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- Armityle the Nightmare Phantasm
- Level 10 DARK Fiend Maximum Effect Monster
- ATK 2500
- DEF 0
- MAX ATK 4000
- You can Maximum Summon this card together with "Armityle the Nightmare Phantasm [L]" and "Armityle the Nightmare Phantasm [R]".
- [REQUIREMENT] Shuffle 1 to 3 Fiend Type monsters with 0 ATK and DEF from your Graveyard into the Deck.
- [EFFECT] Inflict 700 damage to your opponent. Also, if this card is in Maximum Mode, this card gains ATK equal to [the number of monsters shuffled into the Deck by this effect] x 500, until the end of this turn.
- Armityle the Nightmare Phantasm [L]
- Level 10 FIRE Pyro Maximum Effect Monster
- ATK 0
- DEF 0
- [REQUIREMENT] Send 1 Trap Card from your hand to the Graveyard.
- [EFFECT] Until the end of this turn, this card gains ATK equal to [the number of Trap Cards in your Graveyard] x 600, also if this card is in Maximum Mode, your opponent cannot activate Trap Cards when this card attacks.
- Armityle the Nightmare Phantasm [R]
- Level 10 LIGHT Thunder Maximum Effect Monster
- ATK 2000
- DEF 0
- [REQUIREMENT] Send 1 Spell Card from your hand to the Graveyard.
- [EFFECT] This card cannot be destroyed by card effects this turn. Also, if this card is in Maximum Mode, you can destroy 1 Spell/Trap Card on your opponent's field.
- Rush Summoning Beast
- Level 5 DARK Fiend Effect Monster
- ATK 0
- DEF 0
- [REQUIREMENT] During the turn you Normal or Special Summoned this card.
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If you sent 2 or more Fiend, Pyro or Thunder Type Maximum Monsters by this effect, draw 1 card.
- Phantom Summoning Beast
- Level 5 DARK Fiend Effect Monster
- ATK 0
- DEF 0
- [REQUIREMENT] During the turn you Normal or Special Summoned this card, send this card from your field to the Graveyard.
- [EFFECT] Add 2 Fiend, Pyro or Thunder Type Maximum Monsters from your Graveyard to your hand.
- Nightmare Summoning Beast
- Level 5 DARK Fiend Effect Monster
- ATK 0
- DEF 0
- You can Special Summon this card from your hand face-up to your field by revealing 1 Fiend, Pyro or Thunder Type Maximum Monster in your hand.
- [REQUIREMENT] During the turn you Normal or Special Summoned this card, reveal 1 Fiend, Pyro or Thunder Type Maximum Monster in your hand.
- [EFFECT] Add 1 "Fallen Nirvana" from your Graveyard to your hand.
- Maximum Summoning Beast
- Level 2 DARK Fiend Effect Monster
- ATK 0
- DEF 0
- [REQUIREMENT] If you have a Level 5 Fiend Type monster with 0 ATK and DEF on your field, send this face-up card from your field to the Graveyard.
- [EFFECT] Draw 1 card. If that card is a Fiend, Pyro or Thunder Type Maximum Monster, or "Fallen Nirvana", draw 1 additional card.
- Martyr Summoning Beast
- Level 1 DARK Fiend Effect Monster
- ATK 0
- DEF 0
- [REQUIREMENT] Reveal 1 Fiend, Pyro or Thunder Type Maximum Monster in your hand.
- [EFFECT] Send this card from your field to the Graveyard. Then, you can add 1 "Fallen Nirvana" or 1 Level 5 Fiend Type monster with 0 ATK and DEF from your Graveyard to your hand.
- Fallen Nirvana
- Field Spell Card
- [REQUIREMENT] None
- [EFFECT] While this card is in the Field Zone and you have a Fiend Type Maximum Monster on your field, if you would normal draw until you have 5 cards in your hand during your Draw Phase, normal draw until you have 7 cards in your hand instead.
- Chaos Martyrs
- Normal Trap Card
- [REQUIREMENT] When your opponent Normal or Special Sunmons a Level 9 or lower monster, shuffle 3 Fiend Type monsters with 0 ATK and DEF from your Graveyard into the Deck.
- [EFFECT] Destroy the Summoned monster.
- Illusionary Phantom Blade
- Equip Spell Card
- [REQUIREMENT] Equip this card to 1 Fiend Type Maximum Monster on your field.
- [EFFECT] The equipped monster gains 500 ATK. If the equipped monster is in Maximum Mode, each time your opponent Normal of Special Sunmons a monster, the equipped monster gains 300 ATK.
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