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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- BlockMesh0 = Instance.new("BlockMesh")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- BlockMesh8 = Instance.new("BlockMesh")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Script11 = Instance.new("Script")
- Part12 = Instance.new("Part")
- Script13 = Instance.new("Script")
- BlockMesh8.Parent = Part7
- Part1.Parent = mas
- Part1.CFrame = CFrame.new(-265, 1145, 10, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part1.Orientation = Vector3.new(0, -90, 0)
- Part1.Position = Vector3.new(-265, 1145, 10)
- Part1.Rotation = Vector3.new(0, -90, 0)
- Part1.Size = Vector3.new(530, 72, 2)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.Reflectance = 1
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part2.Parent = mas
- Part2.CFrame = CFrame.new(249, 1145, 11, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part2.Orientation = Vector3.new(0, -90, 0)
- Part2.Position = Vector3.new(249, 1145, 11)
- Part2.Rotation = Vector3.new(0, -90, 0)
- Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part2.Size = Vector3.new(528, 72, 2)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Institutional white")
- Part2.Reflectance = 1
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Institutional white")
- Part3.Parent = mas
- Part3.CFrame = CFrame.new(-8, 1108, 10, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Part3.Orientation = Vector3.new(-90, -180, 0)
- Part3.Position = Vector3.new(-8, 1108, 10)
- Part3.Rotation = Vector3.new(-90, 0, -180)
- Part3.Size = Vector3.new(516, 530, 2)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.Reflectance = 1
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part4.Parent = mas
- Part4.CFrame = CFrame.new(-7, 1145, -254, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part4.Orientation = Vector3.new(0, -180, 0)
- Part4.Position = Vector3.new(-7, 1145, -254)
- Part4.Rotation = Vector3.new(180, 0, -180)
- Part4.Size = Vector3.new(514, 72, 2)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.Reflectance = 1
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part5.Parent = mas
- Part5.CFrame = CFrame.new(-8, 1144.99988, 274, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part5.Orientation = Vector3.new(0, -180, 0)
- Part5.Position = Vector3.new(-8, 1144.99988, 274)
- Part5.Rotation = Vector3.new(180, 0, -180)
- Part5.Size = Vector3.new(512, 72, 2)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.Reflectance = 1
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part6.Parent = mas
- Part6.CFrame = CFrame.new(-8, 1182, 10, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Part6.Orientation = Vector3.new(-90, -180, 0)
- Part6.Position = Vector3.new(-8, 1182, 10)
- Part6.Rotation = Vector3.new(-90, 0, -180)
- Part6.Size = Vector3.new(516, 530, 2)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.Reflectance = 1
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part7.Parent = mas
- Part7.CFrame = CFrame.new(-8.5, 1109.5, 10.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.Position = Vector3.new(-8.5, 1109.5, 10.5)
- Part7.Color = Color3.new(0.203922, 0.556863, 0.25098)
- Part7.Size = Vector3.new(511, 1, 525)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Sea green")
- Part7.Material = Enum.Material.Grass
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Sea green")
- BlockMesh8.Parent = Part7
- Part9.Parent = mas
- Part9.CFrame = CFrame.new(75, 1110.5, -71, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.Position = Vector3.new(75, 1110.5, -71)
- Part9.Color = Color3.new(0.203922, 0.556863, 0.25098)
- Part9.Size = Vector3.new(4, 1, 2)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Sea green")
- Part9.Material = Enum.Material.Grass
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Sea green")
- Part10.Name = "Part1"
- Part10.Parent = mas
- Part10.CFrame = CFrame.new(242, 0.200002, 239, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.Position = Vector3.new(242, 0.200002, 239)
- Part10.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part10.Size = Vector3.new(4, 0.400000006, 4)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Bright green")
- Part10.Material = Enum.Material.Grass
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Bright green")
- Part10.FormFactor = Enum.FormFactor.Plate
- Part10.formFactor = Enum.FormFactor.Plate
- Script11.Parent = Part10
- table.insert(cors,sandbox(Script11,function()
- --By zamsongod.
- --Unlike Clockwork's teleporter, this one teleports ANYTHING not just people!
- --Make sure the Part to teleport to is in the same group as this Part.
- --Feel FREE to Copy, Abuse and Covet!
- local Teleport = "Part2" --Put the name of the Part between the ""s.
- function Touch(hit) --Indicates that the Part has been Touched.
- if script.Parent.Locked == false and script.Parent.Parent:findFirstChild(Teleport).Locked == false then script.Parent.Locked = true script.Parent.Parent:findFirstChild(Teleport).Locked = true --Checks Debounce.
- local Pos = script.Parent.Parent:findFirstChild(Teleport) --Gets the Part to teleport to.
- hit.Parent:moveTo(Pos.Position) wait(1) script.Parent.Locked = false script.Parent.Parent:findFirstChild(Teleport).Locked = false end end --Takes you there and Ends the Function.
- script.Parent.Touched:connect(Touch) --Listens out for Touchers.
- end))
- Part12.Name = "Part2"
- Part12.Parent = mas
- Part12.CFrame = CFrame.new(-9, 1110.19995, 269, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.Position = Vector3.new(-9, 1110.19995, 269)
- Part12.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part12.Size = Vector3.new(6, 0.400000006, 4)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Bright red")
- Part12.Material = Enum.Material.Neon
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Bright red")
- Part12.FormFactor = Enum.FormFactor.Plate
- Part12.formFactor = Enum.FormFactor.Plate
- Script13.Parent = Part12
- table.insert(cors,sandbox(Script13,function()
- --By zamsongod.
- --Unlike Clockwork's teleporter, this one teleports ANYTHING not just people!
- --Make sure the Part to teleport to is in the same group as this Part.
- --Feel FREE to Copy, Abuse and Covet!
- local Teleport = "Part1" --Put the name of the Part between the ""s.
- function Touch(hit) --Indicates that the Part has been Touched.
- if script.Parent.Locked == false and script.Parent.Parent:findFirstChild(Teleport).Locked == false then script.Parent.Locked = true script.Parent.Parent:findFirstChild(Teleport).Locked = true --Checks Debounce.
- local Pos = script.Parent.Parent:findFirstChild(Teleport) --Gets the Part to teleport to.
- hit.Parent:moveTo(Pos.Position) wait(1) script.Parent.Locked = false script.Parent.Parent:findFirstChild(Teleport).Locked = false end end --Takes you there and Ends the Function.
- script.Parent.Touched:connect(Touch) --Listens out for Touchers.
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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