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- local P = "Position"
- local S = "Size"
- local O = "Orientation"
- local M = "Material"
- local C = "Color"
- local V3 = Vector3
- local C3 = Color3
- local T = "Transparency"
- local R = "Reflectance"
- local CN = "ClassName"
- local SH = "Shape"
- local Ins = Instance
- local w = workspace
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(38.25, 5.51470566, -1.26470566)
- Pt[S] = V3.new(0.882352948, 1.32352948, 3.08823538)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(42.4411774, 1.32352948, -12.7352943)
- Pt[S] = V3.new(0.882352948, 2.64705896, 11.4705887)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(47.7352943, 3.75, -7)
- Pt[S] = V3.new(9.70588207, 2.20588231, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Glass
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0.5
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(42.4411774, 5.51470566, -12.7352943)
- Pt[S] = V3.new(0.882352948, 1.32352948, 11.4705887)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(42, 7.27941179, -7)
- Pt[S] = V3.new(14.1176472, 0.441176474, 14.1176472)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Marble
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(47.7352943, 1.32352948, -7.22058821)
- Pt[S] = V3.new(11.0294123, 2.64705896, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(36.2647057, 3.75, -6.77941179)
- Pt[S] = V3.new(10.1470585, 2.20588231, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Glass
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0.5
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.544117, 3.75, -1.26470566)
- Pt[S] = V3.new(0.882352948, 2.20588231, 6.61764717)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Glass
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0.5
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.9852943, 5.51470566, -1.26470566)
- Pt[S] = V3.new(0.882352948, 1.32352948, 8.38235283)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(36.705883, 3.75, -12.7352943)
- Pt[S] = V3.new(0.882352948, 2.20588231, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(36.2647057, 3.75, -1.26470566)
- Pt[S] = V3.new(0.882352948, 2.20588231, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(47.7352943, 3.75, -1.92647076)
- Pt[S] = V3.new(0.441176474, 2.20588231, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(35.8235283, 3.30882359, -13.1764708)
- Pt[S] = V3.new(0.882352948, 6.61764717, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Marble
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(40.0147057, 3.75, -1.26470566)
- Pt[S] = V3.new(0.882352948, 2.20588231, 0.441176474)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(48.1764717, 3.30882359, -0.823529243)
- Pt[S] = V3.new(0.882352948, 6.61764717, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Marble
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(47.5147057, 3.75, -12.7352943)
- Pt[S] = V3.new(0.882352948, 2.20588231, 1.32352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(42, 6.83823538, -7)
- Pt[S] = V3.new(13.2352943, 0.441176474, 13.2352943)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Marble
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(42, 6.39705896, -7)
- Pt[S] = V3.new(12.3529415, 0.441176474, 12.3529415)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(36.2647057, 3.75, -12.5147057)
- Pt[S] = V3.new(1.32352948, 2.20588231, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(47.5147057, 3.75, -1.26470566)
- Pt[S] = V3.new(0.882352948, 2.20588231, 1.32352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(35.8235283, 3.30882359, -0.823529243)
- Pt[S] = V3.new(0.882352948, 6.61764717, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Marble
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(47.7352943, 3.75, -12.2941179)
- Pt[S] = V3.new(0.882352948, 2.20588231, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(36.2647057, 5.51470566, -7)
- Pt[S] = V3.new(12.3529415, 1.32352948, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(36.2647057, 1.32352948, -7)
- Pt[S] = V3.new(12.3529415, 2.64705896, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(43.9852943, 1.32352948, -1.26470566)
- Pt[S] = V3.new(0.882352948, 2.64705896, 8.38235283)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(47.7352943, 5.51470566, -7.22058821)
- Pt[S] = V3.new(11.0294123, 1.32352948, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(42, 3.75, -12.7352943)
- Pt[S] = V3.new(0.882352948, 2.20588231, 9.70588207)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Glass
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0.5
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(42, 0.441176414, -7)
- Pt[S] = V3.new(10.5882359, 0.882352948, 10.5882359)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Fabric
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(38.25, 0.441176414, -1.26470566)
- Pt[S] = V3.new(0.882352948, 0.882352948, 3.08823538)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Wood
- Pt[C] = C3.new(0.827451, 0.745098, 0.588235)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
- function Build()
- local Pt = Ins.new("Part",w)
- Pt[P] = V3.new(48.1764717, 3.30882359, -13.1764708)
- Pt[S] = V3.new(0.882352948, 6.61764717, 0.882352948)
- Pt.Anchored = true
- Pt[O] = V3.new(0, 90, 0)
- Pt[M] = Enum.Material.Marble
- Pt[C] = C3.new(0.972549, 0.972549, 0.972549)
- Pt[T] = 0
- Pt[R] = 0
- if Pt[CN] == "Part" then
- Pt[SH] = Enum.PartType.Block
- end
- end
- Build()
- game["Run Service"].Heartbeat:Wait()
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