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EARTHWORM_SALLY

PP

Jun 30th, 2019
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  1. print'Made by ramin999232, PC info: Windows 7 6.1, x64bit, Windows 7 by Microsoft.'
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Hey, Your script Can't be runned because need to be h/, Sorry!") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146. Player = owner
  147. PlayerGui = Player.PlayerGui
  148. Cam = workspace.CurrentCamera
  149. Backpack = Player.Backpack
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. Mouse = Player:GetMouse()
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166.  
  167. Character = Player.Character
  168. Humanoid = Character.Humanoid
  169.  
  170. -------------------------------------------------------
  171.  
  172. local FavIDs = {
  173. 340106355, --Nefl Crystals
  174. 927529620, --Dimension
  175. 876981900, --Fantasy
  176. 398987889, --Ordinary Days
  177. 1117396305, --Oh wait, it's you.
  178. 885996042, --Action Winter Journey
  179. 919231299, --Sprawling Idiot Effigy
  180. 743466274, --Good Day Sunshine
  181. 727411183, --Knife Fight
  182. 1402748531, --The Earth Is Counting On You!
  183. 595230126 --Robot Language
  184. }
  185.  
  186.  
  187.  
  188. wait(0.2)
  189. local plr = game:service'Players'.LocalPlayer
  190. local char = plr.Character
  191. local hum = char.Humanoid
  192. local hed = char.Head
  193. local root = char.HumanoidRootPart
  194. local rootj = root.RootJoint
  195. local tors = char.Torso
  196. local ra = char["Right Arm"]
  197. local la = char["Left Arm"]
  198. local rl = char["Right Leg"]
  199. local ll = char["Left Leg"]
  200. local neck = tors["Neck"]
  201. local mouse = plr:GetMouse()
  202. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  203. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  204. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  205. local maincolor = BrickColor.new("Institutional white")
  206.  
  207. -------------------------------------------------------
  208. --Start Good Stuff--
  209. -------------------------------------------------------
  210. cam = game.Workspace.CurrentCamera
  211. CF = CFrame.new
  212. angles = CFrame.Angles
  213. attack = false
  214. Euler = CFrame.fromEulerAnglesXYZ
  215. Rad = math.rad
  216. IT = Instance.new
  217. BrickC = BrickColor.new
  218. Cos = math.cos
  219. Acos = math.acos
  220. Sin = math.sin
  221. Asin = math.asin
  222. Abs = math.abs
  223. Mrandom = math.random
  224. Floor = math.floor
  225. -------------------------------------------------------
  226. --End Good Stuff--
  227. -------------------------------------------------------
  228. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  229. RSH, LSH = nil, nil
  230. RW = Instance.new("Weld")
  231. LW = Instance.new("Weld")
  232. RH = tors["Right Hip"]
  233. LH = tors["Left Hip"]
  234. RSH = tors["Right Shoulder"]
  235. LSH = tors["Left Shoulder"]
  236. RSH.Parent = nil
  237. LSH.Parent = nil
  238. RW.Name = "RW"
  239. RW.Part0 = tors
  240. RW.C0 = CF(1.5, 0.5, 0)
  241. RW.C1 = CF(0, 0.5, 0)
  242. RW.Part1 = ra
  243. RW.Parent = tors
  244. LW.Name = "LW"
  245. LW.Part0 = tors
  246. LW.C0 = CF(-1.5, 0.5, 0)
  247. LW.C1 = CF(0, 0.5, 0)
  248. LW.Part1 = la
  249. LW.Parent = tors
  250. Effects = {}
  251. -------------------------------------------------------
  252. --Start HeartBeat--
  253. -------------------------------------------------------
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "Heartbeat"
  256. script:WaitForChild("Heartbeat")
  257.  
  258. frame = 1 / 60
  259. tf = 0
  260. allowframeloss = false
  261. tossremainder = false
  262.  
  263.  
  264. lastframe = tick()
  265. script.Heartbeat:Fire()
  266.  
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269. tf = tf + s
  270. if tf >= frame then
  271. if allowframeloss then
  272. script.Heartbeat:Fire()
  273. lastframe = tick()
  274. else
  275. for i = 1, math.floor(tf / frame) do
  276. script.Heartbeat:Fire()
  277. end
  278. lastframe = tick()
  279. end
  280. if tossremainder then
  281. tf = 0
  282. else
  283. tf = tf - frame * math.floor(tf / frame)
  284. end
  285. end
  286. end)
  287. -------------------------------------------------------
  288. --End HeartBeat--
  289. -------------------------------------------------------
  290.  
  291. -------------------------------------------------------
  292. --Start Important Functions--
  293. -------------------------------------------------------
  294. function swait(num)
  295. if num == 0 or num == nil then
  296. game:service("RunService").Stepped:wait(0)
  297. else
  298. for i = 0, num do
  299. game:service("RunService").Stepped:wait(0)
  300. end
  301. end
  302. end
  303. function thread(f)
  304. coroutine.resume(coroutine.create(f))
  305. end
  306. function clerp(a, b, t)
  307. local qa = {
  308. QuaternionFromCFrame(a)
  309. }
  310. local qb = {
  311. QuaternionFromCFrame(b)
  312. }
  313. local ax, ay, az = a.x, a.y, a.z
  314. local bx, by, bz = b.x, b.y, b.z
  315. local _t = 1 - t
  316. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  317. end
  318. function QuaternionFromCFrame(cf)
  319. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  320. local trace = m00 + m11 + m22
  321. if trace > 0 then
  322. local s = math.sqrt(1 + trace)
  323. local recip = 0.5 / s
  324. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  325. else
  326. local i = 0
  327. if m00 < m11 then
  328. i = 1
  329. end
  330. if m22 > (i == 0 and m00 or m11) then
  331. i = 2
  332. end
  333. if i == 0 then
  334. local s = math.sqrt(m00 - m11 - m22 + 1)
  335. local recip = 0.5 / s
  336. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  337. elseif i == 1 then
  338. local s = math.sqrt(m11 - m22 - m00 + 1)
  339. local recip = 0.5 / s
  340. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  341. elseif i == 2 then
  342. local s = math.sqrt(m22 - m00 - m11 + 1)
  343. local recip = 0.5 / s
  344. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  349. local xs, ys, zs = x + x, y + y, z + z
  350. local wx, wy, wz = w * xs, w * ys, w * zs
  351. local xx = x * xs
  352. local xy = x * ys
  353. local xz = x * zs
  354. local yy = y * ys
  355. local yz = y * zs
  356. local zz = z * zs
  357. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  358. end
  359. function QuaternionSlerp(a, b, t)
  360. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  361. local startInterp, finishInterp
  362. if cosTheta >= 1.0E-4 then
  363. if 1 - cosTheta > 1.0E-4 then
  364. local theta = math.acos(cosTheta)
  365. local invSinTheta = 1 / Sin(theta)
  366. startInterp = Sin((1 - t) * theta) * invSinTheta
  367. finishInterp = Sin(t * theta) * invSinTheta
  368. else
  369. startInterp = 1 - t
  370. finishInterp = t
  371. end
  372. elseif 1 + cosTheta > 1.0E-4 then
  373. local theta = math.acos(-cosTheta)
  374. local invSinTheta = 1 / Sin(theta)
  375. startInterp = Sin((t - 1) * theta) * invSinTheta
  376. finishInterp = Sin(t * theta) * invSinTheta
  377. else
  378. startInterp = t - 1
  379. finishInterp = t
  380. end
  381. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  382. end
  383. function rayCast(Position, Direction, Range, Ignore)
  384. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  385. end
  386. local RbxUtility = LoadLibrary("RbxUtility")
  387. local Create = RbxUtility.Create
  388.  
  389. -------------------------------------------------------
  390. --Start Damage Function--
  391. -------------------------------------------------------
  392. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  393. if hit.Parent == nil then
  394. return
  395. end
  396. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  397. for _, v in pairs(hit.Parent:children()) do
  398. if v:IsA("Humanoid") then
  399. h = v
  400. end
  401. end
  402. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  403.  
  404. hit.Parent:FindFirstChild("Head"):BreakJoints()
  405. end
  406.  
  407. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  408. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  409. if hit.Parent.DebounceHit.Value == true then
  410. return
  411. end
  412. end
  413. if insta == true then
  414. hit.Parent:FindFirstChild("Head"):BreakJoints()
  415. end
  416. local c = Create("ObjectValue"){
  417. Name = "creator",
  418. Value = game:service("Players").LocalPlayer,
  419. Parent = h,
  420. }
  421. game:GetService("Debris"):AddItem(c, .5)
  422. if HitSound ~= nil and HitPitch ~= nil then
  423. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  424. end
  425. local Damage = math.random(minim, maxim)
  426. local blocked = false
  427. local block = hit.Parent:findFirstChild("Block")
  428. if block ~= nil then
  429. if block.className == "IntValue" then
  430. if block.Value > 0 then
  431. blocked = true
  432. block.Value = block.Value - 1
  433. print(block.Value)
  434. end
  435. end
  436. end
  437. if blocked == false then
  438. h.Health = h.Health - Damage
  439. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  440. else
  441. h.Health = h.Health - (Damage / 2)
  442. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  443. end
  444. if Type == "Knockdown" then
  445. local hum = hit.Parent.Humanoid
  446. hum.PlatformStand = true
  447. coroutine.resume(coroutine.create(function(HHumanoid)
  448. swait(1)
  449. HHumanoid.PlatformStand = false
  450. end), hum)
  451. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  452. local bodvol = Create("BodyVelocity"){
  453. velocity = angle * knockback,
  454. P = 5000,
  455. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  456. Parent = hit,
  457. }
  458. local rl = Create("BodyAngularVelocity"){
  459. P = 3000,
  460. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  461. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  462. Parent = hit,
  463. }
  464. game:GetService("Debris"):AddItem(bodvol, .5)
  465. game:GetService("Debris"):AddItem(rl, .5)
  466. elseif Type == "Normal" then
  467. local vp = Create("BodyVelocity"){
  468. P = 500,
  469. maxForce = Vector3.new(math.huge, 0, math.huge),
  470. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  471. }
  472. if knockback > 0 then
  473. vp.Parent = hit.Parent.Torso
  474. end
  475. game:GetService("Debris"):AddItem(vp, .5)
  476. elseif Type == "Up" then
  477. local bodyVelocity = Create("BodyVelocity"){
  478. velocity = Vector3.new(0, 20, 0),
  479. P = 5000,
  480. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  481. Parent = hit,
  482. }
  483. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  484. elseif Type == "DarkUp" then
  485. coroutine.resume(coroutine.create(function()
  486. for i = 0, 1, 0.1 do
  487. swait()
  488. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  489. end
  490. end))
  491. local bodyVelocity = Create("BodyVelocity"){
  492. velocity = Vector3.new(0, 20, 0),
  493. P = 5000,
  494. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  495. Parent = hit,
  496. }
  497. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  498. elseif Type == "Snare" then
  499. local bp = Create("BodyPosition"){
  500. P = 2000,
  501. D = 100,
  502. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  503. position = hit.Parent.Torso.Position,
  504. Parent = hit.Parent.Torso,
  505. }
  506. game:GetService("Debris"):AddItem(bp, 1)
  507. elseif Type == "Freeze" then
  508. local BodPos = Create("BodyPosition"){
  509. P = 50000,
  510. D = 1000,
  511. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  512. position = hit.Parent.Torso.Position,
  513. Parent = hit.Parent.Torso,
  514. }
  515. local BodGy = Create("BodyGyro") {
  516. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  517. P = 20e+003,
  518. Parent = hit.Parent.Torso,
  519. cframe = hit.Parent.Torso.CFrame,
  520. }
  521. hit.Parent.Torso.Anchored = true
  522. coroutine.resume(coroutine.create(function(Part)
  523. swait(1.5)
  524. Part.Anchored = false
  525. end), hit.Parent.Torso)
  526. game:GetService("Debris"):AddItem(BodPos, 3)
  527. game:GetService("Debris"):AddItem(BodGy, 3)
  528. end
  529. local debounce = Create("BoolValue"){
  530. Name = "DebounceHit",
  531. Parent = hit.Parent,
  532. Value = true,
  533. }
  534. game:GetService("Debris"):AddItem(debounce, Delay)
  535. c = Create("ObjectValue"){
  536. Name = "creator",
  537. Value = Player,
  538. Parent = h,
  539. }
  540. game:GetService("Debris"):AddItem(c, .5)
  541. end
  542. end
  543. -------------------------------------------------------
  544. --End Damage Function--
  545. -------------------------------------------------------
  546.  
  547. -------------------------------------------------------
  548. --Start Damage Function Customization--
  549. -------------------------------------------------------
  550. function ShowDamage(Pos, Text, Time, Color)
  551. local Rate = (1 / 30)
  552. local Pos = (Pos or Vector3.new(0, 0, 0))
  553. local Text = (Text or "")
  554. local Time = (Time or 2)
  555. local Color = (Color or Color3.new(1, 0, 1))
  556. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  557. EffectPart.Anchored = true
  558. local BillboardGui = Create("BillboardGui"){
  559. Size = UDim2.new(3, 0, 3, 0),
  560. Adornee = EffectPart,
  561. Parent = EffectPart,
  562. }
  563. local TextLabel = Create("TextLabel"){
  564. BackgroundTransparency = 1,
  565. Size = UDim2.new(1, 0, 1, 0),
  566. Text = Text,
  567. Font = "Bodoni",
  568. TextColor3 = Color,
  569. TextScaled = true,
  570. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  571. Parent = BillboardGui,
  572. }
  573. game.Debris:AddItem(EffectPart, (Time))
  574. EffectPart.Parent = game:GetService("Workspace")
  575. delay(0, function()
  576. local Frames = (Time / Rate)
  577. for Frame = 1, Frames do
  578. wait(Rate)
  579. local Percent = (Frame / Frames)
  580. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  581. TextLabel.TextTransparency = Percent
  582. end
  583. if EffectPart and EffectPart.Parent then
  584. EffectPart:Destroy()
  585. end
  586. end)
  587. end
  588. -------------------------------------------------------
  589. --End Damage Function Customization--
  590. -------------------------------------------------------
  591.  
  592. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  593. for _, c in pairs(workspace:children()) do
  594. local hum = c:findFirstChild("Humanoid")
  595. if hum ~= nil then
  596. local head = c:findFirstChild("Head")
  597. if head ~= nil then
  598. local targ = head.Position - Part.Position
  599. local mag = targ.magnitude
  600. if magni >= mag and c.Name ~= plr.Name then
  601. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  602. end
  603. end
  604. end
  605. end
  606. end
  607.  
  608.  
  609. CFuncs = {
  610. Part = {
  611. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  612. local Part = Create("Part")({
  613. Parent = Parent,
  614. Reflectance = Reflectance,
  615. Transparency = Transparency,
  616. CanCollide = false,
  617. Locked = true,
  618. BrickColor = BrickColor.new(tostring(BColor)),
  619. Name = Name,
  620. Size = Size,
  621. Material = Material
  622. })
  623. RemoveOutlines(Part)
  624. return Part
  625. end
  626. },
  627. Mesh = {
  628. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  629. local Msh = Create(Mesh)({
  630. Parent = Part,
  631. Offset = OffSet,
  632. Scale = Scale
  633. })
  634. if Mesh == "SpecialMesh" then
  635. Msh.MeshType = MeshType
  636. Msh.MeshId = MeshId
  637. end
  638. return Msh
  639. end
  640. },
  641. Mesh = {
  642. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  643. local Msh = Create(Mesh)({
  644. Parent = Part,
  645. Offset = OffSet,
  646. Scale = Scale
  647. })
  648. if Mesh == "SpecialMesh" then
  649. Msh.MeshType = MeshType
  650. Msh.MeshId = MeshId
  651. end
  652. return Msh
  653. end
  654. },
  655. Weld = {
  656. Create = function(Parent, Part0, Part1, C0, C1)
  657. local Weld = Create("Weld")({
  658. Parent = Parent,
  659. Part0 = Part0,
  660. Part1 = Part1,
  661. C0 = C0,
  662. C1 = C1
  663. })
  664. return Weld
  665. end
  666. },
  667. Sound = {
  668. Create = function(id, par, vol, pit)
  669. coroutine.resume(coroutine.create(function()
  670. local S = Create("Sound")({
  671. Volume = vol,
  672. Pitch = pit or 1,
  673. SoundId = id,
  674. Parent = par or workspace
  675. })
  676. wait()
  677. S:play()
  678. game:GetService("Debris"):AddItem(S, 6)
  679. end))
  680. end
  681. },
  682. ParticleEmitter = {
  683. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  684. local fp = Create("ParticleEmitter")({
  685. Parent = Parent,
  686. Color = ColorSequence.new(Color1, Color2),
  687. LightEmission = LightEmission,
  688. Size = Size,
  689. Texture = Texture,
  690. Transparency = Transparency,
  691. ZOffset = ZOffset,
  692. Acceleration = Accel,
  693. Drag = Drag,
  694. LockedToPart = LockedToPart,
  695. VelocityInheritance = VelocityInheritance,
  696. EmissionDirection = EmissionDirection,
  697. Enabled = Enabled,
  698. Lifetime = LifeTime,
  699. Rate = Rate,
  700. Rotation = Rotation,
  701. RotSpeed = RotSpeed,
  702. Speed = Speed,
  703. VelocitySpread = VelocitySpread
  704. })
  705. return fp
  706. end
  707. }
  708. }
  709. function RemoveOutlines(part)
  710. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  711. end
  712. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  713. local Part = Create("Part")({
  714. formFactor = FormFactor,
  715. Parent = Parent,
  716. Reflectance = Reflectance,
  717. Transparency = Transparency,
  718. CanCollide = false,
  719. Locked = true,
  720. BrickColor = BrickColor.new(tostring(BColor)),
  721. Name = Name,
  722. Size = Size,
  723. Material = Material
  724. })
  725. RemoveOutlines(Part)
  726. return Part
  727. end
  728. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  729. local Msh = Create(Mesh)({
  730. Parent = Part,
  731. Offset = OffSet,
  732. Scale = Scale
  733. })
  734. if Mesh == "SpecialMesh" then
  735. Msh.MeshType = MeshType
  736. Msh.MeshId = MeshId
  737. end
  738. return Msh
  739. end
  740. function CreateWeld(Parent, Part0, Part1, C0, C1)
  741. local Weld = Create("Weld")({
  742. Parent = Parent,
  743. Part0 = Part0,
  744. Part1 = Part1,
  745. C0 = C0,
  746. C1 = C1
  747. })
  748. return Weld
  749. end
  750.  
  751.  
  752. -------------------------------------------------------
  753. --Start Effect Function--
  754. -------------------------------------------------------
  755. EffectModel = Instance.new("Model", char)
  756. Effects = {
  757. Block = {
  758. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  759. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  760. prt.Anchored = true
  761. prt.CFrame = cframe
  762. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  763. game:GetService("Debris"):AddItem(prt, 10)
  764. if Type == 1 or Type == nil then
  765. table.insert(Effects, {
  766. prt,
  767. "Block1",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh
  773. })
  774. elseif Type == 2 then
  775. table.insert(Effects, {
  776. prt,
  777. "Block2",
  778. delay,
  779. x3,
  780. y3,
  781. z3,
  782. msh
  783. })
  784. else
  785. table.insert(Effects, {
  786. prt,
  787. "Block3",
  788. delay,
  789. x3,
  790. y3,
  791. z3,
  792. msh
  793. })
  794. end
  795. end
  796. },
  797. Sphere = {
  798. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  799. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  800. prt.Anchored = true
  801. prt.CFrame = cframe
  802. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  803. game:GetService("Debris"):AddItem(prt, 10)
  804. table.insert(Effects, {
  805. prt,
  806. "Cylinder",
  807. delay,
  808. x3,
  809. y3,
  810. z3,
  811. msh
  812. })
  813. end
  814. },
  815. Cylinder = {
  816. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  817. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  818. prt.Anchored = true
  819. prt.CFrame = cframe
  820. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821. game:GetService("Debris"):AddItem(prt, 10)
  822. table.insert(Effects, {
  823. prt,
  824. "Cylinder",
  825. delay,
  826. x3,
  827. y3,
  828. z3,
  829. msh
  830. })
  831. end
  832. },
  833. Wave = {
  834. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  836. prt.Anchored = true
  837. prt.CFrame = cframe
  838. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  839. game:GetService("Debris"):AddItem(prt, 10)
  840. table.insert(Effects, {
  841. prt,
  842. "Cylinder",
  843. delay,
  844. x3 / 60,
  845. y3 / 60,
  846. z3 / 60,
  847. msh
  848. })
  849. end
  850. },
  851. Ring = {
  852. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  853. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. table.insert(Effects, {
  859. prt,
  860. "Cylinder",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. end
  868. },
  869. Break = {
  870. Create = function(brickcolor, cframe, x1, y1, z1)
  871. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  872. prt.Anchored = true
  873. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  874. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875. local num = math.random(10, 50) / 1000
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Shatter",
  880. num,
  881. prt.CFrame,
  882. math.random() - math.random(),
  883. 0,
  884. math.random(50, 100) / 100
  885. })
  886. end
  887. },
  888. Spiral = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  894. game:GetService("Debris"):AddItem(prt, 10)
  895. table.insert(Effects, {
  896. prt,
  897. "Cylinder",
  898. delay,
  899. x3,
  900. y3,
  901. z3,
  902. msh
  903. })
  904. end
  905. },
  906. Push = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. table.insert(Effects, {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. end
  923. }
  924. }
  925. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  926. local fp = IT("Part")
  927. fp.formFactor = formfactor
  928. fp.Parent = parent
  929. fp.Reflectance = reflectance
  930. fp.Transparency = transparency
  931. fp.CanCollide = false
  932. fp.Locked = true
  933. fp.BrickColor = brickcolor
  934. fp.Name = name
  935. fp.Size = size
  936. fp.Position = tors.Position
  937. RemoveOutlines(fp)
  938. fp.Material = "SmoothPlastic"
  939. fp:BreakJoints()
  940. return fp
  941. end
  942.  
  943. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  944. local mesh = IT(Mesh)
  945. mesh.Parent = part
  946. if Mesh == "SpecialMesh" then
  947. mesh.MeshType = meshtype
  948. if meshid ~= "nil" then
  949. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  950. end
  951. end
  952. mesh.Offset = offset
  953. mesh.Scale = scale
  954. return mesh
  955. end
  956.  
  957. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  958. local type = type
  959. local rng = Instance.new("Part", char)
  960. rng.Anchored = true
  961. rng.BrickColor = color
  962. rng.CanCollide = false
  963. rng.FormFactor = 3
  964. rng.Name = "Ring"
  965. rng.Material = "Neon"
  966. rng.Size = Vector3.new(1, 1, 1)
  967. rng.Transparency = 0
  968. rng.TopSurface = 0
  969. rng.BottomSurface = 0
  970. rng.CFrame = pos
  971. local rngm = Instance.new("SpecialMesh", rng)
  972. rngm.MeshType = MType
  973. rngm.Scale = scale
  974. local scaler2 = 1
  975. if type == "Add" then
  976. scaler2 = 1 * value
  977. elseif type == "Divide" then
  978. scaler2 = 1 / value
  979. end
  980. coroutine.resume(coroutine.create(function()
  981. for i = 0, 10 / bonuspeed, 0.1 do
  982. swait()
  983. if type == "Add" then
  984. scaler2 = scaler2 - 0.01 * value / bonuspeed
  985. elseif type == "Divide" then
  986. scaler2 = scaler2 - 0.01 / value * bonuspeed
  987. end
  988. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  989. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  990. end
  991. rng:Destroy()
  992. end))
  993. end
  994.  
  995. function Eviscerate(dude)
  996. if dude.Name ~= char then
  997. local bgf = IT("BodyGyro", dude.Head)
  998. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  999. local val = IT("BoolValue", dude)
  1000. val.Name = "IsHit"
  1001. local ds = coroutine.wrap(function()
  1002. dude:WaitForChild("Head"):BreakJoints()
  1003. wait(0.5)
  1004. target = nil
  1005. coroutine.resume(coroutine.create(function()
  1006. for i, v in pairs(dude:GetChildren()) do
  1007. if v:IsA("Accessory") then
  1008. v:Destroy()
  1009. end
  1010. if v:IsA("Humanoid") then
  1011. v:Destroy()
  1012. end
  1013. if v:IsA("CharacterMesh") then
  1014. v:Destroy()
  1015. end
  1016. if v:IsA("Model") then
  1017. v:Destroy()
  1018. end
  1019. if v:IsA("Part") or v:IsA("MeshPart") then
  1020. for x, o in pairs(v:GetChildren()) do
  1021. if o:IsA("Decal") then
  1022. o:Destroy()
  1023. end
  1024. end
  1025. coroutine.resume(coroutine.create(function()
  1026. v.Material = "Neon"
  1027. v.CanCollide = false
  1028. local PartEmmit1 = IT("ParticleEmitter", v)
  1029. PartEmmit1.LightEmission = 1
  1030. PartEmmit1.Texture = "rbxassetid://284205403"
  1031. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1032. PartEmmit1.Rate = 150
  1033. PartEmmit1.Lifetime = NumberRange.new(1)
  1034. PartEmmit1.Size = NumberSequence.new({
  1035. NumberSequenceKeypoint.new(0, 0.75, 0),
  1036. NumberSequenceKeypoint.new(1, 0, 0)
  1037. })
  1038. PartEmmit1.Transparency = NumberSequence.new({
  1039. NumberSequenceKeypoint.new(0, 0, 0),
  1040. NumberSequenceKeypoint.new(1, 1, 0)
  1041. })
  1042. PartEmmit1.Speed = NumberRange.new(0, 0)
  1043. PartEmmit1.VelocitySpread = 30000
  1044. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1045. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1046. local BodPoss = IT("BodyPosition", v)
  1047. BodPoss.P = 3000
  1048. BodPoss.D = 1000
  1049. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1050. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1051. v.Color = maincolor.Color
  1052. coroutine.resume(coroutine.create(function()
  1053. for i = 0, 49 do
  1054. swait(1)
  1055. v.Transparency = v.Transparency + 0.08
  1056. end
  1057. wait(0.5)
  1058. PartEmmit1.Enabled = false
  1059. wait(3)
  1060. v:Destroy()
  1061. dude:Destroy()
  1062. end))
  1063. end))
  1064. end
  1065. end
  1066. end))
  1067. end)
  1068. ds()
  1069. end
  1070. end
  1071.  
  1072. function FindNearestHead(Position, Distance, SinglePlayer)
  1073. if SinglePlayer then
  1074. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1075. end
  1076. local List = {}
  1077. for i, v in pairs(workspace:GetChildren()) do
  1078. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1079. table.insert(List, v)
  1080. end
  1081. end
  1082. return List
  1083. end
  1084.  
  1085. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1086. local type = type
  1087. local rng = Instance.new("Part", char)
  1088. rng.Anchored = true
  1089. rng.BrickColor = color
  1090. rng.CanCollide = false
  1091. rng.FormFactor = 3
  1092. rng.Name = "Ring"
  1093. rng.Material = "Neon"
  1094. rng.Size = Vector3.new(1, 1, 1)
  1095. rng.Transparency = 0
  1096. rng.TopSurface = 0
  1097. rng.BottomSurface = 0
  1098. rng.CFrame = pos
  1099. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1100. local rngm = Instance.new("SpecialMesh", rng)
  1101. rngm.MeshType = MType
  1102. rngm.Scale = Vector3.new(x1, y1, z1)
  1103. local scaler2 = 1
  1104. local speeder = FastSpeed
  1105. if type == "Add" then
  1106. scaler2 = 1 * value
  1107. elseif type == "Divide" then
  1108. scaler2 = 1 / value
  1109. end
  1110. coroutine.resume(coroutine.create(function()
  1111. for i = 0, 10 / bonuspeed, 0.1 do
  1112. swait()
  1113. if type == "Add" then
  1114. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1115. elseif type == "Divide" then
  1116. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1117. end
  1118. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1119. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1120. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1121. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1122. end
  1123. rng:Destroy()
  1124. end))
  1125. end
  1126.  
  1127. function SoulSteal(dude)
  1128. if dude.Name ~= char then
  1129. local bgf = IT("BodyGyro", dude.Head)
  1130. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1131. local val = IT("BoolValue", dude)
  1132. val.Name = "IsHit"
  1133. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1134. local soulst = coroutine.wrap(function()
  1135. local soul = Instance.new("Part",dude)
  1136. soul.Size = Vector3.new(1,1,1)
  1137. soul.CanCollide = false
  1138. soul.Anchored = false
  1139. soul.Position = torso.Position
  1140. soul.Transparency = 1
  1141. local PartEmmit1 = IT("ParticleEmitter", soul)
  1142. PartEmmit1.LightEmission = 1
  1143. PartEmmit1.Texture = "rbxassetid://569507414"
  1144. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1145. PartEmmit1.Rate = 250
  1146. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1147. PartEmmit1.Size = NumberSequence.new({
  1148. NumberSequenceKeypoint.new(0, 1, 0),
  1149. NumberSequenceKeypoint.new(1, 0, 0)
  1150. })
  1151. PartEmmit1.Transparency = NumberSequence.new({
  1152. NumberSequenceKeypoint.new(0, 0, 0),
  1153. NumberSequenceKeypoint.new(1, 1, 0)
  1154. })
  1155. PartEmmit1.Speed = NumberRange.new(0, 0)
  1156. PartEmmit1.VelocitySpread = 30000
  1157. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1158. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1159. local BodPoss = IT("BodyPosition", soul)
  1160. BodPoss.P = 3000
  1161. BodPoss.D = 1000
  1162. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1163. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1164. wait(1.6)
  1165. soul.Touched:connect(function(hit)
  1166. if hit.Parent == char then
  1167. soul:Destroy()
  1168. end
  1169. end)
  1170. wait(1.2)
  1171. while soul do
  1172. swait()
  1173. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1174. BodPoss.Position = tors.Position
  1175. end
  1176. end)
  1177. soulst()
  1178. end
  1179. end
  1180. function FaceMouse()
  1181. local Cam = workspace.CurrentCamera
  1182. return {
  1183. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1184. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1185. }
  1186. end
  1187.  
  1188. BTAUNT = Instance.new("Sound", tors)
  1189. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=717045615"
  1190. BTAUNT.Volume = 10
  1191. BTAUNT.Pitch = 1
  1192. BTAUNT.Looped = true
  1193. BTAUNT.TimePosition = 0.2
  1194.  
  1195. BTAUNT1 = Instance.new("Sound", tors)
  1196. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=0"
  1197. BTAUNT1.Volume = 10
  1198. BTAUNT1.Pitch = 1
  1199. BTAUNT1.Looped = true
  1200. BTAUNT1.TimePosition = 0.2
  1201.  
  1202. BTAUNT3 = Instance.new("Sound", tors)
  1203. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=424026286"
  1204. BTAUNT3.Volume = 10
  1205. BTAUNT3.Pitch = 1
  1206. BTAUNT3.Looped = true
  1207. BTAUNT3.TimePosition = 0.2
  1208.  
  1209. BTAUNT2 = Instance.new("Sound", tors)
  1210. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=431213856"
  1211. BTAUNT2.Volume = 10
  1212. BTAUNT2.Pitch = 1
  1213. BTAUNT2.Looped = true
  1214. BTAUNT2.TimePosition = 0.2
  1215. ------------------------------------------------------
  1216. --End Effect Function--
  1217. -------------------------------------------------------
  1218. function Cso(ID, PARENT, VOLUME, PITCH)
  1219. local NSound = nil
  1220. coroutine.resume(coroutine.create(function()
  1221. NSound = IT("Sound", PARENT)
  1222. NSound.Volume = VOLUME
  1223. NSound.Pitch = PITCH
  1224. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1225. swait()
  1226. NSound:play()
  1227. game:GetService("Debris"):AddItem(NSound, 50)
  1228. end))
  1229. return NSound
  1230. end
  1231. function CameraEnshaking(Length, Intensity)
  1232. coroutine.resume(coroutine.create(function()
  1233. local intensity = 1 * Intensity
  1234. local rotM = 0.01 * Intensity
  1235. for i = 0, Length, 0.1 do
  1236. swait()
  1237. intensity = intensity - 0.05 * Intensity / Length
  1238. rotM = rotM - 5.0E-4 * Intensity / Length
  1239. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1240. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1241. end
  1242. hum.CameraOffset = Vector3.new(0, 0, 0)
  1243. end))
  1244. end
  1245. -------------------------------------------------------
  1246. --End Important Functions--
  1247. -------------------------------------------------------
  1248.  
  1249.  
  1250. -------------------------------------------------------
  1251. --Start Customization--
  1252. -------------------------------------------------------
  1253. local Player_Size = 1
  1254. if Player_Size ~= 1 then
  1255. root.Size = root.Size * Player_Size
  1256. tors.Size = tors.Size * Player_Size
  1257. hed.Size = hed.Size * Player_Size
  1258. ra.Size = ra.Size * Player_Size
  1259. la.Size = la.Size * Player_Size
  1260. rl.Size = rl.Size * Player_Size
  1261. ll.Size = ll.Size * Player_Size
  1262. ----------------------------------------------------------------------------------
  1263. rootj.Parent = root
  1264. neck.Parent = tors
  1265. RW.Parent = tors
  1266. LW.Parent = tors
  1267. RH.Parent = tors
  1268. LH.Parent = tors
  1269. ----------------------------------------------------------------------------------
  1270. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1271. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1272. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1273. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1274. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1275. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1276. ----------------------------------------------------------------------------------
  1277. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1278. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1279. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1280. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1281. --hat.Parent = Character
  1282. end
  1283. ----------------------------------------------------------------------------------
  1284. ----------------------------------------------------------------------------------
  1285. local equipped = false
  1286. local idle = 0
  1287. local change = 1
  1288. local val = 0
  1289. local toim = 0
  1290. local idleanim = 0.4
  1291. local sine = 0
  1292. local Sit = 1
  1293. ----------------------------------------------------------------------------------
  1294. hum.WalkSpeed = 8
  1295. hum.JumpPower = 57
  1296. hum.Animator.Parent = nil
  1297. ----------------------------------------------------------------------------------
  1298. local Blobby = Instance.new("Part", char)
  1299. Blobby.Name = "Blob"
  1300. Blobby.CanCollide = false
  1301. Blobby.BrickColor = BrickColor.new("Really black")
  1302. Blobby.Transparency = 0
  1303. Blobby.Material = "Plastic"
  1304. Blobby.Size = Vector3.new(1, 1, 2)
  1305. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1306. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1307.  
  1308. local Weld = Instance.new("Weld", Blobby)
  1309. Weld.Part0 = ra
  1310. Weld.Part1 = Blobby
  1311. Weld.C1 = CFrame.new(0, -2, 1.1)
  1312. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1313.  
  1314. local M2 = Instance.new("SpecialMesh")
  1315. M2.Parent = Blobby
  1316. M2.MeshId = "http://www.roblox.com/asset/?id=121944778"
  1317. M2.TextureId = "http://www.roblox.com/asset/?id=121944805"
  1318. M2.Scale = Vector3.new(2, 2, 2)
  1319.  
  1320. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1321. naeeym2.AlwaysOnTop = true
  1322. naeeym2.Size = UDim2.new(5,35,2,15)
  1323. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1324. naeeym2.Adornee = hed
  1325. naeeym2.Name = "Name"
  1326. --naeeym2.PlayerToHideFrom = Player
  1327. local tecks2 = Instance.new("TextLabel",naeeym2)
  1328. tecks2.BackgroundTransparency = 1
  1329. tecks2.TextScaled = true
  1330. tecks2.BorderSizePixel = 0
  1331. tecks2.Text = "Fight Me"
  1332. tecks2.Font = Enum.Font.Bodoni
  1333. tecks2.TextSize = 30
  1334. tecks2.TextStrokeTransparency = 0
  1335. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1336. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1337. tecks2.Size = UDim2.new(1,0,0.5,0)
  1338. tecks2.Parent = naeeym2]]
  1339. -------------------------------------------------------
  1340. --End Customization--
  1341. -------------------------------------------------------
  1342.  
  1343. -------------------------------------------------------
  1344. --Start Attacks N Stuff--
  1345. -------------------------------------------------------
  1346. local naeeym2 = Instance.new("BillboardGui",char)
  1347. naeeym2.AlwaysOnTop = true
  1348. naeeym2.Size = UDim2.new(5,35,2,35)
  1349. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1350. naeeym2.Adornee = hed
  1351. naeeym2.Name = "Name"
  1352.  
  1353. local tecks2 = Instance.new("TextLabel",naeeym2)
  1354. tecks2.BackgroundTransparency = 1
  1355. tecks2.TextScaled = true
  1356. tecks2.BorderSizePixel = 0
  1357. tecks2.Text = "welcome to my nahid hell"
  1358. tecks2.Font = "Garamond"
  1359. tecks2.TextSize = 30
  1360. tecks2.TextStrokeTransparency = 0
  1361. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1362. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1363. tecks2.Size = UDim2.new(1,0,0.5,0)
  1364. tecks2.Parent = naeeym2
  1365. textfag = tecks2
  1366. tecks2.Text = "Edited by ozzak1003"
  1367. wait(2)
  1368. tecks2.Text = "Don't leak please :)"
  1369. wait(1)
  1370. tecks2.Text = "nahid Chara"
  1371. BTAUNT:Play()
  1372. coroutine.resume(coroutine.create(function()
  1373. while textfag ~= nil do
  1374. swait()
  1375. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1376. textfag.Rotation = math.random(-3,3)
  1377. end
  1378. end))
  1379.  
  1380. hed.face.Texture = "http://www.roblox.com/asset/?id=946610608"
  1381. for i,v in pairs(char:children()) do
  1382. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  1383. v:Remove()
  1384. end
  1385. end
  1386. shirt = Instance.new("Shirt", char)
  1387. shirt.Name = "Shirt"
  1388. pants = Instance.new("Pants", char)
  1389. pants.Name = "Pants"
  1390. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  1391. char.Pants.PantsTemplate = "rbxassetid://676428351"
  1392. local Hair2 = Instance.new("Part", char)
  1393. Hair2.Name = "Hair2"
  1394. Hair2.CanCollide = false
  1395. Hair2.BrickColor = BrickColor.new("CGA brown")
  1396. Hair2.Transparency = 0
  1397. Hair2.Material = "Plastic"
  1398. Hair2.Size = Vector3.new(1, 1, 2)
  1399. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1400. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1401.  
  1402. local Weld = Instance.new("Weld", Hair2)
  1403. Weld.Part0 = hed
  1404. Weld.Part1 = Hair2
  1405. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1406. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1407.  
  1408. local M2 = Instance.new("SpecialMesh")
  1409. M2.Parent = Hair2
  1410. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1411. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1412. M2.Scale = Vector3.new(1, 1, 1)
  1413. local l = game.Lighting
  1414. local sky = Instance.new("Sky",l)
  1415. l.TimeOfDay = "00:00:00"
  1416. l.Brightness = 1
  1417. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  1418. ----------------------------------------------------------------------------------
  1419. wait()
  1420. player = game.Players.LocalPlayer
  1421. torso = player.Character:WaitForChild("Torso")
  1422. mouse = player:GetMouse()
  1423.  
  1424. mouse.KeyDown:connect(function(key)
  1425. if key == "t" then
  1426. dist = (torso.Position - mouse.Hit.p).magnitude
  1427. if dist <= 10000 then
  1428. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1429. end
  1430. end
  1431. end)
  1432. ----------------------------------------------------------------------------------
  1433. local AddInstance = function(Object, ...)
  1434. local Obj = Instance.new(Object)
  1435. for i,v in next,(...) do
  1436. Obj[i] = v
  1437. end
  1438. return Obj
  1439. end
  1440. ----------------------------------------------------
  1441. local Reaper = AddInstance("Part",{
  1442. Parent = hed,
  1443. CFrame = hed.CFrame,
  1444. formFactor = "Symmetric",
  1445. Size = Vector3.new(1, 1, 1),
  1446. CanCollide = false,
  1447. TopSurface = "Smooth",
  1448. BottomSurface = "Smooth",
  1449. Locked = true,
  1450. })
  1451. local Weld = AddInstance("Weld",{
  1452. Parent = Reaper,
  1453. Part0 = hed,
  1454. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1455. Part1 = Reaper,
  1456. })
  1457. local Mesh = AddInstance("SpecialMesh",{
  1458. Parent = Reaper,
  1459. MeshId = "rbxassetid://83499032",
  1460. TextureId = "rbxassetid://184744284",
  1461. Scale = Vector3.new(1.1, 1.1, 1.1),
  1462. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1463. })
  1464. -------------------------------------------------------
  1465. wait()
  1466. plr = game.Players.LocalPlayer
  1467. char = plr.Character
  1468. mouse = plr:GetMouse()
  1469. whitecolor = Color3.new(1,1,1)
  1470. epicmode = false
  1471. normal = true
  1472. for i,v in pairs(char:GetChildren()) do
  1473. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1474. v:Destroy()
  1475. end
  1476. end
  1477. local shirt = Instance.new("Shirt",char)
  1478. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=676428254"
  1479. local pants = Instance.new("Pants",char)
  1480. pants.PantsTemplate = "http://www.roblox.com/asset/?id=676428351"
  1481. local bdycolors = char["Body Colors"]
  1482. bdycolors.HeadColor3 = whitecolor
  1483. bdycolors.LeftArmColor3 = whitecolor
  1484. bdycolors.LeftLegColor3 = whitecolor
  1485. bdycolors.RightArmColor3 = whitecolor
  1486. bdycolors.RightLegColor3 = whitecolor
  1487. bdycolors.TorsoColor3 = whitecolor
  1488. for i,v in pairs(char:GetChildren()) do
  1489. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1490. v:Destroy()
  1491. end
  1492. end
  1493. ----------------------------------------------------------------------
  1494. Circle = nil
  1495. CircleParts = {}
  1496. Equipped = false
  1497.  
  1498. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1499. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1500. end
  1501. Equipped = true
  1502. Circle = Instance.new("Model")
  1503. Circle.Name = "Circle"
  1504. Angle = 0
  1505. for i = 1, 1 do
  1506. local CirclePart = Instance.new("Part")
  1507. CirclePart.Name = "CirclePart"
  1508. CirclePart.Transparency = 1
  1509. CirclePart.BrickColor = BrickColor.new("Really black")
  1510. CirclePart.Material = Enum.Material.Plastic
  1511. CirclePart.Shape = Enum.PartType.Block
  1512. CirclePart.FormFactor = Enum.FormFactor.Custom
  1513. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1514. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1515. CirclePart.Anchored = true
  1516. CirclePart.CanCollide = false
  1517. CirclePart.Locked = true
  1518. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1519. local Aura = Instance.new('ParticleEmitter')
  1520. Aura.Name = "Aura"
  1521. Aura.Texture = "rbxassetid://771221224"
  1522. Aura.Parent = CirclePart
  1523. Aura.LightEmission = 0
  1524. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1525. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1526. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1527. Aura.LockedToPart = false
  1528. Aura.Lifetime = NumberRange.new(1)
  1529. Aura.Rate = 50
  1530. Aura.Speed = NumberRange.new(2.5)
  1531. Aura.SpreadAngle = Vector2.new(80,80)
  1532. local BlockMesh = Instance.new("BlockMesh")
  1533. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1534. BlockMesh.Parent = CirclePart
  1535. CirclePart.Parent = Circle
  1536. local Star = Instance.new("Decal", CirclePart)
  1537. Star.Texture = "http://www.roblox.com/asset/?id=818983932"
  1538. Star.Face = "Top"
  1539. local Light = Instance.new("PointLight", CirclePart)
  1540. Light.Color = Color3.new(.20,0,0)
  1541. Light.Brightness = 100
  1542. Light.Range = 15
  1543. table.insert(CircleParts, CirclePart)
  1544. end
  1545. Spawn(function()
  1546. while Equipped and Humanoid.Parent and Torso.Parent do
  1547. if Angle == 360 then
  1548. Angle = 0
  1549. end
  1550. Angle = Angle + 0.05
  1551. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1552. if Hit then
  1553. if not Circle.Parent then
  1554. Circle.Parent = Character
  1555. end
  1556. for i, v in pairs(CircleParts) do
  1557. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1558. end
  1559. else
  1560. Circle.Parent = nil
  1561. end
  1562. wait()
  1563. end
  1564. end)
  1565.  
  1566. function chatfunc(text, color)
  1567. local chat = coroutine.wrap(function()
  1568. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1569. char:FindFirstChild("TalkingBillBoard"):destroy()
  1570. end
  1571. local naeeym2 = Instance.new("BillboardGui", char)
  1572. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1573. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1574. naeeym2.Adornee = hed
  1575. naeeym2.Name = "TalkingBillBoard"
  1576. local tecks2 = Instance.new("TextLabel", naeeym2)
  1577. tecks2.BackgroundTransparency = 1
  1578. tecks2.BorderSizePixel = 0
  1579. tecks2.Text = ""
  1580. tecks2.Font = "SciFi"
  1581. tecks2.TextSize = 30
  1582. tecks2.TextStrokeTransparency = 0
  1583. tecks2.TextColor3 = color
  1584. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1585. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1586. local tecks3 = Instance.new("TextLabel", naeeym2)
  1587. tecks3.BackgroundTransparency = 1
  1588. tecks3.BorderSizePixel = 0
  1589. tecks3.Text = ""
  1590. tecks3.Font = "SciFi"
  1591. tecks3.TextSize = 30
  1592. tecks3.TextStrokeTransparency = 0
  1593. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1594. tecks3.TextStrokeColor3 = color
  1595. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1596. coroutine.resume(coroutine.create(function()
  1597. while true do
  1598. swait(1)
  1599. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1600. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1601. tecks2.Rotation = math.random(-5, 5)
  1602. tecks3.Rotation = math.random(-5, 5)
  1603. end
  1604. end))
  1605. for i = 1, string.len(text) do
  1606. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1607. tecks2.Text = string.sub(text, 1, i)
  1608. tecks3.Text = string.sub(text, 1, i)
  1609. swait(1)
  1610. end
  1611. wait(1)
  1612. local randomrot = math.random(1, 2)
  1613. if randomrot == 1 then
  1614. for i = 1, 50 do
  1615. swait()
  1616. tecks2.Rotation = tecks2.Rotation - 0.75
  1617. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1618. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1619. tecks3.Rotation = tecks2.Rotation + 0.75
  1620. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1621. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1622. end
  1623. elseif randomrot == 2 then
  1624. for i = 1, 50 do
  1625. swait()
  1626. tecks2.Rotation = tecks2.Rotation + 0.75
  1627. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1628. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1629. tecks3.Rotation = tecks2.Rotation - 0.75
  1630. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1631. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1632. end
  1633. end
  1634. naeeym2:Destroy()
  1635. end)
  1636. chat()
  1637. end
  1638. function Ban()
  1639. attack = true
  1640. for i = 0, 2.6, 0.1 do
  1641. swait()
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1644. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1645. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1646. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1647. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1648. end
  1649. Cso("357417055", tors, 10, 1)
  1650. CameraEnshaking(2, 15)
  1651. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1652. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1653. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1654. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1655. if v:FindFirstChild("Head") then
  1656. Eviscerate(v)
  1657. end
  1658. end
  1659. for i = 0, 3, 0.1 do
  1660. swait()
  1661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1662. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1663. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1664. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1665. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1666. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1667. end
  1668. attack = false
  1669. end
  1670. function fail()
  1671. chatfunc("You have failed.", BrickColor.new("Really red").Color)
  1672. Cso("907331307", hed, 3.5, 1)
  1673. attack = true
  1674. hum.WalkSpeed = 2.01
  1675. for i = 0,1.2,0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1683. end
  1684. for i = 0,1.2,0.1 do
  1685. swait()
  1686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1690. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1691. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1692. end
  1693. for i = 0,1.2,0.1 do
  1694. swait()
  1695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1701. end
  1702. for i = 0,1.2,0.1 do
  1703. swait()
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1710. end
  1711. for i = 0,1.2,0.1 do
  1712. swait()
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1719. end
  1720. for i = 0,1.2,0.1 do
  1721. swait()
  1722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1728. end
  1729. hum.WalkSpeed = 16
  1730. attack = false
  1731. end
  1732. function special_hell()
  1733. chatfunc("welcome to my special hell.", BrickColor.new("Really red").Color)
  1734. wait(2)
  1735. CHOICE = 6
  1736. Cso("464600985", hed, 3.5, 1)
  1737. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1738. killsky.SkyboxBk = "rbxassetid://818983932"
  1739. killsky.SkyboxDn = "rbxassetid://818983932"
  1740. killsky.SkyboxFt = "rbxassetid://818983932"
  1741. killsky.SkyboxLf = "rbxassetid://818983932"
  1742. killsky.SkyboxRt = "rbxassetid://818983932"
  1743. killsky.SkyboxUp = "rbxassetid://818983932"
  1744. ---
  1745. killsky.StarCount = 0
  1746. killsky.SunAngularSize = 0
  1747. killsky.MoonAngularSize = 0
  1748. killsky.MoonTextureId = ""
  1749. killsky.CelestialBodiesShown = false
  1750. game.Lighting.FogColor = Color3.new(255,0,0)
  1751. game.Lighting.FogEnd = 1500
  1752. if HITFLOOR ~= nil then
  1753. ATTACK = false
  1754. Rooted = false
  1755. local RINGSPIN = true
  1756. local CONSTRUCTING = true
  1757. local RING = CreatePart(3, Effects, "Neon", 0, 5, "Really red", "Ring", VT(0,0,0))
  1758. RING.Color = C3(0,0,0)
  1759. MakeForm(RING,"Cyl")
  1760. RING.CFrame = CF(HITPOS)
  1761. coroutine.resume(coroutine.create(function()
  1762. repeat
  1763. Swait()
  1764. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1765. until CONSTRUCTING == false
  1766. repeat
  1767. Swait()
  1768. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1769. until RINGSPIN == false
  1770. for i = 1, 25 do
  1771. Swait()
  1772. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1773. RING.Size = RING.Size - VT(0.15,0,0.15)
  1774. --DECAL.Transparency = DECAL.Transparency + 1/25
  1775. RING.Transparency = RING.Transparency + 1/25
  1776. end
  1777. RING:remove()
  1778. end))
  1779. for i = 1, 15 do
  1780. Swait()
  1781. RING.Size = RING.Size + VT(0,0,0)
  1782. RING.Transparency = RING.Transparency - 1/15
  1783. end
  1784. end
  1785. hum.WalkSpeed = 16
  1786. attack = false
  1787. end
  1788. function ultra()
  1789. attack = true
  1790. hum.WalkSpeed = 0
  1791. BTAUNT:Remove()
  1792. hed.face.Texture = "http://www.roblox.com/asset/?id=495377787"
  1793. local Fire = IT("Sound",Character.Torso)
  1794. Fire.SoundId = "rbxassetid://192104941"
  1795. Fire.Looped = true
  1796. Fire.Pitch = 1
  1797. Fire.Volume = 1
  1798. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1799. fire.Lifetime = NumberRange.new(0.5)
  1800. fire.Speed = NumberRange.new(1, 3)
  1801. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1802. fire.Rate = 0
  1803. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1804. fire.LightEmission = 0.6
  1805. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1806. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1807. Fire:Play()
  1808. BTAUNT1:Play()
  1809. fire.Enabled = true
  1810. fire.Rate =2000
  1811. BTAUNT1:Remove()
  1812. chatfunc("ahhhhhhhhh", BrickColor.new("Really red").Color)
  1813. wait(1)
  1814. for i = 0,18,0.1 do
  1815. swait()
  1816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1822. end
  1823. chatfunc("Time to die", BrickColor.new("Really red").Color)
  1824. wait(1)
  1825. for i = 0,1.2,0.1 do
  1826. swait()
  1827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1829. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1830. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1831. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1833. end
  1834. for i = 0,1.2,0.1 do
  1835. swait()
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1842. end
  1843. tecks2:Remove()
  1844. fire:Remove()
  1845. Fire:Stop()
  1846. local BC = char["Body Colors"]
  1847. BC.HeadColor = BrickColor.new("Really black")
  1848. BC.LeftArmColor = BrickColor.new("Really black")
  1849. BC.LeftLegColor = BrickColor.new("Really black")
  1850. BC.RightArmColor = BrickColor.new("Really black")
  1851. BC.RightLegColor = BrickColor.new("Really black")
  1852. BC.TorsoColor = BrickColor.new("Really black")
  1853. tecks2:Remove()
  1854. BTAUNT3:Play()
  1855. local naeeym2 = Instance.new("BillboardGui",char)
  1856. naeeym2.AlwaysOnTop = true
  1857. naeeym2.Size = UDim2.new(5,35,2,35)
  1858. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1859. naeeym2.Adornee = hed
  1860. naeeym2.Name = "Name"
  1861. local tecks2 = Instance.new("TextLabel",naeeym2)
  1862. tecks2.BackgroundTransparency = 1
  1863. tecks2.TextScaled = true
  1864. tecks2.BorderSizePixel = 0
  1865. tecks2.Font = "Garamond"
  1866. tecks2.TextSize = 30
  1867. tecks2.TextStrokeTransparency = 0
  1868. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1869. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1870. tecks2.Size = UDim2.new(1,0,0.5,0)
  1871. tecks2.Parent = naeeym2
  1872. textfag = tecks2
  1873. wait(1)
  1874. tecks2.Text = "Ultra nahid chara"
  1875. coroutine.resume(coroutine.create(function()
  1876. while textfag ~= nil do
  1877. swait()
  1878. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1879. textfag.Rotation = math.random(-3,3)
  1880. end
  1881. end))
  1882. hed.face.Texture = "http://www.roblox.com/asset/?id=435233416"
  1883. -------------------
  1884. Spawn(function()
  1885. while Equipped and Humanoid.Parent and Torso.Parent do
  1886. if Angle == 360 then
  1887. Angle = 0
  1888. end
  1889. Angle = Angle + 0.05
  1890. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1891. if Hit then
  1892. if not Circle.Parent then
  1893. Circle.Parent = Character
  1894. end
  1895. for i, v in pairs(CircleParts) do
  1896. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1897. end
  1898. else
  1899. Circle.Parent = nil
  1900. end
  1901. wait()
  1902. end
  1903. end)
  1904. attack = false
  1905. hum.WalkSpeed = 75
  1906. end
  1907. function hate()
  1908. chatfunc("i've got a question for you.", BrickColor.new("Really red").Color)
  1909. wait(3)
  1910. chatfunc("do you know black means?.", BrickColor.new("Really red").Color)
  1911. wait(3)
  1912. attack = true
  1913. Cso("464600985", hed, 3.5, 1)
  1914. local orb = Instance.new("Part", char)
  1915. orb.Anchored = true
  1916. orb.BrickColor = BrickC("Really black")
  1917. orb.CanCollide = false
  1918. orb.FormFactor = 3
  1919. orb.Name = "Ring"
  1920. orb.Material = "Neon"
  1921. orb.Size = Vector3.new(1, 1, 1)
  1922. orb.Transparency = 0
  1923. orb.TopSurface = 0
  1924. orb.BottomSurface = 0
  1925. local orbm = Instance.new("SpecialMesh", orb)
  1926. orbm.MeshType = "Sphere"
  1927. orbm.Name = "SizeMesh"
  1928. orbm.Scale = Vector3.new(0, 0, 0)
  1929. local scaled = 0.1
  1930. local posid = 0
  1931. for i = 0, 12, 0.1 do
  1932. swait()
  1933. scaled = scaled + 0.001
  1934. posid = posid - scaled
  1935. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1936. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1941. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1942. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1943. end
  1944. hed.face.Texture = "http://www.roblox.com/asset/?id=435233416"
  1945. chatfunc("it's hate", BrickColor.new("Really red").Color)
  1946. wait(3)
  1947. chatfunc("and i have a LOT of it to share", BrickColor.new("Really red").Color)
  1948. wait(2)
  1949. for i = 0, 2, 0.1 do
  1950. swait()
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1957. end
  1958. coroutine.resume(coroutine.create(function()
  1959. orb.Anchored = false
  1960. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1961. local a = Instance.new("Part", workspace)
  1962. a.Name = "Direction"
  1963. a.Anchored = true
  1964. a.BrickColor = BrickC("Really black")
  1965. a.Material = "Neon"
  1966. a.Transparency = 1
  1967. a.CanCollide = false
  1968. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1969. local ignore = orb
  1970. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1971. a.BottomSurface = 10
  1972. a.TopSurface = 10
  1973. local distance = (orb.CFrame.p - position).magnitude
  1974. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1975. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1976. orb.CFrame = a.CFrame
  1977. a:Destroy()
  1978. local bv = Instance.new("BodyVelocity")
  1979. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1980. bv.velocity = orb.CFrame.lookVector * 125
  1981. bv.Parent = orb
  1982. local hitted = false
  1983. game:GetService("Debris"):AddItem(orb, 15)
  1984. swait()
  1985. local hit = orb.Touched:connect(function(hit)
  1986. if hitted == false then
  1987. hitted = true
  1988. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1989. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1990. if v:FindFirstChild("Head") then
  1991. Eviscerate(v)
  1992. end
  1993. end
  1994. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  1995. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  1996. for i = 0, 9 do
  1997. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1998. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1999. end
  2000. orb.Anchored = true
  2001. orb.Transparency = 1
  2002. wait(8)
  2003. orb:Destroy()
  2004. end
  2005. end)
  2006. end))
  2007. for i = 0, 1, 0.1 do
  2008. swait()
  2009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2010. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2011. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2012. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2013. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2014. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2015. end
  2016. hed.face.Texture = "http://www.roblox.com/asset/?id=946610608"
  2017. attack = false
  2018. end
  2019. function THUNDERCLAP()
  2020. attack = true
  2021. for i = 0, 15, 0.1 do
  2022. swait()
  2023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2024. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2025. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2026. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2027. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2028. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2029. end
  2030. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2031. for i = 0, 7, 0.1 do
  2032. swait()
  2033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2034. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2035. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2036. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2037. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2038. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2039. end
  2040.  
  2041. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2042. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2043. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2044. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2045. if v:FindFirstChild("Head") then
  2046. Eviscerate(v)
  2047. end
  2048. end
  2049. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2050. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2051. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2052. for i = 0, 7, 0.1 do
  2053. swait()
  2054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2058. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2059. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2060. end
  2061. attack = false
  2062. end
  2063. function TUSKOR661()
  2064. attack = true
  2065. M2.Scale = Vector3.new(5, 5, 5)
  2066. chatfunc("mu hahahahahahahaha", BrickColor.new("Really red").Color)
  2067. Cso("464600985", hed, 3.5, 1)
  2068. hed.face.Texture = "http://www.roblox.com/asset/?id=435233416"
  2069. for i = 0, 15, 0.1 do
  2070. swait()
  2071. hum.CameraOffset = Vector3.new(0, 8, 0)
  2072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2073. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2074. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2075. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2076. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2077. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2078. end
  2079. for i = 0, 15, 0.1 do
  2080. swait()
  2081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2082. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2083. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2084. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2085. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2086. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2087. end
  2088. wait(0.1)
  2089. for i = 0, 15, 0.1 do
  2090. swait()
  2091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2092. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2093. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2094. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2095. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2096. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2097. end
  2098. Cso("483458132", char, 10, .7)
  2099. CameraEnshaking(6, 65)
  2100. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2101. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2102. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2103. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2104. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2105. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2106. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2107. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
  2108. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2109. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really black"), "Sphere")
  2110. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
  2111. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2112. if v:FindFirstChild("Head") then
  2113. Eviscerate(v)
  2114. end
  2115. end
  2116. for i = 0, 15, 0.1 do
  2117. swait()
  2118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  2119. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2122. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2123. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2124. end
  2125. hed.face.Texture = "http://www.roblox.com/asset/?id=946610608"
  2126. M2.Scale = Vector3.new(1, 1, 1)
  2127. attack = false
  2128. end
  2129. -------------------------------------------------------
  2130. --End Attacks N Stuff--
  2131. -------------------------------------------------------
  2132. mouse.KeyDown:connect(function(key)
  2133. if attack == false then
  2134. if key == "y" then
  2135. Cso("464600985", tors, 10, 1)
  2136. elseif key == 'q' then
  2137. fail()
  2138. elseif key == 'h' then
  2139. special_hell()
  2140. elseif key == 'f' then
  2141. ultra()
  2142. elseif key == 'z' then
  2143. hate()
  2144. elseif key == 'g' then
  2145. TUSKOR661()
  2146. elseif key == 'b' then
  2147. THUNDERCLAP()
  2148. elseif key == 'm' then
  2149. Cso("660701977", hed, 3.5, 1)
  2150. end
  2151. end
  2152. end)
  2153. mouse.Button1Down:connect(function(key)
  2154. if attack == false then
  2155. Ban()
  2156. end
  2157. end)
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163. -------------------------------------------------------
  2164. --Start Animations--
  2165. -------------------------------------------------------
  2166. while true do
  2167. swait()
  2168. sine = sine + change
  2169. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2170. local velderp = root.Velocity.y
  2171. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2172. if equipped == true or equipped == false then
  2173. if attack == false then
  2174. idle = idle + 1
  2175. else
  2176. idle = 0
  2177. end
  2178. if 1 < root.Velocity.y and hitfloor == nil then
  2179. Anim = "Jump"
  2180. if attack == false then
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2182. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2187. end
  2188. elseif -1 > root.Velocity.y and hitfloor == nil then
  2189. Anim = "Fall"
  2190. if attack == false then
  2191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2192. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2193. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2194. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2195. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2196. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2197. end
  2198. elseif torvel < 1 and hitfloor ~= nil then
  2199. Anim = "Idle"
  2200. change = 1
  2201. if attack == false then
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  2208. end
  2209. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2210. Anim = "Walk"
  2211. change = 1
  2212. if attack == false then
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2219. end
  2220. elseif torvel >= 25 and hitfloor ~= nil then
  2221. Anim = "Sprint"
  2222. change = 1.35
  2223. if attack == false then
  2224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2227. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2228. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2229. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2230. end
  2231. end
  2232. end
  2233. if 0 < #Effects then
  2234. for e = 1, #Effects do
  2235. if Effects[e] ~= nil then
  2236. local Thing = Effects[e]
  2237. if Thing ~= nil then
  2238. local Part = Thing[1]
  2239. local Mode = Thing[2]
  2240. local Delay = Thing[3]
  2241. local IncX = Thing[4]
  2242. local IncY = Thing[5]
  2243. local IncZ = Thing[6]
  2244. if 1 >= Thing[1].Transparency then
  2245. if Thing[2] == "Block1" then
  2246. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2247. local Mesh = Thing[1].Mesh
  2248. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2249. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2250. elseif Thing[2] == "Block2" then
  2251. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2252. local Mesh = Thing[7]
  2253. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2254. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2255. elseif Thing[2] == "Block3" then
  2256. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2257. local Mesh = Thing[7]
  2258. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2259. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2260. elseif Thing[2] == "Cylinder" then
  2261. local Mesh = Thing[1].Mesh
  2262. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2263. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2264. elseif Thing[2] == "Blood" then
  2265. local Mesh = Thing[7]
  2266. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2267. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2268. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2269. elseif Thing[2] == "Elec" then
  2270. local Mesh = Thing[1].Mesh
  2271. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2272. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2273. elseif Thing[2] == "Disappear" then
  2274. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2275. elseif Thing[2] == "Shatter" then
  2276. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2277. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2278. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2279. Thing[6] = Thing[6] + Thing[5]
  2280. end
  2281. else
  2282. Part.Parent = nil
  2283. table.remove(Effects, e)
  2284. end
  2285. end
  2286. end
  2287. end
  2288. end
  2289. end
  2290. -------------------------------------------------------
  2291. --End Animations And Script--
  2292. ---------------------
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