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ArcDesLHK

Toon pt2

Jul 23rd, 2022 (edited)
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  1. Sleight-Hand Djinn
  2. Level 3 LIGHT Spellcaster/Normal
  3. 1200/1400
  4.  
  5. Fat Rooster
  6. Level 3 EARTH Winged Beast/Normal
  7. 900/1700
  8.  
  9. Mone the Fraudulent Clown
  10. Level 2 DARK Spellcaster/Normal
  11. 600/1500
  12.  
  13. Bearbaric Toy
  14. Level 3 EARTH Warrior/Normal
  15. 1500/1000
  16.  
  17. Burger Meister
  18. Level 6 EARTH Warrior/Normal
  19. 1800/2000
  20.  
  21. Manga Pathfinder
  22. Level 4 LIGHT Warrior/Effect
  23. 1800/1800
  24. You can discard this card; add 1 "Toon World" or 1 Spell/Trap that mentions it, from your Deck to your hand. If this card is Normal or Special Summoned: You can send 1 Level 4 or lower Toon monster from your Deck to the GY. You can only use this effect of "Manga Pathfinder" once per turn.
  25.  
  26. Page Wizard
  27. Level 2 LIGHT Spellcaster/Effect
  28. 500/400
  29. Once per turn: You can toss a coin and call it. If you call it right, add 1 Toon monster from your Deck to your hand. If you call it wrong, destroy this card, and if you do, you take 500 damage.
  30.  
  31. Comic Kid
  32. Level 2 LIGHT Warrior/Effect
  33. 300/600
  34. Cannot be used as material for a Summon. When this card is Special Summoned: You can Special Summon any number of "Comic Kid" from your Deck.
  35.  
  36. Sailor Mer☆maid
  37. Level 4 WATER Aqua/Toon/Effect
  38. 1400/1500
  39. Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can Set 1 "Mer☆maid's Tears" directly from your Deck. You can only use this effect of "Sailor Mer☆maid" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
  40.  
  41. Manga Wyvern
  42. Level 4 FIRE Dragon/Toon/Effect
  43. 1500/1000
  44. Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can add 1 Toon monster from your GY to your hand, except "Manga Wyvern". You can only use this effect of "Manga Wyvern" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
  45.  
  46. Manga World
  47. Field Spell
  48. When this card is activated: Banish 3 Toon monsters from your Deck, then place 3 Manga Counters on this card. This card's name becomes "Toon World" while in the Field Zone. Toon monsters you control cannot be destroyed by battle with a monster with an equal or lower Level. When a Toon monster inflicts battle damage to your opponent: You can target 1 of your banished Toon monsters; remove 1 Manga Counters from this card, and if you do, add that target to your hand.
  49.  
  50. Toon Tsunami
  51. Quick-Play Spell
  52. If you control 2 or more Toon monsters: Destroy all Spells and Traps on the field, except "Toon World".
  53.  
  54. Spell Neutralizer
  55. Normal Spell
  56. If you control 2 or more Toon monsters: Until the end of your opponent's next turn, your opponent cannot Special Summon monsters by Spell/Trap effects.
  57.  
  58. Doppleganging Cat
  59. Normal Spell
  60. Target 1 face-up Toon monster you control and 1 face-up monster your opponent controls; until the End Phase, the first target's name becomes the second target's original name, also replace its effect with that monster's original effects. You can only activate 1 "Doppleganging Cat" per turn.
  61.  
  62. Nega Booster
  63. Normal Spell
  64. Double the ATK of all Toon monsters you currently control, until the end of this turn. During the End Phase of this turn, banish those monsters.
  65.  
  66. Toon Banzai
  67. Normal Trap
  68. If you control "Toon World": Pay half your LP; Special Summon as many of your banished Toon monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.
  69.  
  70. Gorgon's Sight
  71. Normal Trap
  72. If you control "Toon World": Target 1 Toon monster you control; apply this effect to that target, depending whose turn it is.
  73. ● Your turn: If it attacks, your opponent cannot activate cards or effects until the end of this turn.
  74. ● Your opponent's turn: It cannot be destroyed by card effects this turn.
  75. You can only activate 1 "Gorgon's Sight" per turn.
  76.  
  77. Mer☆maid's Tears
  78. Normal Trap
  79. If you control "Toon World": Target up to 2 face-up monsters on the field; change them to face-down Defense Position.
  80.  
  81. Prophet's Guess
  82. Normal Trap
  83. If you control "Toon World": Declare 1 card name; if that card is in your opponent's hand, they must add 1 card with that name to your hand, otherwise you banish 1 random card.
  84.  
  85. Trap Redirection
  86. Normal Trap
  87. When your opponent targets exactly 1 monster you control (and no other cards) with a Trap effect: Target 1 of your banished Toon monsters; Special Summon it, and if you do, that Trap now targets the Summoned monster.
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