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Silver_cole

idk

Sep 3rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152.  
  153. wait(0.2)
  154. plr = silver22352
  155. chr = plr.Character
  156. Head = chr.Head
  157. Root = chr.HumanoidRootPart
  158. Torso = chr.Torso
  159. RArm = chr["Right Arm"]
  160. LArm = chr["Left Arm"]
  161. RLeg = chr["Right Leg"]
  162. LLeg = chr["Left Leg"]
  163. RJ = Root.RootJoint
  164. Neck = Torso.Neck
  165. LS = Torso["Left Shoulder"]
  166. LH = Torso["Left Hip"]
  167. RS = Torso["Right Shoulder"]
  168. RH = Torso["Right Hip"]
  169. hum = chr:FindFirstChildOfClass("Humanoid")
  170. mouse = silver22352
  171. Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil
  172. Pose = "Idle"
  173. attack = false
  174. skilldoing = false
  175. skilldoing2 = false
  176. attack2 = false
  177. skilldoing5 = false
  178. skilldoing4 = false
  179. skilldoing3 = false
  180. comb = 1
  181. cc = 1
  182. sin = 0
  183. cha = 1
  184. clonez = false
  185. create = LoadLibrary("RbxUtility").Create
  186. chr.Animate:Remove()
  187. hum.Animator:Remove()
  188. function clerp(a, b, t)
  189. return a:lerp(b, t)
  190. end
  191. local newMotor = function(p0, p1, c0, c1)
  192. local w = Instance.new("Motor", p0)
  193. w.Part0 = p0
  194. w.Part1 = p1
  195. w.C0 = c0
  196. w.C1 = c1
  197. return w
  198. end
  199. RJ.C0, RJ.C1 = CFrame.new(0, 0, 0), CFrame.new(0, 0, 0)
  200. Neck.C0, Neck.C1 = CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0)
  201. local RS = newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  202. local LS = newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  203. local RH = newMotor(Torso, RLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  204. local LH = newMotor(Torso, LLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  205. function NoOutline(Part)
  206. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  207. end
  208. function rayCast(Position, Direction, Range, Ignore)
  209. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  210. end
  211. function swait(num)
  212. if num == 0 or num == nil then
  213. game:service("RunService").Stepped:wait(0)
  214. else
  215. for i = 0, num do
  216. game:service("RunService").Stepped:wait(0)
  217. end
  218. end
  219. end
  220. function parts(Par, name, size, color, mat, ref, tra)
  221. local part = create("Part")({
  222. Parent = Par,
  223. Name = name,
  224. Size = size,
  225. CanCollide = false,
  226. Anchored = false,
  227. BrickColor = BrickColor.new(color),
  228. Material = mat,
  229. Reflectance = ref,
  230. Transparency = tra
  231. })
  232. NoOutline(part)
  233. part:BreakJoints()
  234. return part
  235. end
  236. function meshs(Par, name, scale, mtype, id)
  237. local mesh = create("SpecialMesh")({
  238. Parent = Par,
  239. Name = name,
  240. Scale = scale,
  241. MeshType = mtype
  242. })
  243. if id ~= "" then
  244. mesh.MeshId = "rbxassetid://" .. id
  245. end
  246. return meshs
  247. end
  248. function welds(Par, name, p0, p1, c0, c1)
  249. local weld = create("Weld")({
  250. Parent = Par,
  251. Name = name,
  252. Part0 = p0,
  253. Part1 = p1,
  254. C0 = c0,
  255. C1 = c1
  256. })
  257. return weld
  258. end
  259. function sounds(Par, id, vol, pit)
  260. local sound = create("Sound")({
  261. Parent = Par,
  262. SoundId = id,
  263. Volume = vol,
  264. PlaybackSpeed = pit
  265. })
  266. sound:Play()
  267. game:GetService("Debris"):AddItem(sound, 10)
  268. return sound
  269. end
  270. m = Instance.new("Model", chr)
  271. m.Name = "Suit"
  272. e = Instance.new("Model", chr)
  273. e.Name = "Effect"
  274. N2T = parts(m, "N2T", Vector3.new(1.60000002, 2, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  275. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.46047974E-4, -0.211395741, -0.600017548, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  276. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.00000012, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  277. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.05990601E-5, -0.706868172, 0.800048828, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  278. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  279. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145903587, 0.146348, -0.899757385, -0.707038879, 0.707186699, 6.38328493E-5, -0.707186878, -0.707038939, -2.88823212E-5, 2.47075841E-5, -6.55715703E-5, 1.00000012))
  280. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.60000014, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  281. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.29425049E-5, 0.193191051, 0.600090027, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  282. N2T = parts(m, "N2T", Vector3.new(2, 0.600000024, 1.20000005), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  283. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12669373E-4, -0.906851768, 0.100070953, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  284. N2T = parts(m, "N2T", Vector3.new(2.0999999, 0.200000003, 1.10000002), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  285. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41143799E-4, 0.893153906, 8.39233398E-5, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  286. N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0)
  287. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.146298885, -0.145599365, -1.1001091, 0.707137525, 0.707088232, 5.0610106E-5, -0.707088292, 0.707137465, 9.14899283E-6, -2.93186422E-5, -4.22642916E-5, 1))
  288. N2 = parts(m, "N2", Vector3.new(1.19999993, 1.5999999, 0.200000003), "Fossil", Enum.Material.SmoothPlastic, 0, 0)
  289. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.39372253E-4, -0.211386681, -0.800308228, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  290. N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0)
  291. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145659447, 0.14627552, -1.10010529, -0.707090497, 0.70713526, 6.38453057E-5, -0.70713532, -0.707090497, -2.88922456E-5, 2.47141797E-5, -6.55855983E-5, 1.00000012))
  292. N2T = parts(m, "N2T", Vector3.new(1.39999998, 1.39999998, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  293. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00810337067, -0.00790786743, -0.299024582, 0.70712018, -7.31203589E-4, -0.70709914, 0.707105279, -1.32752175E-4, 0.707114279, -6.10913557E-4, -1.00000834, 4.23167832E-4))
  294. N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.200000003, 1), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  295. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6907196E-4, -1.36633682, 1.79227257, 1.00000823, -8.15352483E-4, -8.94709447E-5, -7.64434342E-4, -0.965952456, 0.258749306, -2.97397026E-4, -0.258751333, -0.965944529))
  296. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  297. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.42640686E-4, -1.32083321, 0.466089249, 0.999999642, -8.35441286E-4, -9.05738998E-5, -5.26776887E-4, -0.707188785, 0.707024634, -6.54730306E-4, -0.707024276, -0.707189023))
  298. N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.800000072, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  299. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.72068787E-4, -0.500007629, -0.200611115, 0.999999642, -8.25215713E-4, -5.56122395E-5, 5.55146726E-5, -1.18256903E-4, 1, -8.25222291E-4, -0.999999642, -1.18211057E-4))
  300. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.60000014), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  301. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.27928162E-4, 1.00000691, -0.100688934, -1.00000858, 1.8356173E-4, -5.89061528E-7, 1.83562224E-4, 1.00000811, -0.0010377958, 3.98042175E-7, -0.0010377958, -0.999999464))
  302. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  303. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.19345093E-4, 0.700006247, -0.700645447, -1.00000858, 1.82562231E-4, 4.11459041E-7, 1.82561678E-4, 1.00000811, -0.00103679579, -6.01263309E-7, -0.00103679567, -0.999999523))
  304. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  305. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  306. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721E-4, -1.29994774, -0.700683594, 1.00000858, -1.82559641E-4, 4.58854083E-6, -1.82564603E-4, -1.00000799, 0.00110879575, 4.38563438E-6, -0.00110879727, -0.999999464))
  307. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  308. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  309. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.9100647E-5, 0.800937653, 1.59953308, 1.00000858, -5.6068086E-7, -5.05879143E-7, 5.60671197E-7, 1.00000858, -8.01577698E-7, 5.0640665E-7, 7.92671926E-7, 1))
  310. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  311. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  312. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.29153442E-5, -1.20100975, 1.59948349, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012))
  313. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  314. N21 = parts(m, "N21", Vector3.new(0.200000003, 0.200000003, 0.200000003), "Really black", Enum.Material.SmoothPlastic, 0, 1)
  315. N21Weld = welds(N21, "N21Weld", LArm, N21, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.38690186E-5, -1.00100994, 1.39948654, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012))
  316. for _, v in pairs(m:children()) do
  317. if v:IsA("Part") and v.Name == "N2T" then
  318. v.BrickColor = Torso.BrickColor
  319. end
  320. end
  321. aaa = NumberSequence.new({
  322. NumberSequenceKeypoint.new(0, 0.2),
  323. NumberSequenceKeypoint.new(1, 0)
  324. })
  325. bbb = NumberSequence.new({
  326. NumberSequenceKeypoint.new(0, 0),
  327. NumberSequenceKeypoint.new(1, 0)
  328. })
  329. local Efect = create("ParticleEmitter")({
  330. Color = ColorSequence.new(Color3.new(0, 0, 0)),
  331. LightEmission = 0.45,
  332. Texture = "rbxassetid://50657528",
  333. Transparency = bbb,
  334. Size = aaa,
  335. ZOffset = 0,
  336. Acceleration = Vector3.new(0, 0, 0),
  337. LockedToPart = false,
  338. EmissionDirection = "Top",
  339. Lifetime = NumberRange.new(0.2, 0.6),
  340. Rate = 800,
  341. Rotation = NumberRange.new(-100, 100),
  342. RotSpeed = NumberRange.new(-50, 50),
  343. Speed = NumberRange.new(0),
  344. VelocitySpread = 1000,
  345. Enabled = false,
  346. Parent = Root
  347. })
  348. local Buff = create("BillboardGui")({
  349. Size = UDim2.new(5, 0, 15, 0),
  350. Adornee = Root,
  351. Parent = Root,
  352. ExtentsOffset = Vector3.new(0, 3, 0),
  353. AlwaysOnTop = true
  354. })
  355. local BuffLabel = create("TextLabel")({
  356. AnchorPoint = Vector2.new(0.5, 0.5),
  357. BackgroundTransparency = 1,
  358. TextStrokeTransparency = 1,
  359. TextTransparency = 1,
  360. TextColor3 = Color3.new(1, 0, 0),
  361. Position = UDim2.new(0.5, 0, 0.5, 0),
  362. Size = UDim2.new(1.5, 0, 0.2, 0),
  363. Text = "gg",
  364. Font = "SourceSansBold",
  365. TextScaled = true,
  366. Parent = Buff
  367. })
  368. function Damage(Type, Part, hit, dmg, delet)
  369. if hit.Parent == nil then
  370. return
  371. end
  372. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  373. for _, v in pairs(hit.Parent:children()) do
  374. if v:IsA("Humanoid") then
  375. h = v
  376. end
  377. end
  378. if h ~= nil and hit.Parent.Name ~= chr.Name then
  379. if hit.Parent:findFirstChild("AHit") == nil then
  380. h.Health = h.Health - dmg
  381. if h.Health == math.huge then
  382. hit.Parent:BreakJoints()
  383. end
  384. end
  385. if Type == "Disappear" then
  386. Part.Parent = nil
  387. if hit.Parent:findFirstChild("AHit") == nil then
  388. local c = create("BoolValue")({
  389. Name = "AHit",
  390. Value = true,
  391. Parent = hit.Parent
  392. })
  393. game:GetService("Debris"):AddItem(c, 0)
  394. end
  395. elseif Type == "None" then
  396. if hit.Parent:findFirstChild("AHit") == nil then
  397. local c = create("BoolValue")({
  398. Name = "AHit",
  399. Value = true,
  400. Parent = hit.Parent
  401. })
  402. game:GetService("Debris"):AddItem(c, 0.25)
  403. end
  404. elseif Type == "None2" then
  405. end
  406. end
  407. end
  408. function Mdamage(Type, Part, Magn, Dmg)
  409. for _, c in pairs(workspace:children()) do
  410. local hum = c:findFirstChildOfClass("Humanoid")
  411. if hum ~= nil then
  412. local ddee = c:findFirstChild("Torso")
  413. if ddee ~= nil then
  414. local targ = ddee.Position - Part.Position
  415. local mag = targ.magnitude
  416. if Magn >= mag and c.Name ~= plr.Name then
  417. Damage(Type, Part, ddee, Dmg)
  418. if hum.Health == math.huge then
  419. ddee:BreakJoints()
  420. end
  421. end
  422. end
  423. end
  424. end
  425. end
  426. function effect(par, color, CF, x, y, z, x1, y1, z1, de, mtyp, typ)
  427. local ex = create("Part")({
  428. Size = Vector3.new(0.2, 0.2, 0.2),
  429. BrickColor = color,
  430. CanCollide = false,
  431. Material = "Neon",
  432. Anchored = true,
  433. CFrame = CF,
  434. Parent = par
  435. })
  436. NoOutline(ex)
  437. local exe = create("SpecialMesh")({
  438. Scale = Vector3.new(x, y, z),
  439. MeshType = mtyp,
  440. Parent = ex
  441. })
  442. game:GetService("Debris"):AddItem(ex, 10)
  443. coroutine.resume(coroutine.create(function()
  444. for i = 0, 1.1, de do
  445. swait()
  446. ex.Transparency = i
  447. exe.Scale = exe.Scale + Vector3.new(x1, y1, z1)
  448. if typ == 1 then
  449. ex.CFrame = ex.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
  450. end
  451. end
  452. ex:Remove()
  453. end))
  454. end
  455. function Shuriken()
  456. attack = true
  457. if cc == 1 then
  458. for i = 1, 3 do
  459. for i = 0, 1, 0.4 do
  460. swait()
  461. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  462. Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  463. RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  464. LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  465. if skilldoing == true or skilldoing2 == true then
  466. break
  467. end
  468. end
  469. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  470. do
  471. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  472. efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2)
  473. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  474. local fire = Efect:Clone()
  475. fire.Parent = efec
  476. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  477. fire.Enabled = true
  478. local aa = create("BodyVelocity")({
  479. Parent = efec,
  480. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  481. Velocity = efec.CFrame.lookVector * 80
  482. })
  483. local aaa = create("BodyAngularVelocity")({
  484. Parent = efec,
  485. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  486. AngularVelocity = Vector3.new(0, 7, 0)
  487. })
  488. game:GetService("Debris"):AddItem(efec, 5)
  489. local hon = efec.Touched:connect(function(hitt)
  490. if hitt.Parent.Name ~= chr.Name then
  491. Damage("Disappear", efec, hitt, 15)
  492. end
  493. end)
  494. for i = 0, 1, 0.4 do
  495. swait()
  496. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  497. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  498. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  499. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  500. if skilldoing == true or skilldoing2 == true then
  501. break
  502. end
  503. end
  504. end
  505. end
  506. for i = 0, 1, 0.15 do
  507. swait()
  508. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  509. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  510. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  511. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  512. if skilldoing == true or skilldoing2 == true then
  513. break
  514. end
  515. end
  516. else
  517. for i = 0, 1, 0.3 do
  518. swait()
  519. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  520. Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  521. RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  522. LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  523. if skilldoing == true or skilldoing2 == true then
  524. break
  525. end
  526. end
  527. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  528. for i = -15, 15, 15 do
  529. do
  530. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  531. efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0)
  532. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  533. local fire = Efect:Clone()
  534. fire.Parent = efec
  535. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  536. fire.Enabled = true
  537. local aa = create("BodyVelocity")({
  538. Parent = efec,
  539. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  540. Velocity = efec.CFrame.lookVector * 80
  541. })
  542. local aaa = create("BodyAngularVelocity")({
  543. Parent = efec,
  544. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  545. AngularVelocity = Vector3.new(0, 7, 0)
  546. })
  547. game:GetService("Debris"):AddItem(efec, 5)
  548. local hon = efec.Touched:connect(function(hitt)
  549. if hitt.Parent.Name ~= chr.Name then
  550. Damage("Disappear", efec, hitt, 15)
  551. end
  552. end)
  553. end
  554. end
  555. for i = 0, 1, 0.15 do
  556. swait()
  557. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  558. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  559. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  560. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  561. if skilldoing == true or skilldoing2 == true then
  562. break
  563. end
  564. end
  565. end
  566. attack = false
  567. end
  568. function Kunai()
  569. if skilldoing == true then
  570. return
  571. end
  572. skilldoing = true
  573. sounds(Root, "rbxasset://sounds/swordslash.wav", 1.2, 1)
  574. for i = 0, 1, 0.25 do
  575. swait()
  576. Torso.Velocity = Root.CFrame.lookVector * 140
  577. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  578. Neck.C0 = clerp(Neck.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  579. RS.C0 = clerp(RS.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  580. LS.C0 = clerp(LS.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  581. if attack == true or skilldoing2 == true then
  582. break
  583. end
  584. end
  585. for i = 0, 1, 0.07 do
  586. swait()
  587. Mdamage("None", N21, 4, 55)
  588. RJ.C0 = clerp(RJ.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  589. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  590. RS.C0 = clerp(RS.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  591. LS.C0 = clerp(LS.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  592. if attack == true or skilldoing2 == true then
  593. break
  594. end
  595. end
  596. skilldoing = false
  597. end
  598. function Lightning_Shuriken()
  599. if skilldoing2 == true then
  600. return
  601. end
  602. skilldoing2 = true
  603. local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0)
  604. local refWeld = welds(ref, "refWeld", RArm, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022))
  605. meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946")
  606. for i = 0, 1, 0.034 do
  607. swait()
  608. RJ.C0 = clerp(RJ.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  609. Neck.C0 = clerp(Neck.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  610. RS.C0 = clerp(RS.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  611. LS.C0 = clerp(LS.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  612. if attack == true or skilldoing == true then
  613. break
  614. end
  615. end
  616. for i = 0, 1, 0.4 do
  617. swait()
  618. RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  619. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  620. RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  621. LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  622. if attack == true or skilldoing == true then
  623. break
  624. end
  625. end
  626. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  627. refWeld:Remove()
  628. ref.CFrame = Root.CFrame * CFrame.new(0, 0.8, -2)
  629. local fire = Efect:Clone()
  630. fire.Parent = ref
  631. fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
  632. fire.Enabled = true
  633. local aa = create("BodyVelocity")({
  634. Parent = ref,
  635. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  636. Velocity = ref.CFrame.lookVector * 65
  637. })
  638. local aaa = create("BodyAngularVelocity")({
  639. Parent = ref,
  640. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  641. AngularVelocity = Vector3.new(0, -12, 0)
  642. })
  643. game:GetService("Debris"):AddItem(ref, 5)
  644. local hon = ref.Touched:connect(function(hitt)
  645. if hitt.Parent.Name ~= chr.Name then
  646. Damage("None2", ref, hitt, 10)
  647. end
  648. end)
  649. for i = 0, 1, 0.08 do
  650. swait()
  651. RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  652. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  653. RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  654. LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  655. if attack == true or skilldoing == true then
  656. break
  657. end
  658. end
  659. skilldoing2 = false
  660. end
  661. function ShurikenC()
  662. if attack2 == true then
  663. return
  664. end
  665. attack2 = true
  666. if cc == 1 then
  667. for i = 1, 3 do
  668. for i = 0, 1, 0.4 do
  669. swait()
  670. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  671. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  672. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  673. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  674. if skilldoing4 == true or skilldoing5 == true or 1 > hum2.Health then
  675. break
  676. end
  677. end
  678. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  679. do
  680. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  681. efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2)
  682. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  683. local fire = Efect:Clone()
  684. fire.Parent = efec
  685. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  686. fire.Enabled = true
  687. local aa = create("BodyVelocity")({
  688. Parent = efec,
  689. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  690. Velocity = efec.CFrame.lookVector * 80
  691. })
  692. local aaa = create("BodyAngularVelocity")({
  693. Parent = efec,
  694. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  695. AngularVelocity = Vector3.new(0, 7, 0)
  696. })
  697. game:GetService("Debris"):AddItem(efec, 5)
  698. local hon = efec.Touched:connect(function(hitt)
  699. if hitt.Parent.Name ~= chr.Name then
  700. Damage("Disappear", efec, hitt, 15)
  701. end
  702. end)
  703. for i = 0, 1, 0.4 do
  704. swait()
  705. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  706. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  707. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  708. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  709. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  710. break
  711. end
  712. end
  713. end
  714. end
  715. for i = 0, 1, 0.15 do
  716. swait()
  717. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  718. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  719. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  720. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  721. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  722. break
  723. end
  724. end
  725. else
  726. for i = 0, 1, 0.3 do
  727. swait()
  728. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  729. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  730. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  731. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  732. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  733. break
  734. end
  735. end
  736. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  737. for i = -15, 15, 15 do
  738. do
  739. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  740. efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0)
  741. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  742. local fire = Efect:Clone()
  743. fire.Parent = efec
  744. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  745. fire.Enabled = true
  746. local aa = create("BodyVelocity")({
  747. Parent = efec,
  748. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  749. Velocity = efec.CFrame.lookVector * 80
  750. })
  751. local aaa = create("BodyAngularVelocity")({
  752. Parent = efec,
  753. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  754. AngularVelocity = Vector3.new(0, 7, 0)
  755. })
  756. game:GetService("Debris"):AddItem(efec, 5)
  757. local hon = efec.Touched:connect(function(hitt)
  758. if hitt.Parent.Name ~= chr.Name then
  759. Damage("Disappear", efec, hitt, 15)
  760. end
  761. end)
  762. end
  763. end
  764. for i = 0, 1, 0.15 do
  765. swait()
  766. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  767. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  768. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  769. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  770. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  771. break
  772. end
  773. end
  774. end
  775. attack2 = false
  776. end
  777. function KunaiC()
  778. if skilldoing5 == true then
  779. return
  780. end
  781. skilldoing5 = true
  782. sounds(Root2, "rbxasset://sounds/swordslash.wav", 1.2, 1)
  783. for i = 0, 1, 0.25 do
  784. swait()
  785. Torso2.Velocity = Root2.CFrame.lookVector * 140
  786. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  787. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  788. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  789. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  790. if attack2 == true or skilldoing4 == true or 1 > hum2.Health then
  791. break
  792. end
  793. end
  794. for i = 0, 1, 0.07 do
  795. swait()
  796. Mdamage("None", N22, 4, 55)
  797. RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  798. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  799. RS2.C0 = clerp(RS2.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  800. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  801. if attack2 == true or skilldoing4 == true or 1 > hum2.Health then
  802. break
  803. end
  804. end
  805. skilldoing5 = false
  806. end
  807. function Lightning_ShurikenC()
  808. if skilldoing4 == true then
  809. return
  810. end
  811. skilldoing4 = true
  812. local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0)
  813. local refWeld = welds(ref, "refWeld", RArm2, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022))
  814. meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946")
  815. for i = 0, 1, 0.034 do
  816. swait()
  817. RJ2.C0 = clerp(RJ2.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  818. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  819. RS2.C0 = clerp(RS2.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  820. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  821. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  822. break
  823. end
  824. end
  825. for i = 0, 1, 0.4 do
  826. swait()
  827. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  828. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  829. RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  830. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  831. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  832. break
  833. end
  834. end
  835. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  836. refWeld:Remove()
  837. ref.CFrame = Root2.CFrame * CFrame.new(0, 0.8, -2)
  838. local fire = Efect:Clone()
  839. fire.Parent = ref
  840. fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
  841. fire.Enabled = true
  842. local aa = create("BodyVelocity")({
  843. Parent = ref,
  844. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  845. Velocity = ref.CFrame.lookVector * 65
  846. })
  847. local aaa = create("BodyAngularVelocity")({
  848. Parent = ref,
  849. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  850. AngularVelocity = Vector3.new(0, -12, 0)
  851. })
  852. game:GetService("Debris"):AddItem(ref, 5)
  853. local hon = ref.Touched:connect(function(hitt)
  854. if hitt.Parent.Name ~= chr.Name then
  855. Damage("None2", ref, hitt, 10)
  856. end
  857. end)
  858. for i = 0, 1, 0.08 do
  859. swait()
  860. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  861. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  862. RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  863. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  864. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  865. break
  866. end
  867. end
  868. skilldoing4 = false
  869. end
  870. aaaa = nil
  871. function weeb()
  872. skilldoing3 = true
  873. for i = 0, 1, 0.12 do
  874. swait()
  875. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  876. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  877. RS.C0 = clerp(RS.C0, CFrame.new(1.83661962, 0.499978065, -0.48303616, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  878. LS.C0 = clerp(LS.C0, CFrame.new(-1.83663654, 0.5, -0.483010679, 0, 0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  879. end
  880. for i = 0, 1, 0.1 do
  881. swait()
  882. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  883. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  884. RS.C0 = clerp(RS.C0, CFrame.new(0.678798556, 0.317686826, -0.833746672, -0.183012947, 0.842752099, 0.506236255, 0.965925753, 0.250000358, -0.0669873282, -0.183012947, 0.476727068, -0.859789252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  885. LS.C0 = clerp(LS.C0, CFrame.new(-0.574818015, 0.620926201, -0.745570123, 0.224143937, -0.678603172, -0.699469328, -0.965925753, -0.250000387, -0.0669870302, -0.129409969, 0.690650165, -0.71151638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  886. end
  887. chr.Archivable = true
  888. clone = chr:Clone()
  889. clone.Parent = workspace
  890. swait()
  891. clone.Parent = chr
  892. Head2 = clone.Head
  893. Root2 = clone.HumanoidRootPart
  894. Torso2 = clone.Torso
  895. Root2.CFrame = Root.CFrame * CFrame.new(0, 0, -3)
  896. RArm2 = clone["Right Arm"]
  897. LArm2 = clone["Left Arm"]
  898. RLeg2 = clone["Right Leg"]
  899. LLeg2 = clone["Left Leg"]
  900. clone.Sound:Remove()
  901. for _, v in pairs(clone:children()) do
  902. if v:IsA("Part") and v.Name == "Torso" then
  903. for _, vs in pairs(v:children()) do
  904. if vs:IsA("Motor6D") or vs:IsA("Motor") then
  905. vs:Remove()
  906. end
  907. end
  908. else
  909. for _, vs in pairs(v:children()) do
  910. if vs:IsA("Sound") then
  911. vs:Remove()
  912. end
  913. end
  914. end
  915. end
  916. hum2 = clone:findFirstChildOfClass("Humanoid")
  917. N22 = clone.Suit.N21
  918. RJ2 = newMotor(Root2, Torso2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  919. Neck2 = newMotor(Torso2, Head2, CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0))
  920. RS2 = newMotor(Torso2, RArm2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  921. LS2 = newMotor(Torso2, LArm2, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  922. RH2 = newMotor(Torso2, RLeg2, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  923. LH2 = newMotor(Torso2, LLeg2, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  924. aaaa = clone
  925. swait()
  926. effect(e, Torso.BrickColor, Root2.CFrame, 40, 40, 40, 1.5, 1.5, 1.5, 0.06, "Sphere", 2)
  927. sounds(Root2, "rbxassetid://944087788", 1.2, 1)
  928. clonez = true
  929. skilldoing3 = false
  930. end
  931. mouse.Button1Down:connect(function()
  932. if attack == false then
  933. coroutine.resume(coroutine.create(function()
  934. Shuriken()
  935. end))
  936. if clonez == true then
  937. ShurikenC()
  938. end
  939. end
  940. end)
  941. mouse.KeyDown:connect(function(k)
  942. k = k:lower()
  943. if k == "z" and skilldoing == false then
  944. coroutine.resume(coroutine.create(function()
  945. Kunai()
  946. end))
  947. if clonez == true then
  948. KunaiC()
  949. end
  950. elseif k == "x" and skilldoing2 == false then
  951. coroutine.resume(coroutine.create(function()
  952. Lightning_Shuriken()
  953. end))
  954. if clonez == true then
  955. Lightning_ShurikenC()
  956. end
  957. elseif k == "c" and cc == 1 then
  958. cc = 2
  959. print("wide")
  960. elseif k == "c" and cc == 2 then
  961. cc = 1
  962. print("straight")
  963. elseif k == "n" and clonez == false then
  964. weeb()
  965. elseif k == " " and (Pose == "Jump" or Pose == "Fall") then
  966. sounds(Root, "rbxassetid://322364178", 0.7, 1)
  967. Torso.Velocity = Root.CFrame.lookVector * hum.WalkSpeed + Vector3.new(0, 1, 0) * 70
  968. if clonez == true then
  969. sounds(Root2, "rbxassetid://322364178", 0.7, 1)
  970. Torso2.Velocity = Root2.CFrame.lookVector * hum2.WalkSpeed + Vector3.new(0, 1, 0) * 70
  971. end
  972. end
  973. if k == " " and clonez == true then
  974. hum2.Jump = true
  975. end
  976. end)
  977. Pose2 = "Idle"
  978. coroutine.resume(coroutine.create(function()
  979. while true do
  980. swait()
  981. if clonez == true and aaaa ~= nil and hum2.Health < 1 then
  982. game:GetService("Debris"):AddItem(clone, 5)
  983. swait(2)
  984. Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil
  985. aaaa = nil
  986. clonez = false
  987. end
  988. if clonez == true and aaaa ~= nil then
  989. hum2.WalkSpeed = 35
  990. local torvel = (Root2.Velocity * Vector3.new(1, 0, 1)).magnitude
  991. local velderp = Root2.Velocity.y
  992. hitfloor, posfloor = rayCast(Root2.Position, CFrame.new(Root2.Position, Root2.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
  993. if 1 < Root2.Velocity.y and hitfloor == nil then
  994. Pose2 = "Jump"
  995. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  996. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  997. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  998. RS2.C0 = clerp(RS2.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  999. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1000. end
  1001. RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1002. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1003. elseif Root2.Velocity.y < -1 and hitfloor == nil then
  1004. Pose2 = "Fall"
  1005. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  1006. RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1007. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1008. RS2.C0 = clerp(RS2.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1009. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1010. end
  1011. RH2.C0 = clerp(RH2.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1012. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1013. elseif torvel < 1 and hitfloor ~= nil then
  1014. Pose2 = "Idle"
  1015. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  1016. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1017. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1018. RS2.C0 = clerp(RS2.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3)
  1019. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3)
  1020. end
  1021. RH2.C0 = clerp(RH2.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1022. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1023. elseif torvel > 2 and hitfloor ~= nil then
  1024. Pose2 = "Walk"
  1025. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  1026. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3)
  1027. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3)
  1028. RS2.C0 = clerp(RS2.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1029. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1030. end
  1031. RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1032. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1033. end
  1034. end
  1035. end
  1036. end))
  1037. while chr.Humanoid.Health >= 0 do
  1038. swait()
  1039. sin = sin + cha
  1040. hum.WalkSpeed = 35
  1041. local torvel = (Root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1042. local velderp = Root.Velocity.y
  1043. hitfloor, posfloor = rayCast(Root.Position, CFrame.new(Root.Position, Root.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
  1044. if Root.Velocity.y > 1 and hitfloor == nil then
  1045. Pose = "Jump"
  1046. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  1047. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1048. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1049. RS.C0 = clerp(RS.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1050. LS.C0 = clerp(LS.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1051. end
  1052. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1053. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1054. elseif Root.Velocity.y < -1 and hitfloor == nil then
  1055. Pose = "Fall"
  1056. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  1057. RJ.C0 = clerp(RJ.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1058. Neck.C0 = clerp(Neck.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1059. RS.C0 = clerp(RS.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1060. LS.C0 = clerp(LS.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1061. end
  1062. RH.C0 = clerp(RH.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1063. LH.C0 = clerp(LH.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1064. elseif torvel < 1 and hitfloor ~= nil then
  1065. Pose = "Idle"
  1066. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  1067. RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1068. Neck.C0 = clerp(Neck.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1069. RS.C0 = clerp(RS.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3)
  1070. LS.C0 = clerp(LS.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3)
  1071. end
  1072. RH.C0 = clerp(RH.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1073. LH.C0 = clerp(LH.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1074. elseif torvel > 2 and hitfloor ~= nil then
  1075. Pose = "Walk"
  1076. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  1077. RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3)
  1078. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3)
  1079. RS.C0 = clerp(RS.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1080. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1081. end
  1082. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1083. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1084. end
  1085. if clonez == true then
  1086. hum2:MoveTo(Torso.Position + Vector3.new(0, 0, 5))
  1087. end
  1088. end
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