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- --Decompiled by Blyat
- --Fixed by Ben
- -- LATF2 in short, might be outdated but hey, still looks cool.
- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- LocalPlayer = game:GetService("Players").LocalPlayer
- chatsys = function(msg, color)
- spawn(function()
- if LocalPlayer.Character:findFirstChild("Head") then
- mainPart = LocalPlayer.Character:findFirstChild("Head")
- end
- local bg = Instance.new("BillboardGui", mainPart)
- bg.Adornee = mainPart
- bg.Name = tostring(math.random(10000, 100000))
- bg.Size = UDim2.new(4, 0, 2.5, 0)
- bg.StudsOffset = Vector3.new(-4, 2, 0)
- local bg2 = Instance.new("BillboardGui", mainPart)
- bg2.Adornee = mainPart
- bg2.Name = tostring(math.random(10000, 100000))
- bg2.Size = UDim2.new(4, 0, 2.5, 0)
- bg2.StudsOffset = Vector3.new(-4, 4.5, 0)
- local text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(3, 0, 0.5, 0)
- text.FontSize = "Size18"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arial"
- text.TextColor = BrickColor.new(color)
- text.Text = " "
- Message = msg:sub(1)
- if #Message > 100 then
- return
- end
- for i = 0, #Message do
- wait()
- text.Text = string.gsub(Message:sub(0, i), "fuck", "fu\127ck")
- end
- wait()
- coroutine.resume(coroutine.create(function()
- for i = 0, 5, 0.05 do
- if bg ~= nil then
- if bg2 ~= nil then
- wait()
- bg2.StudsOffset = bg2.StudsOffset + Vector3.new(0, 0.05, 0)
- end
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0, 0.05, 0)
- end
- end
- end
- ))
- for i = text.TextTransparency, 1, 0.01 do
- wait(0.03)
- text.TextTransparency = i
- text.TextStrokeTransparency = i
- end
- if bg == nil then
- return
- end
- bg:Destroy()
- if bg2 == nil then
- return
- end
- bg2:Destroy()
- end
- )
- end
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris = game:service("Debris")
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- print("If this somehow did get leaked.")
- print("The creators are")
- print("Lord_Azure")
- print("Shrouded_Reaper")
- print("And TheDarkRevenant")
- print("But trust me leaker. We will find you.")
- print("Beware")
- Debounces = {CanAttack = true, NoIdl = false, Slashing = false, Slashed = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false}
- local Touche = {char.Name}
- hed.face.Texture = "rbxassetid://110112292"
- char["Body Colors"].HeadColor = BrickColor.new("Really black")
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=246438816"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=267068334"
- end
- )
- lerp = function(a, b, t)
- return a + (b - a) * t
- end
- slerp = function(a, b, t)
- dot = a:Dot(b)
- if t > 0.5 or not a then
- do return dot <= 0.99999 and dot >= -0.99999 or b end
- r = math.acos(dot)
- do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end
- end
- end
- matrixInterpolate = function(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
- local t = v1:Dot(v2)
- if t >= 0 and t ~= 0 and t <= 0 then
- return CFrame.new()
- end
- return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
- end
- genWeld = function(a, b)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- weld = function(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld
- end
- Lerp = function(c1, c2, al)
- local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
- local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v + (com2[i] - v) * al
- end
- return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
- end
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- weld5 = function(part0, part1, c0, c1)
- weeld = Instance.new("Weld", part0)
- weeld.Part0 = part0
- weeld.Part1 = part1
- weeld.C0 = c0
- weeld.C1 = c1
- return weeld
- end
- HasntTouched = function(plrname)
- local ret = true
- for _,v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- _G.custSound = Instance.new("Sound", char)
- _G.custSound.SoundId = "rbxassetid://"
- _G.custSound.Looped = true
- _G.custSound.Pitch = 1
- _G.custSound.Volume = 1
- wait(0.1)
- _G.custSound:Play()
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part", torso)
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "SmoothPlastic"
- fx.Size = Vector3.new(1, 1, 1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh", fx)
- fxm.MeshType = "Sphere"
- fxm.Scale = Vector3.new(1, 1, 1)
- for i = 1, 20 do
- rs:wait()
- fx.Transparency = fx.Transparency - 0.05
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5, 0.5, 0.5)
- rs:wait()
- end
- torso.Transparency = 1
- larm.Transparency = 1
- rarm.Transparency = 1
- hed.face.Texture = "http://www.roblox.com/asset/?id=46282671"
- Hood = Instance.new("Part", hed)
- Hood.formFactor = "Symmetric"
- Hood.Size = Vector3.new(1, 1, 1)
- Hood.CFrame = hed.CFrame
- Hood:BreakJoints()
- Hood.CanCollide = false
- Hood.TopSurface = "Smooth"
- Hood.BottomSurface = "Smooth"
- Weld = Instance.new("Weld", hed)
- Weld.Part0 = hed
- Weld.Part1 = Hood
- Weld.C0 = CFrame.new(0, 0.3, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Mesh = Instance.new("SpecialMesh", Hood)
- Mesh.MeshId = "rbxassetid://16952952"
- Mesh.TextureId = "rbxassetid://32908530"
- Mesh.Scale = Vector3.new(1, 1, 1)
- torsoblock = Instance.new("Part", char)
- torsoblock.Name = "torso"
- torsoblock.BrickColor = BrickColor.new("Really black")
- torsoblock.Size = Vector3.new(2, 2.01, 1.18)
- torsoblock.CanCollide = false
- torsoblock.BottomSurface = "Smooth"
- torsoblock.TopSurface = "Smooth"
- Weld = Instance.new("Weld", torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0, 0)
- Weld.Part1 = torsoblock
- Weld.C1 = CFrame.new(0, -3.09944153e-06, 0, 1, 9.29513355e-10, 3.26636873e-05, 4.80190998e-10, 1, -4.31581502e-05, -3.26636873e-05, 4.31581502e-05, 1)
- lap1 = Instance.new("Part", char)
- lap1.BrickColor = BrickColor.new("Really red")
- lap1.Size = Vector3.new(1.07, 0.21, 1.22)
- lap1.CanCollide = false
- lap1.BottomSurface = "Smooth"
- lap1.TopSurface = "Smooth"
- lap1.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap1
- Weld.C1 = CFrame.new(-1.52503204, 0.206899166, 0.0284500122, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap1)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap2 = Instance.new("Part", char)
- lap2.BrickColor = BrickColor.new("Really black")
- lap2.Size = Vector3.new(0.27, 0.49, 0.42)
- lap2.CanCollide = false
- lap2.BottomSurface = "Smooth"
- lap2.TopSurface = "Smooth"
- lap2.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap2
- Weld.C1 = CFrame.new(-1.7252121, -0.807500362, 0.0218887329, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap2)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap3 = Instance.new("Part", char)
- lap3.BrickColor = BrickColor.new("Really black")
- lap3.Size = Vector3.new(1.07, 0.21, 1.22)
- lap3.CanCollide = false
- lap3.BottomSurface = "Smooth"
- lap3.TopSurface = "Smooth"
- lap3.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap3
- Weld.C1 = CFrame.new(-1.52501678, -0.0467915535, 0.0284423828, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap3)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- spawn(function()
- wait(1)
- local i = Instance.new("GuiMain", game.Players.LocalPlayer.PlayerGui)
- local f = Instance.new("Frame", i)
- f.BackgroundTransparency = 0.5
- f.BackgroundColor3 = Color3.new(0, 0, 0)
- f.Size = UDim2.new(0, 448, 0, 230)
- f.BorderSizePixel = 0
- f.Position = UDim2.new(0.5, -200, -1, 0)
- f.ZIndex = 2
- local fat = Instance.new("Frame", f)
- fat.BackgroundColor3 = Color3.new(1, 1, 0)
- fat.BackgroundTransparency = 0.4
- fat.Size = UDim2.new(1, 0, 0.05, 0)
- fat.ZIndex = 2
- local fot = Instance.new("Frame", f)
- fot.BackgroundColor3 = Color3.new(1, 1, 0)
- fot.BackgroundTransparency = 0.4
- fot.Position = UDim2.new(1, 0, 1, 0)
- fot.Size = UDim2.new(-1, 0, -0.05, 0)
- fot.ZIndex = 2
- local t = Instance.new("TextLabel", f)
- t.Position = UDim2.new(0, 0, 0, 56)
- t.Size = UDim2.new(1, 0, 0, -51)
- t.BackgroundTransparency = 1
- t.TextColor3 = Color3.new(1, 1, 1)
- t.TextScaled = true
- t.TextWrapped = true
- t.FontSize = "Size48"
- t.Font = "SourceSansLight"
- t.Text = "Abaddon - Lord Azure\'s True Form"
- t.ZIndex = 2
- local c = Instance.new("TextLabel", t)
- c.Position = UDim2.new(0, 0, 0, 105)
- c.Size = UDim2.new(1, 0, 0, -50)
- c.Text = "Originally developed by,\n\tTheDarkRevenant. Modified by Benjibob33 with assistance from Shrouded_Reaper(Reaper did 90% of the work ;p)"
- c.BackgroundTransparency = 1
- c.TextColor3 = Color3.new(1, 1, 1)
- c.FontSize = "Size24"
- c.Font = "SourceSansLight"
- c.ZIndex = 2
- c.TextScaled = true
- c.TextWrapped = true
- local b = Instance.new("TextLabel", f)
- b.BackgroundTransparency = 1
- b.Position = UDim2.new(0, 0, 1, -31)
- b.Size = UDim2.new(1, 0, 0, 19)
- b.Font = "SourceSansLight"
- b.FontSize = "Size8"
- b.Text = "Currently in alpha. If you leak, I will fu\127ck your ass with a screwdriver."
- b.TextColor3 = Color3.new(1, 1, 1)
- b.TextScaled = true
- b.TextWrapped = true
- b.ZIndex = 2
- f:TweenPosition(UDim2.new(0.5, -230, 0.5, -100), "Out", "Quad", 2)
- wait(8)
- f:TweenPosition(UDim2.new(0.5, -230, 1, 200), "In", "Quad")
- wait(2)
- i:Destroy()
- end
- )
- lap4 = Instance.new("Part", char)
- lap4.BrickColor = BrickColor.new("Really red")
- lap4.Size = Vector3.new(0.21, 2.105, 0.415)
- lap4.CanCollide = false
- lap4.BottomSurface = "Smooth"
- lap4.TopSurface = "Smooth"
- lap4.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap4
- Weld.C1 = CFrame.new(0.056968689, 0.0115671158, 1.21671295, 0.00349965692, -0.00955337007, -0.999948263, 0.00343787274, 0.999948621, -0.0095413411, 0.999988019, -0.00340430322, 0.00353232026)
- Mesh = Instance.new("SpecialMesh", lap4)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- lap5 = Instance.new("Part", char)
- lap5.BrickColor = BrickColor.new("Really red")
- lap5.Size = Vector3.new(0.27, 0.49, 0.42)
- lap5.CanCollide = false
- lap5.BottomSurface = "Smooth"
- lap5.TopSurface = "Smooth"
- lap5.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap5
- Weld.C1 = CFrame.new(-1.32459259, 0.852505207, 0.0549850464, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap5)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap6 = Instance.new("Part", char)
- lap6.BrickColor = BrickColor.new("Really black")
- lap6.Size = Vector3.new(0.27, 0.49, 0.42)
- lap6.CanCollide = false
- lap6.BottomSurface = "Smooth"
- lap6.TopSurface = "Smooth"
- lap6.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap6
- Weld.C1 = CFrame.new(0.218383789, -0.807549238, 1.52164459, 0.00349965692, -0.00955337007, -0.999948263, 0.00343787274, 0.999948621, -0.0095413411, 0.999988019, -0.00340430322, 0.00353232026)
- Mesh = Instance.new("SpecialMesh", lap6)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap7 = Instance.new("Part", char)
- lap7.BrickColor = BrickColor.new("Really red")
- lap7.Size = Vector3.new(1.07, 0.21, 1.22)
- lap7.CanCollide = false
- lap7.BottomSurface = "Smooth"
- lap7.TopSurface = "Smooth"
- lap7.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap7
- Weld.C1 = CFrame.new(-1.52507019, 0.712491512, 0.028465271, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap7)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap8 = Instance.new("Part", char)
- lap8.BrickColor = BrickColor.new("Really black")
- lap8.Size = Vector3.new(1.07, 0.21, 1.22)
- lap8.CanCollide = false
- lap8.BottomSurface = "Smooth"
- lap8.TopSurface = "Smooth"
- lap8.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap8
- Weld.C1 = CFrame.new(-1.52506256, 0.672516346, 0.0284576416, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap8)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap9 = Instance.new("Part", char)
- lap9.BrickColor = BrickColor.new("Really red")
- lap9.Size = Vector3.new(1.07, 0.21, 1.22)
- lap9.CanCollide = false
- lap9.BottomSurface = "Smooth"
- lap9.TopSurface = "Smooth"
- lap9.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap9
- Weld.C1 = CFrame.new(-1.5250473, -0.792313099, 0.0283889771, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap9)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap10 = Instance.new("Part", char)
- lap10.BrickColor = BrickColor.new("Really red")
- lap10.Size = Vector3.new(0.21, 2.105, 0.415)
- lap10.CanCollide = false
- lap10.BottomSurface = "Smooth"
- lap10.TopSurface = "Smooth"
- lap10.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap10
- Weld.C1 = CFrame.new(0.0676651001, 0.0115408897, 1.82659912, 0.00349965692, -0.00955337007, -0.999948263, 0.00343787274, 0.999948621, -0.0095413411, 0.999988019, -0.00340430322, 0.00353232026)
- Mesh = Instance.new("SpecialMesh", lap10)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- lap11 = Instance.new("Part", char)
- lap11.BrickColor = BrickColor.new("Really red")
- lap11.Size = Vector3.new(1.07, 0.21, 1.22)
- lap11.CanCollide = false
- lap11.BottomSurface = "Smooth"
- lap11.TopSurface = "Smooth"
- lap11.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap11
- Weld.C1 = CFrame.new(-1.52507782, -0.287513018, 0.0284729004, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap11)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap12 = Instance.new("Part", char)
- lap12.BrickColor = BrickColor.new("Really black")
- lap12.Size = Vector3.new(0.27, 0.49, 0.42)
- lap12.CanCollide = false
- lap12.BottomSurface = "Smooth"
- lap12.TopSurface = "Smooth"
- lap12.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap12
- Weld.C1 = CFrame.new(-0.181564331, -0.807525635, 1.52863312, 0.00349965692, -0.00955337007, -0.999948263, 0.00343787274, 0.999948621, -0.0095413411, 0.999988019, -0.00340430322, 0.00353232026)
- Mesh = Instance.new("SpecialMesh", lap12)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap13 = Instance.new("Part", char)
- lap13.BrickColor = BrickColor.new("Really black")
- lap13.Size = Vector3.new(1.07, 0.21, 1.22)
- lap13.CanCollide = false
- lap13.BottomSurface = "Smooth"
- lap13.TopSurface = "Smooth"
- lap13.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap13
- Weld.C1 = CFrame.new(-1.52505493, 0.262508869, 0.0284576416, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap13)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap14 = Instance.new("Part", char)
- lap14.BrickColor = BrickColor.new("Really red")
- lap14.Size = Vector3.new(0.27, 0.49, 0.42)
- lap14.CanCollide = false
- lap14.BottomSurface = "Smooth"
- lap14.TopSurface = "Smooth"
- lap14.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap14
- Weld.C1 = CFrame.new(-0.141487122, 0.852470875, 1.52806091, 0.00349965692, -0.00955337007, -0.999948263, 0.00343787274, 0.999948621, -0.0095413411, 0.999988019, -0.00340430322, 0.00353232026)
- Mesh = Instance.new("SpecialMesh", lap14)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap15 = Instance.new("Part", char)
- lap15.BrickColor = BrickColor.new("Really black")
- lap15.Size = Vector3.new(0.22, 0.34, 0.63)
- lap15.CanCollide = false
- lap15.BottomSurface = "Smooth"
- lap15.TopSurface = "Smooth"
- lap15.Material = "SmoothPlastic"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap15
- Weld.C1 = CFrame.new(-0.983390808, 0.867502213, 1.80670166, -0.704651117, -0.00427827798, -0.709541082, 0.00348753715, 0.999948919, -0.00949283503, 0.709545434, -0.00916368794, -0.704600155)
- lap16 = Instance.new("Part", char)
- lap16.BrickColor = BrickColor.new("Really black")
- lap16.Size = Vector3.new(1.07, 0.465, 1.22)
- lap16.CanCollide = false
- lap16.BottomSurface = "Smooth"
- lap16.TopSurface = "Smooth"
- lap16.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap16
- Weld.C1 = CFrame.new(-1.52503204, -0.539155483, 0.0284347534, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- lap17 = Instance.new("Part", char)
- lap17.BrickColor = BrickColor.new("Really red")
- lap17.Size = Vector3.new(0.2, 0.97, 0.213)
- lap17.CanCollide = false
- lap17.BottomSurface = "Smooth"
- lap17.TopSurface = "Smooth"
- lap17.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap17
- Weld.C1 = CFrame.new(-1.52545166, 0.589025021, 0.0570755005, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- lap18 = Instance.new("Part", char)
- lap18.BrickColor = BrickColor.new("Really red")
- lap18.Size = Vector3.new(0.27, 0.49, 0.42)
- lap18.CanCollide = false
- lap18.BottomSurface = "Smooth"
- lap18.TopSurface = "Smooth"
- lap18.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap18
- Weld.C1 = CFrame.new(-1.7244873, 0.852505684, 0.0619812012, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap18)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap19 = Instance.new("Part", char)
- lap19.BrickColor = BrickColor.new("Really red")
- lap19.Size = Vector3.new(0.37, 1.779, 0.405)
- lap19.CanCollide = false
- lap19.BottomSurface = "Smooth"
- lap19.TopSurface = "Smooth"
- lap19.Material = "Neon"
- lap19.Shape = "Block"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap19
- Weld.C1 = CFrame.new(-1.52390289, -0.154995203, 0.0370864868, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- lap20 = Instance.new("Part", char)
- lap20.BrickColor = BrickColor.new("Really black")
- lap20.Size = Vector3.new(0.22, 0.29, 0.86)
- lap20.CanCollide = false
- lap20.BottomSurface = "Smooth"
- lap20.TopSurface = "Smooth"
- lap20.Material = "SmoothPlastic"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap20
- Weld.C1 = CFrame.new(1.5226593, -1.13317108, 0.862571716, 0.99973917, 0.0132680219, -0.0185943563, -0.0143596791, -0.268021852, -0.963305831, -0.0177648552, 0.963321507, -0.267761409)
- lap21 = Instance.new("Part", char)
- lap21.BrickColor = BrickColor.new("Really red")
- lap21.Size = Vector3.new(0.27, 0.49, 0.42)
- lap21.CanCollide = false
- lap21.BottomSurface = "Smooth"
- lap21.TopSurface = "Smooth"
- lap21.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap21
- Weld.C1 = CFrame.new(0.258415222, 0.852460384, 1.52105713, 0.00349965692, -0.00955337007, -0.999948263, 0.00343787274, 0.999948621, -0.0095413411, 0.999988019, -0.00340430322, 0.00353232026)
- Mesh = Instance.new("SpecialMesh", lap21)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap22 = Instance.new("Part", char)
- lap22.BrickColor = BrickColor.new("Really black")
- lap22.Size = Vector3.new(0.22, 0.34, 0.63)
- lap22.CanCollide = false
- lap22.BottomSurface = "Smooth"
- lap22.TopSurface = "Smooth"
- lap22.Material = "SmoothPlastic"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap22
- Weld.C1 = CFrame.new(-1.20274353, 0.867571354, -0.0484848022, -0.867748141, 0.00781238079, 0.496942878, 0.00353512331, 0.999948204, -0.009547133, -0.496991694, -0.00652775308, -0.867730796)
- lap23 = Instance.new("Part", char)
- lap23.BrickColor = BrickColor.new("Really black")
- lap23.Size = Vector3.new(1.07, 0.21, 1.22)
- lap23.CanCollide = false
- lap23.BottomSurface = "Smooth"
- lap23.TopSurface = "Smooth"
- lap23.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap23
- Weld.C1 = CFrame.new(-1.52500153, -0.244596958, 0.0284118652, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap23)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap24 = Instance.new("Part", char)
- lap24.BrickColor = BrickColor.new("Really black")
- lap24.Size = Vector3.new(1.07, 0.465, 1.22)
- lap24.CanCollide = false
- lap24.BottomSurface = "Smooth"
- lap24.TopSurface = "Smooth"
- lap24.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap24
- Weld.C1 = CFrame.new(-1.52502441, 0.460847855, 0.0284805298, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- lap25 = Instance.new("Part", char)
- lap25.BrickColor = BrickColor.new("Really red")
- lap25.Size = Vector3.new(0.21, 2.105, 0.638)
- lap25.CanCollide = false
- lap25.BottomSurface = "Smooth"
- lap25.TopSurface = "Smooth"
- lap25.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap25
- Weld.C1 = CFrame.new(-1.53420258, 0.0116128922, -0.256065369, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap25)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- lap26 = Instance.new("Part", char)
- lap26.BrickColor = BrickColor.new("Really black")
- lap26.Size = Vector3.new(1.07, 0.21, 1.22)
- lap26.CanCollide = false
- lap26.BottomSurface = "Smooth"
- lap26.TopSurface = "Smooth"
- lap26.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap26
- Weld.C1 = CFrame.new(-1.52501678, 0.159998417, 0.028465271, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap26)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap27 = Instance.new("Part", char)
- lap27.BrickColor = BrickColor.new("Really black")
- lap27.Size = Vector3.new(1.07, 0.21, 1.22)
- lap27.CanCollide = false
- lap27.BottomSurface = "Smooth"
- lap27.TopSurface = "Smooth"
- lap27.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap27
- Weld.C1 = CFrame.new(-1.52506256, -0.831406593, 0.0283813477, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap27)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- lap28 = Instance.new("Part", char)
- lap28.BrickColor = BrickColor.new("Really black")
- lap28.Size = Vector3.new(0.22, 0.34, 0.63)
- lap28.CanCollide = false
- lap28.BottomSurface = "Smooth"
- lap28.TopSurface = "Smooth"
- lap28.Material = "SmoothPlastic"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap28
- Weld.C1 = CFrame.new(1.52050781, 0.867410183, 0.621932983, 0.999988079, -0.00337814656, 0.00353226066, 0.00341188442, 0.999948263, -0.00958933495, -0.00349968346, 0.00960127078, 0.999947786)
- lap29 = Instance.new("Part", char)
- lap29.BrickColor = BrickColor.new("Really black")
- lap29.Size = Vector3.new(0.27, 0.49, 0.42)
- lap29.CanCollide = false
- lap29.BottomSurface = "Smooth"
- lap29.TopSurface = "Smooth"
- lap29.Material = "Neon"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap29
- Weld.C1 = CFrame.new(-1.32519531, -0.807491779, 0.0149002075, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap29)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap30 = Instance.new("Part", char)
- lap30.BrickColor = BrickColor.new("Really black")
- lap30.Size = Vector3.new(0.22, 0.29, 0.86)
- lap30.CanCollide = false
- lap30.BottomSurface = "Smooth"
- lap30.TopSurface = "Smooth"
- lap30.Material = "SmoothPlastic"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap30
- Weld.C1 = CFrame.new(-1.00627899, -2.23521423, 0.611461639, -0.719907582, 0.0127804587, -0.693952262, -0.674287975, -0.249883845, 0.694905698, -0.164526239, 0.968191445, 0.188510969)
- lap31 = Instance.new("Part", char)
- lap31.BrickColor = BrickColor.new("Really black")
- lap31.Size = Vector3.new(0.22, 0.29, 0.86)
- lap31.CanCollide = false
- lap31.BottomSurface = "Smooth"
- lap31.TopSurface = "Smooth"
- lap31.Material = "SmoothPlastic"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap31
- Weld.C1 = CFrame.new(-1.18473816, -0.439834595, 1.09579754, -0.856439352, 0.024808526, 0.515651405, 0.493696839, -0.252633333, 0.832129717, 0.150914639, 0.967244029, 0.204117209)
- Mesh = Instance.new("SpecialMesh", lap31)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- lap32 = Instance.new("Part", char)
- lap32.BrickColor = BrickColor.new("Really red")
- lap32.Size = Vector3.new(0.21, 2.105, 0.549)
- lap32.CanCollide = false
- lap32.BottomSurface = "Smooth"
- lap32.TopSurface = "Smooth"
- lap32.Material = "Granite"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap32
- Weld.C1 = CFrame.new(-1.52036285, 0.0115880966, 0.355384827, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- Mesh = Instance.new("SpecialMesh", lap32)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- lap33 = Instance.new("Part", char)
- lap33.BrickColor = BrickColor.new("Really black")
- lap33.Size = Vector3.new(1.01, 2.03, 1.18)
- lap33.CanCollide = false
- lap33.BottomSurface = "Smooth"
- lap33.TopSurface = "Smooth"
- lap33.Material = "SmoothPlastic"
- Weld = Instance.new("Weld", larm)
- Weld.Part0 = larm
- Weld.C0 = CFrame.new(1.5, 0, 0)
- Weld.Part1 = lap33
- Weld.C1 = CFrame.new(-1.52506256, 0.0225162506, 0.0284347534, -0.99998796, 0.00343361334, -0.00353339361, 0.00346710999, 0.99994874, -0.00951801147, 0.00350053119, -0.00953014754, -0.999948561)
- rap1 = Instance.new("Part", char)
- rap1.BrickColor = BrickColor.new("Really black")
- rap1.Size = Vector3.new(1.01, 2.03, 1.18)
- rap1.CanCollide = false
- rap1.BottomSurface = "Smooth"
- rap1.TopSurface = "Smooth"
- rap1.Material = "SmoothPlastic"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap1
- Weld.C1 = CFrame.new(-1.50264359, 0.0183067322, 0.0106048584, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- rap2 = Instance.new("Part", char)
- rap2.BrickColor = BrickColor.new("Really red")
- rap2.Size = Vector3.new(0.21, 1.535, 0.415)
- rap2.CanCollide = false
- rap2.BottomSurface = "Smooth"
- rap2.TopSurface = "Smooth"
- rap2.Material = "Granite"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap2
- Weld.C1 = CFrame.new(0.0498962402, -0.27769053, 1.80420685, 0.00126393698, -0.00222368166, 0.999996722, -0.00611764193, 0.99997884, 0.00223137415, -0.999980509, -0.00612044195, 0.00125030649)
- Mesh = Instance.new("SpecialMesh", rap2)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- rap3 = Instance.new("Part", char)
- rap3.BrickColor = BrickColor.new("Really black")
- rap3.Size = Vector3.new(1.07, 0.21, 1.22)
- rap3.CanCollide = false
- rap3.BottomSurface = "Smooth"
- rap3.TopSurface = "Smooth"
- rap3.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap3
- Weld.C1 = CFrame.new(-1.50261879, 0.751888037, 0.0107574463, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap3)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap4 = Instance.new("Part", char)
- rap4.BrickColor = BrickColor.new("Really red")
- rap4.Size = Vector3.new(1.07, 0.21, 1.22)
- rap4.CanCollide = false
- rap4.BottomSurface = "Smooth"
- rap4.TopSurface = "Smooth"
- rap4.Material = "Granite"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap4
- Weld.C1 = CFrame.new(-1.50270081, -0.797735333, 0.0107727051, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap4)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap5 = Instance.new("Part", char)
- rap5.BrickColor = BrickColor.new("Really red")
- rap5.Size = Vector3.new(0.37, 1.779, 0.405)
- rap5.CanCollide = false
- rap5.BottomSurface = "Smooth"
- rap5.TopSurface = "Smooth"
- rap5.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap5
- Weld.C1 = CFrame.new(-1.50151443, -0.159224987, 0.0192108154, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- rap6 = Instance.new("Part", char)
- rap6.BrickColor = BrickColor.new("Really black")
- rap6.Size = Vector3.new(0.27, 0.49, 0.42)
- rap6.CanCollide = false
- rap6.BottomSurface = "Smooth"
- rap6.TopSurface = "Smooth"
- rap6.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap6
- Weld.C1 = CFrame.new(0.200653076, -0.811793804, 1.49938297, 0.00126393698, -0.00222368166, 0.999996722, -0.00611764193, 0.99997884, 0.00223137415, -0.999980509, -0.00612044195, 0.00125030649)
- Mesh = Instance.new("SpecialMesh", rap6)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- rap7 = Instance.new("Part", char)
- rap7.BrickColor = BrickColor.new("Really black")
- rap7.Size = Vector3.new(0.27, 0.49, 0.42)
- rap7.CanCollide = false
- rap7.BottomSurface = "Smooth"
- rap7.TopSurface = "Smooth"
- rap7.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap7
- Weld.C1 = CFrame.new(-1.30287838, -0.811737895, -0.00283813477, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap7)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- rap8 = Instance.new("Part", char)
- rap8.BrickColor = BrickColor.new("Really red")
- rap8.Size = Vector3.new(0.21, 1.588, 0.415)
- rap8.CanCollide = false
- rap8.BottomSurface = "Smooth"
- rap8.TopSurface = "Smooth"
- rap8.Material = "Granite"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap8
- Weld.C1 = CFrame.new(0.0390930176, -0.251191616, 1.19420624, 0.00126393698, -0.00222368166, 0.999996722, -0.00611764193, 0.99997884, 0.00223137415, -0.999980509, -0.00612044195, 0.00125030649)
- Mesh = Instance.new("SpecialMesh", rap8)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- rap9 = Instance.new("Part", char)
- rap9.BrickColor = BrickColor.new("Really black")
- rap9.Size = Vector3.new(1.07, 0.21, 1.22)
- rap9.CanCollide = false
- rap9.BottomSurface = "Smooth"
- rap9.TopSurface = "Smooth"
- rap9.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap9
- Weld.C1 = CFrame.new(-1.50264454, -0.034209013, 0.0107421875, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap9)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap10 = Instance.new("Part", char)
- rap10.BrickColor = BrickColor.new("Really red")
- rap10.Size = Vector3.new(1.07, 0.21, 1.22)
- rap10.CanCollide = false
- rap10.BottomSurface = "Smooth"
- rap10.TopSurface = "Smooth"
- rap10.Material = "Granite"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap10
- Weld.C1 = CFrame.new(-1.50264263, -0.283332348, 0.0105438232, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap10)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap11 = Instance.new("Part", char)
- rap11.BrickColor = BrickColor.new("Really red")
- rap11.Size = Vector3.new(0.21, 1.765, 0.638)
- rap11.CanCollide = false
- rap11.BottomSurface = "Smooth"
- rap11.TopSurface = "Smooth"
- rap11.Material = "Granite"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap11
- Weld.C1 = CFrame.new(-1.51166821, -0.16260457, -0.273742676, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap11)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- rap12 = Instance.new("Part", char)
- rap12.BrickColor = BrickColor.new("Really black")
- rap12.Size = Vector3.new(1.07, 0.21, 1.22)
- rap12.CanCollide = false
- rap12.BottomSurface = "Smooth"
- rap12.TopSurface = "Smooth"
- rap12.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap12
- Weld.C1 = CFrame.new(-1.5026226, -0.241709709, 0.010559082, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap12)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap13 = Instance.new("Part", char)
- rap13.BrickColor = BrickColor.new("Really black")
- rap13.Size = Vector3.new(0.27, 0.49, 0.42)
- rap13.CanCollide = false
- rap13.BottomSurface = "Smooth"
- rap13.TopSurface = "Smooth"
- rap13.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap13
- Weld.C1 = CFrame.new(-0.199401855, -0.811762094, 1.5063467, 0.00126393698, -0.00222368166, 0.999996722, -0.00611764193, 0.99997884, 0.00223137415, -0.999980509, -0.00612044195, 0.00125030649)
- Mesh = Instance.new("SpecialMesh", rap13)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- rap14 = Instance.new("Part", char)
- rap14.BrickColor = BrickColor.new("Really red")
- rap14.Size = Vector3.new(1.07, 0.21, 1.22)
- rap14.CanCollide = false
- rap14.BottomSurface = "Smooth"
- rap14.TopSurface = "Smooth"
- rap14.Material = "Granite"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap14
- Weld.C1 = CFrame.new(-1.5026722, 0.70827055, 0.0107116699, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap14)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap15 = Instance.new("Part", char)
- rap15.BrickColor = BrickColor.new("Really black")
- rap15.Size = Vector3.new(0.27, 0.49, 0.42)
- rap15.CanCollide = false
- rap15.BottomSurface = "Smooth"
- rap15.TopSurface = "Smooth"
- rap15.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap15
- Weld.C1 = CFrame.new(-1.70280743, -0.811714053, 0.00408935547, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap15)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.2, 1, 1)
- rap16 = Instance.new("Part", char)
- rap16.BrickColor = BrickColor.new("Really red")
- rap16.Size = Vector3.new(0.21, 1.528, 0.549)
- rap16.CanCollide = false
- rap16.BottomSurface = "Smooth"
- rap16.TopSurface = "Smooth"
- rap16.Material = "Granite"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap16
- Weld.C1 = CFrame.new(-1.49795628, -0.281120777, 0.337554932, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap16)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- rap17 = Instance.new("Part", char)
- rap17.BrickColor = BrickColor.new("Really black")
- rap17.Size = Vector3.new(1.07, 0.465, 1.22)
- rap17.CanCollide = false
- rap17.BottomSurface = "Smooth"
- rap17.TopSurface = "Smooth"
- rap17.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap17
- Weld.C1 = CFrame.new(-1.50260639, 0.456613064, 0.0109405518, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- rap18 = Instance.new("Part", char)
- rap18.BrickColor = BrickColor.new("Really red")
- rap18.Size = Vector3.new(1.07, 0.21, 1.22)
- rap18.CanCollide = false
- rap18.BottomSurface = "Smooth"
- rap18.TopSurface = "Smooth"
- rap18.Material = "Granite"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap18
- Weld.C1 = CFrame.new(-1.50260258, 0.20526123, 0.0107727051, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap18)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap19 = Instance.new("Part", char)
- rap19.BrickColor = BrickColor.new("Really black")
- rap19.Size = Vector3.new(1.07, 0.21, 1.22)
- rap19.CanCollide = false
- rap19.BottomSurface = "Smooth"
- rap19.TopSurface = "Smooth"
- rap19.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap19
- Weld.C1 = CFrame.new(-1.50272179, -0.838834286, 0.0107421875, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap19)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap20 = Instance.new("Part", char)
- rap20.BrickColor = BrickColor.new("Really black")
- rap20.Size = Vector3.new(1.07, 0.21, 1.22)
- rap20.CanCollide = false
- rap20.BottomSurface = "Smooth"
- rap20.TopSurface = "Smooth"
- rap20.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap20
- Weld.C1 = CFrame.new(-1.50263786, 0.165361881, 0.0108184814, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- Mesh = Instance.new("SpecialMesh", rap20)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.2, 1)
- rap21 = Instance.new("Part", char)
- rap21.BrickColor = BrickColor.new("Really black")
- rap21.Size = Vector3.new(1.07, 0.465, 1.22)
- rap21.CanCollide = false
- rap21.BottomSurface = "Smooth"
- rap21.TopSurface = "Smooth"
- rap21.Material = "Neon"
- Weld = Instance.new("Weld", rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.5, 0, 0)
- Weld.Part1 = rap21
- Weld.C1 = CFrame.new(-1.50262356, -0.543392658, 0.0105743408, 0.99998039, 0.00615737028, -0.00121600495, -0.00615460193, 0.999978483, 0.0022665232, 0.00122993451, -0.00225899462, 0.999996722)
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0, 3, 0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Bright red", "Really red"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://9982590"
- coroutine.wrap(function()
- for i = 1, 30 do
- wm.Scale = Vector3.new(1 + i * 1.2, 1 + i * 1.2, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i / 30
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- end
- GroundWave = function()
- if Transforming == true then
- local wave = Instance.new("Part", torso)
- do
- wave.BrickColor = BrickColor.new("Really black")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 1, 18 do
- wm.Scale = Vector3.new(2 + i * 2, 2 + i * 2, 2 + i * 2)
- wave.CFrame = fx.CFrame
- wave.Transparency = i / 14
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- end
- else
- do
- if Transforming == false then
- wait()
- end
- end
- end
- end
- for i = 1, 100 do
- rs:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end
- )
- wait(4)
- Transforming = false
- for i = 1, 20 do
- rs:wait()
- fx.Transparency = fx.Transparency + 0.05
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5, 0.5, 0.5)
- rs:wait()
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0, 3, 0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Really red")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14 do
- wm.Scale = Vector3.new(4 + i * 4.4, 4 + i * 4.4, 4)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i / 14
- wait()
- end
- wait()
- wave:Destroy()
- end
- )()
- hum.WalkSpeed = 16
- Blast = function()
- local Colors = {"Really red", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = rarm.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1, 1, 1)
- z = Instance.new("Sound", wave)
- z.SoundId = "rbxassetid://237035051"
- z.Volume = 1
- z.Pitch = 0.9
- z:Play()
- coroutine.wrap(function()
- for i = 1, 30 do
- wave.Size = Vector3.new(1 + i * 4, 1 + i * 4, 1 + i * 4)
- wave.CFrame = rarm.CFrame
- wave.Transparency = 0.071428571428571
- rs:wait()
- end
- rs:wait()
- wave:Destroy()
- z:Destroy()
- end
- )()
- end
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.RPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.RPunched = false
- end
- end
- )
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.LPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.LPunched = false
- end
- end
- )
- mod4 = Instance.new("Model", char)
- ptez = {0.7, 0.8, 0.9, 1}
- FindNearestTorso = function(Position, Distance, SinglePlayer)
- if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then
- do return not SinglePlayer end
- do
- local List = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then
- table.insert(List, v)
- end
- end
- do return List end
- -- DECOMPILER ERROR: 3 unprocessed JMP targets
- end
- end
- end
- Punch = function()
- part = Instance.new("Part", mod4)
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.CFrame = root.CFrame * CFrame.new(0, 1.5, -2.4) * CFrame.Angles(math.rad(0), 0, 0)
- part.Transparency = 0.7
- part.BrickColor = BrickColor.new("Really black")
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = Vector3.new(3, 3, 3)
- part2 = Instance.new("Part", mod4)
- part2.Anchored = true
- part2.CanCollide = false
- part2.Size = Vector3.new(0.2, 0.2, 0.2)
- part2.CFrame = root.CFrame * CFrame.new(0, 1.5, -2.4) * CFrame.Angles(math.rad(90), 0, 0)
- part2.Transparency = 0.7
- part2.BrickColor = BrickColor.new("Really red")
- mesh2 = Instance.new("SpecialMesh", part2)
- mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh2.Scale = Vector3.new(3, 1.5, 3)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:TakeDamage(math.random(2, 6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 0.62, 0.4 do
- wait()
- part.CFrame = part.CFrame
- part.Transparency = i
- mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
- part2.CFrame = part2.CFrame
- part2.Transparency = i
- mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4)
- end
- part.Parent = nil
- part2.Parent = nil
- end
- ))
- end
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.RPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.RPunched = false
- end
- end
- )
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.LPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4, 8))
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.2)
- Debounces.LPunched = false
- end
- end
- )
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- do
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9000000000, 9000000000, 9000000000)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- chatsys("Fly!", "Navy blue")
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end
- )
- local updateFly = function()
- if not flyToggled then
- return
- end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = forward ~= 0 or side ~= 0
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + flySpeed / MAX_FLY_SPEED
- if MAX_FLY_SPEED < flySpeed then
- flySpeed = MAX_FLY_SPEED
- end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then
- flySpeed = 0
- end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- do
- local in_side = canFly and side or lastSide
- flyBV.velocity = (camCF.lookVector * in_forward + camCF * CFrame.new(in_side, in_forward * 0.2, 0).p - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0)
- -- DECOMPILER ERROR: 7 unprocessed JMP targets
- end
- end
- game:service("RunService").RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end
- )
- chatsys("This is my true form... LATF2!!! ", "Really red")
- wait(1.5)
- chatsys("(Original script created by TheDarkRevenant) ", "Really red")
- wait(2)
- chatsys("(Remade by Lord_Azure) ", "Really red")
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- end
- local kkkNiggerKillerz = 1
- do
- for i = 1, 9 do
- _G.custSound.Volume = kkkNiggerKillerz
- kkkNiggerKillerz = kkkNiggerKillerz - 0.1
- wait(0.1)
- end
- _G.custSound.Volume = 0
- makarovv = game:GetService("Players").LocalPlayer
- helloder = 0
- spawn(function()
- wait(0.2)
- makarovv.Character.Torso.Anchored = true
- wait(0.2)
- makarovv.Character.Humanoid.WalkSpeed = 0
- wait(0.2)
- local m = Instance.new("Model")
- m.Name = "Trim"
- model = Instance.new("Part", m)
- model.BrickColor = BrickColor.new("Institutional white")
- model.Transparency = 1
- model.Name = "Trim"
- model.CFrame = CFrame.new(6.5, 0.100010999, 1.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- model.Anchored = true
- model.CanCollide = false
- model.Size = Vector3.new(27, 0.200000003, 27)
- model.TopSurface = Enum.SurfaceType.Smooth
- d1 = Instance.new("Decal", model)
- d1.Texture = "rbxassetid://429539092"
- d1.Face = Enum.NormalId.Top
- x1 = Instance.new("PointLight", model)
- x1.Color = Color3.new(0.254902, 0.00784314, 0.4)
- x1.Range = 20
- d2 = Instance.new("Decal", model)
- d2.Texture = "rbxassetid://429539092"
- d2.Face = Enum.NormalId.Bottom
- b1 = Instance.new("CylinderMesh", model)
- b1.Name = "Mesh"
- b1.Offset = Vector3.new(0, 0.100000001, 0)
- b1.Scale = Vector3.new(1.25, 1.25, 1.25)
- m.Parent = game:service("Workspace")
- model.CFrame = makarovv.Character.HumanoidRootPart.CFrame + Vector3.new(0, -3.2, 0)
- wait(0.4)
- helloder = helloder + 5
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- chatsys("I call upon the power of darkness.", "Really red")
- local musicid = Instance.new("Sound", makarovv.Character)
- musicid.SoundId = "rbxassetid://163357343"
- musicid.Volume = 1
- musicid.Pitch = 1
- musicid.Looped = true
- wait(0.1)
- musicid:Play()
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- chatsys("You shall witness the descent of the omnipotent god.", "Really red")
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- chatsys("With all the demonic power of hell...", "Really red")
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Rotation = Vector3.new(0, helloder, 0)
- helloder = helloder + 5
- wait(0.1)
- model.Size = model.Size - Vector3.new(5, 0, 5)
- wait(0.1)
- model.Size = model.Size - Vector3.new(5, 0, 5)
- wait(0.1)
- model.Size = model.Size - Vector3.new(5, 0, 5)
- wait(0.1)
- model:Destroy()
- wait(0.1)
- chatsys("I invoke, Mass Annihilation! ", "Really red")
- local m = Instance.new("Model")
- m.Name = "Trim"
- modelz = Instance.new("Part", m)
- modelz.BrickColor = BrickColor.new("Institutional white")
- modelz.Transparency = 1
- modelz.Name = "Trim"
- modelz.CFrame = CFrame.new(3.49999809, 0.700019002, 2.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- modelz.Anchored = true
- modelz.CanCollide = false
- modelz.Locked = true
- modelz.Size = Vector3.new(91, 1, 91)
- modelz.TopSurface = Enum.SurfaceType.Smooth
- d1 = Instance.new("Decal", modelz)
- d1.Texture = "rbxassetid://342199418"
- d1.Face = Enum.NormalId.Top
- x1 = Instance.new("PointLight", modelz)
- x1.Range = 60
- d2 = Instance.new("Decal", modelz)
- d2.Texture = "rbxassetid://342199418"
- d2.Face = Enum.NormalId.Bottom
- b1 = Instance.new("CylinderMesh", modelz)
- b1.Name = "Mesh"
- b1.Offset = Vector3.new(0, 0.100000001, 0)
- b1.Scale = Vector3.new(1.25, 1.25, 1.25)
- m.Parent = game:service("Workspace")
- m:MakeJoints()
- modelz.CFrame = makarovv.Character.HumanoidRootPart.CFrame + Vector3.new(0, 150, 0)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- modelz.Size = modelz.Size + Vector3.new(3, 0, 3)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(-250, -250, -250)
- wait(15)
- spawn(function()
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= makarovv and v ~= game:GetService("Players").LocalPlayer then
- v.Character:BreakJoints()
- wait(5)
- end
- end
- end
- )
- wait(1)
- game.Lighting.Ambient = Color3.new(0, 0, 0)
- wait(0.2)
- musicid:Stop()
- musicid:Destroy()
- wait(0.2)
- modelz.Size = modelz.Size - Vector3.new(50, 0, 50)
- wait(0.1)
- modelz.Size = modelz.Size - Vector3.new(50, 0, 50)
- wait(0.1)
- modelz.Size = modelz.Size - Vector3.new(50, 0, 50)
- wait(0.1)
- modelz.Size = modelz.Size - Vector3.new(50, 0, 50)
- wait(0.1)
- modelz.Size = modelz.Size - Vector3.new(50, 0, 50)
- wait(0.1)
- modelz.Size = modelz.Size - Vector3.new(50, 0, 50)
- wait(0.1)
- modelz:Destroy()
- makarovv.Character.Torso.Anchored = false
- wait(0.1)
- makarovv.Character.Humanoid.WalkSpeed = 16
- wait(0.2)
- wait(0.2)
- for i = 1, 10 do
- _G.custSound.Volume = kkkNiggerKillerz
- kkkNiggerKillerz = kkkNiggerKillerz + 0.1
- wait(0.1)
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- )
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "q" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part", rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(1, 1, 1)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Bright red")
- spm = Instance.new("SpecialMesh", sp)
- spm.MeshType = "Sphere"
- spm.Scale = Vector3.new(21, 21, 21)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Bright red")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh", sp2)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(2, 2, 2)
- do
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1, 1, 1)
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(-6), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(0), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- end
- do
- for i = 1, 100, 20 do
- rs:wait()
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame * CFrame.new(0, 1, -2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(10), math.rad(-30), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.62, -0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- sp.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- sp2.CFrame = sp.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(110), math.rad(-6), math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(80), math.rad(6), math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- for i = 1, 2880, 50 do
- rs:wait()
- sp.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-i / 10), math.rad(-i / 10), math.rad(i / 10))
- rs:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part", char)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Bright red")
- X.Size = Vector3.new(2, 2, 2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5, 0.5, 1)
- X.CFrame = rarm.CFrame * CFrame.new(-3, 0, 0)
- local bv = Instance.new("BodyVelocity", X)
- bv.maxForce = Vector3.new(99999, 99999, 99999)
- X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector * 65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- do
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3, 3, 3)
- X.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored = true
- part3.CanCollide = false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.Size = Vector3.new(1, 1, 1)
- part3.CFrame = X.CFrame
- part3.Transparency = 0
- part3.BrickColor = BrickColor.new("Bright red")
- local mesh3 = Instance.new("SpecialMesh", part3)
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(1, 1, 1)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored = true
- part4.CanCollide = false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.Size = Vector3.new(1, 1, 1)
- part4.CFrame = X.CFrame
- part4.Transparency = 0
- part4.BrickColor = BrickColor.new("Really red")
- local mesh4 = Instance.new("SpecialMesh", part4)
- mesh4.MeshType = "Sphere"
- mesh4.Scale = Vector3.new(0.5, 0.5, 0.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored = true
- part7.CanCollide = false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.Size = Vector3.new(1, 1, 1)
- part7.CFrame = X.CFrame
- part7.Transparency = 0
- part7.BrickColor = BrickColor.new("Really black")
- local mesh7 = Instance.new("SpecialMesh", part7)
- mesh7.MeshType = "Sphere"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- for i,v in pairs(FindNearestTorso(X.CFrame.p, 140)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:TakeDamage(math.random(100000, 10000000))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- chatsys("Obliteration!", "Really red")
- wait(0.2)
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local toAxisAngle = function(CFr)
- local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
- local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
- local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if A ~= 0 or not 1e-05 then
- local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if B ~= 0 or not 1e-05 then
- local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if C ~= 0 or not 1e-05 then
- local x = (R21 - R12) / sqrt(A)
- local y = (R02 - R20) / sqrt(B)
- local z = (R10 - R01) / sqrt(C)
- return Vec3(x, y, z), Angle
- end
- end
- end
- end
- ApplyTrig = function(Num, Func)
- local Min, Max = Func(0), Func(1)
- local i = Func(Num)
- return (i - Min) / (Max - Min)
- end
- LerpCFrame = function(CFrame1, CFrame2, Num)
- local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
- return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
- end
- Crater = function(Torso, Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore + 1] = v.Character
- end
- end
- local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
- if Hit == nil then
- return
- end
- local Parts = {}
- for i = 1, 360, 10 do
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
- if math.random(0, 5) == 0 then
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
- end
- end
- for i = 0, 1, 0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
- end
- v[1].Anchored = false
- end
- for i = 0, 1, 0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- else
- if i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- end
- wait(0.02)
- end
- Parts = nil
- end
- )
- end
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360 / t do
- local c = Instance.new("Part", game.Workspace)
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material = workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x, 0, X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked = true
- game.Debris:AddItem(c, 15)
- end
- end
- Part = function(x, y, z, color, tr, cc, an, parent)
- local p = Instance.new("Part", parent or Weapon)
- p.Size = Vector3.new(x, y, z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface = 0
- p.Locked = true
- p:BreakJoints()
- return p
- end
- Mesh = function(par, num, x, y, z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh", par)
- else
- if num == 2 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = 3
- else
- if num == 3 then
- msh = Instance.new("BlockMesh", par)
- else
- if num == 4 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = "Torso"
- else
- if type(num) == "string" then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshId = num
- end
- end
- end
- end
- end
- msh.Scale = Vector3.new(x, y, z)
- return msh
- end
- explosion = function(col1, col2, cfr, sz, rng, dmg)
- local a = Part(1, 1, 1, col1, 0.5, false, true, workspace)
- local a2 = Part(1, 1, 1, col2, 0.5, false, true, workspace)
- local a3 = Part(1, 1, 1, col2, 0.5, false, true, workspace)
- v1 = sz.x
- local m = Mesh(a, "http://www.roblox.com/asset/?id=1185246", v1, v2, v3)
- local m2 = Mesh(a2, 3, v1 / 3, v2 / 3, v3 / 3)
- local m3 = Mesh(a3, 3, v1 / 3, v2 / 3, v3 / 3)
- a.CFrame = cfr
- a2.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random())
- a3.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then
- a:Destroy()
- a2:Destroy()
- a3:Destroy()
- break
- end
- m.Scale = m.Scale + Vector3.new(0.1, 0.1, 0.1)
- m2.Scale = m2.Scale + Vector3.new(0.1, 0.1, 0.1)
- m3.Scale = m3.Scale + Vector3.new(0.1, 0.1, 0.1)
- a.Transparency = a.Transparency + 0.05
- a2.Transparency = a2.Transparency + 0.05
- a3.Transparency = a3.Transparency + 0.05
- end
- end
- )
- end
- Crater(X, 20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random(30, 60)), 0, math.rad(math.random(-30, 30))), 0)
- z = Instance.new("Sound", X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = 0.5
- z.Volume = 10
- z1 = Instance.new("Sound", X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = 0.5
- z1.Volume = 10
- z2 = Instance.new("Sound", X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = 0.5
- z2.Volume = 10
- z3 = Instance.new("Sound", X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = 0.7
- z3.Volume = 1
- z4 = Instance.new("Sound", X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = 0.7
- z4.Volume = 1
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- local part = Instance.new("Part", rarm)
- part.Anchored = true
- part.CanCollide = false
- part.Locked = true
- part.Size = Vector3.new(1, 1, 1)
- part.CFrame = X.CFrame * CFrame.new(0, 0, 0)
- part.Transparency = 0
- part.BrickColor = BrickColor.new("Really black")
- local mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(2, 2, 2)
- local part2 = part:clone()
- part2.Parent = rarm
- part2.BrickColor = BrickColor.new("Bright red")
- local part5 = part:clone()
- part5.Parent = rarm
- part5.BrickColor = BrickColor.new("Crimson")
- local part6 = part:clone()
- part6.Parent = rarm
- part6.BrickColor = BrickColor.new("Black")
- local mesh2 = mesh:clone()
- mesh2.Parent = part2
- mesh2.Scale = Vector3.new(3, 3, 3)
- local mesh5 = mesh:clone()
- mesh5.Parent = part5
- mesh5.Scale = Vector3.new(3, 3, 3)
- local mesh6 = mesh:clone()
- mesh6.Parent = part6
- mesh6.Scale = Vector3.new(3, 3, 3)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Really black")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(5, 1, 5)
- bm.MeshId = "rbxassetid://3270017"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3, 1, 3)
- bm2.MeshId = "rbxassetid://3270017"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Really black")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3, 1, 3)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1, 120 do
- rs:wait()
- X.Transparency = X.Transparency + 0.0083333333333333
- part.Transparency = part.Transparency + 0.0083333333333333
- part2.Transparency = part2.Transparency + 0.0083333333333333
- part3.Transparency = part3.Transparency + 0.0083333333333333
- part4.Transparency = part4.Transparency + 0.0083333333333333
- part5.Transparency = part5.Transparency + 0.0083333333333333
- part6.Transparency = part6.Transparency + 0.0083333333333333
- part7.Transparency = part7.Transparency + 0.0083333333333333
- blast.Transparency = blast.Transparency + 0.0083333333333333
- blast2.Transparency = blast2.Transparency + 0.0083333333333333
- blast3.Transparency = blast3.Transparency + 0.0083333333333333
- X.Size = X.Size + Vector3.new(0.8, 0.8, 0.8)
- mesh.Scale = mesh.Scale + Vector3.new(1, 0.2, 1)
- mesh2.Scale = mesh2.Scale + Vector3.new(1.1, 0.2, 1.1)
- mesh3.Scale = mesh3.Scale + Vector3.new(3, 3, 3)
- mesh4.Scale = mesh4.Scale + Vector3.new(1.7, 1.7, 1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(1.6, 0.2, 1.6)
- mesh6.Scale = mesh6.Scale + Vector3.new(2, 0.2, 2)
- mesh7.Scale = mesh7.Scale + Vector3.new(4, 4, 4)
- bm.Scale = bm.Scale + Vector3.new(6, 6, 0.2)
- bm2.Scale = bm2.Scale + Vector3.new(4, 4, 0.2)
- bm3.Scale = bm3.Scale + Vector3.new(4, 4, 0.2)
- X.CFrame = cf
- part.CFrame = X.CFrame * CFrame.Angles(0, math.rad(i * 2), 0)
- part2.CFrame = X.CFrame * CFrame.Angles(0, math.rad(-i * 2), 0)
- part3.CFrame = X.CFrame
- part4.CFrame = X.CFrame
- part7.CFrame = X.CFrame
- part5.CFrame = X.CFrame * CFrame.Angles(0, math.rad(i * 2.6), 0)
- part6.CFrame = X.CFrame * CFrame.Angles(0, math.rad(-i * 2.4), 0)
- blast.CFrame = X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame = X.CFrame * CFrame.Angles(math.rad(-i * 4), math.rad(i * 4), math.rad(0))
- blast3.CFrame = X.CFrame * CFrame.Angles(math.rad(180 + i * 4), math.rad(90 - i * 4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end
- end
- )
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(70), math.rad(-6), math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "e" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- chatsys("Demonic Fists!", "Really red")
- wait(0)
- pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
- z = Instance.new("Sound", rarm)
- z.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z.Volume = 0.6
- z.Pitch = pt[math.random(1, #pt)]
- z.Looped = false
- z:Play()
- Debounces.RPunch = true
- Debounces.LPunch = true
- Debounces.ks = true
- Debounces.ks2 = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z2 = Instance.new("Sound", larm)
- z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z2.Volume = 0.6
- z2.Pitch = pt[math.random(1, #pt)]
- z2.Looped = false
- z2:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z3 = Instance.new("Sound", rarm)
- z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z3.Volume = 0.6
- z3.Pitch = pt[math.random(1, #pt)]
- z3.Looped = false
- z3:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z4 = Instance.new("Sound", larm)
- z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z4.Volume = 0.6
- z4.Pitch = pt[math.random(1, #pt)]
- z4.Looped = false
- z4:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z5 = Instance.new("Sound", rarm)
- z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z5.Volume = 0.6
- z5.Pitch = pt[math.random(1, #pt)]
- z5.Looped = false
- z5:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110), math.rad(30), math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z6 = Instance.new("Sound", larm)
- z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z6.Volume = 0.6
- z6.Pitch = pt[math.random(1, #pt)]
- z6.Looped = false
- z6:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z7 = Instance.new("Sound", rarm)
- z7.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z7.Volume = 0.6
- z7.Pitch = pt[math.random(1, #pt)]
- z7.Looped = false
- z7:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z8 = Instance.new("Sound", larm)
- z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z8.Volume = 0.6
- z8.Pitch = pt[math.random(1, #pt)]
- z8.Looped = false
- z8:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z9 = Instance.new("Sound", rarm)
- z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z9.Volume = 0.6
- z9.Pitch = pt[math.random(1, #pt)]
- z9.Looped = false
- z9:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z10 = Instance.new("Sound", larm)
- z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z10.Volume = 0.6
- z10.Pitch = pt[math.random(1, #pt)]
- z10.Looped = false
- z10:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z11 = Instance.new("Sound", rarm)
- z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z11.Volume = 0.6
- z11.Pitch = pt[math.random(1, #pt)]
- z11.Looped = false
- z11:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110), math.rad(30), math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z12 = Instance.new("Sound", larm)
- z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z12.Volume = 0.6
- z12.Pitch = pt[math.random(1, #pt)]
- z12.Looped = false
- z12:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z13 = Instance.new("Sound", rarm)
- z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z13.Volume = 0.6
- z13.Pitch = pt[math.random(1, #pt)]
- z13.Looped = false
- z13:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z14 = Instance.new("Sound", larm)
- z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z14.Volume = 0.6
- z14.Pitch = pt[math.random(1, #pt)]
- z14.Looped = false
- z14:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z15 = Instance.new("Sound", rarm)
- z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z15.Volume = 0.6
- z15.Pitch = pt[math.random(1, #pt)]
- z15.Looped = false
- z15:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110), math.rad(30), math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z16 = Instance.new("Sound", larm)
- z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z16.Volume = 0.6
- z16.Pitch = pt[math.random(1, #pt)]
- z16.Looped = false
- z16:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z17 = Instance.new("Sound", rarm)
- z17.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z17.Volume = 0.6
- z17.Pitch = pt[math.random(1, #pt)]
- z17.Looped = false
- z17:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z18 = Instance.new("Sound", larm)
- z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z18.Volume = 0.6
- z18.Pitch = pt[math.random(1, #pt)]
- z18.Looped = false
- z18:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z19 = Instance.new("Sound", rarm)
- z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z19.Volume = 0.6
- z19.Pitch = pt[math.random(1, #pt)]
- z19.Looped = false
- z19:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z20 = Instance.new("Sound", larm)
- z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z20.Volume = 0.6
- z20.Pitch = pt[math.random(1, #pt)]
- z20.Looped = false
- z20:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(20), math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(50), 0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then
- break
- end
- wait()
- end
- do
- z:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- z5:Destroy()
- z6:Destroy()
- z7:Destroy()
- z8:Destroy()
- z9:Destroy()
- z10:Destroy()
- z11:Destroy()
- z12:Destroy()
- z13:Destroy()
- z14:Destroy()
- z15:Destroy()
- z16:Destroy()
- z17:Destroy()
- z18:Destroy()
- z19:Destroy()
- z20:Destroy()
- Debounces.LPunch = false
- Debounces.RPunch = false
- Debounces.ks = false
- Debounces.ks2 = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "t" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- chatsys("Demon Kick!", "Really red")
- wait(0)
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name then
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks = false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- end
- end
- )
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- chatsys("Move Coming Soon!", "Really red")
- wait(0.2)
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "y" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- do
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait(2.7)
- end
- end
- do
- xx = Instance.new("Sound")
- xx.SoundId = "rbxassetid://228343271"
- xx.Parent = char.Head
- xx.Looped = false
- xx.Pitch = .88
- xx.Volume = 1
- wait(.1)
- xx:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- chatsys("Beam of Annihilation!", "Really red")
- wait(0)
- local rng = Instance.new("Part", larm)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Bright red")
- rng.CanCollide = false
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(50, 50, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 3)
- rngm3 = rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(30, 80, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(20, 60, 1)
- local bem = Instance.new("Part", larm)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really black")
- bem.CanCollide = false
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", larm)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really black")
- out.CanCollide = false
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(6, 4, 6)
- local bnd = Instance.new("Part", larm)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really red")
- bnd.CanCollide = false
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -0.5, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(50 + i * 20, 50 + i * 20, 1)
- rngm3.Scale = Vector3.new(30 + i * 15, 30 + i * 15, 1)
- rngm4.Scale = Vector3.new(20 + i * 10, 20 + i * 10, 1)
- rng.Transparency = i / 50
- rng3.Transparency = 0.018518518518519
- rng4.Transparency = i / 56
- wait()
- end
- wait()
- rng:Destroy()
- end
- )()
- if Debounces.Shewt == true then
- larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- -- DECOMPILER ERROR at PC24: Unhandled construct in 'MakeBoolean' P1
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") and HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24, 73))
- end
- )()
- table.insert(Touche, hit.Name)
- deb = false
- end
- if hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") and HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end
- )()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i,v in pairs(Touche) do
- print(v)
- end
- end
- end
- )
- end
- do
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 3, 3)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
- bnd.Size = Vector3.new(1, 1, 1)
- bndm.Scale = Vector3.new(8, 8, 8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = larm
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent = newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(20 + i * 10, 20 + i * 10, 3)
- newRng.Transparency = i / 15
- wait()
- end
- wait()
- newRng:Destroy()
- end
- )()
- end
- do
- do
- wait()
- -- DECOMPILER ERROR at PC626: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i,v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end
- )
- Charging = false
- mouse.KeyDown:connect(function(key)
- if key == "r" and Charging == false then
- Charging = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- chatsys("Demonic Charge!", "Really red")
- do
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.65, -0.4) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -0.4) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0.4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0.4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- end
- do
- pt = Instance.new("Part", torso)
- pt.Anchored = true
- pt.CanCollide = false
- pt.Locked = true
- pt.Size = Vector3.new(1, 1, 1)
- pt.CFrame = root.CFrame * CFrame.new(0, -1, 0)
- pt.Transparency = 0.6
- pt.BrickColor = BrickColor.new("Really black")
- msh = Instance.new("SpecialMesh", pt)
- msh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- msh.Scale = Vector3.new(8, 4, 8)
- pt2 = pt:clone()
- pt2.Parent = torso
- pt2.CFrame = root.CFrame * CFrame.new(0, -1, 0)
- pt2.BrickColor = BrickColor.new("Bright red")
- msh2 = msh:clone()
- msh2.Parent = pt2
- msh2.Scale = Vector3.new(10, 5, 10)
- custommath = {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, -25, -26, -27, -28, -29, -30, -31, -32, -33, -34, -35, -36, -37, -38, -39, -40, -41, -42, -43, -44, -45, -46, -47, -48, -49, -50, -51, -52, -53, -54, -55, -56, -57, -58, -59, -60, -61, -62, -63, -64, -65, -66, -67, -68, -69, -70, -71, -72, -73, -74, -75, -76, -77, -78, -79, -80, -81, -82, -83, -84, -85, -86, -87, -88, -89, -90, -91, -92, -93, -94, -95, -96, -97, -98, -99, -100}
- bl = Instance.new("Part", char)
- bl.Locked = true
- bl.Name = "Shell"
- bl.BrickColor = BrickColor.new("Really black")
- bl.Anchored = true
- bl.CanCollide = false
- bl.Transparency = 0
- bl.Reflectance = 0
- bl.BottomSurface = 0
- bl.TopSurface = 0
- bl.Shape = 0
- blm = Instance.new("SpecialMesh", bl)
- blm.MeshType = "Sphere"
- blm.Scale = Vector3.new(1, 1, 1)
- blm.MeshId = "rbxassetid://9982590"
- coroutine.resume(coroutine.create(function()
- for i = 1, math.huge, 4 do
- if Charging == true then
- rs:wait()
- bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i / 10), math.rad(-i / 10), math.rad(i / 10))
- blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
- bl.Transparency = bl.Transparency + 0.005
- pt.CFrame = root.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(i * 2), 0)
- pt2.CFrame = root.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-i * 2), 0)
- msh.Scale = msh.Scale + Vector3.new(0.05, 0, 0.05)
- msh2.Scale = msh2.Scale + Vector3.new(0.05, 0, 0.05)
- else
- if Charging == false then
- break
- end
- end
- end
- end
- ))
- while 1 do
- local p = Instance.new("Part", torso)
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked = true
- p.Material = workspace.Base.Material
- s = math.random(1, 40) / 10
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(s, s, s)
- p.CFrame = torso.CFrame * CFrame.new(custommath[math.random(1, #custommath)] / 10, -math.random(5, 7), custommath[math.random(1, #custommath)] / 10) * CFrame.Angles(math.random(), math.random(), math.random())
- Spawn(function()
- while 1 do
- while 1 do
- if rs:wait() then
- if Charging == true then
- rarm.Weld.C0 = CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(math.random(-36, -20)), math.rad(math.random(-30, -20)), math.rad(math.random(30, 50)))
- larm.Weld.C0 = CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(math.random(-36, -20)), math.rad(math.random(20, 30)), math.rad(math.random(-50, -30)))
- hed.Weld.C0 = CFrame.new(0, 1.5, 0.1) * CFrame.Angles(math.rad(math.random(26, 34)), math.rad(math.random(-5, 5)), math.rad(0))
- torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4, 4)), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10, -6)), math.rad(math.random(10, 20)), math.rad(math.random(-20, -10)))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10, -6)), math.rad(math.random(-20, -10)), math.rad(math.random(10, 20)))
- -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- if Charging == false then
- break
- end
- end
- end
- )
- Spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then
- p:Destroy()
- break
- end
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.2, 0)
- p.Transparency = p.Transparency + 0.01
- end
- end
- )
- wait(0.3)
- if Charging == false then
- break
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if key == "r" and Charging == true then
- Charging = false
- pt:Destroy()
- pt2:Destroy()
- bl:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if key == "g" and Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- local shell = Instance.new("Part", torso)
- shell.BrickColor = BrickColor.new("Bright red")
- shell.Anchored = true
- shell.CanCollide = false
- shell.Locked = true
- shell.TopSurface = "SmoothNoOutlines"
- shell.BottomSurface = "SmoothNoOutlines"
- shell.Size = Vector3.new(1, 1, 1)
- shellm = Instance.new("SpecialMesh", shell)
- shellm.MeshType = "Sphere"
- shellm.Scale = Vector3.new(1, 1, 1)
- local shell2 = Instance.new("Part", torso)
- shell2.BrickColor = BrickColor.new("Bright red")
- shell2.Anchored = true
- shell2.CanCollide = false
- shell2.Locked = true
- shell2.TopSurface = "SmoothNoOutlines"
- shell2.BottomSurface = "SmoothNoOutlines"
- shell2.Size = Vector3.new(1, 1, 1)
- shellm2 = Instance.new("SpecialMesh", shell2)
- shellm2.MeshType = "Sphere"
- shellm2.Scale = Vector3.new(1, 1, 1)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- Shell = function()
- local X = Instance.new("Part", char)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Bright red")
- X.Size = Vector3.new(1, 1, 1)
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(1, 1, 1)
- X.CFrame = rarm.CFrame * CFrame.new(0, -6, 0)
- local bv = Instance.new("BodyVelocity", X)
- bv.maxForce = Vector3.new(99999, 99999, 99999)
- X.CFrame = CFrame.new(X.Position, root.CFrame.lookVector * 10)
- bv.velocity = root.CFrame.lookVector * 65
- Explode = X.Touched:connect(function(hit)
- if (hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part")) or hit:IsA("BasePart}") then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3, 3, 3)
- X.Touched:connect(function(hit)
- end
- )
- X.CanCollide = false
- for i,v in pairs(FindNearestTorso(X.CFrame.p, 40)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:TakeDamage(math.random(6, 12))
- end
- end
- for i = 1, 40 do
- rs:wait()
- X.Transparency = X.Transparency + 0.025
- X.Size = X.Size + Vector3.new(1, 1, 1)
- X.CFrame = cf
- end
- X:Destroy()
- end
- end
- )
- end
- Shell()
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(-50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0, -1, 0)
- shell2.CFrame = larm.CFrame * CFrame.new(0, -1, 0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(50), 0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- shell.Transparency = 1
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- Search = false
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- if Search == false then
- Search = true
- for i,v in pairs(game.Players:getPlayers()) do
- if v.Name ~= char.Name then
- for j,k in pairs(v.Character:GetChildren()) do
- if k:IsA("BasePart") and k.Transparency >= 1 then
- bawx = Instance.new("SelectionBox", cam)
- bawx.Color = BrickColor.new("Bright red")
- bawx.Transparency = 0.5
- bawx.Adornee = k
- end
- end
- end
- end
- else
- do
- if Search == true then
- Search = false
- for i,v in pairs(cam:GetChildren()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end
- )
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(110)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-110)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- con1 = larm.Touched:connect(function(hit)
- ht = hit.Parent
- hum1 = ht:FindFirstChild("Humanoid")
- if hum1 ~= nil then
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks = false
- end
- hum1.PlatformStand = true
- gp = ht
- Grab = true
- asd = weld5(root, ht:FindFirstChild("Torso"), CFrame.new(0, 0, -2.4), CFrame.new(0, 0, 0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0 = asd.C0 * CFrame.Angles(math.rad(0), math.rad(180), 0)
- end
- end
- )
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- if hum1 == nil then
- Debounces.on = false
- Debounces.NoIdl = false
- end
- con1:disconnect()
- if Grab == true then
- Grab = false
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.4, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- Punch()
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(-90), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then
- break
- end
- rs:wait()
- end
- do
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- if gp ~= nil then
- gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- hum1 = nil
- ht = nil
- Debounces.on = false
- Debounces.NoIdl = false
- else
- if ht == nil then
- wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 60
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 40
- end
- end
- )
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- game:GetService("RunService").RenderStepped:connect(function()
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end
- )
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- else
- if ffing == true then
- animpose = "Freefalling"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- end
- end
- end
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(-6), math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62, 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), math.rad(0), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- end
- else
- do
- if animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- end
- else
- do
- if animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-20), math.rad(-14), math.rad(8 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-20), math.rad(14), math.rad(-8 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
- wait()
- end
- end
- do
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-6), math.rad(-6), math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.62 + 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-6), math.rad(6), math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14 + 1 * math.cos(sine / 14)), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8 - 2 * math.cos(sine / 14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8 + 2 * math.cos(sine / 14))), 0.4)
- else
- if animpose == "Walking" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(-12), math.rad(10 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.55, 0) * CFrame.Angles(math.rad(-16), math.rad(12), math.rad(-10 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- else
- if animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.35, 0.4) * CFrame.Angles(math.rad(-30), math.rad(14), math.rad(-30 + 2 * math.cos(sine / 14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.55, -0.4) * CFrame.Angles(math.rad(110), math.rad(0), math.rad(40 - 2 * math.cos(sine / 14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(20), math.rad(10), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-40), math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- hum.MaxHealth = math.huge
- wait(3)
- hum.Health = math.huge
- LocalPlayer = game:GetService("Players").LocalPlayer
- char = player.Character
- local lastCF = char.Torso.Position
- local x1 = Instance.new("Part", game.Workspace)
- x1.Name = "Lightning"
- x1.Size = Vector3.new(1, 1, 1)
- x1.CanCollide = false
- x1.Anchored = true
- x1.Transparency = 1
- Spawn(function()
- while 1 do
- wait(-1)
- x1.CFrame = char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(50, 360))) * CFrame.new(0, 0, 2.6)
- end
- end
- )
- for i = 1, math.huge do
- local dist2 = lastCF
- local x2 = Instance.new("Part", game.Workspace)
- x2.Name = "Lightning2"
- x2.Size = Vector3.new(1, 1, 1)
- x2.Material = "Neon"
- x2.BrickColor = BrickColor.new("Crimson")
- x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2 / 2)
- x2.CanCollide = false
- x2.Anchored = true
- local m = Instance.new("BlockMesh", x2)
- m.Scale = Vector3.new(0.5, 0.5, dist2)
- lastCF = x1.Position
- spawn(function()
- for i = 1, 20 do
- x = m.Scale.x / 2
- y = m.Scale.x / 2
- m.Scale = m.Scale - Vector3.new(x, y, 0)
- wait()
- end
- end
- )
- game.Debris:AddItem(x2, 1.5)
- wait()
- end
- x1:Destroy()
- end
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