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- # Q. What is this file?
- # A. This file contains options which allow you to configure your multiworld experience while allowing
- # others to play how they want as well.
- #
- # Q. How do I use it?
- # A. The options in this file are weighted. This means the higher number you assign to a value, the
- # more chances you have for that option to be chosen. For example, an option like this:
- #
- # map_shuffle:
- # on: 5
- # off: 15
- #
- # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
- # off.
- #
- # Q. I've never seen a file like this before. What characters am I allowed to use?
- # A. This is a .yaml file. You are allowed to use most characters.
- # To test if your yaml is valid or not, you can use this website:
- # http://www.yamllint.com/
- # You can also verify that your Archipelago options are valid at this site:
- # https://archipelago.gg/check
- # Your name in-game, limited to 16 characters.
- # {player} will be replaced with the player's slot number.
- # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
- # {number} will be replaced with the counter value of the name.
- # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
- name: nico
- # Used to describe your yaml. Useful if you have multiple files.
- description: Default ULTRAKILL Template
- game: ULTRAKILL
- requires:
- version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
- ULTRAKILL:
- # Game Options
- progression_balancing:
- # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
- #
- # A lower setting means more getting stuck. A higher setting means less getting stuck.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 99
- random: 0
- random-low: 0
- random-high: 0
- disabled: 0 # equivalent to 0
- normal: 50 # equivalent to 50
- extreme: 0 # equivalent to 99
- accessibility:
- # Set rules for reachability of your items/locations.
- #
- # **Full:** ensure everything can be reached and acquired.
- #
- # **Minimal:** ensure what is needed to reach your goal can be acquired.
- full: 50
- minimal: 0
- start_level:
- # Choose which level to start in.
- '0_1': 50
- '0_2': 0
- '1_1': 0
- '1_2': 0
- '1_3': 0
- '2_1': 0
- '2_3': 0
- '3_1': 0
- '4_2': 0
- goal_level:
- # Choose which level must be completed to finish the game.
- '0_1': 0
- '0_2': 0
- '0_3': 0
- '0_4': 0
- '0_5': 0
- 0_s: 0
- '1_1': 0
- '1_2': 0
- '1_3': 0
- '1_4': 0
- 1_s: 0
- '2_1': 0
- '2_2': 0
- '2_3': 0
- '2_4': 0
- 2_s: 0
- '3_1': 0
- '3_2': 0
- '4_1': 0
- '4_2': 0
- '4_3': 0
- '4_4': 0
- 4_s: 0
- '5_1': 0
- '5_2': 0
- '5_3': 0
- '5_4': 0
- 5_s: 0
- '6_1': 0
- '6_2': 0
- '7_1': 0
- '7_2': 0
- '7_3': 0
- '7_4': 50
- 7_s: 0
- p_1: 0
- p_2: 0
- goal_requirement:
- # Choose the number of levels that must be completed to unlock the goal.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 5
- # Maximum value is 36
- 15: 50
- random: 0
- random-low: 0
- random-high: 0
- skipped_levels:
- # List as many levels as you would like to skip completing for the goal.
- ['P-1', 'P-2']
- auto_exclude_skipped_locations:
- # Choose if skipped levels should automatically have all of their locations excluded.
- 'false': 0
- 'true': 50
- unlock_type:
- # Choose if levels will be unlocked one at a time, or whole layers at once.
- levels: 50
- layers: 0
- trap_percent:
- # Choose the percentage of trap items that will appear when filling the item pool with junk.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 100
- 25: 50
- random: 0
- random-low: 0
- random-high: 0
- filler_weights:
- # Choose the odds of each filler item being created when filling the item pool with junk.
- +10,000P: 50
- Air Jump: 50
- Confusing Aura: 50
- Dual Wield: 50
- Infinite Stamina: 50
- Overheal: 50
- Quick Charge: 50
- Soap: 50
- trap_weights:
- # Choose the odds of each trap item being created when filling the item pool with traps.
- Hands-Free Mode: 50
- Hard Damage: 50
- Radiant Aura: 50
- Short-Term Sandstorm: 50
- Stamina Limiter: 50
- Wall Jump Limiter: 50
- Weapon Malfunction: 50
- boss_rewards:
- # Adds rewards for defeating the bosses in the final level of each layer.
- #
- # "Extended" also adds rewards for some optional bosses.
- disabled: 0
- standard: 50
- extended: 0
- challenge_rewards:
- # Adds rewards for completing each level's challenge, except for the goal.
- 'false': 50
- 'true': 0
- p_rank_rewards:
- # Adds rewards for completing each level with a Perfect Rank, except for the goal.
- 'false': 50
- 'true': 0
- hank_rewards:
- # Adds rewards for giving Hank and Hank Jr. a head in 1-4 and 5-3.
- 'false': 50
- 'true': 0
- randomize_clash_mode:
- # Randomizes the unlock for destroying all crates in 4-S.
- 'false': 50
- 'true': 0
- fish_rewards:
- # Adds rewards for catching each fish in 5-S.
- 'false': 50
- 'true': 0
- cleaning_rewards:
- # Adds rewards for cleaning every room in 7-S.
- 'false': 50
- 'true': 0
- chess_reward:
- # Adds a reward for winning chess against a bot in the Developer Museum.
- 'false': 50
- 'true': 0
- rocket_race_reward:
- # Adds a reward for winning the rocket race in the Developer Museum.
- 'false': 50
- 'true': 0
- starting_weapon_pool:
- # Choose a pool of possible starting weapons and their weights of being selected.
- #
- # Some weapons will not be considered valid depending on other options:
- #
- # If choosing to start with Feedbacker, it will be removed from the pool.
- #
- # If choosing not to start with Feedbacker, the Whiplash, Freezeframe, and all Railcannons are removed from the pool.
- #
- # If choosing to randomize secondary fire and not to start with Feedbacker, the S.R.S. Cannon and Firestarter are removed from the pool.
- #
- # If choosing to randomize secondary fire, not to start with Feedbacker, and for the Nailgun to be in its Alternate form, the Overheat is removed from the pool.
- Feedbacker: 50
- Knuckleblaster: 50
- Nailgun - Attractor: 50
- Nailgun - JumpStart: 50
- Nailgun - Overheat: 50
- Railcannon - Electric: 50
- Railcannon - Malicious: 50
- Railcannon - Screwdriver: 50
- Revolver - Marksman: 50
- Revolver - Piercer: 50
- Revolver - Sharpshooter: 50
- Rocket Launcher - Firestarter: 50
- Rocket Launcher - Freezeframe: 50
- Rocket Launcher - S.R.S. Cannon: 50
- Shotgun - Core Eject: 50
- Shotgun - Pump Charge: 50
- Shotgun - Sawed-On: 50
- Whiplash: 50
- randomize_secondary_fire:
- # Locks the ability to use a weapon's alternate fire behind items that must be found in the multiworld.
- 'false': 0
- 'true': 50
- start_with_arm:
- # Choose whether or not to start the game with the Feedbacker arm.
- 'false': 0
- 'true': 50
- starting_stamina:
- # Choose how many bars of stamina to start with.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 3
- 3: 0
- random: 50
- random-low: 0
- random-high: 0
- starting_walljumps:
- # Choose how many wall jumps to start with.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 3
- 3: 0
- random: 50
- random-low: 0
- random-high: 0
- start_with_slide:
- # Choose whether or not to start the game with the ability to slide.
- 'false': 50
- 'true': 0
- start_with_slam:
- # Choose whether or not to start the game with the ability to slam.
- 'false': 50
- 'true': 0
- revolver_form:
- # Choose whether the revolver should be in its standard or alternate form initially.
- #
- # The other form must be unlocked.
- standard: 50
- alternate: 0
- shotgun_form:
- # Choose whether the shotgun should be in its standard or alternate form initially.
- #
- # The other form must be unlocked.
- standard: 50
- alternate: 0
- nailgun_form:
- # Choose whether the nailgun should be in its standard or alternate form initially.
- #
- # The other form must be unlocked.
- standard: 50
- alternate: 0
- randomize_skulls:
- # Turns the red and blue skulls into items that must be found before they will appear in levels.
- 'false': 50
- 'true': 0
- randomize_limbo_switches:
- # Randomizes the four switches in the Limbo layer.
- 'false': 50
- 'true': 0
- randomize_violence_switches:
- # Randomizes the three switches in 7-2.
- 'false': 50
- 'true': 0
- point_multiplier:
- # Multiplies the amount of points earned to reduce grind.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 10
- 1: 0
- random: 0
- random-low: 50
- random-high: 0
- ui_color_randomizer:
- # Randomizes UI colors, either once at the beginning of a run, or every time a level is loaded.
- #
- # Does not affect item popup colors.
- #
- # This option can be changed later.
- disabled: 0
- once: 0
- every_load: 50
- gun_color_randomizer:
- # Randomizes gun colors, either once at the beginning of a run, or every time a level is loaded.
- #
- # This option can be changed later.
- disabled: 0
- once: 0
- every_load: 50
- music_randomizer:
- # Randomizes the music that plays during the game.
- #
- # Some music is never randomized.
- 'false': 0
- 'true': 50
- cybergrind_hints:
- # Every 5 waves cleared in The Cyber Grind will unlock a hint.
- #
- # This option can NOT be changed later.
- 'false': 0
- 'true': 50
- death_link:
- # When you die, everyone dies. The reverse is also true.
- #
- # This option can be changed later.
- 'false': 50
- 'true': 0
- # Item & Location Options
- local_items:
- # Forces these items to be in their native world.
- []
- non_local_items:
- # Forces these items to be outside their native world.
- []
- start_inventory:
- # Start with these items.
- {}
- start_hints:
- # Start with these item's locations prefilled into the ``!hint`` command.
- []
- start_location_hints:
- # Start with these locations and their item prefilled into the ``!hint`` command.
- []
- exclude_locations:
- # Prevent these locations from having an important item.
- []
- priority_locations:
- # Prevent these locations from having an unimportant item.
- []
- item_links:
- # Share part of your item pool with other players.
- []
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