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- local Char=game.Players.LocalPlayer.Character
- local cam=Workspace.Camera
- cam.CameraType=Enum.CameraType.Track
- cam.CameraSubject=Char.Head
- Char.Humanoid.Died:connect(function()
- cam:Destroy()
- end)
- Char.HumanoidRootPart.RootJoint.C0=CFrame.new(0,2,0)*CFrame.Angles(math.rad(35),0,0)
- Char.HumanoidRootPart.CanCollide=false
- Char.HumanoidRootPart.RootJoint.C1=CFrame.new()
- Char.Torso.Neck.C1=CFrame.new()
- Char.Torso.Neck.C0=CFrame.new(0,1.5,-.4)*CFrame.Angles(math.rad(-45),0,0)
- Char.Torso['Right Hip'].C0=CFrame.new(.5,-1.4,.1)*CFrame.Angles(math.rad(-45),math.rad(-90),0)
- Char.Torso['Right Hip'].C1=CFrame.new(0,.7,0)
- Char.Torso['Left Hip'].C0=CFrame.new(-.5,-1.4,.1)*CFrame.Angles(math.rad(-45),math.rad(90),0)
- Char.Torso['Left Hip'].C1=CFrame.new(0,.7,0)
- Char.Torso['Right Shoulder'].C0=CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),0,math.rad(70))
- Char.Torso['Right Shoulder'].C1=CFrame.new(0,.5,0)
- Char.Torso['Left Shoulder'].C0=CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),0,math.rad(-70))
- Char.Torso['Left Shoulder'].C1=CFrame.new(0,.5,0)
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