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- /// @class auto
- // Configuration options
- {
- // CPU_LEVEL ☆ ☆☆ ☆☆☆ ☆☆☆☆ ☆☆☆☆☆ ☆☆☆☆☆☆
- // Defense related
- "dfKickReactionAddWait": [ 12, 8, 4, 3, 0, 0 ]// additional frame for kick reaction wait time(Frame)
- ,"dfDribbleReactionAddWait": [ 5, 5, 3, 3, 0, 0 ]// additional frame for dribbling reaction wait time(Frame)
- ,"dfPassPositioning": [ 0, 0, 1, 1, 1, 1 ]// intercept positioning(0:nah, 1:ye)
- ,"dfMark": [ 0, 1, 1, 1, 1, 1 ]// mark(0:nah,1:ye)
- ,"dfPress": [ 0, 1, 1, 1, 1, 1 ]// press(0:nah,1:ye)
- ,"dfSand": [ 0, 0, 0, 1, 1, 1 ]// tuck in (probably gather?)(0:nah,1:ye)
- // Off-the-ball related
- ,"obSpaceRun": [ 0, 0, 1, 1, 1, 1 ]// event(0:nah,1:ye)
- ,"obCounterRun": [ 0, 0, 0, 1, 1, 1 ]// counter event(0:nah,1:ye)
- ,"obLineBreak": [ 0, 0, 0, 1, 1, 1 ]// line break(0:nah,1:ye)
- ,"obDiagonalRun": [ 0, 1, 1, 1, 1, 1 ]// diagonal run(0:nah,1:ye)
- // ballPlayer related
- ,"bpShootTimingAddWait": [ 5, 3, 3, 1, 0, 0 ]// addtional frame for shoot timing wait time(Frame)
- ,"bpPassTimingAddWait": [ 5, 3, 3, 1, 0, 0 ]// addtional frame for pass timing wait time(Frame)
- ,"bpDirectPlay": [ 0, 0, 1, 1, 1, 1 ]// direct play(0:nah,1:ye)
- // Goalkeeper related
- ,"gkKickReactionAddWait": [ 5, 3, 3, 2, 0, 0 ]// additional frame for kick reaction wait time(Frame)
- // Cursor player related
- ,"cpJostleWinRate": [ 0, 0, 0, 0, 0, 0 ]// give more advantage to opponent (what is the meaning of this KONAMI???)
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
- // Underdevelopment lel
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
- //team related
- //,"tmCombination": [ 0, 0, 0, 0, 0, 0 ]// combination
- //,"tmTactics": [ 0, 0, 0, 0, 0, 0 ]// tactics
- //,"tmAtackLevel": [ 0, 0, 0, 0, 0, 0 ]// attack level(assuming you're LEVEL1〜5)
- }
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