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- local function WaitForChild(parent, childName)
- while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
- return parent[childName]
- end
- local SLASH_DAMAGE = 1000000000000000
- local DOWNSTAB_DAMAGE = 1000000000000000
- local THROWING_DAMAGE = 1000000000000000
- local HOLD_TO_THROW_TIME = 0
- local Damage = 1000000000000000
- local MyHumanoid = nil
- local MyTorso = nil
- local MyCharacter = nil
- local MyPlayer = nil
- local Tool = script.Parent
- local Handle = WaitForChild(Tool, 'Handle')
- local BlowConnection
- local Button1DownConnection
- local Button1UpConnection
- local PlayStabPunch
- local PlayDownStab
- local PlayThrow
- local PlayThrowCharge
- local IconUrl = Tool.TextureId -- URL to the weapon knife icon asset
- local DebrisService = game:GetService('Debris')
- local PlayersService = game:GetService('Players')
- local SlashSound
- local HitPlayers = {}
- local LeftButtonDownTime = nil
- local Attacking = false
- function Blow(hit)
- if Attacking then
- BlowDamage(hit, Damage)
- end
- end
- function BlowDamage(hit, damage)
- local humanoid = hit.Parent:FindFirstChild('Humanoid')
- local player = PlayersService:GetPlayerFromCharacter(hit.Parent)
- if humanoid ~= nil and MyHumanoid ~= nil and humanoid ~= MyHumanoid then
- if not MyPlayer.Neutral then
- -- Ignore teammates hit
- if player and player ~= MyPlayer and player.TeamColor == MyPlayer.TeamColor then
- return
- end
- end
- -- final check, make sure weapon is in-hand
- local rightArm = MyCharacter:FindFirstChild('Right Arm')
- if (rightArm ~= nil) then
- -- Check if the weld exists between the hand and the weapon
- local joint = rightArm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then
- -- Make sure you only hit them once per swing
- TagHumanoid(humanoid, MyPlayer)
- print("Sending " .. damage)
- local checksound = humanoid.Parent:findFirstChild("Sound")
- if checksound == nil then
- local givesound = script.Parent.Sound:clone()
- givesound.Parent = humanoid.Parent
- givesound.Disabled = false
- else
- checksound:remove()
- local givesound = script.Parent.Sound:clone()
- givesound.Parent = humanoid.Parent
- givesound.Disabled = false
- end
- wait()
- humanoid:TakeDamage(humanoid.MaxHealth)
- if humanoid.Health == math.huge or humanoid.MaxHealth == math.huge then
- humanoid.Parent:BreakJoints()
- end
- end
- end
- end
- end
- function TagHumanoid(humanoid, player)
- -- Add more tags here to customize what tags are available.
- while humanoid:FindFirstChild('creator') do
- humanoid:FindFirstChild('creator'):Destroy()
- end
- local creatorTag = Instance.new('ObjectValue')
- creatorTag.Value = player
- creatorTag.Name = 'creator'
- creatorTag.Parent = humanoid
- DebrisService:AddItem(creatorTag, 1.5)
- local weaponIconTag = Instance.new('StringValue')
- weaponIconTag.Value = IconUrl
- weaponIconTag.Name = 'icon'
- weaponIconTag.Parent = creatorTag
- DebrisService:AddItem(weaponIconTag, 1.5)
- end
- function HardAttack()
- Damage = SLASH_DAMAGE
- HitSound:play()
- if PlayStabPunch then
- PlayStabPunch.Value = true
- wait(1.0)
- PlayStabPunch.Value = false
- end
- end
- function NormalAttack()
- Damage = DOWNSTAB_DAMAGE
- KnifeDown()
- HitSound:play()
- if PlayDownStab then
- PlayDownStab.Value = true
- wait(1.0)
- PlayDownStab.Value = false
- end
- KnifeUp()
- end
- function ThrowAttack()
- KnifeOut()
- if PlayThrow then
- PlayThrow.Value = true
- wait()
- if not Handle then return end
- local throwingHandle = Handle:Clone()
- DebrisService:AddItem(throwingHandle, 5)
- throwingHandle.Parent = game.Workspace
- if MyCharacter and MyHumanoid then
- throwingHandle.Velocity = (MyHumanoid.TargetPoint - throwingHandle.CFrame.p).unit * 100
- -- set the orientation to the direction it is being thrown in
- throwingHandle.CFrame = CFrame.new(throwingHandle.CFrame.p, throwingHandle.CFrame.p + throwingHandle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
- local floatingForce = Instance.new('BodyForce', throwingHandle)
- floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
- local spin = Instance.new('BodyAngularVelocity', throwingHandle)
- spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
- end
- Handle.Transparency = 1
- -- Wait so that the knife has left the thrower's general area
- wait()
- if throwingHandle then
- local Throwevent = script.Parent.ThrowHandleHitWeld:Clone()
- Throwevent.Parent = throwingHandle
- Throwevent.Disabled = false
- local touchedConn = throwingHandle.Touched:connect(function(hit) print("hit throw") BlowDamage(hit, THROWING_DAMAGE) end)
- end
- -- must check if it still exists since we waited
- if throwingHandle then
- throwingHandle.CanCollide = true
- end
- wait(0.6)
- if Handle and PlayThrow then
- Handle.Transparency = 0
- PlayThrow.Value = false
- end
- end
- KnifeUp()
- end
- function KnifeUp()
- Tool.GripForward = Vector3.new(0,0,-1)
- Tool.GripRight = Vector3.new(1,0,0)
- Tool.GripUp = Vector3.new(0,1,0)
- end
- function KnifeDown()
- Tool.GripForward = Vector3.new(0,0,-1)
- Tool.GripRight = Vector3.new(1,0,0)
- Tool.GripUp = Vector3.new(0,-1,0)
- end
- function KnifeOut()
- Tool.GripForward = Vector3.new(0,0,-1)
- Tool.GripRight = Vector3.new(1,0,0)
- Tool.GripUp = Vector3.new(0,1,0)
- end
- Tool.Enabled = true
- function OnLeftButtonDown()
- LeftButtonDownTime = time()
- if PlayThrowCharge then
- PlayThrowCharge.Value = true
- end
- end
- function OnLeftButtonUp()
- if not Tool.Enabled then return end
- -- Reset the list of hit players every time we start a new attack
- HitPlayers = {}
- if PlayThrowCharge then
- PlayThrowCharge.Value = false
- end
- if Tool.Enabled and MyHumanoid and MyHumanoid.Health > 0 then
- Tool.Enabled = false
- local currTime = time()
- if LeftButtonDownTime and currTime - LeftButtonDownTime > HOLD_TO_THROW_TIME and
- currTime - LeftButtonDownTime < 1.15 then
- ThrowAttack()
- else
- Attacking = true
- if math.random(1, 2) == 1 then
- HardAttack()
- else
- NormalAttack()
- end
- Attacking = false
- end
- Tool.Enabled = true
- end
- end
- function OnEquipped(mouse)
- PlayStabPunch = WaitForChild(Tool, 'PlayStabPunch')
- PlayDownStab = WaitForChild(Tool, 'PlayDownStab')
- PlayThrow = WaitForChild(Tool, 'PlayThrow')
- PlayThrowCharge = WaitForChild(Tool, 'PlayThrowCharge')
- SlashSound = WaitForChild(Handle, 'Swoosh1')
- HitSound = WaitForChild(Handle, 'Ting')
- SlashSound:play()
- BlowConnection = Handle.Touched:connect(Blow)
- MyCharacter = Tool.Parent
- MyTorso = MyCharacter:FindFirstChild('Torso')
- MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
- MyPlayer = PlayersService.LocalPlayer
- if mouse then
- Button1DownConnection = mouse.Button1Down:connect(OnLeftButtonDown)
- Button1UpConnection = mouse.Button1Up:connect(OnLeftButtonUp)
- end
- KnifeUp()
- end
- function OnUnequipped()
- -- Unequip logic here
- if BlowConnection then
- BlowConnection:disconnect()
- BlowConnection = nil
- end
- if Button1DownConnection then
- Button1DownConnection:disconnect()
- Button1DownConnection = nil
- end
- if Button1UpConnection then
- Button1UpConnection:disconnect()
- Button1UpConnection = nil
- end
- MyHumanoid = nil
- end
- Tool.Equipped:connect(OnEquipped)
- Tool.Unequipped:connect(OnUnequipped)
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