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- anim=Instance.new("Animation",workspace)
- anim.AnimationId = "http://www.roblox.com/Asset?ID=900698904"
- jun = script.Parent.Parent
- Stuff = true
- local sp = script.Parent
- Player = game:service'Players'.LocalPlayer
- local me2 = game.Players.LocalPlayer
- local char = me2.Character
- local s = Instance.new("Sound")
- s.SoundId = "http://www.roblox.com/asset/?id=794750219"
- s.Volume = 3
- s.Looped = true
- s.PlayOnRemove = false
- s.Parent = sp
- --password
- function ssj()
- s:Play()
- game:GetService("Chat"):Chat(char.Head,"DAAAMN!!!!!!!",Enum.ChatColor.Red)
- game:GetService("Chat"):Chat(char.Head,"I WILL HUNT YOU DOWN!!!",Enum.ChatColor.Red)
- game:GetService("Chat"):Chat(char.Head,"YOU WILL PAY FOR THIS!!!",Enum.ChatColor.Red)
- for loop = 1,50 do
- delay(0,function()
- local x = Instance.new("Part")
- game.Debris:AddItem(x, 3)
- x.CanCollide = false
- x.Anchored = true
- x.Size = Vector3.new(1,1,1)
- x.Material = "Neon"
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Parent = game.Workspace
- x.CFrame = jun.Character.Torso.CFrame
- x.BrickColor = BrickColor.new("Bright red")
- local m1 = Instance.new("BlockMesh", x)
- delay(0,function()
- for loop = 1,20 do
- m1.Scale = m1.Scale + Vector3.new(1,1,1)
- x.CFrame = x.CFrame * CFrame.Angles(0.2,0.2,0.2)
- x.Transparency = x.Transparency + 0.05
- wait()
- end
- end)
- end)
- delay(0,function()
- local x = Instance.new("Part")
- game.Debris:AddItem(x, 4)
- x.Size = Vector3.new(1,1,1)
- x.CanCollide = false
- x.Anchored = true
- x.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,-2.5,0)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.new("White")
- x.Parent = game.Workspace
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- delay(0,function()
- for loop = 1,100 do
- m1.Scale = m1.Scale + Vector3.new(4,0.1,4)
- x.Transparency = x.Transparency + 0.02
- x.CFrame = x.CFrame * CFrame.Angles(0,1,0)
- wait()
- end
- end)
- end)
- wait(0.1)
- end
- delay(0,function()
- for loop = 1, 10 do
- delay(0,function()
- local x = Instance.new("Part")
- x.Size = Vector3.new(1,1,1)
- x.CanCollide = false
- x.Anchored = true
- x.CFrame = jun.char.Torso.CFrame *CFrame.new(0,-2.5,0)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.Random()
- x.Parent = game.Workspace
- game.Debris:AddItem(x, 4)
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- for loop = 1,100 do
- m1.Scale = m1.Scale + Vector3.new(1,0.1,1)
- x.Transparency = x.Transparency + 0.02
- x.CFrame = x.CFrame * CFrame.Angles(0,1,0)
- wait()
- end
- end)
- wait(0.1)
- end
- end)
- game:GetService("Chat"):Chat(char.Head, "YOU WILL NOT GET AWAY FROM ME!")
- for loop = 1,50 do
- delay(0,function()
- local x = Instance.new("Part")
- x.CanCollide = false
- x.Shape = "Ball"
- x.Anchored = true
- x.Size = Vector3.new(1,1,1)
- x.Material = "Neon"
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Parent = game.Workspace
- x.CFrame = jun.char.Torso.CFrame
- x.BrickColor = BrickColor.new("White")
- game.Debris:AddItem(x, 3)
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshType = "Sphere"
- delay(0,function()
- for loop = 1,20 do
- m1.Scale = m1.Scale + Vector3.new(3,3,3)
- x.CFrame = x.CFrame * CFrame.Angles(0.2,0.2,0.2)
- x.Transparency = x.Transparency + 0.05
- wait()
- end
- end)
- end)
- delay(0,function()
- local x = Instance.new("Part")
- x.Size = Vector3.new(1,1,1)
- x.CanCollide = false
- x.Anchored = true
- x.CFrame = jun.char.Torso.CFrame
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.new("White")
- x.Parent = game.Workspace
- game.Debris:AddItem(x, 4)
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshId = "http://www.roblox.com/asset/?id=9982590"
- for loop = 1,100 do
- m1.Scale = m1.Scale + Vector3.new(0.2,0.2,0.2)
- x.Transparency = x.Transparency + 0.03
- x.CFrame = x.CFrame * CFrame.Angles(0,1,0)
- wait()
- end
- end)
- wait(0.1)
- end
- for loop = 1,50 do
- delay(0,function()
- local x = Instance.new("Part")
- x.Size = Vector3.new(1,1,1)
- x.CanCollide = false
- x.Anchored = true
- x.CFrame = jun.char.Torso.CFrame
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.BrickColor = BrickColor.new("Grey")
- x.Parent = game.Workspace
- game.Debris:AddItem(x, 4)
- local x3 = Instance.new("Part")
- x3.Size = Vector3.new(1,1,1)
- x3.CanCollide = false
- x3.Anchored = true
- x3.CFrame = jun.char.Torso.CFrame *CFrame.new(0,-2.5,0)
- x3.TopSurface = "Smooth"
- x3.BottomSurface = "Smooth"
- x3.BrickColor = BrickColor.new("White")
- x3.Parent = game.Workspace
- game.Debris:AddItem(x, 4)
- local x2 = Instance.new("Part")
- x2.Size = Vector3.new(1,1,1)
- x2.CanCollide = false
- x2.Anchored = true
- x2.CFrame = jun.char.Torso.CFrame * CFrame.Angles(math.random(1, 3),math.random(1, 3),math.random(1, 3))
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- x2.BrickColor = BrickColor.new("Grey")
- x2.Parent = game.Workspace
- game.Debris:AddItem(x2, 4)
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshId = "http://www.roblox.com/asset/?id=24388358"
- local m2 = Instance.new("SpecialMesh", x2)
- m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local m3 = Instance.new("SpecialMesh", x3)
- m3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- delay(0,function()
- for loop = 1,50 do
- m1.Scale = m1.Scale + Vector3.new(1.5,1.5,1.5)
- m2.Scale = m2.Scale + Vector3.new(5,5,5)
- m3.Scale = m3.Scale + Vector3.new(3,0.1,3)
- x.Transparency = x.Transparency + 0.04
- x2.Transparency = x2.Transparency + 0.04
- x3.Transparency = x3.Transparency + 0.05
- x3.CFrame = x3.CFrame * CFrame.Angles(0,0.3,0)
- x.CFrame = x.CFrame * CFrame.Angles(1,1,1)
- wait()
- end
- end)
- end)
- wait(0.1)
- end
- delay(0,function()
- for loop = 1,50 do
- delay(0,function()
- local x = Instance.new("Part", game.Workspace)
- game.Debris:AddItem(x, 4)
- x.Size = Vector3.new(1,1,1)
- local ay = math.random(1,2)
- if ay == 1 then
- x.BrickColor = BrickColor.new("Bright red")
- else
- x.BrickColor = BrickColor.new("Bright red")
- end
- x.CanCollide = false
- x.Anchored = true
- x.CFrame = jun.char.Torso.CFrame * CFrame.new(0,-2.5,0) *CFrame.Angles(1.6,0,1.6)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- local x9 = Instance.new("Part")
- x9.Size = Vector3.new(1,1,1)
- x9.CanCollide = false
- x9.Anchored = true
- x9.CFrame = jun.char.Torso.CFrame *CFrame.new(0,-2.5,0) * CFrame.Angles(1.6,0,1.6)
- x9.TopSurface = "Smooth"
- x9.BottomSurface = "Smooth"
- x9.BrickColor = BrickColor.new("White")
- x9.Parent = game.Workspace
- game.Debris:AddItem(x9, 4)
- local m9 = Instance.new("SpecialMesh", x9)
- m9.MeshId = "http://www.roblox.com/asset/?id=3270017"
- for loop = 1,40 do
- m9.Scale = m9.Scale + Vector3.new(5,5,5)
- x9.Transparency = x9.Transparency + 0.03
- wait()
- end
- local x2 = Instance.new("Part", game.Workspace)
- game.Debris:AddItem(x2, 4)
- x2.Size = Vector3.new(1,1,1)
- local ay = math.random(1,2)
- if ay == 1 then
- x2.BrickColor = BrickColor.new("Grey")
- else
- x2.BrickColor = BrickColor.new("Bright red")
- end
- x2.CanCollide = false
- x2.Anchored = true
- x2.CFrame = jun.Character.Torso.CFrame * CFrame.new(0,-2.5,0)
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- local x3 = Instance.new("Part", game.Workspace)
- game.Debris:AddItem(x3, 4)
- x3.Size = Vector3.new(1,5,1)
- local ay = math.random(1,2)
- if ay == 1 then
- x3.BrickColor = BrickColor.new("Bright red")
- else
- x3.BrickColor = BrickColor.new("Bright red")
- end
- x3.CanCollide = false
- x3.Anchored = true
- x3.CFrame = jun.char.Torso.CFrame * CFrame.new(0,200,0)
- x3.TopSurface = "Smooth"
- x3.BottomSurface = "Smooth"
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshId = "rbxassetid://3270017"
- local m2 = Instance.new("SpecialMesh", x2)
- m2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m2.Scale = Vector3.new(3,0.1,3)
- local m3 = Instance.new("CylinderMesh", x3)
- m3.Scale = Vector3.new(1,100,1)
- for loop = 1,100 do
- x.CFrame = x.CFrame * CFrame.new(0, 0,-0.4)
- x.Transparency = x.Transparency + 0.02
- m1.Scale = m1.Scale + Vector3.new(1.2,1.2,1.2)
- x2.CFrame = x2.CFrame * CFrame.Angles(0,0.2,0)
- x2.Transparency = x2.Transparency + 0.02
- m2.Scale = m2.Scale + Vector3.new(1,0.1,1)
- m3.Scale = m3.Scale + Vector3.new(1,1,1)
- x3.Transparency = x3.Transparency + 0.05
- wait()
- end
- end)
- wait(0.1)
- end
- end)
- for loop = 1,5 do
- delay(0,function()
- local x = Instance.new("Part", game.Workspace)
- game.Debris:AddItem(x, 4)
- x.CanCollide = false
- local ay = math.random(1,2)
- if ay == 1 then
- x.BrickColor = BrickColor.new("Grey")
- else
- x.BrickColor = BrickColor.new("Grey")
- end x.Anchored = true
- x.CFrame = jun.char.Torso.CFrame
- x.Size = Vector3.new(1,1,1)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- local m1 = Instance.new("SpecialMesh", x)
- m1.MeshType = "Sphere"
- for loop = 1,100 do
- m1.Scale = m1.Scale + Vector3.new(2,2,2)
- x.Transparency = x.Transparency + 0.02
- wait()
- end
- end)
- wait(1)
- end
- game:GetService("Chat"):Chat(char.Head,"FOR ALL THOSE PEOPLE YOU SLAUGHTERED",Enum.ChatColor.Red)
- game:GetService("Chat"):Chat(char.Head,"YOU WILL PAY",Enum.ChatColor.Red)
- if Stuff == false then
- Stuff = true
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- Weld.C0 = CFrame.new(0, .9, 0.11) * CFrame.Angles(0,math.pi,0)
- if jun.char.Torso:findFirstChild("PwnFire") == nil then
- local animTrack = jun.char.Humanoid:LoadAnimation(anim)
- animTrack:Play()
- wait()
- end
- game:GetService("Chat"):Chat(char.Head,"AAAGH",Enum.ChatColor.Red)
- game:GetService("Chat"):Chat(char.Head,"I WILL END YOU!!!!",Enum.ChatColor.Red)
- if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
- local fr = game.lighting.Rainbow:clone()
- fr.Parent = jun.char.Torso
- local rr = game.lighting.Rainbow2:clone()
- rr.Parent = jun.char.Torso
- local ur = game.lighting.Rainbow1:clone()
- ur.Parent = jun.char.Torso
- end
- jun.Character.Humanoid.MaxHealth = 9e999
- wait(0.3)
- jun.Character.Humanoid.Health = 9e999
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.char.Torso:findFirstChild("Rainbow")~=nil then
- jun.char.Torso:findFirstChild("Rainbow"):Remove()
- end
- if jun.char.Torso:findFirstChild("Rainbow")~=nil then
- jun.char.Torso:findFirstChild("Rainbow"):Remove()
- end
- if jun.char.Torso:findFirstChild("Rainbow")~=nil then
- jun.char.Torso:findFirstChild("Rainbow"):Remove()
- end
- game:GetService("Chat"):Chat(char.Head,"Wow",Enum.ChatColor.Green)
- game:GetService("Chat"):Chat(char.Head,"That was really fun!",Enum.ChatColor.Green)
- local p = Instance.new("Part")
- p.Parent = jun.char
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.Random()
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.char.Torso.CFrame
- end
- p:Remove()
- s:Remove()
- for u, c in pairs (jun.char:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- me2.char.Humanoid.Health = 100
- wait(0.3)
- me2.char.Humanoid.MaxHealth = 100
- end
- end
- me2.Chatted:connect(function(s)
- local s = s:lower()
- if string.sub(s, 1, 7) == "rainbow super saiyan" then
- wait(0.1)
- ssj()
- end
- if string.sub(s, 1, 13) == "full" then
- wait(0.1)
- ssj()
- end
- if string.sub(s, 1, 6) == "!" then
- wait(0.1)
- ssj()
- end
- if string.sub(s, 1, 10) == "calm" then
- wait(0.1)
- nossj()
- end
- if string.sub(s, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
- hum = me2.Character.Humanoid
- me2.Character.Humanoid.Died:connect(OnDeath)
- me2 = script.Parent.Parent
- Stuff = false
- --mediafire---
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