EmeraldIT

S

May 28th, 2018
135
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 81.56 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//-- --henlo there
  4. --This was fixed by CRYSTAL5241. Here are some of the things I did/removed in the script (sorry if it upsets you)
  5. --The move "X" is basically a suicide move in this version as it makes you vanish and you do not come back
  6. --Re-Added Fire Particles. They broke and I did have a solution to fix that issue.
  7. --Removed the package your character would have. It now uses your own character's current package.
  8. --Added Text like the working one Shackluster used.
  9. --I sadly had to remove some moves as they would not work. :(
  10. --Enjoy it anyways :) (its still rare ;p)
  11.  
  12. wait(1)
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. repeat wait() until Player.Character
  19. Character = Player.Character
  20. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  21. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53.  
  54. local naeeym2 = Instance.new("BillboardGui",Character)
  55. naeeym2.AlwaysOnTop = true
  56. naeeym2.Size = UDim2.new(7,35,3,15)
  57. naeeym2.StudsOffset = Vector3.new(0,2,0)
  58. naeeym2.MaxDistance = 75
  59. naeeym2.Adornee = Character.Head
  60. naeeym2.Name = "Name2"
  61. local tecks2 = Instance.new("TextLabel",naeeym2)
  62. tecks2.BackgroundTransparency = 1
  63. tecks2.TextScaled = true
  64. tecks2.BorderSizePixel = 0
  65. tecks2.Text = "The Searing Emperor"
  66. tecks2.Font = "ArialBold"
  67. tecks2.TextSize = 30
  68. tecks2.TextStrokeTransparency = 0
  69. tecks2.TextColor3 = Color3.fromRGB(119, 36, 130)
  70. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  71. tecks2.Size = UDim2.new(1,0,0.5,0)
  72. tecks2.Parent = naeeym2
  73.  
  74. local naeeym3 = Instance.new("BillboardGui",Character)
  75. naeeym3.AlwaysOnTop = true
  76. naeeym3.Size = UDim2.new(7,35,3,15)
  77. naeeym3.StudsOffset = Vector3.new(2,3,0)
  78. naeeym3.MaxDistance = 75
  79. naeeym3.Adornee = Character.Head
  80. naeeym3.Name = "Name3"
  81. local tecks3 = Instance.new("TextLabel",naeeym2)
  82. tecks3.BackgroundTransparency = 1
  83. tecks3.TextScaled = true
  84. tecks3.BorderSizePixel = 0
  85. tecks3.Text = "The"
  86. tecks3.Font = "ArialBold"
  87. tecks3.TextSize = 30
  88. tecks3.TextStrokeTransparency = 0
  89. tecks3.TextColor3 = Color3.fromRGB(140, 140, 140)
  90. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  91. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  92. tecks3.Parent = naeeym3
  93.  
  94. --//=================================\\
  95. --|| USEFUL VALUES
  96. --\\=================================//
  97.  
  98. Animation_Speed = 3
  99. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  100. local Speed = 16
  101. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  102. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  103. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  104. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  105. local DAMAGEMULTIPLIER = 1
  106. local ANIM = "Idle"
  107. local ATTACK = false
  108. local EQUIPPED = false
  109. local HOLD = false
  110. local COMBO = 1
  111. local Rooted = false
  112. local SINE = 0
  113. local KEYHOLD = false
  114. local CHANGE = 2 / Animation_Speed
  115. local WALKINGANIM = false
  116. local VALUE1 = false
  117. local VALUE2 = false
  118. local ROBLOXIDLEANIMATION = IT("Animation")
  119. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  120. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  121. --ROBLOXIDLEANIMATION.Parent = Humanoid
  122. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  123. WEAPONGUI.Name = "Weapon GUI"
  124. local Effects = IT("Folder", Character)
  125. Effects.Name = "Effects"
  126. local SpecialEffects = IT("Folder", Character)
  127. SpecialEffects.Name = "SpecialEffects"
  128. local ANIMATOR = Humanoid.Animator
  129. local ANIMATE = Character.Animate
  130. local UNANCHOR = true
  131. local REGENRATE = 1
  132. local FULLREGEN = false
  133. local POSEIDON = false
  134. local EXPLOSIONSMALLSOUND = 439342426
  135. local EXPLOSIONMEDIUMSOUND = 605005842
  136. local EXPLOSIONLARGESOUND = 565538688
  137. local CHARGE = 278641993
  138. local POSEIDONSOUND = 374289727
  139. local FIREBALLSOUND = 414517770
  140. local BURNSOUND = 565777213
  141. local FIREFIELD = false
  142. local SEARING = false
  143. local BODYPOS = nil
  144. local GYRO = nil
  145. local DIRECTTURN = false
  146. local APPLYGYRO = true
  147. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  148. local CHOSENSONG = MRANDOM(1,#SONGS)
  149.  
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153.  
  154. --//=================================\\
  155. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  156. --\\=================================//
  157.  
  158. ArtificialHB = Instance.new("BindableEvent", script)
  159. ArtificialHB.Name = "ArtificialHB"
  160.  
  161. script:WaitForChild("ArtificialHB")
  162.  
  163. frame = Frame_Speed
  164. tf = 0
  165. allowframeloss = false
  166. tossremainder = false
  167. lastframe = tick()
  168. script.ArtificialHB:Fire()
  169.  
  170. game:GetService("RunService").Heartbeat:connect(function(s, p)
  171. tf = tf + s
  172. if tf >= frame then
  173. if allowframeloss then
  174. script.ArtificialHB:Fire()
  175. lastframe = tick()
  176. else
  177. for i = 1, math.floor(tf / frame) do
  178. script.ArtificialHB:Fire()
  179. end
  180. lastframe = tick()
  181. end
  182. if tossremainder then
  183. tf = 0
  184. else
  185. tf = tf - frame * math.floor(tf / frame)
  186. end
  187. end
  188. end)
  189.  
  190. --//=================================\\
  191. --\\=================================//
  192.  
  193. --//=================================\\
  194. --|| SOME FUNCTIONS
  195. --\\=================================//
  196.  
  197. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  198. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  199. end
  200.  
  201. function PositiveAngle(NUMBER)
  202. if NUMBER >= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function NegativeAngle(NUMBER)
  209. if NUMBER <= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214.  
  215. function Swait(NUMBER)
  216. if NUMBER == 0 or NUMBER == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 1, NUMBER do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224.  
  225. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  226. local NEWMESH = IT(MESH)
  227. if MESH == "SpecialMesh" then
  228. NEWMESH.MeshType = MESHTYPE
  229. if MESHID ~= "nil" and MESHID ~= "" then
  230. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  231. end
  232. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  233. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  234. end
  235. end
  236. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  237. NEWMESH.Scale = SCALE
  238. NEWMESH.Parent = PARENT
  239. return NEWMESH
  240. end
  241.  
  242. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  243. local NEWPART = IT("Part")
  244. NEWPART.formFactor = FORMFACTOR
  245. NEWPART.Reflectance = REFLECTANCE
  246. NEWPART.Transparency = TRANSPARENCY
  247. NEWPART.CanCollide = false
  248. NEWPART.Locked = true
  249. NEWPART.Anchored = true
  250. if ANCHOR == false then
  251. NEWPART.Anchored = false
  252. end
  253. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  254. NEWPART.Name = NAME
  255. NEWPART.Size = SIZE
  256. NEWPART.Position = Torso.Position
  257. NEWPART.Material = MATERIAL
  258. NEWPART:BreakJoints()
  259. NEWPART.Parent = PARENT
  260. return NEWPART
  261. end
  262.  
  263. local function weldBetween(a, b)
  264. local weldd = Instance.new("ManualWeld")
  265. weldd.Part0 = a
  266. weldd.Part1 = b
  267. weldd.C0 = CFrame.new()
  268. weldd.C1 = b.CFrame:inverse() * a.CFrame
  269. weldd.Parent = a
  270. return weldd
  271. end
  272.  
  273.  
  274. function QuaternionFromCFrame(cf)
  275. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276. local trace = m00 + m11 + m22
  277. if trace > 0 then
  278. local s = math.sqrt(1 + trace)
  279. local recip = 0.5 / s
  280. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281. else
  282. local i = 0
  283. if m11 > m00 then
  284. i = 1
  285. end
  286. if m22 > (i == 0 and m00 or m11) then
  287. i = 2
  288. end
  289. if i == 0 then
  290. local s = math.sqrt(m00 - m11 - m22 + 1)
  291. local recip = 0.5 / s
  292. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293. elseif i == 1 then
  294. local s = math.sqrt(m11 - m22 - m00 + 1)
  295. local recip = 0.5 / s
  296. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297. elseif i == 2 then
  298. local s = math.sqrt(m22 - m00 - m11 + 1)
  299. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318. local startInterp, finishInterp;
  319. if cosTheta >= 0.0001 then
  320. if (1 - cosTheta) > 0.0001 then
  321. local theta = ACOS(cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((1 - t) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = 1 - t
  327. finishInterp = t
  328. end
  329. else
  330. if (1 + cosTheta) > 0.0001 then
  331. local theta = ACOS(-cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((t - 1) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = t - 1
  337. finishInterp = t
  338. end
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344. local qa = {QuaternionFromCFrame(a)}
  345. local qb = {QuaternionFromCFrame(b)}
  346. local ax, ay, az = a.x, a.y, a.z
  347. local bx, by, bz = b.x, b.y, b.z
  348. local _t = 1 - t
  349. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353. local frame = IT("Frame")
  354. frame.BackgroundTransparency = TRANSPARENCY
  355. frame.BorderSizePixel = BORDERSIZEPIXEL
  356. frame.Position = POSITION
  357. frame.Size = SIZE
  358. frame.BackgroundColor3 = COLOR
  359. frame.BorderColor3 = BORDERCOLOR
  360. frame.Name = NAME
  361. frame.Parent = PARENT
  362. return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366. local label = IT("TextLabel")
  367. label.BackgroundTransparency = 1
  368. label.Size = UD2(1, 0, 1, 0)
  369. label.Position = UD2(0, 0, 0, 0)
  370. label.TextColor3 = TEXTCOLOR
  371. label.TextStrokeTransparency = STROKETRANSPARENCY
  372. label.TextTransparency = TRANSPARENCY
  373. label.FontSize = TEXTFONTSIZE
  374. label.Font = TEXTFONT
  375. label.BorderSizePixel = BORDERSIZEPIXEL
  376. label.TextScaled = false
  377. label.Text = TEXT
  378. label.Name = NAME
  379. label.Parent = PARENT
  380. return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388. local NEWWELD = IT(TYPE)
  389. NEWWELD.Part0 = PART0
  390. NEWWELD.Part1 = PART1
  391. NEWWELD.C0 = C0
  392. NEWWELD.C1 = C1
  393. NEWWELD.Parent = PARENT
  394. return NEWWELD
  395. end
  396.  
  397. local S = IT("Sound")
  398. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  399. local NEWSOUND = nil
  400. coroutine.resume(coroutine.create(function()
  401. NEWSOUND = S:Clone()
  402. NEWSOUND.Parent = PARENT
  403. NEWSOUND.Volume = VOLUME
  404. NEWSOUND.Pitch = PITCH
  405. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  406. NEWSOUND:play()
  407. if DOESLOOP == true then
  408. NEWSOUND.Looped = true
  409. else
  410. repeat wait(1) until NEWSOUND.Playing == false
  411. NEWSOUND:remove()
  412. end
  413. end))
  414. return NEWSOUND
  415. end
  416.  
  417. function CFrameFromTopBack(at, top, back)
  418. local right = top:Cross(back)
  419. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  420. end
  421.  
  422. local Particle = IT("ParticleEmitter",nil)
  423. Particle.Enabled = false
  424. Particle.LightEmission = 1
  425. Particle.Rate = 150
  426. Particle.ZOffset = 1
  427. Particle.Rotation = NumberRange.new(-180, 180)
  428.  
  429. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  430. function ParticleEmitter(Table)
  431. local PRTCL = Particle:Clone()
  432. local Color1 = Table.Color1 or C3(1,1,1)
  433. local Color2 = Table.Color2 or C3(1,1,1)
  434. local Speed = Table.Speed or 5
  435. local Drag = Table.Drag or 0
  436. local Size1 = Table.Size1 or 1
  437. local Size2 = Table.Size2 or 5
  438. local Lifetime1 = Table.Lifetime1 or 1
  439. local Lifetime2 = Table.Lifetime2 or 1.5
  440. local Parent = Table.Parent or Torso
  441. local Emit = Table.Emit or 100
  442. local Offset = Table.Offset or 360
  443. local Acel = Table.Acel or VT(0,0,0)
  444. local Enabled = Table.Enabled or false
  445. local Texture = Table.Texture or "296874871"
  446. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  447. local Trans1 = Table.Transparency1 or 0
  448. local Trans2 = Table.Transparency2 or 0
  449. PRTCL.Parent = Parent
  450. PRTCL.RotSpeed = RotS
  451. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  452. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  453. PRTCL.Color = ColorSequence.new(Color1,Color2)
  454. PRTCL.Size = NumberSequence.new(Size1,Size2)
  455. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  456. PRTCL.Speed = NumberRange.new(Speed)
  457. PRTCL.VelocitySpread = Offset
  458. PRTCL.Drag = Drag
  459. PRTCL.Acceleration = Acel
  460. if Enabled == false then
  461. PRTCL:Emit(Emit)
  462. Debris:AddItem(PRTCL,Lifetime2)
  463. else
  464. PRTCL.Enabled = true
  465. end
  466. return PRTCL
  467. end
  468.  
  469. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  470. function WACKYEFFECT(Table)
  471. local TYPE = (Table.EffectType or "Sphere")
  472. local SIZE = (Table.Size or VT(1,1,1))
  473. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  474. local TRANSPARENCY = (Table.Transparency or 0)
  475. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  476. local CFRAME = (Table.CFrame or Torso.CFrame)
  477. local MOVEDIRECTION = (Table.MoveToPos or nil)
  478. local ROTATION1 = (Table.RotationX or 0)
  479. local ROTATION2 = (Table.RotationY or 0)
  480. local ROTATION3 = (Table.RotationZ or 0)
  481. local MATERIAL = (Table.Material or "Neon")
  482. local COLOR = (Table.Color or C3(1,1,1))
  483. local TIME = (Table.Time or 45)
  484. local SOUNDID = (Table.SoundID or nil)
  485. local SOUNDPITCH = (Table.SoundPitch or nil)
  486. local SOUNDVOLUME = (Table.SoundVolume or nil)
  487. coroutine.resume(coroutine.create(function()
  488. local PLAYSSOUND = false
  489. local SOUND = nil
  490. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  491. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  492. PLAYSSOUND = true
  493. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  494. end
  495. EFFECT.Color = COLOR
  496. local MSH = nil
  497. if TYPE == "Sphere" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  499. ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = MSH, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  500. elseif TYPE == "Block" then
  501. MSH = IT("BlockMesh",EFFECT)
  502. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  503. elseif TYPE == "Wave" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  505. elseif TYPE == "Ring" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  507. elseif TYPE == "Slash" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  509. elseif TYPE == "Round Slash" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  511. elseif TYPE == "Swirl" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  513. elseif TYPE == "Skull" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  515. elseif TYPE == "Crystal" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  517. end
  518. if MSH ~= nil then
  519. local MOVESPEED = nil
  520. if MOVEDIRECTION ~= nil then
  521. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  522. end
  523. local GROWTH = SIZE - ENDSIZE
  524. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  525. if TYPE == "Block" then
  526. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  527. else
  528. EFFECT.CFrame = CFRAME
  529. end
  530. for LOOP = 1, TIME+1 do
  531. Swait()
  532. MSH.Scale = MSH.Scale - GROWTH/TIME
  533. if TYPE == "Wave" then
  534. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  535. end
  536. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  537. if TYPE == "Block" then
  538. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  539. else
  540. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  541. end
  542. if MOVEDIRECTION ~= nil then
  543. local ORI = EFFECT.Orientation
  544. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  545. EFFECT.Orientation = ORI
  546. end
  547. end
  548. if PLAYSSOUND == false then
  549. EFFECT:remove()
  550. else
  551. repeat Swait() until SOUND.Playing == false
  552. EFFECT:remove()
  553. end
  554. else
  555. if PLAYSSOUND == false then
  556. EFFECT:remove()
  557. else
  558. repeat Swait() until SOUND.Playing == false
  559. EFFECT:remove()
  560. end
  561. end
  562. end))
  563. end
  564.  
  565. function MakeForm(PART,TYPE)
  566. if TYPE == "Cyl" then
  567. local MSH = IT("CylinderMesh",PART)
  568. elseif TYPE == "Ball" then
  569. local MSH = IT("SpecialMesh",PART)
  570. MSH.MeshType = "Sphere"
  571. elseif TYPE == "Wedge" then
  572. local MSH = IT("SpecialMesh",PART)
  573. MSH.MeshType = "Wedge"
  574. end
  575. end
  576.  
  577. Debris = game:GetService("Debris")
  578.  
  579. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  580. local DIRECTION = CF(StartPos,EndPos).lookVector
  581. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  582. end
  583.  
  584.  
  585.  
  586. --//=================================\\
  587. --|| WEAPON CREATION
  588. --\\=================================//
  589.  
  590.  
  591. local REGENSOUND = 487215897
  592. for _, c in pairs(Character:GetDescendants()) do
  593. if c and c.Parent then
  594. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  595. local ACCESSORY = c.Parent
  596. c.Parent = Character
  597. if c then
  598. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  599. weldBetween(Head,c)
  600. else
  601. weldBetween(Torso,c)
  602. end
  603. end
  604. ACCESSORY:remove()
  605. end
  606. end
  607. end
  608. wait()
  609. local BODY = {}
  610. for _, c in pairs(Character:GetDescendants()) do
  611. if c:IsA("BasePart") then
  612. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  613. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  614. end
  615. local REGENVALUE = IT("BoolValue",c)
  616. REGENVALUE.Name = "IsRegening"
  617. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  618. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  619. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  620. end
  621. end
  622. function FullBodyRegen()
  623. if FULLREGEN == false then
  624. FULLREGEN = true
  625. Character.Parent = workspace
  626. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  627. UNANCHOR = false
  628. for e = 1, #BODY do
  629. if BODY[e] ~= nil then
  630. local STUFF = BODY[e]
  631. local PART = STUFF[1]
  632. local PARENT = STUFF[2]
  633. local MATERIAL = STUFF[3]
  634. local COLOR = STUFF[4]
  635. local TRANSPARENCY = STUFF[5]
  636. local SIZE = STUFF[6]
  637. local NAME = STUFF[7]
  638. local VALUE = STUFF[8]
  639. PART.Parent = PARENT
  640. Humanoid.MaxHealth = "inf"
  641. Humanoid.Health = "inf"
  642. Humanoid.Parent = nil
  643. Humanoid = IT("Humanoid",Character)
  644. Humanoid.Died:Connect(FullBodyRegen)
  645. PART.Parent = PARENT
  646. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  647. VALUE.Value = true
  648. coroutine.resume(coroutine.create(function()
  649. PART.Transparency = 1
  650. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  651. local REGEN = script.Regen:Clone()
  652. REGEN.Parent = PART
  653. REGEN.Speed = NumberRange.new(30)
  654. REGEN:Emit(100)
  655. local REGENING = script.Regen:Clone()
  656. REGENING.Parent = PART
  657. REGENING.Enabled = true
  658. REGENING.Speed = NumberRange.new(35)
  659. wait()
  660. local RANGE = 35
  661. for i = 1, math.ceil(REGENRATE*25) do
  662. wait()
  663. ApplyAoE(PART.Position,6,1,1,0,false)
  664. REGENING.Speed = NumberRange.new(RANGE)
  665. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  666. end
  667. REGEN.Speed = NumberRange.new(6)
  668. REGEN:Emit(60)
  669. wait(REGENRATE/3)
  670. RootPart.Velocity = VT(0,0,0)
  671. UNANCHOR = true
  672. PART.Transparency = 0
  673. REGEN.Rate = 50
  674. REGEN.Enabled = true
  675. REGENING.Enabled = false
  676. wait(REGENRATE/1.5)
  677. VALUE.Value = false
  678. Debris:AddItem(REGENING,5)
  679. FULLREGEN = false
  680. REGEN.Enabled = false
  681. Debris:AddItem(REGEN,5)
  682. end))
  683. end
  684. end
  685. end
  686. end
  687. end
  688.  
  689. function Regen()
  690. Character.Parent = workspace
  691. for e = 1, #BODY do
  692. if BODY[e] ~= nil then
  693. local STUFF = BODY[e]
  694. local PART = STUFF[1]
  695. local PARENT = STUFF[2]
  696. local MATERIAL = STUFF[3]
  697. local COLOR = STUFF[4]
  698. local TRANSPARENCY = STUFF[5]
  699. --local SIZE = STUFF[6]
  700. local NAME = STUFF[7]
  701. local VALUE = STUFF[8]
  702. if PART.ClassName == "Part" and PART ~= RootPart then
  703. PART.Material = MATERIAL
  704. PART.Name = NAME
  705. end
  706. if PART.Parent ~= PARENT then
  707. PART.Parent = PARENT
  708. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  709. if VALUE.Value == false then
  710. VALUE.Value = true
  711. coroutine.resume(coroutine.create(function()
  712. PART.Transparency = 1
  713. wait(REGENRATE)
  714. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  715. local REGENING = script.Regen:Clone()
  716. REGENING.Parent = PART
  717. REGENING.Enabled = true
  718. for i = 1, math.ceil(REGENRATE*10) do
  719. wait()
  720. ApplyAoE(PART.Position,6,1,1,0,false)
  721. end
  722. wait(REGENRATE)
  723. PART.Transparency = 0
  724. wait(REGENRATE/5)
  725. REGENING.Enabled = false
  726. VALUE.Value = false
  727. Debris:AddItem(REGENING,5)
  728. end))
  729. end
  730. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  731. local VALUE = PARENT.IsRegening
  732. if VALUE == false then
  733. VALUE.Value = true
  734. local PART = PART.Part1
  735. coroutine.resume(coroutine.create(function()
  736. PART.Transparency = 1
  737. wait(REGENRATE)
  738. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  739. local REGENING = script.Regen:Clone()
  740. REGENING.Parent = PART
  741. REGENING.Enabled = true
  742. for i = 1, math.ceil(REGENRATE*10) do
  743. wait()
  744. ApplyAoE(PART.Position,6,1,1,0,false)
  745. end
  746. wait(REGENRATE)
  747. PART.Transparency = 1
  748. wait(REGENRATE/5)
  749. REGENING.Enabled = true
  750. VALUE.Value = false
  751. end))
  752. end
  753. end
  754. end
  755. end
  756. end
  757. end
  758.  
  759. local b = IT("BodyForce",RootPart)
  760. b.Name = "LowGrav"
  761. b.force = Vector3.new(0,1500,0)
  762.  
  763. local SKILLTEXTCOLOR = C3(0,0,0)
  764. local SKILLFONT = "Fantasy"
  765. local SKILLTEXTSIZE = 7
  766.  
  767. local BACKATTACHMENT1 = IT("Attachment",Torso)
  768. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  769. local BACKATTACHMENT2 = IT("Attachment",Torso)
  770. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  771.  
  772. Humanoid.Died:Connect(FullBodyRegen)
  773.  
  774. --//=================================\\
  775. --|| DAMAGING
  776. --\\=================================//
  777.  
  778. function ApplyDamage(Humanoid,Damage)
  779. if Humanoid.Health == math.huge then
  780. Humanoid.Parent:BreakJoints()
  781. else
  782. local MULTIPLY = Humanoid.MaxHealth/100
  783. Damage = Damage * DAMAGEMULTIPLIER
  784. if Humanoid.Health ~= 0 then
  785. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  786. end
  787. end
  788. end
  789.  
  790. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  791. local CHILDREN = workspace:GetDescendants()
  792. for index, CHILD in pairs(CHILDREN) do
  793. if CHILD.ClassName == "Model" and CHILD ~= Character then
  794. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  795. if HUM then
  796. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  797. if TORSO then
  798. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  799. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  800. CHILD:BreakJoints()
  801. else
  802. local DMG = MRANDOM(MINDMG,MAXDMG)
  803. ApplyDamage(HUM,DMG)
  804. end
  805. if FLING > 0 then
  806. for _, c in pairs(CHILD:GetChildren()) do
  807. if c:IsA("BasePart") then
  808. local bv = Instance.new("BodyVelocity")
  809. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  810. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  811. bv.Parent = c
  812. Debris:AddItem(bv,0.05)
  813. end
  814. end
  815. end
  816. end
  817. end
  818. end
  819. end
  820. end
  821. end
  822.  
  823. --//=================================\\
  824. --|| ATTACK FUNCTIONS AND STUFF
  825. --\\=================================//
  826.  
  827. function Fireball()
  828. ATTACK = true
  829. Rooted = true
  830. local GYRO = IT("BodyGyro",RootPart)
  831. GYRO.D = 20
  832. GYRO.P = 4000
  833. GYRO.MaxTorque = VT(40000,40000,40000)
  834. local POSITION = IT("BodyPosition",RootPart)
  835. POSITION.Position = RootPart.Position+VT(0,2,0)
  836. POSITION.D = 450
  837. POSITION.P = 40000
  838. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  839. CreateSound(CHARGE,RightArm,6,1,false)
  840. coroutine.resume(coroutine.create(function()
  841. repeat
  842. Swait()
  843. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  844. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. until ATTACK == false
  851. GYRO:remove()
  852. POSITION:remove()
  853. end))
  854. wait(1)
  855. repeat
  856. coroutine.resume(coroutine.create(function()
  857. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  858. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  859. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  860. ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = FIREBALL, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  861. for i = 1, 250 do
  862. Swait()
  863. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  864. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  865. if HIT then
  866. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  867. for i = 1, 3 do
  868. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  869. end
  870. for i = 1, 3 do
  871. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  872. end
  873. for i = 1, 5 do
  874. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  875. end
  876. break
  877. end
  878. end
  879. Debris:AddItem(FIREBALL,7)
  880. end))
  881. wait(0.1)
  882. until KEYHOLD == false
  883. wait(0.2)
  884. ATTACK = false
  885. Rooted = false
  886. end
  887.  
  888. function SearingOrb()
  889. ATTACK = true
  890. Rooted = true
  891. local POSITION = IT("BodyPosition",RootPart)
  892. POSITION.Position = RootPart.Position+VT(0,2,0)
  893. POSITION.D = 450
  894. POSITION.P = 40000
  895. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  896. CreateSound(CHARGE,Torso,6,1,false)
  897. local NEWANIM = false
  898. coroutine.resume(coroutine.create(function()
  899. repeat
  900. Swait()
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  907. until ATTACK == false or NEWANIM == true
  908. if NEWANIM == true then
  909. local GYRO = IT("BodyGyro",RootPart)
  910. GYRO.D = 20
  911. GYRO.P = 4000
  912. GYRO.MaxTorque = VT(40000,40000,40000)
  913. repeat
  914. Swait()
  915. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. until ATTACK == false
  923. GYRO:remove()
  924. end
  925. POSITION:remove()
  926. end))
  927. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  928. MakeForm(ORB,"Ball")
  929. ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = ORB, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  930. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  931. local A = IT("Attachment",ORB)
  932. local LOOP = 0
  933. for i = 1, 500 do
  934. Swait()
  935. LOOP = LOOP + 1
  936. if LOOP >= 30 then
  937. LOOP = 0
  938. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  939. end
  940. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  941. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  942. end
  943. wait(1)
  944. if KEYHOLD == false then
  945. coroutine.resume(coroutine.create(function()
  946. ORB.Transparency = 1
  947. Debris:AddItem(ORB,10)
  948. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  949. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  950. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  951. for i = 1, 3 do
  952. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  953. end
  954. for i = 1, 3 do
  955. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  956. end
  957. for i = 1, 15 do
  958. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  959. end
  960. end))
  961. else
  962. for i = 1, 100 do
  963. Swait()
  964. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  965. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  966. end
  967. ORB.Transparency = 1
  968. Debris:AddItem(ORB,10)
  969. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  970. for _, c in pairs(Character:GetChildren()) do
  971. if c:IsA("BasePart") then
  972. end
  973. end
  974. NEWANIM = true
  975. wait(0.5)
  976. for i = 1, 15 do
  977. wait(0.1)
  978. coroutine.resume(coroutine.create(function()
  979. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  980. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  981. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  982. for i = 1, 250 do
  983. Swait()
  984. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  985. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  986. if HIT then
  987. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  988. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  989. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  990. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  991. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  992. coroutine.resume(coroutine.create(function()
  993. for i = 1, 15 do
  994. wait(1)
  995. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  996. end
  997. Debris:AddItem(FIELD,5)
  998. Debris:AddItem(FIELD2,5)
  999. end))
  1000. break
  1001. end
  1002. end
  1003. Debris:AddItem(FIREBALL,7)
  1004. end))
  1005. end
  1006. end
  1007. wait(0.3)
  1008. ATTACK = false
  1009. Rooted = false
  1010. end
  1011.  
  1012. function Shroud()
  1013. local epplept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = RightLeg, Emit = 1000, Offset = 0, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1014. local dpplept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = LeftLeg, Emit = 1000, Offset = 0, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1015. local cpplept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = LeftArm, Emit = 1000, Offset = 0, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1016. local bpplept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = RightArm, Emit = 1000, Offset = 0, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1017. local applept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 1000, Offset = 0, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1018. if Mouse.Target ~= nil then
  1019. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1020. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1021. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1022. if TORSO and HUM.Health > 0 then
  1023. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1024. if DISTANCE < 100 then
  1025. ATTACK = true
  1026. POSEIDON = false
  1027. Rooted = true
  1028. local GYRO = IT("BodyGyro",RootPart)
  1029. GYRO.D = 20
  1030. GYRO.P = 4000
  1031. GYRO.MaxTorque = VT(40000,40000,40000)
  1032. local POSITION = IT("BodyPosition",RootPart)
  1033. POSITION.Position = RootPart.Position+VT(0,2,0)
  1034. POSITION.D = 450
  1035. POSITION.P = 40000
  1036. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1037. local TARGETTING = true
  1038. local HIT = false
  1039.  
  1040. CreateSound(CHARGE,Torso,6,1,false)
  1041. coroutine.resume(coroutine.create(function()
  1042. repeat
  1043. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1044. Swait()
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1051. until TARGETTING == false
  1052. repeat
  1053. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1054. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1055. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1063. until HIT == true
  1064. POSITION:remove()
  1065. GYRO:remove()
  1066. end))
  1067. wait(0.5)
  1068. repeat wait() until HOLD == true
  1069. for _, c in pairs(Character:GetChildren()) do
  1070. if c:IsA("BasePart") then
  1071.  
  1072. end
  1073. end
  1074. for _, c in pairs(Character:GetChildren()) do
  1075. if c:IsA("BasePart") then
  1076. c.Transparency = 1
  1077. end
  1078. end
  1079. TARGETTING = false
  1080. for i = 1, 100 do
  1081. wait()
  1082. if DISTANCE < 5 or DISTANCE >= 200 then
  1083. break
  1084. end
  1085. end
  1086. HIT = true
  1087. end
  1088. for _, c in pairs(HUM.Parent:GetChildren()) do
  1089. end
  1090. end
  1091. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1092. RootPart.CFrame = TORSO.CFrame
  1093. local WELD = weldBetween(RootPart,TORSO)
  1094. repeat wait() until HOLD == true
  1095. CreateSound(416328540,Torso,6,1,false)
  1096. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1097. local bv = Instance.new("BodyVelocity")
  1098. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1099. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1100. bv.Parent = TORSO
  1101. for i = 1, 70 do
  1102. wait(0.1)
  1103. if TORSO.Parent == nil then
  1104. break
  1105. end
  1106. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1107. end
  1108. UNANCHOR = false
  1109. bv:remove()
  1110. wait(1)
  1111. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1113. UNANCHOR = true
  1114. local bv = Instance.new("BodyVelocity")
  1115. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1116. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1117. bv.Parent = TORSO
  1118. local LANDED = false
  1119. for i = 1, 500 do
  1120. wait()
  1121. Ignore = {Character,HUM.Parent}
  1122. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1123. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1124. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1125. if HITFLOOR or FULLREGEN == true then
  1126. LANDED = true
  1127. break
  1128. end
  1129. if TORSO.Parent == nil then
  1130. break
  1131. end
  1132. end
  1133. if TORSO.Parent ~= nil then
  1134. UNANCHOR = false
  1135. bv:remove()
  1136. wait(1)
  1137. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1138. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1139. UNANCHOR = true
  1140. local bv = Instance.new("BodyVelocity")
  1141. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1142. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1143. bv.Parent = TORSO
  1144. local LANDED = false
  1145. for i = 1, 500 do
  1146. wait()
  1147. Ignore = {Character,HUM.Parent}
  1148. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1149. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1150. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1151. if HITFLOOR or FULLREGEN == true then
  1152. LANDED = true
  1153. break
  1154. end
  1155. if TORSO.Parent == nil then
  1156. break
  1157. end
  1158. end
  1159. bv:remove()
  1160. if LANDED == true then
  1161. UNANCHOR = false
  1162. for i = 1, 10 do
  1163. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1164. end
  1165. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1166. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1167. for i = 1, 15 do
  1168. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1169. end
  1170. WELD:remove()
  1171. wait(0.3)
  1172. UNANCHOR = true
  1173. else
  1174. WELD:remove()
  1175. end
  1176. end
  1177. end
  1178. for _, c in pairs(Character:GetChildren()) do
  1179. if c:IsA("BasePart") and c ~= RootPart then
  1180. c.Transparency = 0
  1181. end
  1182. end
  1183. RootPart.Velocity = VT(0,0,0)
  1184. applept:remove()
  1185. bpplept:remove()
  1186. cpplept:remove()
  1187. dpplept:remove()
  1188. epplept:remove()
  1189. ATTACK = false
  1190. Rooted = false
  1191. end
  1192. end
  1193.  
  1194. function Spitter()
  1195. ATTACK = true
  1196. Rooted = true
  1197. local GYRO = IT("BodyGyro",RootPart)
  1198. GYRO.D = 20
  1199. GYRO.P = 4000
  1200. GYRO.MaxTorque = VT(40000,40000,40000)
  1201. local POSITION = IT("BodyPosition",RootPart)
  1202. POSITION.Position = RootPart.Position+VT(0,2,0)
  1203. POSITION.D = 450
  1204. POSITION.P = 40000
  1205. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1206. CreateSound(CHARGE,RightArm,6,0.8,false)
  1207. coroutine.resume(coroutine.create(function()
  1208. repeat
  1209. Swait()
  1210. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. until ATTACK == false
  1218. GYRO:remove()
  1219. POSITION:remove()
  1220. end))
  1221. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1222. MakeForm(FIREBALL,"Ball")
  1223. ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = FIREBALL, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1224. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1225. local CORE = IT("Attachment",FIREBALL)
  1226. local LOOP = 0
  1227. repeat
  1228. Swait()
  1229. LOOP = LOOP + 1
  1230. if LOOP == 20 then
  1231. LOOP = 0
  1232. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1233. end
  1234. if FIREBALL.Size.X < 20 then
  1235. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1236. end
  1237. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1238. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1239. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1240. coroutine.resume(coroutine.create(function()
  1241. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1242. local RANGE = 75
  1243. for i = 1, 600 do
  1244. LOOP = LOOP + 1
  1245. if LOOP == 20 then
  1246. LOOP = 0
  1247. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1248. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1249. end
  1250. Swait()
  1251. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1252. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1253. if HIT then
  1254. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1255. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1256. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1257. for i = 1, 3 do
  1258. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1259. end
  1260. for i = 1, 3 do
  1261. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1262. end
  1263. for i = 1, 15 do
  1264. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1265. end
  1266. break
  1267. end
  1268. end
  1269. for i = 1, 10 do
  1270. Swait()
  1271. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1272. end
  1273. Debris:AddItem(FIREBALL,5)
  1274. end))
  1275. wait(0.5)
  1276. ATTACK = false
  1277. Rooted = false
  1278. end
  1279.  
  1280. function Devastor()
  1281. ATTACK = true
  1282. Rooted = true
  1283. local POSITION = IT("BodyPosition",RootPart)
  1284. POSITION.Position = RootPart.Position+VT(0,2,0)
  1285. POSITION.D = 450
  1286. POSITION.P = 40000
  1287. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1288. CreateSound(CHARGE,Torso,6,1,false)
  1289. local NEWANIM = false
  1290. coroutine.resume(coroutine.create(function()
  1291. repeat
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. until ATTACK == false or NEWANIM == true
  1300. if NEWANIM == true then
  1301. local GYRO = IT("BodyGyro",RootPart)
  1302. GYRO.D = 20
  1303. GYRO.P = 4000
  1304. GYRO.MaxTorque = VT(40000,40000,40000)
  1305. repeat
  1306. Swait()
  1307. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1308. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. until ATTACK == false
  1315. GYRO:remove()
  1316. end
  1317. POSITION:remove()
  1318. end))
  1319. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1320. MakeForm(ORB,"Ball")
  1321. ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = ORB, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1322. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1323. local A = IT("Attachment",ORB)
  1324. local LOOP = 0
  1325. for i = 1, 200 do
  1326. Swait()
  1327. LOOP = LOOP + 1
  1328. if LOOP >= 30 then
  1329. LOOP = 0
  1330. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1331. end
  1332. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1333. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1334. end
  1335. RightArm.Transparency = 1
  1336. LeftArm.Transparency = 1
  1337. for _, c in pairs(Character:GetChildren()) do
  1338. if c:IsA("BasePart") then
  1339. end
  1340. end
  1341. CreateSound(CHARGE,Torso,6,0.5,false)
  1342. for i = 1, 200 do
  1343. Swait()
  1344. LOOP = LOOP + 1
  1345. if LOOP >= 30 then
  1346. LOOP = 0
  1347. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1348. end
  1349. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1350. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1351. end
  1352. for _, c in pairs(Character:GetChildren()) do
  1353. if c:IsA("BasePart") then
  1354. c.Transparency = 1
  1355. end
  1356. end
  1357. for i = 1, 400 do
  1358. Swait()
  1359. LOOP = LOOP + 1
  1360. if LOOP >= 30 then
  1361. LOOP = 0
  1362. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1363. end
  1364. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1365. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1366. end
  1367. wait(0.5)
  1368. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1369. coroutine.resume(coroutine.create(function()
  1370. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1371. for i = 1, 1200 do
  1372. Swait()
  1373. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1374. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1375. if HIT then
  1376. break
  1377. end
  1378. end
  1379. for i = 1, 6 do
  1380. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1381. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1382. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1383. for i = 1, 3 do
  1384. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1385. end
  1386. for i = 1, 3 do
  1387. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1388. end
  1389. for i = 1, 15 do
  1390. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1391. end
  1392. wait(1)
  1393. end
  1394. for i = 1, 10 do
  1395. Swait()
  1396. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1397. end
  1398. Debris:AddItem(ORB,5)
  1399. end))
  1400. wait(1)
  1401. FullBodyRegen()
  1402. ATTACK = false
  1403. Rooted = false
  1404. end
  1405.  
  1406. --//=================================\\
  1407. --|| MISC
  1408. --\\=================================//
  1409.  
  1410. function Jupiter()
  1411. ATTACK = true
  1412. Rooted = true
  1413. local epplept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = RightLeg, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1414. local dpplept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = LeftLeg, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1415. local cpplept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = LeftArm, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1416. local bpplept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = RightArm, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1417. local applept = ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 1000, Offset = 360, Enabled = true, Color1 = C3(85,0,255), Color2 = C3(0,255,255), Texture = "296874871"})
  1418. local POSITION = IT("BodyPosition",RootPart)
  1419. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1420. POSITION.D = 450
  1421. POSITION.P = 40000
  1422. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1423. coroutine.resume(coroutine.create(function()
  1424. repeat
  1425. Swait()
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1432. until ATTACK == false
  1433. end))
  1434. wait(0.5)
  1435. repeat wait() until KEYHOLD == false
  1436. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1437. POSITION:remove()
  1438. applept:remove()
  1439. bpplept:remove()
  1440. cpplept:remove()
  1441. dpplept:remove()
  1442. epplept:remove()
  1443. RootPart.Velocity = VT(0,150,0)
  1444. ATTACK = false
  1445. Rooted = false
  1446. end
  1447.  
  1448. function Taunt()
  1449. ATTACK = true
  1450. Rooted = true
  1451. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1452. coroutine.resume(coroutine.create(function()
  1453. repeat
  1454. Swait()
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1461. until ATTACK == false
  1462. end))
  1463. repeat wait() until TAUNT.Playing == false
  1464. ATTACK = false
  1465. Rooted = false
  1466. end
  1467.  
  1468. --//=================================\\
  1469. --|| ASSIGN THINGS TO KEYS
  1470. --\\=================================//
  1471.  
  1472. function MouseDown(Mouse)
  1473. HOLD = true
  1474. if ATTACK == false then
  1475. end
  1476. end
  1477.  
  1478. function MouseUp(Mouse)
  1479. HOLD = false
  1480. end
  1481.  
  1482. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1483.  
  1484. function KeyDown(Key)
  1485. KEYHOLD = true
  1486. if ATTACK == false and FULLREGEN == false then
  1487. if Key == "z" then
  1488. Fireball()
  1489. end
  1490.  
  1491. if Key == "v" and SEARING == false then
  1492. SearingOrb()
  1493. end
  1494.  
  1495. if Key == "q" and SEARING == false then
  1496. Shroud()
  1497. end
  1498.  
  1499. if Key == "x" and SEARING == false then
  1500. Jupiter()
  1501. wait(2)
  1502. Devastor()
  1503. end
  1504.  
  1505. if Key == "e" then
  1506. Spitter()
  1507. end
  1508.  
  1509. if Key == "j" then
  1510. Jupiter()
  1511. end
  1512.  
  1513. if Key == "t" and SEARING == false then
  1514. Taunt()
  1515. end
  1516.  
  1517. if Key == "h" then
  1518. if POSEIDON == false then
  1519. POSEIDON = true
  1520. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1521. else
  1522. POSEIDON = false
  1523. end
  1524. end
  1525. end
  1526.  
  1527. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1528. repeat
  1529. VALUE2 = true
  1530. Swait()
  1531. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1532. until KEYHOLD == false
  1533. VALUE2 = false
  1534. end
  1535.  
  1536. if string.byte(Key) == 50 and ATTACK == false then
  1537. if Speed == 16 then
  1538. Speed = 45
  1539. elseif Speed == 45 then
  1540. Speed = 16
  1541. end
  1542. end
  1543.  
  1544. if Key == "1" then
  1545. MUSIC:Play()
  1546. CHOSENSONG = CHOSENSONG + 1
  1547. if CHOSENSONG > #SONGS then
  1548. CHOSENSONG = 1
  1549. end
  1550. end
  1551. end
  1552.  
  1553. function KeyUp(Key)
  1554. KEYHOLD = false
  1555. end
  1556.  
  1557. Mouse.Button1Down:connect(function(NEWKEY)
  1558. MouseDown(NEWKEY)
  1559. end)
  1560. Mouse.Button1Up:connect(function(NEWKEY)
  1561. MouseUp(NEWKEY)
  1562. end)
  1563. Mouse.KeyDown:connect(function(NEWKEY)
  1564. KeyDown(NEWKEY)
  1565. end)
  1566. Mouse.KeyUp:connect(function(NEWKEY)
  1567. KeyUp(NEWKEY)
  1568. end)
  1569.  
  1570. --//=================================\\
  1571. --\\=================================//
  1572.  
  1573. function unanchor()
  1574. if UNANCHOR == true then
  1575. for _, c in pairs(Character:GetChildren()) do
  1576. if c:IsA("BasePart") then
  1577. c.Anchored = false
  1578. end
  1579. end
  1580. else
  1581. for _, c in pairs(Character:GetChildren()) do
  1582. if c:IsA("BasePart") then
  1583. c.Anchored = true
  1584. end
  1585. end
  1586. end
  1587. end
  1588.  
  1589. --//=================================\\
  1590. --|| WRAP THE WHOLE SCRIPT UP
  1591. --\\=================================//
  1592.  
  1593. Humanoid.Changed:connect(function(Jump)
  1594. if Jump == "Jump" and (Disable_Jump == true) then
  1595. Humanoid.Jump = false
  1596. end
  1597. end)
  1598.  
  1599. local LOOP = 0
  1600.  
  1601. while true do
  1602. Swait()
  1603. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1604. Humanoid = IT("Humanoid",Character)
  1605. end
  1606. Effects.Parent = Character
  1607. script.Parent = WEAPONGUI
  1608. ANIMATE.Parent = nil
  1609. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1610. v:Stop();
  1611. end
  1612. SINE = SINE + CHANGE
  1613. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1614. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1615. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1616. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1617. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1618. local WALKSPEEDVALUE = 5
  1619. if SEARING == false then
  1620. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1621. if Humanoid.WalkSpeed <= 20 then
  1622. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1623. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1624. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1625. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1626. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1627. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1628. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1629. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1630. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1631. end
  1632. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1633. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1634. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1636. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1637. end
  1638. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1639. ANIM = "Jump"
  1640. if ATTACK == false then
  1641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. end
  1648. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1649. ANIM = "Fall"
  1650. if ATTACK == false then
  1651. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. end
  1658. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1659. ANIM = "Idle"
  1660. if ATTACK == false then
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. end
  1668. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1669. ANIM = "Walk"
  1670. if ATTACK == false then
  1671. if Humanoid.WalkSpeed <= 20 then
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1678. elseif Humanoid.WalkSpeed > 20 then
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1685. end
  1686. end
  1687. end
  1688. elseif SEARING == true then
  1689. if APPLYGYRO == true then
  1690. if VALUE2 == false and DIRECTTURN == false then
  1691. if GYRO ~= nil then
  1692. GYRO.MaxTorque = VT(0,40000,0)
  1693. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1694. end
  1695. else
  1696. if GYRO ~= nil then
  1697. GYRO.MaxTorque = VT(80000,40000,80000)
  1698. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1699. end
  1700. end
  1701. end
  1702. if VALUE2 == false and ATTACK == false then
  1703. ANIM = "IdleFlight"
  1704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. elseif VALUE2 == true and ATTACK == false then
  1711. ANIM = "Flight"
  1712. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1718. end
  1719. end
  1720. unanchor()
  1721. Humanoid.MaxHealth = "inf"
  1722. Humanoid.Health = "inf"
  1723. if Rooted == false then
  1724. Disable_Jump = false
  1725. Humanoid.WalkSpeed = Speed
  1726. elseif Rooted == true then
  1727. Disable_Jump = true
  1728. Humanoid.WalkSpeed = 0
  1729. end
  1730. Regen()
  1731. if Head:FindFirstChild("face") then
  1732. Head.face.Texture = "rbxassetid://608798717"
  1733. Head.face.Transparency = Head.Transparency
  1734. end
  1735. for _, c in pairs(Character:GetDescendants()) do
  1736. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  1737. c:remove()
  1738. end
  1739. if c and c.Parent then
  1740. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1741. local ACCESSORY = c.Parent
  1742. c.Parent = Character
  1743. local REGENVALUE = IT("BoolValue",c)
  1744. REGENVALUE.Name = "IsRegening"
  1745. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1746. if c then
  1747. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1748. local WELD = weldBetween(Head,c)
  1749. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  1750. else
  1751. local WELD = weldBetween(Torso,c)
  1752. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  1753. end
  1754. end
  1755. ACCESSORY:remove()
  1756. end
  1757. end
  1758. end
  1759. for _, c in pairs(Character:GetChildren()) do
  1760. if SEARING == true and c:IsA("BasePart") then
  1761. c.Transparency = 1
  1762. end
  1763. end
  1764. MUSIC.Parent = Character
  1765. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  1766. MUSIC.Pitch = 1
  1767. if CHOSENSONG ~= 5 then
  1768. MUSIC.Volume = 2
  1769. else
  1770. MUSIC.Volume = 4
  1771. end
  1772. MUSIC.Playing = true
  1773. if POSEIDON == true and FULLREGEN == false then
  1774. LOOP = LOOP + 1
  1775. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  1776. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  1777. FLOOR.CanCollide = true
  1778. Debris:AddItem(FLOOR,0.2)
  1779. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  1780. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  1781. FLOOR.CanCollide = true
  1782. Debris:AddItem(FLOOR,0.2)
  1783. if LOOP >= 5 then
  1784. LOOP = 0
  1785. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1786. end
  1787. end
  1788. RootJoint.Parent = RootPart
  1789. Humanoid.DisplayDistanceType = "None"
  1790. Humanoid.Name = "Searing Emperor"
  1791. end
  1792.  
  1793. --//=================================\\
  1794. --\\=================================//
  1795.  
  1796.  
  1797.  
  1798.  
  1799.  
  1800. --//====================================================\\--
  1801. --|| END OF SCRIPT
  1802. --\\====================================================//--
Add Comment
Please, Sign In to add comment