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- local args = {
- [1] = "CreatePart",
- [2] = "Corner",
- [3] = CFrame.new(-93, 9653, 77304) * CFrame.Angles(-0, 0, -0),
- [4] = workspace
- }
- game:GetService("Players").LocalPlayer.Backpack.Folder.SyncAPI.ServerEndpoint:InvokeServer(unpack(args))
- wait(0.3)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = workspace.CornerWedge
- }
- }
- }
- game:GetService("Players").LocalPlayer.Backpack.Folder.SyncAPI.ServerEndpoint:InvokeServer(unpack(args))
- wait(0.3)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["MeshType"] = Enum.MeshType.FileMesh,
- ["Part"] = workspace.CornerWedge
- }
- }
- }
- game:GetService("Players").LocalPlayer.Backpack.Folder.SyncAPI.ServerEndpoint:InvokeServer(unpack(args))
- wait(0.4)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = workspace.CornerWedge,
- ["MeshId"] = "rbxassetid://18612829212"
- }
- }
- }
- game:GetService("Players").LocalPlayer.Backpack.Folder.SyncAPI.ServerEndpoint:InvokeServer(unpack(args))
- wait(0.2)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Scale"] = Vector3.new(0.19999999776482582, 0.19999999776482582, 0.1999999776482582),
- ["Part"] = workspace.CornerWedge
- }
- }
- }
- game:GetService("Players").LocalPlayer.Backpack.Folder.SyncAPI.ServerEndpoint:InvokeServer(unpack(args))
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