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ArcDesLHK

RD Sacred Beast

May 24th, 2023 (edited)
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  1. Armityle the Nightmare Phantasm
  2. Level 10 DARK Fiend Maximum Effect Monster
  3. ATK 2500
  4. DEF 0
  5. MAX ATK 4000
  6. You can Maximum Summon this card together with "Armityle the Nightmare Phantasm [L]" and "Armityle the Nightmare Phantasm [R]".
  7. [REQUIREMENT] Shuffle 1 to 3 Fiend Type monsters with 0 ATK and DEF from your Graveyard into the Deck.
  8. [EFFECT] Inflict 700 damage to your opponent. Also, if this card is in Maximum Mode, this card gains ATK equal to [the number of monsters shuffled into the Deck by this effect] x 500, until the end of this turn.
  9.  
  10. Armityle the Nightmare Phantasm [L]
  11. Level 10 FIRE Pyro Maximum Effect Monster
  12. ATK 0
  13. DEF 0
  14. [REQUIREMENT] Send 1 Trap Card from your hand to the Graveyard.
  15. [EFFECT] Until the end of this turn, this card gains ATK equal to [the number of Trap Cards in your Graveyard] x 600, also if this card is in Maximum Mode, your opponent cannot activate Trap Cards when this card attacks.
  16.  
  17. Armityle the Nightmare Phantasm [R]
  18. Level 10 LIGHT Thunder Maximum Effect Monster
  19. ATK 2000
  20. DEF 0
  21. [REQUIREMENT] Send 1 Spell Card from your hand to the Graveyard.
  22. [EFFECT] This card cannot be destroyed by card effects this turn. Also, if this card is in Maximum Mode, you can destroy 1 Spell/Trap Card on your opponent's field.
  23.  
  24. Rush Summoning Beast
  25. Level 5 DARK Fiend Effect Monster
  26. ATK 0
  27. DEF 0
  28. [REQUIREMENT] During the turn you Normal or Special Summoned this card.
  29. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If you sent 2 or more Fiend, Pyro or Thunder Type Maximum Monsters by this effect, draw 1 card.
  30.  
  31. Phantom Summoning Beast
  32. Level 5 DARK Fiend Effect Monster
  33. ATK 0
  34. DEF 0
  35. [REQUIREMENT] During the turn you Normal or Special Summoned this card, send this card from your field to the Graveyard.
  36. [EFFECT] Add 2 Fiend, Pyro or Thunder Type Maximum Monsters from your Graveyard to your hand.
  37.  
  38. Nightmare Summoning Beast
  39. Level 5 DARK Fiend Effect Monster
  40. ATK 0
  41. DEF 0
  42. You can Special Summon this card from your hand face-up to your field by revealing 1 Fiend, Pyro or Thunder Type Maximum Monster in your hand.
  43. [REQUIREMENT] During the turn you Normal or Special Summoned this card, reveal 1 Fiend, Pyro or Thunder Type Maximum Monster in your hand.
  44. [EFFECT] Add 1 "Fallen Nirvana" from your Graveyard to your hand.
  45.  
  46. Maximum Summoning Beast
  47. Level 2 DARK Fiend Effect Monster
  48. ATK 0
  49. DEF 0
  50. [REQUIREMENT] If you have a Level 5 Fiend Type monster with 0 ATK and DEF on your field, send this face-up card from your field to the Graveyard.
  51. [EFFECT] Draw 1 card. If that card is a Fiend, Pyro or Thunder Type Maximum Monster, or "Fallen Nirvana", draw 1 additional card.
  52.  
  53. Martyr Summoning Beast
  54. Level 1 DARK Fiend Effect Monster
  55. ATK 0
  56. DEF 0
  57. [REQUIREMENT] Reveal 1 Fiend, Pyro or Thunder Type Maximum Monster in your hand.
  58. [EFFECT] Send this card from your field to the Graveyard. Then, you can add 1 "Fallen Nirvana" or 1 Level 5 Fiend Type monster with 0 ATK and DEF from your Graveyard to your hand.
  59.  
  60. Fallen Nirvana
  61. Field Spell Card
  62. [REQUIREMENT] None
  63. [EFFECT] While this card is in the Field Zone and you have a Fiend Type Maximum Monster on your field, if you would normal draw until you have 5 cards in your hand during your Draw Phase, normal draw until you have 7 cards in your hand instead.
  64.  
  65. Chaos Martyrs
  66. Normal Trap Card
  67. [REQUIREMENT] When your opponent Normal or Special Sunmons a Level 9 or lower monster, shuffle 3 Fiend Type monsters with 0 ATK and DEF from your Graveyard into the Deck.
  68. [EFFECT] Destroy the Summoned monster.
  69.  
  70. Illusionary Phantom Blade
  71. Equip Spell Card
  72. [REQUIREMENT] Equip this card to 1 Fiend Type Maximum Monster on your field.
  73. [EFFECT] The equipped monster gains 500 ATK. If the equipped monster is in Maximum Mode, each time your opponent Normal of Special Sunmons a monster, the equipped monster gains 300 ATK.
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