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Jozrael

nico-ultrakill.yaml

Feb 13th, 2025
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  1. # Q. What is this file?
  2. # A. This file contains options which allow you to configure your multiworld experience while allowing
  3. # others to play how they want as well.
  4. #
  5. # Q. How do I use it?
  6. # A. The options in this file are weighted. This means the higher number you assign to a value, the
  7. # more chances you have for that option to be chosen. For example, an option like this:
  8. #
  9. # map_shuffle:
  10. # on: 5
  11. # off: 15
  12. #
  13. # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
  14. # off.
  15. #
  16. # Q. I've never seen a file like this before. What characters am I allowed to use?
  17. # A. This is a .yaml file. You are allowed to use most characters.
  18. # To test if your yaml is valid or not, you can use this website:
  19. # http://www.yamllint.com/
  20. # You can also verify that your Archipelago options are valid at this site:
  21. # https://archipelago.gg/check
  22.  
  23. # Your name in-game, limited to 16 characters.
  24. # {player} will be replaced with the player's slot number.
  25. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
  26. # {number} will be replaced with the counter value of the name.
  27. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
  28. name: nico
  29.  
  30. # Used to describe your yaml. Useful if you have multiple files.
  31. description: Default ULTRAKILL Template
  32.  
  33. game: ULTRAKILL
  34. requires:
  35. version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
  36.  
  37. ULTRAKILL:
  38. # Game Options
  39. progression_balancing:
  40. # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
  41. #
  42. # A lower setting means more getting stuck. A higher setting means less getting stuck.
  43. #
  44. # You can define additional values between the minimum and maximum values.
  45. # Minimum value is 0
  46. # Maximum value is 99
  47. random: 0
  48. random-low: 0
  49. random-high: 0
  50. disabled: 0 # equivalent to 0
  51. normal: 50 # equivalent to 50
  52. extreme: 0 # equivalent to 99
  53.  
  54. accessibility:
  55. # Set rules for reachability of your items/locations.
  56. #
  57. # **Full:** ensure everything can be reached and acquired.
  58. #
  59. # **Minimal:** ensure what is needed to reach your goal can be acquired.
  60. full: 50
  61. minimal: 0
  62.  
  63. start_level:
  64. # Choose which level to start in.
  65. '0_1': 50
  66. '0_2': 0
  67. '1_1': 0
  68. '1_2': 0
  69. '1_3': 0
  70. '2_1': 0
  71. '2_3': 0
  72. '3_1': 0
  73. '4_2': 0
  74.  
  75. goal_level:
  76. # Choose which level must be completed to finish the game.
  77. '0_1': 0
  78. '0_2': 0
  79. '0_3': 0
  80. '0_4': 0
  81. '0_5': 0
  82. 0_s: 0
  83. '1_1': 0
  84. '1_2': 0
  85. '1_3': 0
  86. '1_4': 0
  87. 1_s: 0
  88. '2_1': 0
  89. '2_2': 0
  90. '2_3': 0
  91. '2_4': 0
  92. 2_s: 0
  93. '3_1': 0
  94. '3_2': 0
  95. '4_1': 0
  96. '4_2': 0
  97. '4_3': 0
  98. '4_4': 0
  99. 4_s: 0
  100. '5_1': 0
  101. '5_2': 0
  102. '5_3': 0
  103. '5_4': 0
  104. 5_s: 0
  105. '6_1': 0
  106. '6_2': 0
  107. '7_1': 0
  108. '7_2': 0
  109. '7_3': 0
  110. '7_4': 50
  111. 7_s: 0
  112. p_1: 0
  113. p_2: 0
  114.  
  115. goal_requirement:
  116. # Choose the number of levels that must be completed to unlock the goal.
  117. #
  118. # You can define additional values between the minimum and maximum values.
  119. # Minimum value is 5
  120. # Maximum value is 36
  121. 15: 50
  122. random: 0
  123. random-low: 0
  124. random-high: 0
  125.  
  126. skipped_levels:
  127. # List as many levels as you would like to skip completing for the goal.
  128. ['P-1', 'P-2']
  129.  
  130. auto_exclude_skipped_locations:
  131. # Choose if skipped levels should automatically have all of their locations excluded.
  132. 'false': 0
  133. 'true': 50
  134.  
  135. unlock_type:
  136. # Choose if levels will be unlocked one at a time, or whole layers at once.
  137. levels: 50
  138. layers: 0
  139.  
  140. trap_percent:
  141. # Choose the percentage of trap items that will appear when filling the item pool with junk.
  142. #
  143. # You can define additional values between the minimum and maximum values.
  144. # Minimum value is 0
  145. # Maximum value is 100
  146. 25: 50
  147. random: 0
  148. random-low: 0
  149. random-high: 0
  150.  
  151. filler_weights:
  152. # Choose the odds of each filler item being created when filling the item pool with junk.
  153. +10,000P: 50
  154. Air Jump: 50
  155. Confusing Aura: 50
  156. Dual Wield: 50
  157. Infinite Stamina: 50
  158. Overheal: 50
  159. Quick Charge: 50
  160. Soap: 50
  161.  
  162. trap_weights:
  163. # Choose the odds of each trap item being created when filling the item pool with traps.
  164. Hands-Free Mode: 50
  165. Hard Damage: 50
  166. Radiant Aura: 50
  167. Short-Term Sandstorm: 50
  168. Stamina Limiter: 50
  169. Wall Jump Limiter: 50
  170. Weapon Malfunction: 50
  171.  
  172. boss_rewards:
  173. # Adds rewards for defeating the bosses in the final level of each layer.
  174. #
  175. # "Extended" also adds rewards for some optional bosses.
  176. disabled: 0
  177. standard: 50
  178. extended: 0
  179.  
  180. challenge_rewards:
  181. # Adds rewards for completing each level's challenge, except for the goal.
  182. 'false': 50
  183. 'true': 0
  184.  
  185. p_rank_rewards:
  186. # Adds rewards for completing each level with a Perfect Rank, except for the goal.
  187. 'false': 50
  188. 'true': 0
  189.  
  190. hank_rewards:
  191. # Adds rewards for giving Hank and Hank Jr. a head in 1-4 and 5-3.
  192. 'false': 50
  193. 'true': 0
  194.  
  195. randomize_clash_mode:
  196. # Randomizes the unlock for destroying all crates in 4-S.
  197. 'false': 50
  198. 'true': 0
  199.  
  200. fish_rewards:
  201. # Adds rewards for catching each fish in 5-S.
  202. 'false': 50
  203. 'true': 0
  204.  
  205. cleaning_rewards:
  206. # Adds rewards for cleaning every room in 7-S.
  207. 'false': 50
  208. 'true': 0
  209.  
  210. chess_reward:
  211. # Adds a reward for winning chess against a bot in the Developer Museum.
  212. 'false': 50
  213. 'true': 0
  214.  
  215. rocket_race_reward:
  216. # Adds a reward for winning the rocket race in the Developer Museum.
  217. 'false': 50
  218. 'true': 0
  219.  
  220. starting_weapon_pool:
  221. # Choose a pool of possible starting weapons and their weights of being selected.
  222. #
  223. # Some weapons will not be considered valid depending on other options:
  224. #
  225. # If choosing to start with Feedbacker, it will be removed from the pool.
  226. #
  227. # If choosing not to start with Feedbacker, the Whiplash, Freezeframe, and all Railcannons are removed from the pool.
  228. #
  229. # If choosing to randomize secondary fire and not to start with Feedbacker, the S.R.S. Cannon and Firestarter are removed from the pool.
  230. #
  231. # If choosing to randomize secondary fire, not to start with Feedbacker, and for the Nailgun to be in its Alternate form, the Overheat is removed from the pool.
  232. Feedbacker: 50
  233. Knuckleblaster: 50
  234. Nailgun - Attractor: 50
  235. Nailgun - JumpStart: 50
  236. Nailgun - Overheat: 50
  237. Railcannon - Electric: 50
  238. Railcannon - Malicious: 50
  239. Railcannon - Screwdriver: 50
  240. Revolver - Marksman: 50
  241. Revolver - Piercer: 50
  242. Revolver - Sharpshooter: 50
  243. Rocket Launcher - Firestarter: 50
  244. Rocket Launcher - Freezeframe: 50
  245. Rocket Launcher - S.R.S. Cannon: 50
  246. Shotgun - Core Eject: 50
  247. Shotgun - Pump Charge: 50
  248. Shotgun - Sawed-On: 50
  249. Whiplash: 50
  250.  
  251. randomize_secondary_fire:
  252. # Locks the ability to use a weapon's alternate fire behind items that must be found in the multiworld.
  253. 'false': 0
  254. 'true': 50
  255.  
  256. start_with_arm:
  257. # Choose whether or not to start the game with the Feedbacker arm.
  258. 'false': 0
  259. 'true': 50
  260.  
  261. starting_stamina:
  262. # Choose how many bars of stamina to start with.
  263. #
  264. # You can define additional values between the minimum and maximum values.
  265. # Minimum value is 0
  266. # Maximum value is 3
  267. 3: 0
  268. random: 50
  269. random-low: 0
  270. random-high: 0
  271.  
  272. starting_walljumps:
  273. # Choose how many wall jumps to start with.
  274. #
  275. # You can define additional values between the minimum and maximum values.
  276. # Minimum value is 0
  277. # Maximum value is 3
  278. 3: 0
  279. random: 50
  280. random-low: 0
  281. random-high: 0
  282.  
  283. start_with_slide:
  284. # Choose whether or not to start the game with the ability to slide.
  285. 'false': 50
  286. 'true': 0
  287.  
  288. start_with_slam:
  289. # Choose whether or not to start the game with the ability to slam.
  290. 'false': 50
  291. 'true': 0
  292.  
  293. revolver_form:
  294. # Choose whether the revolver should be in its standard or alternate form initially.
  295. #
  296. # The other form must be unlocked.
  297. standard: 50
  298. alternate: 0
  299.  
  300. shotgun_form:
  301. # Choose whether the shotgun should be in its standard or alternate form initially.
  302. #
  303. # The other form must be unlocked.
  304. standard: 50
  305. alternate: 0
  306.  
  307. nailgun_form:
  308. # Choose whether the nailgun should be in its standard or alternate form initially.
  309. #
  310. # The other form must be unlocked.
  311. standard: 50
  312. alternate: 0
  313.  
  314. randomize_skulls:
  315. # Turns the red and blue skulls into items that must be found before they will appear in levels.
  316. 'false': 50
  317. 'true': 0
  318.  
  319. randomize_limbo_switches:
  320. # Randomizes the four switches in the Limbo layer.
  321. 'false': 50
  322. 'true': 0
  323.  
  324. randomize_violence_switches:
  325. # Randomizes the three switches in 7-2.
  326. 'false': 50
  327. 'true': 0
  328.  
  329. point_multiplier:
  330. # Multiplies the amount of points earned to reduce grind.
  331. #
  332. # You can define additional values between the minimum and maximum values.
  333. # Minimum value is 1
  334. # Maximum value is 10
  335. 1: 0
  336. random: 0
  337. random-low: 50
  338. random-high: 0
  339.  
  340. ui_color_randomizer:
  341. # Randomizes UI colors, either once at the beginning of a run, or every time a level is loaded.
  342. #
  343. # Does not affect item popup colors.
  344. #
  345. # This option can be changed later.
  346. disabled: 0
  347. once: 0
  348. every_load: 50
  349.  
  350. gun_color_randomizer:
  351. # Randomizes gun colors, either once at the beginning of a run, or every time a level is loaded.
  352. #
  353. # This option can be changed later.
  354. disabled: 0
  355. once: 0
  356. every_load: 50
  357.  
  358. music_randomizer:
  359. # Randomizes the music that plays during the game.
  360. #
  361. # Some music is never randomized.
  362. 'false': 0
  363. 'true': 50
  364.  
  365. cybergrind_hints:
  366. # Every 5 waves cleared in The Cyber Grind will unlock a hint.
  367. #
  368. # This option can NOT be changed later.
  369. 'false': 0
  370. 'true': 50
  371.  
  372. death_link:
  373. # When you die, everyone dies. The reverse is also true.
  374. #
  375. # This option can be changed later.
  376. 'false': 50
  377. 'true': 0
  378.  
  379. # Item & Location Options
  380. local_items:
  381. # Forces these items to be in their native world.
  382. []
  383.  
  384. non_local_items:
  385. # Forces these items to be outside their native world.
  386. []
  387.  
  388. start_inventory:
  389. # Start with these items.
  390. {}
  391.  
  392. start_hints:
  393. # Start with these item's locations prefilled into the ``!hint`` command.
  394. []
  395.  
  396. start_location_hints:
  397. # Start with these locations and their item prefilled into the ``!hint`` command.
  398. []
  399.  
  400. exclude_locations:
  401. # Prevent these locations from having an important item.
  402. []
  403.  
  404. priority_locations:
  405. # Prevent these locations from having an unimportant item.
  406. []
  407.  
  408. item_links:
  409. # Share part of your item pool with other players.
  410. []
  411.  
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