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Void orb back up

Mar 22nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  75. NEWPART.Name = NAME
  76. NEWPART.Size = SIZE
  77. NEWPART.Position = Torso.Position
  78. NEWPART.Material = MATERIAL
  79. NEWPART:BreakJoints()
  80. NEWPART.Parent = PARENT
  81. return NEWPART
  82. end
  83.  
  84.  
  85. --//=================================\\
  86. --|| CUSTOMIZATION
  87. --\\=================================//
  88.  
  89. Class_Name = "Gravity orb friend"
  90. Weapon_Name = "Add-ons"
  91.  
  92. Custom_Colors = {
  93. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  94. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  95.  
  96. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  97. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  98. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  99. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  100. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  101.  
  102. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  103. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  104. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  105. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  106. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  107. }
  108.  
  109.  
  110. Player_Size = 1 --Size of the player.
  111. Animation_Speed = 3
  112. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  113.  
  114. local Speed = 16
  115. local Effects2 = {}
  116.  
  117. --//=================================\\
  118. --|| END OF CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. local function weldBetween(a, b)
  122. local weldd = Instance.new("ManualWeld")
  123. weldd.Part0 = a
  124. weldd.Part1 = b
  125. weldd.C0 = CFrame.new()
  126. weldd.C1 = b.CFrame:inverse() * a.CFrame
  127. weldd.Parent = a
  128. return weldd
  129. end
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local CO1 = 0
  140. local CO2 = 0
  141. local CO3 = 0
  142. local CO4 = 0
  143. local CHANGEDEFENSE = 0
  144. local CHANGEDAMAGE = 0
  145. local CHANGEMOVEMENT = 0
  146. local ANIM = "Idle"
  147. local ATTACK = false
  148. local EQUIPPED = false
  149. local HOLD = false
  150. local COMBO = 1
  151. local LASTPOINT = nil
  152. local BLCF = nil
  153. local SCFR = nil
  154. local STAGGERHITANIM = false
  155. local STAGGERANIM = false
  156. local STUNANIM = false
  157. local CRITCHANCENUMBER = 0
  158. local IDLENUMBER = 0
  159. local DONUMBER = 0
  160. local HANDIDLE = false
  161. local PLAYINGMUSIC = false
  162. local SINE = 0
  163. local CHANGE = 2 / Animation_Speed
  164. local WALKINGANIM = false
  165. local WALK = 0
  166. local DISABLEJUMPING = false
  167. local HASBEENBLOCKED = false
  168. local STUNDELAYNUMBER = 0
  169. local MANADELAYNUMBER = 0
  170. local SOUND = nil
  171. local SECONDARYMANADELAYNUMBER = 0
  172. local ROBLOXIDLEANIMATION = IT("Animation")
  173. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  174. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  175. --ROBLOXIDLEANIMATION.Parent = Humanoid
  176. local WEAPONGUI = IT("ScreenGui", nil)
  177. WEAPONGUI.Name = "Weapon GUI"
  178. local WEAPONTOOL = IT("HopperBin", nil)
  179. WEAPONTOOL.Name = Weapon_Name
  180. local Weapon = IT("Model")
  181. Weapon.Name = Weapon_Name
  182. local Effects = IT("Folder", Weapon)
  183. Effects.Name = "Effects"
  184. local ANIMATOR = Humanoid.Animator
  185. local ANIMATE = Character.Animate
  186. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  187. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  188. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  189. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  190. local PEWSOUND = {"907527750","907527912","907528019","907530553"}
  191. local BULLETLOOPSOUND = "907530407"
  192. local BULLETIMPACTSOUND = "907532865"
  193. local UNANCHOR = true
  194. local MAGICPARTICLE = "655109389"
  195. local Rooted = false
  196. local GRABBED = false
  197. local X = 10
  198. local Y = 10
  199. local Z = 10
  200. local CUSTOMMOVEMENT = false
  201. local FLIGHT = false
  202. local VACUUM = false
  203.  
  204. --//=================================\\
  205. --\\=================================//
  206.  
  207.  
  208.  
  209.  
  210. --//=================================\\
  211. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  212. --\\=================================//
  213.  
  214. ArtificialHB = Instance.new("BindableEvent", script)
  215. ArtificialHB.Name = "ArtificialHB"
  216.  
  217. script:WaitForChild("ArtificialHB")
  218.  
  219. frame = Frame_Speed
  220. tf = 0
  221. allowframeloss = false
  222. tossremainder = false
  223. lastframe = tick()
  224. script.ArtificialHB:Fire()
  225.  
  226. game:GetService("RunService").Heartbeat:connect(function(s, p)
  227. tf = tf + s
  228. if tf >= frame then
  229. if allowframeloss then
  230. script.ArtificialHB:Fire()
  231. lastframe = tick()
  232. else
  233. for i = 1, math.floor(tf / frame) do
  234. script.ArtificialHB:Fire()
  235. end
  236. lastframe = tick()
  237. end
  238. if tossremainder then
  239. tf = 0
  240. else
  241. tf = tf - frame * math.floor(tf / frame)
  242. end
  243. end
  244. end)
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250.  
  251.  
  252.  
  253. --//=================================\\
  254. --|| SOME FUNCTIONS
  255. --\\=================================//
  256.  
  257. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  258. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  259. end
  260.  
  261. function PositiveAngle(NUMBER)
  262. if NUMBER >= 0 then
  263. NUMBER = 0
  264. end
  265. return NUMBER
  266. end
  267.  
  268. function NegativeAngle(NUMBER)
  269. if NUMBER <= 0 then
  270. NUMBER = 0
  271. end
  272. return NUMBER
  273. end
  274.  
  275. function Swait(NUMBER)
  276. if NUMBER == 0 or NUMBER == nil then
  277. ArtificialHB.Event:wait()
  278. else
  279. for i = 1, NUMBER do
  280. ArtificialHB.Event:wait()
  281. end
  282. end
  283. end
  284.  
  285. function QuaternionFromCFrame(cf)
  286. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  287. local trace = m00 + m11 + m22
  288. if trace > 0 then
  289. local s = math.sqrt(1 + trace)
  290. local recip = 0.5 / s
  291. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  292. else
  293. local i = 0
  294. if m11 > m00 then
  295. i = 1
  296. end
  297. if m22 > (i == 0 and m00 or m11) then
  298. i = 2
  299. end
  300. if i == 0 then
  301. local s = math.sqrt(m00 - m11 - m22 + 1)
  302. local recip = 0.5 / s
  303. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  304. elseif i == 1 then
  305. local s = math.sqrt(m11 - m22 - m00 + 1)
  306. local recip = 0.5 / s
  307. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  308. elseif i == 2 then
  309. local s = math.sqrt(m22 - m00 - m11 + 1)
  310. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  311. end
  312. end
  313. end
  314.  
  315. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  316. local xs, ys, zs = x + x, y + y, z + z
  317. local wx, wy, wz = w * xs, w * ys, w * zs
  318. local xx = x * xs
  319. local xy = x * ys
  320. local xz = x * zs
  321. local yy = y * ys
  322. local yz = y * zs
  323. local zz = z * zs
  324. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  325. end
  326.  
  327. function QuaternionSlerp(a, b, t)
  328. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  329. local startInterp, finishInterp;
  330. if cosTheta >= 0.0001 then
  331. if (1 - cosTheta) > 0.0001 then
  332. local theta = ACOS(cosTheta)
  333. local invSinTheta = 1 / SIN(theta)
  334. startInterp = SIN((1 - t) * theta) * invSinTheta
  335. finishInterp = SIN(t * theta) * invSinTheta
  336. else
  337. startInterp = 1 - t
  338. finishInterp = t
  339. end
  340. else
  341. if (1 + cosTheta) > 0.0001 then
  342. local theta = ACOS(-cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((t - 1) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = t - 1
  348. finishInterp = t
  349. end
  350. end
  351. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  352. end
  353.  
  354. function Clerp(a, b, t)
  355. local qa = {QuaternionFromCFrame(a)}
  356. local qb = {QuaternionFromCFrame(b)}
  357. local ax, ay, az = a.x, a.y, a.z
  358. local bx, by, bz = b.x, b.y, b.z
  359. local _t = 1 - t
  360. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  361. end
  362.  
  363. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  364. local frame = IT("Frame")
  365. frame.BackgroundTransparency = TRANSPARENCY
  366. frame.BorderSizePixel = BORDERSIZEPIXEL
  367. frame.Position = POSITION
  368. frame.Size = SIZE
  369. frame.BackgroundColor3 = COLOR
  370. frame.BorderColor3 = BORDERCOLOR
  371. frame.Name = NAME
  372. frame.Parent = PARENT
  373. return frame
  374. end
  375.  
  376. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  377. local label = IT("TextLabel")
  378. label.BackgroundTransparency = 1
  379. label.Size = UD2(1, 0, 1, 0)
  380. label.Position = UD2(0, 0, 0, 0)
  381. label.TextColor3 = C3(255, 255, 255)
  382. label.TextStrokeTransparency = STROKETRANSPARENCY
  383. label.TextTransparency = TRANSPARENCY
  384. label.FontSize = TEXTFONTSIZE
  385. label.Font = TEXTFONT
  386. label.BorderSizePixel = BORDERSIZEPIXEL
  387. label.TextScaled = true
  388. label.Text = TEXT
  389. label.Name = NAME
  390. label.Parent = PARENT
  391. return label
  392. end
  393.  
  394. function NoOutlines(PART)
  395. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  396. end
  397.  
  398.  
  399. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  400. local NEWWELD = IT(TYPE)
  401. NEWWELD.Part0 = PART0
  402. NEWWELD.Part1 = PART1
  403. NEWWELD.C0 = C0
  404. NEWWELD.C1 = C1
  405. NEWWELD.Parent = PARENT
  406. return NEWWELD
  407. end
  408.  
  409. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  410. local NEWSOUND = nil
  411. coroutine.resume(coroutine.create(function()
  412. NEWSOUND = IT("Sound", PARENT)
  413. NEWSOUND.Volume = VOLUME
  414. NEWSOUND.Pitch = PITCH
  415. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  416. Swait()
  417. NEWSOUND:play()
  418. if DOESLOOP == false then
  419. repeat Swait() until NEWSOUND.Playing == false
  420. NEWSOUND:remove()
  421. elseif DOESLOOP == true then
  422. NEWSOUND.Looped = true
  423. end
  424. end))
  425. return NEWSOUND
  426. end
  427.  
  428. function CFrameFromTopBack(at, top, back)
  429. local right = top:Cross(back)
  430. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  431. end
  432.  
  433. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  434. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  435. local mesh = IT("SpecialMesh",wave)
  436. mesh.MeshType = "FileMesh"
  437. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  438. mesh.Scale = VT(size,size,size)
  439. mesh.Offset = VT(0,0,-size/8)
  440. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  441. coroutine.resume(coroutine.create(function(PART)
  442. for i = 1, waitt do
  443. Swait()
  444. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  445. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  446. if doesrotate == true then
  447. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  448. end
  449. wave.Transparency = wave.Transparency + (0.5/waitt)
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  459. local mesh = IT("SpecialMesh",wave)
  460. mesh.MeshType = "FileMesh"
  461. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  462. mesh.Scale = VT(size,size,size)
  463. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  464. coroutine.resume(coroutine.create(function(PART)
  465. for i = 1, waitt do
  466. Swait()
  467. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  468. if doesrotate == true then
  469. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  470. end
  471. wave.Transparency = wave.Transparency + (0.5/waitt)
  472. if wave.Transparency > 0.99 then
  473. wave:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  480. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  481. local mesh = IT("SpecialMesh",wave)
  482. mesh.MeshType = "FileMesh"
  483. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  484. mesh.Scale = VT(size,size,size)
  485. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  486. coroutine.resume(coroutine.create(function(PART)
  487. for i = 1, waitt do
  488. Swait()
  489. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  490. if doesrotate == true then
  491. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  492. end
  493. wave.Transparency = wave.Transparency + (0.5/waitt)
  494. if wave.Transparency > 0.99 then
  495. wave:remove()
  496. end
  497. end
  498. end))
  499. end
  500.  
  501. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  503. local mesh = IT("SpecialMesh",wave)
  504. mesh.MeshType = "FileMesh"
  505. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  506. mesh.Scale = VT(size,size,size)
  507. mesh.Offset = VT(0,0,0)
  508. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  509. coroutine.resume(coroutine.create(function(PART)
  510. for i = 1, waitt do
  511. Swait()
  512. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  513. if doesrotate == true then
  514. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  515. end
  516. wave.Transparency = wave.Transparency + (1/waitt)
  517. if wave.Transparency > 0.99 then
  518. wave:remove()
  519. end
  520. end
  521. end))
  522. end
  523.  
  524. function MagicSphere(size,waitt,part,offset,color)
  525. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  526. local mesh = IT("SpecialMesh",wave)
  527. mesh.MeshType = "Sphere"
  528. mesh.Scale = VT(size,size,size)
  529. mesh.Offset = VT(0,0,0)
  530. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  531. coroutine.resume(coroutine.create(function(PART)
  532. for i = 1, waitt do
  533. Swait()
  534. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  535. wave.Transparency = wave.Transparency + (1/waitt)
  536. if wave.Transparency > 0.99 then
  537. wave:remove()
  538. end
  539. end
  540. end))
  541. end
  542.  
  543. function clerp(a, b, t)
  544. return a:lerp(b, t)
  545. end
  546.  
  547. function newBezier(startpos, pos2, pos3, endpos, t)
  548. local A = clerp(startpos, pos2, t)
  549. local B = clerp(pos2, pos3, t)
  550. local C = clerp(pos3, endpos, t)
  551. local lerp1 = clerp(A, B, t)
  552. local lerp2 = clerp(B, C, t)
  553. local cubic = clerp(lerp1, lerp2, t)
  554. return cubic
  555. end
  556.  
  557. function MagicBlock(size,waitt,part,offset,color)
  558. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  559. local mesh = IT("BlockMesh",wave)
  560. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, waitt do
  563. Swait()
  564. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  565. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  566. wave.Transparency = wave.Transparency + (0.5/waitt)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. local EyeSizes={
  575. NumberSequenceKeypoint.new(0,1,0),
  576. NumberSequenceKeypoint.new(1,0.2,0)
  577. }
  578. local EyeTrans={
  579. NumberSequenceKeypoint.new(0,0.8,0),
  580. NumberSequenceKeypoint.new(1,1,0)
  581. }
  582. local PE=Instance.new("ParticleEmitter")
  583. PE.LightEmission=0
  584. PE.Size=NumberSequence.new(EyeSizes)
  585. PE.Transparency=NumberSequence.new(EyeTrans)
  586. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  587. PE.Rotation=NumberRange.new(0,360)
  588. PE.Rate=15
  589. PE.Acceleration = Vector3.new(0,75,0)
  590. PE.Drag = 5
  591. PE.Enabled = false
  592. PE.RotSpeed = NumberRange.new(75)
  593. PE.Speed = NumberRange.new(0,0,0)
  594. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  595. PE.ZOffset = 0
  596. PE.Name = "Particles"
  597.  
  598. function CreateParticles(art,accel,drag,rate,type,isenabledbydefault,locked,size)
  599. local particle = PE:Clone()
  600. particle.Parent = art
  601. particle.Acceleration = accel
  602. particle.Rate = rate
  603. if type == "Fire" then
  604. local EyeSizes={
  605. NumberSequenceKeypoint.new(0,size,size*0.3),
  606. NumberSequenceKeypoint.new(1,0.2,0.2)
  607. }
  608. particle.Size = NumberSequence.new(EyeSizes)
  609. elseif type == "Smoke" then
  610. local EyeSizes={
  611. NumberSequenceKeypoint.new(0,size,0),
  612. NumberSequenceKeypoint.new(1,size*5,0.5)
  613. }
  614. particle.Size = NumberSequence.new(EyeSizes)
  615. elseif type == "Solid" then
  616. local EyeSizes={
  617. NumberSequenceKeypoint.new(0,size,0),
  618. NumberSequenceKeypoint.new(1,size,0)
  619. }
  620. particle.Size = NumberSequence.new(EyeSizes)
  621. end
  622. particle.LockedToPart = locked
  623. particle.Drag = drag
  624. particle.Texture = "http://www.roblox.com/asset/?id=43997508"
  625. particle.Enabled = isenabledbydefault
  626. return particle
  627. end
  628.  
  629. --//=================================\\
  630. --\\=================================//
  631.  
  632.  
  633. --//=================================\\
  634. --|| WEAPON CREATION
  635. --\\=================================//
  636.  
  637. if Player_Size ~= 1 then
  638. for _, v in pairs (Weapon:GetChildren()) do
  639. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  640. local p1 = v.Part1
  641. v.Part1 = nil
  642. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  643. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  644. v.Part1 = p1
  645. elseif v.ClassName == "Part" then
  646. for _, b in pairs (v:GetChildren()) do
  647. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  648. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  649. end
  650. end
  651. end
  652. end
  653. end
  654.  
  655. for _, c in pairs(Weapon:GetChildren()) do
  656. if c.ClassName == "Part" then
  657. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  658. end
  659. end
  660.  
  661. Weapon.Parent = Character
  662.  
  663. Humanoid.Died:connect(function()
  664. ATTACK = true
  665. end)
  666.  
  667. print(Class_Name.." loaded.")
  668.  
  669. local ORB = IT("Part",Weapon)
  670. ORB.CanCollide = false
  671. ORB.Anchored = false
  672. ORB.CFrame = RootPart.CFrame
  673. ORB.Shape = "Ball"
  674. ORB.Material = "Neon"
  675. ORB.Size = VT(0.2,0.2,0.2)
  676. ORB.Color = C3(0.5,0,1)
  677. local Orbmesh = IT("SpecialMesh",ORB)
  678. Orbmesh.MeshType = "Sphere"
  679. Orbmesh.Scale = VT(10,10,10)
  680. local grav = Instance.new("BodyPosition",ORB)
  681. grav.P = 20000
  682. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  683. grav.position = RootPart.CFrame*CF(3,0.7,-1).p
  684. grav.Name = "GravityForce"
  685. CreateParticles(ORB,VT(0,0,0),0,150,"Solid",true,true,4)
  686.  
  687. --//=================================\\
  688. --\\=================================//
  689.  
  690. function onChatted(msg)
  691. if msg:sub(1,10) == "Orb, play " then
  692. local ID = msg:sub(11)
  693. if SOUND == nil then
  694. SOUND = CreateSound(ID, ORB, 5, 1, true)
  695. else
  696. SOUND:remove()
  697. SOUND = CreateSound(ID, ORB, 5, 1, true)
  698. end
  699. PLAYINGMUSIC = true
  700. elseif msg == "Orb, stop music" then
  701. if SOUND ~= nil then
  702. SOUND:remove()
  703. PLAYINGMUSIC = false
  704. elseif msg == "Orb, do you like me?" then
  705. CreateSound("269597232", ORB, 1, 1, false)
  706. end
  707. end
  708. end
  709. Player.Chatted:connect(onChatted)
  710.  
  711. --//=================================\\
  712. --|| ABILITIES
  713. --\\=================================//
  714.  
  715. function turnto(pos,part)
  716. part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  717. end
  718.  
  719. function Warp()
  720. ATTACK = true
  721. Rooted = true
  722. CUSTOMMOVEMENT = true
  723. grav.position = RootPart.CFrame.p
  724. Swait(50)
  725. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  726. for i = 1, 25 do
  727. Swait()
  728. X = X + 1
  729. Y = X
  730. Z = X
  731. end
  732. local weld = weldBetween(Torso,ORB)
  733. grav.position = VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z)
  734. Swait(50)
  735. CUSTOMMOVEMENT = false
  736. weld:remove()
  737. for i = 1, 25 do
  738. Swait()
  739. X = X - 1
  740. Y = X
  741. Z = X
  742. end
  743. ATTACK = false
  744. Rooted = false
  745. end
  746.  
  747. function StartFlight()
  748. Rooted = true
  749. CUSTOMMOVEMENT = true
  750. grav.position = RootPart.Position
  751. Swait(50)
  752. grav.P = 500
  753. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  754. for i = 1, 10 do
  755. Swait()
  756. X = X - 1
  757. Y = X
  758. Z = X
  759. end
  760. local weld = weldBetween(Torso,ORB)
  761. repeat
  762. Swait()
  763. grav.position = Mouse.Hit.p
  764. turnto(Mouse.Hit.p,RootPart)
  765. until FLIGHT == false
  766. grav.P = 20000
  767. CUSTOMMOVEMENT = false
  768. weld:remove()
  769. for i = 1, 10 do
  770. Swait()
  771. X = X + 1
  772. Y = X
  773. Z = X
  774. end
  775. Rooted = false
  776. end
  777.  
  778. function succnearest(position,range,force,doesbreak)
  779. for i,v in ipairs(workspace:GetChildren()) do
  780. local body = v:GetChildren()
  781. for part = 1, #body do
  782. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  783. if(body[part].Position - position).Magnitude < range then
  784. local bv = Instance.new("BodyVelocity")
  785. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  786. bv.velocity = CF(body[part].Position,position).lookVector*force
  787. bv.Parent = body[part]
  788. bv.Name = "SUCC"
  789. if v:FindFirstChild("Humanoid") and doesbreak == false then
  790. dealdamage(body[part],5,15,0,false,12,2)
  791. end
  792. if v.ClassName == "Model" and doesbreak == true then
  793. v:BreakJoints()
  794. end
  795. game:GetService("Debris"):AddItem(bv, 0.1)
  796. end
  797. end
  798. end
  799. if v.ClassName == "Part" then
  800. if v.Anchored == false and (v.Position - position).Magnitude < range then
  801. local bv = Instance.new("BodyVelocity")
  802. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  803. bv.velocity = CF(v.Position,position).lookVector*force
  804. bv.Parent = v
  805. bv.Name = "SUCC"
  806. game:GetService("Debris"):AddItem(bv, 0.1)
  807. end
  808. end
  809. end
  810. end
  811.  
  812. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  813. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  814. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  815. local dmg = math.random(min,max)
  816. if humanoid.Health > 0 then
  817. if beserk == true then
  818. humanoid.Health = 0
  819. else
  820. --CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  821. --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  822. if math.random(1,100) < critrate+1 then
  823. humanoid.Health = humanoid.Health - dmg*critmultiplier
  824. --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  825. else
  826. humanoid.Health = humanoid.Health - dmg
  827. --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  828. end
  829. local defence = Instance.new("BoolValue",hit.Parent)
  830. defence.Name = ("HitBy"..Player.Name)
  831. game:GetService("Debris"):AddItem(defence, 0.5)
  832. end
  833. end
  834. end
  835. end
  836.  
  837. function Vacuum()
  838. CUSTOMMOVEMENT = true
  839. local succ = CreateSound("319444224", ORB, 0.3, 1, true)
  840. local harm = ORB.Touched:Connect(function(hit)
  841. if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Effects and hit.Anchored == false then
  842. hit:remove()
  843. CreateSound("261732529", ORB, 3, 1,false)
  844. end
  845. end)
  846. repeat
  847. Swait()
  848. succnearest(ORB.Position,50,80,true)
  849. until VACUUM == false
  850. CUSTOMMOVEMENT = false
  851. succ:remove()
  852. harm:disconnect()
  853. end
  854.  
  855. function shootbullet()
  856. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  857. local bullet = IT("Part",Effects)
  858. bullet.Size = VT(1,1,1)
  859. bullet.Shape = "Ball"
  860. bullet.Material = "Neon"
  861. bullet.Color = C3(0.5,0,1)
  862. local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,2)
  863. bullet.CFrame = ORB.CFrame
  864. local bv = Instance.new("BodyVelocity")
  865. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  866. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*200
  867. bv.Parent = bullet
  868. bv.Name = "MOVE"
  869. local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(9, 11) / 10,true)
  870. local HIT = false
  871. local harm = bullet.Touched:Connect(function(hit)
  872. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  873. HIT = true
  874. coroutine.resume(coroutine.create(function()
  875. coroutine.resume(coroutine.create(function()
  876. for i = 1, 10 do
  877. Swait()
  878. bullet.Transparency = bullet.Transparency + 0.1
  879. end
  880. end))
  881. bullet.Anchored = true
  882. bullet.CanCollide = false
  883. sparks.Enabled = false
  884. local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,7)
  885. loop.Volume = 3
  886. CreateSound(BULLETIMPACTSOUND, bullet, 2, MRANDOM(9, 11) / 10,false)
  887. for i = 1, 350 do
  888. Swait()
  889. succnearest(bullet.Position,15,25,false)
  890. end
  891. sparks2.Enabled = false
  892. for i = 1, 10 do
  893. Swait()
  894. loop.Volume = loop.Volume - (3/10)
  895. end
  896. bullet:remove()
  897. end))
  898. end
  899. end)
  900. end
  901.  
  902. function shoottoughbullet()
  903. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  904. local bullet = IT("Part",Effects)
  905. bullet.Size = VT(3,3,3)
  906. bullet.Shape = "Ball"
  907. bullet.Material = "Neon"
  908. bullet.Color = C3(0.5,0,1)
  909. local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,3.5)
  910. bullet.CFrame = ORB.CFrame
  911. local bv = Instance.new("BodyVelocity")
  912. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  913. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*100
  914. bv.Parent = bullet
  915. bv.Name = "MOVE"
  916. local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(5, 7) / 10,true)
  917. local HIT = false
  918. local harm = bullet.Touched:Connect(function(hit)
  919. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  920. HIT = true
  921. coroutine.resume(coroutine.create(function()
  922. coroutine.resume(coroutine.create(function()
  923. for i = 1, 10 do
  924. Swait()
  925. bullet.Transparency = bullet.Transparency + 0.1
  926. end
  927. end))
  928. bullet.Anchored = true
  929. bullet.CanCollide = false
  930. sparks.Enabled = false
  931. local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,15)
  932. loop.Volume = 3
  933. CreateSound(BULLETIMPACTSOUND, bullet, 6, MRANDOM(5,7) / 10,false)
  934. for i = 1, 50 do
  935. Swait()
  936. succnearest(bullet.Position,25,100,true)
  937. end
  938. sparks2.Enabled = false
  939. for i = 1, 10 do
  940. Swait()
  941. loop.Volume = loop.Volume - (3/10)
  942. end
  943. bullet:remove()
  944. end))
  945. end
  946. end)
  947. end
  948.  
  949. function grab()
  950. if Mouse.Target.Parent:FindFirstChild("Torso") then
  951. local targ = Mouse.Target
  952. GRABBED = true
  953. targ.Anchored = true
  954. CUSTOMMOVEMENT = true
  955. grav.position = targ.Position
  956. Swait(50)
  957. if targ then
  958. Swait(5)
  959. targ.Anchored = false
  960. CUSTOMMOVEMENT = false
  961. repeat
  962. Swait()
  963. targ.CFrame = ORB.CFrame
  964. until GRABBED == false or targ == nil
  965. GRABBED = false
  966. end
  967. end
  968. end
  969.  
  970. --//=================================\\
  971. --|| ASSIGN THINGS TO KEYS
  972. --\\=================================//
  973.  
  974. Humanoid.Changed:connect(function(Jump)
  975. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  976. Humanoid.Jump = false
  977. end
  978. end)
  979.  
  980. function MouseDown(Mouse)
  981. if ATTACK == false then
  982. end
  983. end
  984.  
  985. function MouseUp(Mouse)
  986. HOLD = false
  987. end
  988.  
  989. function KeyDown(Key)
  990. if ATTACK == false then
  991. if Key == "e" and VACUUM == false and FLIGHT == false and GRABBED == false then
  992. Warp()
  993. end
  994. if Key == "z" and VACUUM == false and GRABBED == false then
  995. if FLIGHT == false then
  996. FLIGHT = true
  997. StartFlight()
  998. elseif FLIGHT == true then
  999. FLIGHT = false
  1000. end
  1001. end
  1002. if Key == "h" then
  1003. shootbullet()
  1004. end
  1005. if Key == "]" then
  1006. shoottoughbullet()
  1007. end
  1008. if Key == "c" and VACUUM == false then
  1009. if GRABBED == false then
  1010. grab()
  1011. elseif GRABBED == true then
  1012. GRABBED = false
  1013. end
  1014. end
  1015. if Key == "x" then
  1016. if VACUUM == false then
  1017. VACUUM = true
  1018. Vacuum()
  1019. elseif VACUUM == true then
  1020. VACUUM = false
  1021. end
  1022. end
  1023. end
  1024. end
  1025.  
  1026. function KeyUp(Key)
  1027. end
  1028.  
  1029. Mouse.Button1Down:connect(function(NEWKEY)
  1030. MouseDown(NEWKEY)
  1031. end)
  1032. Mouse.Button1Up:connect(function(NEWKEY)
  1033. MouseUp(NEWKEY)
  1034. end)
  1035. Mouse.KeyDown:connect(function(NEWKEY)
  1036. KeyDown(NEWKEY)
  1037. end)
  1038. Mouse.KeyUp:connect(function(NEWKEY)
  1039. KeyUp(NEWKEY)
  1040. end)
  1041.  
  1042. --//=================================\\
  1043. --\\=================================//
  1044.  
  1045.  
  1046. function unanchor()
  1047. if UNANCHOR == true then
  1048. g = Character:GetChildren()
  1049. for i = 1, #g do
  1050. if g[i].ClassName == "Part" then
  1051. g[i].Anchored = false
  1052. end
  1053. end
  1054. end
  1055. end
  1056.  
  1057.  
  1058. --//=================================\\
  1059. --|| WRAP THE WHOLE SCRIPT UP
  1060. --\\=================================//
  1061.  
  1062. Humanoid.Changed:connect(function(Jump)
  1063. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1064. Humanoid.Jump = false
  1065. end
  1066. end)
  1067.  
  1068. local loop = 0
  1069. local aaa = 1/2
  1070. local loop2 = 0
  1071.  
  1072. while true do
  1073. Swait()
  1074. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1075. SINE = SINE + CHANGE
  1076. if #Effects2>0 then
  1077. for e=1,#Effects2 do
  1078. if Effects2[e]~=nil then
  1079. local Thing=Effects2[e]
  1080. if Thing~=nil then
  1081. local Part=Thing[1]
  1082. local Mode=Thing[2]
  1083. local Delay=Thing[3]
  1084. local IncX=Thing[4]
  1085. local IncY=Thing[5]
  1086. local IncZ=Thing[6]
  1087. local Part2=Thing[8]
  1088. if Thing[1].Transparency<=1 then
  1089. if Thing[2]=="Block1" then
  1090. Thing[1].CFrame=Thing[1].CFrame
  1091. Mesh=Thing[1].Mesh
  1092. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1093. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1094. elseif Thing[2]=="Cylinder" then
  1095. Mesh=Thing[1].Mesh
  1096. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1097. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1098. elseif Thing[2]=="Blood" then
  1099. Mesh=Thing[7]
  1100. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1101. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1102. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1103. elseif Thing[2]=="Elec" then
  1104. Mesh=Thing[1].Mesh
  1105. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1106. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1107. elseif Thing[2]=="Disappear" then
  1108. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1109. end
  1110. else
  1111. Part.Parent=nil
  1112. table.remove(Effects2,e)
  1113. end
  1114. end
  1115. end
  1116. end
  1117. end
  1118. unanchor()
  1119. Humanoid.MaxHealth = "inf"
  1120. Humanoid.Health = "inf"
  1121. if Rooted == false then
  1122. Disable_Jump = false
  1123. Humanoid.WalkSpeed = Speed
  1124. elseif Rooted == true then
  1125. Disable_Jump = true
  1126. Humanoid.WalkSpeed = 0
  1127. end
  1128. if CUSTOMMOVEMENT == false then
  1129. loop = loop + aaa
  1130. grav.position = RootPart.CFrame*CF(4,1+loop/10,1).p
  1131. if loop == 45/2 then
  1132. aaa = -1/2
  1133. elseif loop == -15/2 then
  1134. aaa = 1/2
  1135. end
  1136. else
  1137. end
  1138. if PLAYINGMUSIC == true then
  1139. Orbmesh.Scale = VT(X+SOUND.PlaybackLoudness/70,Y+SOUND.PlaybackLoudness/70,Z+SOUND.PlaybackLoudness/70)
  1140. else
  1141. Orbmesh.Scale = VT(X,Y,Z)
  1142. end
  1143. ORB.Anchored = false
  1144. end
  1145.  
  1146. --//=================================\\
  1147. --\\=================================//
  1148.  
  1149.  
  1150.  
  1151.  
  1152.  
  1153. --//====================================================\\--
  1154. --|| END OF SCRIPT
  1155. --\\====================================================//--
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