Advertisement
PiterMosskva_TV

hax0r banisher

Jan 26th, 2019
255
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.09 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. script.Name = "machine gun banisher v2 maded to destroy skids"
  88. --//====================================================\\--
  89. --|| EDITED BY ZaBlazy_y CREATED BY SHACKLUSTER
  90. --\\====================================================//--
  91.  
  92. print("Load Finished")
  93. print("Edited By InfiniteOneWithdank Hello User")
  94. warn("Make Them All Suffer For Their Sins")
  95. warn("stop spreading the script thanks")
  96.  
  97.  
  98. script:ClearAllChildren()
  99. wait(0.2)
  100.  
  101. Player = owner
  102. PlayerGui = Player.PlayerGui
  103. Cam = workspace.CurrentCamera
  104. Backpack = Player.Backpack
  105. Character = Player.Character
  106. Humanoid = Character.Humanoid
  107. RootPart = Character["HumanoidRootPart"]
  108. Torso = Character["Torso"]
  109. Head = Character["Head"]
  110. RightArm = Character["Right Arm"]
  111. LeftArm = Character["Left Arm"]
  112. RightLeg = Character["Right Leg"]
  113. LeftLeg = Character["Left Leg"]
  114. RootJoint = RootPart["RootJoint"]
  115. Neck = Torso["Neck"]
  116. RightShoulder = Torso["Right Shoulder"]
  117. LeftShoulder = Torso["Left Shoulder"]
  118. RightHip = Torso["Right Hip"]
  119. LeftHip = Torso["Left Hip"]
  120. local TIME = 0
  121. local sick = Instance.new("Sound",Torso)
  122.  
  123. IT = Instance.new
  124. CF = CFrame.new
  125. VT = Vector3.new
  126. RAD = math.rad
  127. C3 = Color3.new
  128. UD2 = UDim2.new
  129. BRICKC = BrickColor.new
  130. ANGLES = CFrame.Angles
  131. EULER = CFrame.fromEulerAnglesXYZ
  132. COS = math.cos
  133. ACOS = math.acos
  134. SIN = math.sin
  135. ASIN = math.asin
  136. ABS = math.abs
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139.  
  140. -- Thingy To Make Song Work
  141.  
  142. p = owner
  143. char = p.Character
  144.  
  145. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  146. local s = Instance.new("Sound",char)
  147. s.Name = "BGMusic"
  148. s.SoundId = "rbxassetid://1383202399"
  149. s.Pitch = 1
  150. s.Volume = 40
  151. s.Looped = true
  152. s.archivable = false
  153. s.Parent = char.Head
  154. wait(0.1)
  155. s:play()
  156.  
  157. -- Rest of Script
  158. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  159.  
  160. --//=================================\\
  161. --|| PARTICLES N STUFF
  162. --\\=================================//
  163.  
  164. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  165. particleemitter.VelocitySpread = 350
  166. particleemitter.Lifetime = NumberRange.new(1)
  167. particleemitter.Speed = NumberRange.new(0)
  168. cringememe= {}
  169. for i=0, 19 do
  170. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  171. end
  172. particleemitter.Size = NumberSequence.new(cringememe)
  173. particleemitter.Rate = 20
  174. particleemitter.LockedToPart = true
  175. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  176. particleemitter.LightEmission = 1
  177. particleemitter.Texture = "rbxassetid://38727848"
  178. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  179.  
  180. local particleemitter = Instance.new('ParticleEmitter', Torso)
  181. particleemitter.VelocitySpread = 250
  182. particleemitter.Lifetime = NumberRange.new(3)
  183. particleemitter.Speed = NumberRange.new(1.5)
  184. youAreATHOT = {}
  185. for i=0, 19 do
  186. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  187. end
  188. particleemitter.Size = NumberSequence.new(youAreATHOT)
  189. particleemitter.Rate = 10
  190. particleemitter.LockedToPart = false
  191. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  192. particleemitter.LightEmission = 1
  193. particleemitter.Texture = "rbxassetid://253188763"
  194. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  195.  
  196. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  197. particleemitter.VelocitySpread = 350
  198. particleemitter.Lifetime = NumberRange.new(1)
  199. particleemitter.Speed = NumberRange.new(0)
  200. cringememe2= {}
  201. for i=0, 19 do
  202. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  203. end
  204. particleemitter.Size = NumberSequence.new(cringememe2)
  205. particleemitter.Rate = 20
  206. particleemitter.LockedToPart = true
  207. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  208. particleemitter.LightEmission = 1
  209. particleemitter.Texture = "rbxassetid://38727848"
  210. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  211.  
  212. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  213. particleemitter.VelocitySpread = 350
  214. particleemitter.Lifetime = NumberRange.new(1)
  215. particleemitter.Speed = NumberRange.new(0)
  216. cringememe3= {}
  217. for i=0, 19 do
  218. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  219. end
  220. particleemitter.Size = NumberSequence.new(cringememe3)
  221. particleemitter.Rate = 30
  222. particleemitter.LockedToPart = true
  223. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  224. particleemitter.LightEmission = 1
  225. particleemitter.Texture = "rbxassetid://38727848"
  226. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  227.  
  228. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  229. particleemitter.VelocitySpread = 350
  230. particleemitter.Lifetime = NumberRange.new(1)
  231. particleemitter.Speed = NumberRange.new(0)
  232. cringememe4= {}
  233. for i=0, 19 do
  234. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  235. end
  236. particleemitter.Size = NumberSequence.new(cringememe4)
  237. particleemitter.Rate = 30
  238. particleemitter.LockedToPart = true
  239. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  240. particleemitter.LightEmission = 1
  241. particleemitter.Texture = "rbxassetid://38727848"
  242. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  243.  
  244. --//=================================\\
  245. --|| USEFUL VALUES
  246. --\\=================================//
  247.  
  248. Animation_Speed = 1.5
  249. local FORCERESET = false
  250. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  251. local Speed = 16
  252. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  253. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  254. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  255. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  256. local DAMAGEMULTIPLIER = 1
  257. local ANIM = "Idle"
  258. local ATTACK = false
  259. local EQUIPPED = false
  260. local HOLD = false
  261. local COMBO = 1
  262. local Rooted = false
  263. local SINE = 0
  264. local KEYHOLD = false
  265. local CHANGE = 2 / Animation_Speed
  266. local WALKINGANIM = false
  267. local VALUE1 = false
  268. local VALUE2 = false
  269. local ROBLOXIDLEANIMATION = IT("Animation")
  270. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  271. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  272. --ROBLOXIDLEANIMATION.Parent = Humanoid
  273. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  274. WEAPONGUI.Name = "BanishV3Gui"
  275. local Weapon = IT("Model")
  276. Weapon.Name = "Adds"
  277. local Effects = IT("Folder", Weapon)
  278. Effects.Name = "Effects"
  279. local ANIMATOR = Humanoid.Animator
  280. local ANIMATE = Character:FindFirstChild("Animate")
  281. local UNANCHOR = true
  282. local TOBANISH = {}
  283. script.Parent = PlayerGui
  284.  
  285. --//=================================\\
  286. --\\=================================//
  287.  
  288.  
  289. --//=================================\\
  290. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  291. --\\=================================//
  292.  
  293. ArtificialHB = Instance.new("BindableEvent", script)
  294. ArtificialHB.Name = "ArtificialHB"
  295.  
  296. script:WaitForChild("ArtificialHB")
  297.  
  298. frame = Frame_Speed
  299. tf = 0
  300. allowframeloss = false
  301. tossremainder = false
  302. lastframe = tick()
  303. script.ArtificialHB:Fire()
  304.  
  305. game:GetService("RunService").Heartbeat:connect(function(s, p)
  306. tf = tf + s
  307. if tf >= frame then
  308. if allowframeloss then
  309. script.ArtificialHB:Fire()
  310. lastframe = tick()
  311. else
  312. for i = 1, math.floor(tf / frame) do
  313. script.ArtificialHB:Fire()
  314. end
  315. lastframe = tick()
  316. end
  317. if tossremainder then
  318. tf = 0
  319. else
  320. tf = tf - frame * math.floor(tf / frame)
  321. end
  322. end
  323. end)
  324.  
  325. --//=================================\\
  326. --\\=================================//
  327.  
  328. --//=================================\\
  329. --|| SOME TAG EDIT
  330. --\\=================================//
  331.  
  332. m = owner
  333. char = m.Character
  334. local txt = Instance.new("BillboardGui", char)
  335. txt.Adornee = char.Head
  336. txt.Name = "_status"
  337. txt.Size = UDim2.new(2, 0, 1.2, 0)
  338. txt.StudsOffset = Vector3.new(-9, 8, 0)
  339. local text = Instance.new("TextLabel", txt)
  340. text.Size = UDim2.new(10, 0, 7, 0)
  341. text.FontSize = "Size24"
  342. text.TextScaled = true
  343. text.TextTransparency = 0
  344. text.BackgroundTransparency = 1
  345. text.TextTransparency = 0
  346. text.TextStrokeTransparency = 0
  347. text.Font = "Bodoni"
  348. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  349. v = Instance.new("Part")
  350. v.Name = "ColorBrick"
  351. v.Parent = m.Character
  352. v.FormFactor = "Symmetric"
  353. v.Anchored = true
  354. v.CanCollide = false
  355. v.BottomSurface = "Smooth"
  356. v.TopSurface = "Smooth"
  357. v.Size = Vector3.new(10, 5, 3)
  358. v.Transparency = 1
  359. v.CFrame = char.Torso.CFrame
  360. v.BrickColor = BrickColor.new("Really black")
  361. v.Transparency = 1
  362. v.Shape = "Block"
  363. spawn(function()
  364. local TweenService = game:GetService("TweenService")
  365. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  366. local Int = 0
  367. while wait(0.5) do
  368. if Int == #Colours then Int = 0 end
  369. Int = Int+1
  370. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  371. end
  372. end)
  373. text.Text = "Hax0r"
  374.  
  375. --//=================================\\
  376. --\\=================================//
  377.  
  378. --//=================================\\
  379. --|| SOME FUNCTIONS
  380. --\\=================================//
  381.  
  382. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  383. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  384. end
  385.  
  386. function PositiveAngle(NUMBER)
  387. if NUMBER >= 0 then
  388. NUMBER = 0
  389. end
  390. return NUMBER
  391. end
  392.  
  393. function NegativeAngle(NUMBER)
  394. if NUMBER <= 0 then
  395. NUMBER = 0
  396. end
  397. return NUMBER
  398. end
  399.  
  400. function Swait(NUMBER)
  401. if NUMBER == 0 or NUMBER == nil then
  402. ArtificialHB.Event:wait()
  403. else
  404. for i = 1, NUMBER do
  405. ArtificialHB.Event:wait()
  406. end
  407. end
  408. end
  409.  
  410. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  411. local NEWMESH = IT(MESH)
  412. if MESH == "SpecialMesh" then
  413. NEWMESH.MeshType = MESHTYPE
  414. if MESHID ~= "nil" and MESHID ~= "" then
  415. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  416. end
  417. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  418. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  419. end
  420. end
  421. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  422. NEWMESH.Scale = SCALE
  423. NEWMESH.Parent = PARENT
  424. return NEWMESH
  425. end
  426.  
  427. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  428. local NEWPART = IT("Part")
  429. NEWPART.formFactor = FORMFACTOR
  430. NEWPART.Reflectance = REFLECTANCE
  431. NEWPART.Transparency = TRANSPARENCY
  432. NEWPART.CanCollide = false
  433. NEWPART.Locked = true
  434. NEWPART.Anchored = true
  435. if ANCHOR == false then
  436. NEWPART.Anchored = false
  437. end
  438. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  439. NEWPART.Name = NAME
  440. NEWPART.Size = SIZE
  441. NEWPART.Position = Torso.Position
  442. NEWPART.Material = MATERIAL
  443. NEWPART:BreakJoints()
  444. NEWPART.Parent = PARENT
  445. return NEWPART
  446. end
  447.  
  448. local function weldBetween(a, b)
  449. local weldd = Instance.new("ManualWeld")
  450. weldd.Part0 = a
  451. weldd.Part1 = b
  452. weldd.C0 = CFrame.new()
  453. weldd.C1 = b.CFrame:inverse() * a.CFrame
  454. weldd.Parent = a
  455. return weldd
  456. end
  457.  
  458.  
  459. function QuaternionFromCFrame(cf)
  460. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  461. local trace = m00 + m11 + m22
  462. if trace > 0 then
  463. local s = math.sqrt(1 + trace)
  464. local recip = 0.5 / s
  465. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  466. else
  467. local i = 0
  468. if m11 > m00 then
  469. i = 1
  470. end
  471. if m22 > (i == 0 and m00 or m11) then
  472. i = 2
  473. end
  474. if i == 0 then
  475. local s = math.sqrt(m00 - m11 - m22 + 1)
  476. local recip = 0.5 / s
  477. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  478. elseif i == 1 then
  479. local s = math.sqrt(m11 - m22 - m00 + 1)
  480. local recip = 0.5 / s
  481. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  482. elseif i == 2 then
  483. local s = math.sqrt(m22 - m00 - m11 + 1)
  484. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  485. end
  486. end
  487. end
  488.  
  489. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  490. local xs, ys, zs = x + x, y + y, z + z
  491. local wx, wy, wz = w * xs, w * ys, w * zs
  492. local xx = x * xs
  493. local xy = x * ys
  494. local xz = x * zs
  495. local yy = y * ys
  496. local yz = y * zs
  497. local zz = z * zs
  498. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  499. end
  500.  
  501. function QuaternionSlerp(a, b, t)
  502. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  503. local startInterp, finishInterp;
  504. if cosTheta >= 0.0001 then
  505. if (1 - cosTheta) > 0.0001 then
  506. local theta = ACOS(cosTheta)
  507. local invSinTheta = 1 / SIN(theta)
  508. startInterp = SIN((1 - t) * theta) * invSinTheta
  509. finishInterp = SIN(t * theta) * invSinTheta
  510. else
  511. startInterp = 1 - t
  512. finishInterp = t
  513. end
  514. else
  515. if (1 + cosTheta) > 0.0001 then
  516. local theta = ACOS(-cosTheta)
  517. local invSinTheta = 1 / SIN(theta)
  518. startInterp = SIN((t - 1) * theta) * invSinTheta
  519. finishInterp = SIN(t * theta) * invSinTheta
  520. else
  521. startInterp = t - 1
  522. finishInterp = t
  523. end
  524. end
  525. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  526. end
  527.  
  528. function Clerp(a, b, t)
  529. local qa = {QuaternionFromCFrame(a)}
  530. local qb = {QuaternionFromCFrame(b)}
  531. local ax, ay, az = a.x, a.y, a.z
  532. local bx, by, bz = b.x, b.y, b.z
  533. local _t = 1 - t
  534. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  535. end
  536.  
  537. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  538. local frame = IT("Frame")
  539. frame.BackgroundTransparency = TRANSPARENCY
  540. frame.BorderSizePixel = BORDERSIZEPIXEL
  541. frame.Position = POSITION
  542. frame.Size = SIZE
  543. frame.BackgroundColor3 = COLOR
  544. frame.BorderColor3 = BORDERCOLOR
  545. frame.Name = NAME
  546. frame.Parent = PARENT
  547. return frame
  548. end
  549.  
  550. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  551. local label = IT("TextLabel")
  552. label.BackgroundTransparency = 1
  553. label.Size = UD2(1, 0, 1, 0)
  554. label.Position = UD2(0, 0, 0, 0)
  555. label.TextColor3 = TEXTCOLOR
  556. label.TextStrokeTransparency = STROKETRANSPARENCY
  557. label.TextTransparency = TRANSPARENCY
  558. label.FontSize = TEXTFONTSIZE
  559. label.Font = TEXTFONT
  560. label.BorderSizePixel = BORDERSIZEPIXEL
  561. label.TextScaled = false
  562. label.Text = TEXT
  563. label.Name = NAME
  564. label.Parent = PARENT
  565. return label
  566. end
  567.  
  568. function NoOutlines(PART)
  569. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  570. end
  571.  
  572. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  573. local NEWWELD = IT(TYPE)
  574. NEWWELD.Part0 = PART0
  575. NEWWELD.Part1 = PART1
  576. NEWWELD.C0 = C0
  577. NEWWELD.C1 = C1
  578. NEWWELD.Parent = PARENT
  579. return NEWWELD
  580. end
  581.  
  582. local S = IT("Sound")
  583. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  584. local NEWSOUND = nil
  585. coroutine.resume(coroutine.create(function()
  586. NEWSOUND = S:Clone()
  587. NEWSOUND.Parent = PARENT
  588. NEWSOUND.Volume = VOLUME
  589. NEWSOUND.Pitch = PITCH
  590. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  591. NEWSOUND:play()
  592. if DOESLOOP == true then
  593. NEWSOUND.Looped = true
  594. else
  595. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  596. NEWSOUND:remove()
  597. end
  598. end))
  599. return NEWSOUND
  600. end
  601.  
  602. function CFrameFromTopBack(at, top, back)
  603. local right = top:Cross(back)
  604. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  605. end
  606.  
  607. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  608. function WACKYEFFECT(Table)
  609. local TYPE = (Table.EffectType or "Sphere")
  610. local SIZE = (Table.Size or VT(1,1,1))
  611. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  612. local TRANSPARENCY = (Table.Transparency or 0)
  613. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  614. local CFRAME = (Table.CFrame or Torso.CFrame)
  615. local MOVEDIRECTION = (Table.MoveToPos or nil)
  616. local ROTATION1 = (Table.RotationX or 0)
  617. local ROTATION2 = (Table.RotationY or 0)
  618. local ROTATION3 = (Table.RotationZ or 0)
  619. local MATERIAL = (Table.Material or "Neon")
  620. local COLOR = (Table.Color or C3(0,255,0))
  621. local TIME = (Table.Time or 45)
  622. local SOUNDID = (Table.SoundID or nil)
  623. local SOUNDPITCH = (Table.SoundPitch or nil)
  624. local SOUNDVOLUME = (Table.SoundVolume or nil)
  625. coroutine.resume(coroutine.create(function()
  626. local PLAYSSOUND = false
  627. local SOUND = nil
  628. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  629. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  630. PLAYSSOUND = true
  631. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  632. end
  633. EFFECT.Color = COLOR
  634. local MSH = nil
  635. if TYPE == "Sphere" then
  636. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  637. elseif TYPE == "Block" then
  638. MSH = IT("BlockMesh",EFFECT)
  639. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  640. elseif TYPE == "Wave" then
  641. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  642. elseif TYPE == "Ring" then
  643. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  644. elseif TYPE == "Slash" then
  645. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  646. elseif TYPE == "Round Slash" then
  647. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  648. elseif TYPE == "Swirl" then
  649. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  650. elseif TYPE == "Skull" then
  651. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  652. elseif TYPE == "Crystal" then
  653. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  654. end
  655. if MSH ~= nil then
  656. local MOVESPEED = nil
  657. if MOVEDIRECTION ~= nil then
  658. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  659. end
  660. local GROWTH = SIZE - ENDSIZE
  661. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  662. if TYPE == "Block" then
  663. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  664. else
  665. EFFECT.CFrame = CFRAME
  666. end
  667. for LOOP = 1, TIME+1 do
  668. Swait()
  669. MSH.Scale = MSH.Scale - GROWTH/TIME
  670. if TYPE == "Wave" then
  671. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  672. end
  673. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  674. if TYPE == "Block" then
  675. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  676. else
  677. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  678. end
  679. if MOVEDIRECTION ~= nil then
  680. local ORI = EFFECT.Orientation
  681. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  682. EFFECT.Orientation = ORI
  683. end
  684. end
  685. if PLAYSSOUND == false then
  686. EFFECT:remove()
  687. else
  688. SOUND.Stopped:Connect(function()
  689. EFFECT:remove()
  690. end)
  691. end
  692. else
  693. if PLAYSSOUND == false then
  694. EFFECT:remove()
  695. else
  696. repeat Swait() until SOUND.Playing == false
  697. EFFECT:remove()
  698. end
  699. end
  700. end))
  701. end
  702.  
  703. function MakeForm(PART,TYPE)
  704. if TYPE == "Cyl" then
  705. local MSH = IT("CylinderMesh",PART)
  706. elseif TYPE == "Ball" then
  707. local MSH = IT("SpecialMesh",PART)
  708. MSH.MeshType = "Sphere"
  709. elseif TYPE == "Wedge" then
  710. local MSH = IT("SpecialMesh",PART)
  711. MSH.MeshType = "Wedge"
  712. end
  713. end
  714.  
  715. function SpawnTrail(FROM,TO,BIG)
  716. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  717. MakeForm(TRAIL,"Cyl")
  718. local DIST = (FROM - TO).Magnitude
  719. if BIG == true then
  720. TRAIL.Size = VT(0.5,DIST,0.5)
  721. else
  722. TRAIL.Size = VT(0.25,DIST,0.25)
  723. end
  724. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  725. coroutine.resume(coroutine.create(function()
  726. for i = 1, 5 do
  727. Swait()
  728. TRAIL.Transparency = TRAIL.Transparency + 0.1
  729. end
  730. TRAIL:remove()
  731. end))
  732. end
  733.  
  734. Debris = game:GetService("Debris")
  735.  
  736. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  737. local DIRECTION = CF(StartPos,EndPos).lookVector
  738. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  739. end
  740.  
  741. function turnto(position)
  742. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  743. end
  744.  
  745. --//=================================\\
  746. --|| WEAPON CREATION
  747. --\\=================================//
  748.  
  749. local Particle = IT("ParticleEmitter",nil)
  750. Particle.Enabled = false
  751. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  752. Particle.LightEmission = 0.5
  753. Particle.Rate = 150
  754. Particle.ZOffset = 0.2
  755. Particle.Rotation = NumberRange.new(-180, 180)
  756. Particle.RotSpeed = NumberRange.new(-180, 180)
  757. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  758. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  759.  
  760. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  761. function ParticleEmitter(Table)
  762. local PRTCL = Particle:Clone()
  763. local Speed = Table.Speed or 5
  764. local Drag = Table.Drag or 0
  765. local Size1 = Table.Size1 or 1
  766. local Size2 = Table.Size2 or 5
  767. local Lifetime1 = Table.Lifetime1 or 1
  768. local Lifetime2 = Table.Lifetime2 or 1.5
  769. local Parent = Table.Parent or Torso
  770. local Emit = Table.Emit or 100
  771. local Offset = Table.Offset or 360
  772. local Acel = Table.Acel or VT(0,0,0)
  773. local Enabled = Table.Enabled or false
  774. PRTCL.Parent = Parent
  775. PRTCL.Size = NumberSequence.new(Size1,Size2)
  776. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  777. PRTCL.Speed = NumberRange.new(Speed)
  778. PRTCL.VelocitySpread = Offset
  779. PRTCL.Drag = Drag
  780. PRTCL.Acceleration = Acel
  781. if Enabled == false then
  782. PRTCL:Emit(Emit)
  783. Debris:AddItem(PRTCL,Lifetime2)
  784. else
  785. PRTCL.Enabled = true
  786. end
  787. return PRTCL
  788. end
  789.  
  790. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  791. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  792. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  793. MakeForm(Part,"Wedge")
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  795. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  796. MakeForm(Part,"Wedge")
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  798. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  803. MakeForm(Part,"Cyl")
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  805. for i = 1, 8 do
  806. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  807. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  808. end
  809. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  810. MakeForm(Part,"Cyl")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  813. MakeForm(Part,"Ball")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  816. MakeForm(Part,"Wedge")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  818. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  819. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  820. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  821. MakeForm(Part,"Cyl")
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  824. MakeForm(Part,"Cyl")
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  827. MakeForm(Part,"Cyl")
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  830. MakeForm(Part,"Wedge")
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  832. local LASTPART = Handle
  833. for i = 1, 10 do
  834. if LASTPART == Handle then
  835. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  836. LASTPART = Part
  837. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  838. else
  839. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  840. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  841. LASTPART = Part
  842. end
  843. end
  844.  
  845. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  846. MakeForm(Barrel,"Cyl")
  847. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  848. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  849. MakeForm(Part,"Cyl")
  850. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  851. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  852. MakeForm(Part,"Wedge")
  853. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  854. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  855. MakeForm(Hole,"Cyl")
  856. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  857. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  858. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  859. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  860. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  861. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  862. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  863. coroutine.resume(coroutine.create(function()
  864. while wait() do
  865. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  866. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  867. end
  868. end))
  869.  
  870. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  871. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  872.  
  873.  
  874. for _, c in pairs(Weapon:GetDescendants()) do
  875. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  876. c.Material = "Glass"
  877. c.Color = C3(0,0,0)
  878. elseif c.ClassName == "Part" and c.Name == "Eye" then
  879. c.Color = C3(0,255,0)
  880. c.Material = "Neon"
  881. end
  882. end
  883.  
  884. Weapon.Parent = Character
  885. for _, c in pairs(Weapon:GetChildren()) do
  886. if c.ClassName == "Part" then
  887. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  888. end
  889. end
  890.  
  891. function swait(num)
  892. if num == 0 or num == nil then
  893. ArtificialHB.Event:wait()
  894. else
  895. for i = 0, num do
  896. ArtificialHB.Event:wait()
  897. end
  898. end
  899. end
  900.  
  901. function chatfunc(text)
  902. local chat = coroutine.wrap(function()
  903. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  904. Character:FindFirstChild("TalkingBillBoard"):destroy()
  905. end
  906. local Bill = Instance.new("BillboardGui",Character)
  907. Bill.Size = UDim2.new(0,100,0,40)
  908. Bill.StudsOffset = Vector3.new(0,3,0)
  909. Bill.Adornee = Character.Head
  910. Bill.Name = "TalkingBillBoard"
  911. local Hehe = Instance.new("TextLabel",Bill)
  912. Hehe.BackgroundTransparency = 1
  913. Hehe.BorderSizePixel = 0
  914. Hehe.Text = ""
  915. Hehe.Font = "Bodoni"
  916. Hehe.TextSize = 40
  917. Hehe.TextStrokeTransparency = 0
  918. Hehe.Size = UDim2.new(1,0,0.5,0)
  919. coroutine.resume(coroutine.create(function()
  920. while Hehe ~= nil do
  921. swait()
  922. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  923. Hehe.Rotation = math.random(-5,5)
  924. Hehe.TextColor3 = Color3.new(0,255,0)
  925. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  926. end
  927. end))
  928. for i = 1,string.len(text),1 do
  929. swait()
  930. Hehe.Text = string.sub(text,1,i)
  931. end
  932. swait(90)--Re[math.random(1, 93)]
  933. for i = 0, 1, .025 do
  934. swait()
  935. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  936. Hehe.TextStrokeTransparency = i
  937. Hehe.TextTransparency = i
  938. end
  939. Bill:Destroy()
  940. end)
  941. chat()
  942. end
  943.  
  944. function onChatted(msg)
  945. chatfunc(msg)
  946. end
  947.  
  948. Player.Chatted:connect(onChatted)
  949.  
  950. local BODY = {}
  951. for _, c in pairs(Character:GetDescendants()) do
  952. if c:IsA("BasePart") and c.Name ~= "Handle" then
  953. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  954. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  955. end
  956. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  957. elseif c:IsA("JointInstance") then
  958. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  959. end
  960. end
  961.  
  962. function refit()
  963. Character.Parent = workspace
  964. for e = 1, #BODY do
  965. if BODY[e] ~= nil then
  966. local STUFF = BODY[e]
  967. local PART = STUFF[1]
  968. local PARENT = STUFF[2]
  969. local MATERIAL = STUFF[3]
  970. local COLOR = STUFF[4]
  971. local TRANSPARENCY = STUFF[5]
  972. --local SIZE = STUFF[6]
  973. local NAME = STUFF[7]
  974. if PART.ClassName == "Part" and PART ~= RootPart then
  975. PART.Material = MATERIAL
  976. PART.Transparency = TRANSPARENCY
  977. PART.Name = NAME
  978. end
  979. if PART.Parent ~= PARENT then
  980. Humanoid:remove()
  981. PART.Parent = PARENT
  982. Humanoid = IT("Humanoid",Character)
  983. end
  984. end
  985. end
  986. end
  987.  
  988. local SKILLTEXTCOLOR = C3(0,255,0)
  989. local SKILLFONT = "Code"
  990. local SKILLTEXTSIZE = 7
  991.  
  992. Humanoid.Died:connect(function()
  993. refit()
  994. end)
  995.  
  996. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  997. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  998. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  999. --[[local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1000. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.165, 0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1001. ]]
  1002. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BrustBullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1003. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1004. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] DeathGround", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1005. --[[local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[B] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1006. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1007. ]]
  1008. function printbye(Name)
  1009. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1010. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1011. end
  1012.  
  1013. workspace.ChildAdded:connect(function(instance)
  1014. for BANISH = 1, #TOBANISH do
  1015. if TOBANISH[BANISH] ~= nil then
  1016. if instance.Name == TOBANISH[BANISH] then
  1017. coroutine.resume(coroutine.create(function()
  1018. printbye(instance.Name)
  1019. instance:ClearAllChildren()
  1020. Debris:AddItem(instance,0.0005)
  1021. end))
  1022. end
  1023. end
  1024. end
  1025. end)
  1026.  
  1027. --//=================================\\
  1028. --|| DAMAGING
  1029. --\\=================================//
  1030.  
  1031. function Banish(Foe)
  1032. if Foe then
  1033. coroutine.resume(coroutine.create(function()
  1034. --if game.Players:FindFirstChild(Foe.Name) then
  1035. table.insert(TOBANISH,Foe.Name)
  1036. printbye(Foe.Name)
  1037. --end
  1038. Foe.Archivable = true
  1039. local CLONE = Foe:Clone()
  1040. Foe:Destroy()
  1041. CLONE.Parent = Effects
  1042. CLONE:BreakJoints()
  1043. local MATERIALS = {"Glass","Neon"}
  1044. for _, c in pairs(CLONE:GetDescendants()) do
  1045. if c:IsA("BasePart") then
  1046. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1047. CreateSound(340722848, c, 10, 1, false)
  1048. end
  1049. c.Anchored = true
  1050. c.Transparency = c.Transparency + 0.2
  1051. c.Material = MATERIALS[MRANDOM(1,2)]
  1052. c.Color = C3(0,255,0)
  1053. if c.ClassName == "MeshPart" then
  1054. c.TextureID = ""
  1055. end
  1056. if c:FindFirstChildOfClass("SpecialMesh") then
  1057. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1058. end
  1059. if c:FindFirstChildOfClass("Decal") then
  1060. c:FindFirstChildOfClass("Decal"):remove()
  1061. end
  1062. c.Name = "Banished"
  1063. c.CanCollide = false
  1064. else
  1065. c:remove()
  1066. end
  1067. end
  1068. local A = false
  1069. for i = 1, 35 do
  1070. if A == false then
  1071. A = true
  1072. elseif A == true then
  1073. A = false
  1074. end
  1075. for _, c in pairs(CLONE:GetDescendants()) do
  1076. if c:IsA("BasePart") then
  1077. c.Anchored = true
  1078. c.Material = MATERIALS[MRANDOM(1,2)]
  1079. c.Transparency = c.Transparency + 0.8/35
  1080. if A == false then
  1081. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1082. elseif A == true then
  1083. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1084. end
  1085. end
  1086. end
  1087. Swait()
  1088. end
  1089. CLONE:remove()
  1090. end))
  1091. end
  1092. end
  1093.  
  1094. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1095. local CHILDREN = workspace:GetDescendants()
  1096. for index, CHILD in pairs(CHILDREN) do
  1097. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1098. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1099. if HUM then
  1100. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1101. if TORSO then
  1102. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1103. if ISBANISH == true then
  1104. Banish(CHILD)
  1105. else
  1106. if ISBANISH == "Gravity" then
  1107. HUM.PlatformStand = true
  1108. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1109. local grav = Instance.new("BodyPosition",TORSO)
  1110. grav.D = 15
  1111. grav.P = 20000
  1112. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1113. grav.position = TORSO.Position
  1114. grav.Name = "V3BanishForce"..Player.Name
  1115. else
  1116. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1117. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1118. end
  1119. else
  1120. HUM.PlatformStand = false
  1121. end
  1122. end
  1123. elseif ISBANISH == "Gravity" then
  1124. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1125. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1126. HUM.PlatformStand = false
  1127. end
  1128. end
  1129. end
  1130. end
  1131. end
  1132. end
  1133. end
  1134.  
  1135. UnBanishTaunts = {"I will let you free this time.", "You have been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", }
  1136.  
  1137. --//=================================\\
  1138. --|| ATTACK FUNCTIONS AND STUFF
  1139. --\\=================================//
  1140. local LAUGHS = {"907329532"}
  1141.  
  1142. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1143. MakeForm(RightHole,"Cyl")
  1144. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1145. MakeForm(LeftHole,"Cyl")
  1146.  
  1147. function getbloody(victim,amount)
  1148. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1149. PART.CFrame = victim.CFrame
  1150. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1151. Debris:AddItem(PART,5)
  1152. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1153. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1154. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1155. local prtcl = asd:Clone()
  1156. prtcl.Parent = PART
  1157. prtcl:Emit(amount*10)
  1158. end
  1159.  
  1160. function Kill(Char)
  1161. local NewCharacter = IT("Model",Effects)
  1162. NewCharacter.Name = "Ow im ded ;-;"
  1163. for _, c in pairs(Char:GetDescendants()) do
  1164. if c:IsA("BasePart") and c.Transparency == 0 then
  1165. if c.Parent == Char then
  1166. getbloody(c,5)
  1167. end
  1168. c:BreakJoints()
  1169. c.Material = "Glass"
  1170. c.Color = C3(0.5,0,0)
  1171. c.CanCollide = true
  1172. c.Transparency = 0.3
  1173. if c:FindFirstChildOfClass("SpecialMesh") then
  1174. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1175. end
  1176. if c.Name == "Head" then
  1177. c:ClearAllChildren()
  1178. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1179. end
  1180. if c.ClassName == "MeshPart" then
  1181. c.TextureID = ""
  1182. end
  1183. if c:FindFirstChildOfClass("BodyPosition") then
  1184. c:FindFirstChildOfClass("BodyPosition"):remove()
  1185. end
  1186. if c:FindFirstChildOfClass("ParticleEmitter") then
  1187. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1188. end
  1189. c.Parent = NewCharacter
  1190. c.Name = "DeadPart"
  1191. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1192. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1193. end
  1194. end
  1195. Char:remove()
  1196. Debris:AddItem(NewCharacter,5)
  1197. end
  1198.  
  1199. function Banisher_Bullet()
  1200. ATTACK = true
  1201. Rooted = false
  1202. for i=0, 0.05, 0.1 / Animation_Speed do
  1203. Swait()
  1204. turnto(Mouse.Hit.p)
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1211. end
  1212. repeat
  1213. for i=0, 0.05, 0.1 / Animation_Speed do
  1214. Swait()
  1215. turnto(Mouse.Hit.p)
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1222. end
  1223. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1224. SpawnTrail(Hole.Position,POS)
  1225. if HIT ~= nil then
  1226. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1227. Banish(HIT.Parent)
  1228. end
  1229. end
  1230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1231. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1232. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1233. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1234. for i=0, 0.05, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1242. end
  1243. until KEYHOLD == false
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247. function Teleport()
  1248. ATTACK = true
  1249. Rooted = false
  1250. for i=0, 0.5, 0.1 / Animation_Speed do
  1251. Swait()
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1254. end
  1255. for e = 1, #BODY do
  1256. if BODY[e] ~= nil then
  1257. local STUFF = BODY[e]
  1258. local PART = STUFF[1]
  1259. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1260. local PRT = PART:Clone()
  1261. PRT.Anchored = true
  1262. PRT.CanCollide = false
  1263. PRT.Material = "Neon"
  1264. PRT.Color = C3(255,100,255)
  1265. PRT.Name = "WarpEffect"
  1266. PRT.Parent = Effects
  1267. PRT.CFrame = PART.CFrame
  1268. PRT:BreakJoints()
  1269. if PRT:FindFirstChildOfClass("Sound") then
  1270. PRT:FindFirstChildOfClass("Sound"):remove()
  1271. end
  1272. if PRT:FindFirstChildOfClass("Decal") then
  1273. PRT:FindFirstChildOfClass("Decal"):remove()
  1274. end
  1275. coroutine.resume(coroutine.create(function()
  1276. for i = 1, 100 do
  1277. Swait()
  1278. PRT.Transparency = PRT.Transparency + 1/100
  1279. end
  1280. PRT:remove()
  1281. end))
  1282. end
  1283. end
  1284. end
  1285. CreateSound(217767125, Torso, 10, 1)
  1286. local POS = RootPart.Orientation
  1287. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1288. RootPart.Orientation = POS
  1289. RootJoint.Parent = RootPart
  1290. for i=0, 0.5, 0.1 / Animation_Speed do
  1291. Swait()
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1294. end
  1295. for i=0, 0.1, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1298. end
  1299. ATTACK = false
  1300. Rooted = false
  1301. end
  1302. function Deathbound()
  1303. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1304. ATTACK = true
  1305. Rooted = true
  1306. for i=0, 1, 0.1 / Animation_Speed do
  1307. Swait()
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. end
  1315. local DONE = false
  1316. local GATE = nil
  1317. local GATESPIN = true
  1318. coroutine.resume(coroutine.create(function()
  1319. repeat
  1320. Swait()
  1321. if GATE ~= nil then
  1322. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1323. end
  1324. until GATESPIN == false
  1325. end))
  1326. coroutine.resume(coroutine.create(function()
  1327. repeat
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. until DONE == true
  1336. Swait(50)
  1337. for i = 1, 35 do
  1338. Swait(4)
  1339. local FIRED = false
  1340. local CHILDREN = workspace:GetDescendants()
  1341. for index, CHILD in pairs(CHILDREN) do
  1342. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1343. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1344. if HUM then
  1345. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1346. if TORSO then
  1347. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1348. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1349. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1350. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1351. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1352. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1353. Banish(CHILD)
  1354. FIRED = true
  1355. break
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361. if FIRED == false then
  1362. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1363. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1364. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1365. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1366. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1367. if HITBOD ~= nil then
  1368. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1369. Kill(HITBOD.Parent)
  1370. end
  1371. end
  1372. end
  1373. end
  1374. for i = 1, 45 do
  1375. Swait()
  1376. GATE.Size = GATE.Size - VT(3,0,3)
  1377. end
  1378. GATESPIN = false
  1379. GATE:remove()
  1380. end))
  1381. Swait(15)
  1382. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1383. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1384. local DECAL = IT("Decal",GATE)
  1385. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1386. DECAL.Face = "Top"
  1387. GATE.CFrame = CF(HITPOS)
  1388. CreateSound(160772554, GATE, 7, 1.3, false)
  1389. for i = 1, 45 do
  1390. Swait()
  1391. GATE.Size = GATE.Size + VT(3,0,3)
  1392. end
  1393. CreateSound(213603013, RightHole, 7, 1, false)
  1394. CreateSound(213603013, LeftHole, 7, 1, false)
  1395. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1396. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1397. ATTACK = false
  1398. Rooted = false
  1399. DONE = true
  1400. end
  1401.  
  1402.  
  1403. --//=================================\\
  1404. --|| ASSIGN THINGS TO KEYS
  1405. --\\=================================//
  1406.  
  1407. function MouseDown(Mouse)
  1408. if ATTACK == false then
  1409. end
  1410. end
  1411.  
  1412. function MouseUp(Mouse)
  1413. HOLD = false
  1414. end
  1415.  
  1416. function KeyDown(Key)
  1417. KEYHOLD = true
  1418. if Key == "z" and ATTACK == false then
  1419. Banisher_Bullet()
  1420. end
  1421.  
  1422. if Key == "b" and ATTACK == false then
  1423. end
  1424.  
  1425. if Key == "c" and ATTACK == false then
  1426. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  1427. TOBANISH = {}
  1428. end
  1429.  
  1430. if Key == "v" and ATTACK == false then
  1431. Teleport()
  1432. end
  1433.  
  1434. if Key == "x" and ATTACK == false then
  1435. Deathbound()
  1436. end
  1437. end
  1438.  
  1439. function KeyUp(Key)
  1440. KEYHOLD = false
  1441. end
  1442.  
  1443. Mouse.Button1Down:connect(function(NEWKEY)
  1444. MouseDown(NEWKEY)
  1445. end)
  1446. Mouse.Button1Up:connect(function(NEWKEY)
  1447. MouseUp(NEWKEY)
  1448. end)
  1449. Mouse.KeyDown:connect(function(NEWKEY)
  1450. KeyDown(NEWKEY)
  1451. end)
  1452. Mouse.KeyUp:connect(function(NEWKEY)
  1453. KeyUp(NEWKEY)
  1454. end)
  1455.  
  1456. --//=================================\\
  1457. --\\=================================//
  1458.  
  1459.  
  1460. function unanchor()
  1461. if UNANCHOR == true then
  1462. g = Character:GetChildren()
  1463. for i = 1, #g do
  1464. if g[i].ClassName == "Part" then
  1465. g[i].Anchored = false
  1466. end
  1467. end
  1468. end
  1469. end
  1470.  
  1471.  
  1472. --//=================================\\
  1473. --|| WRAP THE WHOLE SCRIPT UP
  1474. --\\=================================//
  1475.  
  1476. Humanoid.Changed:connect(function(Jump)
  1477. if Jump == "Jump" and (Disable_Jump == true) then
  1478. Humanoid.Jump = false
  1479. end
  1480. end)
  1481.  
  1482. local CONNECT = nil
  1483.  
  1484. while true do
  1485. Swait()
  1486. ANIMATE.Parent = nil
  1487. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1488. Humanoid = IT("Humanoid",Character)
  1489. end
  1490. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1491. v:Stop();
  1492. end
  1493. SINE = SINE + CHANGE
  1494. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1495. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1496. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1497. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1498. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1499. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1500. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1501. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1502. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1503. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1504. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1505. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1506. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1507. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1508. end
  1509. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1510. ANIM = "Jump"
  1511. if ATTACK == false then
  1512. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1518. end
  1519. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1520. ANIM = "Fall"
  1521. if ATTACK == false then
  1522. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1528. end
  1529. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1530. ANIM = "Idle"
  1531. if ATTACK == false then
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1538. end
  1539. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1540. ANIM = "Walk"
  1541. if ATTACK == false then
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1548. end
  1549. end
  1550. unanchor()
  1551. Humanoid.MaxHealth = "inf"
  1552. Humanoid.Health = "inf"
  1553. if Rooted == false then
  1554. Disable_Jump = false
  1555. Humanoid.WalkSpeed = Speed
  1556. elseif Rooted == true then
  1557. Disable_Jump = true
  1558. Humanoid.WalkSpeed = 0
  1559. end
  1560. refit()
  1561. sick.Parent = Torso
  1562. sick:resume()
  1563. sick.Volume = 5
  1564. sick.Pitch = 0
  1565. sick.SoundId = "rbxassetid://1383202399"
  1566. sick.Name = "BanishV3Music"
  1567. end
  1568.  
  1569. --//=================================\\
  1570. --\\=================================//
  1571.  
  1572.  
  1573.  
  1574.  
  1575.  
  1576. --//====================================================\\--
  1577. --|| END OF SCRIPT
  1578. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement