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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --h/https://paste.ee/r/ZpU02/0
- local col = ColorSequence.new(Color3.fromRGB(255,29,0))
- local colb = BrickColor.new("CGA brown")
- local colb2 = BrickColor.new("Really red")
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://212179718"
- sound.Parent = workspace.PhoenixClockworks["HumanoidRootPart"]
- sound.Volume = 100
- sound.Name = "Music"
- sound.Looped = true
- sound:Play()
- local flames = true
- local flaming = false
- local debounce = false
- local anime = false
- local root = workspace.PhoenixClockworks.HumanoidRootPart
- local wind = false
- local eh = false
- local eh2 = false
- local eh3 = false
- local eh4 = false
- local eh5 = false
- Circle = Instance.new("Part", workspace.PhoenixClockworks.Humanoid)
- CircleMesh = Instance.new("SpecialMesh", Circle)
- CircleMesh.MeshType = Enum.MeshType.Sphere
- Circle.Anchored = true
- Circle.CanCollide = false
- Circle.Material = "Neon"
- Circle.Size = Vector3.new(0,0,0)
- Circle.Color = colb.Color
- sizes = {
- NumberSequenceKeypoint.new(0,0.4,0);
- NumberSequenceKeypoint.new(1,0.4,0)
- }
- seeses = {
- NumberSequenceKeypoint.new(0,1,0);
- NumberSequenceKeypoint.new(0.2,0,0);
- NumberSequenceKeypoint.new(0.8,0,0);
- NumberSequenceKeypoint.new(1,1,0)
- }
- pt = Instance.new("ParticleEmitter", script)
- pt.LightEmission = 1
- pt.Name = "Pt"
- pt.LightInfluence = 1
- pt.Size = NumberSequence.new(sizes)
- pt.Transparency = NumberSequence.new(seeses)
- pt.Texture = "rbxassetid://1207853932"
- pt.Acceleration = Vector3.new(0,0.02,0)
- pt.Enabled = false
- pt.ZOffset = 0.5
- pt.Drag = 0
- pt.Rate = 100
- pt.LockedToPart = true
- pt.EmissionDirection = "Top"
- pt.Rotation = NumberRange.new(0,0)
- pt.SpreadAngle = Vector2.new(0,0)
- pt.Lifetime = NumberRange.new(5,10)
- pt.RotSpeed = NumberRange.new(0,0)
- pt.Speed = NumberRange.new(0)
- pt.Color = col
- function clone(parent)
- p = script.Pt:Clone()
- p.Parent = parent
- p.Enabled = true
- end
- Circle.Position = workspace.PhoenixClockworks.HumanoidRootPart.Position
- workspace.PhoenixClockworks.LowerTorso.Anchored = true
- char = workspace.PhoenixClockworks
- for i = 1, 50 do
- Circle.Size = Circle.Size:Lerp(Vector3.new(20,20,20), 0.1)
- if i > 20 then
- Circle.CanCollide = true
- end
- wait()
- end
- char.Kistune_TailsAccessory.Handle.SpecialMesh.TextureId = ""
- char.Kitsune_HairAccessory.Handle.SpecialMesh.TextureId = ""
- char.Kistune_TailsAccessory.Handle.Reflectance = 0
- char.Kitsune_HairAccessory.Handle.Reflectance = 0
- char.Kistune_TailsAccessory.Handle.BrickColor = BrickColor.new("Institutional white")
- char.Kitsune_HairAccessory.Handle.BrickColor = BrickColor.new("Institutional white")
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=274716467"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=274716467"
- clone(char.LeftHand)
- clone(char.RightHand)
- clone(char.LeftUpperArm)
- clone(char.RightUpperArm)
- clone(char.LeftLowerArm)
- clone(char.RightLowerArm)
- lpt1 = char.LeftHand.Pt
- rpt1 = char.RightHand.Pt
- rpt2 = char.RightLowerArm.Pt
- rpt3 = char.RightUpperArm.Pt
- lpt2 = char.LeftUpperArm.Pt
- lpt3 = char.LeftLowerArm.Pt
- lpt1.Enabled = false
- lpt2.Enabled = false
- lpt3.Enabled = false
- rpt1.Enabled = false
- rpt2.Enabled = false
- rpt3.Enabled = false
- char.LeftUpperLeg.BrickColor = BrickColor.new("White")
- char.LeftLowerLeg.BrickColor = BrickColor.new("White")
- char.RightUpperLeg.BrickColor = BrickColor.new("White")
- char.RightUpperLeg.BrickColor = BrickColor.new("White")
- char.RightFoot.BrickColor = BrickColor.new("White")
- char.LeftFoot.BrickColor = BrickColor.new("White")
- local pulsething = Instance.new("Part", char.Humanoid)
- pulsething.CanCollide = false
- pulsething.Transparency = 1
- pulsething.Size = Vector3.new(0.5,0.5,0.5)
- sizes = {
- NumberSequenceKeypoint.new(0,0,0);
- NumberSequenceKeypoint.new(0.5,3,0);
- NumberSequenceKeypoint.new(1,0,0)
- }
- seeses = {
- NumberSequenceKeypoint.new(0,1,0);
- NumberSequenceKeypoint.new(0.2,0,0);
- NumberSequenceKeypoint.new(0.8,0,0);
- NumberSequenceKeypoint.new(1,1,0)
- }
- pt1 = Instance.new("ParticleEmitter", script)
- pt1.LightEmission = 1
- pt1.LightInfluence = 1
- pt1.Size = NumberSequence.new(sizes)
- pt1.Transparency = NumberSequence.new(seeses)
- pt1.Texture = "rbxassetid://1207853932"
- pt1.Acceleration = Vector3.new(0,5,0)
- pt1.Enabled = false
- pt1.ZOffset = 0.1
- pt1.Drag = 0
- pt1.Rate = 250
- pt1.EmissionDirection = "Left"
- pt1.Rotation = NumberRange.new(-180,180)
- pt1.SpreadAngle = Vector2.new(0,180)
- pt1.Lifetime = NumberRange.new(1,1.3)
- pt1.RotSpeed = NumberRange.new(-360,360)
- pt1.Speed = NumberRange.new(20)
- pt1.Color = col
- local p = pt1:Clone()
- p.Parent = pulsething
- local weld = Instance.new("Weld")
- weld.Part0 = char.HumanoidRootPart
- weld.Part1 = pulsething
- weld.Parent = pulsething
- weld.C1 = CFrame.new(0, 3, 0)
- wait(3)
- flames = true
- for i = 1,50 do
- Circle.Transparency = i/50
- if i > 20 then
- Circle.CanCollide = false
- end
- wait()
- end
- CV="Royal purple"
- pA = game.Players.PhoenixClockworks
- char = pA.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(85, 0, 255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=pA.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=root.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.fromRGB(80, 255, 153)
- v.Shape="Block"
- text.Text = ""
- function ACTIVE___FLARE_MODEEEEE()
- flaming = false
- sound.SoundId = "rbxassetid://1579308042"
- sound.Parent = workspace.PhoenixClockworks["HumanoidRootPart"]
- sound.Volume = 100
- sound.Name = "Music"
- sound.Looped = true
- sound:Play()
- local Circle = Instance.new("Part", workspace.PhoenixClockworks.Humanoid)
- CircleMesh = Instance.new("SpecialMesh", Circle)
- CircleMesh.MeshType = Enum.MeshType.Sphere
- Circle.Anchored = true
- Circle.CanCollide = false
- Circle.Material = "Neon"
- Circle.Size = Vector3.new(0,0,0)
- Circle.BrickColor = BrickColor.new("Cyan")
- Circle.Position = workspace.PhoenixClockworks.HumanoidRootPart.Position
- workspace.PhoenixClockworks.LowerTorso.Anchored = true
- char = workspace.PhoenixClockworks
- flames = false
- anime = true
- wind = false
- for i = 1, 50 do
- Circle.Size = Circle.Size:Lerp(Vector3.new(20,20,20), 0.1)
- if i > 20 then
- Circle.CanCollide = true
- end
- wait()
- end
- anime = true
- wait(3)
- coroutine.resume(coroutine.create(function()
- for i = 1,8 do
- cclone = Circle:Clone()
- cclone.Size = Vector3.new(0.1,0.1,0.1)
- cclone.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 1,40 do
- cclone.Size = cclone.Size + Vector3.new(2,2,2)
- cclone.Position = workspace.PhoenixClockworks.HumanoidRootPart.Position
- cclone.Transparency = cclone.Transparency + 0.025
- if i > 20 then
- cclone.CanCollide = true
- end
- wait()
- end
- end))
- cclone:Destroy()
- wait(0.2)
- end
- end))
- wait(2.6)
- for i = 1,50 do
- Circle.Transparency = i/50
- if i > 20 then
- Circle.CanCollide = false
- end
- wait()
- end
- workspace.PhoenixClockworks.LowerTorso.Anchored = false
- flaming = true
- end
- function ACTIVE___NORMIE_MODEEEEE()
- flaming = false
- sound.SoundId = "rbxassetid://212179718"
- sound.Parent = workspace.PhoenixClockworks["HumanoidRootPart"]
- sound.Volume = 100
- sound.Name = "Music"
- sound.Looped = true
- sound:Play()
- local Circle = Instance.new("Part", workspace.PhoenixClockworks.Humanoid)
- CircleMesh = Instance.new("SpecialMesh", Circle)
- CircleMesh.MeshType = Enum.MeshType.Sphere
- Circle.Anchored = true
- Circle.CanCollide = false
- Circle.Material = "Neon"
- Circle.Size = Vector3.new(0,0,0)
- Circle.BrickColor = BrickColor.new("CGA brown")
- Circle.Position = workspace.PhoenixClockworks.HumanoidRootPart.Position
- workspace.PhoenixClockworks.LowerTorso.Anchored = true
- char = workspace.PhoenixClockworks
- for i = 1, 50 do
- Circle.Size = Circle.Size:Lerp(Vector3.new(20,20,20), 0.1)
- if i > 20 then
- Circle.CanCollide = true
- end
- wait()
- end
- flames = true
- anime = false
- wind = false
- wait(3)
- coroutine.resume(coroutine.create(function()
- for i = 1,8 do
- cclone = Circle:Clone()
- cclone.Size = Vector3.new(0.1,0.1,0.1)
- cclone.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 1,40 do
- cclone.Size = cclone.Size + Vector3.new(2,2,2)
- cclone.Position = workspace.PhoenixClockworks.HumanoidRootPart.Position
- cclone.Transparency = cclone.Transparency + 0.025
- if i > 20 then
- cclone.CanCollide = true
- end
- wait()
- end
- end))
- cclone:Destroy()
- wait(0.2)
- end
- end))
- wait(2.6)
- for i = 1,50 do
- Circle.Transparency = i/50
- if i > 20 then
- Circle.CanCollide = false
- end
- wait()
- end
- workspace.PhoenixClockworks.LowerTorso.Anchored = false
- flaming = false
- end
- Circle:Destroy()
- workspace.PhoenixClockworks.LowerTorso.Anchored = false
- game.Players.PhoenixClockworks.Chatted:Connect(function(c)
- if c == "/e go" then
- flaming = true
- elseif c == "/e stop" then
- flaming = false
- elseif c == "activate flare mode" then
- ACTIVE___FLARE_MODEEEEE()
- elseif c == "activate wind mode" then
- ACTIVE___AURORA_MODEEEEE()
- end
- end)
- i = 0
- Host = workspace.PhoenixClockworks.HumanoidRootPart
- Speed = 0.05
- Speed2 = -0.05
- Distance = 7
- Object = Instance.new("Part", workspace.PhoenixClockworks)
- Object.CanCollide = false
- Object.Transparency = 1
- Object.Anchored = true
- Object.Size = Vector3.new(0.1,0.1,0.1)
- Object2 = Object:Clone()
- Object2.Parent = workspace.PhoenixClockworks
- game:GetService('RunService').Stepped:Connect(function()
- i = i - 1
- Object.CFrame = Host.CFrame - CFrame.fromEulerAnglesXYZ(7, i * Speed, 180) * Vector3.new(0,0,Distance)
- Object2.CFrame = Host.CFrame - CFrame.fromEulerAnglesXYZ(-7, i * Speed2, 0) * Vector3.new(0,0,Distance)
- end)
- A1 = Instance.new("Attachment",Object)
- A1.Position = Vector3.new(-0.5, 0, 0)
- local A2 = Instance.new("Attachment",Object)
- A2.Position = Vector3.new(0.5, 0, 0)
- local Trail = Instance.new("Trail",Object)
- Trail.LightEmission = 1
- Trail.FaceCamera = false
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(0.7,0,0), NumberSequenceKeypoint.new(1,1,0)})
- Trail.Attachment0 = A1
- Trail.Attachment1 = A2
- Trail.Lifetime = 1.5
- Trail.MinLength = 0
- Trail.Color = col
- A1 = Instance.new("Attachment",Object2)
- A1.Position = Vector3.new(-0.5, 0, 0)
- local A2 = Instance.new("Attachment",Object2)
- A2.Position = Vector3.new(0.5, 0, 0)
- local Trail2 = Instance.new("Trail",Object2)
- Trail2.LightEmission = 1
- Trail2.FaceCamera = false
- Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(0.7,0,0), NumberSequenceKeypoint.new(1,1,0)})
- Trail2.Attachment0 = A1
- Trail2.Attachment1 = A2
- Trail2.Lifetime = 1.5
- Trail2.MinLength = 0
- Trail2.Color = col
- function boom(pos)
- local mesh = Instance.new('SpecialMesh')
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(10,10,15)
- local mesh2 = Instance.new('SpecialMesh')
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "rbxassetid://1051557"
- mesh2.TextureId = "https://www.roblox.com/library/591081746/sparkle"
- mesh2.Scale = Vector3.new(20,100,20)
- yellow = colb
- yColor = yellow.Color
- yVector = Vector3.new(yColor.r,yColor.g,yColor.b)
- mesh2.VertexColor = yVector
- local mesh3 = mesh2:Clone()
- mesh3.Scale = Vector3.new(19,100,19)
- orange = colb2
- oColor = orange.Color
- oVector = Vector3.new(oColor.r,oColor.g,oColor.b)
- mesh3.VertexColor = oVector
- local mesh4 = Instance.new('SpecialMesh')
- mesh4.MeshType = 'Sphere'
- local eff1 = Instance.new('Part',workspace)
- eff1.Position= pos
- eff1.Anchored = true
- eff1.CanCollide = false
- eff1.Material = Enum.Material.ForceField
- eff1.BrickColor = BrickColor.new('Bright yellow')
- eff1.Transparency = 1
- eff1.Size = Vector3.new(101,101,101)
- eff1.Name = "eff1"
- mesh2.Parent= eff1
- local eff2 = Instance.new('Part',workspace)
- eff2.Position= pos
- eff2.Shape = "Ball"
- eff2.Anchored = true
- eff2.CanCollide = false
- eff2.Material = Enum.Material.ForceField
- eff2.BrickColor = colb
- eff2.Transparency = 1
- eff2.Reflectance = 0.2
- eff2.Size = Vector3.new(100,100,100)
- eff2.Name = "eff2"
- mesh3.Parent = eff2
- local eff3 = Instance.new('Part',workspace)
- eff3.Position = pos
- eff3.Anchored = true
- eff3.Transparency = 1
- eff3.CanCollide = false
- eff3.Orientation = Vector3.new(90,0,0)
- eff3.Name = "eff3"
- mesh.Parent = eff3
- local eff4 = Instance.new('Part', workspace)
- eff4.Size = Vector3.new(0,1000,0)
- eff4.CanCollide = false
- eff4.Anchored = true
- eff4.Position = pos
- eff4.Material = 'Neon'
- eff4.BrickColor = colb
- eff4.Name = 'eff4'
- eff4.Transparency = 1
- mesh4.Parent = eff4
- for i=1,10 do
- mesh2.Scale = mesh2.Scale - Vector3.new(2,6,2)
- eff1.Transparency = eff1.Transparency - 0.01
- mesh3.Scale = mesh3.Scale - Vector3.new(4,6,4)
- eff2.Transparency = eff2.Transparency - 0.01
- eff1.CFrame = eff1.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
- eff2.CFrame = eff2.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.1,0)
- wait()
- end
- eff3.Transparency = 0
- eff4.Transparency = 0
- eff4.Touched:Connect(function(hit)
- if hit.Name ~= "Base" and hit.Parent ~= char and hit.Parent.Parent ~= char then
- if hit:FindFirstChild("Humanoid") ~= nil then
- hit:BreakJoints()
- game.Debris:AddItem(hit,0.05)
- end
- game.Debris:AddItem(hit,0.05)
- end
- end)
- for i=1,100 do
- mesh2.Scale = mesh2.Scale + Vector3.new(4,0,4)
- mesh3.Scale = mesh3.Scale + Vector3.new(4,0,4)
- if flaming == false then
- if anime == true then
- eff4.Size = eff4.Size+ Vector3.new(0.7,0,0.7)
- else
- eff4.Size = eff4.Size+ Vector3.new(0.5,0,0.5)
- end
- else
- if anime == true then
- eff4.Size = eff4.Size+ Vector3.new(2.8,0,2.8)
- else
- eff4.Size = eff4.Size+ Vector3.new(2.1,0,2.1)
- end
- end
- if flaming ~= true then
- eff3.Mesh.Scale = eff3.Mesh.Scale + Vector3.new(5,5,0)
- else
- eff3.Mesh.Scale = eff3.Mesh.Scale + Vector3.new(15,15,0)
- end
- eff1.CFrame = eff1.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.4,0)
- eff2.CFrame = eff2.CFrame * CFrame.fromEulerAnglesXYZ(0,0.4,0)
- if i >= 70 then
- eff2.Transparency = eff2.Transparency + 0.03
- eff1.Transparency = eff1.Transparency + 0.03
- eff3.Transparency = eff3.Transparency +0.03
- eff4.Transparency = eff4.Transparency +0.03
- end
- wait()
- end
- eff1:Destroy()
- eff2:Destroy()
- eff3:Destroy()
- eff4:Destroy()
- end
- function ACTIVE___AURORA_MODEEEEE()
- flaming = false
- sound.SoundId = "rbxassetid://2958392645"
- sound.Parent = workspace.PhoenixClockworks["HumanoidRootPart"]
- sound.Volume = 100
- sound.Name = "Music"
- sound.Looped = true
- sound:Play()
- local Circle = Instance.new("Part", workspace.PhoenixClockworks.Humanoid)
- CircleMesh = Instance.new("SpecialMesh", Circle)
- CircleMesh.MeshType = Enum.MeshType.Sphere
- Circle.Anchored = true
- Circle.CanCollide = false
- Circle.Material = "Neon"
- Circle.Size = Vector3.new(0,0,0)
- Circle.BrickColor = BrickColor.new("Bright green")
- Circle.Position = workspace.PhoenixClockworks.HumanoidRootPart.Position
- workspace.PhoenixClockworks.LowerTorso.Anchored = true
- char = workspace.PhoenixClockworks
- flames = false
- anime = false
- wind = true
- for i = 1, 50 do
- Circle.Size = Circle.Size:Lerp(Vector3.new(20,20,20), 0.1)
- if i > 20 then
- Circle.CanCollide = true
- end
- wait()
- end
- wind = true
- wait(3)
- coroutine.resume(coroutine.create(function()
- for i = 1,8 do
- cclone = Circle:Clone()
- cclone.Size = Vector3.new(0.1,0.1,0.1)
- cclone.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 1,40 do
- cclone.Size = cclone.Size + Vector3.new(2,2,2)
- cclone.Position = workspace.PhoenixClockworks.HumanoidRootPart.Position
- cclone.Transparency = cclone.Transparency + 0.025
- if i > 20 then
- cclone.CanCollide = true
- end
- wait()
- end
- end))
- cclone:Destroy()
- wait(0.2)
- end
- end))
- wait(2.6)
- for i = 1,50 do
- Circle.Transparency = i/50
- if i > 20 then
- Circle.CanCollide = false
- end
- wait()
- end
- workspace.PhoenixClockworks.LowerTorso.Anchored = false
- flaming = true
- end
- function flingb()
- char = workspace.PhoenixClockworks
- fling = Instance.new("Part", char.Humanoid)
- flingmesh = Instance.new("SpecialMesh", fling)
- flingmesh.MeshType = "Sphere"
- fling.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-4)
- fling.Anchored = true
- fling.Velocity = Vector3.new(100,0,0)
- fling.Size = Vector3.new(0.1,0.1,0.1)
- fling.Material = "Neon"
- fling.Transparency = 0.3
- fling.CanCollide = false
- fling.BrickColor = colb
- fling2 = Instance.new("Part", char.Humanoid)
- fling2mesh = Instance.new("SpecialMesh", fling2)
- fling2mesh.MeshType = "Sphere"
- fling2.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-4)
- fling2.Anchored = true
- fling2.CanCollide = false
- fling2.Velocity = Vector3.new(100,0,0)
- fling2.Size = Vector3.new(0.05,0.05,0.05)
- clone(fling2)
- fling2.Material = "Neon"
- fling2.BrickColor = colb2
- fling.Touched:Connect(function(h)
- if h.Parent ~= char and h.Parent.Parent ~= char and h.Name ~= "Base" and h:FindFirstChild("Pt") == nil and not h.Parent:FindFirstChild("AETHERSUCKSBIGCOCKS") ~= nil then
- hit = Instance.new("BoolValue")
- hit.Parent = h.Parent
- hit.Name = "AETHERSUCKSBIGCOCKS"
- clone(h)
- if h.Parent:FindFirstChildOfClass("Humanoid") ~= nil or h.Parent.Parent:FindFirstChildOfClass("Humanoid") ~= nil then coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- pcall(function() h.Parent:FindFirstChildOfClass("Humanoid").Health = h.Parent:FindFirstChildOfClass("Humanoid").Health - (h.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/10)
- end)
- pcall(function() h.Parent.Parent:FindFirstChildOfClass("Humanoid").Health = h.Parent.Parent:FindFirstChildOfClass("Humanoid").Health - (h.Parent.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/10)
- end)
- wait(1)
- end
- end))
- end
- end
- end)
- spawn(function()
- for i = 1,50 do
- if anime ~= true then
- fling.Size = fling.Size + Vector3.new(1,1,10)
- fling2.Size = fling2.Size + Vector3.new(0.5,0.5,10)
- fling.CFrame = fling.CFrame * CFrame.new(0,0,-5)
- fling2.CFrame = fling2.CFrame * CFrame.new(0,0,-5)
- else
- fling.Size = fling.Size + Vector3.new(4,4,20)
- fling2.Size = fling2.Size + Vector3.new(2,2,20)
- fling.CFrame = fling.CFrame * CFrame.new(0,0,-10)
- fling2.CFrame = fling2.CFrame * CFrame.new(0,0,-10)
- end
- if i > 25 then
- fling.Transparency = fling.Transparency + (1/25)
- fling2.Transparency = fling2.Transparency + (1/25)
- end
- wait()
- end
- fling:Destroy()
- fling2:Destroy()
- end)
- end
- function flare_orbs()
- debri = game.Debris
- char = workspace.PhoenixClockworks
- tors = char.HumanoidRootPart
- amount = 50
- if flaming == true then
- amount = 100
- else
- amount = 50
- end
- for i = 1,amount do
- Pw = Instance.new("Part", char.Humanoid)
- if flaming == true then
- Pw.CFrame = tors.CFrame * CFrame.new(math.random(-20,20),math.random(-10,10),-4)
- else
- Pw.CFrame = tors.CFrame * CFrame.new(math.random(-10,10),math.random(-20,20),-4)
- end
- Pw.CanCollide = true
- Pw.Size = Vector3.new(3,3,3)
- Pw.Orientation = Vector3.new(math.random(-180,180), math.random(-180,180), math.random(-180,180))
- Pw.Transparency = 0
- Pw.Material = "Neon"
- Pw.BrickColor = BrickColor.new("Cyan")
- A1 = Instance.new("Attachment",Pw)
- A1.Position = Vector3.new(0, 2, 0)
- local A2 = Instance.new("Attachment",Pw)
- A2.Position = Vector3.new(0, -2, 0)
- local Trail = Instance.new("Trail",Pw)
- Trail.LightEmission = 1
- Trail.FaceCamera = false
- Trail.Attachment0 = A1
- Trail.Attachment1 = A2
- Trail.Lifetime = 1
- Trail.MinLength = 0
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(1,1,0)})
- Trail.Color = ColorSequence.new(Pw.BrickColor.Color)
- P = Instance.new("Part", char.Humanoid)
- if flaming == true then
- P.CFrame = tors.CFrame * CFrame.new(math.random(-20,20),math.random(-10,10),-4)
- else
- P.CFrame = tors.CFrame * CFrame.new(math.random(-10,10),math.random(-20,20),-4)
- end
- P.CanCollide = true
- P.Orientation = Vector3.new(math.random(-180,180), math.random(-180,180), math.random(-180,180))
- P.Size = Vector3.new(3,3,3)
- P.Material = "Neon"
- P.Transparency = 0
- P.BrickColor = BrickColor.new("Royal purple")
- A1 = Instance.new("Attachment",P)
- A1.Position = Vector3.new(0, 2, 0)
- local A2 = Instance.new("Attachment",P)
- A2.Position = Vector3.new(0, -2, 0)
- local Trail = Instance.new("Trail",P)
- Trail.LightEmission = 1
- Trail.FaceCamera = false
- Trail.Attachment0 = A1
- Trail.Attachment1 = A2
- Trail.Lifetime = 1
- Trail.MinLength = 0
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(1,1,0)})
- Trail.Color = ColorSequence.new(P.BrickColor.Color)
- PM = Instance.new("SpecialMesh", P)
- PM.MeshType = "Sphere"
- PM = Instance.new("SpecialMesh", Pw)
- PM.MeshType = "Sphere"
- BV = Instance.new('BodyVelocity', P)
- BV.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BV.velocity = tors.CFrame.lookVector*(amount*10)
- BV = Instance.new('BodyVelocity', Pw)
- BV.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BV.velocity = tors.CFrame.lookVector*(amount*10)
- debri:AddItem(P, 10)
- debri:AddItem(Pw, 10)
- P.Touched:Connect(function(h)
- if h.Parent ~= char and h.Parent.Parent ~= char and h.Name ~= "Base" and h:FindFirstChild("Pt") == nil and not h.Parent:FindFirstChild("AETHERSUCKSBIGCOCKS") ~= nil then
- hit = Instance.new("BoolValue")
- hit.Parent = h.Parent
- hit.Name = "AETHERSUCKSBIGCOCKS"
- clone(h)
- if h.Parent:FindFirstChildOfClass("Humanoid") ~= nil or h.Parent.Parent:FindFirstChildOfClass("Humanoid") ~= nil then coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- pcall(function() h.Parent:FindFirstChildOfClass("Humanoid").Health = h.Parent:FindFirstChildOfClass("Humanoid").Health - (h.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/10)
- end)
- pcall(function() h.Parent.Parent:FindFirstChildOfClass("Humanoid").Health = h.Parent.Parent:FindFirstChildOfClass("Humanoid").Health - (h.Parent.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/10)
- end)
- wait(1)
- end
- end))
- end
- end
- end)
- Pw.Touched:Connect(function(h)
- if h.Parent ~= char and h.Parent.Parent ~= char and h.Name ~= "Base" and h:FindFirstChild("Pt") == nil and not h.Parent:FindFirstChild("AETHERSUCKSBIGCOCKS") ~= nil then
- hit = Instance.new("BoolValue")
- hit.Parent = h.Parent
- hit.Name = "AETHERSUCKSBIGCOCKS"
- clone(h)
- if h.Parent:FindFirstChildOfClass("Humanoid") ~= nil or h.Parent.Parent:FindFirstChildOfClass("Humanoid") ~= nil then coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- pcall(function() h.Parent:FindFirstChildOfClass("Humanoid").Health = h.Parent:FindFirstChildOfClass("Humanoid").Health - (h.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/10)
- end)
- pcall(function() h.Parent.Parent:FindFirstChildOfClass("Humanoid").Health = h.Parent.Parent:FindFirstChildOfClass("Humanoid").Health - (h.Parent.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/10)
- end)
- wait(1)
- end
- end))
- end
- end
- end)
- wait()
- end
- end
- function Roar()
- char = workspace.PhoenixClockworks
- root = char.HumanoidRootPart
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do
- local H = Instance.new("Part",workspace)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("CGA brown")
- local Boom = Instance.new("Part", char.Humanoid)
- Boom.Size = Vector3.new(1,1,1)
- Boom.CanCollide = false
- Boom.Anchored = true
- Boom.BrickColor = colb
- Boom.Material = "Neon"
- Boom.Shape = "Ball"
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = root.CFrame*CFrame.new(-4,0,0)*CFrame.Angles(1.55,0,0)
- Boom.CFrame = root.CFrame*CFrame.new(-4,0,0)*CFrame.Angles(1.55,0,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- H2.TextureId = "http://www.roblox.com/asset/?id=29849970"
- H2.VertexColor = Vector3.new(1, 255555, 1)
- coroutine.resume(coroutine.create(function()
- for A = 1,90 do
- H.CFrame = H.CFrame + CFrame.new(0,0,-4)
- H2.Scale = H2.Scale + Vector3.new(5.2,5.2,0.2)
- Boom.CFrame = Boom.CFrame + CFrame.new(0,0,-4)
- Boom.Size = Boom.Size + Vector3.new(5.2,5.2,5.2)
- H.Transparency = H.Transparency + 0.05
- wait(0.00000000001)
- end
- H2:Destroy()
- H:Destroy()
- Boom:Destroy()
- end))
- if i > 17 then
- wait(0.2)
- else
- wait()
- end
- end
- end))
- end
- function pulse()
- debri = game.Debris
- char = workspace.PhoenixClockworks
- tors = char.HumanoidRootPart
- --[[function wind(Pa)
- local mesh2 = Instance.new('SpecialMesh')
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "rbxassetid://1051557"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=29849970"
- mesh2.VertexColor = Vector3.new(255555,255555,255555)
- mesh2.Scale = Vector3.new(1,1,1)
- Shockwave = Instance.new("Part", workspace)
- Shockwave.Anchored = true
- Shockwave.Locked = true
- Shockwave.CanCollide = true
- Shockwave.Name= "AHAHAHAHAH"
- Shockwave.Velocity = Vector3.new(2000,2000,2000)
- Shockwave.Size = Vector3.new(1,1,1)
- Shockwave.CFrame = Pa.CFrame
- Shockwave.CFrame = Shockwave.CFrame * CFrame.fromEulerAnglesXYZ(55,0,0)
- mesh2.Parent = Shockwave
- spawn(function()
- for i = 1,50 do
- mesh2.Scale = mesh2.Scale + Vector3.new(1,0,1)
- Shockwave.Size = Shockwave.Size + Vector3.new(1,0,1)
- Shockwave.CFrame = Shockwave.CFrame * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,-0.1,0)
- Shockwave.Transparency = i/50
- wait()
- end
- Shockwave:Destroy()
- end)
- end]]
- CV="Royal purple"
- pA = game.Players.PhoenixClockworks
- char = pA.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.fromRGB(85, 0, 255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=pA.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=root.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.fromRGB(80, 255, 153)
- v.Shape="Block"
- text.Text = ""
- text.Text = "CHOKE"
- wait(0.2)
- text.Text = "'N"
- wait(0.2)
- text.Text = "THIS"
- wait(0.2)
- text.Text = "BUSTER-"
- wait(0.5)
- text.Text = ""
- Pw = Instance.new("Part", char.Humanoid)
- Pw.CFrame = tors.CFrame * CFrame.new(0,0,-4)
- Pw.CanCollide = false
- Pw.Size = Vector3.new(2.5,2.5,2.5)
- Pw.Material = "Neon"
- Pw.Color = BrickColor.new("Royal purple").Color
- P = Instance.new("Part", char.Humanoid)
- P.CFrame = tors.CFrame * CFrame.new(0,0,-4)
- P.CanCollide = false
- P.Size = Vector3.new(4,4,4)
- P.Material = "Neon"
- A1 = Instance.new("Attachment",P)
- A1.Position = Vector3.new(0, 2, 0)
- local A2 = Instance.new("Attachment",P)
- A2.Position = Vector3.new(0, -2, 0)
- local Trail = Instance.new("Trail",P)
- Trail.LightEmission = 1
- Trail.FaceCamera = true
- Trail.Attachment0 = A1
- Trail.Attachment1 = A2
- Trail.Lifetime = 1
- Trail.MinLength = 0
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(1,1,0)})
- Trail.Color = ColorSequence.new(BrickColor.new("Bright green").Color)
- P.Transparency = 0.655
- P.Color = Color3.fromRGB(90, 255, 131)
- P.Touched:Connect(function(h)
- if h.Parent ~= char and h.Parent.Parent ~= char and h.Name ~= "Base" and h.Name ~= "AHAHAHAHAH" then
- P:Destroy()
- Pw.Anchored = true
- Pw.Transparency = 1
- BBB = Instance.new("Part", char.Humanoid)
- BBB.Shape = "Ball"
- BBB.CanCollide = false
- BBB.Anchored = true
- local mesh2 = Instance.new('SpecialMesh')
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "rbxassetid://1051557"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=29849970"
- mesh2.VertexColor = Vector3.new(255555,255555,255555)
- mesh2.Scale = Vector3.new(1,5,1)
- Shockwave = Instance.new("Part", workspace)
- Shockwave.Anchored = true
- Shockwave.Locked = true
- Shockwave.CanCollide = true
- Shockwave.Name= "AHAHAHAHAH"
- Shockwave.Velocity = Vector3.new(2000,2000,2000)
- Shockwave.Size = Vector3.new(1,1,1)
- Shockwave.CFrame = Pw.CFrame
- mesh2.Parent = Shockwave
- BBB.Material = "Neon"
- BBB.Size = Vector3.new(5,5,5)
- BBB.BrickColor = BrickColor.new("Royal purple")
- BBB.CFrame = Pw.CFrame
- Pw:Destroy()
- BBB2 = Instance.new("Part", char.Humanoid)
- BBB2.Shape = "Ball"
- BBB2.CanCollide = false
- BBB2.Anchored = true
- BBB2.Material = "Neon"
- BBB2.Transparency = 0.655
- BBB2.Size = Vector3.new(10,10,10)
- BBB2.Color = Color3.fromRGB(90, 255, 131)
- BBB2.CFrame = BBB.CFrame
- BBB2.Touched:Connect(function(hh)
- if hh.Parent ~= char and hh.Parent.Parent ~= char and hh.Name ~= "Base" and hh.Name ~= "AHAHAHAHAH" then
- if hh.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- hh.Parent:BreakJoints()
- hh.Velocity = Vector3.new(hh.Velocity.X+ math.random(-200,200), hh.Velocity.Y + math.random(-200,200), hh.Velocity.Z+ math.random(-200,200))
- A1 = Instance.new("Attachment",hh)
- A1.Position = Vector3.new(0, 2, 0)
- local A2 = Instance.new("Attachment",hh)
- A2.Position = Vector3.new(0, -2, 0)
- local Trail = Instance.new("Trail",hh)
- Trail.LightEmission = 1
- Trail.FaceCamera = true
- Trail.Texture = "rbxassetid://945758042"
- Trail.Attachment0 = A1
- Trail.Attachment1 = A2
- Trail.Lifetime = 1
- Trail.MinLength = 0
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(1,1,0)})
- Trail.Color = ColorSequence.new(BrickColor.new("Pastel green").Color)
- game.Debris:AddItem(hh, 2.5)
- end
- end
- end)
- for i = 1,50 do
- BBB2.Size = BBB2.Size:Lerp(Vector3.new(100,100,100), 0.1)
- BBB.Size = BBB.Size:Lerp(Vector3.new(90,90,90), 0.1)
- BBB.Transparency = BBB.Transparency + 0.02
- BBB2.Transparency = BBB2.Transparency + 0.0069
- mesh2.Scale = mesh2.Scale + Vector3.new(5,0,5)
- Shockwave.Size = Shockwave.Size + Vector3.new(1.5,0,1.5)
- Shockwave.CFrame = Shockwave.CFrame * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,-0.1,0)
- Shockwave.Transparency = Shockwave.Transparency + 0.02
- wait()
- end
- debri:AddItem(BBB2, 0.01)
- debri:AddItem(BBB, 0.01)
- debri:AddItem(Shockwave, 0.01)
- debri:AddItem(Pw, 0.01)
- end
- end)
- PM = Instance.new("SpecialMesh", P)
- PM.MeshType = "Sphere"
- PM = Instance.new("SpecialMesh", Pw)
- PM.MeshType = "Sphere"
- BV = Instance.new('BodyVelocity', P)
- BV.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BV.velocity = tors.CFrame.lookVector*200
- BV = Instance.new('BodyVelocity', Pw)
- BV.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BV.velocity = tors.CFrame.lookVector*200
- debri:AddItem(P, 10)
- debri:AddItem(Pw, 10)
- debri:AddItem(txt, 5)
- end
- function Roar()
- char = workspace.PhoenixClockworks
- root = char.HumanoidRootPart
- sound = Instance.new("Sound", char.HumanoidRootPart)
- sound.SoundId = "rbxassetid://142926718"
- sound.Parent = workspace.PhoenixClockworks["HumanoidRootPart"]
- sound.Volume = 300
- sound.Name = "Music"
- sound.Looped = false
- sound:Play()
- CV="Royal purple"
- pA = game.Players.PhoenixClockworks
- char = pA.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.fromRGB(85, 0, 255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=pA.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=root.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.fromRGB(80, 255, 153)
- v.Shape="Block"
- text.Text = ""
- wait(0.2)
- text.Text = "FUS"
- wait(0.2)
- text.Text = "'RO"
- wait(0.3)
- text.Text = "DAH!"
- wait(0.5)
- sound:Destroy()
- txt:Destroy()
- local H = Instance.new("Part",workspace)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("Bright green")
- H.CanCollide = false
- H.Anchored = false
- H.CFrame = root.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(0,0,55)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- H2.TextureId = "http://www.roblox.com/asset/?id=29849970"
- H2.VertexColor = Vector3.new(1, 255555, 1)
- H.Touched:Connect(function(hh)
- if hh.Parent ~= char and hh.Parent.Parent ~= char and hh.Name ~= "Base" and hh.Name ~= "AHAHAHAHAH" then
- if hh.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- hh.Parent:BreakJoints()
- hh.Velocity = Vector3.new(hh.Velocity.X+ math.random(-200,200), hh.Velocity.Y + math.random(-200,200), hh.Velocity.Z+ math.random(-200,200))
- A1 = Instance.new("Attachment",hh)
- A1.Position = Vector3.new(0, 2, 0)
- local A2 = Instance.new("Attachment",hh)
- A2.Position = Vector3.new(0, -2, 0)
- local Trail = Instance.new("Trail",hh)
- Trail.LightEmission = 1
- Trail.FaceCamera = true
- Trail.Texture = "rbxassetid://945758042"
- Trail.Attachment0 = A1
- Trail.Attachment1 = A2
- Trail.Lifetime = 1
- Trail.MinLength = 0
- Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(1,1,0)})
- Trail.Color = ColorSequence.new(BrickColor.new("Pastel green").Color)
- game.Debris:AddItem(hh, 2.5)
- end
- end
- end)
- BV = Instance.new('BodyVelocity', H)
- BV.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BV.velocity = root.CFrame.lookVector*1000
- game.Debris:AddItem(H, 10)
- for i = 1,30 do
- if flaming == true then
- H2.Scale = H2.Scale + Vector3.new(10,10,0.1)
- H.Size = H.Size + Vector3.new(10,10,0.1)
- else
- H2.Scale = H2.Scale + Vector3.new(5,5,0.1)
- H.Size = H.Size + Vector3.new(5,5,0.1)
- end
- wait()
- end
- end
- function launch()
- char = workspace.PhoenixClockworks
- root = char.HumanoidRootPart
- char.Humanoid.JumpPower = 450
- char.Humanoid.WalkSpeed = 450
- local Boom = Instance.new("Part", char.Humanoid)
- Boom.Shape = "Ball"
- Boom.Anchored = true
- Boom.CanCollide = false
- Boom.Material = "Neon"
- Boom. BrickColor = colb
- Boom.Size = Vector3.new(0.1,0.1,0.1)
- Boom.CFrame = char.HumanoidRootPart.CFrame
- coroutine.resume(coroutine.create(function()
- for i = 1,3 do
- coroutine.resume(coroutine.create(function()
- for i = 1,50 do
- Boom.Size = Boom.Size:Lerp(Vector3.new(50,50,50), 0.1)
- Boom.Transparency = i/50
- wait()
- end
- end))
- end
- wait(0.3)
- end))
- char.Humanoid.Jump = true
- coroutine.resume(coroutine.create(function()
- for i = 1,13 do
- local H = Instance.new("Part",workspace)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("CGA brown")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- H2.TextureId = "http://www.roblox.com/asset/?id=29849970"
- H2.VertexColor = Vector3.new(255555,255555,255555)
- coroutine.resume(coroutine.create(function()
- for A = 1,90 do
- if i < 10 then
- H2.Scale = H2.Scale + Vector3.new(25.2,25.2,0.2)
- elseif i == 11 then
- H2.Scale = H2.Scale + Vector3.new(20.2,20.2,0.2)
- elseif i == 12 then
- H2.Scale = H2.Scale + Vector3.new(15.2,15.2,0.2)
- elseif i == 13 then
- H2.Scale = H2.Scale + Vector3.new(05.2,05.2,0.2)
- end
- H.Transparency = H.Transparency + 0.05
- wait(0.00000000001)
- end
- H2:Destroy()
- H:Destroy()
- end))
- if i > 10 then
- wait(0.2)
- else
- wait()
- end
- end
- wait(2)
- char.Humanoid.JumpPower = 60
- char.Humanoid.WalkSpeed = 16
- end))
- end
- mouse.KeyDown:Connect(function(k)
- if k == "q" then
- boom(mouse.Hit.p)
- elseif k == "e" then
- if anime ~= true then return end
- flingb()
- elseif k == "r" then
- launch()
- elseif k == "z" then
- if wind ~= true then return end
- pulse()
- elseif k == "c" then
- if wind ~= true then return end
- Roar()
- elseif k == "x" then
- if anime ~= true then return end
- flare_orbs()
- end
- end)
- game:GetService("RunService").Stepped:Connect(function()
- char.HumanoidRootPart.Anchored = false
- char.Head.Anchored = false
- char.UpperTorso.Anchored = false
- char.Humanoid.PlatformStand = false
- end)
- while true do
- if flaming == true then
- p.Enabled = true
- p.Color = col
- p:Emit(100)
- pt.Color = col
- lpt1.Enabled = true
- lpt1.Color = col
- lpt2.Enabled = true
- lpt2.Color = col
- lpt3.Enabled = true
- lpt3.Color = col
- rpt1.Enabled =true
- rpt1.Color = col
- rpt2.Enabled = true
- rpt2.Color = col
- rpt3.Enabled = true
- rpt3.Color = col
- Trail.Enabled = true
- Trail.Color = col
- Trail2.Enabled = true
- Trail2.Color = col
- elseif flaming == false then
- p.Enabled = false
- lpt1.Enabled = false
- lpt2.Enabled = false
- lpt3.Enabled = false
- rpt1.Enabled = false
- rpt2.Enabled = false
- rpt3.Enabled = false
- Trail2.Enabled = false
- Trail.Enabled = false
- end
- if anime == true then
- col = ColorSequence.new(BrickColor.new("Cyan").Color, BrickColor.new("Dark indigo").Color)
- colb = BrickColor.new("Cyan")
- colb2 = BrickColor.new("Dark indigo")
- char.Kitsune_HairAccessory.Handle.SpecialMesh.TextureId = ""
- char.Kistune_TailsAccessory.Handle.Reflectance = 0.35
- char.Kitsune_HairAccessory.Handle.Reflectance = 0.35
- char.FireCollar.Handle.SpecialMesh.VertexColor = Vector3.new(0,0.25,255)
- char.Kistune_TailsAccessory.Handle.BrickColor = BrickColor.new("Medium blue")
- char.Kitsune_HairAccessory.Handle.BrickColor = BrickColor.new("Medium blue")
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=268375483"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=268375483"
- elseif flames == true then
- col = ColorSequence.new(Color3.fromRGB(255,29,0))
- colb = BrickColor.new("CGA brown")
- colb2 = BrickColor.new("Really red")
- char.Kitsune_HairAccessory.Handle.SpecialMesh.TextureId = ""
- char.Kistune_TailsAccessory.Handle.Reflectance = 0
- char.Kitsune_HairAccessory.Handle.Reflectance = 0
- char.FireCollar.Handle.SpecialMesh.VertexColor = Vector3.new(1,1,1)
- char.Kistune_TailsAccessory.Handle.BrickColor = BrickColor.new("Institutional white")
- char.Kitsune_HairAccessory.Handle.BrickColor = BrickColor.new("Institutional white")
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=274716467"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=274716467"
- elseif wind == true then
- col = ColorSequence.new(Color3.fromRGB(90, 255, 131))
- colb = BrickColor.new("Royal purple")
- colb2 = BrickColor.new("Lime green")
- char.Kitsune_HairAccessory.Handle.SpecialMesh.TextureId = ""
- char.Kistune_TailsAccessory.Handle.Reflectance = 0
- char.Kitsune_HairAccessory.Handle.Reflectance = 0
- char.FireCollar.Handle.SpecialMesh.VertexColor = Vector3.new(0,255,0)
- char.Kistune_TailsAccessory.Handle.BrickColor = colb2
- char.Kitsune_HairAccessory.Handle.BrickColor = colb2
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=588920332"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=588920332"
- end
- wait(1)
- end
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