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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Model2 = Instance.new("Model")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- SpecialMesh28 = Instance.new("SpecialMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- SpecialMesh32 = Instance.new("SpecialMesh")
- Part33 = Instance.new("Part")
- SpecialMesh34 = Instance.new("SpecialMesh")
- Script35 = Instance.new("Script")
- Script36 = Instance.new("Script")
- Script37 = Instance.new("Script")
- Script38 = Instance.new("Script")
- Script39 = Instance.new("Script")
- Part40 = Instance.new("Part")
- Script41 = Instance.new("Script")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Model0.Parent = mas
- Model1.Name = "Nuke"
- Model1.Parent = Model0
- Model1.PrimaryPart = Part40
- Model2.Name = "Bomb"
- Model2.Parent = Model1
- Model2.PrimaryPart = Part3
- Part3.Name = "Smooth Block Model"
- Part3.Parent = Model2
- Part3.BrickColor = BrickColor.new("Bright red")
- Part3.Rotation = Vector3.new(90, -90, 0)
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.Shape = Enum.PartType.Cylinder
- Part3.Size = Vector3.new(4, 4, 4)
- Part3.CFrame = CFrame.new(46, 40.0000076, 11, -0, 0, -1, -1, 0, -0, -0, 1, -0)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.LeftSurface = Enum.SurfaceType.Weld
- Part3.RightSurface = Enum.SurfaceType.Weld
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part3.Position = Vector3.new(46, 40.0000076, 11)
- Part3.Orientation = Vector3.new(0, -90, -90)
- Part3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part4.Name = "Smooth Block Model"
- Part4.Parent = Model2
- Part4.BrickColor = BrickColor.new("Bright red")
- Part4.Rotation = Vector3.new(-180, 0, -180)
- Part4.FormFactor = Enum.FormFactor.Plate
- Part4.Size = Vector3.new(4, 1.60000002, 4)
- Part4.CFrame = CFrame.new(46, 46.8000069, 11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part4.BottomSurface = Enum.SurfaceType.Weld
- Part4.TopSurface = Enum.SurfaceType.Weld
- Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part4.Position = Vector3.new(46, 46.8000069, 11)
- Part4.Orientation = Vector3.new(0, 180, 0)
- Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.Scale = Vector3.new(1, 2.79999995, 1)
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- SpecialMesh5.Scale = Vector3.new(1, 2.79999995, 1)
- Part6.Name = "Smooth Block Model"
- Part6.Parent = Model2
- Part6.BrickColor = BrickColor.new("Bright red")
- Part6.Rotation = Vector3.new(90, -90, 0)
- Part6.FormFactor = Enum.FormFactor.Symmetric
- Part6.Shape = Enum.PartType.Cylinder
- Part6.Size = Vector3.new(4, 4, 4)
- Part6.CFrame = CFrame.new(46, 44.0000076, 11, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.RightSurface = Enum.SurfaceType.Weld
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part6.Position = Vector3.new(46, 44.0000076, 11)
- Part6.Orientation = Vector3.new(0, -90, -90)
- Part6.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part7.Name = "Smooth Block Model"
- Part7.Parent = Model2
- Part7.BrickColor = BrickColor.new("Bright red")
- Part7.Rotation = Vector3.new(-180, 0, 0)
- Part7.Size = Vector3.new(2, 2.4000001, 1)
- Part7.CFrame = CFrame.new(46, 48.8000069, 12.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part7.BackSurface = Enum.SurfaceType.Weld
- Part7.BottomSurface = Enum.SurfaceType.Weld
- Part7.TopSurface = Enum.SurfaceType.Weld
- Part7.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part7.Position = Vector3.new(46, 48.8000069, 12.5)
- Part7.Orientation = Vector3.new(0, 180, 180)
- Part7.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh8.MeshType = Enum.MeshType.Wedge
- SpecialMesh8.Scale = Vector3.new(0.200000003, 1, 1)
- Part9.Name = "Smooth Block Model"
- Part9.Parent = Model2
- Part9.BrickColor = BrickColor.new("Bright red")
- Part9.Rotation = Vector3.new(-90, -90, 0)
- Part9.FormFactor = Enum.FormFactor.Symmetric
- Part9.Shape = Enum.PartType.Cylinder
- Part9.Size = Vector3.new(2, 2, 2)
- Part9.CFrame = CFrame.new(46, 51.0000076, 11, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part9.Position = Vector3.new(46, 51.0000076, 11)
- Part9.Orientation = Vector3.new(0, -90, 90)
- Part9.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part10.Name = "Smooth Block Model"
- Part10.Parent = Model2
- Part10.BrickColor = BrickColor.new("Bright red")
- Part10.Rotation = Vector3.new(-90, 0, 0)
- Part10.FormFactor = Enum.FormFactor.Plate
- Part10.Size = Vector3.new(2, 1.20000005, 2)
- Part10.CFrame = CFrame.new(46, 51.0000076, 12.6000004, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- Part10.BottomSurface = Enum.SurfaceType.Weld
- Part10.TopSurface = Enum.SurfaceType.Weld
- Part10.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part10.Position = Vector3.new(46, 51.0000076, 12.6000004)
- Part10.Orientation = Vector3.new(-90, 0, 0)
- Part10.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh11.MeshType = Enum.MeshType.Brick
- SpecialMesh11.Scale = Vector3.new(0.200000003, 1, 1)
- Part12.Name = "Smooth Block Model"
- Part12.Parent = Model2
- Part12.BrickColor = BrickColor.new("Bright red")
- Part12.Rotation = Vector3.new(90, -90, 0)
- Part12.FormFactor = Enum.FormFactor.Plate
- Part12.Size = Vector3.new(2, 0.400000006, 4)
- Part12.CFrame = CFrame.new(46, 51.0000076, 13.3999996, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part12.BottomSurface = Enum.SurfaceType.Weld
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part12.Position = Vector3.new(46, 51.0000076, 13.3999996)
- Part12.Orientation = Vector3.new(0, -90, -90)
- Part12.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh13.Parent = Part12
- SpecialMesh13.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh13.MeshType = Enum.MeshType.Brick
- SpecialMesh13.Scale = Vector3.new(1, 1, 1.29999995)
- Part14.Name = "Smooth Block Model"
- Part14.Parent = Model2
- Part14.BrickColor = BrickColor.new("Black")
- Part14.Rotation = Vector3.new(-90, -90, 0)
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.Shape = Enum.PartType.Cylinder
- Part14.Size = Vector3.new(2, 2, 2)
- Part14.CFrame = CFrame.new(46, 49.0000076, 11, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.RightSurface = Enum.SurfaceType.Weld
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part14.Position = Vector3.new(46, 49.0000076, 11)
- Part14.Orientation = Vector3.new(0, -90, 90)
- Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part15.Name = "Smooth Block Model"
- Part15.Parent = Model2
- Part15.BrickColor = BrickColor.new("Bright red")
- Part15.Rotation = Vector3.new(-180, -90, 0)
- Part15.Size = Vector3.new(2, 2.4000001, 1)
- Part15.CFrame = CFrame.new(47.5, 48.8000069, 11, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part15.BackSurface = Enum.SurfaceType.Weld
- Part15.BottomSurface = Enum.SurfaceType.Weld
- Part15.TopSurface = Enum.SurfaceType.Weld
- Part15.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part15.Position = Vector3.new(47.5, 48.8000069, 11)
- Part15.Orientation = Vector3.new(0, -90, 180)
- Part15.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh16.Parent = Part15
- SpecialMesh16.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh16.MeshType = Enum.MeshType.Wedge
- SpecialMesh16.Scale = Vector3.new(0.200000003, 1, 1)
- Part17.Name = "Smooth Block Model"
- Part17.Parent = Model2
- Part17.BrickColor = BrickColor.new("Bright red")
- Part17.Rotation = Vector3.new(-90, 0, -90)
- Part17.FormFactor = Enum.FormFactor.Plate
- Part17.Size = Vector3.new(2, 1.20000005, 2)
- Part17.CFrame = CFrame.new(44.4000015, 51.0000076, 11, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- Part17.BottomSurface = Enum.SurfaceType.Weld
- Part17.TopSurface = Enum.SurfaceType.Weld
- Part17.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part17.Position = Vector3.new(44.4000015, 51.0000076, 11)
- Part17.Orientation = Vector3.new(-90, -90, 0)
- Part17.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh18.Parent = Part17
- SpecialMesh18.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh18.MeshType = Enum.MeshType.Brick
- SpecialMesh18.Scale = Vector3.new(0.200000003, 1, 1)
- Part19.Name = "Smooth Block Model"
- Part19.Parent = Model2
- Part19.BrickColor = BrickColor.new("Bright red")
- Part19.Rotation = Vector3.new(0, 0, -180)
- Part19.Size = Vector3.new(2, 2.4000001, 1)
- Part19.CFrame = CFrame.new(46, 48.8000069, 9.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part19.BackSurface = Enum.SurfaceType.Weld
- Part19.BottomSurface = Enum.SurfaceType.Weld
- Part19.TopSurface = Enum.SurfaceType.Weld
- Part19.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part19.Position = Vector3.new(46, 48.8000069, 9.5)
- Part19.Orientation = Vector3.new(0, 0, 180)
- Part19.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh20.Parent = Part19
- SpecialMesh20.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh20.MeshType = Enum.MeshType.Wedge
- SpecialMesh20.Scale = Vector3.new(0.200000003, 1, 1)
- Part21.Name = "Smooth Block Model"
- Part21.Parent = Model2
- Part21.BrickColor = BrickColor.new("Bright red")
- Part21.Rotation = Vector3.new(180, 90, 0)
- Part21.Size = Vector3.new(2, 2.4000001, 1)
- Part21.CFrame = CFrame.new(44.5, 48.8000069, 11, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part21.BackSurface = Enum.SurfaceType.Weld
- Part21.BottomSurface = Enum.SurfaceType.Weld
- Part21.TopSurface = Enum.SurfaceType.Weld
- Part21.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part21.Position = Vector3.new(44.5, 48.8000069, 11)
- Part21.Orientation = Vector3.new(0, 90, 180)
- Part21.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh22.MeshType = Enum.MeshType.Wedge
- SpecialMesh22.Scale = Vector3.new(0.200000003, 1, 1)
- Part23.Name = "Smooth Block Model"
- Part23.Parent = Model2
- Part23.BrickColor = BrickColor.new("Bright red")
- Part23.Rotation = Vector3.new(0, 0, 90)
- Part23.FormFactor = Enum.FormFactor.Plate
- Part23.Size = Vector3.new(2, 0.400000006, 4)
- Part23.CFrame = CFrame.new(43.6000023, 51.0000076, 11, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part23.BottomSurface = Enum.SurfaceType.Weld
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part23.Position = Vector3.new(43.6000023, 51.0000076, 11)
- Part23.Orientation = Vector3.new(0, 0, 90)
- Part23.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh24.MeshType = Enum.MeshType.Brick
- SpecialMesh24.Scale = Vector3.new(1, 1, 1.29999995)
- Part25.Name = "Smooth Block Model"
- Part25.Parent = Model2
- Part25.BrickColor = BrickColor.new("Bright red")
- Part25.Rotation = Vector3.new(0, 0, -90)
- Part25.FormFactor = Enum.FormFactor.Plate
- Part25.Size = Vector3.new(2, 0.400000006, 4)
- Part25.CFrame = CFrame.new(48.4000015, 51.0000076, 11, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part25.BottomSurface = Enum.SurfaceType.Weld
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part25.Position = Vector3.new(48.4000015, 51.0000076, 11)
- Part25.Orientation = Vector3.new(0, 0, -90)
- Part25.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh26.Parent = Part25
- SpecialMesh26.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh26.MeshType = Enum.MeshType.Brick
- SpecialMesh26.Scale = Vector3.new(1, 1, 1.29999995)
- Part27.Name = "Smooth Block Model"
- Part27.Parent = Model2
- Part27.BrickColor = BrickColor.new("Bright red")
- Part27.Rotation = Vector3.new(-90, 0, -90)
- Part27.FormFactor = Enum.FormFactor.Plate
- Part27.Size = Vector3.new(2, 1.20000005, 2)
- Part27.CFrame = CFrame.new(47.5999985, 51.0000076, 11, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- Part27.BottomSurface = Enum.SurfaceType.Weld
- Part27.TopSurface = Enum.SurfaceType.Weld
- Part27.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part27.Position = Vector3.new(47.5999985, 51.0000076, 11)
- Part27.Orientation = Vector3.new(-90, -90, 0)
- Part27.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh28.Parent = Part27
- SpecialMesh28.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh28.MeshType = Enum.MeshType.Brick
- SpecialMesh28.Scale = Vector3.new(0.200000003, 1, 1)
- Part29.Name = "Smooth Block Model"
- Part29.Parent = Model2
- Part29.BrickColor = BrickColor.new("Bright red")
- Part29.Rotation = Vector3.new(-90, 0, 0)
- Part29.FormFactor = Enum.FormFactor.Plate
- Part29.Size = Vector3.new(2, 1.20000005, 2)
- Part29.CFrame = CFrame.new(46, 51.0000076, 9.39999962, 1, 0, 0, 0, 0, 1, 0, -1, 0)
- Part29.BottomSurface = Enum.SurfaceType.Weld
- Part29.TopSurface = Enum.SurfaceType.Weld
- Part29.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part29.Position = Vector3.new(46, 51.0000076, 9.39999962)
- Part29.Orientation = Vector3.new(-90, 0, 0)
- Part29.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh30.MeshType = Enum.MeshType.Brick
- SpecialMesh30.Scale = Vector3.new(0.200000003, 1, 1)
- Part31.Name = "Smooth Block Model"
- Part31.Parent = Model2
- Part31.BrickColor = BrickColor.new("Bright red")
- Part31.Rotation = Vector3.new(-90, -90, 0)
- Part31.FormFactor = Enum.FormFactor.Plate
- Part31.Size = Vector3.new(2, 0.400000006, 4)
- Part31.CFrame = CFrame.new(46, 51.0000076, 8.60000038, 0, 0, -1, 1, 0, 0, 0, -1, 0)
- Part31.BottomSurface = Enum.SurfaceType.Weld
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part31.Position = Vector3.new(46, 51.0000076, 8.60000038)
- Part31.Orientation = Vector3.new(0, -90, 90)
- Part31.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh32.Parent = Part31
- SpecialMesh32.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh32.MeshType = Enum.MeshType.Brick
- SpecialMesh32.Scale = Vector3.new(1, 1, 1.29999995)
- Part33.Name = "Tip"
- Part33.Parent = Model2
- Part33.BrickColor = BrickColor.new("Bright violet")
- Part33.Reflectance = 0.5
- Part33.Rotation = Vector3.new(180, -90, 0)
- Part33.FormFactor = Enum.FormFactor.Plate
- Part33.Size = Vector3.new(4, 1.20000005, 4)
- Part33.CFrame = CFrame.new(46, 37.4000092, 11, -0, -0, -1, -0, -1, -0, -1, -0, -0)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part33.Position = Vector3.new(46, 37.4000092, 11)
- Part33.Orientation = Vector3.new(0, -90, -180)
- Part33.Color = Color3.new(0.419608, 0.196078, 0.486275)
- SpecialMesh34.Parent = Part33
- SpecialMesh34.Scale = Vector3.new(1, 5, 1)
- SpecialMesh34.MeshType = Enum.MeshType.Sphere
- SpecialMesh34.Scale = Vector3.new(1, 5, 1)
- Script35.Name = "Touch"
- Script35.Parent = Part33
- table.insert(cors,sandbox(Script35,function()
- debounce = true
- function activate(hit)
- if debounce == false then return end
- debounce = false
- script.Parent.Anchored = true
- wait(0.05)
- Boom2 = Instance.new("Explosion")
- Boom2.BlastRadius = 40
- Boom2.Parent = game.Workspace
- Boom2.Position = script.Parent.Position
- wait(0.5)
- Boom2:Remove()
- Boom = Instance.new("Part")
- Boom.Parent = game.Workspace
- Boom.formFactor = 0
- Boom.Shape = 0
- Boom.BrickColor = BrickColor:Yellow()
- Boom.Position = script.Parent.Position
- Boom.Transparency = 0.3
- Boom.Size = Vector3.new(4, 1, 4)
- Boom.Anchored = true
- Boom.TopSurface = "Smooth"
- Boom.BottomSurface = "Smooth"
- script.Parent.Transparency = 1
- Script = script.Parent.Explosion
- SC = Script:clone()
- SC.Disabled = false
- SC.Parent = Boom
- Grow = script.Parent.Grow
- GC = Grow:clone()
- GC.Disabled = false
- GC.Parent = Boom
- Stay = script.Parent.Stay
- SC = Stay:clone()
- SC.Disabled = false
- SC.Parent = Boom
- Boom2 = Instance.new("Explosion")
- Boom2.BlastRadius = 40
- Boom2.Position = script.Parent.Position
- wait(0.5)
- Boom2:Remove()
- wait(5)
- script.Parent.Parent:Remove()
- wait(100)
- end
- script.Parent.Touched:connect(activate)
- end))
- Script36.Name = "Stay"
- Script36.Parent = Part33
- Script36.Disabled = true
- table.insert(cors,sandbox(Script36,function()
- wait(0.1)
- pos = script.Parent.CFrame
- while true do
- script.Parent.CFrame = pos
- wait(0.000000000000000000000000000000000000000000000000001)
- end
- end))
- Script37.Name = "Grow"
- Script37.Parent = Part33
- Script37.Disabled = true
- table.insert(cors,sandbox(Script37,function()
- wait(0.1)
- Boom = script.Parent
- for i = 1, 200 do
- Boom.Size = Boom.Size + Vector3.new(1, 1, 1)
- wait(0.01)
- end
- Boom:Remove()
- end))
- Script38.Name = "Explosion"
- Script38.Parent = Part33
- Script38.Disabled = true
- table.insert(cors,sandbox(Script38,function()
- wait(0.1)
- function destroy(hit)
- Boom = Instance.new("Explosion")
- Boom.Parent = game.Workspace
- Boom.Position = hit.Position
- wait(1)
- Boom:Remove()
- end
- script.Parent.Touched:connect(destroy)
- end))
- Script39.Name = "BloodScript"
- Script39.Parent = Model2
- table.insert(cors,sandbox(Script39,function()
- function onPlayerDied(dead)
- local h = script.Parent.Humanoid
- if (h.Health==0) then
- local head = script.Parent.Head
- local blood1 = Instance.new("Part")
- blood1.BrickColor = BrickColor.new(21)
- blood1.formFactor = 2
- blood1.Size = Vector3.new(1, 0.4, 1)
- blood1.Position = head.Position
- blood1.Name = "Blood"
- blood1.Parent = script.Parent
- local blood2 = Instance.new("Part")
- blood2.BrickColor = BrickColor.new(21)
- blood2.formFactor = 2
- blood2.Size = Vector3.new(1, 0.4, 1)
- blood2.Position = head.Position
- blood2.Name = "Blood"
- blood2.Parent = script.Parent
- local blood3 = Instance.new("Part")
- blood3.BrickColor = BrickColor.new(21)
- blood3.formFactor = 2
- blood3.Size = Vector3.new(1, 0.4, 1)
- blood3.Position = head.Position
- blood3.Name = "Blood"
- blood3.Parent = script.Parent
- end
- end
- script.Parent.Humanoid.Died:connect(onPlayerDied)
- end))
- Part40.Name = "Door"
- Part40.Parent = Model1
- Part40.BrickColor = BrickColor.new("Bright violet")
- Part40.Transparency = 1
- Part40.Rotation = Vector3.new(180, 0, -180)
- Part40.Anchored = true
- Part40.Size = Vector3.new(10, 1.20000005, 9)
- Part40.CFrame = CFrame.new(46, 34.2000084, 11.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part40.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part40.Position = Vector3.new(46, 34.2000084, 11.5)
- Part40.Orientation = Vector3.new(0, -180, 0)
- Part40.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Script41.Parent = Part40
- table.insert(cors,sandbox(Script41,function()
- doorName = "Door" --name of the door or whatever it is
- door = game.Workspace:findFirstChild(doorName)
- function chat(msg, speaker)
- if msg=="GO" then
- door.CanCollide = false
- door.Transparency = 1
- wait(10)
- door.CanCollide = true
- door.Transparency = 0
- end
- end
- function enter(player)
- player.Chatted:connect(function(msg) chat(msg, player) end)
- end
- game.Players.ChildAdded:connect(enter)
- end))
- Part42.Parent = Model0
- Part42.BrickColor = BrickColor.new("Bright red")
- Part42.Rotation = Vector3.new(90, 0, -90)
- Part42.Anchored = true
- Part42.Size = Vector3.new(6, 4.80000019, 1)
- Part42.CFrame = CFrame.new(46.1999969, 52.5000076, 10, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part42.Position = Vector3.new(46.1999969, 52.5000076, 10)
- Part42.Orientation = Vector3.new(90, 90, 0)
- Part42.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part43.Parent = Model0
- Part43.BrickColor = BrickColor.new("Bright red")
- Part43.Rotation = Vector3.new(90, 0, -90)
- Part43.Anchored = true
- Part43.Size = Vector3.new(5, 4.80000019, 53)
- Part43.CFrame = CFrame.new(46.2000008, 26.5000019, 4.5, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part43.Position = Vector3.new(46.2000008, 26.5000019, 4.5)
- Part43.Orientation = Vector3.new(90, 90, 0)
- Part43.Color = Color3.new(0.768628, 0.156863, 0.109804)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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