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NANI!?!?!?!?!

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Mar 17th, 2018
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  1. local oldtick = tick()
  2. warn("Animation rig - By Mewy23")
  3. local plr = game:GetService("Players").LocalPlayer
  4. local char, mouse = plr.Character, plr:GetMouse()
  5. local hitTab = {}
  6. local fadeTab = {}
  7. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  8. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  9. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  10. local sound3 = Instance.new("Sound")
  11. sound1.SoundId = "rbxassetid://130767866"
  12. sound1.Volume = 10
  13. sound2.SoundId = "rbxassetid://142684400"
  14. sound2.Volume = 10
  15. sound3.SoundId = "rbxassetid://985132972"
  16. sound3.Volume = 10
  17. local particle = Instance.new("ParticleEmitter")
  18. particle.LightEmission = 0.2
  19. particle.Texture = "rbxassetid://304748520"
  20. particle.Size = NumberSequence.new({
  21. NumberSequenceKeypoint.new(0, 0),
  22. NumberSequenceKeypoint.new(0.5, 1),
  23. NumberSequenceKeypoint.new(1, 0)
  24. })
  25. particle.Acceleration = Vector3.new(0, 0, 0)
  26. particle.Lifetime = NumberRange.new(0.15, 0.3)
  27. particle.Rate = 50
  28. particle.Rotation = NumberRange.new(0, 360)
  29. particle.RotSpeed = NumberRange.new(0, 0)
  30. particle.Speed = NumberRange.new(0, 0)
  31. local dfj = {}
  32. char:WaitForChild("Animate"):Destroy()
  33. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  34. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  35. if v:IsA("Motor6D") and v.Name ~= "Neck" then
  36. table.insert(dfj, v:Clone())
  37. v:Destroy()
  38. end
  39. end
  40. local state = "idle"
  41. local rootpart = char:FindFirstChild("HumanoidRootPart")
  42. local rootjoint = rootpart:FindFirstChild("RootJoint")
  43. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  44. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  45. rarm.Part0 = char:FindFirstChild("Torso") or nil
  46. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  47. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  48. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  49. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  50. larm.Part0 = char:FindFirstChild("Torso") or nil
  51. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  52. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  53. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  54. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  55. rleg.Part0 = char:FindFirstChild("Torso") or nil
  56. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  57. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  58. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  59. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  60. lleg.Part0 = char:FindFirstChild("Torso") or nil
  61. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  62. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  63. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  64. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  65. neck.Part0 = char:FindFirstChild("Torso") or nil
  66. neck.Part1 = char:FindFirstChild("Head") or nil
  67. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  68. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  69. function hitSphere()
  70. local function recSearch(par)
  71. local tab = {}
  72. local function rec(parent)
  73. if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  74. table.insert(tab, parent)
  75. end
  76. for i, v in pairs(parent:GetChildren()) do
  77. rec(v)
  78. end
  79. end
  80. rec(par)
  81. return tab
  82. end
  83. local humsFound = {}
  84. for i, v in pairs(recSearch(workspace)) do
  85. table.insert(humsFound, v)
  86. end
  87. return humsFound
  88. end
  89. mouse.Button1Down:connect(function()
  90. if state ~= "busy" then
  91. state = "busy"
  92. do
  93. local foundHums = {}
  94. local prtcls = {}
  95. local sounds = {}
  96. local parts = {}
  97. sound1:Play()
  98. local hit = false
  99. local toggle = false
  100. local frmcon
  101. local frame = 0
  102. frmcon = game:service("RunService").RenderStepped:connect(function()
  103. frame = frame + 1
  104. if frame / 4 == math.floor(frame / 4) then
  105. if toggle == false then
  106. toggle = true
  107. else
  108. toggle = false
  109. end
  110. end
  111. if toggle == true then
  112. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  113. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  114. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  115. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  116. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  117. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  118. else
  119. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  120. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  121. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  122. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  123. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  124. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  125. end
  126. if frame % 5 == 0 then
  127. for i, v in pairs(hitSphere()) do
  128. for o, b in pairs(v.Parent:GetChildren()) do
  129. if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  130. hit = true
  131. if foundHums[v] then
  132. foundHums[v] = foundHums[v] + 1
  133. else
  134. foundHums[v] = 1
  135. local ns = sound3:Clone()
  136. ns.Parent = b
  137. table.insert(sounds, ns)
  138. end
  139. if not prtcls[b] then
  140. partClone = particle:Clone()
  141. partClone.Enabled = false
  142. partClone.Parent = b
  143. prtcls[b] = partClone
  144. end
  145. local p = Instance.new("Part")
  146. p.Size = Vector3.new(0.2, 0.2, 0.2)
  147. p.Color = Color3.new(1, 1, 1)
  148. p.TopSurface = "Smooth"
  149. p.BottomSurface = "Smooth"
  150. p.Anchored = true
  151. p.CanCollide = false
  152. p.Shape = "Ball"
  153. p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  154. p.Parent = workspace
  155. table.insert(fadeTab, p)
  156. parts[b] = b
  157. end
  158. end
  159. end
  160. end
  161. end)
  162. local bucon
  163. bucon = mouse.Button1Up:connect(function()
  164. frmcon:disconnect()
  165. sound1:Stop()
  166. state = "idle"
  167. if hit == true then
  168. sound2:Play()
  169. wait(2.7)
  170. for i, v in pairs(sounds) do
  171. spawn(function()
  172. wait(math.random(0, 100) / 600)
  173. v.TimePosition = 2.5
  174. v:Play()
  175. end)
  176. end
  177. wait(1.2)
  178. for i, v in pairs(prtcls) do
  179. v.Enabled = true
  180. end
  181. wait(1.3)
  182. spawn(function()
  183. local rcon
  184. local frame = 0
  185. rcon = game:service("RunService").RenderStepped:connect(function()
  186. frame = frame + 1
  187. for i, v in pairs(sounds) do
  188. v.Volume = 10 - frame / 5
  189. if v.Volume <= 0 then
  190. v.Volume = 0
  191. v:Destroy()
  192. end
  193. end
  194. if frame >= 200 then
  195. for i, v in pairs(sounds) do
  196. v:Destroy()
  197. end
  198. end
  199. end)
  200. end)
  201. for i, v in pairs(parts) do
  202. v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  203. v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  204. local bvel = Instance.new("BodyVelocity", v)
  205. bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  206. bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  207. game:service("Debris"):AddItem(bvel, 0.5)
  208. end
  209. for i, v in pairs(foundHums) do
  210. if i.MaxHealth >= math.huge then
  211. i.MaxHealth = 100
  212. end
  213. i.Health = 0
  214. i.Torso.CFrame.new()
  215. local kablmaoXDXD = Instance.new("Sound", game.Players.LocalPlayer.Character)
  216. kablmaoXDXD.SoundId = "rbxassetid://141679994"
  217. kablmaoXDXD.Volume = 10
  218. kablmaoXDXD:Play()
  219. local ball1 = Instance.new("Part", game.Players.LocalPlayer.Character)
  220. ball1.Size = Vector3.new(1,1,1)
  221. ball1.Material = "Neon"
  222. ball1.Anchored = true
  223. ball1.Transparency = 0.3
  224. ball1.BrickColor = BrickColor.new("Magenta")
  225. ball1.CanCollide = false
  226. ball1.CFrame = i.Torso.CFrame
  227. local ball11 = Instance.new("Part", game.Players.LocalPlayer.Character)
  228. ball11.Size = Vector3.new(1,1,1)
  229. ball11.Material = "Neon"
  230. ball11.Anchored = true
  231. ball11.Transparency = 0.3
  232. ball11.BrickColor = BrickColor.new("Royal purple")
  233. ball11.CanCollide = false
  234. ball11.CFrame = i.Torso.CFrame
  235. local cf = ball1.CFrame
  236. ball1:BreakJoints()
  237. local cfval = 0
  238. local cfval1 = 0
  239. for i = 1,260 do
  240. game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  241. cfval1 = cfval1 - 1
  242. cfval = cfval + 1
  243. ball1.Size = ball1.Size + Vector3.new(0.4,0.4,0.4)
  244. ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
  245. --
  246. ball11.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
  247. ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
  248. wait()
  249. end
  250. for i = 1,20 do
  251. game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  252. cfval1 = cfval1 - 1
  253. cfval = cfval + 1
  254. ball1.Transparency = ball1.Transparency + 0.05
  255. ball1.Size = ball1.Size + Vector3.new(0.4,0.4,0.4)
  256. ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
  257. --
  258. ball11.Transparency = ball11.Transparency + 0.05
  259. ball11.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
  260. ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
  261. wait()
  262. end
  263. wait(0.7)
  264. for i, v in pairs(prtcls) do
  265. v.Enabled = false
  266. end
  267. end
  268. bucon:disconnect()
  269. end)
  270. end
  271. end
  272. end)
  273. game:GetService("RunService").Heartbeat:connect(function()
  274. for i, v in pairs(fadeTab) do
  275. v.Transparency = v.Transparency + 0.1
  276. local savecf = v.CFrame
  277. v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  278. v.CFrame = savecf
  279. end
  280. local isub = 0
  281. for i = 1, #fadeTab do
  282. if fadeTab[i - isub].Transparency >= 1 then
  283. fadeTab[i - isub]:Destroy()
  284. table.remove(fadeTab, i - isub)
  285. isub = isub + 1
  286. end
  287. end
  288. char:FindFirstChild("Humanoid").WalkSpeed = 26
  289. spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  290. if state ~= "busy" then
  291. local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  292. local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  293. if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  294. state = "running"
  295. elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  296. state = "idle"
  297. elseif 0 < rootpart.Velocity.Y and part == nil then
  298. state = "jumping"
  299. elseif 0 >= rootpart.Velocity.Y and part == nil then
  300. state = "falling"
  301. end
  302. if state == "idle" then
  303. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  304. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  305. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  306. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  307. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  308. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  309. elseif state == "running" then
  310. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  311. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  312. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  313. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  314. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  315. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  316. elseif state == "jumping" then
  317. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  318. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  319. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  320. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  321. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  322. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  323. elseif state == "falling" then
  324. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  325. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  326. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  327. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  328. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  329. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  330. end
  331. end
  332. end)
  333. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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