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McRoblox132

Pyscho Axe

May 13th, 2018
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  1. --//====================================================================\\--
  2. --|| CREATED BY SHACKLUSTER | EDITED BY SHYIME
  3. --\\====================================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound",Character)
  31. sick.SoundId = "rbxassetid://232006136"
  32. sick.Looped = true
  33. sick.Pitch = 0.8
  34. sick.Volume = 1
  35. sick:Play()
  36. Humanoid.DisplayDistanceType = "None"
  37. game.Lighting.ClockTime = 22
  38.  
  39. game.Lighting.GlobalShadows = false
  40. game.Lighting.Brightness = 0.75
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. local Sky = IT("Sky")
  60. Sky.Parent = game.Lighting
  61. Sky.MoonAngularSize = 45
  62. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  63.  
  64. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  65. local NEWMESH = IT(MESH)
  66. if MESH == "SpecialMesh" then
  67. NEWMESH.MeshType = MESHTYPE
  68. if MESHID ~= "nil" and MESHID ~= "" then
  69. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  70. end
  71. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  72. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  73. end
  74. end
  75. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  76. NEWMESH.Scale = SCALE
  77. NEWMESH.Parent = PARENT
  78. return NEWMESH
  79. end
  80.  
  81. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  82. local NEWPART = IT("Part")
  83. NEWPART.formFactor = FORMFACTOR
  84. NEWPART.Reflectance = REFLECTANCE
  85. NEWPART.Transparency = TRANSPARENCY
  86. NEWPART.CanCollide = false
  87. NEWPART.Locked = true
  88. NEWPART.Anchored = true
  89. if ANCHOR == false then
  90. NEWPART.Anchored = false
  91. end
  92. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  93. NEWPART.Name = NAME
  94. NEWPART.Size = SIZE
  95. NEWPART.Position = Torso.Position
  96. NEWPART.Material = MATERIAL
  97. NEWPART:BreakJoints()
  98. NEWPART.Parent = PARENT
  99. return NEWPART
  100. end
  101.  
  102. --//=================================\\
  103. --|| CUSTOMIZATION
  104. --\\=================================//
  105.  
  106. Player_Size = 1 --Size of the player.
  107. Animation_Speed = 3
  108. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  109.  
  110. local Speed = 16
  111. local Effects2 = {}
  112.  
  113. --//=================================\\
  114. --|| END OF CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. local function weldBetween(a, b)
  118. local weldd = Instance.new("ManualWeld")
  119. weldd.Part0 = a
  120. weldd.Part1 = b
  121. weldd.C0 = CFrame.new()
  122. weldd.C1 = b.CFrame:inverse() * a.CFrame
  123. weldd.Parent = a
  124. return weldd
  125. end
  126.  
  127. --//=================================\\
  128. --|| USEFUL VALUES
  129. --\\=================================//
  130.  
  131. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  134. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  135. local CHANGEDEFENSE = 0
  136. local CHANGEDAMAGE = 0
  137. local CHANGEMOVEMENT = 0
  138. local ANIM = "Idle"
  139. local p = game.Players.LocalPlayer
  140. local char = p.Character
  141. local LeftArm = Character["Left Arm"]
  142. local RightArm = Character["Right Arm"]
  143. local LeftLeg = Character["Left Leg"]
  144. local RightLeg = Character["Right Leg"]
  145. local Head = Character.Head
  146. local Torso = Character.Torso
  147. local ATTACK = false
  148. local EQUIPPED = false
  149. local HOLD = false
  150. local COMBO = 1
  151. local Rooted = false
  152. local SINE = 0
  153. local KEYHOLD = false
  154. local CHANGE = 2 / Animation_Speed
  155. local WALKINGANIM = false
  156. local WALK = 0
  157. local VALUE1 = false
  158. local VALUE2 = false
  159. local ROBLOXIDLEANIMATION = IT("Animation")
  160. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  161. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  162. --ROBLOXIDLEANIMATION.Parent = Humanoid
  163. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  164. WEAPONGUI.Name = "Weapon GUI"
  165. local Weapon = IT("Model")
  166. Weapon.Name = "Adds"
  167. local Effects = IT("Folder", Weapon)
  168. Effects.Name = "Effects"
  169. local ANIMATOR = Humanoid.Animator
  170. local ANIMATE = Character.Animate
  171. local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297", "263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  172. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  173. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  174. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  175. local UNANCHOR = true
  176. local KILLINSTINCT = 0
  177.  
  178. local SKILLTEXTCOLOR = C3(1,0,0)
  179.  
  180.  
  181.  
  182. shirt = Instance.new("Shirt", char)
  183. pants = Instance.new("Pants", char)
  184. pants.Name = "Pants"
  185. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=41173532"
  186. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=344084200"
  187.  
  188. game:service'Lighting'.FogEnd = 100
  189. game:service'Lighting'.FogStart = 0
  190. game:service'Lighting'.FogColor = BrickColor.new'Black'.Color
  191. game:service'Lighting'.ClockTime = 22
  192.  
  193. spawn(function()
  194. while wait() do
  195. Head.BrickColor = BrickColor.new("Dark stone grey")
  196. RightArm.BrickColor = BrickColor.new("Dark stone grey")
  197. LeftArm.BrickColor = BrickColor.new("Dark stone grey")
  198. Torso.BrickColor = BrickColor.new("Dark stone grey")
  199. RightLeg.BrickColor = BrickColor.new("Dark stone grey")
  200. LeftLeg.BrickColor = BrickColor.new("Dark stone grey")
  201. end
  202. end)
  203. --//=================================\\
  204. --\\=================================//
  205.  
  206.  
  207. --//=================================\\
  208. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  209. --\\=================================//
  210.  
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "ArtificialHB"
  213.  
  214. script:WaitForChild("ArtificialHB")
  215.  
  216. frame = Frame_Speed
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220. lastframe = tick()
  221. script.ArtificialHB:Fire()
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.ArtificialHB:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.ArtificialHB:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242.  
  243. --//=================================\\
  244. --\\=================================//
  245.  
  246.  
  247.  
  248.  
  249.  
  250. --//=================================\\
  251. --|| SOME FUNCTIONS
  252. --\\=================================//
  253.  
  254. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  255. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  256. end
  257.  
  258. function PositiveAngle(NUMBER)
  259. if NUMBER >= 0 then
  260. NUMBER = 0
  261. end
  262. return NUMBER
  263. end
  264.  
  265. function NegativeAngle(NUMBER)
  266. if NUMBER <= 0 then
  267. NUMBER = 0
  268. end
  269. return NUMBER
  270. end
  271.  
  272. function Swait(NUMBER)
  273. if NUMBER == 0 or NUMBER == nil then
  274. ArtificialHB.Event:wait()
  275. else
  276. for i = 1, NUMBER do
  277. ArtificialHB.Event:wait()
  278. end
  279. end
  280. end
  281.  
  282. function QuaternionFromCFrame(cf)
  283. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  284. local trace = m00 + m11 + m22
  285. if trace > 0 then
  286. local s = math.sqrt(1 + trace)
  287. local recip = 0.5 / s
  288. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  289. else
  290. local i = 0
  291. if m11 > m00 then
  292. i = 1
  293. end
  294. if m22 > (i == 0 and m00 or m11) then
  295. i = 2
  296. end
  297. if i == 0 then
  298. local s = math.sqrt(m00 - m11 - m22 + 1)
  299. local recip = 0.5 / s
  300. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  301. elseif i == 1 then
  302. local s = math.sqrt(m11 - m22 - m00 + 1)
  303. local recip = 0.5 / s
  304. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  305. elseif i == 2 then
  306. local s = math.sqrt(m22 - m00 - m11 + 1)
  307. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  308. end
  309. end
  310. end
  311.  
  312. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  313. local xs, ys, zs = x + x, y + y, z + z
  314. local wx, wy, wz = w * xs, w * ys, w * zs
  315. local xx = x * xs
  316. local xy = x * ys
  317. local xz = x * zs
  318. local yy = y * ys
  319. local yz = y * zs
  320. local zz = z * zs
  321. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  322. end
  323.  
  324. function QuaternionSlerp(a, b, t)
  325. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  326. local startInterp, finishInterp;
  327. if cosTheta >= 0.0001 then
  328. if (1 - cosTheta) > 0.0001 then
  329. local theta = ACOS(cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((1 - t) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = 1 - t
  335. finishInterp = t
  336. end
  337. else
  338. if (1 + cosTheta) > 0.0001 then
  339. local theta = ACOS(-cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((t - 1) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = t - 1
  345. finishInterp = t
  346. end
  347. end
  348. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  349. end
  350.  
  351. function Clerp(a, b, t)
  352. local qa = {QuaternionFromCFrame(a)}
  353. local qb = {QuaternionFromCFrame(b)}
  354. local ax, ay, az = a.x, a.y, a.z
  355. local bx, by, bz = b.x, b.y, b.z
  356. local _t = 1 - t
  357. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  358. end
  359.  
  360. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  361. local frame = IT("Frame")
  362. frame.BackgroundTransparency = TRANSPARENCY
  363. frame.BorderSizePixel = BORDERSIZEPIXEL
  364. frame.Position = POSITION
  365. frame.Size = SIZE
  366. frame.BackgroundColor3 = COLOR
  367. frame.BorderColor3 = BORDERCOLOR
  368. frame.Name = NAME
  369. frame.Parent = PARENT
  370. return frame
  371. end
  372.  
  373. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  374. local label = IT("TextLabel")
  375. label.BackgroundTransparency = 1
  376. label.Size = UD2(1, 0, 1, 0)
  377. label.Position = UD2(0, 0, 0, 0)
  378. label.TextColor3 = TEXTCOLOR
  379. label.TextStrokeTransparency = STROKETRANSPARENCY
  380. label.TextTransparency = TRANSPARENCY
  381. label.FontSize = TEXTFONTSIZE
  382. label.Font = TEXTFONT
  383. label.BorderSizePixel = BORDERSIZEPIXEL
  384. label.TextScaled = false
  385. label.Text = TEXT
  386. label.Name = NAME
  387. label.Parent = PARENT
  388. return label
  389. end
  390.  
  391. function NoOutlines(PART)
  392. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  393. end
  394.  
  395.  
  396. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  397. local NEWWELD = IT(TYPE)
  398. NEWWELD.Part0 = PART0
  399. NEWWELD.Part1 = PART1
  400. NEWWELD.C0 = C0
  401. NEWWELD.C1 = C1
  402. NEWWELD.Parent = PARENT
  403. return NEWWELD
  404. end
  405.  
  406. function CreateSound(ID, PARENT, VOLUME, PITCH)
  407. local NEWSOUND = nil
  408. coroutine.resume(coroutine.create(function()
  409. NEWSOUND = IT("Sound", PARENT)
  410. NEWSOUND.Volume = VOLUME
  411. NEWSOUND.Pitch = PITCH
  412. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  413. Swait()
  414. NEWSOUND:play()
  415. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  416. end))
  417. return NEWSOUND
  418. end
  419.  
  420. function CFrameFromTopBack(at, top, back)
  421. local right = top:Cross(back)
  422. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  423. end
  424.  
  425. function MakeForm(PART,TYPE)
  426. if TYPE == "Cyl" then
  427. local MSH = IT("CylinderMesh",PART)
  428. elseif TYPE == "Ball" then
  429. local MSH = IT("SpecialMesh",PART)
  430. MSH.MeshType = "Sphere"
  431. elseif TYPE == "Wedge" then
  432. local MSH = IT("SpecialMesh",PART)
  433. MSH.MeshType = "Wedge"
  434. end
  435. end
  436.  
  437. Debris = game:GetService("Debris")
  438. --//=================================\\
  439. --|| WEAPON CREATION
  440. --\\=================================//
  441.  
  442. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  443. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "33685862", "33685897", VT(1,1,1), VT(0, 0, 0))
  444. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  445.  
  446. local DECAL = IT("Decal",HandlePart)
  447. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  448.  
  449. for _, c in pairs(Weapon:GetChildren()) do
  450. if c.ClassName == "Part" then
  451. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  452. end
  453. end
  454.  
  455. local A = IT("Attachment",HandlePart)
  456. A.Position = VT(0, -1.5, 0)
  457. local B = IT("Attachment",HandlePart)
  458. B.Position = VT(0, 2.2, 0.2)
  459. local Trail = IT("Trail",HandlePart)
  460. Trail.Attachment0 = A
  461. Trail.Attachment1 = B
  462. Trail.Lifetime = 0.1
  463. Trail.Transparency = NumberSequence.new(0.8, 1)
  464. Trail.Enabled = false
  465.  
  466. Weapon.Parent = Character
  467.  
  468. Humanoid.Died:connect(function()
  469. ATTACK = true
  470. end)
  471.  
  472. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  473. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  474. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  475. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  476. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  477.  
  478. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  479. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  480. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  481. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  482. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  483.  
  484. --//=================================\\
  485. --|| DAMAGING
  486. --\\=================================//
  487.  
  488. local asd = Instance.new("ParticleEmitter")
  489. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  490. asd.LightEmission = .1
  491. asd.Size = NumberSequence.new(0.2)
  492. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  493. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  494. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  495. asd.Transparency = bbb
  496. asd.Size = aaa
  497. asd.ZOffset = .9
  498. asd.Acceleration = Vector3.new(0, -5, 0)
  499. asd.LockedToPart = false
  500. asd.EmissionDirection = "Back"
  501. asd.Lifetime = NumberRange.new(1, 2)
  502. asd.Rotation = NumberRange.new(-100, 100)
  503. asd.RotSpeed = NumberRange.new(-100, 100)
  504. asd.Speed = NumberRange.new(2)
  505. asd.Enabled = false
  506. asd.VelocitySpread = 10000
  507.  
  508. function getbloody(victim,amount)
  509. local prtcl = asd:Clone()
  510. prtcl.Parent = victim
  511. prtcl:Emit(amount)
  512. end
  513.  
  514. local TORSOVELOCITY = 0
  515.  
  516. function Ragdoll(Character2,CharTorso)
  517. local svch = Character2
  518. local hum = Character2:findFirstChild("Humanoid")
  519. local q = Character2:GetChildren()
  520. local CLONE = IT("Model",Effects)
  521. local DummyHead = nil
  522. for i = 1,#q do
  523. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  524. q[i].Parent = CLONE
  525. if q[i].Name == "Head" then
  526. DummyHead = CLONE.Head:Clone()
  527. q[i]:ClearAllChildren()
  528. q[i].Transparency = 1
  529. end
  530. else
  531. if q[i].ClassName ~= "Humanoid" then
  532. q[i]:remove()
  533. end
  534. end
  535. end
  536. local chrclone = CLONE
  537.  
  538. for _, c in pairs(Character2:GetChildren()) do
  539. if c.ClassName == "Accessory" then
  540. c:remove()
  541. end
  542. end
  543.  
  544. local ch = chrclone:GetChildren()
  545. local i
  546. for i = 1,#ch do
  547. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  548. ch[i]:remove()
  549. end
  550. end
  551. local function Scan(ch)
  552. local e
  553. for e = 1,#ch do
  554. Scan(ch[e]:GetChildren())
  555. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  556. ch[e]:remove()
  557. end
  558. end
  559. end
  560. Scan(chrclone:GetChildren())
  561.  
  562. local ch = Character2:GetChildren()
  563. local i
  564. for i = 1,#ch do
  565. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  566. ch[i]:remove()
  567. end
  568. end
  569.  
  570. local ch = Character2:GetChildren()
  571. local i
  572. for i = 1,#ch do
  573. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  574. ch[i]:remove()
  575. end
  576. end
  577. Character2 = chrclone
  578. local Torso2 = Character2.Torso
  579. local movevector = Vector3.new()
  580.  
  581. if Torso2 then
  582. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  583. local Head = Character2:FindFirstChild("Head")
  584. if Head then
  585. local Neck = Instance.new("Weld")
  586. Neck.Name = "Neck"
  587. Neck.Part0 = Torso2
  588. Neck.Part1 = Head
  589. Neck.C0 = CFrame.new(0, 1.5, 0)
  590. Neck.C1 = CFrame.new()
  591. Neck.Parent = Torso2
  592. Head:ClearAllChildren()
  593. Head.Transparency = 1
  594.  
  595. end
  596. local Limb = Character2:FindFirstChild("Right Arm")
  597. if Limb then
  598.  
  599. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  600. local Joint = Instance.new("Glue")
  601. Joint.Name = "RightShoulder"
  602. Joint.Part0 = Torso2
  603. Joint.Part1 = Limb
  604. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  605. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  606. Joint.Parent = Torso2
  607.  
  608. local B = Instance.new("Part")
  609. B.TopSurface = 0
  610. B.BottomSurface = 0
  611. B.formFactor = "Symmetric"
  612. B.Size = Vector3.new(1, 1, 1)
  613. B.Transparency = 1
  614. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  615. B.Parent = Character2
  616. local W = Instance.new("Weld")
  617. W.Part0 = Limb
  618. W.Part1 = B
  619. W.C0 = CFrame.new(0, -0.5, 0)
  620. W.Parent = Limb
  621.  
  622. end
  623. local Limb = Character2:FindFirstChild("Left Arm")
  624. if Limb then
  625.  
  626. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  627. local Joint = Instance.new("Glue")
  628. Joint.Name = "LeftShoulder"
  629. Joint.Part0 = Torso2
  630. Joint.Part1 = Limb
  631. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  632. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  633. Joint.Parent = Torso2
  634.  
  635. local B = Instance.new("Part")
  636. B.TopSurface = 0
  637. B.BottomSurface = 0
  638. B.formFactor = "Symmetric"
  639. B.Size = Vector3.new(1, 1, 1)
  640. B.Transparency = 1
  641. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  642. B.Parent = Character2
  643. local W = Instance.new("Weld")
  644. W.Part0 = Limb
  645. W.Part1 = B
  646. W.C0 = CFrame.new(0, -0.5, 0)
  647. W.Parent = Limb
  648.  
  649. end
  650. local Limb = Character2:FindFirstChild("Right Leg")
  651. if Limb then
  652.  
  653. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  654. local Joint = Instance.new("Glue")
  655. Joint.Name = "RightHip"
  656. Joint.Part0 = Torso2
  657. Joint.Part1 = Limb
  658. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  659. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  660. Joint.Parent = Torso2
  661.  
  662. local B = Instance.new("Part")
  663. B.TopSurface = 0
  664. B.BottomSurface = 0
  665. B.formFactor = "Symmetric"
  666. B.Size = Vector3.new(1, 1, 1)
  667. B.Transparency = 1
  668. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  669. B.Parent = Character2
  670. local W = Instance.new("Weld")
  671. W.Part0 = Limb
  672. W.Part1 = B
  673. W.C0 = CFrame.new(0, -0.5, 0)
  674. W.Parent = Limb
  675.  
  676. end
  677. local Limb = Character2:FindFirstChild("Left Leg")
  678. if Limb then
  679.  
  680. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  681. local Joint = Instance.new("Glue")
  682. Joint.Name = "LeftHip"
  683. Joint.Part0 = Torso2
  684. Joint.Part1 = Limb
  685. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  686. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  687. Joint.Parent = Torso2
  688.  
  689. local B = Instance.new("Part")
  690. B.TopSurface = 0
  691. B.BottomSurface = 0
  692. B.formFactor = "Symmetric"
  693. B.Size = Vector3.new(1, 1, 1)
  694. B.Transparency = 1
  695. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  696. B.Parent = Character2
  697. local W = Instance.new("Weld")
  698. W.Part0 = Limb
  699. W.Part1 = B
  700. W.C0 = CFrame.new(0, -0.5, 0)
  701. W.Parent = Limb
  702.  
  703. end
  704. --[
  705. local Bar = Instance.new("Part")
  706. Bar.TopSurface = 0
  707. Bar.BottomSurface = 0
  708. Bar.formFactor = "Symmetric"
  709. Bar.Size = Vector3.new(1, 1, 1)
  710. Bar.Transparency = 1
  711. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  712. Bar.Parent = Character2
  713. local Weld = Instance.new("Weld")
  714. Weld.Part0 = Torso2
  715. Weld.Part1 = Bar
  716. Weld.C0 = CFrame.new(0, 0.5, 0)
  717. Weld.Parent = Torso2
  718. --]]
  719. end
  720. Character2.Parent = Weapon
  721. if movevector ~= Vector3.new() then
  722. for i = 1,10 do
  723. Torso2.Velocity = movevector * 30
  724. end
  725. end
  726. DummyHead.Name = "FakeHead"
  727. DummyHead.Parent = CLONE
  728. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  729. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  730. MakeForm(BLOOD,"Cyl")
  731. weldBetween(DummyHead,BLOOD)
  732. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  733. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  734. MakeForm(BLOOD,"Cyl")
  735. weldBetween(Torso2,BLOOD)
  736. Character2.Name = "Corpse"
  737. local hum2 = svch:findFirstChild("Humanoid")
  738.  
  739. return Character2,Torso2,DummyHead
  740. end
  741.  
  742. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  743. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  744. if HITFLOOR ~= nil then
  745. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  746. if HITFLOOR.Name == "BloodPuddle" then
  747. local DIST = (Position - HITFLOOR.Position).Magnitude
  748. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  749. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  750. end
  751. else
  752. if HITFLOOR.Anchored == true then
  753. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  754. BLOOD.CFrame = CF(HITPOS)
  755. MakeForm(BLOOD,"Cyl")
  756. coroutine.resume(coroutine.create(function()
  757. Swait(75)
  758. while true do
  759. Swait()
  760. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  761. if BLOOD.Size.Z < 0.051 then
  762. BLOOD:remove()
  763. break
  764. end
  765. end
  766. end))
  767. end
  768. end
  769. end
  770. end
  771. end
  772.  
  773. function SprayBlood(POSITION,DIRECTION,BloodSize)
  774. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  775. BLOOD.CFrame = CF(POSITION)
  776. MakeForm(BLOOD,"Ball")
  777. local bv = Instance.new("BodyVelocity",BLOOD)
  778. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  779. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  780. bv.Name = "MOVE"
  781. Debris:AddItem(bv,0.05)
  782. coroutine.resume(coroutine.create(function()
  783. local HASTOUCHEDGROUND = false
  784. local HIT = BLOOD.Touched:Connect(function(hit)
  785. if hit.Anchored == true then
  786. HASTOUCHEDGROUND = true
  787. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  788. end
  789. end)
  790. for i = 1, 50 do
  791. Swait()
  792. if HASTOUCHEDGROUND == true then
  793. break
  794. end
  795. BLOOD.Size = BLOOD.Size * 0.9
  796. end
  797. BLOOD:remove()
  798. end))
  799. end
  800.  
  801. function Kill(Target)
  802. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  803. Target:BreakJoints()
  804. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  805. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  806. getbloody(DummyHead,45)
  807. if TORS2 ~= nil then
  808. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  809. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  810. local HUM = IT("Humanoid")
  811. HUM.MaxHealth = 0
  812. HUM.Health = 0
  813. HUM.Name = "CorpseHumanoid"
  814. HUM.PlatformStand = true
  815. HUM.Parent = CLONE
  816. KILLINSTINCT = KILLINSTINCT + 20
  817. TORS2.CFrame = CFRAME
  818. coroutine.resume(coroutine.create(function()
  819. for i = 1, 450 do
  820. wait()
  821. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  822. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  823. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  824. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  825. end
  826. CLONE:Remove()
  827. end))
  828. end
  829. end
  830. end
  831.  
  832. --//=================================\\
  833. --|| ATTACK FUNCTIONS AND STUFF
  834. --\\=================================//
  835.  
  836. function Swing()
  837. ATTACK = true
  838. Rooted = false
  839. for i=0, 1, 0.1 / Animation_Speed do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  847. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  848. end
  849. Trail.Enabled = true
  850. HandlePart.CanCollide = true
  851. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  852. local HIT = HandlePart.Touched:Connect(function(hit)
  853. Kill(hit.Parent)
  854. end)
  855. for i=0, 0.8, 0.1 / Animation_Speed do
  856. Swait()
  857. if Speed == 25 and TORSOVELOCITY > 0.3 then
  858. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  859. end
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  866. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  867. end
  868. Trail.Enabled = false
  869. HandlePart.CanCollide = false
  870. HIT:disconnect()
  871. ATTACK = false
  872. Rooted = false
  873. end
  874.  
  875. function Laugh()
  876. ATTACK = true
  877. Rooted = true
  878. CreateSound("1238240145", Torso, 6, 1)
  879. for i=0, 3.5, 0.1 / Animation_Speed do
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  887. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  888. end
  889. ATTACK = false
  890. Rooted = false
  891. end
  892.  
  893. --//=================================\\
  894. --|| ASSIGN THINGS TO KEYS
  895. --\\=================================//
  896.  
  897. function MouseDown(Mouse)
  898. if ATTACK == false then
  899. Swing()
  900. end
  901. end
  902.  
  903. function MouseUp(Mouse)
  904. HOLD = false
  905. end
  906.  
  907. function KeyDown(Key)
  908. KEYHOLD = true
  909. if Key == "b" and ATTACK == false then
  910. if Speed == 10 then
  911. Speed = 25
  912. elseif Speed == 25 then
  913. Speed = 10
  914. end
  915. end
  916.  
  917. if Key == "t" and ATTACK == false then
  918. Laugh()
  919. end
  920. end
  921.  
  922. function KeyUp(Key)
  923. KEYHOLD = false
  924. end
  925.  
  926. Mouse.Button1Down:connect(function(NEWKEY)
  927. MouseDown(NEWKEY)
  928. end)
  929. Mouse.Button1Up:connect(function(NEWKEY)
  930. MouseUp(NEWKEY)
  931. end)
  932. Mouse.KeyDown:connect(function(NEWKEY)
  933. KeyDown(NEWKEY)
  934. end)
  935. Mouse.KeyUp:connect(function(NEWKEY)
  936. KeyUp(NEWKEY)
  937. end)
  938.  
  939. --//=================================\\
  940. --\\=================================//
  941.  
  942.  
  943. function unanchor()
  944. if UNANCHOR == true then
  945. g = Character:GetChildren()
  946. for i = 1, #g do
  947. if g[i].ClassName == "Part" then
  948. g[i].Anchored = false
  949. end
  950. end
  951. end
  952. end
  953.  
  954.  
  955. --//=================================\\
  956. --|| WRAP THE WHOLE SCRIPT UP
  957. --\\=================================//
  958.  
  959. Humanoid.Changed:connect(function(Jump)
  960. if Jump == "Jump" and (Disable_Jump == true) then
  961. Humanoid.Jump = false
  962. end
  963. end)
  964.  
  965. Speed = 10
  966.  
  967. local naeeym2 = Instance.new("BillboardGui",Character)
  968. naeeym2.AlwaysOnTop = true
  969. naeeym2.Size = UDim2.new(5,35,2,35)
  970. naeeym2.StudsOffset = Vector3.new(0,1,0)
  971. naeeym2.Adornee = Character.Head
  972. naeeym2.Name = "Name"
  973. naeeym2.PlayerToHideFrom = Player
  974. local tecks2 = Instance.new("TextLabel",naeeym2)
  975. tecks2.BackgroundTransparency = 1
  976. tecks2.TextScaled = true
  977. tecks2.BorderSizePixel = 0
  978. tecks2.Text = "ROBLOX"
  979. tecks2.Font = "Antique"
  980. tecks2.TextSize = 30
  981. tecks2.TextStrokeTransparency = 0
  982. tecks2.TextColor3 = Color3.new(0.8,0,0)
  983. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  984. tecks2.Size = UDim2.new(1,0,0.5,0)
  985. tecks2.Parent = naeeym2
  986.  
  987. while true do
  988. ANIMATE.Parent = nil
  989. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  990. IDLEANIMATION:Play()
  991. SINE = SINE + CHANGE
  992. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  993. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  994. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  995. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  996. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  997. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  998. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  999. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1000. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1001. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1002. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1003. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1004. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1005. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1006. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1007. end
  1008. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1009. ANIM = "Jump"
  1010. if ATTACK == false then
  1011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1017. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1018. end
  1019. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1020. ANIM = "Fall"
  1021. if ATTACK == false then
  1022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1028. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. end
  1030. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1031. ANIM = "Idle"
  1032. if ATTACK == false then
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1034. if VALUE1 == false then
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1036. end
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1042. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1043. coroutine.resume(coroutine.create(function()
  1044. VALUE1 = true
  1045. for i = 1, 25 do
  1046. Swait()
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1048. end
  1049. VALUE1 = false
  1050. end))
  1051. end
  1052. end
  1053. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1054. ANIM = "Walk"
  1055. WALK = WALK + 1 / Animation_Speed
  1056. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1057. WALK = 0
  1058. if WALKINGANIM == true then
  1059. WALKINGANIM = false
  1060. elseif WALKINGANIM == false then
  1061. WALKINGANIM = true
  1062. end
  1063. end
  1064. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1065. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1066. if ATTACK == false then
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1073. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1074. end
  1075. end
  1076. unanchor()
  1077. Humanoid.MaxHealth = "inf"
  1078. Humanoid.Health = "inf"
  1079. if Rooted == false then
  1080. Disable_Jump = false
  1081. Humanoid.WalkSpeed = Speed
  1082. elseif Rooted == true then
  1083. Disable_Jump = true
  1084. Humanoid.WalkSpeed = 0
  1085. end
  1086. if KILLINSTINCT > 0 then
  1087. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1088. KILLINSTINCT = KILLINSTINCT - 0.1
  1089. end
  1090. if Head:FindFirstChild("face") then
  1091. Head.face.Texture = "http://www.roblox.com/asset/?id=301294242"
  1092. end
  1093. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1094. local MATHS = {"0","1"}
  1095. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1096. Humanoid.PlatformStand = false
  1097. script.Name = Humanoid.Name
  1098. if math.random(1,70-Speed) == 1 then
  1099. tecks2.Text = "FAILURE"
  1100. elseif math.random(1,70-Speed) == 2 then
  1101. tecks2.Text = "WHY BOTHER"
  1102. elseif math.random(1,70-Speed) == 3 then
  1103. tecks2.Text = "WORTHLESS"
  1104. else
  1105. if KILLINSTINCT > 0 then
  1106. if KILLINSTINCT < 100 then
  1107. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1108. tecks2.Text = "HA AH AHA HA HA HA HA"
  1109. else
  1110. tecks2.Text = "The KILLER."
  1111. end
  1112. elseif KILLINSTINCT >= 100 then
  1113. if MRANDOM(1,5) == 1 then
  1114. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1115. end
  1116. else
  1117. tecks2.Text = "The KILLER."
  1118. end
  1119. else
  1120. tecks2.Text = "The KILLER."
  1121. end
  1122. end
  1123. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1124. Swait()
  1125. if Head:FindFirstChildOfClass("Sound") then
  1126. Head:FindFirstChildOfClass("Sound"):remove()
  1127. end
  1128. if KILLINSTINCT > 100 then
  1129. KILLINSTINCT = 100
  1130. end
  1131. sick.Parent = Character
  1132. Sky.Parent = game.Lighting
  1133. game.Lighting.ClockTime = 22
  1134. script.Parent = PlayerGui
  1135. end
  1136.  
  1137. --//=================================\\
  1138. --\\=================================//
  1139.  
  1140.  
  1141.  
  1142.  
  1143.  
  1144. --//====================================================\\--
  1145. --|| END OF SCRIPT
  1146. --\\====================================================//--
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