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- ------------------------------------------------------------------------------------------------------------------------------
- Player = game.Players.LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- attack = false
- attacktype = 1
- damage = 5
- oridamage = 50
- attackdebounce = false
- ssdebounce=false
- MMouse=nil
- combo=0
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- if Character:findFirstChild("Crossbow",true) ~= nil then
- Character:findFirstChild("Crossbow",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Crossbow"
- local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1))
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Br. yellowish green"),"Part2",vt(1,1,1))
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Br. yellowish green"),"Part3",vt(1,1,1))
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Br. yellowish green"),"Part4",vt(1,1,1))
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part5",vt(1,1,1))
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part6",vt(1,1,1))
- local prt7=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part7",vt(1,1,1))
- local prt8=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part8",vt(1,1,1))
- local prt9=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part9",vt(1,1,1))
- local prt10=part(3,modelzorz,0,0,BrickColor.new("Br. yellowish green"),"Part10",vt(1,1,1))
- local prt11=part(3,modelzorz,0,0,BrickColor.new("Bright green"),"Part11",vt(1,1,1))
- local prt12=part(3,modelzorz,0,0,BrickColor.new("Br. yellowish green"),"Part12",vt(1,1,1))
- local prt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part13",vt(1,1,1))
- local prt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part14",vt(1,1,1))
- local prt15=part(3,modelzorz,0,1,BrickColor.new("Black"),"StringGuide",vt(0.2,0.2,0.2))
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(0.4,0.8,0.4))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(0.8,0.5,2.5))
- local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(0.5,0.49,3))
- local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(0.2,0.21,3))
- local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(0.1,2.99,0.1))
- local msh6=mesh("CylinderMesh",prt6,"","",vt(0,0,0),vt(0.1,2.99,0.1))
- local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.5,0.5,0.5))
- local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(0.13,1,0.13))
- local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.13,0.8,0.13))
- local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(0.4,0.1,1))
- local msh11=mesh("CylinderMesh",prt11,"","",vt(0,0,0),vt(0.13,0.8,0.13))
- local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(0.4,0.1,1))
- local msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(0.1,0.11,0.1))
- local msh14=mesh("CylinderMesh",prt14,"","",vt(0,0,0),vt(0.1,0.11,0.1))
- local wld1=weld(prt1,prt1,Torso,euler(0.5+1.57,0,0)*cf(-0.5,-1.5,-1))
- local wld2=weld(prt2,prt2,prt1,euler(-0.5,0,0)*cf(0,-0.5,0.2))
- local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,0,0.8))
- local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,-0.15,0.3))
- local wld5=weld(prt5,prt5,prt4,euler(1.57,0,0)*cf(0.1,-0.1,0))
- local wld6=weld(prt6,prt6,prt4,euler(1.57,0,0)*cf(-0.1,-0.1,0))
- local wld7=weld(prt7,prt7,prt4,euler(1.57,0,0)*cf(0,0,-1.5))
- local wld8=weld(prt8,prt8,prt4,euler(0,0,1.57)*cf(0,-0.05,1.45))
- local wld9=weld(prt9,prt9,prt8,euler(0.5,0,0)*cf(0,0.5,0))
- local wld10=weld(prt10,prt10,prt9,euler(-0.7,0,0)*cf(0,0.6,-0.25))
- local wld11=weld(prt11,prt11,prt8,euler(-0.5,0,0)*cf(0,-0.5,0))
- local wld12=weld(prt12,prt12,prt11,euler(0.7,0,0)*cf(0,-0.6,-0.25))
- local wld13=weld(prt13,prt13,prt10,euler(0,0,0)*cf(0.08,-0.01,-0.4))
- local wld14=weld(prt14,prt14,prt12,euler(0,0,0)*cf(0.08,0.01,-0.4))
- local wld15=weld(prt15,prt15,prt2,euler(0,0,0)*cf(0,-0.3,1.65))
- local string1=part(3,modelzorz,0,0,BrickColor.new("White"),"String1",vt(1,1,1))
- string1.Anchored=true
- local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1))
- local string2=part(3,modelzorz,0,0,BrickColor.new("White"),"String1",vt(1,1,1))
- string2.Anchored=true
- local stringmsh2=mesh("CylinderMesh",string2,"","",vt(0,0,0),vt(0.1,1,0.1))
- local strmdl = "Arrow"
- coroutine.resume(coroutine.create(function()
- repeat
- wait(0)
- local top = prt13.CFrame
- local bottom = prt14.CFrame
- local oristrpos
- if strmdl == "Bow" then
- oristrpos = CFrame.new((top.p+bottom.p)/2)
- elseif strmdl == "Arrow" then
- oristrpos = prt15.CFrame
- end
- local mg1 = (top.p - oristrpos.p).magnitude
- local mg2 = (bottom.p - oristrpos.p).magnitude
- string1.Size = Vector3.new(0.2,mg1,0.2)
- string1.CFrame = CFrame.new((top.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0)
- string2.Size = Vector3.new(0.2,mg2,0.2)
- string2.CFrame = CFrame.new((bottom.p+oristrpos.p)/2,oristrpos.p) * CFrame.Angles(math.rad(90),0,0)
- until false
- end))
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Crossbow"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bg = it("BodyGyro")
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- bg.P = 20e+003
- bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function unequipweld()
- wld1.Part1=Torso
- wld1.C0=euler(0.5+1.57,0,0)*cf(-0.5,-1.5,-1)
- end
- function equipweld()
- wld1.Part1=RightArm
- wld1.C0=euler(0.5+1.57,0,0)*cf(0,1,0)
- end
- function hideanim()
- equipped=false
- wait(0.1)
- bg.Parent=nil
- unequipweld()
- end
- function equipanim()
- equipped=true
- wait(0.1)
- equipweld()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- function Melee()
- attack=true
- SpecialEffect()
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(0.8+0.77*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.77*i,-0.2+0.8*i)
- end
- bg.Parent=Torso
- CF = Torso.CFrame
- con1=prt2.Touched:connect(function(hit) Damagefunc1(hit,20,20) end)
- con2=prt3.Touched:connect(function(hit) Damagefunc1(hit,20,20) end)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,0.8)
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,0.6-2.17*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2-1.37*i)
- bg.cframe=CF*euler(0,-6.283*i,0)
- end
- con1:disconnect()
- con2:disconnect()
- bg.Parent=nil
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.77*i,-1.57+1.37*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2-1.37+1.37*i)
- end
- attack=false
- end
- function TripleShot()
- attack=true
- SpecialEffect()
- Humanoid.WalkSpeed=5
- holding=true
- for i=0,1,0.2 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8-0.2*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.6*i,0,-0.2+0.4*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,-1.57*i,0)
- end
- local arrow=part(3,modelzorz,0,0,BrickColor.new("White"),"Arrow",vt(1,1,1))
- local arrowmsh=mesh("SpecialMesh",arrow,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(1,1,2))
- arrowmsh.VertexColor=vt(1,1,1)
- --arrowmsh.TextureId="http://www.roblox.com/asset/?id=15886781"
- local arrowwld=weld(arrow,arrow,LeftArm,euler(0,0,0)*cf(0,1,0))
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.3*i,0,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.6,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2+0.2*i)
- LW.C0=cf(-1.5, 0.5, -0.2*i) * euler(-0.6+1.7*i,0,0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,-1.57+3.14*i,0)
- wld1.C0=euler(0.5+1.57,0,1.57*i)*cf(0,1,0)
- arrowwld.C0=euler(0,0,1.57*i)*cf(0,1,-1*i)
- end
- arrowwld.Part1=prt4
- arrowwld.C0=euler(3.14,0,0)*cf(0,-0.15,2.5)
- for i=0,1,0.1 do
- wait()
- LW.C0=cf(-1.5+0.5*i, 0.5, -0.2-0.3*i) * euler(1.1-0.1*i,0,0.2+0.3*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
- arrowwld.C0=euler(3.14,0,0)*cf(0,-0.15,2.5-1.5*i)
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65-2*i)
- end
- coroutine.resume(coroutine.create(function()
- wait()
- while holding==true do
- wait(0)
- bg.Parent = Torso
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = cf(Torso.Position,pos4) * euler(0,1.57,0) * cf(0,0,0)
- end
- bg.Parent=nil
- end))
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.3-0.3*i,0,-1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.6-0.6*i,0,1.57*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
- LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1-1*i,0,0.5-0.7*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
- wld1.C0=euler(0.5+1.57,0,1.57-1.57*i)*cf(0,1,0)
- end
- wait(0.2)
- arrowfft=arrow:Clone()
- arrowfft.Parent=arrow.Parent
- arrowfft.CFrame=arrow.CFrame
- arrowfft.Anchored=true
- fftmsh=arrowfft.Mesh
- coroutine.resume(coroutine.create(function(Arrow,Mesh)
- for i=0,1,0.1 do
- wait()
- Arrow.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(0.5,0.5,0.5)
- end
- Arrow.Parent=nil
- end),arrowfft,fftmsh)
- for i=1,3 do
- spread=1
- so("http://www.roblox.com/asset/?id=16211041",prt8,1,1)
- shoottrail(mouse,prt8)
- end
- spread=0
- arrow.Parent=nil
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65)
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.2*i,-1.57)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,1.57+0.2*i)
- end
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.2+0.1*i,-1.57)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,1.57+0.2+0.1*i)
- end
- Humanoid.WalkSpeed=16
- holding=false
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.3-0.3*i,-1.57+1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8*i,0,1.87-1.87*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.37*i,-0.2*i)
- end
- attack=false
- end
- function SpiritArrows()
- attack=true
- SpecialEffect()
- Humanoid.WalkSpeed=0
- holding=true
- spread=2
- for i=0,1,0.2 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8-0.2*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.6*i,0,-0.2+0.4*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,-1.57*i,0)
- end
- local arrow=part(3,modelzorz,0.5,0,BrickColor.new("White"),"Arrow",vt(1,1,1))
- local arrowmsh=mesh("SpecialMesh",arrow,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(1,1,2))
- arrowmsh.VertexColor=vt(1,1,1)
- --arrowmsh.TextureId="http://www.roblox.com/asset/?id=15886781"
- local arrowwld=weld(arrow,arrow,LeftArm,euler(0,0,0)*cf(0,1,0))
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.3*i,0,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.6,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2+0.2*i)
- LW.C0=cf(-1.5, 0.5, -0.2*i) * euler(-0.6+1.7*i,0,0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,-1.57+3.14*i,0)
- wld1.C0=euler(0.5+1.57,0,1.57*i)*cf(0,1,0)
- arrowwld.C0=euler(0,0,1.57*i)*cf(0,1,-1*i)
- end
- arrowwld.Part1=prt4
- arrowwld.C0=euler(3.14,0,0)*cf(0,-0.15,2.5)
- for i=0,1,0.1 do
- wait()
- LW.C0=cf(-1.5+0.5*i, 0.5, -0.2-0.3*i) * euler(1.1-0.1*i,0,0.2+0.3*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
- arrowwld.C0=euler(3.14,0,0)*cf(0,-0.15,2.5-1.5*i)
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65-2*i)
- end
- coroutine.resume(coroutine.create(function()
- wait()
- while holding==true do
- wait(0)
- bg.Parent = Torso
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = cf(Torso.Position,pos4) * euler(0,1.57,0) * cf(0,0,0)
- end
- bg.Parent=nil
- end))
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.3-0.3*i,0,-1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.6-0.6*i,0,1.57*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
- LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1-1*i,0,0.5-0.7*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
- wld1.C0=euler(0.5+1.57,0,1.57-1.57*i)*cf(0,1,0)
- end
- arrowlimit=0
- makearrow=false
- while holding==true do
- wait(0)
- coroutine.resume(coroutine.create(function()
- if makearrow==false then
- makearrow=true
- if arrowlimit<=7 then
- arrowlimit=arrowlimit+1
- local arrowclone=part(3,modelzorz,0.5,1,BrickColor.new("White"),"Arrow",vt(1,1,1))
- local arrowmshclone=mesh("SpecialMesh",arrowclone,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(1,1,2))
- arrowmsh.VertexColor=vt(1,1,1)
- local arrowwldclone=weld(arrowclone,arrowclone,arrow,euler(0,0,3.14)*cf(math.random(-8,8),math.random(-3,3),math.random(-8,8)))
- coroutine.resume(coroutine.create(function(Arrow)
- for i=1,0.3,-0.05 do
- wait()
- Arrow.Transparency=i
- end
- while holding==true do
- wait()
- end
- Arrow.Anchored=true
- if Arrow:findFirstChild("Weld")~=nil then
- Arrow.Weld.Parent=nil
- end
- wait(math.random()-math.random())
- so("http://www.roblox.com/asset/?id=16211041",Arrow,1,1)
- shoottrail(mouse,Arrow)
- Arrow.Parent=nil
- end),arrowclone)
- end
- wait(math.random())
- makearrow=false
- end
- end))
- end
- arrowfft=arrow:Clone()
- arrowfft.Parent=arrow.Parent
- arrowfft.CFrame=arrow.CFrame
- arrowfft.Anchored=true
- fftmsh=arrowfft.Mesh
- coroutine.resume(coroutine.create(function(Arrow,Mesh)
- for i=0,1,0.1 do
- wait()
- Arrow.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(0.2,0.2,0.2)
- end
- Arrow.Parent=nil
- end),arrowfft,fftmsh)
- so("http://www.roblox.com/asset/?id=16211041",prt8,1,1)
- shoottrail(mouse,prt8)
- arrow.Parent=nil
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65)
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.2*i,-1.57)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,1.57+0.2*i)
- end
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.2+0.1*i,-1.57)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,1.57+0.2+0.1*i)
- end
- Humanoid.WalkSpeed=16
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.3-0.3*i,-1.57+1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8*i,0,1.87-1.87*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.37*i,-0.2*i)
- end
- spread=0
- attack=false
- end
- function Decimate()
- attack=true
- Humanoid.WalkSpeed=0
- print("Archer SS initiated.")
- SpecialEffect()
- holding=true
- coroutine.resume(coroutine.create(function()
- wait()
- while holding==true do
- wait(0)
- bg.Parent = Torso
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = cf(Torso.Position,pos4) * euler(0,1.57,0) * cf(0,0,0)
- end
- bg.Parent=nil
- end))
- so("http://roblox.com/asset/?id=2101144",arrow,1,1)
- local arrow=part(3,modelzorz,0,1,BrickColor.new("White"),"Arrow",vt(1,1,1))
- local arrowmsh=mesh("SpecialMesh",arrow,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(2,2,4))
- local arrowwld=weld(arrow,arrow,LeftArm,euler(-1.57,0,0)*cf(0,2,0))
- for i=0,1,0.1 do
- wait()
- arrow.Transparency=arrow.Transparency-0.05
- arrowwld.C0=euler(-1.57+0.2*i,0,0)*cf(-0.5*i,2,-0.5*i)
- Torso.Neck.C0=necko*euler(0,0.3*i,-1.57*i)
- RW.C0=cf(1.5, 0.5, -0.5*i) * euler(0.8+2.2*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.77*i,-0.2+0.2*i)
- LW.C0=cf(-1.5+1.8*i, 0.5+2*i, -0.5*i) * euler(3.1*i,0,-0.2+0.6*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
- end
- arrowwld.Part1=prt4
- arrowwld.C0=euler(3.14,0,0)*cf(0,-0.15,2.5)
- for i=0,1,0.05 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.3-0.1*i,-1.57)
- LW.C0=cf(-1.5+1.8, 2.5-1.5*i, -0.5) * euler(3.1,0,0.4)
- arrowwld.C0=euler(3.14,0,0)*cf(0,-0.15,2.5-1*i)
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65-4*i)
- end
- for i=0,1,0.05 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.2-0.2*i,-1.57)
- RW.C0=cf(1.5, 0.5, -0.5) * euler(3+0.14*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.57*i)
- LW.C0=cf(-1.5+1.8, 1, -0.5) * euler(3.1,0,0.4+1.17*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
- end
- while holding==true do
- wait()
- end
- so("http://www.roblox.com/asset/?id=16211041",prt8,1,1)
- SSshoottrail(mouse,prt8)
- arrow.Parent=nil
- Humanoid.WalkSpeed=16
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.3*i,-1.57)
- RW.C0=cf(1.5, 0.5, -0.5) * euler(3.24,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.57+1*i)
- LW.C0=cf(-1.5+1.8, 1, -0.5) * euler(3.1,0,1.57-1*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65)
- end
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.3+0.1*i,-1.57)
- RW.C0=cf(1.5, 0.5, -0.5) * euler(3.24,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.57+1+0.1*i)
- LW.C0=cf(-1.5+1.8, 1, -0.5) * euler(3.1,0,1.57-1-0.1*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65)
- end
- for i=0,1,0.05 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.4-0.4*i,-1.57+1.57*i)
- RW.C0=cf(1.5, 0.5, -0.5+0.5*i) * euler(3.24-2.44*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.77*i,-0.47+0.27*i)
- LW.C0=cf(-1.5+1.8-1.8*i, 1-0.5*i, -0.5+0.5*i) * euler(3.1-3.1*i,0,0.47-0.67*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
- end
- attack=false
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- prt.CFrame=prt.CFrame
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x3,y3,z3)
- end
- prt.Parent=nil
- end))
- end
- function SpecialEffect()
- local prt=part(3,workspace,1,0,BrickColor.new("White"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=Torso.CFrame
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.2 do
- wait(0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(10,10,10)
- end
- prt.Parent=nil
- end),prt,msh)
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=Damage+math.random(0,10)
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=hit
- coroutine.resume(coroutine.create(function(vel)
- wait(1)
- vel:Remove()
- end),rl)
- game:GetService("Debris"):AddItem(vp,.25)
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- blocked=false
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- --[[ if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end]]
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-3
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- --if blocked==false then
- --end
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- coroutine.resume(coroutine.create(function(Vel)
- wait(1)
- Vel:Remove()
- end),bodyVelocity)
- game:GetService("Debris"):AddItem(vp,1)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- spread=0
- range=500
- rangepower=50
- function shoottrail(mouse,baseprt)
- coroutine.resume(coroutine.create(function(v)
- local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
- local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
- local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
- local rangepos = range
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = modelzorz
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("White")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(1.5,mg*5,1.5)
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
- end
- effectsg.Parent = nil
- end))
- end
- local newpos = baseprt.Position
- local inc = rangepower
- repeat
- wait() wait()
- rangepos = rangepos - 10
- dir = dir * CFrame.Angles(math.rad(-1),0,0)
- hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir.lookVector * inc)
- if inc >= 20 then
- inc = inc - 10
- end
- if hit ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso=hit.Parent.Torso
- Damagefunc2(hit,20,30)
- --ADmg(hum,hit)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso=hit.Parent.Parent.Torso
- Damagefunc2(hit.Parent.Parent.Torso,20,30)
- --ADmg(hum,hit)
- end
- end
- end))
- end
- function SSshoottrail(mouse,baseprt)
- coroutine.resume(coroutine.create(function(v)
- local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100
- local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector)
- local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character)
- local rangepos = range
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = modelzorz
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("White")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(2.5,mg*5,2.5)
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(2.5-2.5*i,mg*5,2.5-2.5*i)
- end
- effectsg.Parent = nil
- end))
- end
- local newpos = baseprt.Position
- local inc = rangepower
- repeat
- wait() wait()
- rangepos = rangepos - 5
- hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir.lookVector * inc)
- dir = CFrame.new(pos,MMouse.Hit.p)
- if hit ~= nil then
- MagicCircle(BrickColor.new("White"),CFrame.new(pos),5,5,5,0,0,0,10,10,10)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso=hit.Parent.Torso
- Damagefunc1(hit,60,100)
- --ADmg(hum,hit)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso=hit.Parent.Parent.Torso
- Damagefunc1(hit.Parent.Parent.Torso,60,100)
- --ADmg(hum,hit)
- end
- end
- until rangepos <= 0
- end))
- end
- function ArrowIn()
- attack=true
- for i=0,1,0.2 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8-0.2*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.6*i,0,-0.2+0.4*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,-1.57*i,0)
- end
- local arrow=part(3,modelzorz,0,0,BrickColor.new("White"),"Arrow",vt(1,1,1))
- local arrowmsh=mesh("SpecialMesh",arrow,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(1,1,2))
- arrowmsh.TextureId="http://www.roblox.com/asset/?id=15886781"
- local arrowwld=weld(arrow,arrow,LeftArm,euler(0,0,0)*cf(0,1,0))
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0.3*i,0,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.6,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2+0.2*i)
- LW.C0=cf(-1.5, 0.5, -0.2*i) * euler(-0.6+1.7*i,0,0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,-1.57+3.14*i,0)
- wld1.C0=euler(0.5+1.57,0,1.57*i)*cf(0,1,0)
- arrowwld.C0=euler(0,0,1.57*i)*cf(0,1,-1*i)
- end
- arrowwld.Part1=prt4
- arrowwld.C0=euler(3.14,0,0)*cf(0,-0.15,2.5)
- for i=0,1,0.2 do
- wait()
- LW.C0=cf(-1.5+0.5*i, 0.5, -0.2-0.3*i) * euler(1.1-0.1*i,0,0.2+0.3*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
- arrowwld.C0=euler(3.14,0,0)*cf(0,-0.15,2.5-1.5*i)
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65-2*i)
- end
- coroutine.resume(coroutine.create(function()
- wait()
- while attack==true do
- wait(0)
- bg.Parent = Torso
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = cf(Torso.Position,pos4) * euler(0,1.57,0) * cf(0,0,0)
- end
- bg.Parent=nil
- end))
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0.3-0.3*i,0,-1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.6-0.6*i,0,1.57*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
- LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1-1*i,0,0.5-0.7*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
- wld1.C0=euler(0.5+1.57,0,1.57-1.57*i)*cf(0,1,0)
- end
- while hold==true do
- wait(0)
- end
- so("http://www.roblox.com/asset/?id=16211041",prt8,1,1)
- arrow.Parent=nil
- shoottrail(mouse,prt8)
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65)
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.2*i,-1.57)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,1.57+0.2*i)
- end
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.2+0.1*i,-1.57)
- RW.C0=cf(1.5, 0.5, 0) * euler(0,0,1.57+0.2+0.1*i)
- end
- attack=false
- end
- function ob1d(mouse)
- if attack == true then return end
- hold=true
- ArrowIn()
- end
- function ob1u(mouse)
- hold = false
- repeat wait() until attack==false
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0,0.3-0.3*i,-1.57+1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8*i,0,1.87-1.87*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.37*i,-0.2*i)
- end
- Torso.Neck.C0=necko
- wld1.C0=euler(0.5+1.57,0,0)*cf(0,1,0)
- wld15.C0=euler(0,0,0)*cf(0,-0.3,1.65)
- RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- buttonhold = false
- eul=0
- function key(key)
- if attack == true then return end
- if key=="z" then
- Melee()
- end
- if key=="x" then
- TripleShot()
- end
- if key=="c" then
- SpiritArrows()
- end
- if key=="v" and ssdebounce==false then
- --ssdebounce=true
- coroutine.resume(coroutine.create(function()
- wait(30)
- ssdebounce=false
- end))
- Decimate()
- end
- end
- function key2(key)
- if key=="c" or key=="v" then
- holding=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- wait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Crossbow loaded.")
- -- mediafire
- --[[
- Copyrighted (C) Fenrier 2013
- ]]
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