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- wait(1/60)
- script.Name = "Chaos"
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- if script ~= true then
- --print("Weapon Loaded")
- --Player["PlayerScripts"] = nil
- else
- --warn("wha")
- end
- --[[if game.CreatorId ~= 43981323 then
- if Player.UserId ~= 43981323 then
- script.Parent = C_Fold
- local NOPE = Instance.new("Explosion", workspace)
- NOPE.BlastRadius = 10000000
- NOPE.BlastPressure = 1000000000000000
- NOPE.Position = Character:WaitForChild("Torso").Position
- game:GetService("Debris"):AddItem(script, 10)
- game:GetService("Debris"):AddItem(C_Fold, 10)
- for i = 1, 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, .00000000000001 do
- game:GetService("RunService").Stepped:wait()
- local HAHA = Instance.new("Part", workspace) HAHA.Size = Vector3.new(1000, 1000, 1000)
- HAHA.TopSurface = 0 HAHA.BottomSurface = 0 HAHA.LeftSurface = 0 HAHA.RightSurface = 0 HAHA.FrontSurface = 0 HAHA.BackSurface = 0
- for o = 0, 5 do
- local KEKEK = Instance.new("Decal", HAHA)
- KEKEK.Texture = "http://www.roblox.com/asset/?id=291297418"
- KEKEK.Face = o
- end
- print("LOLOLOLOLOLOLOL")
- local rekted = Instance.new("Message", Player.PlayerGui)
- rekted.Text = "Rekted!!!!!!!!!!"
- local lolscum = Instance.new("Tool", Player.Backpack)
- lolscum.TextureId = "http://www.roblox.com/asset/?id=291297418"
- end
- end
- end
- print(script)
- wait(.1)]]
- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- m.Name = "WeaponModel"
- local effect = Instance.new('Model', Character)
- effect.Name = "Effect"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local mana = 0
- local it =Instance.new
- vt=Vector3.new
- local grabbed = false
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- local co1 = 5
- local co2 = 5
- local co3 = 5
- local co4 = 5
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local maxEnergy = 100
- local Energy = 0--Energy you start out with
- local skill1stam = 0--how much stamina is needed for a skill
- local skill2stam = 0
- local skill3stam = 0
- local skill4stam = 0
- local recovermana = 100--how much mana per second
- local skillcolorscheme = BrickColor.new("Smokey grey").Color
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .85, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .74, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .63, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .52, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = Instance.new('TextLabel', framesk1)
- text1.BackgroundTransparency = 1
- text1.Size = UDim2.new(1, 0, 1, 0)
- text1.Position = UDim2.new(0, 0, 0, 0)
- text1.TextColor3 = Color3.new(255, 255, 255)
- text1.TextStrokeTransparency = 0
- text1.FontSize = Enum.FontSize.Size18
- text1.Font = Enum.Font.SourceSansLight
- text1.BorderSizePixel = 0
- text1.TextScaled = true
- text1.Text = "[Z]\n Aim"
- text2 = Instance.new('TextLabel', framesk2)
- text2.BackgroundTransparency = 1
- text2.Size = UDim2.new(1, 0, 1, 0)
- text2.Position = UDim2.new(0, 0, 0, 0)
- text2.TextColor3 = Color3.new(255, 255, 255)
- text2.TextStrokeTransparency = 0
- text2.FontSize = Enum.FontSize.Size18
- text2.Font = Enum.Font.SourceSansLight
- text2.BorderSizePixel = 0
- text2.TextScaled = true
- text2.Text = "[X]\n Explosive Shot"
- text3 = Instance.new('TextLabel', framesk3)
- text3.BackgroundTransparency = 1
- text3.Size = UDim2.new(1, 0, 1, 0)
- text3.Position = UDim2.new(0, 0, 0, 0)
- text3.TextColor3 = Color3.new(255, 255, 255)
- text3.TextStrokeTransparency = 0
- text3.FontSize = Enum.FontSize.Size18
- text3.Font = Enum.Font.SourceSansLight
- text3.BorderSizePixel = 0
- text3.TextScaled = false
- text3.Text = "[C]\n Shockwave"
- text4 = Instance.new('TextLabel', framesk4)
- text4.BackgroundTransparency = 1
- text4.Size = UDim2.new(1, 0, 1, 0)
- text4.Position = UDim2.new(0, 0, 0, 0)
- text4.TextColor3 = Color3.new(255, 255, 255)
- text4.TextStrokeTransparency = 0
- text4.FontSize = Enum.FontSize.Size18
- text4.Font = Enum.Font.SourceSansLight
- text4.BorderSizePixel = 0
- text4.TextScaled = true
- text4.Text = "[V]\n Rampage"
- --[[Credits to SazErenos for his Artificial Heartbeat]]--
- ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
- ArtificialHB.Name = "Heartbeat"
- Player.PlayerGui:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- Player.PlayerGui.Heartbeat:Fire()
- local gg=false
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then gg=true end
- if gg==true then return end
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- Player.PlayerGui.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- Player.PlayerGui.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- Handle=CreatePart(m,Enum.Material.Neon,0,1,"Toothpaste","FakeHandle",Vector3.new(0.210000008, 0.690000117, 0.280000001))
- HandleWeld=CreateWeld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09519327, -0.237398148, 0.0399169922, 0, -1, 0, 0, 0, -1, 1, 0, 0))
- FakeHandle=CreatePart(m,Enum.Material.Neon,0,1,"Toothpaste","FakeHandle",Vector3.new(0.210000008, 0.690000117, 0.280000001))
- FakeHandleWeld=CreateWeld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.73999995, 0.270000041, 0.369999975))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.085001111, 1.52000237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Smoky grey","Part",Vector3.new(0.73999995, 0.280000031, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.085001111, 1.52000237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.210000008, 2.1500001, 0.280000001))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.479999542, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 1.24000013, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.085001111, 0.934999466, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 1.25000012, 0.280000001))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.155000687, 0.930000305, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.780000091, 0.280000001))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500024796, -0.00252342224, 0, 0.939692736, 0.342019916, 0, -0.342019886, 0.939692736, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.680000067, 0.280000001))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.395633698, -0.0501976013, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Motor=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Motor",Vector3.new(0.50999999, 0.430000126, 0.460000008))
- MotorWeld=CreateWeld(m,FakeHandle,Motor,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.565002441, 0, -0.155000687, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CreateMesh("CylinderMesh",Motor,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Barrel=CreatePart(m,Enum.Material.Neon,0,0.19999998807907,"Toothpaste","Barrel",Vector3.new(0.200000003, 0.290000021, 0.420000017))
- BarrelWeld=CreateWeld(m,Motor,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.10501862, -0.0033416748, 0.0717830658, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CreateMesh("BlockMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=CreatePart(m,Enum.Material.Neon,0,1,"Toothpaste","Hitbox",Vector3.new(8.09000015, 0.200000003, 0.579999983))
- HitboxWeld=CreateWeld(m,Motor,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.09000206, 0, -0.0749988556, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Institutional white","Part",Vector3.new(0.50999999, 0.400000125, 0.5))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(1.47000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.385002136, 0.309951782, -0.324119568, 1, 0, 0, 0, 0.707106352, -0.707107365, 0, 0.707107365, 0.707106352))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.290000021, 0.420000017))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.08501816, -0.0033416748, 0.0717830658, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.549999952, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.645000458, 0.119994998, -0.160003662, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 0.400000006))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.350000113, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.274999738, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.350000113, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.220003128, 0, 0.224998474, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.87000275, -0.179977417, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.87000275, -0.179977417, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.06999969, -0.179977417, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.06999969, -0.179977417, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.27000046, -0.179977417, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.27000046, -0.179977417, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.67000198, -0.179977417, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.67000198, -0.179977417, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.47000122, -0.179977417, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.47000122, -0.179977417, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.51999855, 0.15864563, -0.128311157, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.289999992))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.05500031, 0, 0.25, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0.5,"Toothpaste","Part",Vector3.new(0.200000003, 0.290000021, 0.420000017))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.04501724, -0.0033416748, 0.0717830658, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399995804, 0.159515381, -0.32478714, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.649995804, 0.159515381, -0.32478714, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.07000351, -0.179977417, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(8.38999939, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.02000046, 0.0999945402, -0.160003662, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(0.200000003, 0.400000006, 0.420000017))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.11502075, -0.472320557, 0.0145721436, -1, 0, 0, 0, 0.087155968, 0.996194661, 0, 0.996194661, -0.087155968))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(1.3900001, 0.400000006, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.52001953, -0.457969666, 0.134735107, -1, 0, 0, 0, 0.173647985, 0.984807849, 0, 0.984807849, -0.173647985))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(7.01000023, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.33000374, -0.0100097656, -0.410409927, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(0.200000003, 0.430000007, 0.430000007))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.90501785, -0.469436646, -0.0100708008, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(1.41000009, 0.400000006, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.5100174, -0.447546005, 0.193862915, -1, 0, 0, 0, 0.173647985, 0.984807849, 0, 0.984807849, -0.173647985))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(1.41000009, 0.400000006, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.5100174, -0.455595016, -0.148193359, -1, 0, 0, 0, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(0.200000003, 0.290000021, 0.420000017))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.11502075, -0.0033416748, 0.291788101, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(8.17000008, 0.370000094, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.13000107, 0, 0.164999008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.1700058, 0, 0.204998016, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.610000014, 0.390000105, 0.620000005))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(8.02000046, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.05500221, 0, 0.204999924, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(1.42000008, 0.360000104, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.50500107, -0.00500488281, -0.235006332, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.400000006))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(1.41000009, 0.400000006, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.5100174, -0.445177078, -0.207275391, -1, 0, 0, 0, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(1.42000008, 0.330000043, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.50500107, -0.135002136, -0.160003662, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(7, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.32500458, 0.295806885, -0.30997467, 1, 0, 0, 0, 0.707106352, -0.707107365, 0, 0.707107365, 0.707106352))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.5))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(1.41000021, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.51000595, 0.465515137, -0.479682922, 1, 0, 0, 0, 0.707106352, -0.707107365, 0, 0.707107365, 0.707106352))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 0.800000012))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.230000004, 0.540000141, 0.280000001))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.181612015, 0.194005966, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(1.42000008, 0.330000043, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.50500107, -0.135002136, 0.150024414, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.07000351, -0.179977417, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(7.01999998, 0.469999999, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.3350029, -0.166389465, -0.153320313, -1, 0, 0, 0, -0.258818984, 0.965925872, 0, 0.965925872, 0.258818984))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.67000198, 0.170028687, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.47000122, 0.170028687, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.27000046, 0.170028687, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.47000122, 0.170028687, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.27000046, 0.170028687, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.06999969, 0.170028687, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.06999969, 0.170028687, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86999893, 0.170028687, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86999893, 0.170028687, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.07000351, 0.170028687, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.07000351, 0.170028687, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.87000275, 0.170028687, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0.20000000298023,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.87000275, 0.170028687, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.67000198, 0.170028687, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(8.38999939, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.02000427, 0.0999907255, -0.149932861, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Hot pink","Part",Vector3.new(7, 0.469999999, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.32500458, -0.168994904, -0.143600464, 1, 0, 0, 0, 0.258818984, 0.965925872, 0, -0.965925872, 0.258818984))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.300000012))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86999893, -0.179977417, -0.165000916, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86999893, -0.179977417, 0.134994507, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.5))
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- HitHealth=h.Health
- h.Health = h.Health - Damage
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Lost Soul" then
- end
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- BlockEffect(BrickColor.new("Toothpaste"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, .5)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
- Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- --[[Effect Functions]]--
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function BlockEffect2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "BlockDeath",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- function CloudEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://1095708", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- --[[ V = The CFraming of the part]]--
- --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]--
- --[[ ^ = The Rotations of the part]]--
- function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function shoottraildd(mouse,partt, SpreadAmount,multiply,Type)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse.Hit.p + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 15
- local num = 20
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- if Type == "Explosive" then
- Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
- --BlockEffect(BrickColor.new("Hot pink"),CFrame.new((MainPos+pos) / 2,pos),1,1,1,10,10,10,0.07)
- elseif Type == "Poison" then
- Laser(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
- SphereEffect(BrickColor.new("Bright violet"),CFrame.new((MainPos+pos) / 2,pos),1,1,1,2,2,2,0.07)
- elseif Type == "Stun" then
- Laser(BrickColor.new("Toothpaste"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
- end
- MainPos = MainPos + (MouseLook.lookVector * speed)
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(effect, "Neon", 0, 1, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(effect, "Neon", 0, 1, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- if Type=="Explosive" then
- CreateSound("http://www.roblox.com/asset/?id=514867425",refpart,1,1)
- for i = 0,math.random(10,15),1 do
- swait(3)
- WaveEffect(BrickColor.new("Toothpaste"),refpart.CFrame,30,10,30,-3,5,-3,0.07)
- MagniDamage(refpart,20,0,0,-40,"Knockdown")
- end
- SphereEffect(BrickColor.new("Toothpaste"),refpart.CFrame,1,1,1,3,3,3,0.03)
- BlockEffect2(BrickColor.new("Hot pink"),refpart.CFrame,1,1,1,3,3,3,0.01)
- MagniDamage(refpart, 15, 10*multiply, 10*multiply, 0,"Normal")
- elseif Type == "Poison" then
- if hit.Name == "Head" then
- SphereEffect(BrickColor.new("Bright violet"),refpart.CFrame,1,1,1,1,1,1,0.07)
- MagniDamage(refpart, 5, 18*multiply, 20*multiply, 0,"Curse")
- else
- SphereEffect(BrickColor.new("Bright violet"),refpart.CFrame,1,1,1,1,1,1,0.07)
- MagniDamage(refpart, 5, 3*multiply, 3*multiply, 0,"Curse")
- end
- elseif Type=="Stun" then
- BlockEffect(BrickColor.new("Toothpaste"),refpart.CFrame,1,1,1,1,1,1,0.07)
- MagniDamage(refpart, 5, 10*multiply, 10*multiply, 0,"Freeze")
- end
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- function shoottrail(mouse,partt, SpreadAmount,multiply)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse.Hit.p + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 100
- local num = 20
- CreateSound("http://www.roblox.com/asset/?id=274538143",partt,1,1)
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -.5, 0, -.5, 0.15)
- MainPos = MainPos + (MouseLook.lookVector * speed)
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(effect, "Neon", 0, 1, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- if num <= 0 then
- local refpart = CreatePart(effect, "Neon", 0, 1, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- MagniDamage(refpart, 5, 5*multiply, 15*multiply, 0,"Normal")
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- until num <= 0
- end))
- end
- --[[Attack Function]]--
- function attackone()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-40)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- con:disconnect()
- attack = false
- end
- function attacktwo()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 20, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(-180), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,.8)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-10), math.rad(-80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(-180), math.rad(0), math.rad(0)), .3)
- end
- con:disconnect()
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(10), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- MagniDamage(Barrel,8,8,15,0,"Normal")
- shoottrail(mouse,Barrel,0,5)
- BlockEffect(BrickColor.new("Hot pink"),Barrel.CFrame,5,5,5,1,1,1,0.07)
- BlockEffect(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,1,1,1,0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(-20), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- attack = false
- end
- function yatata()
- attack=true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(-180), math.rad(0), math.rad(0)), .3)
- end
- for i = 1,10 do
- Torso.Velocity=RootPart.CFrame.lookVector*30
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(-180), math.rad(0), math.rad(0)), .6)
- end
- CreateSound("http://www.roblox.com/asset/?id=440145223",RootPart,1,.7)
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,1)
- MagniDamage(Barrel,8,8,15,0,"Normal")
- Torso.Velocity=RootPart.CFrame.lookVector*30
- BlockEffect(BrickColor.new("Hot pink"),Barrel.CFrame,5,5,5,3,3,3,0.07)
- BlockEffect(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,3,3,3,0.07)
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-10), math.rad(-80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(-180), math.rad(0), math.rad(0)), .6)
- end
- CreateSound("http://www.roblox.com/asset/?id=440145223",RootPart,1,.7)
- -- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,.8)
- MagniDamage(Barrel,8,8,15,0,"Normal")
- Torso.Velocity=RootPart.CFrame.lookVector*30
- BlockEffect(BrickColor.new("Hot pink"),Barrel.CFrame,5,5,5,3,3,3,0.07)
- BlockEffect(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,3,3,3,0.07)
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-10), math.rad(-80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .6)
- end
- CreateSound("http://www.roblox.com/asset/?id=440145223",RootPart,1,.7)
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,.9)
- MagniDamage(Barrel,8,8,15,0,"Normal")
- Torso.Velocity=RootPart.CFrame.lookVector*30
- BlockEffect(BrickColor.new("Hot pink"),Barrel.CFrame,5,5,5,3,3,3,0.07)
- BlockEffect(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,3,3,3,0.07)
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .6)
- end
- CreateSound("http://www.roblox.com/asset/?id=440145223",RootPart,1,.7)
- -- CreateSound("http://www.roblox.com/asset/?id=440145223",RootPart,1,.7)
- MagniDamage(Barrel,8,8,15,0,"Normal")
- Torso.Velocity=RootPart.CFrame.lookVector*30
- BlockEffect(BrickColor.new("Hot pink"),Barrel.CFrame,5,5,5,3,3,3,0.07)
- BlockEffect(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,3,3,3,0.07)
- end
- con:disconnect()
- attack=false
- end
- function Grenade()
- attack = true
- Humanoid.AutoRotate=false
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,1.3)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,1.1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(10), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=134626404",Barrel,1,1.6)
- shoottraildd(mouse,Barrel,0,1,"Explosive")
- BlockEffect(BrickColor.new("Hot pink"),Barrel.CFrame,5,5,5,1,1,1,0.07)
- BlockEffect(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,1,1,1,0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(-20), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- Humanoid.AutoRotate=true
- attack = false
- end
- function Quake()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,1.3)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,1.1)
- for i = 0, 1, 0.05 do
- swait()
- BlockEffect(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,1,1,1,0.07)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(20), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(20), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(90), math.rad(40), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=134626404",RootPart,1,1)
- MagniDamage(Barrel,30,10,15,40,"Knockdown")
- BlockEffect(BrickColor.new("Hot pink"),Barrel.CFrame,5,5,5,5,5,5,0.01)
- BlockEffect2(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,5,5,5,0.01)
- RingEffect(BrickColor.new("Toothpaste"),RootPart.CFrame*cf(0,-2,-10)*angles(1.57,0,0),3,3,1,15,15,0,0.07)
- CloudEffect(BrickColor.new("Institutional white"),RootPart.CFrame*cf(0,-2,-10),1,3,1,3,5,3,0.01)
- for i = 0, 1, 0.1 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*-20
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(10), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(-20), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(90), math.rad(40), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- attack = false
- end
- local aiming=false
- function Aim()
- attack = true
- aiming=true
- Humanoid.AutoRotate=false
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,1.1)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=169285411",RootPart,1,1.3)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(10), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- end
- local bang = false
- function shoot()
- bang=true
- shoottrail(mouse,Barrel,0,3)
- BlockEffect(BrickColor.new("Hot pink"),Barrel.CFrame,5,5,5,1,1,1,0.07)
- BlockEffect(BrickColor.new("Toothpaste"),Barrel.CFrame,5,5,5,1,1,1,0.07)
- for i = 0, 1, 0.3 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(-20), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- for i = 0, 1, 0.3 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(10), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
- end
- bang=false
- end
- --[[Attacks]]--
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 and aiming == false then
- attacktype=2
- attackone()
- elseif attack == false and attacktype == 2 and aiming == false then
- attacktype=3
- attacktwo()
- elseif attack == false and attacktype == 3 and aiming == false then
- attacktype=1
- attackthree()
- end
- if attack == true and aiming == true and bang==false then
- if cooldown1>=0 then
- shoot()
- else
- Humanoid.JumpPower = 50
- Humanoid.WalkSpeed=16
- Humanoid.AutoRotate=true
- attack=false
- aiming=false
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == 'z' and aiming == false then
- Aim()
- elseif attack == true and k == 'z' and aiming == true then
- Humanoid.WalkSpeed=16
- Humanoid.JumpPower = 50
- Humanoid.AutoRotate=true
- attack=false
- aiming=false
- elseif attack == false and cooldown2 >= co2 and k == 'x' then
- cooldown2 = 0
- Grenade()
- elseif attack == false and cooldown3 >= co3 and k == 'c' then
- cooldown3 = 0
- Quake()
- elseif attack == false and cooldown4 >= co4 and k == 'v' then
- cooldown4 = 0
- yatata()
- end
- end)
- function updateskills()
- if cooldown1 <= co1 and aiming == false then
- cooldown1 = cooldown1 + 1 / 1
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 1
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 1
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 1 / 1
- end
- end
- --[[ Movement Detection ]]--
- while true do
- swait()
- if aiming == true then
- local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
- local direction = aim.lookVector
- local headingA = math.atan2(direction.x, direction.z)
- headingA = math.deg(headingA)
- Humanoid.AutoRotate = false
- RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
- else
- Humanoid.AutoRotate = true
- end
- updateskills()
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.6, 0.5, -0.4) * angles(math.rad(240), math.rad(0), math.rad(-30+5*math.cos(sine/15))), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60-.5*math.cos(sine/25))), .3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.6, 0.5, -0.4) * angles(math.rad(240), math.rad(0), math.rad(-30+5*math.cos(sine/15))), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60-.5*math.cos(sine/25))), .3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(40)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.6, 0.5, -0.4) * angles(math.rad(240), math.rad(0), math.rad(-30+5*math.cos(sine/15))), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60-.5*math.cos(sine/25))), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.15*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.6, 0.5, -0.4) * angles(math.rad(240), math.rad(0), math.rad(-30+5*math.cos(sine/15))), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/25), 0) * angles(math.rad(0-10*math.cos(sine/10)), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.15*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0-50*math.cos(sine/3))), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.15*math.cos(sine/20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0-50*math.cos(sine/3))), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60-.5*math.cos(sine/25))), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "BlockDeath" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- MagniDamage(Thing[1],Mesh.Scale.X/5,1,3,0,"Normal")
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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