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Zebula_The_Scripter

Revenge Of Kalvin0316

Jul 18th, 2018
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  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY KALVIN0316 CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By kalvin0316 Hello User")
  8. print("=====| 100 Percent Done Version |=====")
  9. print(">=Updates")
  10. print("!=Big Changes")
  11. print("*=Small Changes")
  12. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  13. print(">Gun is now a rainbow color")
  14. print("*Changed Fire Size by 1")
  15. print("*Changed Taunts/Voices A Bit")
  16. print(">Added Wave Emote when u click")
  17. print(">Added in intro text")
  18. print(">Added New Smexy moves")
  19. warn("Make Them All Suffer For Their Sins")
  20. warn("In Fact Make them Burn")
  21.  
  22.  
  23. script:ClearAllChildren()
  24. wait(0.2)
  25.  
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local TIME = 0
  47. local sick = Instance.new("Sound",Torso)
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65. local RWINGS = {}
  66. local LWINGS = {}
  67. local GunPoint
  68. Player_Size = 1
  69.  
  70. -- Thingy To Make Song Work
  71.  
  72. p = game.Players.LocalPlayer
  73. char = p.Character
  74.  
  75. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  76. local s = Instance.new("Sound",char)
  77. s.Name = "BGMusic"
  78. s.SoundId = "rbxassetid://1416617454"
  79. s.Pitch = 1
  80. s.Volume = 40
  81. s.Looped = true
  82. s.archivable = false
  83. s.Parent = char.Head
  84. wait(0.1)
  85. s:play()
  86.  
  87. -- Rest of Script
  88. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  89.  
  90. --//=================================\\
  91. --|| PARTICLES N STUFF
  92. --\\=================================//
  93.  
  94. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  95. particleemitter.VelocitySpread = 350
  96. particleemitter.Lifetime = NumberRange.new(1)
  97. particleemitter.Speed = NumberRange.new(0)
  98. cringememe= {}
  99. for i=0, 19 do
  100. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  101. end
  102. particleemitter.Size = NumberSequence.new(cringememe)
  103. particleemitter.Rate = 20
  104. particleemitter.LockedToPart = true
  105. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  106. particleemitter.LightEmission = 1
  107. particleemitter.Texture = "rbxassetid://38727848"
  108. particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  109.  
  110. local particleemitter = Instance.new('ParticleEmitter', Torso)
  111. particleemitter.VelocitySpread = 250
  112. particleemitter.Lifetime = NumberRange.new(3)
  113. particleemitter.Speed = NumberRange.new(1.5)
  114. youAreATHOT = {}
  115. for i=0, 19 do
  116. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  117. end
  118. particleemitter.Size = NumberSequence.new(youAreATHOT)
  119. particleemitter.Rate = 10
  120. particleemitter.LockedToPart = false
  121. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  122. particleemitter.LightEmission = 1
  123. particleemitter.Texture = "rbxassetid://253188763"
  124. particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  125.  
  126. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  127. particleemitter.VelocitySpread = 350
  128. particleemitter.Lifetime = NumberRange.new(1)
  129. particleemitter.Speed = NumberRange.new(0)
  130. cringememe2= {}
  131. for i=0, 19 do
  132. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  133. end
  134. particleemitter.Size = NumberSequence.new(cringememe2)
  135. particleemitter.Rate = 20
  136. particleemitter.LockedToPart = true
  137. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  138. particleemitter.LightEmission = 1
  139. particleemitter.Texture = "rbxassetid://38727848"
  140. particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  141.  
  142. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  143. particleemitter.VelocitySpread = 350
  144. particleemitter.Lifetime = NumberRange.new(1)
  145. particleemitter.Speed = NumberRange.new(0)
  146. cringememe3= {}
  147. for i=0, 19 do
  148. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  149. end
  150. particleemitter.Size = NumberSequence.new(cringememe3)
  151. particleemitter.Rate = 30
  152. particleemitter.LockedToPart = true
  153. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  154. particleemitter.LightEmission = 1
  155. particleemitter.Texture = "rbxassetid://38727848"
  156. particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  157.  
  158. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  159. particleemitter.VelocitySpread = 350
  160. particleemitter.Lifetime = NumberRange.new(1)
  161. particleemitter.Speed = NumberRange.new(0)
  162. cringememe4= {}
  163. for i=0, 19 do
  164. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  165. end
  166. particleemitter.Size = NumberSequence.new(cringememe4)
  167. particleemitter.Rate = 30
  168. particleemitter.LockedToPart = true
  169. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  170. particleemitter.LightEmission = 1
  171. particleemitter.Texture = "rbxassetid://38727848"
  172. particleemitter.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  173.  
  174. --//=================================\\
  175. --|| USEFUL VALUES
  176. --\\=================================//
  177.  
  178. Animation_Speed = 1.5
  179. local FORCERESET = false
  180. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  181. local Speed = 16
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local DAMAGEMULTIPLIER = 1
  187. local ANIM = "Idle"
  188. local ATTACK = false
  189. local EQUIPPED = false
  190. local HOLD = false
  191. local COMBO = 1
  192. local Rooted = false
  193. local SINE = 0
  194. local KEYHOLD = false
  195. local CHANGE = 2 / Animation_Speed
  196. local WALKINGANIM = false
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "BanishV3Gui"
  205. local Weapon = IT("Model")
  206. Weapon.Name = "Adds"
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character:FindFirstChild("Animate")
  211. local UNANCHOR = true
  212. local TOBANISH = {}
  213. script.Parent = PlayerGui
  214.  
  215. function StatLabel(CFRAME, TEXT, COLOR)
  216. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  217. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  218. local BODYGYRO = IT("BodyGyro", STATPART)
  219. game:GetService("Debris"):AddItem(STATPART ,5)
  220. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  221. BILLBOARDGUI.Adornee = STATPART
  222. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  223. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  224. BILLBOARDGUI.AlwaysOnTop = false
  225. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  226. TEXTLABEL.BackgroundTransparency = 1
  227. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  228. TEXTLABEL.Text = TEXT
  229. TEXTLABEL.Font = SKILLFONT
  230. TEXTLABEL.FontSize="Size42"
  231. TEXTLABEL.TextColor3 = COLOR
  232. TEXTLABEL.TextStrokeTransparency = 0
  233. TEXTLABEL.TextScaled = true
  234. TEXTLABEL.TextWrapped = true
  235. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  236. for i = 1, 50 do
  237. Swait()
  238. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  239. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  240. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  241. end
  242. THEPART.Parent = nil
  243. end),STATPART, TEXTLABEL)
  244. end
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250. --//=================================\\
  251. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  252. --\\=================================//
  253.  
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "ArtificialHB"
  256.  
  257. script:WaitForChild("ArtificialHB")
  258.  
  259. frame = Frame_Speed
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.ArtificialHB:Fire()
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.ArtificialHB:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.ArtificialHB:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285.  
  286. --//=================================\\
  287. --\\=================================//
  288.  
  289. --//=================================\\
  290. --|| SOME TAG EDIT
  291. --\\=================================//
  292.  
  293. m = game.Players.LocalPlayer
  294. char = m.Character
  295. local txt = Instance.new("BillboardGui", char)
  296. txt.Adornee = char.Head
  297. txt.Name = "_status"
  298. txt.Size = UDim2.new(2, 0, 1.2, 0)
  299. txt.StudsOffset = Vector3.new(-9, 8, 0)
  300. local text = Instance.new("TextLabel", txt)
  301. text.Size = UDim2.new(10, 0, 7, 0)
  302. text.FontSize = "Size24"
  303. text.TextScaled = true
  304. text.TextTransparency = 0
  305. text.BackgroundTransparency = 1
  306. text.TextTransparency = 0
  307. text.TextStrokeTransparency = 0
  308. text.Font = "Bodoni"
  309. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  310. v = Instance.new("Part")
  311. v.Name = "ColorBrick"
  312. v.Parent = m.Character
  313. v.FormFactor = "Symmetric"
  314. v.Anchored = true
  315. v.CanCollide = false
  316. v.BottomSurface = "Smooth"
  317. v.TopSurface = "Smooth"
  318. v.Size = Vector3.new(10, 5, 3)
  319. v.Transparency = 1
  320. v.CFrame = char.Torso.CFrame
  321. v.BrickColor = BrickColor.new("Really green")
  322. v.Transparency = 1
  323. v.Shape = "Block"
  324. spawn(function()
  325. local TweenService = game:GetService("TweenService")
  326. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  327. local Int = 0
  328. while wait(0.5) do
  329. if Int == #Colours then Int = 0 end
  330. Int = Int+1
  331. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  332. end
  333. end)
  334. text.Text = "I have returned.."
  335. wait(2)
  336. text.Text = "People thought i was gone. if you said. you will pay"
  337. wait(3)
  338. text.Text = "People like you. Should be burning in a fire"
  339. wait(2)
  340. text.Text = "Revenge Of Kalvin0316"
  341.  
  342. --//=================================\\
  343. --\\=================================//
  344.  
  345. --//=================================\\
  346. --|| SOME FUNCTIONS
  347. --\\=================================//
  348.  
  349. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  350. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  351. end
  352.  
  353. function PositiveAngle(NUMBER)
  354. if NUMBER >= 0 then
  355. NUMBER = 0
  356. end
  357. return NUMBER
  358. end
  359.  
  360. function NegativeAngle(NUMBER)
  361. if NUMBER <= 0 then
  362. NUMBER = 0
  363. end
  364. return NUMBER
  365. end
  366.  
  367. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  368. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  369. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  370. wave.CFrame = CFRAME
  371. coroutine.resume(coroutine.create(function(PART)
  372. for i = 1, WAIT do
  373. Swait()
  374. mesh.Scale = mesh.Scale + GROW
  375. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  376. if DOESROT == true then
  377. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  378. end
  379. wave.Transparency = wave.Transparency + 0.5 / WAIT
  380. if wave.Transparency > 0.99 then
  381. wave:remove()
  382. end
  383. end
  384. end))
  385. end
  386.  
  387. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  388. for _, c in pairs(PARENT:GetChildren()) do
  389. if c.ClassName == "Model" then
  390. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  391. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  392. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  393. if DIST > (TORSO.Position - FROM).Magnitude then
  394. table.insert(TABLE, c)
  395. end
  396. AddChildrenToTable(FROM, c, DIST, TABLE)
  397. elseif c.ClassName == "Folder" then
  398. AddChildrenToTable(FROM, c, DIST, TABLE)
  399. end
  400. end
  401. end
  402. end
  403.  
  404. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  405. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  406. local mesh
  407. if KIND == "Base" then
  408. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  409. elseif KIND == "Thin" then
  410. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  411. elseif KIND == "Round" then
  412. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  413. end
  414. wave.CFrame = CFRAME
  415. coroutine.resume(coroutine.create(function(PART)
  416. for i = 1, WAIT do
  417. Swait()
  418. mesh.Scale = mesh.Scale + GROW / 10
  419. wave.Transparency = wave.Transparency + 0.5 / WAIT
  420. if wave.Transparency > 0.99 then
  421. wave:remove()
  422. end
  423. end
  424. end))
  425. end
  426.  
  427. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  428. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  429. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  430. wave.CFrame = CFRAME
  431. coroutine.resume(coroutine.create(function(PART)
  432. for i = 1, WAIT do
  433. Swait()
  434. mesh.Scale = mesh.Scale + GROW
  435. wave.Transparency = wave.Transparency + 1 / WAIT
  436. if wave.Transparency > 0.99 then
  437. wave:remove()
  438. end
  439. end
  440. end))
  441. end
  442.  
  443. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  444. local TORSO = Torso
  445. local HUM = Humanoid
  446. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  447. coroutine.wrap(function()
  448. VT = Vector3.new
  449. MRANDOM = math.random
  450. local A = TIME
  451. local B = INTENSITY
  452. local C = true
  453. local HUMANOID = Humanoid
  454. local TIMER = A or 35
  455. local SHAKE = B or 5
  456. local FADE = C or true
  457. if HUMANOID then
  458. local FADER = SHAKE / TIMER
  459. for i = 1, TIMER do
  460. wait()
  461. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  462. end
  463. HUMANOID.CameraOffset = VT(0, 0, 0)
  464. end
  465.  
  466. end)()
  467. end
  468. end
  469.  
  470. function Effect(data)
  471. local FX = data.Effect or 'ResizeAndFade'
  472. local Parent = data.Parent or Effects
  473. local Color = data.Color or C3.N(0,0,0)
  474. local Size = data.Size or V3.N(1,1,1)
  475. local MoveDir = data.MoveDirection or nil
  476. local MeshData = data.Mesh or nil
  477. local SndData = data.Sound or nil
  478. local Frames = data.Frames or 45
  479. local Manual = data.Manual or nil
  480. local Material = data.Material or nil
  481. local CFra = data.CFrame or Torso.CFrame
  482. local Settings = data.FXSettings or {}
  483. local Snd,Prt,Msh;
  484. local Shape = data.Shape or Enum.PartType.Block
  485. coroutine.resume(coroutine.create(function()
  486. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  487. Prt = Manual
  488. else
  489. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  490. Prt.Shape = Shape
  491. end
  492. if(typeof(MeshData) == 'table')then
  493. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  494. elseif(typeof(MeshData) == 'Instance')then
  495. Msh = MeshData:Clone()
  496. Msh.Parent = Prt
  497. elseif(Shape == Enum.PartType.Block)then
  498. Msh = Mesh(Prt,Enum.MeshType.Brick)
  499. end
  500. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  501. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  502. end
  503. if(Snd)then
  504. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  505. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  506. end
  507. local MoveSpeed = nil;
  508. if(MoveDir)then
  509. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  510. end
  511. local Inc = M.RNG()-M.RNG()
  512. local Thingie = 0
  513. local Thingie2 = M.RNG(50,100)/100
  514. if(FX ~= 'Arc')then
  515. for i = 1, Frames do
  516. if(swait and typeof(swait) == 'function')then
  517. swait()
  518. else
  519. wait()
  520. end
  521. if(FX == 'ResizeAndFade')then
  522. if(not Settings.EndSize)then
  523. Settings.EndSize = V3.N(0,0,0)
  524. end
  525. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  526. if(Settings.EndIsIncrement)then
  527. Prt.Size = Prt.Size + Settings.EndSize
  528. else
  529. Prt.Size = Prt.Size - grow/Frames
  530. end
  531. Prt.Transparency = (i/Frames)
  532. elseif(FX == 'Fade')then
  533. Prt.Transparency = (i/Frames)
  534. end
  535.  
  536. if(Settings.RandomizeCFrame)then
  537. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  538. end
  539. if(MoveDir and MoveSpeed)then
  540. local Orientation = Prt.Orientation
  541. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  542. Prt.Orientation = Orientation
  543. end
  544. end
  545. Prt:destroy()
  546. else
  547. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  548. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  549. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  550. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  551. assert(start ~= nil,"You need to specify a start point!")
  552. assert(endP ~= nil,"You need to specify an end point!")
  553. for i = 0, 1, Settings.Speed or 0.01 do
  554. if(swait and typeof(swait) == 'function')then
  555. swait()
  556. else
  557. wait()
  558. end
  559. if(Settings.Home)then
  560. endP = Settings.Home.CFrame
  561. end
  562. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  563. end
  564. if(Settings.RemoveOnGoal)then
  565. Prt:destroy()
  566. end
  567. end
  568. end))
  569. return Prt,Msh,Snd
  570. end
  571.  
  572. function RightWing()
  573. for i = 1, 2 do
  574. local PART
  575. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  576. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  577. table.insert(RWINGS, WingWeld)
  578. PART = Wing
  579. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  580. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  581. PART = Wing
  582. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  583. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  584. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  585. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  586. PART = Wing
  587. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  588. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  589. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  590. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  592. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  593. PART = Wing
  594. table.insert(RWINGS, WingWeld)
  595. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  596. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  597. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  598. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  599. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  600. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  601. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  602. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  603. PART = Wing
  604. table.insert(RWINGS, WingWeld)
  605. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  606. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  607. PART = Wing
  608. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  609. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  610. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  611. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  612. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  613. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  614. PART = Wing
  615. table.insert(RWINGS, WingWeld)
  616. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  617. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  618. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  619. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  621. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  622. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  623. table.insert(EYES, Wing1)
  624. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  625. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  626. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  627. PART = Wing
  628. table.insert(RWINGS, WingWeld)
  629. end
  630. BODY = {}
  631. for _, c in pairs(Character:GetDescendants()) do
  632. if c:IsA("BasePart") then
  633. table.insert(BODY, {
  634. c,
  635. c.Parent,
  636. c.Material,
  637. c.Color
  638. })
  639. elseif c:IsA("JointInstance") then
  640. table.insert(BODY, {
  641. c,
  642. c.Parent,
  643. nil,
  644. nil
  645. })
  646. end
  647. end
  648. end
  649. function LeftWing()
  650. for i = 1, 2 do
  651. local PART
  652. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  653. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  654. table.insert(LWINGS, WingWeld)
  655. PART = Wing
  656. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  657. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  658. PART = Wing
  659. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  660. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  661. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  662. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  663. PART = Wing
  664. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  665. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  667. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  669. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  670. PART = Wing
  671. table.insert(LWINGS, WingWeld)
  672. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  673. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  674. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  675. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  676. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  677. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  678. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  680. PART = Wing
  681. table.insert(LWINGS, WingWeld)
  682. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  683. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  684. PART = Wing
  685. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  686. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  687. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  688. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  689. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  690. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  691. PART = Wing
  692. table.insert(LWINGS, WingWeld)
  693. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  694. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  695. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  696. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  697. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  698. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  699. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  700. table.insert(EYES, Wing1)
  701. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  702. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  704. PART = Wing
  705. table.insert(LWINGS, WingWeld)
  706. end
  707. BODY = {}
  708. for _, c in pairs(Character:GetDescendants()) do
  709. if c:IsA("BasePart") then
  710. table.insert(BODY, {
  711. c,
  712. c.Parent,
  713. c.Material,
  714. c.Color
  715. })
  716. elseif c:IsA("JointInstance") then
  717. table.insert(BODY, {
  718. c,
  719. c.Parent,
  720. nil,
  721. nil
  722. })
  723. end
  724. end
  725. end
  726.  
  727. function Swait(NUMBER)
  728. if NUMBER == 0 or NUMBER == nil then
  729. ArtificialHB.Event:wait()
  730. else
  731. for i = 1, NUMBER do
  732. ArtificialHB.Event:wait()
  733. end
  734. end
  735. end
  736.  
  737. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  738. local NEWMESH = IT(MESH)
  739. if MESH == "SpecialMesh" then
  740. NEWMESH.MeshType = MESHTYPE
  741. if MESHID ~= "nil" and MESHID ~= "" then
  742. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  743. end
  744. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  745. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  746. end
  747. end
  748. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  749. NEWMESH.Scale = SCALE
  750. NEWMESH.Parent = PARENT
  751. return NEWMESH
  752. end
  753.  
  754. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  755. local NEWPART = IT("Part")
  756. NEWPART.formFactor = FORMFACTOR
  757. NEWPART.Reflectance = REFLECTANCE
  758. NEWPART.Transparency = TRANSPARENCY
  759. NEWPART.CanCollide = false
  760. NEWPART.Locked = true
  761. NEWPART.Anchored = true
  762. if ANCHOR == false then
  763. NEWPART.Anchored = false
  764. end
  765. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  766. NEWPART.Name = NAME
  767. NEWPART.Size = SIZE
  768. NEWPART.Position = Torso.Position
  769. NEWPART.Material = MATERIAL
  770. NEWPART:BreakJoints()
  771. NEWPART.Parent = PARENT
  772. return NEWPART
  773. end
  774.  
  775. local function weldBetween(a, b)
  776. local weldd = Instance.new("ManualWeld")
  777. weldd.Part0 = a
  778. weldd.Part1 = b
  779. weldd.C0 = CFrame.new()
  780. weldd.C1 = b.CFrame:inverse() * a.CFrame
  781. weldd.Parent = a
  782. return weldd
  783. end
  784.  
  785.  
  786. function QuaternionFromCFrame(cf)
  787. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  788. local trace = m00 + m11 + m22
  789. if trace > 0 then
  790. local s = math.sqrt(1 + trace)
  791. local recip = 0.5 / s
  792. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  793. else
  794. local i = 0
  795. if m11 > m00 then
  796. i = 1
  797. end
  798. if m22 > (i == 0 and m00 or m11) then
  799. i = 2
  800. end
  801. if i == 0 then
  802. local s = math.sqrt(m00 - m11 - m22 + 1)
  803. local recip = 0.5 / s
  804. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  805. elseif i == 1 then
  806. local s = math.sqrt(m11 - m22 - m00 + 1)
  807. local recip = 0.5 / s
  808. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  809. elseif i == 2 then
  810. local s = math.sqrt(m22 - m00 - m11 + 1)
  811. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  812. end
  813. end
  814. end
  815.  
  816. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  817. local xs, ys, zs = x + x, y + y, z + z
  818. local wx, wy, wz = w * xs, w * ys, w * zs
  819. local xx = x * xs
  820. local xy = x * ys
  821. local xz = x * zs
  822. local yy = y * ys
  823. local yz = y * zs
  824. local zz = z * zs
  825. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  826. end
  827.  
  828. function QuaternionSlerp(a, b, t)
  829. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  830. local startInterp, finishInterp;
  831. if cosTheta >= 0.0001 then
  832. if (1 - cosTheta) > 0.0001 then
  833. local theta = ACOS(cosTheta)
  834. local invSinTheta = 1 / SIN(theta)
  835. startInterp = SIN((1 - t) * theta) * invSinTheta
  836. finishInterp = SIN(t * theta) * invSinTheta
  837. else
  838. startInterp = 1 - t
  839. finishInterp = t
  840. end
  841. else
  842. if (1 + cosTheta) > 0.0001 then
  843. local theta = ACOS(-cosTheta)
  844. local invSinTheta = 1 / SIN(theta)
  845. startInterp = SIN((t - 1) * theta) * invSinTheta
  846. finishInterp = SIN(t * theta) * invSinTheta
  847. else
  848. startInterp = t - 1
  849. finishInterp = t
  850. end
  851. end
  852. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  853. end
  854.  
  855. function Clerp(a, b, t)
  856. local qa = {QuaternionFromCFrame(a)}
  857. local qb = {QuaternionFromCFrame(b)}
  858. local ax, ay, az = a.x, a.y, a.z
  859. local bx, by, bz = b.x, b.y, b.z
  860. local _t = 1 - t
  861. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  862. end
  863.  
  864. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  865. local frame = IT("Frame")
  866. frame.BackgroundTransparency = TRANSPARENCY
  867. frame.BorderSizePixel = BORDERSIZEPIXEL
  868. frame.Position = POSITION
  869. frame.Size = SIZE
  870. frame.BackgroundColor3 = COLOR
  871. frame.BorderColor3 = BORDERCOLOR
  872. frame.Name = NAME
  873. frame.Parent = PARENT
  874. return frame
  875. end
  876.  
  877. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  878. local label = IT("TextLabel")
  879. label.BackgroundTransparency = 1
  880. label.Size = UD2(1, 0, 1, 0)
  881. label.Position = UD2(0, 0, 0, 0)
  882. label.TextColor3 = TEXTCOLOR
  883. label.TextStrokeTransparency = STROKETRANSPARENCY
  884. label.TextTransparency = TRANSPARENCY
  885. label.FontSize = TEXTFONTSIZE
  886. label.Font = TEXTFONT
  887. label.BorderSizePixel = BORDERSIZEPIXEL
  888. label.TextScaled = false
  889. label.Text = TEXT
  890. label.Name = NAME
  891. label.Parent = PARENT
  892. return label
  893. end
  894.  
  895. function NoOutlines(PART)
  896. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  897. end
  898.  
  899. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  900. local NEWWELD = IT(TYPE)
  901. NEWWELD.Part0 = PART0
  902. NEWWELD.Part1 = PART1
  903. NEWWELD.C0 = C0
  904. NEWWELD.C1 = C1
  905. NEWWELD.Parent = PARENT
  906. return NEWWELD
  907. end
  908.  
  909. local S = IT("Sound")
  910. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  911. local NEWSOUND = nil
  912. coroutine.resume(coroutine.create(function()
  913. NEWSOUND = S:Clone()
  914. NEWSOUND.Parent = PARENT
  915. NEWSOUND.Volume = VOLUME
  916. NEWSOUND.Pitch = PITCH
  917. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  918. NEWSOUND:play()
  919. if DOESLOOP == true then
  920. NEWSOUND.Looped = true
  921. else
  922. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  923. NEWSOUND:remove()
  924. end
  925. end))
  926. return NEWSOUND
  927. end
  928.  
  929. function CFrameFromTopBack(at, top, back)
  930. local right = top:Cross(back)
  931. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  932. end
  933.  
  934. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  935. function Lightning(Table)
  936. local Color = Table.Color or C3(1,1,1)
  937. local StartPos = Table.Start or Torso.Position
  938. local EndPos = Table.End or Mouse.Hit.p
  939. local SegmentLength = Table.SegmentL or 2
  940. local Thickness = Table.Thickness or 0.1
  941. local Dissapear = Table.DoesFade or false
  942. local Parent = Table.Ignore or Character
  943. local MaxDist = Table.MaxDist or 400
  944. local Branches = Table.Branches or false
  945. local Thicken = Table.Thicken or false
  946. local FadeTime = Table.FadeTime or 15
  947. local FadeIn = Table.FadeIn or false
  948. local Material = Table.Material or "Neon"
  949. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  950. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  951. local LIGHTNINGMODEL = IT("Model",Effects)
  952. LIGHTNINGMODEL.Name = "Lightning"
  953. local LastBolt = nil
  954. for E = 1, DISTANCE do
  955. local ExtraSize = 0
  956. if Thicken == true then
  957. ExtraSize = (DISTANCE-E)/15
  958. end
  959. local TRANSPARENCY = 0
  960. if FadeIn == true then
  961. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  962. if TRANSPARENCY < 0 then
  963. TRANSPARENCY = 0
  964. end
  965. end
  966. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  967. PART.Color = Color
  968. MakeForm(PART,"Cyl")
  969. if LastBolt == nil then
  970. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  971. else
  972. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  973. end
  974. LastBolt = PART
  975. if Branches == true and E < (DISTANCE-5) then
  976. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  977. if CHOICE == 1 then
  978. local LASTBRANCH = nil
  979. for i = 1, MRANDOM(2,5) do
  980. local ExtraSize2 = 0
  981. if Thicken == true then
  982. ExtraSize = ((DISTANCE-E)/25)/i
  983. end
  984. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  985. PART.Color = Color
  986. MakeForm(PART,"Cyl")
  987. if LASTBRANCH == nil then
  988. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  989. else
  990. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  991. end
  992. LASTBRANCH = PART
  993. end
  994. end
  995. end
  996. end
  997. if Dissapear == true then
  998. coroutine.resume(coroutine.create(function()
  999. for i = 1, FadeTime do
  1000. Swait()
  1001. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1002. if c.ClassName == "Part" then
  1003. c.Transparency = c.Transparency + (i/FadeTime)/10
  1004. end
  1005. end
  1006. end
  1007. LIGHTNINGMODEL:remove()
  1008. end))
  1009. elseif Dissapear == false then
  1010. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1011. end
  1012. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1013. end
  1014.  
  1015. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1016. local cR=255
  1017. local cG=0
  1018. local cB=0
  1019. local flg5=1 local omgidk=1
  1020. local add=15
  1021. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1022. if omgidk>10000 then omgidk=0 end
  1023. omgidk=omgidk+1
  1024. if cR>=255 then flg5=1 end
  1025. if cG>=255 then flg5=2 end
  1026. if cB>=255 then flg5=3 end
  1027. if flg5==1 then cR=cR-add cG=cG+add end
  1028. if flg5==2 then cG=cG-add cB=cB+add end
  1029. if flg5==3 then cB=cB-add cR=cR+add end
  1030. color=Color3.fromRGB(cR,cG,cB)
  1031. function WACKYEFFECT(Table)
  1032. local TYPE = (Table.EffectType or "Sphere")
  1033. local SIZE = (Table.Size or VT(6,6,6))
  1034. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1035. local TRANSPARENCY = (Table.Transparency or 0)
  1036. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1037. local CFRAME = (Table.CFrame or Torso.CFrame)
  1038. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1039. local ROTATION1 = (Table.RotationX or 0)
  1040. local ROTATION2 = (Table.RotationY or 0)
  1041. local ROTATION3 = (Table.RotationZ or 0)
  1042. local MATERIAL = "Neon"
  1043. local COLOR = color
  1044. local TIME = (Table.Time or 45)
  1045. local SOUNDID = (Table.SoundID or nil)
  1046. local SOUNDPITCH = (Table.SoundPitch or nil)
  1047. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1048. coroutine.resume(coroutine.create(function()
  1049. local PLAYSSOUND = false
  1050. local SOUND = nil
  1051. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1052. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1053. PLAYSSOUND = true
  1054. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1055. end
  1056. EFFECT.Color = color
  1057. local MSH = nil
  1058. if TYPE == "Sphere" then
  1059. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1060. elseif TYPE == "Block" then
  1061. MSH = IT("BlockMesh",EFFECT)
  1062. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1063. elseif TYPE == "Wave" then
  1064. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1065. elseif TYPE == "Ring" then
  1066. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1067. elseif TYPE == "Slash" then
  1068. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1069. elseif TYPE == "Round Slash" then
  1070. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1071. elseif TYPE == "Swirl" then
  1072. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1073. elseif TYPE == "Skull" then
  1074. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1075. elseif TYPE == "Crystal" then
  1076. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1077. end
  1078. if MSH ~= nil then
  1079. local MOVESPEED = nil
  1080. if MOVEDIRECTION ~= nil then
  1081. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1082. end
  1083. local GROWTH = SIZE - ENDSIZE
  1084. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1085. if TYPE == "Block" then
  1086. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1087. else
  1088. EFFECT.CFrame = CFRAME
  1089. end
  1090. for LOOP = 1, TIME+1 do
  1091. Swait()
  1092. MSH.Scale = MSH.Scale - GROWTH/TIME
  1093. if TYPE == "Wave" then
  1094. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1095. end
  1096. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1097. if TYPE == "Block" then
  1098. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1099. else
  1100. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1101. end
  1102. if MOVEDIRECTION ~= nil then
  1103. local ORI = EFFECT.Orientation
  1104. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1105. EFFECT.Orientation = ORI
  1106. end
  1107. end
  1108. if PLAYSSOUND == false then
  1109. EFFECT:remove()
  1110. else
  1111. SOUND.Stopped:Connect(function()
  1112. EFFECT:remove()
  1113. end)
  1114. end
  1115. else
  1116. if PLAYSSOUND == false then
  1117. EFFECT:remove()
  1118. else
  1119. repeat Swait() until SOUND.Playing == false
  1120. EFFECT:remove()
  1121. end
  1122. end
  1123. end))
  1124. end
  1125. end)
  1126. function MakeForm(PART,TYPE)
  1127. if TYPE == "Cyl" then
  1128. local MSH = IT("CylinderMesh",PART)
  1129. elseif TYPE == "Ball" then
  1130. local MSH = IT("SpecialMesh",PART)
  1131. MSH.MeshType = "Sphere"
  1132. elseif TYPE == "Wedge" then
  1133. local MSH = IT("SpecialMesh",PART)
  1134. MSH.MeshType = "Wedge"
  1135. end
  1136. end
  1137. function SpawnTrail(FROM,TO,BIG)
  1138. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1139. MakeForm(TRAIL,"Cyl")
  1140. local cR=255
  1141. local cG=0
  1142. local cB=0
  1143. local flg5=1 local omgidk=1
  1144. local add=15
  1145. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1146. if omgidk>10000 then omgidk=0 end
  1147. omgidk=omgidk+1
  1148. if cR>=255 then flg5=1 end
  1149. if cG>=255 then flg5=2 end
  1150. if cB>=255 then flg5=3 end
  1151. if flg5==1 then cR=cR-add cG=cG+add end
  1152. if flg5==2 then cG=cG-add cB=cB+add end
  1153. if flg5==3 then cB=cB-add cR=cR+add end
  1154. color=Color3.fromRGB(cR,cG,cB)
  1155. TRAIL.Color = color
  1156. end)
  1157. local DIST = (FROM - TO).Magnitude
  1158. if BIG == true then
  1159. TRAIL.Size = VT(5,DIST,5)
  1160. else
  1161. TRAIL.Size = VT(5,DIST,5)
  1162. end
  1163. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1164. coroutine.resume(coroutine.create(function()
  1165. for i = 1, 55 do
  1166. Swait()
  1167. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1168. end
  1169. TRAIL:remove()
  1170. end))
  1171. end
  1172.  
  1173. Debris = game:GetService("Debris")
  1174.  
  1175. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1176. local DIRECTION = CF(StartPos,EndPos).lookVector
  1177. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1178. end
  1179.  
  1180. function turnto(position)
  1181. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1182. end
  1183.  
  1184. --//=================================\\
  1185. --|| WEAPON CREATION
  1186. --\\=================================//
  1187. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1188.  
  1189. for i = 1, 35 do
  1190. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Really red", "FaceGradient", VT(1.01,0.5,1.01),false)
  1191. FACE.Color = C3(0,0,0)
  1192. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1193. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1194.  
  1195. local Particle = IT("ParticleEmitter",nil)
  1196. Particle.Enabled = false
  1197. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(255, 0, 0),NumberSequenceKeypoint.new(255, 0, 0),NumberSequenceKeypoint.new(1,1)})
  1198. Particle.LightEmission = 0.5
  1199. Particle.Rate = 150
  1200. Particle.ZOffset = 0.2
  1201. Particle.Rotation = NumberRange.new(-180, 180)
  1202. Particle.RotSpeed = NumberRange.new(-180, 180)
  1203. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1204. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0))
  1205.  
  1206. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1207. function ParticleEmitter(Table)
  1208. local PRTCL = Particle:Clone()
  1209. local Speed = Table.Speed or 5
  1210. local Drag = Table.Drag or 0
  1211. local Size1 = Table.Size1 or 1
  1212. local Size2 = Table.Size2 or 5
  1213. local Lifetime1 = Table.Lifetime1 or 1
  1214. local Lifetime2 = Table.Lifetime2 or 1.5
  1215. local Parent = Table.Parent or Torso
  1216. local Emit = Table.Emit or 100
  1217. local Offset = Table.Offset or 360
  1218. local Acel = Table.Acel or VT(0,0,0)
  1219. local Enabled = Table.Enabled or false
  1220. PRTCL.Parent = Parent
  1221. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1222. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1223. PRTCL.Speed = NumberRange.new(Speed)
  1224. PRTCL.VelocitySpread = Offset
  1225. PRTCL.Drag = Drag
  1226. PRTCL.Acceleration = Acel
  1227. if Enabled == false then
  1228. PRTCL:Emit(Emit)
  1229. Debris:AddItem(PRTCL,Lifetime2)
  1230. else
  1231. PRTCL.Enabled = true
  1232. end
  1233. return PRTCL
  1234. end
  1235.  
  1236. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1237. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1238. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1239. MakeForm(Part,"Wedge")
  1240. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1241. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1242. MakeForm(Part,"Wedge")
  1243. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1244. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1245. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1246. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1247. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1248. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1249. MakeForm(Part,"Cyl")
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1251. for i = 1, 8 do
  1252. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1253. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1254. end
  1255. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1256. MakeForm(Part,"Cyl")
  1257. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1258. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1259. MakeForm(Part,"Ball")
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1262. MakeForm(Part,"Wedge")
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1267. MakeForm(Part,"Cyl")
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1269. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1270. MakeForm(Part,"Cyl")
  1271. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1272. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1273. MakeForm(Part,"Cyl")
  1274. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1275. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1276. MakeForm(Part,"Wedge")
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1278. local LASTPART = Handle
  1279. for i = 1, 10 do
  1280. if LASTPART == Handle then
  1281. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1282. LASTPART = Part
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. else
  1285. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1286. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1287. LASTPART = Part
  1288. end
  1289. end
  1290.  
  1291. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1292. MakeForm(Barrel,"Cyl")
  1293. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1294. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1295. MakeForm(Part,"Cyl")
  1296. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1297. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1298. MakeForm(Part,"Wedge")
  1299. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1300. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1301. MakeForm(Hole,"Cyl")
  1302. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1303. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1304. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1305. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1306. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1307. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1308. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1309. coroutine.resume(coroutine.create(function()
  1310. while wait() do
  1311. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1312. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1313. end
  1314. end))
  1315.  
  1316. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1317. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1318.  
  1319. local cR=255
  1320. local cG=0
  1321. local cB=0
  1322. local flg5=1 local omgidk=1
  1323. local add=15
  1324. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1325. if omgidk>10000 then omgidk=0 end
  1326. omgidk=omgidk+1
  1327. if cR>=255 then flg5=1 end
  1328. if cG>=255 then flg5=2 end
  1329. if cB>=255 then flg5=3 end
  1330. if flg5==1 then cR=cR-add cG=cG+add end
  1331. if flg5==2 then cG=cG-add cB=cB+add end
  1332. if flg5==3 then cB=cB-add cR=cR+add end
  1333. color=Color3.fromRGB(cR,cG,cB)
  1334. for _, c in pairs(Weapon:GetDescendants()) do
  1335. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1336. c.Material = "Glass"
  1337. c.Color = C3(0,0,0)
  1338. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1339. c.Color = color
  1340. c.Material = "Neon"
  1341. end
  1342. end
  1343. end)
  1344. Weapon.Parent = Character
  1345. for _, c in pairs(Weapon:GetChildren()) do
  1346. if c.ClassName == "Part" then
  1347. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1348. end
  1349. end
  1350.  
  1351. function swait(num)
  1352. if num == 0 or num == nil then
  1353. ArtificialHB.Event:wait()
  1354. else
  1355. for i = 0, num do
  1356. ArtificialHB.Event:wait()
  1357. end
  1358. end
  1359. end
  1360.  
  1361. function chatfunc(text)
  1362. local chat = coroutine.wrap(function()
  1363. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1364. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1365. end
  1366. local Bill = Instance.new("BillboardGui",Character)
  1367. Bill.Size = UDim2.new(0,100,0,40)
  1368. Bill.StudsOffset = Vector3.new(0,3,0)
  1369. Bill.Adornee = Character.Head
  1370. Bill.Name = "TalkingBillBoard"
  1371. local Hehe = Instance.new("TextLabel",Bill)
  1372. Hehe.BackgroundTransparency = 1
  1373. Hehe.BorderSizePixel = 0
  1374. Hehe.Text = ""
  1375. Hehe.Font = "Bodoni"
  1376. Hehe.TextSize = 40
  1377. Hehe.TextStrokeTransparency = 0
  1378. Hehe.Size = UDim2.new(1,0,0.5,0)
  1379. coroutine.resume(coroutine.create(function()
  1380. while Hehe ~= nil do
  1381. swait()
  1382. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1383. Hehe.Rotation = math.random(-5,5)
  1384. Hehe.TextColor3 = Color3.new(0,255,0)
  1385. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1386. end
  1387. end))
  1388. for i = 1,string.len(text),1 do
  1389. swait()
  1390. Hehe.Text = string.sub(text,1,i)
  1391. end
  1392. swait(90)--Re[math.random(1, 93)]
  1393. for i = 0, 1, .025 do
  1394. swait()
  1395. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1396. Hehe.TextStrokeTransparency = i
  1397. Hehe.TextTransparency = i
  1398. end
  1399. Bill:Destroy()
  1400. end)
  1401. chat()
  1402. end
  1403.  
  1404. function onChatted(msg)
  1405. chatfunc(msg)
  1406. end
  1407.  
  1408. Player.Chatted:connect(onChatted)
  1409.  
  1410. local BODY = {}
  1411. for _, c in pairs(Character:GetDescendants()) do
  1412. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1413. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1414. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1415. end
  1416. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1417. elseif c:IsA("JointInstance") then
  1418. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1419. end
  1420. end
  1421.  
  1422. function refit()
  1423. Character.Parent = workspace
  1424. for e = 1, #BODY do
  1425. if BODY[e] ~= nil then
  1426. local STUFF = BODY[e]
  1427. local PART = STUFF[1]
  1428. local PARENT = STUFF[2]
  1429. local MATERIAL = STUFF[3]
  1430. local COLOR = STUFF[4]
  1431. local TRANSPARENCY = STUFF[5]
  1432. --local SIZE = STUFF[6]
  1433. local NAME = STUFF[7]
  1434. if PART.ClassName == "Part" and PART ~= RootPart then
  1435. PART.Material = MATERIAL
  1436. PART.Transparency = TRANSPARENCY
  1437. PART.Name = NAME
  1438. end
  1439. if PART.Parent ~= PARENT then
  1440. Humanoid:remove()
  1441. PART.Parent = PARENT
  1442. Humanoid = IT("Humanoid",Character)
  1443. end
  1444. end
  1445. end
  1446. end
  1447.  
  1448. local SKILLTEXTCOLOR = C3(0,255,0)
  1449. local SKILLFONT = "Code"
  1450. local SKILLTEXTSIZE = 7
  1451.  
  1452. Humanoid.Died:connect(function()
  1453. refit()
  1454. end)
  1455.  
  1456. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1457. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1458. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1459. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1460. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1461. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1462. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1463. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1464. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1465. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1466. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1467. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1468.  
  1469. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1470. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1471. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1472. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1473. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1474. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1475. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1476. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1477. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1478. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1479. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1480. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1481.  
  1482. function printbye(Name)
  1483. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1484. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1485. end
  1486.  
  1487. workspace.ChildAdded:connect(function(instance)
  1488. for BANISH = 1, #TOBANISH do
  1489. if TOBANISH[BANISH] ~= nil then
  1490. if instance.Name == TOBANISH[BANISH] then
  1491. coroutine.resume(coroutine.create(function()
  1492. printbye(instance.Name)
  1493. instance:ClearAllChildren()
  1494. Debris:AddItem(instance,0.0005)
  1495. end))
  1496. end
  1497. end
  1498. end
  1499. end)
  1500.  
  1501. --//=================================\\
  1502. --|| DAMAGING
  1503. --\\=================================//
  1504.  
  1505. function Banish(Foe)
  1506. if Foe then
  1507. coroutine.resume(coroutine.create(function()
  1508. --if game.Players:FindFirstChild(Foe.Name) then
  1509. table.insert(TOBANISH,Foe.Name)
  1510. printbye(Foe.Name)
  1511. --end
  1512. Foe.Archivable = true
  1513. local CLONE = Foe:Clone()
  1514. Foe:Destroy()
  1515. CLONE.Parent = Effects
  1516. CLONE:BreakJoints()
  1517. local MATERIALS = {"Glass","Neon"}
  1518. for _, c in pairs(CLONE:GetDescendants()) do
  1519. if c:IsA("BasePart") then
  1520. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1521. CreateSound(340722848, c, 10, 1, false)
  1522. end
  1523. c.Anchored = true
  1524. c.Transparency = c.Transparency + 0.2
  1525. c.Material = MATERIALS[MRANDOM(1,2)]
  1526. c.Color = C3(0,255,0)
  1527. if c.ClassName == "MeshPart" then
  1528. c.TextureID = ""
  1529. end
  1530. if c:FindFirstChildOfClass("SpecialMesh") then
  1531. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1532. end
  1533. if c:FindFirstChildOfClass("Decal") then
  1534. c:FindFirstChildOfClass("Decal"):remove()
  1535. end
  1536. c.Name = "Banished"
  1537. c.CanCollide = false
  1538. else
  1539. c:remove()
  1540. end
  1541. end
  1542. local A = false
  1543. for i = 1, 35 do
  1544. if A == false then
  1545. A = true
  1546. elseif A == true then
  1547. A = false
  1548. end
  1549. for _, c in pairs(CLONE:GetDescendants()) do
  1550. if c:IsA("BasePart") then
  1551. c.Anchored = true
  1552. c.Material = MATERIALS[MRANDOM(1,2)]
  1553. c.Transparency = c.Transparency + 0.8/35
  1554. if A == false then
  1555. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1556. elseif A == true then
  1557. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1558. end
  1559. end
  1560. end
  1561. Swait()
  1562. end
  1563. CLONE:remove()
  1564. end))
  1565. end
  1566. end
  1567.  
  1568. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1569. local CHILDREN = workspace:GetDescendants()
  1570. for index, CHILD in pairs(CHILDREN) do
  1571. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1572. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1573. if HUM then
  1574. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1575. if TORSO then
  1576. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1577. if ISBANISH == true then
  1578. Banish(CHILD)
  1579. else
  1580. if ISBANISH == "Gravity" then
  1581. HUM.PlatformStand = true
  1582. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1583. local grav = Instance.new("BodyPosition",TORSO)
  1584. grav.D = 15
  1585. grav.P = 20000
  1586. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1587. grav.position = TORSO.Position
  1588. grav.Name = "V3BanishForce"..Player.Name
  1589. else
  1590. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1591. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1592. end
  1593. else
  1594. HUM.PlatformStand = false
  1595. end
  1596. end
  1597. elseif ISBANISH == "Gravity" then
  1598. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1599. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1600. HUM.PlatformStand = false
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607. end
  1608.  
  1609. UnBanishTaunts = {"You Are Released.", "If you think i'm gone you won't get mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I will let you go.", "Don't do that ever again.", "As A Person, i forgive you.", "Its Fair To Show You Mercy."}
  1610.  
  1611. --//=================================\\
  1612. --|| ATTACK FUNCTIONS AND STUFF
  1613. --\\=================================//
  1614. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1615.  
  1616. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1617. MakeForm(RightHole,"Cyl")
  1618. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1619. MakeForm(LeftHole,"Cyl")
  1620.  
  1621. function getbloody(victim,amount)
  1622. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1623. PART.CFrame = victim.CFrame
  1624. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1625. Debris:AddItem(PART,5)
  1626. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1627. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1628. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1629. local prtcl = asd:Clone()
  1630. prtcl.Parent = PART
  1631. prtcl:Emit(amount*10)
  1632. end
  1633.  
  1634. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1635.  
  1636. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1637. if DoesCourontine == false then
  1638. local Direction = CF(Part.Position, ToLocation)
  1639. local Distance = (Part.Position - ToLocation).magnitude
  1640. for i = 1, AmountOfTime do
  1641. Swait()
  1642. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1643. Direction = Part.CFrame
  1644. end
  1645. Part:remove()
  1646. elseif DoesCourontine == true then
  1647. coroutine.resume(coroutine.create(function()
  1648. local Direction = CF(Part.Position, ToLocation)
  1649. local Distance = (Part.Position - ToLocation).magnitude
  1650. for i = 1, AmountOfTime do
  1651. Swait()
  1652. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1653. Direction = Part.CFrame
  1654. end
  1655. Part:remove()
  1656. end))
  1657. end
  1658. end
  1659.  
  1660. function Absoluteum()
  1661. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1662. if HITFLOOR ~= nil then
  1663. do
  1664. local HITBODIES = {}
  1665. ATTACK = true
  1666. Rooted = true
  1667. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1668. MakeForm(ABSOLUTE, "Ball")
  1669. CreateSound("416200578", RootPart, 10, 1)
  1670. for i = 0, 8, 0.1 / Animation_Speed do
  1671. Swait()
  1672. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1673. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1674. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1675. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1676. MakeForm(CHARGE, "Ball")
  1677. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1678. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1679. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. end
  1686. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1687. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1688. for i = 1, 45 do
  1689. Swait()
  1690. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. end
  1697. coroutine.resume(coroutine.create(function()
  1698. local IMPACT = false
  1699. local BULLET = ABSOLUTE
  1700. MakeForm(BULLET, "Ball")
  1701. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1702. for i = 1, 500 do
  1703. Swait()
  1704. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1705. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1706. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1707. if HIT ~= nil then
  1708. IMPACT = true
  1709. break
  1710. end
  1711. end
  1712. if IMPACT == false then
  1713. for i = 1, 40 do
  1714. Swait()
  1715. BULLET.Size = BULLET.Size * 0.9
  1716. end
  1717. BULLET:remove()
  1718. else
  1719. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1720. for i = 1, 175 do
  1721. Swait()
  1722. BULLET.Size = BULLET.Size * 0.99
  1723. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1724. end
  1725. CreateSound("438666001", BULLET, 10, 3)
  1726. Swait(35)
  1727. BULLET.Transparency = 1
  1728. for i = 1, 20 do
  1729. for e = 1, 5 do
  1730. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1731. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1732. end
  1733. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1734. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1735. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1736. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1737. Swait(5)
  1738. for e = 1, #HITBODIES do
  1739. if HITBODIES[e] ~= nil then
  1740. local BOD = HITBODIES[e]
  1741. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1742. if TORS then
  1743. BOD:BreakJoints()
  1744. for _, c in pairs(BOD:GetChildren()) do
  1745. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1746. local bv = Instance.new("BodyVelocity")
  1747. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1748. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1749. bv.Parent = c
  1750. Debris:AddItem(bv, 0.2)
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1757. end
  1758. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1759. Debris:AddItem(BULLET, 10)
  1760. end
  1761. end))
  1762. ATTACK = false
  1763. Rooted = false
  1764. end
  1765. end
  1766. end
  1767.  
  1768. function Nuke()
  1769. ATTACK = true
  1770. Rooted = true
  1771. local CHARGE = false
  1772. local BLASTS = {468991944, 468991990}
  1773. coroutine.resume(coroutine.create(function()
  1774. repeat
  1775. Swait()
  1776. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1782. until CHARGE == true
  1783. for i = 0, 0.4, 0.1 / Animation_Speed do
  1784. Swait()
  1785. WACKYEFFECT({
  1786. Time = 15,
  1787. EffectType = "Sphere",
  1788. Size = VT(60, 60, 60),
  1789. Size2 = VT(0, 0, 0),
  1790. Transparency = 1,
  1791. Transparency2 = 0.7,
  1792. CFrame = CF(RootPart.Position),
  1793. MoveToPos = nil,
  1794. RotationX = 0,
  1795. RotationY = 0,
  1796. RotationZ = 0,
  1797. Material = "Neon",
  1798. Color = C3(1, 1, 1),
  1799. SoundID = nil,
  1800. SoundPitch = nil,
  1801. SoundVolume = nil
  1802. })
  1803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. end
  1810. coroutine.resume(coroutine.create(function()
  1811. local POS = RootPart.Position
  1812. wait(0.2)
  1813. for i = 1, 5 do
  1814. WACKYEFFECT({
  1815. Time = 65,
  1816. EffectType = "Sphere",
  1817. Size = VT(2, 2, 2),
  1818. Size2 = VT(0, 0, 500),
  1819. Transparency = 1,
  1820. Transparency2 = 0,
  1821. CFrame = CF(POS),
  1822. MoveToPos = nil,
  1823. RotationX = MRANDOM(-2, 2),
  1824. RotationY = MRANDOM(-12, 12),
  1825. RotationZ = MRANDOM(-2, 2),
  1826. Material = "Neon",
  1827. Color = C3(1, 1, 1),
  1828. SoundID = nil,
  1829. SoundPitch = nil,
  1830. SoundVolume = nil
  1831. })
  1832. end
  1833. wait(1)
  1834. SHAKECAM(POS, 9999999999, 25, 25)
  1835. ApplyAoE(POS, 450)
  1836. WACKYEFFECT({
  1837. Time = 85,
  1838. EffectType = "Sphere",
  1839. Size = VT(120, 120, 120),
  1840. Size2 = VT(350, 350, 350),
  1841. Transparency = 0,
  1842. Transparency2 = 1,
  1843. CFrame = CF(POS),
  1844. MoveToPos = nil,
  1845. RotationX = 0,
  1846. RotationY = 0,
  1847. RotationZ = 0,
  1848. Material = "Neon",
  1849. Color = C3(1, 1, 1),
  1850. SoundID = nil,
  1851. SoundPitch = 1,
  1852. SoundVolume = 10
  1853. })
  1854. for i = 1, 20 do
  1855. WACKYEFFECT({
  1856. Time = 85,
  1857. EffectType = "Sphere",
  1858. Size = VT(120, 120, 120),
  1859. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1860. Transparency = 0.8,
  1861. Transparency2 = 1,
  1862. CFrame = CF(POS),
  1863. MoveToPos = nil,
  1864. RotationX = 0,
  1865. RotationY = 0,
  1866. RotationZ = 0,
  1867. Material = "Neon",
  1868. Color = C3(1, 1, 1),
  1869. SoundID = nil,
  1870. SoundPitch = 1,
  1871. SoundVolume = 10
  1872. })
  1873. WACKYEFFECT({
  1874. Time = 100,
  1875. EffectType = "Wave",
  1876. Size = VT(25, 2, 25),
  1877. Size2 = VT(400, 0, 400) * 1.2,
  1878. Transparency = 0,
  1879. Transparency2 = 1,
  1880. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1881. MoveToPos = nil,
  1882. RotationX = 0,
  1883. RotationY = 0,
  1884. RotationZ = 0,
  1885. Material = "Neon",
  1886. Color = C3(1, 1, 1),
  1887. SoundID = nil,
  1888. SoundPitch = nil,
  1889. SoundVolume = nil
  1890. })
  1891. end
  1892. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1893. for i = 1, 5 do
  1894. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1895. WACKYEFFECT({
  1896. Time = 120,
  1897. EffectType = "Wave",
  1898. Size = VT(150, 2, 150),
  1899. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1900. Transparency = 0,
  1901. Transparency2 = 1,
  1902. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1903. MoveToPos = nil,
  1904. RotationX = 0,
  1905. RotationY = 0,
  1906. RotationZ = 0,
  1907. Material = "Neon",
  1908. Color = C3(1, 1, 1),
  1909. SoundID = nil,
  1910. SoundPitch = nil,
  1911. SoundVolume = nil
  1912. })
  1913. end
  1914. end))
  1915. for i = 0, 1, 0.1 / Animation_Speed do
  1916. Swait()
  1917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. end
  1924. ATTACK = false
  1925. Rooted = false
  1926. end))
  1927. for i = 1, 30 do
  1928. wait(0.01)
  1929. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1930. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1931. if HITFLOOR then
  1932. ApplyAoE(HITPOS, 65, true)
  1933. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1934. WACKYEFFECT({
  1935. Time = 25,
  1936. EffectType = "Sphere",
  1937. Size = VT(22, 22, 22),
  1938. Size2 = VT(85, 85, 85),
  1939. Transparency = 0,
  1940. Transparency2 = 1,
  1941. CFrame = CF(HITPOS),
  1942. MoveToPos = nil,
  1943. RotationX = 0,
  1944. RotationY = 0,
  1945. RotationZ = 0,
  1946. Material = "Neon",
  1947. Color = C3(1, 1, 1),
  1948. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1949. SoundPitch = MRANDOM(9, 12) / 10,
  1950. SoundVolume = 10
  1951. })
  1952. for e = 1, 3 do
  1953. WACKYEFFECT({
  1954. EffectType = "Wave",
  1955. Size = VT(25, 0, 25),
  1956. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1957. Transparency = 0,
  1958. Transparency2 = 1,
  1959. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1960. MoveToPos = nil,
  1961. RotationX = 0,
  1962. RotationY = 3,
  1963. RotationZ = 0,
  1964. Material = "Neon",
  1965. Color = C3(1, 1, 1),
  1966. SoundID = nil,
  1967. SoundPitch = nil,
  1968. SoundVolume = nil
  1969. })
  1970. WACKYEFFECT({
  1971. Time = 35,
  1972. EffectType = "Sphere",
  1973. Size = VT(22, 45, 22),
  1974. Size2 = VT(25, 45 + e * 75, 25),
  1975. Transparency = 0,
  1976. Transparency2 = 1,
  1977. CFrame = CF(HITPOS) * TURN,
  1978. MoveToPos = nil,
  1979. RotationX = 0,
  1980. RotationY = 0,
  1981. RotationZ = 0,
  1982. Material = "Neon",
  1983. Color = C3(1, 1, 1),
  1984. SoundID = nil,
  1985. SoundPitch = MRANDOM(9, 12) / 10,
  1986. SoundVolume = 10
  1987. })
  1988. end
  1989. end
  1990. end
  1991. CHARGE = true
  1992. end
  1993.  
  1994. function SpectralBanishing()
  1995. ATTACK = true
  1996. Rooted = false
  1997. chatfunc("If you desire to be a ghost...", 20)
  1998. for i = 0, 5, 0.1 / Animation_Speed do
  1999. Swait()
  2000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2006. end
  2007. chatfunc("Then move on to the afterlife!", 6)
  2008. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2009. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2010. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2011. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2012. local distance = (GunPoint.Position - Way).magnitude
  2013. for i = 1, 5 do
  2014. local laser = Instance.new("Part", Effects)
  2015. laser.Transparency = 0
  2016. laser.CanCollide = false
  2017. laser.Anchored = true
  2018. laser.Color = C3(1, 0, 0)
  2019. laser.Material = "Neon"
  2020. laser.formFactor = Enum.FormFactor.Custom
  2021. laser.Size = Vector3.new(0.15, 0.15, distance)
  2022. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2023. table.insert(Effects2, {
  2024. laser,
  2025. "Disappear",
  2026. 0.1,
  2027. 1,
  2028. 1,
  2029. 1,
  2030. 2
  2031. })
  2032. end
  2033. coroutine.resume(coroutine.create(function()
  2034. Swait(15)
  2035. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2036. for i = 1, 25 do
  2037. Swait()
  2038. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2039. end
  2040. local GAME = game.Players:GetChildren()
  2041. for PLAYER = 1, #GAME do
  2042. do
  2043. local PLAY = GAME[PLAYER]
  2044. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2045. PLAY.Character.Parent = nil
  2046. coroutine.resume(coroutine.create(function()
  2047. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2048. PLAY.Character.Parent = workspace
  2049. local Value = IT("BoolValue", Delete)
  2050. Value.Name = PLAY.Name
  2051. end
  2052. end))
  2053. end
  2054. end
  2055. end
  2056. for i = 1, 25 do
  2057. Swait()
  2058. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2059. end
  2060. end))
  2061. for i = 0, 2, 0.1 / Animation_Speed do
  2062. Swait()
  2063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2069. end
  2070. ATTACK = false
  2071. Rooted = false
  2072. end
  2073.  
  2074. function Madness()
  2075. ATTACK = true
  2076. Rooted = false
  2077. local GYRO = IT("BodyGyro",RootPart)
  2078. GYRO.D = 750
  2079. GYRO.P = 20000
  2080. GYRO.MaxTorque = VT(0,40000000,0)
  2081. local LOCKED = true
  2082. local SHOT = false
  2083. coroutine.resume(coroutine.create(function()
  2084. for i=0, 1, 0.1 / Animation_Speed do
  2085. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2086. Swait()
  2087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2091. end
  2092. LOCKED = false
  2093. SHOT = true
  2094. repeat
  2095. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2096. Swait()
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2101. until HOLD == false and SHOT == false
  2102. for i=0, 0.3, 0.1 / Animation_Speed do
  2103. Swait()
  2104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108. end
  2109. GYRO:remove()
  2110. ATTACK = false
  2111. Rooted = false
  2112. end))
  2113. repeat wait() until LOCKED == false
  2114. repeat
  2115. SHOT = true
  2116. wait(0.2)
  2117. SHOT = false
  2118. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2119. local HIT = BULLET.Hit
  2120. local HITPOS = BULLET.End
  2121. if HIT then
  2122. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2123. Banish(HIT.Parent)
  2124. end
  2125. end
  2126. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2127. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2128. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2129. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2130. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2131. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2132. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2133. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2134. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2135. until HOLD == false
  2136. end
  2137.  
  2138. function EMOTE()
  2139. ATTACK = true
  2140. Rooted = false
  2141. local LOOP = 0
  2142. for i=0, 0.1, 0.1 / Animation_Speed do
  2143. Swait()
  2144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2148. end
  2149. for i=0, 3, 0.1 / Animation_Speed do
  2150. Swait()
  2151. LOOP = LOOP + 1
  2152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2156. end
  2157. for i=0, 0.1, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163. end
  2164. ATTACK = false
  2165. Rooted = false
  2166. end
  2167.  
  2168. function Kill(Char)
  2169. local NewCharacter = IT("Model",Effects)
  2170. NewCharacter.Name = "Ow im ded ;-;"
  2171. for _, c in pairs(Char:GetDescendants()) do
  2172. if c:IsA("BasePart") and c.Transparency == 0 then
  2173. if c.Parent == Char then
  2174. getbloody(c,5)
  2175. end
  2176. c:BreakJoints()
  2177. c.Material = "Glass"
  2178. c.Color = C3(0.5,0,0)
  2179. c.CanCollide = true
  2180. c.Transparency = 0.3
  2181. if c:FindFirstChildOfClass("SpecialMesh") then
  2182. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2183. end
  2184. if c.Name == "Head" then
  2185. c:ClearAllChildren()
  2186. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2187. end
  2188. if c.ClassName == "MeshPart" then
  2189. c.TextureID = ""
  2190. end
  2191. if c:FindFirstChildOfClass("BodyPosition") then
  2192. c:FindFirstChildOfClass("BodyPosition"):remove()
  2193. end
  2194. if c:FindFirstChildOfClass("ParticleEmitter") then
  2195. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2196. end
  2197. c.Parent = NewCharacter
  2198. c.Name = "DeadPart"
  2199. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2200. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2201. end
  2202. end
  2203. Char:remove()
  2204. Debris:AddItem(NewCharacter,5)
  2205. end
  2206.  
  2207. function Taunt()
  2208. ATTACK = true
  2209. Rooted = true
  2210. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2211. repeat
  2212. Swait()
  2213. TAUNT.Parent = Torso
  2214. TAUNT.Playing = true
  2215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. until TAUNT.TimePosition >= 1.25
  2222. for i=0, 1.6, 0.1 / Animation_Speed do
  2223. Swait()
  2224. TAUNT.Parent = Torso
  2225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231. end
  2232. ATTACK = false
  2233. Rooted = false
  2234. end
  2235.  
  2236. function oofBeam()
  2237. ATTACK = true
  2238. Rooted = false
  2239. VALUE2 = true
  2240. local GYRO = IT("BodyGyro", RootPart)
  2241. GYRO.D = 20
  2242. GYRO.P = 4000
  2243. GYRO.MaxTorque = VT(0, 40000, 0)
  2244. local POS = RootPart.Position + VT(0, 25, 0)
  2245. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2252. coroutine.resume(coroutine.create(function()
  2253. local E = 0
  2254. repeat
  2255. E = E + 5
  2256. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2257. Swait()
  2258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2264. until ATTACK == false
  2265. GYRO:remove()
  2266. end))
  2267. for i = 1, 50 do
  2268. Swait()
  2269. end
  2270. for i = 1, 25 do
  2271. Swait()
  2272. WACKYEFFECT({
  2273. Time = 15,
  2274. EffectType = "Skull",
  2275. Size = VT(4, 4, 4),
  2276. Size2 = VT(0, 0, 0),
  2277. Transparency = 1,
  2278. Transparency2 = 0,
  2279. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2280. MoveToPos = Eon.Position,
  2281. RotationX = 0,
  2282. RotationY = 0,
  2283. RotationZ = 0,
  2284. Material = "Neon",
  2285. Color = C3(1, 0, 0),
  2286. SoundID = nil,
  2287. SoundPitch = nil,
  2288. SoundVolume = nil
  2289. })
  2290. end
  2291. local LOOP = 0
  2292. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2293. MakeForm(BEAMO, "Ball")
  2294. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2295. MakeForm(BEAM, "Cyl")
  2296. repeat
  2297. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2298. if DISTANCE < 2000 then
  2299. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2300. BEAMO.CFrame = CF(Eon.Position)
  2301. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2302. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2303. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2304. WACKYEFFECT({
  2305. Time = 35,
  2306. EffectType = "Sphere",
  2307. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2308. Size2 = VT(5, 75, 5),
  2309. Transparency = 0,
  2310. Transparency2 = 1,
  2311. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2312. MoveToPos = nil,
  2313. RotationX = 0,
  2314. RotationY = 0,
  2315. RotationZ = 0,
  2316. Material = "Neon",
  2317. Color = C3(1, 0, 0),
  2318. SoundID = nil,
  2319. SoundPitch = MRANDOM(9, 12) / 10,
  2320. SoundVolume = 10
  2321. })
  2322. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2323. Swait()
  2324. LOOP = LOOP + 1
  2325. end
  2326. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2327. coroutine.resume(coroutine.create(function()
  2328. for i = 1, 15 do
  2329. Swait()
  2330. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2331. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2332. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2333. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2334. end
  2335. BEAM:remove()
  2336. BEAMO:remove()
  2337. end))
  2338. ATTACK = false
  2339. Rooted = false
  2340. VALUE2 = false
  2341. end
  2342.  
  2343. function TakeOnMe()
  2344. Speed = 5
  2345. local MEME = CreateSound(0, Effects, 2, 1, false)
  2346. ATTACK = true
  2347. Rooted = false
  2348. local DANCE = true
  2349. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2350. if NEWKEY == "p" then
  2351. DANCE = false
  2352. end
  2353. end)
  2354. PLAYSONG = false
  2355. while true do
  2356. for i = 1, 15 do
  2357. Swait()
  2358. MEME.Parent = Effects
  2359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365. end
  2366. if DANCE == false then
  2367. break
  2368. end
  2369. for i = 1, 15 do
  2370. Swait()
  2371. MEME.Parent = Effects
  2372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2376. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. end
  2379. end
  2380. PLAYSONG = true
  2381. KEY:Disconnect()
  2382. MEME:remove()
  2383. Speed = 25
  2384. ATTACK = false
  2385. Rooted = false
  2386. end
  2387.  
  2388. function Banisher_Bullet()
  2389. ATTACK = true
  2390. Rooted = false
  2391. for i=0, 0.05, 0.1 / Animation_Speed do
  2392. Swait()
  2393. turnto(Mouse.Hit.p)
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2400. end
  2401. repeat
  2402. for i=0, 0.05, 0.1 / Animation_Speed do
  2403. Swait()
  2404. turnto(Mouse.Hit.p)
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2411. end
  2412. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2413. SpawnTrail(Hole.Position,POS)
  2414. if HIT ~= nil then
  2415. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2416. Banish(HIT.Parent)
  2417. end
  2418. end
  2419. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2420. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2421. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2422. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2423. for i=0, 0.05, 0.1 / Animation_Speed do
  2424. Swait()
  2425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2431. end
  2432. until KEYHOLD == false
  2433. ATTACK = false
  2434. Rooted = false
  2435. end
  2436. function Execute()
  2437. ATTACK = true
  2438. Rooted = false
  2439. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2440. Part.Color = C3(0,0,0)
  2441. MakeForm(Part,"Wedge")
  2442. Part.CanCollide = true
  2443. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2444. for i=0, 1, 0.1 / Animation_Speed do
  2445. Swait()
  2446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. end
  2453. CreateSound(541909867, RightBarrel, 7, 1, false)
  2454. local TOCH = Part.Touched:Connect(function(hit)
  2455. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2456. Banish(hit.Parent)
  2457. end
  2458. end)
  2459. for i=0, 0.35, 0.1 / Animation_Speed do
  2460. Swait()
  2461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. end
  2468. TOCH:disconnect()
  2469. for i=0, 0.35, 0.1 / Animation_Speed do
  2470. Swait()
  2471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. end
  2478. Part:remove()
  2479. ATTACK = false
  2480. Rooted = false
  2481. end
  2482. function Banisher_Burn()
  2483. ATTACK = true
  2484. Rooted = true
  2485. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2486. for i=0, 1, 0.1 / Animation_Speed do
  2487. Swait()
  2488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. end
  2495. coroutine.resume(coroutine.create(function()
  2496. local POS = Mouse.Hit.p
  2497. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2498. MakeForm(RAY,"Cyl")
  2499. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2500. MakeForm(SPHERE,"Ball")
  2501. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2502. MakeForm(SHIELD,"Ball")
  2503. SHIELD.CFrame = CF(POS)
  2504. RAY.CFrame = CF(POS)
  2505. SPHERE.CFrame = CF(POS)
  2506. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2507. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2508. for i = 1, 200 do
  2509. Swait()
  2510. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2512. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2513. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2514. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2515. end
  2516. for i = 1, 45 do
  2517. Swait()
  2518. RAY.Transparency = RAY.Transparency + 1/45
  2519. SPHERE.Transparency = RAY.Transparency
  2520. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2521. end
  2522. RAY:remove()
  2523. SHIELD:remove()
  2524. SPHERE:remove()
  2525. end))
  2526. for i=0, 1, 0.1 / Animation_Speed do
  2527. Swait()
  2528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534. end
  2535. ATTACK = false
  2536. Rooted = false
  2537. end
  2538. function Teleport()
  2539. ATTACK = true
  2540. Rooted = false
  2541. for i=0, 0.5, 0.1 / Animation_Speed do
  2542. Swait()
  2543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2545. end
  2546. for e = 1, #BODY do
  2547. if BODY[e] ~= nil then
  2548. local STUFF = BODY[e]
  2549. local PART = STUFF[1]
  2550. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2551. local PRT = PART:Clone()
  2552. PRT.Anchored = true
  2553. PRT.CanCollide = false
  2554. PRT.Material = "Neon"
  2555. PRT.Color = C3(255,100,255)
  2556. PRT.Name = "WarpEffect"
  2557. PRT.Parent = Effects
  2558. PRT.CFrame = PART.CFrame
  2559. PRT:BreakJoints()
  2560. if PRT:FindFirstChildOfClass("Sound") then
  2561. PRT:FindFirstChildOfClass("Sound"):remove()
  2562. end
  2563. if PRT:FindFirstChildOfClass("Decal") then
  2564. PRT:FindFirstChildOfClass("Decal"):remove()
  2565. end
  2566. coroutine.resume(coroutine.create(function()
  2567. for i = 1, 100 do
  2568. Swait()
  2569. PRT.Transparency = PRT.Transparency + 1/100
  2570. end
  2571. PRT:remove()
  2572. end))
  2573. end
  2574. end
  2575. end
  2576. CreateSound(217767125, Torso, 10, 1)
  2577. local POS = RootPart.Orientation
  2578. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2579. RootPart.Orientation = POS
  2580. RootJoint.Parent = RootPart
  2581. for i=0, 0.5, 0.1 / Animation_Speed do
  2582. Swait()
  2583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2585. end
  2586. for i=0, 0.1, 0.1 / Animation_Speed do
  2587. Swait()
  2588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2589. end
  2590. ATTACK = false
  2591. Rooted = false
  2592. end
  2593. function BanishmentBeam()
  2594. ATTACK = true
  2595. Rooted = false
  2596. local GYRO = IT("BodyGyro",RootPart)
  2597. GYRO.D = 100
  2598. GYRO.P = 2000
  2599. GYRO.MaxTorque = VT(0,4000000,0)
  2600. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2601. CreateSound("93724183", RightArm, 5, 1, false)
  2602. for i=1, 35 do
  2603. Swait()
  2604. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2605. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. end
  2613. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2614. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2615. local TOCH = BEAM.Touched:Connect(function(hit)
  2616. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2617. Kill(hit)
  2618. end
  2619. end)
  2620. local I = 0
  2621. repeat
  2622. Swait()
  2623. I = I + 1
  2624. if I <= 10 then
  2625. BEAM.Transparency = BEAM.Transparency - 0.1
  2626. end
  2627. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2628. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2629. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2630. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2631. BEAM.Size = VT(2,2,DISTANCE)
  2632. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2634. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2635. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. if ENDHIT ~= nil then
  2643. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2644. Banish(ENDHIT)
  2645. end
  2646. end
  2647. until LOOP.Playing == false
  2648. GYRO:remove()
  2649. BEAM:remove()
  2650. ATTACK = false
  2651. Rooted = false
  2652. end
  2653. function Deathbound()
  2654. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2655. ATTACK = true
  2656. Rooted = true
  2657. for i=0, 1, 0.1 / Animation_Speed do
  2658. Swait()
  2659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. end
  2666. local DONE = false
  2667. local GATE = nil
  2668. local GATESPIN = true
  2669. coroutine.resume(coroutine.create(function()
  2670. repeat
  2671. Swait()
  2672. if GATE ~= nil then
  2673. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2674. end
  2675. until GATESPIN == false
  2676. end))
  2677. coroutine.resume(coroutine.create(function()
  2678. repeat
  2679. Swait()
  2680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. until DONE == true
  2687. Swait(50)
  2688. for i = 1, 35 do
  2689. Swait(4)
  2690. local FIRED = false
  2691. local CHILDREN = workspace:GetDescendants()
  2692. for index, CHILD in pairs(CHILDREN) do
  2693. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2694. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2695. if HUM then
  2696. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2697. if TORSO then
  2698. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2699. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2700. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2701. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2702. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2704. Banish(CHILD)
  2705. FIRED = true
  2706. break
  2707. end
  2708. end
  2709. end
  2710. end
  2711. end
  2712. if FIRED == false then
  2713. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2714. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2715. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2717. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2718. if HITBOD ~= nil then
  2719. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2720. Kill(HITBOD.Parent)
  2721. end
  2722. end
  2723. end
  2724. end
  2725. for i = 1, 45 do
  2726. Swait()
  2727. GATE.Size = GATE.Size - VT(3,0,3)
  2728. end
  2729. GATESPIN = false
  2730. GATE:remove()
  2731. end))
  2732. Swait(15)
  2733. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2734. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2735. local DECAL = IT("Decal",GATE)
  2736. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2737. DECAL.Face = "Top"
  2738. GATE.CFrame = CF(HITPOS)
  2739. CreateSound(160772554, GATE, 7, 1.3, false)
  2740. for i = 1, 45 do
  2741. Swait()
  2742. GATE.Size = GATE.Size + VT(3,0,3)
  2743. end
  2744. CreateSound(213603013, RightHole, 7, 1, false)
  2745. CreateSound(213603013, LeftHole, 7, 1, false)
  2746. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2748. ATTACK = false
  2749. Rooted = false
  2750. DONE = true
  2751. end
  2752.  
  2753.  
  2754. --//=================================\\
  2755. --|| ASSIGN THINGS TO KEYS
  2756. --\\=================================//
  2757.  
  2758. function MouseDown(Mouse)
  2759. if ATTACK == false then
  2760. EMOTE()
  2761. end
  2762. end
  2763.  
  2764. function MouseUp(Mouse)
  2765. HOLD = false
  2766. end
  2767.  
  2768. function KeyDown(Key)
  2769. KEYHOLD = true
  2770. if Key == "z" and ATTACK == false then
  2771. Banisher_Bullet()
  2772. end
  2773.  
  2774. if Key == "b" and ATTACK == false then
  2775. Banisher_Burn()
  2776. end
  2777.  
  2778. if Key == "c" and ATTACK == false then
  2779. BanishmentBeam()
  2780. end
  2781.  
  2782. if Key == "v" and ATTACK == false then
  2783. Teleport()
  2784. end
  2785.  
  2786. if Key == "t" and ATTACK == false then
  2787. Taunt()
  2788. end
  2789.  
  2790. if Key == "e" and ATTACK == false then
  2791. Madness()
  2792. end
  2793.  
  2794. if Key == "j" and ATTACK == false then
  2795. Nuke()
  2796. end
  2797.  
  2798. if Key == "y" and ATTACK == false then
  2799. oofBeam()
  2800. end
  2801.  
  2802. if Key == "u" and ATTACK == false then
  2803. Absoluteum()
  2804. end
  2805.  
  2806. if Key == "g" and ATTACK == false then
  2807. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2808. TOBANISH = {}
  2809. end
  2810.  
  2811. if Key == "p" and ATTACK == false then
  2812. TakeOnMe()
  2813. end
  2814.  
  2815. if Key == "x" and ATTACK == false then
  2816. Deathbound()
  2817. end
  2818. end
  2819.  
  2820. function KeyUp(Key)
  2821. KEYHOLD = false
  2822. end
  2823.  
  2824. Mouse.Button1Down:connect(function(NEWKEY)
  2825. MouseDown(NEWKEY)
  2826. end)
  2827. Mouse.Button1Up:connect(function(NEWKEY)
  2828. MouseUp(NEWKEY)
  2829. end)
  2830. Mouse.KeyDown:connect(function(NEWKEY)
  2831. KeyDown(NEWKEY)
  2832. end)
  2833. Mouse.KeyUp:connect(function(NEWKEY)
  2834. KeyUp(NEWKEY)
  2835. end)
  2836.  
  2837. --//=================================\\
  2838. --\\=================================//
  2839.  
  2840.  
  2841. function unanchor()
  2842. if UNANCHOR == true then
  2843. g = Character:GetChildren()
  2844. for i = 1, #g do
  2845. if g[i].ClassName == "Part" then
  2846. g[i].Anchored = false
  2847. end
  2848. end
  2849. end
  2850. end
  2851.  
  2852.  
  2853. --//=================================\\
  2854. --|| WRAP THE WHOLE SCRIPT UP
  2855. --\\=================================//
  2856.  
  2857. Humanoid.Changed:connect(function(Jump)
  2858. if Jump == "Jump" and (Disable_Jump == true) then
  2859. Humanoid.Jump = false
  2860. end
  2861. end)
  2862.  
  2863. local CONNECT = nil
  2864.  
  2865. while true do
  2866. Swait()
  2867. ANIMATE.Parent = nil
  2868. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2869. Humanoid = IT("Humanoid",Character)
  2870. end
  2871. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2872. v:Stop();
  2873. end
  2874. SINE = SINE + CHANGE
  2875. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2876. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2877. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2878. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2879. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2880. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2881. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2882. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2883. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2884. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2885. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2886. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2887. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2888. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2889. end
  2890. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2891. ANIM = "Jump"
  2892. if ATTACK == false then
  2893. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2899. end
  2900. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2901. ANIM = "Fall"
  2902. if ATTACK == false then
  2903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2909. end
  2910. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2911. ANIM = "Idle"
  2912. if ATTACK == false then
  2913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2919. end
  2920. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2921. ANIM = "Walk"
  2922. if ATTACK == false then
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2929. end
  2930. end
  2931. unanchor()
  2932. Humanoid.MaxHealth = "inf"
  2933. Humanoid.Health = "inf"
  2934. if Rooted == false then
  2935. Disable_Jump = false
  2936. Humanoid.WalkSpeed = Speed
  2937. elseif Rooted == true then
  2938. Disable_Jump = true
  2939. Humanoid.WalkSpeed = 0
  2940. end
  2941. refit()
  2942. sick.Parent = Torso
  2943. sick:resume()
  2944. sick.Volume = 5
  2945. sick.Pitch = 1
  2946. sick.SoundId = "rbxassetid://0"
  2947. sick.Name = "BanishV3Music"
  2948. end
  2949.  
  2950. --//=================================\\
  2951. --\\=================================//
  2952.  
  2953.  
  2954.  
  2955.  
  2956.  
  2957. --//====================================================\\--
  2958. --|| END OF SCRIPT
  2959. --\\====================================================//--
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