- {
- #if AC_USE_RESTAURANTS
- if(!ac_InRestaurant(hitid, ACInfo[hitid][acInt]))
- {
- #endif
- #if AC_USE_AMMUNATIONS
- if(!ac_InAmmuNation(hitid, ACInfo[hitid][acInt]))
- {
- #endif
- #if AC_USE_CASINOS
- if(!ac_InCasino(hitid, ACInfo[hitid][acInt]))
- {
- #endif
- ac_ur = true;
- #if AC_USE_CASINOS
- }
- #endif
- #if AC_USE_AMMUNATIONS
- }
- #endif
- #if AC_USE_RESTAURANTS
- }
- #endif
- }
- }
- }
- }
- }
- case BULLET_HIT_TYPE_VEHICLE:
- {
- if(hitid != INVALID_VEHICLE_ID)
- {
- ac_i = ACVehInfo[hitid][acDriver];
- #if AC_USE_NPC
- if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i))
- #else
- if(ac_i != INVALID_PLAYER_ID)
- #endif
- {
- if(ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
- ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc - ACInfo[ac_i][acSetPosTick] > ac_gpp)
- {
- ac_t = GetPlayerTeam(playerid);
- if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
- {
- ac_t = GetVehicleModel(hitid);
- new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
- GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
- GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
- GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
- #if defined VectorSize
- if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
- VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
- VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
- VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
- (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
- VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
- #else
- if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
- floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
- floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
- floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
- (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
- floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
- #endif
- }
- }
- }
- }
- }
- }
- new ac_s = ac_wSlot[weaponid];
- ac_t = GetPlayerState(playerid);
- if(ACInfo[playerid][acACAllow][47])
- {
- if(ac_t == PLAYER_STATE_DRIVER)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, state: %d, veh model: %d, veh: %d",
- weaponid, ac_t, GetVehicleModel(ACInfo[playerid][acVeh]), ACInfo[playerid][acVeh]);
- #endif
- return ac_KickWithCode(playerid, "", 0, 47, 6);
- }
- else
- {
- if(ACInfo[playerid][acLastWeapon] != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
- ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
- {
- if(++ACInfo[playerid][acCheatCount][16] > AC_MAX_FAKE_WEAPON_WARNINGS)
- {
- #undef AC_MAX_FAKE_WEAPON_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
- ACInfo[playerid][acLastWeapon], ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
- #endif
- ac_KickWithCode(playerid, "", 0, 47, 2);
- #if defined OnCheatDetected
- ACInfo[playerid][acCheatCount][16] = 0;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][16]);
- #endif
- return 0;
- }
- else ACInfo[playerid][acCheatCount][16] = 0;
- }
- }
- if(ACInfo[playerid][acACAllow][26])
- {
- ac_i = ac_gtc - ACInfo[playerid][acShotTick];
- if(ACInfo[playerid][acShotWeapon] == weaponid)
- {
- if(weaponid != WEAPON_MINIGUN && ac_t != PLAYER_STATE_PASSENGER)
- {
- if(ac_gtc - ACInfo[playerid][acReloadTick] < 110)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, reload time: %d, state: %d",
- weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 26, 4);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acReloadTick] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 26, 4);
- #endif
- }
- else if(ac_i < 30 || ac_i < 50 && ac_s != 4)
- {
- if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
- {
- #undef AC_MAX_RAPID_FIRE_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 26, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][8] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 26, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][8] = 0;
- if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
- {
- if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_AUTO_C_WARNINGS)
- {
- #undef AC_MAX_AUTO_C_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 26, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][12] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 26, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][12]);
- #endif
- }
- }
- }
- else if(ac_i < 30)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
- ac_i, weaponid, ACInfo[playerid][acShotWeapon]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 26, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 26, 3);
- #endif
- }
- if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
- }
- if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
- ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
- {
- ac_t = GetPlayerAmmo(playerid);
- if(ACInfo[playerid][acAmmo][ac_s] == 0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 17, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acAmmo][ac_s] = ac_t;
- #else
- return ac_KickWithCode(playerid, "", 0, 17, 1);
- #endif
- }
- if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
- {
- switch(weaponid)
- {
- case WEAPON_MINIGUN:
- {
- if(++ACInfo[playerid][acCheatCount][7] > 9)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
- weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 17, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][7] = 0;
- ACInfo[playerid][acAmmo][ac_s] = ac_t;
- #else
- return ac_KickWithCode(playerid, "", 0, 17, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
- #endif
- }
- default:
- {
- if(ac_t - ACInfo[playerid][acAmmo][ac_s] > 6)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
- weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 17, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][7] = 0;
- ACInfo[playerid][acAmmo][ac_s] = ac_t;
- #else
- return ac_KickWithCode(playerid, "", 0, 17, 3);
- #endif
- }
- }
- }
- }
- else ACInfo[playerid][acCheatCount][7] = 0;
- }
- if(ACInfo[playerid][acAmmo][ac_s] != 0) ACInfo[playerid][acAmmo][ac_s]--;
- if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
- ACInfo[playerid][acShotWeapon] = weaponid;
- ACInfo[playerid][acShotTick] = ac_gtc;
- #if defined ac_OnPlayerWeaponShot
- ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
- if(ac_i)
- {
- #endif
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) return 0;
- if(ac_ur)
- {
- ACInfo[hitid][acDmgRes] = true;
- ACInfo[hitid][acGtc][13] = ac_gtc + 165;
- }
- if(ac_ur2)
- {
- ac_t = ACVehInfo[hitid][acDriver];
- ACInfo[ac_t][acVehDmgRes] = true;
- ACInfo[ac_t][acGtc][14] = ac_gtc + 165;
- }
- #if defined ac_OnPlayerWeaponShot
- }
- return ac_i;
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerWeaponShot
- #undef OnPlayerWeaponShot
- #else
- #define _ALS_OnPlayerWeaponShot
- #endif
- #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
- #if defined ac_OnPlayerWeaponShot
- forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
- #endif
- #endif
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i - ACInfo[playerid][acCall][12] < ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
- if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
- {
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 23, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 23, 2);
- #endif
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
- #if AC_USE_TUNING_GARAGES
- ACInfo[playerid][acGtc][18] = ac_i + 3250;
- #endif
- if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, componentid: %d", ac_i, vehicleid, componentid);
- #endif
- return ac_KickWithCode(playerid, "", 0, 43, 1);
- }
- #if AC_USE_TUNING_GARAGES
- ac_i = componentid - 1000;
- if(ACInfo[playerid][acSet][11] != -1) ACInfo[playerid][acSet][11] += ac_cPrice[ac_i];
- else ACInfo[playerid][acSet][11] = ac_cPrice[ac_i];
- ACInfo[playerid][acCheatCount][21] = 0;
- #endif
- #if defined ac_OnVehicleMod
- return ac_OnVehicleMod(playerid, vehicleid, componentid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnVehicleMod
- #undef OnVehicleMod
- #else
- #define _ALS_OnVehicleMod
- #endif
- #define OnVehicleMod ac_OnVehicleMod
- #if defined ac_OnVehicleMod
- forward ac_OnVehicleMod(playerid, vehicleid, componentid);
- #endif
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][13] < ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, paintjobid: %d", GetVehicleModel(vehicleid), vehicleid, paintjobid);
- #endif
- ac_KickWithCode(playerid, "", 0, 43, 2);
- }
- else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
- if(ACInfo[playerid][acKicked] < 1)
- {
- if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
- else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
- #if defined ac_OnVehiclePaintjob
- return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnVehiclePaintjob
- #undef OnVehiclePaintjob
- #else
- #define _ALS_OnVehiclePaintjob
- #endif
- #define OnVehiclePaintjob ac_OnVehiclePaintjob
- #if defined ac_OnVehiclePaintjob
- forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
- #endif
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][14] < ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
- if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
- if(ACInfo[playerid][acACAllow][23])
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d, color1: %d, color2: %d",
- GetVehicleModel(vehicleid), vehicleid, color1, color2);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 23, 5);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 23, 5);
- #endif
- }
- #endif
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
- #if defined ac_OnVehicleRespray
- return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnVehicleRespray
- #undef OnVehicleRespray
- #else
- #define _ALS_OnVehicleRespray
- #endif
- #define OnVehicleRespray ac_OnVehicleRespray
- #if defined ac_OnVehicleRespray
- forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
- #endif
- public OnVehicleSpawn(vehicleid)
- {
- ACVehInfo[vehicleid][acPaintJob] = 3;
- ACVehInfo[vehicleid][acHealth] = 1000.0;
- ACVehInfo[vehicleid][acSpawned] = true;
- ACVehInfo[vehicleid][acTrSpeed] = -1;
- ACVehInfo[vehicleid][acPosDiff] =
- ACVehInfo[vehicleid][acVelX] =
- ACVehInfo[vehicleid][acVelY] =
- ACVehInfo[vehicleid][acVelZ] = 0.0;
- ACVehInfo[vehicleid][acSpeed] =
- ACVehInfo[vehicleid][acTires] =
- ACVehInfo[vehicleid][acLights] =
- ACVehInfo[vehicleid][acDoors] =
- ACVehInfo[vehicleid][acPanels] =
- ACVehInfo[vehicleid][acLastSpeed] =
- ACVehInfo[vehicleid][acSpeedDiff] = 0;
- ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
- ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
- ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
- ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
- ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
- new ac_gtc = GetTickCount() + 2650;
- #if defined foreach
- foreach(new ac_i : Player)
- {
- if(ACInfo[ac_i][acVeh] != vehicleid) continue;
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(!IsPlayerInVehicle(ac_i, vehicleid)) continue;
- #endif
- ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][10] = ac_gtc;
- }
- #if defined ac_OnVehicleSpawn
- return ac_OnVehicleSpawn(vehicleid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnVehicleSpawn
- #undef OnVehicleSpawn
- #else
- #define _ALS_OnVehicleSpawn
- #endif
- #define OnVehicleSpawn ac_OnVehicleSpawn
- #if defined ac_OnVehicleSpawn
- forward ac_OnVehicleSpawn(vehicleid);
- #endif
- public OnVehicleDeath(vehicleid, killerid)
- {
- #if AC_USE_NPC
- if(0 <= killerid < MAX_PLAYERS && !IsPlayerNPC(killerid))
- #else
- if(0 <= killerid < MAX_PLAYERS)
- #endif
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[killerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[killerid][acCall][15] < ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
- else if(ac_gtc - ACInfo[killerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
- else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
- }
- ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
- }
- new Float:ac_vHealth;
- GetVehicleHealth(vehicleid, ac_vHealth);
- if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
- #if defined ac_OnVehicleDeath
- return ac_OnVehicleDeath(vehicleid, killerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnVehicleDeath
- #undef OnVehicleDeath
- #else
- #define _ALS_OnVehicleDeath
- #endif
- #define OnVehicleDeath ac_OnVehicleDeath
- #if defined ac_OnVehicleDeath
- forward ac_OnVehicleDeath(vehicleid, killerid);
- #endif
- public OnPlayerText(playerid, text[])
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][16] < ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
- if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerText
- return ac_OnPlayerText(playerid, text);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerText
- #undef OnPlayerText
- #else
- #define _ALS_OnPlayerText
- #endif
- #define OnPlayerText ac_OnPlayerText
- #if defined ac_OnPlayerText
- forward ac_OnPlayerText(playerid, text[]);
- #endif
- public OnPlayerEnterCheckpoint(playerid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][17] < ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerEnterCheckpoint
- return ac_OnPlayerEnterCheckpoint(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerEnterCheckpoint
- #undef OnPlayerEnterCheckpoint
- #else
- #define _ALS_OnPlayerEnterCheckpoint
- #endif
- #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
- #if defined ac_OnPlayerEnterCheckpoint
- forward ac_OnPlayerEnterCheckpoint(playerid);
- #endif
- public OnPlayerLeaveCheckpoint(playerid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][18] < ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerLeaveCheckpoint
- return ac_OnPlayerLeaveCheckpoint(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerLeaveCheckpoint
- #undef OnPlayerLeaveCheckpoint
- #else
- #define _ALS_OnPlayerLeaveCheckpoint
- #endif
- #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
- #if defined ac_OnPlayerLeaveCheckpoint
- forward ac_OnPlayerLeaveCheckpoint(playerid);
- #endif
- public OnPlayerRequestSpawn(playerid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_gtc;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][19] < ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- if(!ACInfo[playerid][acClassRes])
- {
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
- return 0;
- }
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerRequestSpawn
- new ac_i = ac_OnPlayerRequestSpawn(playerid);
- if(ac_i)
- {
- #endif
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
- ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
- ACInfo[playerid][acSpawnRes] = 1;
- ACInfo[playerid][acSet][6] = 3;
- #if defined ac_OnPlayerRequestSpawn
- }
- return ac_i;
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerRequestSpawn
- #undef OnPlayerRequestSpawn
- #else
- #define _ALS_OnPlayerRequestSpawn
- #endif
- #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
- #if defined ac_OnPlayerRequestSpawn
- forward ac_OnPlayerRequestSpawn(playerid);
- #endif
- public OnPlayerExitedMenu(playerid)
- {
- if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][20] < ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
- #if defined ac_OnPlayerExitedMenu
- return ac_OnPlayerExitedMenu(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerExitedMenu
- #undef OnPlayerExitedMenu
- #else
- #define _ALS_OnPlayerExitedMenu
- #endif
- #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
- #if defined ac_OnPlayerExitedMenu
- forward ac_OnPlayerExitedMenu(playerid);
- #endif
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][21] < ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerEnterRaceCheckpoint
- return ac_OnPlayerEnterRaceCheckpoint(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerEnterRaceCheckpoin\
- || defined _ALS_OnPlayerEnterRaceCP
- #undef OnPlayerEnterRaceCheckpoint
- #else
- #define _ALS_OnPlayerEnterRaceCheckpoin
- #define _ALS_OnPlayerEnterRaceCP
- #endif
- #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
- #if defined ac_OnPlayerEnterRaceCheckpoint
- forward ac_OnPlayerEnterRaceCheckpoint(playerid);
- #endif
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][22] < ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
- #if AC_USE_NPC
- }
- #endif
- #if defined ac_OnPlayerLeaveRaceCheckpoint
- return ac_OnPlayerLeaveRaceCheckpoint(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
- || defined _ALS_OnPlayerLeaveRaceCP
- #undef OnPlayerLeaveRaceCheckpoint
- #else
- #define _ALS_OnPlayerLeaveRaceCheckpoin
- #define _ALS_OnPlayerLeaveRaceCP
- #endif
- #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
- #if defined ac_OnPlayerLeaveRaceCheckpoint
- forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
- #endif
- #if defined OnPlayerClickPlayerTextDraw
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][23] < ac_Mtfc[23][0])
- {
- ac_FloodDetect(playerid, 23);
- return 1;
- }
- if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
- #if defined ac_OnPlayerClickPlayerTextDraw
- return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerClickPlayerTextDra\
- || defined _ALS_OnPlayerClickPlayerTD
- #undef OnPlayerClickPlayerTextDraw
- #else
- #define _ALS_OnPlayerClickPlayerTextDra
- #define _ALS_OnPlayerClickPlayerTD
- #endif
- #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
- #if defined ac_OnPlayerClickPlayerTextDraw
- forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
- #endif
- #endif
- public OnVehicleDamageStatusUpdate(vehicleid, playerid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- new ac_panels, ac_doors, ac_lights, ac_tires;
- #if !defined PAWNRAKNET_INC_
- if(ACVehInfo[vehicleid][acDriver] != playerid)
- {
- ac_panels = ACVehInfo[vehicleid][acPanels];
- ac_doors = ACVehInfo[vehicleid][acDoors];
- ac_lights = ACVehInfo[vehicleid][acLights];
- ac_tires = ACVehInfo[vehicleid][acTires];
- UpdateVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires);
- return 1;
- }
- #endif
- GetVehicleDamageStatus(vehicleid, ac_panels, ac_doors, ac_lights, ac_tires);
- if(ACVehInfo[vehicleid][acPanels] != ac_panels || ACVehInfo[vehicleid][acDoors] != ac_doors ||
- ACVehInfo[vehicleid][acTires] != ac_tires)
- {
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][24] < ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else
- {
- if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
- ACInfo[playerid][acFloodCount][27] = 0;
- }
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
- }
- ACVehInfo[vehicleid][acTires] = ac_tires;
- ACVehInfo[vehicleid][acLights] = ac_lights;
- ACVehInfo[vehicleid][acDoors] = ac_doors;
- ACVehInfo[vehicleid][acPanels] = ac_panels;
- #if defined ac_OnVehicleDamageStatusUpdate
- return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnVehicleDamageStatusUpdat\
- || defined _ALS_OnVehicleDamageStatusUpd
- #undef OnVehicleDamageStatusUpdate
- #else
- #define _ALS_OnVehicleDamageStatusUpdat
- #define _ALS_OnVehicleDamageStatusUpd
- #endif
- #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
- #if defined ac_OnVehicleDamageStatusUpdate
- forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
- #endif
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- new ac_doors, ac_tmp;
- GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
- ACVehInfo[vehicleid][acLocked][forplayerid] = ac_doors;
- #if defined ac_OnVehicleStreamIn
- return ac_OnVehicleStreamIn(vehicleid, forplayerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnVehicleStreamIn
- #undef OnVehicleStreamIn
- #else
- #define _ALS_OnVehicleStreamIn
- #endif
- #define OnVehicleStreamIn ac_OnVehicleStreamIn
- #if defined ac_OnVehicleStreamIn
- forward ac_OnVehicleStreamIn(vehicleid, forplayerid);
- #endif
- #if defined OnVehicleSirenStateChange
- public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- #if AC_USE_NPC
- if(!IsPlayerNPC(playerid))
- {
- #endif
- new ac_gtc = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_gtc - ACInfo[playerid][acCall][25] < ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
- else if(ac_gtc - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
- #if AC_USE_NPC
- }
- #endif
- #undef AC_USE_NPC
- #if defined ac_OnVehicleSirenStateChange
- return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnVehicleSirenStateChange
- #undef OnVehicleSirenStateChange
- #else
- #define _ALS_OnVehicleSirenStateChange
- #endif
- #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
- #if defined ac_OnVehicleSirenStateChange
- forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
- #endif
- #endif
- #if defined OnPlayerSelectDynamicObject
- #if defined STREAMER_ENABLE_TAGS
- public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
- #else
- public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
- #endif
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
- else if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_i;
- #if defined Streamer_GetIntData
- if(ACInfo[playerid][acACAllow][46] &&
- (ac_i = Streamer_GetIntData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID)) != modelid)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dyn object model: %d, modelid: %d", ac_i, modelid);
- #endif
- return ac_KickWithCode(playerid, "", 0, 46, 3);
- }
- #endif
- #if defined ac_OnPlayerSelectDynamicObject
- return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerSelectDynamicObjec\
- || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
- #undef OnPlayerSelectDynamicObject
- #else
- #define _ALS_OnPlayerSelectDynamicObjec
- #define _ALS_OnPlayerSelectDynObject
- #define _ALS_OnPlayerSelectDynamicObj
- #endif
- #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
- #if defined ac_OnPlayerSelectDynamicObject
- #if defined STREAMER_ENABLE_TAGS
- forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
- #else
- forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
- #endif
- #endif
- #endif
- #if defined OnPlayerSelectObject
- public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- new ac_i = GetTickCount();
- if(ACInfo[playerid][acACAllow][49])
- {
- if(ac_i - ACInfo[playerid][acCall][26] < ac_Mtfc[26][0])
- {
- ac_FloodDetect(playerid, 26);
- return 1;
- }
- if(ac_i - ACInfo[playerid][acCall][27] < ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
- else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
- }
- ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_i;
- #if defined GetObjectModel\
- && defined GetPlayerObjectModel
- if(ACInfo[playerid][acACAllow][46])
- {
- if(type == SELECT_OBJECT_GLOBAL_OBJECT) ac_i = GetObjectModel(objectid);
- else ac_i = GetPlayerObjectModel(playerid, objectid);
- if(ac_i != modelid)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Object model: %d, modelid: %d", ac_i, modelid);
- #endif
- ac_KickWithCode(playerid, "", 0, 46, 2);
- return 1;
- }
- }
- #endif
- #if defined ac_OnPlayerSelectObject
- return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerSelectObject
- #undef OnPlayerSelectObject
- #else
- #define _ALS_OnPlayerSelectObject
- #endif
- #define OnPlayerSelectObject ac_OnPlayerSelectObject
- #if defined ac_OnPlayerSelectObject
- forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
- #endif
- #endif
- #if defined OnTrailerUpdate
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
- #elseif defined GetServerTickRate
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
- #else
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
- #endif
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined OnTrailerUpdate
- if(ACInfo[playerid][acACAllow][31] &&
- (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
- floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
- floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
- floatabs(vel_x - ACVehInfo[vehicleid][acVelX]) >= 2.6 && floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) ||
- floatabs(vel_y - ACVehInfo[vehicleid][acVelY]) >= 2.6 && floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) ||
- floatabs(vel_z - ACVehInfo[vehicleid][acVelZ]) >= 2.6 && floatabs(vel_z) >= floatabs(ACVehInfo[vehicleid][acVelZ])))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
- #endif
- return ac_KickWithCode(playerid, "", 0, 31, 2);
- }
- new ac_vsp = ac_GetSpeed(vel_x, vel_y, vel_z);
- #elseif defined GetServerTickRate
- if(ACInfo[playerid][acACAllow][31] &&
- (new_x != new_x || new_y != new_y || new_z != new_z ||
- floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
- #endif
- return ac_KickWithCode(playerid, "", 0, 31, 2);
- }
- #endif
- new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid), Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist;
- #if defined GetServerTickRate
- GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
- if(ACInfo[playerid][acACAllow][5])
- {
- ac_dist = GetPlayerDistanceFromPoint(playerid, new_x, new_y, new_z);
- if(ac_dist >= 120.0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 5, 4);
- #endif
- GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- #if defined SetVehicleFakeZAngleForPlayer
- SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
- #else
- SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- #endif
- #if defined SetVehicleFakePosForPlayer
- SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
- #else
- SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
- #endif
- return 0;
- }
- }
- ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
- if(passenger_seat > 0)
- {
- new Float:ac_zDiff;
- if(ACInfo[playerid][acACAllow][53])
- {
- ac_zDiff = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastFivePosX], ACInfo[playerid][acLastFivePosY], new_z);
- if(ac_zDiff >= AC_STREAM_DISTANCE)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, acSet[7]: %d, pos x, y: %f, %f",
- ac_zDiff, ACInfo[playerid][acSet][7], ACInfo[playerid][acLastFivePosX], ACInfo[playerid][acLastFivePosY]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 53, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 53, 3);
- #endif
- }
- }
- ac_zDiff = new_z - ac_z;
- #if defined OnTrailerUpdate
- if(ACInfo[playerid][acACAllow][31] &&
- ((vel_z >= ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
- (floatabs(vel_x - ACVehInfo[vehicleid][acVelX]) >= 1.0 ||
- floatabs(vel_y - ACVehInfo[vehicleid][acVelY]) >= 1.0 ||
- VectorSize(ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], 0.0) >= 0.3 &&
- (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) || floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]))) ||
- ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0)))
- {
- if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
- vel_x, vel_y, vel_z, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 31, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][4] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 31, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
- #endif
- }
- else if(ACInfo[playerid][acACAllow][8] &&
- (vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
- floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0 ||
- vel_z >= 0.0 && ac_zDiff <= -1.0 || vel_z <= 0.0 && ac_zDiff >= 1.0 ||
- ac_zDiff >= 0.0 && vel_z <= -0.5 || ac_zDiff <= 0.0 && vel_z >= 0.5))
- {
- if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
- vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 8, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][3] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 8, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
- #endif
- }
- else if(ACInfo[playerid][acACAllow][1] && ac_dist >= 2.6 && ac_vsp < 63)
- {
- if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
- {
- #undef AC_MAX_AIR_VEH_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, dist: %f, old pos diff: %f, veh: %d, seat: %d",
- ac_vsp, ac_dist, ACVehInfo[vehicleid][acPosDiff], vehicleid, passenger_seat);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 1, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][2] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 1, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 1, 2, ACInfo[playerid][acCheatCount][2]);
- #endif
- }
- #else
- if(ACInfo[playerid][acACAllow][31] &&
- ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 8.0 || floatabs(new_y - ac_y) >= 8.0))
- {
- if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
- new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 31, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][4] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 31, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
- #endif
- }
- #endif
- }
- if(ACInfo[playerid][acACAllow][5] &&
- (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
- ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
- (ac_z >= -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
- ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, passenger_seat, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 5, 1);
- #endif
- GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- #if defined SetVehicleFakeZAngleForPlayer
- SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
- #else
- SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- #endif
- #if defined SetVehicleFakePosForPlayer
- SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
- #else
- SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
- #endif
- return 0;
- }
- #else
- GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
- if(ACInfo[playerid][acACAllow][5])
- {
- ac_dist = GetPlayerDistanceFromPoint(playerid, ac_x, ac_y, ac_z);
- if(ac_dist >= 120.0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, veh: %d, seat: %d, playerid: %d", ac_dist, vehicleid, passenger_seat, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 5, 4);
- #endif
- SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
- return 0;
- }
- }
- ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
- if(passenger_seat > 0)
- {
- new Float:ac_zDiff;
- if(ACInfo[playerid][acACAllow][53])
- {
- ac_zDiff = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastFivePosX], ACInfo[playerid][acLastFivePosY], ac_z);
- if(ac_zDiff >= AC_STREAM_DISTANCE)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, acSet[7]: %d, pos x, y: %f, %f",
- ac_zDiff, ACInfo[playerid][acSet][7], ACInfo[playerid][acLastFivePosX], ACInfo[playerid][acLastFivePosY]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 53, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 53, 3);
- #endif
- }
- }
- ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
- if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
- (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 8.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 8.0))
- {
- if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
- ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 31, 1);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][4] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 31, 1);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
- #endif
- }
- }
- #if defined VectorSize
- if(ACInfo[playerid][acACAllow][5] &&
- (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
- ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
- (ACVehInfo[vehicleid][acPosZ] >= -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
- #else
- if(ACInfo[playerid][acACAllow][5] &&
- (ac_dist >= 25.0 || ac_dist >= 15.0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp) &&
- ac_dist - ACVehInfo[vehicleid][acPosDiff] > (ac_dist / 3.0) * 1.6 &&
- (ACVehInfo[vehicleid][acPosZ] >= -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
- #endif
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, seat: %d, playerid: %d",
- ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, passenger_seat, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 5, 1);
- #endif
- SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
- return 0;
- }
- #endif
- #undef AC_MAX_FLYHACK_VEH_WARNINGS
- #undef AC_MAX_CARSHOT_WARNINGS
- #if defined ac_OnUnoccupiedVehicleUpdate
- #if defined OnTrailerUpdate
- new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
- #elseif defined GetServerTickRate
- new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
- #else
- new ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
- #endif
- #endif
- #if defined OnTrailerUpdate
- #if defined ac_OnUnoccupiedVehicleUpdate
- if(ac_a)
- {
- #endif
- ACVehInfo[vehicleid][acPosDiff] = ac_dist;
- ACVehInfo[vehicleid][acSpeedDiff] = ac_vsp - ACVehInfo[vehicleid][acSpeed];
- ACVehInfo[vehicleid][acSpeed] = ac_vsp;
- ACVehInfo[vehicleid][acPosX] = new_x;
- ACVehInfo[vehicleid][acPosY] = new_y;
- ACVehInfo[vehicleid][acPosZ] = new_z;
- ACVehInfo[vehicleid][acVelX] = vel_x;
- ACVehInfo[vehicleid][acVelY] = vel_y;
- ACVehInfo[vehicleid][acVelZ] = vel_z;
- #if defined ac_OnUnoccupiedVehicleUpdate
- }
- #endif
- #elseif defined GetServerTickRate
- #if defined ac_OnUnoccupiedVehicleUpdate
- if(ac_a)
- {
- #endif
- ACVehInfo[vehicleid][acPosDiff] = ac_dist;
- ACVehInfo[vehicleid][acPosX] = new_x;
- ACVehInfo[vehicleid][acPosY] = new_y;
- ACVehInfo[vehicleid][acPosZ] = new_z;
- #if defined ac_OnUnoccupiedVehicleUpdate
- }
- #endif
- #else
- GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
- ACVehInfo[vehicleid][acPosDiff] = ac_dist;
- ACVehInfo[vehicleid][acPosX] = ac_x;
- ACVehInfo[vehicleid][acPosY] = ac_y;
- ACVehInfo[vehicleid][acPosZ] = ac_z;
- #endif
- #if defined ac_OnUnoccupiedVehicleUpdate
- return ac_a;
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnUnoccupiedVehicleUpdate
- #undef OnUnoccupiedVehicleUpdate
- #else
- #define _ALS_OnUnoccupiedVehicleUpdate
- #endif
- #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
- #if defined ac_OnUnoccupiedVehicleUpdate
- #if defined OnTrailerUpdate
- forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
- #elseif defined GetServerTickRate
- forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
- #else
- forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
- #endif
- #endif
- #if defined OnTrailerUpdate
- public OnTrailerUpdate(playerid, vehicleid)
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined PAWNRAKNET_INC_
- #if defined ac_OnTrailerUpdate
- new ac_a = ac_OnTrailerUpdate(playerid, vehicleid);
- if(ac_a)
- {
- #endif
- if(ACVehInfo[vehicleid][acTrSpeed] != -1)
- {
- ACVehInfo[vehicleid][acSpeedDiff] = ACVehInfo[vehicleid][acTrSpeedDiff];
- ACVehInfo[vehicleid][acVelX] = ACVehInfo[vehicleid][acTrVelX];
- ACVehInfo[vehicleid][acVelY] = ACVehInfo[vehicleid][acTrVelY];
- ACVehInfo[vehicleid][acVelZ] = ACVehInfo[vehicleid][acTrVelZ];
- ACVehInfo[vehicleid][acSpeed] = ACVehInfo[vehicleid][acTrSpeed];
- ACVehInfo[vehicleid][acTrSpeed] = -1;
- }
- #if defined ac_OnTrailerUpdate
- }
- return ac_a;
- #else
- return 1;
- #endif
- #elseif defined ac_OnTrailerUpdate
- return ac_OnTrailerUpdate(playerid, vehicleid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnTrailerUpdate
- #undef OnTrailerUpdate
- #else
- #define _ALS_OnTrailerUpdate
- #endif
- #define OnTrailerUpdate ac_OnTrailerUpdate
- #if defined ac_OnTrailerUpdate
- forward ac_OnTrailerUpdate(playerid, vehicleid);
- #endif
- #endif
- #if defined OnPlayerGiveDamageDynamicActor
- #if defined STREAMER_ENABLE_TAGS
- public OnPlayerGiveDamageDynamicActor(playerid, STREAMER_TAG_ACTOR:actorid, Float:amount, weaponid, bodypart)
- #else
- public OnPlayerGiveDamageDynamicActor(playerid, actorid, Float:amount, weaponid, bodypart)
- #endif
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- if(ACInfo[playerid][acACAllow][47] &&
- amount < 0.0 || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dyn actorid: %d, amount: %f, weaponid: %d, bodypart: %d",
- actorid, amount, weaponid, bodypart);
- #endif
- return ac_KickWithCode(playerid, "", 0, 47, 8);
- }
- #if defined ac_OnPlayerGiveDamageDynActor
- return ac_OnPlayerGiveDamageDynActor(playerid, actorid, amount, weaponid, bodypart);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerGiveDamageDynamicA\
- || defined _ALS_OnPlayerGiveDamageDynActor
- #undef OnPlayerGiveDamageDynamicActor
- #else
- #define _ALS_OnPlayerGiveDamageDynamicA
- #define _ALS_OnPlayerGiveDamageDynActor
- #endif
- #define OnPlayerGiveDamageDynamicActor ac_OnPlayerGiveDamageDynActor
- #if defined ac_OnPlayerGiveDamageDynActor
- #if defined STREAMER_ENABLE_TAGS
- forward ac_OnPlayerGiveDamageDynActor(playerid, STREAMER_TAG_ACTOR:actorid, Float:amount, weaponid, bodypart);
- #else
- forward ac_OnPlayerGiveDamageDynActor(playerid, actorid, Float:amount, weaponid, bodypart);
- #endif
- #endif
- #endif
- #if defined OnPlayerGiveDamageActor
- public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- if(ACInfo[playerid][acACAllow][47] &&
- amount < 0.0 || !(0 <= damaged_actorid < MAX_ACTORS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Actorid: %d, amount: %f, weaponid: %d, bodypart: %d",
- damaged_actorid, amount, weaponid, bodypart);
- #endif
- ac_KickWithCode(playerid, "", 0, 47, 7);
- return 1;
- }
- #if defined ac_OnPlayerGiveDamageActor
- return ac_OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerGiveDamageActor
- #undef OnPlayerGiveDamageActor
- #else
- #define _ALS_OnPlayerGiveDamageActor
- #endif
- #define OnPlayerGiveDamageActor ac_OnPlayerGiveDamageActor
- #if defined ac_OnPlayerGiveDamageActor
- forward ac_OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
- #endif
- #endif
- #if defined OnPlayerEditAttachedObject
- public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
- {
- if(ACInfo[playerid][acKicked] > 0) return 1;
- if(ACInfo[playerid][acACAllow][46] && (384 <= modelid <= 393 || !(0 <= index <= 9) || !(1 <= boneid <= 18)))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Object modelid: %d, index: %d, boneid %d", modelid, index, boneid);
- #endif
- ac_KickWithCode(playerid, "", 0, 46, 1);
- return 1;
- }
- #if defined ac_OnPlayerEditAttachedObject
- return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
- #else
- return 0;
- #endif
- }
- #if defined _ALS_OnPlayerEditAttachedObject
- #undef OnPlayerEditAttachedObject
- #else
- #define _ALS_OnPlayerEditAttachedObject
- #endif
- #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
- #if defined ac_OnPlayerEditAttachedObject
- forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
- #endif
- #endif
- #if defined OnPlayerEnterDynamicArea
- #if defined STREAMER_ENABLE_TAGS
- public OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
- #else
- public OnPlayerEnterDynamicArea(playerid, areaid)
- #endif
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined ac_OnPlayerEnterDynamicArea
- return ac_OnPlayerEnterDynamicArea(playerid, areaid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerEnterDynamicArea
- #undef OnPlayerEnterDynamicArea
- #else
- #define _ALS_OnPlayerEnterDynamicArea
- #endif
- #define OnPlayerEnterDynamicArea ac_OnPlayerEnterDynamicArea
- #if defined ac_OnPlayerEnterDynamicArea
- #if defined STREAMER_ENABLE_TAGS
- forward ac_OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
- #else
- forward ac_OnPlayerEnterDynamicArea(playerid, areaid);
- #endif
- #endif
- #endif
- #if defined OnPlayerLeaveDynamicArea
- #if defined STREAMER_ENABLE_TAGS
- public OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid)
- #else
- public OnPlayerLeaveDynamicArea(playerid, areaid)
- #endif
- {
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #if defined ac_OnPlayerLeaveDynamicArea
- return ac_OnPlayerLeaveDynamicArea(playerid, areaid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerLeaveDynamicArea
- #undef OnPlayerLeaveDynamicArea
- #else
- #define _ALS_OnPlayerLeaveDynamicArea
- #endif
- #define OnPlayerLeaveDynamicArea ac_OnPlayerLeaveDynamicArea
- #if defined ac_OnPlayerLeaveDynamicArea
- #if defined STREAMER_ENABLE_TAGS
- forward ac_OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid);
- #else
- forward ac_OnPlayerLeaveDynamicArea(playerid, areaid);
- #endif
- #endif
- #endif
- #if defined PAWNRAKNET_INC_
- public OnIncomingPacket(playerid, packetid, BitStream:bs)
- {
- if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
- #if defined ac_OnIncomingPacket
- return ac_OnIncomingPacket(playerid, packetid, bs);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnIncomingPacket
- #undef OnIncomingPacket
- #else
- #define _ALS_OnIncomingPacket
- #endif
- #define OnIncomingPacket ac_OnIncomingPacket
- #if defined ac_OnIncomingPacket
- forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
- #endif
- public OnIncomingRPC(playerid, rpcid, BitStream:bs)
- {
- if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
- #if defined ac_OnIncomingRPC
- return ac_OnIncomingRPC(playerid, rpcid, bs);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnIncomingRPC
- #undef OnIncomingRPC
- #else
- #define _ALS_OnIncomingRPC
- #endif
- #define OnIncomingRPC ac_OnIncomingRPC
- #if defined ac_OnIncomingRPC
- forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
- #endif
- #if defined OnPlayerWeaponShot
- const AC_DRIVER_SYNC = 200;
- #else
- const AC_DRIVER_SYNC = 118;
- #endif
- IPacket:AC_DRIVER_SYNC(playerid, BitStream:bs)
- {
- new ac_cData[PR_InCarSync];
- BS_IgnoreBits(bs, 8);
- BS_ReadInCarSync(bs, ac_cData);
- if(!ac_IsValidFloat(ac_cData[PR_quaternion][0]) || !ac_IsValidFloat(ac_cData[PR_quaternion][1]) ||
- !ac_IsValidFloat(ac_cData[PR_quaternion][2]) || !ac_IsValidFloat(ac_cData[PR_quaternion][3])) return 0;
- if(ACInfo[playerid][acACAllow][44] && !(1 <= ac_cData[PR_vehicleId] < MAX_VEHICLES))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh: %d", ac_cData[PR_vehicleId]);
- #endif
- return ac_KickWithCode(playerid, "", 0, 44, 7);
- }
- new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid),
- Float:ac_zAngle = floatabs(atan2(2.0 * ((ac_cData[PR_quaternion][2] * ac_cData[PR_quaternion][3]) + (ac_cData[PR_quaternion][0] * ac_cData[PR_quaternion][1])),
- (ac_cData[PR_quaternion][0] * ac_cData[PR_quaternion][0]) - (ac_cData[PR_quaternion][1] * ac_cData[PR_quaternion][1]) -
- (ac_cData[PR_quaternion][2] * ac_cData[PR_quaternion][2]) + (ac_cData[PR_quaternion][3] * ac_cData[PR_quaternion][3])));
- if(ACInfo[playerid][acACAllow][25] && ac_zAngle - ACInfo[playerid][acQuaternion] > 90.0 &&
- ac_gtc - ACInfo[playerid][acGtc][20] > ac_gpp)
- {
- if(++ACInfo[playerid][acCheatCount][22] > AC_MAX_QUATERN_VEH_WARNINGS)
- {
- #undef AC_MAX_QUATERN_VEH_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Quaternion w, x, y, z: %f, %f, %f, %f, last angle: %f, angle diff: %f",
- ac_cData[PR_quaternion][0], ac_cData[PR_quaternion][1], ac_cData[PR_quaternion][2], ac_cData[PR_quaternion][3], ACInfo[playerid][acQuaternion], ac_zAngle - ACInfo[playerid][acQuaternion]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 25, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][22] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 25, 2);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 25, 2, ACInfo[playerid][acCheatCount][22]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][22] = 0;
- if(ACInfo[playerid][acACAllow][3] && ac_cData[PR_trailerId] != 0 && GetVehicleModel(ac_cData[PR_trailerId]) <= 0 &&
- (!(1 <= ac_cData[PR_trailerId] < MAX_VEHICLES) || ac_gtc - ACVehInfo[ac_cData[PR_trailerId]][acDestroyTick] > ac_gpp))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh: %d, trailerid: %d", ac_cData[PR_vehicleId], ac_cData[PR_trailerId]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 3, 5);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 3, 5);
- #endif
- }
- if(!ac_IsValidFloat(ac_cData[PR_trainSpeed]))
- {
- ac_cData[PR_trainSpeed] = 0.0;
- BS_SetWriteOffset(bs, 8);
- BS_WriteInCarSync(bs, ac_cData);
- }
- ACInfo[playerid][acQuaternion] = ac_zAngle;
- return 1;
- }
- #if defined OnPlayerWeaponShot
- const AC_AIM_SYNC = 203;
- #else
- const AC_AIM_SYNC = 117;
- #endif
- IPacket:AC_AIM_SYNC(playerid, BitStream:bs)
- {
- new ac_aData[PR_AimSync];
- BS_IgnoreBits(bs, 8);
- BS_ReadAimSync(bs, ac_aData);
- if(ACInfo[playerid][acLastWeapon] == WEAPON_BOMB && ac_aData[PR_camMode] != 4) return 0;
- if(ACInfo[playerid][acACAllow][47])
- {
- if(!(0 <= ac_aData[PR_camMode] <= 65))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Cammode: %d", ac_aData[PR_camMode]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 47, 9);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 47, 9);
- #endif
- }
- else
- {
- switch(ac_aData[PR_camMode])
- {
- case 0..2, 5, 6, 9..13, 17, 19..21, 23..28, 30..45, 48..50, 52, 54, 60, 61, 65:
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Cammode: %d", ac_aData[PR_camMode]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 47, 9);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 47, 9);
- #endif
- }
- }
- }
- }
- if(!ac_IsValidFloat(ac_aData[PR_aimZ]))
- {
- ac_aData[PR_aimZ] = 0.0;
- BS_SetWriteOffset(bs, 8);
- BS_WriteAimSync(bs, ac_aData);
- }
- ACInfo[playerid][acCamMode] = ac_aData[PR_camMode];
- return 1;
- }
- #if defined OnPlayerWeaponShot
- const AC_BULLET_SYNC = 206;
- IPacket:AC_BULLET_SYNC(playerid, BitStream:bs)
- {
- new ac_bData[PR_BulletSync];
- BS_IgnoreBits(bs, 8);
- BS_ReadBulletSync(bs, ac_bData);
- switch(ac_bData[PR_hitType])
- {
- case BULLET_HIT_TYPE_PLAYER:
- {
- if(ac_bData[PR_hitId] == playerid ||
- floatabs(ac_bData[PR_offsets][0]) > 10.0 ||
- floatabs(ac_bData[PR_offsets][1]) > 10.0 ||
- floatabs(ac_bData[PR_offsets][2]) > 10.0) return 0;
- }
- case BULLET_HIT_TYPE_VEHICLE:
- {
- if(floatabs(ac_bData[PR_offsets][0]) > 300.0 ||
- floatabs(ac_bData[PR_offsets][1]) > 300.0 ||
- floatabs(ac_bData[PR_offsets][2]) > 300.0) return 0;
- }
- case BULLET_HIT_TYPE_OBJECT, BULLET_HIT_TYPE_PLAYER_OBJECT:
- {
- if(floatabs(ac_bData[PR_offsets][0]) > 1000.0 ||
- floatabs(ac_bData[PR_offsets][1]) > 1000.0 ||
- floatabs(ac_bData[PR_offsets][2]) > 1000.0) return 0;
- }
- default:
- {
- if(floatabs(ac_bData[PR_offsets][0]) > 20000.0 ||
- floatabs(ac_bData[PR_offsets][1]) > 20000.0 ||
- floatabs(ac_bData[PR_offsets][2]) > 20000.0) return 0;
- }
- }
- return 1;
- }
- #endif
- #if defined OnPlayerWeaponShot
- const AC_ONFOOT_SYNC = 207;
- #else
- const AC_ONFOOT_SYNC = 116;
- #endif
- IPacket:AC_ONFOOT_SYNC(playerid, BitStream:bs)
- {
- new ac_fData[PR_OnFootSync];
- BS_IgnoreBits(bs, 8);
- BS_ReadOnFootSync(bs, ac_fData);
- if(!ac_IsValidFloat(ac_fData[PR_quaternion][0]) || !ac_IsValidFloat(ac_fData[PR_quaternion][1]) ||
- !ac_IsValidFloat(ac_fData[PR_quaternion][2]) || !ac_IsValidFloat(ac_fData[PR_quaternion][3])) return 0;
- new Float:ac_zAngle;
- if(ACInfo[playerid][acACAllow][25] && ac_fData[PR_specialAction] == SPECIAL_ACTION_NONE &&
- (ac_zAngle = floatabs(atan2(2.0 * ((ac_fData[PR_quaternion][2] * ac_fData[PR_quaternion][3]) + (ac_fData[PR_quaternion][0] * ac_fData[PR_quaternion][1])),
- (ac_fData[PR_quaternion][0] * ac_fData[PR_quaternion][0]) - (ac_fData[PR_quaternion][1] * ac_fData[PR_quaternion][1]) -
- (ac_fData[PR_quaternion][2] * ac_fData[PR_quaternion][2]) + (ac_fData[PR_quaternion][3] * ac_fData[PR_quaternion][3])))) > 85.0)
- {
- if(++ACInfo[playerid][acCheatCount][22] > AC_MAX_QUATERN_WARNINGS)
- {
- #undef AC_MAX_QUATERN_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Quaternion w, x, y, z: %f, %f, %f, %f, angle: %f",
- ac_fData[PR_quaternion][0], ac_fData[PR_quaternion][1], ac_fData[PR_quaternion][2], ac_fData[PR_quaternion][3], ac_zAngle);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 25, 3);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][22] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 25, 3);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 25, 3, ACInfo[playerid][acCheatCount][22]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][22] = 0;
- new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
- #if !defined IsPlayerDying
- if(ACInfo[playerid][acACAllow][7] && ACInfo[playerid][acSet][7] == -1 &&
- ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
- #else
- if(ACInfo[playerid][acACAllow][7] &&
- !IsPlayerDying(playerid) && ACInfo[playerid][acSet][7] == -1 &&
- ac_gtc - ACInfo[playerid][acGtc][9] > ac_gpp)
- #endif
- {
- new Float:ac_zDiff = ac_fData[PR_position][2] - ACInfo[playerid][acPosZ];
- #if defined VectorSize
- ac_zAngle = VectorSize(ac_fData[PR_position][0] - ACInfo[playerid][acPosX], ac_fData[PR_position][1] - ACInfo[playerid][acPosY], 0.0);
- #else
- ac_zAngle = floatsqroot(floatpower(ac_fData[PR_position][0] - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_fData[PR_position][1] - ACInfo[playerid][acPosY], 2.0));
- #endif
- if((floatabs(ac_fData[PR_quaternion][1]) > 0.01 || floatabs(ac_fData[PR_quaternion][2]) > 0.01) &&
- ac_fData[PR_weaponId] != WEAPON_PARACHUTE && ac_fData[PR_specialAction] == SPECIAL_ACTION_NONE &&
- ACInfo[playerid][acEnterVeh] == 0)
- {
- if(ac_fData[PR_animationId] != 1130 && ac_fData[PR_animationId] != 1132)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Quaternion x, y: %f, %f, weaponid: %d, spec act: %d, anim: %d",
- ac_fData[PR_quaternion][1], ac_fData[PR_quaternion][2], ac_fData[PR_weaponId], ac_fData[PR_specialAction], ac_fData[PR_animationId]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 4);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 4);
- #endif
- }
- else if(ac_zDiff >= 1.0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Quaternion x, y: %f, %f, weaponid: %d, spec act: %d, anim: %d, pos z: %f, last pos z: %f, dist: %f",
- ac_fData[PR_quaternion][1], ac_fData[PR_quaternion][2], ac_fData[PR_weaponId], ac_fData[PR_specialAction],
- ac_fData[PR_animationId], ac_fData[PR_position][2], ACInfo[playerid][acPosZ], ac_zAngle);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 4);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 4);
- #endif
- }
- }
- if(ac_zAngle >= 1.0 && ac_fData[PR_surfingVehicleId] == 0 &&
- (ac_fData[PR_velocity][2] > 0.0 && ac_zDiff <= -2.0 ||
- ac_fData[PR_velocity][2] < 0.0 && ac_zDiff >= 2.0 && ac_fData[PR_position][2] >= -90.0 ||
- (ac_fData[PR_animationId] == 1130 || ac_fData[PR_animationId] == 1132) && ac_zDiff >= 2.0 ||
- ac_zDiff == 0.0 && ac_fData[PR_velocity][2] != 0.0 && ac_fData[PR_velocity][2] >= ACInfo[playerid][acVelZ]))
- {
- ACInfo[playerid][acCheatCount][26] += (1 * AC_FLYHACK_RESET_DELAY);
- if(ACInfo[playerid][acCheatCount][26] > AC_MAX_FLYHACK_WARNINGS)
- {
- #undef AC_MAX_FLYHACK_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, pos diff z: %f, vel z: %f, old vel z: %f, anim: %d, pos z: %f, old pos z: %f",
- ac_zAngle, ac_zDiff, ac_fData[PR_velocity][2], ACInfo[playerid][acVelZ], ac_fData[PR_animationId], ac_fData[PR_position][2], ACInfo[playerid][acPosZ]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 7, 5);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][26] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 7, 5);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 7, 5, floatround(ACInfo[playerid][acCheatCount][26] / AC_FLYHACK_RESET_DELAY));
- #endif
- #undef AC_FLYHACK_RESET_DELAY
- }
- }
- if(ACInfo[playerid][acACAllow][2] && ac_fData[PR_surfingVehicleId] != 0)
- {
- new ac_t = ac_fData[PR_surfingVehicleId];
- if(0 < ac_t < MAX_VEHICLES)
- {
- new ac_model = GetVehicleModel(ac_t);
- if(ac_model == 0 && ac_gtc - ACVehInfo[ac_t][acDestroyTick] > ac_gpp)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Veh model: %d, veh: %d", ac_model, ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 8);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 8);
- #endif
- }
- else
- {
- new Float:ac_x, Float:ac_y, Float:ac_z;
- GetVehicleModelInfo(ac_model, VEHICLE_MODEL_INFO_SIZE, ac_x, ac_y, ac_z);
- if(floatabs(ac_fData[PR_surfingOffsets][0]) >= ac_x + 50.0 || floatabs(ac_fData[PR_surfingOffsets][1]) >= ac_y + 50.0 ||
- floatabs(ac_fData[PR_surfingOffsets][2]) >= ac_z + 50.0)
- {
- if(++ACInfo[playerid][acCheatCount][23] > AC_MAX_SURF_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Surfing offsets x, y, z: %f, %f, %f, veh size x, y, z: %f, %f, %f",
- ac_fData[PR_surfingOffsets][0], ac_fData[PR_surfingOffsets][1], ac_fData[PR_surfingOffsets][2], ac_x, ac_y, ac_z);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 9);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][23] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 9);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 2, 9, ACInfo[playerid][acCheatCount][23]);
- #endif
- }
- else
- {
- ACInfo[playerid][acCheatCount][23] = 0;
- #if defined VectorSize
- ac_zAngle = VectorSize(ac_fData[PR_position][0] - ACVehInfo[ac_t][acPosX], ac_fData[PR_position][1] - ACVehInfo[ac_t][acPosY],
- ac_fData[PR_position][2] - ACVehInfo[ac_t][acPosZ]);
- #else
- ac_zAngle = floatsqroot(floatpower(ac_fData[PR_position][0] - ACVehInfo[ac_t][acPosX], 2.0) + floatpower(ac_fData[PR_position][1] - ACVehInfo[ac_t][acPosY], 2.0) +
- floatpower(ac_fData[PR_position][2] - ACVehInfo[ac_t][acPosZ], 2.0));
- #endif
- new Float:ac_maxdist = 50.0 + floatround(ACVehInfo[ac_t][acSpeed] / 5);
- if(ac_IsATrainPartEx(ac_model)) ac_maxdist += 80.0;
- if((ac_zAngle >= AC_STREAM_DISTANCE || ac_zAngle >= ac_maxdist && ACVehInfo[ac_t][acDriver] == INVALID_PLAYER_ID)
- && ac_gtc - ACVehInfo[ac_t][acExitTick] > ac_gpp && ACVehInfo[ac_t][acPosZ] > -90.0)
- {
- if(++ACInfo[playerid][acCheatCount][24] > AC_MAX_STREAM_SURF_WARNINGS)
- {
- #undef AC_MAX_STREAM_SURF_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Veh x, y, z: %f, %f, %f, player x, y, z: %f, %f, %f, dist: %f, max dist: %f",
- ACVehInfo[ac_t][acPosX], ACVehInfo[ac_t][acPosY], ACVehInfo[ac_t][acPosZ], ac_fData[PR_position][0],
- ac_fData[PR_position][1], ac_fData[PR_position][2], ac_zAngle, ac_maxdist);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 10);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][24] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 10);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 2, 10, ACInfo[playerid][acCheatCount][24]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][24] = 0;
- }
- }
- }
- else if(MAX_VEHICLES < ac_t < MAX_OBJECTS + MAX_VEHICLES)
- {
- ac_t -= 2000;
- new ac_tmp = IsValidObject(ac_t);
- if(!ac_tmp && !IsValidPlayerObject(playerid, ac_t) && ac_gtc - ac_ObjDelTick[ac_t] > ac_gpp)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Object: %d", ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 11);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 11);
- #endif
- }
- else
- {
- if(floatabs(ac_fData[PR_surfingOffsets][0]) >= 150.0 || floatabs(ac_fData[PR_surfingOffsets][1]) >= 150.0 ||
- floatabs(ac_fData[PR_surfingOffsets][2]) >= 150.0)
- {
- if(++ACInfo[playerid][acCheatCount][23] > AC_MAX_SURF_WARNINGS)
- {
- #undef AC_MAX_SURF_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Surfing offsets x, y, z: %f, %f, %f",
- ac_fData[PR_surfingOffsets][0], ac_fData[PR_surfingOffsets][1], ac_fData[PR_surfingOffsets][2]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 12);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][23] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 12);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 2, 12, ACInfo[playerid][acCheatCount][23]);
- #endif
- }
- else
- {
- ACInfo[playerid][acCheatCount][23] = 0;
- new Float:ac_x, Float:ac_y, Float:ac_z;
- if(ac_tmp) GetObjectPos(ac_t, ac_x, ac_y, ac_z);
- #if defined Streamer_GetItemStreamerID\
- && defined IsValidDynamicObject\
- && defined Streamer_GetIntData\
- && defined GetDynamicObjectPos
- else
- {
- ac_tmp = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_OBJECT, ac_t);
- if(!IsValidDynamicObject(ac_tmp)) GetPlayerObjectPos(playerid, ac_t, ac_x, ac_y, ac_z);
- else
- {
- new ac_apid, ac_avid;
- attached_surf_case:
- ac_avid = Streamer_GetIntData(STREAMER_TYPE_OBJECT, ac_tmp, E_STREAMER_ATTACHED_VEHICLE);
- if(ac_avid != INVALID_VEHICLE_ID) GetVehiclePos(ac_avid, ac_x, ac_y, ac_z);
- else
- {
- ac_t = Streamer_GetIntData(STREAMER_TYPE_OBJECT, ac_tmp, E_STREAMER_ATTACHED_OBJECT);
- if(ac_t != INVALID_STREAMER_ID)
- {
- ac_tmp = ac_t;
- goto attached_surf_case;
- }
- else
- {
- ac_apid = Streamer_GetIntData(STREAMER_TYPE_OBJECT, ac_tmp, E_STREAMER_ATTACHED_PLAYER);
- if(ac_apid != INVALID_PLAYER_ID) GetPlayerPos(ac_apid, ac_x, ac_y, ac_z);
- else GetDynamicObjectPos(ac_tmp, ac_x, ac_y, ac_z);
- }
- }
- }
- }
- #else
- else GetPlayerObjectPos(playerid, ac_t, ac_x, ac_y, ac_z);
- #endif
- #if defined VectorSize
- ac_zAngle = VectorSize(ac_fData[PR_position][0] - ac_x, ac_fData[PR_position][1] - ac_y,
- ac_fData[PR_position][2] - ac_z);
- #else
- ac_zAngle = floatsqroot(floatpower(ac_fData[PR_position][0] - ac_x, 2.0) + floatpower(ac_fData[PR_position][1] - ac_y, 2.0) +
- floatpower(ac_fData[PR_position][2] - ac_z, 2.0));
- #endif
- if(ac_zAngle >= 150.0)
- {
- if(++ACInfo[playerid][acCheatCount][24] > AC_MAX_DIST_SURF_WARNINGS)
- {
- #undef AC_MAX_DIST_SURF_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Object x, y, z: %f, %f, %f, player x, y, z: %f, %f, %f, dist: %f",
- ac_x, ac_y, ac_z, ac_fData[PR_position][0], ac_fData[PR_position][1], ac_fData[PR_position][2], ac_zAngle);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 13);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- ACInfo[playerid][acCheatCount][24] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 13);
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 2, 13, ACInfo[playerid][acCheatCount][24]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][24] = 0;
- }
- }
- }
- else
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Surfing: %d", ac_t);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 2, 14);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 2, 14);
- #endif
- }
- }
- if(ACInfo[playerid][acACAllow][24] && ac_fData[PR_animationFlags] == 0)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Anim flags: %d", ac_fData[PR_animationFlags]);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 24, 2);
- if(ACInfo[playerid][acKicked] > 0) return 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 24, 2);
- #endif
- }
- if(!ac_IsValidFloat(ac_fData[PR_surfingOffsets][0]) ||
- !ac_IsValidFloat(ac_fData[PR_surfingOffsets][1]) ||
- !ac_IsValidFloat(ac_fData[PR_surfingOffsets][2]))
- {
- ac_fData[PR_surfingOffsets][0] =
- ac_fData[PR_surfingOffsets][1] =
- ac_fData[PR_surfingOffsets][2] = 0.0;
- ac_fData[PR_surfingVehicleId] = 0;
- BS_SetWriteOffset(bs, 8);
- BS_WriteOnFootSync(bs, ac_fData);
- }
- else if(ac_fData[PR_surfingVehicleId] != 0 &&
- ac_fData[PR_surfingOffsets][0] == 0.0 && ac_fData[PR_surfingOffsets][1] == 0.0 &&
- ac_fData[PR_surfingOffsets][2] == 0.0)
- {
- ac_fData[PR_surfingVehicleId] = 0;
- BS_SetWriteOffset(bs, 8);
- BS_WriteOnFootSync(bs, ac_fData);
- }
- if(ac_fData[PR_weaponId] == WEAPON_BOMB && ACInfo[playerid][acCamMode] != 4)
- {
- ac_fData[PR_weaponId] = 0;
- BS_SetWriteOffset(bs, 8);
- BS_WriteOnFootSync(bs, ac_fData);
- }
- return 1;
- }
- #if defined OnPlayerWeaponShot
- const AC_UNOCCUPIED_SYNC = 209;
- #else
- const AC_UNOCCUPIED_SYNC = 110;
- #endif
- IPacket:AC_UNOCCUPIED_SYNC(playerid, BitStream:bs)
- {
- new ac_uData[PR_UnoccupiedSync];
- BS_IgnoreBits(bs, 8);
- BS_ReadUnoccupiedSync(bs, ac_uData);
- if(ac_uData[PR_seatId] > 0 && (ACInfo[playerid][acSeat] < 1 ||
- ac_uData[PR_vehicleId] == ACInfo[playerid][acVeh] && ac_uData[PR_seatId] != ACInfo[playerid][acSeat]) ||
- ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
- ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
- ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
- !ac_IsValidFloat(ac_uData[PR_vehicleHealth]) ||
- floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
- floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
- floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0) return 0;
- #if defined VectorSize
- if((ac_uData[PR_roll][0] * ac_uData[PR_direction][0]) +
- (ac_uData[PR_roll][1] * ac_uData[PR_direction][1]) +
- (ac_uData[PR_roll][2] * ac_uData[PR_direction][2]) >= 0.000001 ||
- floatabs(1.0 - VectorSize(ac_uData[PR_direction][0], ac_uData[PR_direction][1], ac_uData[PR_direction][2])) >= 0.000001 ||
- floatabs(1.0 - VectorSize(ac_uData[PR_roll][0], ac_uData[PR_roll][1], ac_uData[PR_roll][2])) >= 0.000001) return 0;
- #else
- if((ac_uData[PR_roll][0] * ac_uData[PR_direction][0]) +
- (ac_uData[PR_roll][1] * ac_uData[PR_direction][1]) +
- (ac_uData[PR_roll][2] * ac_uData[PR_direction][2]) >= 0.000001 ||
- floatabs(1.0 - floatsqroot(floatpower(ac_uData[PR_direction][0], 2.0) +
- floatpower(ac_uData[PR_direction][1], 2.0) + floatpower(ac_uData[PR_direction][2], 2.0))) >= 0.000001 ||
- floatabs(1.0 - floatsqroot(floatpower(ac_uData[PR_roll][0], 2.0) +
- floatpower(ac_uData[PR_roll][1], 2.0) + floatpower(ac_uData[PR_roll][2], 2.0))) >= 0.000001) return 0;
- #endif
- return 1;
- }
- #if defined OnPlayerWeaponShot
- const AC_TRAILER_SYNC = 210;
- #else
- const AC_TRAILER_SYNC = 114;
- #endif
- IPacket:AC_TRAILER_SYNC(playerid, BitStream:bs)
- {
- new ac_tData[PR_TrailerSync], trailerid;
- BS_IgnoreBits(bs, 8);
- BS_ReadTrailerSync(bs, ac_tData);
- trailerid = ac_tData[PR_trailerId];
- if(!(1 <= trailerid < MAX_VEHICLES) || ACVehInfo[trailerid][acDriver] != INVALID_PLAYER_ID ||
- !ac_IsValidFloat(ac_tData[PR_quaternion][0]) || !ac_IsValidFloat(ac_tData[PR_quaternion][1]) ||
- !ac_IsValidFloat(ac_tData[PR_quaternion][2]) || !ac_IsValidFloat(ac_tData[PR_quaternion][3])) return 0;
- if(ACInfo[playerid][acACAllow][31] &&
- (floatabs(ac_tData[PR_velocity][0] - ACVehInfo[trailerid][acVelX]) >= 2.6 &&
- floatabs(ac_tData[PR_velocity][0]) >= floatabs(ACVehInfo[trailerid][acVelX]) ||
- floatabs(ac_tData[PR_velocity][1] - ACVehInfo[trailerid][acVelY]) >= 2.6 &&
- floatabs(ac_tData[PR_velocity][1]) >= floatabs(ACVehInfo[trailerid][acVelY]) ||
- floatabs(ac_tData[PR_velocity][2] - ACVehInfo[trailerid][acVelZ]) >= 2.6 &&
- floatabs(ac_tData[PR_velocity][2]) >= floatabs(ACVehInfo[trailerid][acVelZ])))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f",
- ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2], ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
- #endif
- return ac_KickWithCode(playerid, "", 0, 31, 3);
- }
- if(ACInfo[playerid][acACAllow][5])
- {
- new Float:ac_dist = GetVehicleDistanceFromPoint(trailerid, ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]),
- Float:ac_dist2 = GetPlayerDistanceFromPoint(playerid, ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
- if(ac_dist >= 80.0 || ac_dist2 >= 40.0)
- {
- new Float:ac_x, Float:ac_y, Float:ac_z;
- GetVehiclePos(trailerid, ac_x, ac_y, ac_z);
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, player dist: %f, old pos z: %f, veh: %d, playerid: %d", ac_dist, ac_dist2, ac_z, trailerid, playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 5, 2);
- #endif
- GetVehicleZAngle(trailerid, ACVehInfo[trailerid][acZAngle]);
- SetVehicleFakeZAngleForPlayer(playerid, trailerid, ACVehInfo[trailerid][acZAngle]);
- SetVehicleFakePosForPlayer(playerid, trailerid, ac_x, ac_y, ac_z);
- return 0;
- }
- }
- new ac_vsp = ac_GetSpeed(ac_tData[PR_velocity][0], ac_tData[PR_velocity][1], ac_tData[PR_velocity][2]);
- ACVehInfo[trailerid][acTrSpeedDiff] = ac_vsp - ACVehInfo[trailerid][acSpeed];
- ACVehInfo[trailerid][acTrVelX] = ac_tData[PR_velocity][0];
- ACVehInfo[trailerid][acTrVelY] = ac_tData[PR_velocity][1];
- ACVehInfo[trailerid][acTrVelZ] = ac_tData[PR_velocity][2];
- ACVehInfo[trailerid][acTrSpeed] = ac_vsp;
- return 1;
- }
- #if defined OnPlayerWeaponShot
- const AC_PASSENGER_SYNC = 211;
- #else
- const AC_PASSENGER_SYNC = 115;
- #endif
- IPacket:AC_PASSENGER_SYNC(playerid, BitStream:bs)
- {
- if(ACInfo[playerid][acACAllow][44])
- {
- new ac_pData[PR_PassengerSync];
- BS_IgnoreBits(bs, 8);
- BS_ReadPassengerSync(bs, ac_pData);
- if(ac_pData[PR_seatId] < 1 || !(1 <= ac_pData[PR_vehicleId] < MAX_VEHICLES))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
- ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
- #endif
- return ac_KickWithCode(playerid, "", 0, 44, 6);
- }
- }
- return 1;
- }
- #if defined OnPlayerWeaponShot
- const AC_RPC_RequestClass = 128;
- #else
- const AC_RPC_RequestClass = 101;
- #endif
- IRPC:AC_RPC_RequestClass(playerid, BitStream:bs)
- {
- if(!ACInfo[playerid][acForceClass])
- {
- #if defined WC_IsPlayerSpawned
- if(WC_IsPlayerSpawned(playerid)) return 0;
- #elseif defined IsPlayerSpawned
- if(IsPlayerSpawned(playerid)) return 0;
- #else
- new ac_i = GetPlayerState(playerid);
- if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
- #endif
- }
- return 1;
- }
- #if defined OnPlayerWeaponShot
- const AC_RPC_DamageVehicle = 106;
- #else
- const AC_RPC_DamageVehicle = 131;
- #endif
- IRPC:AC_RPC_DamageVehicle(playerid, BitStream:bs)
- {
- new vehicleid;
- BS_ReadValue(bs, PR_UINT16, vehicleid);
- if(GetVehicleModel(vehicleid) <= 0 || ACVehInfo[vehicleid][acDriver] != playerid) return 0;
- return 1;
- }
- #if defined OnPlayerWeaponShot
- const AC_RPC_DestroyObject = 47;
- #else
- const AC_RPC_DestroyObject = 51;
- #endif
- ORPC:AC_RPC_DestroyObject(playerid, BitStream:bs)
- {
- new ac_tmp;
- BS_ReadValue(bs, PR_UINT16, ac_tmp);
- if((0 <= ac_tmp < MAX_OBJECTS)) ac_ObjDelTick[ac_tmp] = GetTickCount() + 2650;
- return 1;
- }
- #endif
- #if defined PAWNRAKNET_INC_ || defined SendRPC
- #if defined OnPlayerWeaponShot
- const AC_RPC_SetVehiclePos = 159;
- const AC_RPC_SetVehicleZAngle = 160;
- #else
- const AC_RPC_SetVehiclePos = 109;
- const AC_RPC_SetVehicleZAngle = 110;
- #endif
- static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
- {
- if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
- #if defined PAWNRAKNET_INC_
- new BitStream:bs = BS_New();
- BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
- #if defined PR_SendRPC
- PR_SendRPC(bs, playerid, AC_RPC_SetVehiclePos);
- #else
- BS_RPC(bs, playerid, AC_RPC_SetVehiclePos);
- #endif
- BS_Delete(bs);
- #else
- SendRPC(playerid, AC_RPC_SetVehiclePos, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, x, BS_FLOAT, y, BS_FLOAT, z);
- #endif
- return 1;
- }
- static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
- {
- if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
- #if defined PAWNRAKNET_INC_
- new BitStream:bs = BS_New();
- BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
- #if defined PR_SendRPC
- PR_SendRPC(bs, playerid, AC_RPC_SetVehicleZAngle);
- #else
- BS_RPC(bs, playerid, AC_RPC_SetVehicleZAngle);
- #endif
- BS_Delete(bs);
- #else
- SendRPC(playerid, AC_RPC_SetVehicleZAngle, BS_UNSIGNEDSHORT, vehicleid, BS_FLOAT, z_angle);
- #endif
- return 1;
- }
- #endif
- ac_fpublic ac_Timer(playerid)
- {
- if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
- new ac_gpp;
- #if defined NetStats_MessagesRecvPerSecond
- if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
- #endif
- ac_KickWithCode(playerid, "", 0, 51, 1);
- }
- #endif
- #undef AC_MAX_MSGS_REC_DIFF
- ac_gpp = GetPlayerPing(playerid);
- if(ACInfo[playerid][acACAllow][38])
- {
- if(ac_gpp > AC_MAX_PING)
- {
- if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
- #endif
- #undef AC_MAX_PING
- #undef AC_MAX_PING_WARNINGS
- ac_KickWithCode(playerid, "", 0, 38);
- #if defined OnCheatDetected
- ACInfo[playerid][acCheatCount][0] = 0;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
- #endif
- }
- else ACInfo[playerid][acCheatCount][0] = 0;
- }
- new ac_gtc = GetTickCount();
- #if defined IsPlayerDying
- if(!IsPlayerDying(playerid))
- #else
- if(!ACInfo[playerid][acDead])
- #endif
- {
- if(ac_gtc - ACInfo[playerid][acUpdateTick] < 1500)
- {
- new ac_t, ac_s = ACInfo[playerid][acLastWeapon];
- if(ac_s != -1 && ac_gtc - ACInfo[playerid][acGtc][6] > ac_gpp)
- {
- #if AC_USE_AMMUNATIONS
- new ac_m;
- #endif
- #if AC_USE_PICKUP_WEAPONS\
- && defined Streamer_GetDistanceToItem\
- && defined Streamer_GetIntData
- new Float:ac_pick_dist;
- if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
- {
- Streamer_GetDistanceToItem(ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ], STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
- ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
- }
- #endif
- ac_s = ac_wSlot[ac_s];
- for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
- {
- GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
- if(ac_w == WEAPON_SATCHEL) ac_cw = true;
- if(ac_s != ac_i)
- {
- if(ACInfo[playerid][acSetWeapon][ac_i] > 0)
- {
- if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
- {
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- }
- else if(ac_gtc - ACInfo[playerid][acGtcSetWeapon][ac_i] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
- {
- if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
- printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
- #endif
- ac_KickWithCode(playerid, "", 0, 52, 13);
- #if defined OnCheatDetected
- ACInfo[playerid][acSetWeapon][ac_i] = -1;
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSetWeapon][ac_i] = -1;
- }
- }
- else
- {
- if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
- {
- #if AC_USE_PICKUP_WEAPONS
- #if defined Streamer_GetDistanceToItem\
- && defined Streamer_GetIntData
- if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
- ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
- ac_a <= (ac_IsAmmoSharingInSlot(ac_i) ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
- IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
- ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
- ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
- ac_a <= (ac_IsAmmoSharingInSlot(ac_i) ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
- #else
- if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
- ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
- ac_a <= (ac_IsAmmoSharingInSlot(ac_i) ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
- IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
- ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
- #endif
- {
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- else
- {
- #endif
- if(ac_w == 0 || ac_w == WEAPON_BOMB && ac_cw ||
- ac_w == WEAPON_PARACHUTE && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
- {
- if(ac_w == WEAPON_PARACHUTE) ACInfo[playerid][acParachute] = 0;
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- else if(ACInfo[playerid][acACAllow][15] && (!ac_IsWeaponWithAmmo(ac_w) || ac_a != 0))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
- ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
- #endif
- ac_KickWithCode(playerid, "", 0, 15, 2);
- #if defined OnCheatDetected
- if(ACInfo[playerid][acKicked] < 1)
- {
- ACInfo[playerid][acWeapon][ac_i] = ac_w;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- #endif
- }
- #if AC_USE_PICKUP_WEAPONS
- }
- #endif
- #undef AC_USE_PICKUP_WEAPONS
- }
- if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
- {
- if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
- ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
- ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
- {
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- else if(ac_gtc - ACInfo[playerid][acGtcGiveAmmo][ac_i] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
- {
- if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
- {
- #if defined DEBUG
- printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
- #endif
- ac_KickWithCode(playerid, "", 0, 52, 14);
- #if defined OnCheatDetected
- ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- #endif
- }
- #if defined OnNOPWarning
- else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
- #endif
- }
- else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
- }
- }
- else if(ac_IsWeaponWithAmmo(ac_w))
- {
- if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
- else if(ACInfo[playerid][acACAllow][16] &&
- (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
- (!ac_LagCompMode || !ac_IsBulletWeapon(ac_w) || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
- #endif
- ac_KickWithCode(playerid, "", 0, 16, 2);
- #if defined OnCheatDetected
- if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
- #endif
- }
- }
- }
- }
- else if(ac_IsBulletWeapon(ac_w))
- {
- if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
- {
- if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
- {
- #if AC_USE_AMMUNATIONS
- if(2 <= ac_i <= 5 && ac_InAmmuNation(playerid, ACInfo[playerid][acInt]) &&
- (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
- {
- if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
- else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
- ACInfo[playerid][acAmmo][ac_i] += ac_m;
- ACInfo[playerid][acGtc][17] = ac_gtc + 2650;
- ACInfo[playerid][acCheatCount][20] = 0;
- }
- else
- {
- #endif
- if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc - ACInfo[playerid][acShotTick] > 3850))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
- ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
- #endif
- ac_KickWithCode(playerid, "", 0, 16, 3);
- #if defined OnCheatDetected
- if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
- #endif
- }
- #if AC_USE_AMMUNATIONS
- }
- #endif
- }
- }
- else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
- }
- }
- }
- ac_s = GetPlayerState(playerid);
- if(PLAYER_STATE_ONFOOT <= ac_s <= PLAYER_STATE_PASSENGER)
- {
- if(ACInfo[playerid][acACAllow][53] && ac_gtc - ACInfo[playerid][acFiveSecTick] >= 5000)
- {
- new Float:ac_x, Float:ac_y, Float:ac_z;
- GetPlayerPos(playerid, ac_x, ac_y, ac_z);
- if(ACInfo[playerid][acSet][12] != -1)
- {
- new Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ac_z);
- if(ac_dist_set < AC_STREAM_DISTANCE || ACInfo[playerid][acSet][7] != -1)
- {
- ACInfo[playerid][acSet][12] = -1;
- #if defined FreezeSyncPacket
- if(ACInfo[playerid][acACAllow][33] && !ACInfo[playerid][acUnFrozen]) FreezeSyncPacket(playerid, E_ALL_SYNC, true);
- #endif
- }
- else
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist set: %f, acSet[12]: %d, state: %d, old pos x, y: %f, %f",
- ac_dist_set, ACInfo[playerid][acSet][12], ac_s, ACInfo[playerid][acLastFivePosX], ACInfo[playerid][acLastFivePosY]);
- #endif
- ac_KickWithCode(playerid, "", 0, 53, 1);
- #if defined OnCheatDetected
- ACInfo[playerid][acSet][12] = -1;
- #endif
- }
- }
- else if(ACInfo[playerid][acSet][8] == -1)
- {
- new Float:ac_time, Float:ac_maxdist = AC_STREAM_DISTANCE,
- Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastFivePosX], ACInfo[playerid][acLastFivePosY], ac_z),
- Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ac_z);
- if((ac_time = (ac_gtc - ACInfo[playerid][acFiveSecTick]) / 5000.0) > 1.0) ac_maxdist *= ac_time;
- if(ac_s != PLAYER_STATE_ONFOOT) ac_maxdist += floatround(ACVehInfo[ACInfo[playerid][acVeh]][acSpeed] / 5);
- else if((ac_t = GetPlayerSurfingVehicleID(playerid)) != INVALID_VEHICLE_ID) ac_maxdist += floatround(ACVehInfo[ac_t][acSpeed] / 5);
- if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
- {
- #undef AC_STREAM_DISTANCE
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, state: %d, old pos x, y: %f, %f, max dist: %f",
- ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ac_s, ACInfo[playerid][acLastFivePosX], ACInfo[playerid][acLastFivePosY], ac_maxdist);
- #endif
- ac_KickWithCode(playerid, "", 0, 53, 2);
- }
- }
- ACInfo[playerid][acLastFivePosX] = ACInfo[playerid][acLastPosX] = ac_x;
- ACInfo[playerid][acLastFivePosY] = ACInfo[playerid][acLastPosY] = ac_y;
- ACInfo[playerid][acFiveSecTick] = ac_gtc;
- }
- else
- {
- if(ac_s == PLAYER_STATE_DRIVER)
- {
- ac_t = ACInfo[playerid][acVeh];
- if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
- if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][8] == -1)
- {
- new Float:ac_time, Float:ac_maxdist = 140.0,
- Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
- Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
- if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
- if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, veh: %d",
- ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACVehInfo[ac_t][acSpeed], ac_t);
- #endif
- ac_KickWithCode(playerid, "", 0, 3, 3);
- }
- }
- ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
- ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
- ac_s = ac_GetSpeed(ACVehInfo[ac_t][acVelX], ACVehInfo[ac_t][acVelY]);
- if(ACInfo[playerid][acACAllow][10] && ac_gtc - ACInfo[playerid][acGtc][8] > ac_gpp)
- {
- new ac_model = GetVehicleModel(ac_t), ac_maxdiff = 80,
- Float:ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0;
- if(ac_s - ACVehInfo[ac_t][acLastSpeed] >= (ac_time > 1.0 ? floatround(ac_maxdiff * ac_time) : ac_maxdiff) &&
- (!ac_IsValidVehicleModel(ac_model) || !ac_IsATrainLoco(ac_model) && !ac_IsAnAirplane(ac_model)))
- {
- ACInfo[playerid][acCheatCount][18] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
- if(ACInfo[playerid][acCheatCount][18] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
- {
- #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d, veh: %d",
- ac_s, ACVehInfo[ac_t][acLastSpeed], ac_model, ac_t);
- #endif
- ac_KickWithCode(playerid, "", 0, 10, 4);
- #if defined OnCheatDetected
- ACInfo[playerid][acCheatCount][18] = 0;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][18] / AC_SPEEDHACK_VEH_RESET_DELAY));
- #endif
- #undef AC_SPEEDHACK_VEH_RESET_DELAY
- }
- }
- ACVehInfo[ac_t][acLastSpeed] = ac_s;
- }
- else if(ac_s == PLAYER_STATE_ONFOOT)
- {
- if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][8] == -1 &&
- !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
- GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
- {
- new Float:ac_time, Float:ac_maxdist = 80.0,
- Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ACInfo[playerid][acPosZ]),
- Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ACInfo[playerid][acPosZ]);
- if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
- if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][7] == -1 || ac_dist_set >= ac_maxdist))
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[7]: %d, speed: %d, old pos x, y: %f, %f",
- ac_dist, ac_dist_set, ACInfo[playerid][acSet][7], ACInfo[playerid][acSpeed], ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
- #endif
- ac_KickWithCode(playerid, "", 0, 2, 6);
- }
- }
- ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
- ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
- }
- }
- }
- if(ACInfo[playerid][acACAllow][51])
- {
- ac_s = ACInfo[playerid][acPackets] - ACInfo[playerid][acLastPackets];
- ac_t = ACInfo[playerid][acLastPackets] > 0 ? (ac_gtc - ACInfo[playerid][acTimerTick]) / ACInfo[playerid][acLastPackets] : -1;
- if(ACInfo[playerid][acPackets] >= 30 && ac_t != -1 && (ac_t + ac_s) <= 30 && ac_s >= 18)
- {
- ACInfo[playerid][acCheatCount][25] += (1 * AC_PACKETS_RESET_DELAY);
- if(ACInfo[playerid][acCheatCount][25] > AC_MAX_PACKETS_WARNINGS)
- {
- #undef AC_MAX_PACKETS_WARNINGS
- #if defined DEBUG
- printf("[Nex-AC debug] Packets: %d, last packets: %d, diff: %d, optimal count: %d",
- ACInfo[playerid][acPackets], ACInfo[playerid][acLastPackets], ac_s, ac_t);
- #endif
- ac_KickWithCode(playerid, "", 0, 51, 2);
- #if defined OnCheatDetected
- ACInfo[playerid][acCheatCount][25] = 0;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 51, 2, floatround(ACInfo[playerid][acCheatCount][25] / AC_PACKETS_RESET_DELAY));
- #endif
- #undef AC_PACKETS_RESET_DELAY
- }
- ACInfo[playerid][acLastPackets] = ACInfo[playerid][acPackets];
- ACInfo[playerid][acPackets] = 0;
- }
- ac_t = orig_GetPlayerMoney(playerid);
- #if AC_USE_AMMUNATIONS
- if(ACInfo[playerid][acSet][10] != -1)
- {
- if(ac_t < ACInfo[playerid][acMoney] &&
- ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][10]) ACInfo[playerid][acSet][10] = -1;
- else if(ac_gtc - ACInfo[playerid][acGtc][17] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][15])
- {
- if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
- ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
- #endif
- ac_KickWithCode(playerid, "", 0, 15, 4);
- #if defined OnCheatDetected
- ACInfo[playerid][acSet][10] = -1;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][20]);
- #endif
- }
- else if(++ACInfo[playerid][acCheatCount][20] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
- }
- }
- #endif
- #if AC_USE_TUNING_GARAGES
- if(ACInfo[playerid][acSet][11] != -1)
- {
- if(ac_t < ACInfo[playerid][acMoney] &&
- ACInfo[playerid][acMoney] - ac_t >= ACInfo[playerid][acSet][11]) ACInfo[playerid][acSet][11] = -1;
- else if(ac_gtc - ACInfo[playerid][acGtc][18] > ac_gpp)
- {
- if(ACInfo[playerid][acACAllow][23])
- {
- if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS)
- {
- #if defined DEBUG
- printf("[Nex-AC debug] Money: %d, old money: %d, components price: %d",
- ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][11]);
- #endif
- ac_KickWithCode(playerid, "", 0, 23, 6);
- #if defined OnCheatDetected
- ACInfo[playerid][acSet][11] = -1;
- #endif
- }
- #if defined OnCheatWarning
- else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][21]);
- #endif
- }
- else if(++ACInfo[playerid][acCheatCount][21] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][11] = -1;
- }
- }
- #endif
- #undef AC_USE_TUNING_GARAGES
- #undef AC_MAX_NOP_TIMER_WARNINGS
- if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
- else
- {
- if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
- (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0 && ac_gtc - ACInfo[playerid][acGtc][15] > ac_gpp))
- {
- #if AC_USE_CASINOS
- if(!ac_InCasino(playerid, ACInfo[playerid][acInt]))
- {
- #endif
- #if defined DEBUG
- printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
- ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 14);
- #endif
- ac_t = ACInfo[playerid][acMoney];
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid, ac_t);
- #if AC_USE_CASINOS
- }
- #endif
- }
- ACInfo[playerid][acMoney] = ac_t;
- }
- }
- else
- {
- if(ACInfo[playerid][acSet][9] != -1) ACInfo[playerid][acGtc][7] += (ac_gtc - ACInfo[playerid][acTimerTick]);
- if(ac_gtc - ACInfo[playerid][acGtc][9] <= ac_gpp) ACInfo[playerid][acGtc][9] += (ac_gtc - ACInfo[playerid][acTimerTick]);
- if(ac_gtc - ACInfo[playerid][acGtc][8] <= ac_gpp) ACInfo[playerid][acGtc][8] += (ac_gtc - ACInfo[playerid][acTimerTick]);
- if(ac_gtc - ACInfo[playerid][acGtc][6] <= ac_gpp) ACInfo[playerid][acGtc][6] += (ac_gtc - ACInfo[playerid][acTimerTick]);
- }
- if(ACInfo[playerid][acCheatCount][14] > 0) ACInfo[playerid][acCheatCount][14]--;
- if(ACInfo[playerid][acCheatCount][18] > 0) ACInfo[playerid][acCheatCount][18]--;
- if(ACInfo[playerid][acCheatCount][25] > 0) ACInfo[playerid][acCheatCount][25]--;
- if(ACInfo[playerid][acCheatCount][26] > 0) ACInfo[playerid][acCheatCount][26]--;
- ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] =
- ACInfo[playerid][acCheatCount][3] = ACInfo[playerid][acCheatCount][4] =
- ACInfo[playerid][acCheatCount][19] = 0;
- }
- if(ACInfo[playerid][acKicked] < 1)
- {
- ACInfo[playerid][acTimerTick] = ac_gtc;
- ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
- }
- return 1;
- }
- #if !defined OnCheatDetected
- //Don't make changes in this public
- //To customize punishments, declare 'OnCheatDetected' in your script
- ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
- {
- if(type)
- {
- #if defined BlockIpAddress
- BlockIpAddress(ip_address, 0);
- #else
- static ac_strtmp[32];
- format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
- SendRconCommand(ac_strtmp);
- #endif
- }
- else
- {
- switch(code)
- {
- case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
- case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
- default:
- {
- static ac_strtmp[sizeof KICK_MSG];
- format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
- SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
- #undef AC_DEFAULT_COLOR
- }
- }
- AntiCheatKickWithDesync(playerid, code);
- }
- return 1;
- }
- #endif
- ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
- #undef ac_fpublic
- stock AntiCheatGetHealth(playerid, &Float:health)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- health = ACInfo[playerid][acHealth];
- return 1;
- }
- stock AntiCheatGetArmour(playerid, &Float:armour)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- armour = ACInfo[playerid][acArmour];
- return 1;
- }
- stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- if(!(0 <= slot <= 12)) return -1;
- weapons = ACInfo[playerid][acWeapon][slot];
- ammo = ACInfo[playerid][acAmmo][slot];
- return 1;
- }
- stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- x = ACInfo[playerid][acPosX];
- y = ACInfo[playerid][acPosY];
- z = ACInfo[playerid][acPosZ];
- return 1;
- }
- stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- x = ACInfo[playerid][acSpawnPosX];
- y = ACInfo[playerid][acSpawnPosY];
- z = ACInfo[playerid][acSpawnPosZ];
- return 1;
- }
- stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
- {
- if(!IsPlayerConnected(playerid)) return 0;
- weapon1 = ACInfo[playerid][acSpawnWeapon1];
- weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
- weapon2 = ACInfo[playerid][acSpawnWeapon2];
- weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
- weapon3 = ACInfo[playerid][acSpawnWeapon3];
- weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
- return 1;
- }
- stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- health = ACVehInfo[vehicleid][acHealth];
- return 1;
- }
- stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- x = ACVehInfo[vehicleid][acPosX];
- y = ACVehInfo[vehicleid][acPosY];
- z = ACVehInfo[vehicleid][acPosZ];
- return 1;
- }
- stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- x = ACVehInfo[vehicleid][acVelX];
- y = ACVehInfo[vehicleid][acVelY];
- z = ACVehInfo[vehicleid][acVelZ];
- return 1;
- }
- stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- z_angle = ACVehInfo[vehicleid][acZAngle];
- return 1;
- }
- stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- x = ACVehInfo[vehicleid][acSpawnPosX];
- y = ACVehInfo[vehicleid][acSpawnPosY];
- z = ACVehInfo[vehicleid][acSpawnPosZ];
- return 1;
- }
- stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
- {
- if(GetVehicleModel(vehicleid) <= 0) return 0;
- z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
- return 1;
- }
- stock AntiCheatGetPickupPos(pickupid, &Float:x, &Float:y, &Float:z)
- {
- if(!(0 <= pickupid < MAX_PICKUPS) || ACPickInfo[pickupid][acType] <= 0) return 0;
- x = ACPickInfo[pickupid][acPosX];
- y = ACPickInfo[pickupid][acPosY];
- z = ACPickInfo[pickupid][acPosZ];
- return 1;
- }
- static ac_IsValidVehicleModel(modelid) return (400 <= modelid <= 611);
- static ac_IsAnAirplane(modelid) return (ac_vType[modelid - 400] == 1);
- static ac_IsAnAircraftEx(modelid) return (ac_IsValidVehicleModel(modelid) && 1 <= ac_vType[modelid - 400] <= 2);
- static ac_IsABoatEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 3);
- static ac_IsABmx(modelid) return (ac_vType[modelid - 400] == 4);
- static ac_IsABmxEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 4);
- static ac_IsABikeEx(modelid) return (ac_IsValidVehicleModel(modelid) && 4 <= ac_vType[modelid - 400] <= 5);
- static ac_IsABusEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 6);
- static ac_IsATrainLoco(modelid) return (modelid == 449 || ac_vType[modelid - 400] == 8);
- static ac_IsATrainCarriageEx(modelid) return (ac_IsValidVehicleModel(modelid) && ac_vType[modelid - 400] == 9);
- static ac_IsATrainPartEx(modelid) return (ac_IsValidVehicleModel(modelid) && 7 <= ac_vType[modelid - 400] <= 9);
- static ac_IsValidDamageReason(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46 || 49 <= weaponid <= 54);
- static ac_IsValidWeapon(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46);
- static ac_IsWeaponWithAmmo(weaponid) return (16 <= weaponid <= 18 || weaponid != 40 && 22 <= weaponid <= 43);
- static ac_IsAmmoSharingInSlot(weaponslot) return (3 <= weaponslot <= 5);
- static ac_IsBulletWeapon(weaponid) return (weaponid == 38 || 22 <= weaponid <= 34);
- static ac_IsValidFloat(Float:value) return (value == value && value != Float:0x7F800000 && value != Float:0xFF800000);
- static ac_IsValidSkin(skinid) return (0 <= skinid < AC_MAX_SKINS && skinid != 74);
- #undef AC_MAX_SKINS
- #if defined VectorSize
- static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
- #else
- static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
- #endif
- static ac_IsVehicleSeatOccupied(vehicleid, seat)
- {
- #if defined foreach
- foreach(new ac_i : Player)
- {
- if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
- }
- #else
- #if defined GetPlayerPoolSize
- for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
- #else
- for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
- #endif
- {
- if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
- }
- #endif
- return 0;
- }
- #if AC_USE_RESTAURANTS
- static ac_InRestaurant(playerid, interiorid)
- {
- switch(interiorid)
- {
- case 5:
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[0][0], ac_Restaurants[0][1], ac_Restaurants[0][2])) return 1;
- }
- case 9:
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[1][0], ac_Restaurants[1][1], ac_Restaurants[1][2])) return 1;
- }
- case 10:
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[2][0], ac_Restaurants[2][1], ac_Restaurants[2][2])) return 1;
- }
- }
- return 0;
- }
- #endif
- #undef AC_USE_RESTAURANTS
- #if AC_USE_AMMUNATIONS
- static ac_InAmmuNation(playerid, interiorid)
- {
- switch(interiorid)
- {
- case 1:
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[0][0], ac_AmmuNations[0][1], ac_AmmuNations[0][2])) return 1;
- }
- case 4:
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[1][0], ac_AmmuNations[1][1], ac_AmmuNations[1][2])) return 1;
- }
- case 6:
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[2][0], ac_AmmuNations[2][1], ac_AmmuNations[2][2]) ||
- IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[3][0], ac_AmmuNations[3][1], ac_AmmuNations[3][2])) return 1;
- }
- case 7:
- {
- if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[4][0], ac_AmmuNations[4][1], ac_AmmuNations[4][2])) return 1;
- }
- }
- return 0;
- }
- #endif
- #undef AC_USE_AMMUNATIONS
- #if AC_USE_PAYNSPRAY
- static ac_InPayNSpray(playerid, interiorid)
- {
- if(interiorid == 0)
- {
- for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
- }
- }
- return 0;
- }
- #endif
- #undef AC_USE_PAYNSPRAY
- #if AC_USE_VENDING_MACHINES
- static ac_NearVendingMachine(playerid, interiorid)
- {
- switch(interiorid)
- {
- case 0:
- {
- for(new ac_i = 44; ac_i >= 0; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
- }
- }
- case 1:
- {
- for(new ac_i = 51; ac_i >= 45; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
- }
- }
- case 2:
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[52][0], ac_vMachines[52][1], ac_vMachines[52][2])) return 1;
- }
- case 3:
- {
- for(new ac_i = 58; ac_i >= 53; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
- }
- }
- case 6:
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[59][0], ac_vMachines[59][1], ac_vMachines[59][2]) ||
- IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[60][0], ac_vMachines[60][1], ac_vMachines[60][2])) return 1;
- }
- case 7:
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[61][0], ac_vMachines[61][1], ac_vMachines[61][2])) return 1;
- }
- case 15:
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[62][0], ac_vMachines[62][1], ac_vMachines[62][2])) return 1;
- }
- case 16:
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[63][0], ac_vMachines[63][1], ac_vMachines[63][2]) ||
- IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[64][0], ac_vMachines[64][1], ac_vMachines[64][2]) ||
- IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[65][0], ac_vMachines[65][1], ac_vMachines[65][2])) return 1;
- }
- case 17:
- {
- for(new ac_i = 72; ac_i >= 66; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
- }
- }
- case 18:
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[73][0], ac_vMachines[73][1], ac_vMachines[73][2]) ||
- IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[74][0], ac_vMachines[74][1], ac_vMachines[74][2])) return 1;
- }
- }
- return 0;
- }
- #endif
- #undef AC_USE_VENDING_MACHINES
- #if AC_USE_CASINOS
- static ac_InCasino(playerid, interiorid)
- {
- switch(interiorid)
- {
- case 1:
- {
- for(new ac_i = 41; ac_i >= 0; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
- }
- }
- case 10:
- {
- for(new ac_i = 61; ac_i >= 42; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
- }
- }
- case 12:
- {
- for(new ac_i = 70; ac_i >= 62; --ac_i)
- {
- if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0], ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
- }
- }
- }
- return 0;
- }
- #endif
- #undef AC_USE_CASINOS
- static ac_IsCompatible(modelid, componentid)
- {
- if(ac_IsValidVehicleModel(modelid))
- {
- switch(componentid)
- {
- case 1000..1191:
- {
- componentid -= 1000;
- if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
- }
- case 1192, 1193:
- {
- if(modelid == 576) return 1;
- }
- }
- }
- return 0;
- }
- static ac_GetMaxPassengers(modelid)
- {
- if(ac_IsValidVehicleModel(modelid))
- {
- modelid -= 400;
- return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
- }
- return 0xF;
- }
- static ac_IpToInt(const ip[])
- {
- #if defined sscanf
- new ac_b0, ac_b1, ac_b2, ac_b3;
- sscanf(ip, "p<.>iiii", ac_b3, ac_b2, ac_b1, ac_b0);
- return (ac_b0 | ac_b1 << 8 | ac_b2 << 16 | ac_b3 << 24);
- #else
- new ac_bytes[1], ac_pos;
- ac_bytes{0} = strval(ip[ac_pos]);
- while(ac_pos < 15 && ip[ac_pos++] != '.'){}
- ac_bytes{1} = strval(ip[ac_pos]);
- while(ac_pos < 15 && ip[ac_pos++] != '.'){}
- ac_bytes{2} = strval(ip[ac_pos]);
- while(ac_pos < 15 && ip[ac_pos++] != '.'){}
- ac_bytes{3} = strval(ip[ac_pos]);
- return ac_bytes[0];
- #endif
- }
- static ac_FloodDetect(playerid, publicid)
- {
- if(ACInfo[playerid][acKicked] < 1)
- {
- if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
- {
- #if defined DEBUG
- printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
- #if !defined mysql_included
- #undef DEBUG
- #endif
- #endif
- #if defined OnCheatDetected
- ac_KickWithCode(playerid, "", 0, 49, publicid);
- ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
- #else
- return ac_KickWithCode(playerid, "", 0, 49, publicid);
- #endif
- }
- #if defined OnFloodWarning
- else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
- #endif
- }
- return 0;
- }
- static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
- {
- if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
- #if AC_USE_STATISTICS
- ac_sInfo[5]++;
- switch(code)
- {
- case 0..35, 37, 39, 51: ac_sInfo[0]++;
- case 36, 38, 40, 41, 50: ac_sInfo[4]++;
- case 42: ac_sInfo[1]++;
- case 47..49: ac_sInfo[3]++;
- case 43..46: ac_sInfo[2]++;
- }
- #endif
- #undef AC_USE_STATISTICS
- #if defined NO_SUSPICION_LOGS
- #pragma unused code2
- #else
- new ac_strtmp[6];
- if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
- if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
- else printf(SUSPICION_1, playerid, code, ac_strtmp);
- #endif
- #if defined OnCheatDetected
- OnCheatDetected(playerid, ip_address, type, code, code2);
- #else
- ac_OnCheatDetected(playerid, ip_address, type, code);
- #endif
- return 0;
- }
- #if AC_USE_CONFIG_FILES
- static ac_LoadCfg()
- {
- static ac_strtmp[10];
- new ac_i, ac_string[430], File:ac_cfgFile;
- if(fexist(AC_CONFIG_FILE))
- {
- if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
- {
- #if defined sscanf
- new ac_j;
- #endif
- while(fread(ac_cfgFile, ac_string) > 0)
- {
- #if defined sscanf
- sscanf(ac_string, "i'//'i", ac_j, ac_i);
- ac_ACAllow[ac_i] = (ac_j != 0);
- #else
- if((ac_i = strfind(ac_string, "//")) != -1)
- {
- strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
- if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = (strval(ac_string) != 0);
- }
- #endif
- }
- fclose(ac_cfgFile);
- }
- else return 0;
- }
- else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
- {
- #undef AC_CONFIG_FILE
- for(; ac_i < sizeof ac_ACAllow; ++ac_i)
- {
- format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
- strcat(ac_string, ac_strtmp);
- }
- fwrite(ac_cfgFile, ac_string);
- fclose(ac_cfgFile);
- }
- else return 0;
- return 1;
- }
- static ac_LoadNOPCfg()
- {
- static ac_strtmp[10];
- new ac_i, ac_string[87], File:ac_cfgFile;
- if(fexist(AC_NOP_CONFIG_FILE))
- {
- if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
- {
- #if defined sscanf
- new ac_j;
- #endif
- while(fread(ac_cfgFile, ac_string) > 0)
- {
- #if defined sscanf
- sscanf(ac_string, "i'//'i", ac_j, ac_i);
- ac_NOPAllow[ac_i] = (ac_j != 0);
- #else
- if((ac_i = strfind(ac_string, "//")) != -1)
- {
- strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
- if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = (strval(ac_string) != 0);
- }
- #endif
- }
- fclose(ac_cfgFile);
- }
- else return 0;
- }
- else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
- {
- #undef AC_NOP_CONFIG_FILE
- for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
- {
- format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
- strcat(ac_string, ac_strtmp);
- }
- fwrite(ac_cfgFile, ac_string);
- fclose(ac_cfgFile);
- }
- else return 0;
- return 1;
- }
- #endif
- #undef AC_USE_CONFIG_FILES
- #endif
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