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RyanDaCoder

Brick

Jul 27th, 2017
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  1. local region = Region3.new(Vector3.new(-1250,0,-1250), Vector3.new(1250,18,1250))
  2. region = region:ExpandToGrid(4)
  3. game.Workspace.Terrain:FillRegion(region, 4, Enum.Material.Brick)
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