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- local RbxAssetReached = " :RBCX2"
- warn('This script is still indevelopment so becareful for glitches or bugs'..RbxAssetReached)
- wait(2)
- warn('YOU WILL NOT SURVIVE THIS TIME'..RbxAssetReached)
- --Hey guys was making this script i can't make the attacks cause i'm lazy, but i will add damege bricks, made by animescapetower
- local player = game.Players.LocalPlayer
- local Arm1 = game.Players.LocalPlayer.Character["Left Arm"]
- local Arm2 = game.Players.LocalPlayer.Character["Right Arm"]
- local Leg1 = game.Players.LocalPlayer.Character["Left Leg"]
- local Leg2 = game.Players.LocalPlayer.Character["Right Leg"]
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local anim1= Instance.new("Animation")
- anim1.AnimationId = "http://www.roblox.com/asset/?id=235542946"
- local anim2 = Instance.new("Animation")
- anim2.AnimationId = "http://www.roblox.com/asset/?id=32326240"
- local anim23 = Instance.new("Animation")
- anim23.AnimationId = "http://www.roblox.com/asset/?id=105371766"
- local bg = Instance.new("BillboardGui")
- bg.Name = "Bamma"
- bg.Parent = game.Players.LocalPlayer.Character.Head
- bg.Adornee = game.Players.LocalPlayer.Character.Head
- -- Same size as Head
- bg.Size = UDim2.new(1, 0, 1, 0)
- -- Above (defaults to inside)
- bg.StudsOffset = Vector3.new(0, 2, 0)
- local frame = Instance.new("Frame")
- frame.Parent = bg
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 0.7
- frame.BackgroundColor3 = Color3.new(1, 1, 1)
- local text = Instance.new("TextLabel")
- text.Parent = frame
- text.Position = UDim2.new(0.25, 0, 0.25, 0)
- text.Size = UDim2.new(0.5, 0, 0.5, 0)
- text.BackgroundTransparency =1
- text.Text = "Dragon Slayer"
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- text.Text = "Spin"
- wait(4)
- local playAnim = humanoid:LoadAnimation(anim1)
- playAnim:Play()
- wait(1)
- text.Text = "Dragon Slayer"
- wait(3)
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- text.Text = "Punch"
- local playAnim = humanoid:LoadAnimation(anim2)
- playAnim:Play()
- wait(5)
- text.Text = "Dragon Slayer"
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- text.Text = "DOOM DRAGON"
- local playAnim = humanoid:LoadAnimation(anim23)
- playAnim:Play()
- wait(5)
- text.Text = "Dragon Slayer"
- playAnim:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then--Activates the damege part
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -5 -- The most not so damegeing part is this
- wait(2.00)
- end
- end
- Arm2.Touched:connect(onTouched)
- end
- end)
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- local vy = Instance.new("Sound")
- vy.Name = "SongyName"
- vy.SoundId = "rbxassetid://1186337256"
- vy.Volume = 10
- vy.PlaybackSpeed = 1
- vy.Parent = game.Players.LocalPlayer.Character.Torso
- vy.Looped = true
- vy:Play()
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- while true do
- game:GetService("RunService").Stepped:wait()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- Arm1.Transparency = 0.6
- Arm2.Transparency = 0.6
- Leg1.Transparency = 0.6
- Leg2.Transparency = 0.6
- game.Players.LocalPlayer.Character.Torso.Transparency = 0.6
- game.Players.LocalPlayer.Character.Head.Transparency = 0.6
- wait(0.1)
- Arm1.Transparency = 1
- Arm2.Transparency = 1
- Leg1.Transparency = 1
- Leg2.Transparency = 1
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- wait(0.1)
- Arm1.Transparency = 0
- Arm2.Transparency = 0
- Leg1.Transparency = 0
- Leg2.Transparency = 0
- game.Players.LocalPlayer.Character.Torso.Transparency = 0
- game.Players.LocalPlayer.Character.Head.Transparency = 0
- wait(0.1)
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- end
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