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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHOR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87. --//=================================\\
  88. --|| CUSTOMIZATION
  89. --\\=================================//
  90.  
  91. Player_Size = 1 --Size of the player.
  92. Animation_Speed = 3
  93. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  94.  
  95. local Speed = 16
  96. local Effects2 = {}
  97.  
  98. --//=================================\\
  99. --|| END OF CUSTOMIZATION
  100. --\\=================================//
  101.  
  102. local function weldBetween(a, b)
  103. local weldd = Instance.new("ManualWeld")
  104. weldd.Part0 = a
  105. weldd.Part1 = b
  106. weldd.C0 = CFrame.new()
  107. weldd.C1 = b.CFrame:inverse() * a.CFrame
  108. weldd.Parent = a
  109. return weldd
  110. end
  111.  
  112. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  113. local acs = Instance.new("Part")
  114. acs.CanCollide = false
  115. acs.Anchored = false
  116. acs.Size = Vector3.new(0,0,0)
  117. acs.CFrame = attachmentpart.CFrame
  118. acs.Parent = Character
  119. acs.BrickColor = color
  120. local meshs = Instance.new("SpecialMesh")
  121. meshs.MeshId = mesh
  122. meshs.TextureId = texture
  123. meshs.Parent = acs
  124. meshs.Scale = scale
  125. meshs.Offset = offset
  126. weldBetween(attachmentpart,acs)
  127. end
  128.  
  129. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  130. if TYPE == "Gem" then
  131. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  132. acs.Anchored = false
  133. acs.CanCollide = false
  134. acs.CFrame = PART.CFrame
  135. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  136. weldBetween(PART,acs)
  137. elseif TYPE == "Skull" then
  138. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  139. acs.Anchored = false
  140. acs.CanCollide = false
  141. acs.CFrame = PART.CFrame
  142. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  143. weldBetween(PART,acs)
  144. elseif TYPE == "Eye" then
  145. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  146. acs.Anchored = false
  147. acs.CanCollide = false
  148. acs.CFrame = PART.CFrame
  149. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  150. weldBetween(PART,acs)
  151. end
  152. end
  153.  
  154. --//=================================\\
  155. --|| USEFUL VALUES
  156. --\\=================================//
  157.  
  158. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  159. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  160. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  161. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  162. local CHANGEDEFENSE = 0
  163. local CHANGEDAMAGE = 0
  164. local CHANGEMOVEMENT = 0
  165. local ANIM = "Idle"
  166. local ATTACK = false
  167. local EQUIPPED = false
  168. local HOLD = false
  169. local COMBO = 1
  170. local Rooted = false
  171. local SINE = 0
  172. local KEYHOLD = false
  173. local CHANGE = 2 / Animation_Speed
  174. local WALKINGANIM = false
  175. local WALK = 0
  176. local VALUE1 = false
  177. local VALUE2 = false
  178. local ROBLOXIDLEANIMATION = IT("Animation")
  179. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  180. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  181. --ROBLOXIDLEANIMATION.Parent = Humanoid
  182. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  183. WEAPONGUI.Name = "Weapon GUI"
  184. local Weapon = IT("Model")
  185. Weapon.Name = "Adds"
  186. local Effects = IT("Folder", Weapon)
  187. Effects.Name = "Effects"
  188. local ANIMATOR = Humanoid.Animator
  189. local ANIMATE = Character.Animate
  190. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  191. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  192. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  193. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  194. local UNANCHOR = true
  195.  
  196. local SKILLTEXTCOLOR = C3(0,0,0)
  197.  
  198. --//=================================\\
  199. --\\=================================//
  200.  
  201.  
  202. --//=================================\\
  203. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  204. --\\=================================//
  205.  
  206. ArtificialHB = Instance.new("BindableEvent", script)
  207. ArtificialHB.Name = "ArtificialHB"
  208.  
  209. script:WaitForChild("ArtificialHB")
  210.  
  211. frame = Frame_Speed
  212. tf = 0
  213. allowframeloss = false
  214. tossremainder = false
  215. lastframe = tick()
  216. script.ArtificialHB:Fire()
  217.  
  218. game:GetService("RunService").Heartbeat:connect(function(s, p)
  219. tf = tf + s
  220. if tf >= frame then
  221. if allowframeloss then
  222. script.ArtificialHB:Fire()
  223. lastframe = tick()
  224. else
  225. for i = 1, math.floor(tf / frame) do
  226. script.ArtificialHB:Fire()
  227. end
  228. lastframe = tick()
  229. end
  230. if tossremainder then
  231. tf = 0
  232. else
  233. tf = tf - frame * math.floor(tf / frame)
  234. end
  235. end
  236. end)
  237.  
  238. --//=================================\\
  239. --\\=================================//
  240.  
  241.  
  242.  
  243.  
  244.  
  245. --//=================================\\
  246. --|| SOME FUNCTIONS
  247. --\\=================================//
  248.  
  249. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  250. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  251. end
  252.  
  253. function PositiveAngle(NUMBER)
  254. if NUMBER >= 0 then
  255. NUMBER = 0
  256. end
  257. return NUMBER
  258. end
  259.  
  260. function NegativeAngle(NUMBER)
  261. if NUMBER <= 0 then
  262. NUMBER = 0
  263. end
  264. return NUMBER
  265. end
  266.  
  267. function Swait(NUMBER)
  268. if NUMBER == 0 or NUMBER == nil then
  269. ArtificialHB.Event:wait()
  270. else
  271. for i = 1, NUMBER do
  272. ArtificialHB.Event:wait()
  273. end
  274. end
  275. end
  276.  
  277. function QuaternionFromCFrame(cf)
  278. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  279. local trace = m00 + m11 + m22
  280. if trace > 0 then
  281. local s = math.sqrt(1 + trace)
  282. local recip = 0.5 / s
  283. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  284. else
  285. local i = 0
  286. if m11 > m00 then
  287. i = 1
  288. end
  289. if m22 > (i == 0 and m00 or m11) then
  290. i = 2
  291. end
  292. if i == 0 then
  293. local s = math.sqrt(m00 - m11 - m22 + 1)
  294. local recip = 0.5 / s
  295. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  296. elseif i == 1 then
  297. local s = math.sqrt(m11 - m22 - m00 + 1)
  298. local recip = 0.5 / s
  299. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  300. elseif i == 2 then
  301. local s = math.sqrt(m22 - m00 - m11 + 1)
  302. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  303. end
  304. end
  305. end
  306.  
  307. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  308. local xs, ys, zs = x + x, y + y, z + z
  309. local wx, wy, wz = w * xs, w * ys, w * zs
  310. local xx = x * xs
  311. local xy = x * ys
  312. local xz = x * zs
  313. local yy = y * ys
  314. local yz = y * zs
  315. local zz = z * zs
  316. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  317. end
  318.  
  319. function QuaternionSlerp(a, b, t)
  320. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  321. local startInterp, finishInterp;
  322. if cosTheta >= 0.0001 then
  323. if (1 - cosTheta) > 0.0001 then
  324. local theta = ACOS(cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((1 - t) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = 1 - t
  330. finishInterp = t
  331. end
  332. else
  333. if (1 + cosTheta) > 0.0001 then
  334. local theta = ACOS(-cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((t - 1) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = t - 1
  340. finishInterp = t
  341. end
  342. end
  343. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  344. end
  345.  
  346. function Clerp(a, b, t)
  347. local qa = {QuaternionFromCFrame(a)}
  348. local qb = {QuaternionFromCFrame(b)}
  349. local ax, ay, az = a.x, a.y, a.z
  350. local bx, by, bz = b.x, b.y, b.z
  351. local _t = 1 - t
  352. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  353. end
  354.  
  355. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  356. local frame = IT("Frame")
  357. frame.BackgroundTransparency = TRANSPARENCY
  358. frame.BorderSizePixel = BORDERSIZEPIXEL
  359. frame.Position = POSITION
  360. frame.Size = SIZE
  361. frame.BackgroundColor3 = COLOR
  362. frame.BorderColor3 = BORDERCOLOR
  363. frame.Name = NAME
  364. frame.Parent = PARENT
  365. return frame
  366. end
  367.  
  368. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  369. local label = IT("TextLabel")
  370. label.BackgroundTransparency = 2
  371. label.Size = UD2(1, 0, 1, 0)
  372. label.Position = UD2(0, 0, 0, 0)
  373. label.TextColor3 = TEXTCOLOR
  374. label.TextStrokeTransparency = STROKETRANSPARENCY
  375. label.TextTransparency = TRANSPARENCY
  376. label.FontSize = TEXTFONTSIZE
  377. label.Font = TEXTFONT
  378. label.BorderSizePixel = BORDERSIZEPIXEL
  379. label.TextScaled = false
  380. label.Text = TEXT
  381. label.Name = NAME
  382. label.Parent = PARENT
  383. return label
  384. end
  385.  
  386. function NoOutlines(PART)
  387. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  388. end
  389.  
  390.  
  391. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  392. local NEWWELD = IT(TYPE)
  393. NEWWELD.Part0 = PART0
  394. NEWWELD.Part1 = PART1
  395. NEWWELD.C0 = C0
  396. NEWWELD.C1 = C1
  397. NEWWELD.Parent = PARENT
  398. return NEWWELD
  399. end
  400.  
  401. function CreateSound(ID, PARENT, VOLUME, PITCH)
  402. local NEWSOUND = nil
  403. coroutine.resume(coroutine.create(function()
  404. NEWSOUND = IT("Sound", PARENT)
  405. NEWSOUND.Volume = VOLUME
  406. NEWSOUND.Pitch = PITCH
  407. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  408. Swait()
  409. NEWSOUND:play()
  410. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  411. end))
  412. return NEWSOUND
  413. end
  414.  
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419.  
  420. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  421. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  422. local mesh = IT("SpecialMesh",wave)
  423. mesh.MeshType = "FileMesh"
  424. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  425. mesh.Scale = SIZE
  426. mesh.Offset = VT(0,0,-SIZE.X/8)
  427. wave.CFrame = CFRAME
  428. coroutine.resume(coroutine.create(function(PART)
  429. for i = 1, WAIT do
  430. Swait()
  431. mesh.Scale = mesh.Scale + GROW
  432. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  433. if DOESROT == true then
  434. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  435. end
  436. wave.Transparency = wave.Transparency + (0.5/WAIT)
  437. if wave.Transparency > 0.99 then
  438. wave:remove()
  439. end
  440. end
  441. end))
  442. end
  443.  
  444. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  445. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  446. local mesh = IT("SpecialMesh",wave)
  447. mesh.MeshType = "Sphere"
  448. mesh.Scale = SIZE
  449. mesh.Offset = VT(0,0,0)
  450. wave.CFrame = CFRAME
  451. coroutine.resume(coroutine.create(function(PART)
  452. for i = 1, WAIT do
  453. Swait()
  454. mesh.Scale = mesh.Scale + GROW
  455. wave.Transparency = wave.Transparency + (1/WAIT)
  456. if wave.Transparency > 0.99 then
  457. wave:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463. function MakeForm(PART,TYPE)
  464. if TYPE == "Cyl" then
  465. local MSH = IT("CylinderMesh",PART)
  466. elseif TYPE == "Ball" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Sphere"
  469. elseif TYPE == "Wedge" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Wedge"
  472. elseif TYPE == "Cone" then
  473. local MSH = IT("SpecialMesh",PART)
  474. MSH.MeshType = "FileMesh"
  475. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  476. MSH.Scale = PART.Size/50
  477. end
  478. end
  479.  
  480. function CheckTableForString(Table, String)
  481. for i, v in pairs(Table) do
  482. if string.find(string.lower(String), string.lower(v)) then
  483. return true
  484. end
  485. end
  486. return false
  487. end
  488.  
  489. function CheckIntangible(Hit)
  490. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  491. if Hit and Hit.Parent then
  492. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  493. return true
  494. end
  495. end
  496. return false
  497. end
  498.  
  499. Debris = game:GetService("Debris")
  500.  
  501. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  502. local Direction = CFrame.new(StartPos, Vec).lookVector
  503. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  504. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  505. if RayHit and CheckIntangible(RayHit) then
  506. if DelayIfHit then
  507. wait()
  508. end
  509. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  510. end
  511. return RayHit, RayPos, RayNormal
  512. end
  513.  
  514. function turnto(position)
  515. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  516. end
  517.  
  518. --//=================================\\
  519. --|| SPEECH
  520. --\\=================================//
  521.  
  522. function chatfunc(text,waitt)
  523. local chat = coroutine.wrap(function()
  524. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  525. Character:FindFirstChild("TalkingBillBoard"):destroy()
  526. end
  527. local naeeym2 = Instance.new("BillboardGui",Character)
  528. naeeym2.Size = UDim2.new(0,100,0,40)
  529. naeeym2.StudsOffset = Vector3.new(0,5,0)
  530. naeeym2.Adornee = Character.Head
  531. naeeym2.Name = "TalkingBillBoard"
  532. naeeym2.AlwaysOnTop = true
  533. local tecks2 = Instance.new("TextLabel",naeeym2)
  534. tecks2.BackgroundTransparency = 2
  535. tecks2.BorderSizePixel = 0
  536. tecks2.Text = ""
  537. tecks2.Font = "SciFi"
  538. tecks2.TextSize = 30
  539. tecks2.TextStrokeTransparency = 1
  540. tecks2.TextColor3 = SKILLTEXTCOLOR
  541. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  542. tecks2.Size = UDim2.new(1,0,0.5,0)
  543. for i = 1,string.len(text),1 do
  544. tecks2.Text = string.sub(text,1,i)
  545. Swait()
  546. end
  547. wait(waitt)
  548. coroutine.resume(coroutine.create(function()
  549. for i = 1, 10 do
  550. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  551. Swait()
  552. end
  553. naeeym2:Destroy()
  554. end))
  555. end)
  556. chat()
  557. end
  558.  
  559. --//=================================\\
  560. --|| WEAPON CREATION
  561. --\\=================================//
  562.  
  563. local PART = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Pearl", "ArmPart", VT(0,0,0),false)
  564. local ArmWeld = CreateWeldOrSnapOrMotor("Weld", PART, RightArm, PART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  565. local drill = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Drill", VT(2.5,3,2.5),false)
  566. local weld = CreateWeldOrSnapOrMotor("Weld", drill, PART, drill, CF(0,-1.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  567. MakeForm(drill,"Cone")
  568. drill.CanCollide = true
  569. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill", VT(2.35,0.5,2.35),false)
  570. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-0.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  571. MakeForm(part,"Cone")
  572. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill", VT(1.95,0.5,1.95),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-0.8,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  574. MakeForm(part,"Cone")
  575. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill", VT(1.55,0.5,1.55),false)
  576. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-1.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  577. MakeForm(part,"Cone")
  578. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill", VT(2,0.5,2),false)
  579. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,0.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  580. MakeForm(part,"Ball")
  581. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill1", VT(0.25,1.5,0.25),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-1.3,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  583. MakeForm(part,"Cone")
  584. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill2", VT(0.25,1.5,0.25),false)
  585. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-1.3,0.5) * ANGLES(RAD(-90), RAD(0), RAD(-180)), CF(0, 0, 0))
  586. MakeForm(part,"Cone")
  587. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill3", VT(0.25,1.5,0.25),false)
  588. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(-0.5,-1.3,0) * ANGLES(RAD(90), RAD(0), RAD(90)), CF(0, 0, 0))
  589. MakeForm(part,"Cone")
  590. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill4", VT(0.25,1.5,0.25),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0.5,-1.3,0) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0))
  592. MakeForm(part,"Cone")
  593. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill1", VT(0.25,1.5,0.25),false)
  594. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(-0.3,-1.7,-0.3) * ANGLES(RAD(-90), RAD(0), RAD(45)), CF(0, 0, 0))
  595. MakeForm(part,"Cone")
  596. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill2", VT(0.25,1.5,0.25),false)
  597. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0.3,-1.7,-0.3) * ANGLES(RAD(-90), RAD(0), RAD(-45)), CF(0, 0, 0))
  598. MakeForm(part,"Cone")
  599. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill3", VT(0.25,1.5,0.25),false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(-0.3,-1.7,0.3) * ANGLES(RAD(90), RAD(0), RAD(45)), CF(0, 0, 0))
  601. MakeForm(part,"Cone")
  602. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill4", VT(0.25,1.5,0.25),false)
  603. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0.3,-1.7,0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)), CF(0, 0, 0))
  604. MakeForm(part,"Cone")
  605.  
  606. for _, c in pairs(Weapon:GetChildren()) do
  607. if c.ClassName == "Part" then
  608. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  609. end
  610. end
  611.  
  612. Weapon.Parent = Character
  613.  
  614. Humanoid.Died:connect(function()
  615. ATTACK = true
  616. end)
  617.  
  618. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  619. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  620.  
  621. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Drill run", C3(1,1,1), 7, "SciFi", 0, 2, 0, "Text 1")
  622. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Energy drills", C3(1,1,1), 7, "SciFi", 0, 2, 0, "Text 2")
  623.  
  624. --//=================================\\
  625. --|| DAMAGE FUNCTIONS
  626. --\\=================================//
  627.  
  628. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  629. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Effect", VT())
  630. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  631. local BODYGYRO = IT("BodyGyro", STATPART)
  632. local BODYPOSITION = IT("BodyPosition", STATPART)
  633. BODYPOSITION.P = 2000
  634. BODYPOSITION.D = 100
  635. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  636. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  637. game:GetService("Debris"):AddItem(STATPART ,5)
  638. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  639. BILLBOARDGUI.Adornee = STATPART
  640. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  641. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  642. BILLBOARDGUI.AlwaysOnTop = false
  643. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  644. TEXTLABEL.BackgroundTransparency = 2
  645. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  646. TEXTLABEL.Text = TEXT
  647. TEXTLABEL.Font = "SciFi"
  648. TEXTLABEL.FontSize="Size42"
  649. TEXTLABEL.TextColor3 = COLOR
  650. TEXTLABEL.TextStrokeTransparency = 1
  651. TEXTLABEL.TextScaled = true
  652. TEXTLABEL.TextWrapped = true
  653. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  654. if LABELTYPE == "Normal" then
  655. for i = 1, 30 do
  656. Swait()
  657. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  658. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/30)
  659. end
  660. elseif LABELTYPE == "Debuff" then
  661. for i = 1, 30 do
  662. Swait()
  663. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  664. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/30)
  665. end
  666. elseif LABELTYPE == "Shock" then
  667. local ORIGIN = STATPART.Position
  668. for i = 1, 30 do
  669. Swait()
  670. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  671. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/30)
  672. end
  673. end
  674. THEPART.Parent = nil
  675. end),STATPART, BODYPOSITION, TEXTLABEL)
  676. end
  677.  
  678. --//=================================\\
  679. --|| DAMAGING
  680. --\\=================================//
  681.  
  682. local asd = Instance.new("ParticleEmitter")
  683. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  684. asd.LightEmission = .1
  685. asd.Size = NumberSequence.new(0.2)
  686. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  687. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  688. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  689. asd.Transparency = bbb
  690. asd.Size = aaa
  691. asd.ZOffset = .9
  692. asd.Acceleration = Vector3.new(0, -5, 0)
  693. asd.LockedToPart = false
  694. asd.EmissionDirection = "Back"
  695. asd.Lifetime = NumberRange.new(1, 2)
  696. asd.Rotation = NumberRange.new(-100, 100)
  697. asd.RotSpeed = NumberRange.new(-100, 100)
  698. asd.Speed = NumberRange.new(2)
  699. asd.Enabled = false
  700. asd.VelocitySpread = 10000
  701.  
  702. function getbloody(victim,amount)
  703. local prtcl = asd:Clone()
  704. prtcl.Parent = victim
  705. prtcl:Emit(amount)
  706. end
  707.  
  708. function drillem(hit)
  709. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  710. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  711. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  712. if humanoid.Health > 0 then
  713. getbloody(hit,15)
  714. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], hit, 3, (math.random(8,12)/10))
  715. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], hit, 3, (math.random(8,12)/10))
  716. hit.Parent:BreakJoints()
  717. end
  718. end
  719. end
  720.  
  721. --//=================================\\
  722. --|| ATTACK FUNCTIONS AND STUFF
  723. --\\=================================//
  724.  
  725. function CreateLoopSound()
  726. local SOUND = IT("Sound",RightArm)
  727. SOUND.SoundId = "rbxassetid://199754867"
  728. SOUND.Looped = true
  729. SOUND.PlaybackSpeed = 2
  730. SOUND.Volume = 2
  731. SOUND:Play()
  732. return SOUND
  733. end
  734.  
  735. function Strike()
  736. ATTACK = true
  737. Rooted = false
  738. for i=0, 0.5, 0.1 / Animation_Speed do
  739. Swait()
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  746. end
  747. local HIT = drill.Touched:Connect(function(hit)
  748. drillem(hit)
  749. end)
  750. CreateSound("536642316", drill, 3, (math.random(8,12)/10))
  751. for i=0, 1, 0.1 / Animation_Speed do
  752. Swait()
  753. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.03)
  754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(45)), 0.5 / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-5), RAD(-45)), 0.5 / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  760. ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*100), RAD(0)), 0.5 / Animation_Speed)
  761. end
  762. HIT:disconnect()
  763. ATTACK = false
  764. Rooted = false
  765. end
  766.  
  767. function DrillRun()
  768. ATTACK = true
  769. Rooted = true
  770. for i=0, 2, 0.1 / Animation_Speed do
  771. Swait()
  772. turnto(Mouse.Hit.p)
  773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.15 / Animation_Speed)
  774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 0.10 / Animation_Speed)
  775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(154), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-35), RAD(0)), 0.15 / Animation_Speed)
  778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, -1 - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(75), RAD(0)), 0.15 / Animation_Speed)
  779. end
  780. local HIT = drill.Touched:Connect(function(hit)
  781. drillem(hit)
  782. end)
  783. CreateSound("536642316", drill, 3, (math.random(12,16)/10))
  784. local LOOP = CreateLoopSound()
  785. for i=0, 2, 0.1 / Animation_Speed do
  786. Swait()
  787. MagicSphere(VT(1,1,1),10,PART.CFrame,"Cyan",VT(-0.1,-0.1,-0.1))
  788. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(5), RAD(90)), 0.5 / Animation_Speed)
  790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(-5), RAD(-85)), 0.5 / Animation_Speed)
  791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.64) * ANGLES(RAD(115), RAD(35), RAD(70)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  795. ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*500), RAD(0)), 0.5 / Animation_Speed)
  796. end
  797. HIT:disconnect()
  798. LOOP:remove()
  799. ATTACK = false
  800. Rooted = false
  801. end
  802.  
  803. function EnergyDrills()
  804. ATTACK = true
  805. Rooted = true
  806. UNANCHOR = false
  807. RootPart.Anchored = true
  808. for i=0, 5, 0.1 / Animation_Speed do
  809. Swait()
  810. turnto(Mouse.Hit.p)
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.1 / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(40)), 0.1 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(35), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.1 / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.1 / Animation_Speed)
  817. --ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*500), RAD(0)), 0.5 / Animation_Speed)
  818. end
  819. CreateSound("536642316", drill, 3, (math.random(12,16)/10))
  820. local LOOP = CreateLoopSound()
  821. for i=0, 0.3, 0.1 / Animation_Speed do
  822. Swait()
  823. MagicSphere(VT(1,1,1),10,drill.CFrame*CF(0,1,0),"Cyan",VT(0.3,0.3,0.3))
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(45)), 1 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 1 / Animation_Speed)
  830. ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*5000), RAD(0)), 0.5 / Animation_Speed)
  831. end
  832. local ANGLE = 25
  833. coroutine.resume(coroutine.create(function()
  834. for i = 1, 3 do
  835. local FRAME = RootPart.CFrame*ANGLES(RAD(0),RAD(ANGLE),RAD(0))
  836. ANGLE = ANGLE - 25
  837. coroutine.resume(coroutine.create(function()
  838. for i = 1, 15 do
  839. Swait(5)
  840. coroutine.resume(coroutine.create(function()
  841. local DRILL = IT("Model",Effects)
  842. local PART2 = CreatePart(3, DRILL, "SmoothPlastic", 0, 1, "Pearl", "PositionPart", VT(0,0,0),false)
  843. local drill2 = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill", VT(2.5,3,2.5),false)
  844. local weld = CreateWeldOrSnapOrMotor("Weld", drill2, PART2, drill2, CF(0,-1.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  845. MakeForm(drill2,"Cone")
  846. drill2.CanCollide = true
  847. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill", VT(2.35,0.5,2.35),false)
  848. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-0.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  849. MakeForm(part,"Cone")
  850. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 05., "CYan", "Drill", VT(1.95,0.5,1.95),false)
  851. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-0.8,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  852. MakeForm(part,"Cone")
  853. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill", VT(1.55,0.5,1.55),false)
  854. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-1.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  855. MakeForm(part,"Cone")
  856. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill", VT(2,0.5,2),false)
  857. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,0.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  858. MakeForm(part,"Ball")
  859. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill1", VT(0.25,1.5,0.25),false)
  860. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-1.3,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  861. MakeForm(part,"Cone")
  862. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill2", VT(0.25,1.5,0.25),false)
  863. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-1.3,0.5) * ANGLES(RAD(-90), RAD(0), RAD(-180)), CF(0, 0, 0))
  864. MakeForm(part,"Cone")
  865. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill3", VT(0.25,1.5,0.25),false)
  866. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(-0.5,-1.3,0) * ANGLES(RAD(90), RAD(0), RAD(90)), CF(0, 0, 0))
  867. MakeForm(part,"Cone")
  868. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill4", VT(0.25,1.5,0.25),false)
  869. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0.5,-1.3,0) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0))
  870. MakeForm(part,"Cone")
  871. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill1", VT(0.25,1.5,0.25),false)
  872. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(-0.3,-1.7,-0.3) * ANGLES(RAD(-90), RAD(0), RAD(45)), CF(0, 0, 0))
  873. MakeForm(part,"Cone")
  874. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill2", VT(0.25,1.5,0.25),false)
  875. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0.3,-1.7,-0.3) * ANGLES(RAD(-90), RAD(0), RAD(-45)), CF(0, 0, 0))
  876. MakeForm(part,"Cone")
  877. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill3", VT(0.25,1.5,0.25),false)
  878. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(-0.3,-1.7,0.3) * ANGLES(RAD(90), RAD(0), RAD(45)), CF(0, 0, 0))
  879. MakeForm(part,"Cone")
  880. local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill4", VT(0.25,1.5,0.25),false)
  881. local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0.3,-1.7,0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)), CF(0, 0, 0))
  882. MakeForm(part,"Cone")
  883. PART2.CFrame = FRAME*CF(0,0,-2-(i*2))*ANGLES(RAD(0),RAD(0),RAD(0))
  884. PART2.Anchored = true
  885. local HIT = drill2.Touched:Connect(function(hit)
  886. drillem(hit)
  887. end)
  888. MagicSphere(VT(1,1,1),10,drill2.CFrame,"Cyan",VT(0.6,0.6,0.6))
  889. coroutine.resume(coroutine.create(function()
  890. for i = 1, 100 do
  891. Swait()
  892. PART2.CFrame = PART2.CFrame *ANGLES(RAD(0),RAD(5),RAD(0))
  893. end
  894. MagicSphere(VT(1,1,1),15,drill2.CFrame,"Cyan",VT(0.6,0.6,0.6))
  895. DRILL:remove()
  896. end))
  897. end))
  898. end
  899. end))
  900. end
  901. end))
  902. for i=0, 3, 0.1 / Animation_Speed do
  903. Swait()
  904. MagicSphere(VT(1,1,1),10,drill.CFrame*CF(0,1,0),"Cyan",VT(0.3,0.3,0.3))
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(45)), 1 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 1 / Animation_Speed)
  911. ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*5000), RAD(0)), 0.5 / Animation_Speed)
  912. end
  913. for i=0, 1, 0.1 / Animation_Speed do
  914. Swait()
  915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 1 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 2, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 1 / Animation_Speed)
  921. ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*100), RAD(0)), 0.5 / Animation_Speed)
  922. end
  923. LOOP:remove()
  924. UNANCHOR = true
  925. ATTACK = false
  926. Rooted = false
  927. end
  928.  
  929. function Taunt()
  930. ATTACK = true
  931. Rooted = false
  932. local LOOP = CreateLoopSound()
  933. for i=0, 5, 0.1 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(170), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  941. ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*500), RAD(0)), 0.5 / Animation_Speed)
  942. end
  943. LOOP:remove()
  944. ATTACK = false
  945. Rooted = false
  946. end
  947.  
  948. --//=================================\\
  949. --|| ASSIGN THINGS TO KEYS
  950. --\\=================================//
  951.  
  952. function MouseDown(Mouse)
  953. if ATTACK == false then
  954. Strike()
  955. end
  956. end
  957.  
  958. function MouseUp(Mouse)
  959. HOLD = false
  960. end
  961.  
  962. function KeyDown(Key)
  963. KEYHOLD = true
  964. if Key == "z" and ATTACK == false then
  965. DrillRun()
  966. end
  967.  
  968. if Key == "b" and ATTACK == false then
  969. EnergyDrills()
  970. end
  971.  
  972. if Key == "t" and ATTACK == false then
  973. Taunt()
  974. end
  975. end
  976.  
  977. function KeyUp(Key)
  978. KEYHOLD = false
  979. end
  980.  
  981. Mouse.Button1Down:connect(function(NEWKEY)
  982. MouseDown(NEWKEY)
  983. end)
  984. Mouse.Button1Up:connect(function(NEWKEY)
  985. MouseUp(NEWKEY)
  986. end)
  987. Mouse.KeyDown:connect(function(NEWKEY)
  988. KeyDown(NEWKEY)
  989. end)
  990. Mouse.KeyUp:connect(function(NEWKEY)
  991. KeyUp(NEWKEY)
  992. end)
  993.  
  994. --//=================================\\
  995. --\\=================================//
  996.  
  997.  
  998. function unanchor()
  999. if UNANCHOR == true then
  1000. g = Character:GetChildren()
  1001. for i = 1, #g do
  1002. if g[i].ClassName == "Part" then
  1003. g[i].Anchored = false
  1004. end
  1005. end
  1006. end
  1007. end
  1008.  
  1009.  
  1010. --//=================================\\
  1011. --|| WRAP THE WHOLE SCRIPT UP
  1012. --\\=================================//
  1013.  
  1014. Humanoid.Changed:connect(function(Jump)
  1015. if Jump == "Jump" and (Disable_Jump == true) then
  1016. Humanoid.Jump = false
  1017. end
  1018. end)
  1019.  
  1020. while true do
  1021. Swait()
  1022. ANIMATE.Parent = nil
  1023. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1024. IDLEANIMATION:Play()
  1025. SINE = SINE + CHANGE
  1026. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1027. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1028. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1029. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1030. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1031. if ATTACK == false then
  1032. ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1033. end
  1034. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1035. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1036. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1037. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1038. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1039. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1040. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1041. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1042. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1043. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1044. end
  1045. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1046. ANIM = "Jump"
  1047. if ATTACK == false then
  1048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -0.3) * ANGLES(RAD(110), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1054. end
  1055. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1056. ANIM = "Fall"
  1057. if ATTACK == false then
  1058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -0.3) * ANGLES(RAD(110), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1064. end
  1065. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1066. ANIM = "Idle"
  1067. if ATTACK == false then
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(40)), 0.15 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -0.3) * ANGLES(RAD(110), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1074. end
  1075. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1076. ANIM = "Walk"
  1077. WALK = WALK + 1 / Animation_Speed
  1078. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1079. WALK = 0
  1080. if WALKINGANIM == true then
  1081. WALKINGANIM = false
  1082. elseif WALKINGANIM == false then
  1083. WALKINGANIM = true
  1084. end
  1085. end
  1086. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1087. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1088. if ATTACK == false then
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(20)), 0.15 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -0.3) * ANGLES(RAD(110), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1095. end
  1096. end
  1097. unanchor()
  1098. Humanoid.MaxHealth = "inf"
  1099. Humanoid.Health = "inf"
  1100. if Rooted == false then
  1101. Disable_Jump = false
  1102. Humanoid.WalkSpeed = Speed
  1103. elseif Rooted == true then
  1104. Disable_Jump = true
  1105. Humanoid.WalkSpeed = 0
  1106. end
  1107. end
  1108.  
  1109. --//=================================\\
  1110. --\\=================================//
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116. --//====================================================\\--
  1117. --|| END OF SCRIPT
  1118. --\\====================================================//--
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